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Yashiro

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As the pillar emerges I start clapping my hands because I immediately realize what you're doing. First a powerful clap and then a few softer ones until the claps fade away and the only thing left is the echo. Bravo. Well done. You managed to live yet another minute. How long do you think you can hold up? The first clap already set in effect my next technique while my words and claps echoed throughout the battlefield as a high pitched noise. From my perspective, as the pillar emerged and you used it to push yourself off the ground, your body got paralyzed mid air, right as you emerged above the fire ball and as it passed below you. However, being paralyzed instantly, you were left to feel the gravity and how powerful it is. We are all children of Mother Nature and she doesn't like people to run away from her. She likes us to be close to her so she can take care of us. With your body completely paralyzed and falling helplessly towards the ground due to gravity, there is yet another surprise waiting for you, your own spike, placed conveniently directly beneath you and slightly heated up by the fire that just passed by, ready to pierce through you like a warm knife through butter. All this talk yet from my perspective you're the one keeping the distance. Instead of announcing your plans publicly, how about keeping them for yourself, because I'll know what you'll do anyway.

( Ototon: Midasu no koe ) Sound Release: The voice of Midas
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.
Conveniently, I stomp the ground to create a few more spikes in order to pierce the rest of your body and to put an end to this embarrassment. The protrusion of the spikes is followed by crunching sounds of your bones being crushed while blood starts dripping down the spikes and creating small ponds of blood on the ground. To a neutral observer it would seem as if there was a sacrificial ritual going on. Well, truth be told, that is actually all it was, nothing more.

(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

1800 - 25 - 20 - 20 - 30 - 30 - 20 = 1655 - 30 - 10 = 1615
As Barney claps his hands emitting a high pitched sound wave that immediately affects Jack, he notes his body going lame all over as he would also become paralyzed from the neck down, Jack continuing as intended, still forms a disk of ice beneath himself so that he lands onto the disk with his bottom before assuming a sitting position upon the disk which would hover in mid air, still allowing the fireball to pass beneath hims while he remains unaffected by it. Jack then releases his Ice chakra before him and manipulates it to quickly form into a large dragon of black snow, as the dragon fully forms, Jack manipulates it to attack Barney.

In the meantime Jack just remains sitting upon the disk of ice awaiting the paralyzation to fade...."This is far from over, I am not that easily overpowered."


Rank: A
Type: Attack/Defense
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user will gather particles into the air and change them into a disk of ice. The ice disks are transparent, and they are therefore nearly invisible at a distance, and difficult to dodge or see until they are very close. They can also be used as highly durable shields or can be used to allow the user to hover in the air by using standing on it. Because of their transparency, the ice disks can be used as a large lens to focus rays of heat from the sun into a powerful beam to capable of melting or exploding a pinpointed area.




Rank: A
Type: Attack
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user will make a giant ether-like dragon of black snow. The dragon is capable of turning while in mid-air, and is therefore unable to be dodged. If it hits the opponent successfully, they will be launched high into the air afterwards.






Chakra: 1290 - 30 - 30 = 1230
 

McRazor

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As Barney claps his hands emitting a high pitched sound wave that immediately affects Jack, he notes his body going lame all over as he would also become paralyzed from the neck down, Jack continuing as intended, still forms a disk of ice beneath himself so that he lands onto the disk with his bottom before assuming a sitting position upon the disk which would hover in mid air, still allowing the fireball to pass beneath hims while he remains unaffected by it. Jack then releases his Ice chakra before him and manipulates it to quickly form into a large dragon of black snow, as the dragon fully forms, Jack manipulates it to attack Barney.

In the meantime Jack just remains sitting upon the disk of ice awaiting the paralyzation to fade...."This is far from over, I am not that easily overpowered."


Rank: A
Type: Attack/Defense
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user will gather particles into the air and change them into a disk of ice. The ice disks are transparent, and they are therefore nearly invisible at a distance, and difficult to dodge or see until they are very close. They can also be used as highly durable shields or can be used to allow the user to hover in the air by using standing on it. Because of their transparency, the ice disks can be used as a large lens to focus rays of heat from the sun into a powerful beam to capable of melting or exploding a pinpointed area.




Rank: A
Type: Attack
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user will make a giant ether-like dragon of black snow. The dragon is capable of turning while in mid-air, and is therefore unable to be dodged. If it hits the opponent successfully, they will be launched high into the air afterwards.






Chakra: 1290 - 30 - 30 = 1230
How about I Force you to die? By forming the ice disk to prevent yourself from falling onto the spike it was obvious that my previous idea of creating multiple spikes would be useless so I quickly change my plans. Instead of relying onto a lot of spikes to pierce you with minute detail, I decide to rely onto the single one that was protruding from the earth. I thrust my hand in front of me and I mimic the grabbing movement with my fist, grabbing you with The Force as you hit the disk with your bottom and try to sit up. Using the S rank Grip Control I build up enormous momentum as I push you against the ice disk breaking it with ease. As you lose solid footing, while still being in my powerful grip, you forcefully greet your own earthen pillar with your head first this time, as I turn my fist around in the air and pull my hand downwards.

力 Kyōsei Sōsa Suru | Force Grip
Type: Offensive/Supplementary/Defensive
Rank: C-S-Rank
Range: Short-Long
Chakra: 15-40 (15-40 per turn to sustain)
Damage: 30-80
Description:
The most basic application of the Force Alter skill; it pertains to the ability the user has to use the Force to kinetically manipulate the world. By using willpower to influence the Force into affecting the world around them; Force Sensitives can "grab" or "grip" anything around them and, through focus and concentration, move them around. This ability has several applications and its power correlates with the users rank within the clan. To perfectly control its usage; the user must focus and use hand or body gestures. The size of what can be grasped is irrelevant for highly-ranked Force Sensitives, as what counts is the user’s mental focus and willpower, which are honed more and more as the user climbs the ranks of the clan. This skill has several applications, depending on how it’s employed, but always follows the same principles:
Grip Push | Atsuryoku – The user moves one or both palms, producing a directional push that moves whatever is targeted away. The application’s area of effect is dependent on the user’s rank within the clan and can even be large enough to push a boss summon backwards. This is one of the most basic applications, usable by all Force Sensitives since it requires little focus. Its limitation is that it cannot affect intangible or otherwise "ethereal" targets, such as energy, and can be defended against by an equality strong physical force. This application is unlocked at Padawan/Apprentice rank
Grip Pull | Unpan – The user moves one or both palms, producing a directional pull towards him of a given target. The size of what can be pulled is dependent on the user’s rank within the clan and can even be large enough to move a boss summon towards the user. This is one of the most basic applications, usable by all Force Sensitives since it requires little focus. Its limitation is that it cannot affect intangible or otherwise "ethereal" targets, such as energy, and can be defended against by an equality strong physical force. This application is unlocked at Padawan/Apprentice rank. The pull is mainly a supplementary or defensive application as it cannot damage an enemy directly. It can, however, be used to damage structures or techniques if applicable.
Grip Flight | Hikō – The user grab themselves with the Force and lift themselves above ground. If used correctly and with enough skill; the user can effectively achieve a form of flight. The limitation of the application is the focus needed to sustain it, which prevents the user from using other techniques at the same time. This application is unlocked at Jedi Knight/Sith Lord rank. Grand Masters can share this ability with an ally byt gripping them at the same time but adds a double chakra cost in return.
Grip Control | Seigyo – The core application of the ability, the user grips something with the Force and moves it around through the use of willpower and focus upon the Force. If used on inanimate targets; it can destroy equally-ranked structures if the user wants to and applies enough chakra and force. However, the focus and concentration needed for this application prevents the user from using it to directly harm an enemy in that same manner, instead needing to direct him at nearby hazards or physical structures, producing physical damage as the enemy is "thrown" against it. The momentum one can produce, however, inflicts damage proportionate to the chakra spent. While all users require the use of hand or body movements and gestures to control and sustain the technique, Grand Masters can grip and move several objects simultaneously. However, even Grand Masters have trouble using this application against multiple, small targets, as is the case of sand/powder based techniques, fire, or Aburame Clan bug techniques (the more individual objects, the less effective the technique is). This application is unlocked at Jedi Knight/Sith Lord rank.
Grip Shield | Bōei – The user will focus and produce a spherical, blunt, physical almost "repel-effect" that can protect him from physical attacks. It’s the user grabbing whatever is thrown or fired and stopping it or diverting it from its path. To the outside observer; it’s as if an invisible, spherical solid barrier is protecting the user. Through the use of each hand, the user can produce a 180º field of effect, whereas both hands are needed to achieve a 360º effect. This application is unlocked at Grand Master rank.
Note: S-Rank usage will lead to a 2 turn cool down before the ability or any Force technique can be used again.
Note: Grip Shield can only be used twice per battle.
Note: The strength of the technique is directly related to the amount of focus and chakra one spends on it as well as his rank within the clan. Padawan/Apprentice can use it as a C-Rank on one target by using both hands, Jedi Knight/Sith Lord can use it as a B-Rank by using one hand or A-Rank by using both, Grand Master can use it up to S-Rank on multiple targets.
Note: When Grand Masters use it on multiple targets, the power of the technique is divided amongst the targets, meaning that more targets equals less power in each.
Note: The scale of the technique increases as its power does, keeping in consideration the logic and reasoning of the narutoverse.
Note: Cannot fully interact with energy or intangible targets.
Note: The ability can be kept if chakra is expended (same as the initial use per turn) to sustain it, but as long as the technique is being used, regardless of its application, no chakra can be molded for other techniques and focus must be maintained.
Note: If the user specializes in Force Alter, the technique can be used with less effort and doesn't require hand gestures within short range.
Note: Multiple applications of the technique can be used at the same time as long as the user spends the required chakra, though each application counts as a move.

1625 - 40 = 1585
 

Yashiro

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How about I Force you to die? By forming the ice disk to prevent yourself from falling onto the spike it was obvious that my previous idea of creating multiple spikes would be useless so I quickly change my plans. Instead of relying onto a lot of spikes to pierce you with minute detail, I decide to rely onto the single one that was protruding from the earth. I thrust my hand in front of me and I mimic the grabbing movement with my fist, grabbing you with The Force as you hit the disk with your bottom and try to sit up. Using the S rank Grip Control I build up enormous momentum as I push you against the ice disk breaking it with ease. As you lose solid footing, while still being in my powerful grip, you forcefully greet your own earthen pillar with your head first this time, as I turn my fist around in the air and pull my hand downwards.

力 Kyōsei Sōsa Suru | Force Grip
Type: Offensive/Supplementary/Defensive
Rank: C-S-Rank
Range: Short-Long
Chakra: 15-40 (15-40 per turn to sustain)
Damage: 30-80
Description:
The most basic application of the Force Alter skill; it pertains to the ability the user has to use the Force to kinetically manipulate the world. By using willpower to influence the Force into affecting the world around them; Force Sensitives can "grab" or "grip" anything around them and, through focus and concentration, move them around. This ability has several applications and its power correlates with the users rank within the clan. To perfectly control its usage; the user must focus and use hand or body gestures. The size of what can be grasped is irrelevant for highly-ranked Force Sensitives, as what counts is the user’s mental focus and willpower, which are honed more and more as the user climbs the ranks of the clan. This skill has several applications, depending on how it’s employed, but always follows the same principles:
Grip Push | Atsuryoku – The user moves one or both palms, producing a directional push that moves whatever is targeted away. The application’s area of effect is dependent on the user’s rank within the clan and can even be large enough to push a boss summon backwards. This is one of the most basic applications, usable by all Force Sensitives since it requires little focus. Its limitation is that it cannot affect intangible or otherwise "ethereal" targets, such as energy, and can be defended against by an equality strong physical force. This application is unlocked at Padawan/Apprentice rank
Grip Pull | Unpan – The user moves one or both palms, producing a directional pull towards him of a given target. The size of what can be pulled is dependent on the user’s rank within the clan and can even be large enough to move a boss summon towards the user. This is one of the most basic applications, usable by all Force Sensitives since it requires little focus. Its limitation is that it cannot affect intangible or otherwise "ethereal" targets, such as energy, and can be defended against by an equality strong physical force. This application is unlocked at Padawan/Apprentice rank. The pull is mainly a supplementary or defensive application as it cannot damage an enemy directly. It can, however, be used to damage structures or techniques if applicable.
Grip Flight | Hikō – The user grab themselves with the Force and lift themselves above ground. If used correctly and with enough skill; the user can effectively achieve a form of flight. The limitation of the application is the focus needed to sustain it, which prevents the user from using other techniques at the same time. This application is unlocked at Jedi Knight/Sith Lord rank. Grand Masters can share this ability with an ally byt gripping them at the same time but adds a double chakra cost in return.
Grip Control | Seigyo – The core application of the ability, the user grips something with the Force and moves it around through the use of willpower and focus upon the Force. If used on inanimate targets; it can destroy equally-ranked structures if the user wants to and applies enough chakra and force. However, the focus and concentration needed for this application prevents the user from using it to directly harm an enemy in that same manner, instead needing to direct him at nearby hazards or physical structures, producing physical damage as the enemy is "thrown" against it. The momentum one can produce, however, inflicts damage proportionate to the chakra spent. While all users require the use of hand or body movements and gestures to control and sustain the technique, Grand Masters can grip and move several objects simultaneously. However, even Grand Masters have trouble using this application against multiple, small targets, as is the case of sand/powder based techniques, fire, or Aburame Clan bug techniques (the more individual objects, the less effective the technique is). This application is unlocked at Jedi Knight/Sith Lord rank.
Grip Shield | Bōei – The user will focus and produce a spherical, blunt, physical almost "repel-effect" that can protect him from physical attacks. It’s the user grabbing whatever is thrown or fired and stopping it or diverting it from its path. To the outside observer; it’s as if an invisible, spherical solid barrier is protecting the user. Through the use of each hand, the user can produce a 180º field of effect, whereas both hands are needed to achieve a 360º effect. This application is unlocked at Grand Master rank.
Note: S-Rank usage will lead to a 2 turn cool down before the ability or any Force technique can be used again.
Note: Grip Shield can only be used twice per battle.
Note: The strength of the technique is directly related to the amount of focus and chakra one spends on it as well as his rank within the clan. Padawan/Apprentice can use it as a C-Rank on one target by using both hands, Jedi Knight/Sith Lord can use it as a B-Rank by using one hand or A-Rank by using both, Grand Master can use it up to S-Rank on multiple targets.
Note: When Grand Masters use it on multiple targets, the power of the technique is divided amongst the targets, meaning that more targets equals less power in each.
Note: The scale of the technique increases as its power does, keeping in consideration the logic and reasoning of the narutoverse.
Note: Cannot fully interact with energy or intangible targets.
Note: The ability can be kept if chakra is expended (same as the initial use per turn) to sustain it, but as long as the technique is being used, regardless of its application, no chakra can be molded for other techniques and focus must be maintained.
Note: If the user specializes in Force Alter, the technique can be used with less effort and doesn't require hand gestures within short range.
Note: Multiple applications of the technique can be used at the same time as long as the user spends the required chakra, though each application counts as a move.

1625 - 40 = 1585
With the grip of the force upon him, there was little Jack could do, however he could feel the effects of the paralyzation wearing off in his toes, as Barney manipulated Jack with the force to come face first into the spike protuding from the ground, Jack would inhale whilst he is moving closer to the spike, as he reaches the spike and the ground he expels through his mouth a great amount of water in the form of a powerful torrent, the torrent prevents his body from hitting the ground with many force and would also wash the spike away and soak the entire battlefield in water. Although the torrent wasn't directed towards Barney the large quantity would still affect him in some way, along with the large amount of water soaking the battlefield, Jack manipulates a large portion of the water to form into a large wave that he directs towards Barney.


Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.




Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source

 

McRazor

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With the grip of the force upon him, there was little Jack could do, however he could feel the effects of the paralyzation wearing off in his toes, as Barney manipulated Jack with the force to come face first into the spike protuding from the ground, Jack would inhale whilst he is moving closer to the spike, as he reaches the spike and the ground he expels through his mouth a great amount of water in the form of a powerful torrent, the torrent prevents his body from hitting the ground with many force and would also wash the spike away and soak the entire battlefield in water. Although the torrent wasn't directed towards Barney the large quantity would still affect him in some way, along with the large amount of water soaking the battlefield, Jack manipulates a large portion of the water to form into a large wave that he directs towards Barney.


Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.




Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source

And there is was, the mistake that Barney was waiting for. The moment where it could all be over. It was just a split second of not paying attention and poor choice making that ended it all. But it's understandable. No one can perform under so much pressure, especially if your life hangs on the line. Due to the focus and concentration on The Force in order to properly execute his technique, Barney had a vision, for the first time in this battle. He saw glimpses, flashes and images of the near future. They weren't as crisp and bright nor detailed but they were enough to convince Barney that it's all over. The images have shown wide open seas filled with dead bodies, bloody seas without an end, reaching as far as your sight allows you to see. Familiar bodies, his previous victims, colleagues, enemies and those that stood on the other side, on the side that was destined to die. Within those bodies was this one, his last opponent. It was over.
Over.
As soon as the first few drops of water left your mouth, Barney clasped his hands into a handseal, dropping the grip of your body. It was too late anyway, so further control of your body wasn't necessary. With yourself upside down and with water about to fill the battlefield, starting as a stream from your mouth and about to drown everything quickly there was nothing you could do and Barney knew it. With the handseal, the stream suddenly exploded, along with the water in contact with your already burnt lips, blowing off your head and leaving your headless body as a victim of gravity after all. With the water stream barely being started and shot from your mouth the spike survives and it finds its entry into your torso through your open neck wound where once your head was. It was an enjoyable battle and Barney was kinda amazed by the courage and skill of his opponent but he didn't have any more time to waste. He needed to attend to different, more important matters and this was just a fun event and diversion from the boring reality.


水 (Suiton: Mizu Bakuha) Water Style: Water Explosion
Rank: A-S
Type: attack
Range: short - long
Chakra: (A rank: 30) (S Rank: 50)
Damage: (A rank: 60) (S Rank: 100)
Descriptions: wit just one seal, the user can make any water substance and water source explode in a huge blast. this just can be mixed wit other water jutsu, even water clone jutsu. note once used the jutsu the water will be still there.. it wont disappear.. it will be just scattered every where and the larger the source of water the greater the damage.

once used = No S-rank jutsus next turn
used twised= no S rank or A rank jutsu next turn
*Created by Hellsbadass*
1585 - 50 = 1535
 

Yashiro

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I would make an attempt to proceed but since you have other matters requiring your attention, we will end this here for now, it was a fun fight man :p.
 
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