[Clash of Fate] Mirabelle vs Judal

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Judaaaal!” an authentically annoying voice echoed through the streets of the wizarding community. Many of the observing witches and wizards turned, eyes showing somewhat disdain for the abrupt and noisy little woman. “What’s a muggle doing here?” one voice echoed from the crowd. “People of her kind aren’t welcomed here…” another pierced into the cold chilly air. In the central square of the town, Mirabelle was being cheeky, visiting a long time ‘friend’ of hers. She cared little for the judgemental glares she gained from the populace, as she arrived to greet her Slytherin acquaintance.

Long time no see~” she said, a wicked smile brewing as she started to twirl around a bit. She was patient, calculating and observing, she wanted to fight one of the most prestigious of the Kisei for quite some time but he kept avoiding her invitations. “No avoiding me today my sweet little Kisei!” she said as she made a quick set of handseals. Many of the locals backed away, knowing a confrontation was about to start - but alas the final seal that was crafted plunged the man’s mind into chaos. “Is he going to fight her?” or “Is that muggle really thinking she’ll beat a Pure Blood?” continuously, the voices of the public continued to echo in his mind, renting it asunder and making it quite a bit complicated to perform more complex techniques.


Genjutsu: Meiro No Shitsumon | Illusion Technnique: Maze Of Questions
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: Forming three handseals, the user will cast a genjutsu upon their opponent, this illusion will cause the victim to hear multiple questions posed by the user, these questions repeat constantly, over and over again in the victims head, becoming louder and faster as time progresses. This technique will cause the victim to be unable to hear anything on the battlefield due to the noise, they'll also be unable to perform certain advanced techniques, this includes fuuinjutsu due to the complexity of writing seals, medical ninjutsu due to the fine chakra control needed, or anything similar that states it requires fine or advanced chakra control. Should the victim not release this they will take damage from the constant noise.
Notes:
-The user can select the questions that will be repeated themselves should they wish, allowing for in character manipulation.
-Can only be used 3 times per battle.
-This illusion can be cast on multiple people in range with only one move slot used, however it will count towards the 3 times per battle limit, I.E two victims is two usages.

In reality of course, Mirabelle continued as she ignited her palm - releasing a powerful flaming phoenix into the direction of the opponent. As it’s being crafted, she would have crafted a unique technique which at the same time allowed gas to be created. Once the phoenix arrived, the gas would have reacted, allowing a powerful explosion to occur, directed away from Mirabelle. Many of the locals screamed, running off from the battle’s location. “Missed me darling?


(Katon: Saikō Fenikkusu Hanabi Taikai no Jutsu) - Fire Release: Grand Phoenix Firework Display Technique
Rank: A + 1 Rank = S
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60 + 20 (All Consuming Maw) + 10 (AP) = 90
Description: The user after performing the Horse - Tiger - Dragon - Boar hand seals they then exhale a blast of fire chakra that travels a few meters infront of the user before then taking on the form of a Large Phoenix approximately 3 meters long and then converges on the opponent. Before it impacts with the opponent the phoenix will let out a cry before dispercing in a blast of energy signifying the phoenixs death where they burst into flames and then the released energy scorches the surrounding area.
(Katon: Subete no Shōhi Ago)-Fire Release: All Consuming Maw
Type: Offensive/Supplementary
Rank: B
Range:Short-Long
Chakra: 20
Damage:N/A (+1 rank to first jutsu)
Description:
This is a unique technique utilising the flammable gas form of Katon similar to the canon Mist Blaze Dance jutsu. To begin the user will string two additional hand seals onto the performance of another jutsu. By doing so they will form a cloud of flammable and extremely volatile gas in an area chosen by the user and in an amount proportional to the first jutsu.

Alone this gas is harmless to any targets but due to its nature it is able to be ignited by any heat source in the area it is formed in, however slight it may be. For example any naked flame, heat present in sparks or generated through friction would be enough to ignite the gas and produce violently explosive results. The user can employ chakra control to angle the explosion away from the first jutsu to prevent any unwanted negative effects.

Note:
~Can only be used 4 times
~Cannot be used in consecutive turns
~Can only be taught by Mellow
- only useable on A ranks and below
 
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That annoying shrill - it could only belong to one, Judal thought. She had haunted him for years - rematch this, rematch that. What an incessant Muggle. She was however, highly skilled and one Judal did not take lightly. Her prowess in battle was renowned, and she had gained the title of Sage in their years apart.

"Mirabelle, anyone ever tell you that you're annoying?"

Judal taunted, a smile always on his face. The magical populace didn't take kindly to Muggles, their disdain for her ravaging the immediate area as they complained, immediately after her hand seals weaved. Their voices growing larger and stronger by the minute - akin to the incessant sound of her voice, their voices too became drowning. Judal couldn't hear anything beside their thoughts. Were they that unhappy? Was she really that off-putting that they'd immediately go into a chaotic splendor of mass hysteria? No, this was something else. Their mouths weren't moving, and Judal's distance from individuals was far enough that it couldn't devolve into the mess he was hearing. Classic Mirabelle, Genjutsu as an introduction. As crafty as ever - her association with the craft was well known - and they had studied their intricacies years before.

"Crafty minx."

Judal stated, as he absorbed a single sphere into his body - and released it outwards in a blast. This releases the immediate illusion, and aims to strike Mirabelle. Their approach is passively enhanced - making it stronger and overcomes the Fire technique so slyly placed - aiming to slam into Mirabelle.


"Missed you? No. But "happy" to see you've stayed in shape."

(Musha Shukke Fuu: Yōsei no hōkō) | Warrior Monk's Way: Sidhe's Roar

Type: Supplementary | Offensive
Rank: S rank
Range: Short - Mid range
Chakra: 40
Damage: 80+20 = 100
Description: This is one of the strongest Warrior Monk's Way techniques which require from user great knowledge in using the style. The technique is not preceded with any kind of movement made by the user but rather just absorption of a single chakra sphere. This increases potential effectiveness of the techniques whilst decreasing the time needed for it to be completely performed. Once the user absorbs a sphere of chakra into their body they would immediately afterwards release it from each tenketsu of their body, creating an omni-directional blast which easily reaches mid range distance from initial place of its release to far off point. However this blast has a slight twist to it, due to it not being completely uniformed but rather assembled of a great amount of smaller sphere which rapidly spread so to give out a blast effect. Due to nature of how this technique is performed, it can easily break through up to A rank genjutsu whilst simultaneously continuing with the offense.
Notes:
-Can only be taught by Detective L
-Can only be used twice per fight.
-No A rank and above Musha Shukke Fuu techniques in the same turn and the next
( Fuuinjutsu: Zōkyō no Bia) - Sealing Arts: Bia's Augmentation
Type: Supplementary
Rank: B
Range: Short
Chakra cost: +20 to jutsu
Damage points: N/A
Description: A purely defensive and supplementary jutsu, the user creates a barrier around a selected shield, armor or other body used for defensive purposes. This can range from chakra armors to physical shields/barriers to raw chakra bodies around the user and various types of defensive jutsu. The purpose of this barrier is to reinforce the defense of the targeted jutsu by means of the barrier around it. What this does is add additional chakra to the barrier when it's created, increasing the power of the jutsu by 20 damage points by making a thin physical barrier around the jutsu made to act as a second layer around the jutsu to allow it to augment it's effects and defensive aspects. While simple, the barrier acts as a small coating that can only be described as skin tight in relation to how close it is to the jutsu it's applied to.
Note: Can be used 4 times with a 2 turn cool down in between usages.
Note: Because this jutsu's effects are reliant upon another jutsu being used, this can be used in the same timeframe as another.
Note: Cannot be used with Cursed Seal: Soter's Deliverance
 
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Oh my friend, I’ve been called worse she mused. She was observing Judal’s actions, until in a mere moment he would have unleashed an powerful omnidirectional burst of chakra. It was visible to the naked eye, as the erupting energy was pushing the explosive energy away. Bracing herself, she would have simply clapped her hands, to such a degree that it generated chakraless winds, pushing outwards and clashing with the opposing chakra blast. However, its initial clash with her technique allowed for it to become weakened.

This allowed the chakraless winds to withstand the remaining technique’s power - all the while Mirabelle used this opportunity to further mess with Judal. Her curious nature wanted her to know just how strong he became in their time apart. Her initial clasping would have however transitioned into required hand seals. The terrain directly behind Judal, namely most of the buildings of the towns started to collapse as a uniquely destructive energy flowed through them. As they collapsed, she controlled the structures to be molded into a multicolored array of swords, lances etc. The weapons would have been launched, though as this happened - Mirabelle activated two Void Artifacts - which both passively trigger and empower her assault.

Come on, show me something I've never seen before!” she demanded with one heck of a grin, unknowing what she’s asking for but who cares. It was the thrill of the battle she desired more than anything after all, and Judal was one of the few to truly give her a fight worthwhile.

(Taijutsu: Hakushu Shōten) Body Art: Hand Clap Focal Point
Type: Offensive
Rank: A - S
Range: Short - Mid
Chakra: N/A
Damage: 60 - 80 (80)
Description: Inspired by his Gathering Clouds sword technique’s ability to create shockwaves of air pressure, Hakushu Shōten is a taijutsu attack created by Kōtetsu Inuzuka that allows the user to slam his hands together with tremendous strength to produce a radial shockwave of air pressure that reaches up to mid-range away from the user’s position and gradually spreads outward to a maximum of 10 meters wide as it travels. In addition to dealing concussive damage to an enemy and being capable of shattering or dispersing techniques of equal strength, this technique is able to push whatever it comes into contact with into mid-range. Due to this technique not being reliant on chakra it has no elemental strengths or weaknesses and functions on a rank vs rank system, however, any enhancements to taijutsu will apply to the technique.

Notes:
- The A-ranked version of this technique can be used four times per battle.
- The S ranked can only be used twice and requires a single turn cooldown between uses.
(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing (Passive)
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void (Passive)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next five offensive techniques by 20 damage.
(Dakuiton: Shinkai Kairou ) Dark Vacuity Release: Abyssal Corridor (Reference)
Rank: N/A
Type: N/A
Range: N/A
Damage Points: N/A
Description: Abyssal Corridor is a not a traditional technique in the sense of manipulation of an element. It’s rather a basic outline of what occurs when the human body or other sentient creatures such as animals make contact with the ionized ash of Dark Vacuity Release. This is always active in battle, simply posted in the beginning or whenever a Dark Vacuity Release technique is used, being completely passive and not costing a move slot. The outline of exposure to the element follows as such:

D Rank: This is considered the weakest level of exposure, which due to how insignificant the damage is, the technique in question doesn't cause any residual damage and simply deals its intended damage to the opposing human/sentient being. They however due to the hazy like nature of the ash, can cause blindness if exposed to his eyes. As long as exposure is remained with the source, the target won't be able to see up beyond mid range.

C Rank: This is considered the second weakest level of exposure; thus has the least effect on the skin. However, despite this; the ionizing process does in fact still cause irritation to the skin – akin to a constant need to itch at the area. This in turn causes the opponent a bit of difficulty in attempting to perform hand seals without the need to scratch at the zone, causing them to be unable to perform a technique if it possesses more four or more hand seals. It should be noted however that exposure will still also cause damage to the skin, which in turn causes the opponent to suffer -5 DMG per turn. Due to this being the weakest level of ionizing on the skin, it only lasts for two turns if separated from the technique though constant exposure to the initial technique will cause these effects to persist.

B Rank: Similar to the previous exposure level, B rank exposure causes more irritation to the skin as more layers of it is removed. This causes other to be unable to make more than three hand seals for a technique without wanting to completely scratch at the area of exposure, due to the immense irritation. This also causes -5 per turn as well, akin to the C Rank Usage, while also causing the same blinding affect if exposed to the eyes.

A Rank: This is fourth stage of exposure; which causes the effects to be far worse than beforehand. Of course; at this level of exposure the ionizing process is far more severe as layers of the target’s flesh will start to become more ionized as well. These levels the upper layers of flesh to be eaten away – capable of exposing bones should the ionizing process persist. Much like before, this causes high level of irritation and pain to the skin, preventing those exposed to unable to utilize techniques with two or more hand seals without wanting to scratch or deal with the pain from the ionizing skin. This in turn causes more passive damage over time, causing -10 DMG for two turns unless constant exposure to the technique remains established.

S - rank: This is fifth stage of exposure; which causes the effects to be the worse among the technique. Of course; at this level of exposure the ionizing process is far more severe as layers of the target’s flesh will start to become more ionized as well. These levels the upper layers of flesh to be eaten away – capable of exposing bones should the ionizing process persist. Much like before, this causes high level of irritation and pain to the skin, preventing those exposed to unable to utilize techniques with one hand seal without wanting to scratch or deal with the pain from the ionizing skin. This in turn causes more passive damage over time, causing -20 DMG for two turns unless constant exposure to the technique remains established.

Abyssal Corridor’s effects however are reflected once the Dark Vacuity Technique within the damage threshold. This means; should an A – Rank technique be increased in damage to that of 80, the S rank effect will those trigger instead. It’s the same for when the user is afflicted with a technique that reduces the damage; including after clashes with other techniques will cause the effects if contact is made to lessen.
(Dakuiton: Sakusei no Mukou ) Dark Vacuity Release: Void of Creation
Rank: D - S (A)
Type: Offensive, Defensive, Supplementary
Range: Short-Long Chakra Cost: 10 - 40 ( - 10 Per Turn) (30)
Damage Points: 20 - 80 (60 + 20 = 80)
Description: Void of Creation encompasses the basic formations of the element. Exploiting the ionized ash particles, the wielder is capable of forming it into its standardized cubic form or in any form he/she desires. This includes, but not limited to, basic constructs such as tools, body surges, waves, weaponry, spikes etc. It is only limited to the imagination of the user, as the formation can begin/manipulated from anywhere in the terrain (though must be spawned at least five meters away from the intended human), directly from the body and or through direct contact with solid material. The structures forged imitate their realistic counterpart with an array of coloring detail, thus making the creation made from the ionized-ash quite realistic.

As outlined in the element however, should the ash come into contact with solid material/water etc, the ionized ash will cause it to collapse upon itself. Should the ash be stronger – it’s capable of ionizing the target before assimilating it within itself and returning back into its compact form, although a bit weaker. The user can control the implosion not to trigger, remaining inert if he or she chooses too. During a process of implosion there’s two types of interactions that occur under certain circumstances; A) when this jutsu physically interacts with a solid object, the ionizing of the targeted object of aim happens in a process of it being ionized (short-range subjects will be pulled into the wind drafts created by this implosion) before it’s broken down into energy becoming ionized ash altogether, B) when this jutsu interactions with a non-solid element, unlike regular interactions this will cause ionized particles fumes which are able to change the area’s illumination to the user’s choice (perceivable to the human eye), upon overcoming the interaction as it assimilated it within itself. If this jutsu was countered/ if that interaction results in this jutsu becoming overwhelmed, segments of ionized ash will succumb and remain mundane in the area of effect and with no inherit chakra. It should be noted that these effects are outlined for all Dark Vacuity based techniques, requiring the user to post this technique as a reference each time or simply mentioning it at the start of the battle.

Note: This technique needs one handseal to form the B rank version, two for the A rank and three for the S ranks. In the case of the S ranks being used, the user is unable to use Dark Vacuity Release techniques A rank and above for the same and next turn, while A rank use causes them from using above S rank for the same amount of time. A rank may be used thrice per battle, while the S ranks twice per battle with each use having a cool down of two turns. Fumes utilized to creating an area illumination are hazards to the opponent, if they so much so in inhale them, it would result in -10 dmg to their health per turn, for each turn they're inhaling them. The user may create multiple constructs, however the power is divided evenly among them based on the rank used.
 

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"Probably because you are."

Judal stated as two assaults are launched, from both in front of him and the area behind him - direct confrontation was never his forte. Mirabelle had power, but he had finesse. Through swift manipulation, Judal would create a jet of Wind beneath him - causing him to arc around the blast in a semi-circle motion - dodging both the created techniques from behind him and the blast from in front as he jettisons through the air swiftly.

Flipping off the Wind based transport, the ground beneath Mirabelle would heat up considerably. At the same time, the jet of Wind that Judal travelled on would act as a projectile and a catalyst. Once entering the circular area around Mirabelle that heated up, a massive explosion would occur almost immediately.

"I've got a lot up my sleeve - you sure you're ready?"

(Futon: Hiretsuna Jetto) - Wind Release: Sneaky Jet

Type: Supplementary/Offensive
Rank: A
Range: Short-Long (made at short)
Chakra: 30 (+5 per turn if sustained)
Damage: N/A (60 if used offensively)
Description: The user gathers wind chakra below their feet which is then manipulated into becoming a jet of wind that lifts the user above the surface they're standing on, whether it's ground, water source, etc. The jet of wind is large enough for the user to stand on. This jet of wind is immediately upon creation controlled by the user to travel the trajectory they desire while they themselves are standing on it, allowing them to travel that same trajectory. They are capable of moving freely above a surface and even sending themselves to mid-air or maintaining their airborne position. The user can perform other techniques while riding the jet if it were to be sustained for multiple turns. Its traveling speed is astounding yet the user and the jet of wind can be seen and tracked with the naked eye. Traveling with such speed would allow the user to (upon creation of the jet) even evade medium-scaled attacks such as "Fire Style: Fireball Jutsu" and the likes of it while also potentially approaching their opponent. Once done, the user can leave the jet, leaving it to continue in a straight trajectory as it turns into a gale of slicing winds that leaves severe cuts on anything on its path. A notable attribute to this technique is that its formation is near instantaneous, which allows the user to evade close quarters combat attacks.
Note: Usable 3 times per battle
Note: Can be sustained for up to 3 turns
Note: Must wait 1 turn to re-use once the jutsu ends
(Katon: Makuro kasō) - Fire Release: Macropyre
Type: Offensive, Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: User of the technique will release katon chakra in radius of up to 7 meters around opponent heating up the ground to the points of melting (depending on the terrain that is in question) whilst emitting heat waves with a redish hue to them. Just touching the heated ground would make damage to the opponent. The heat waves would give a mirages so to say, similar to the wavy lines that could be seen whilst looking at longer distances in deserts. The katon chakra around opponent would be capable of staying there up to two turns before dispersing and thus loosing its effects. Interesting to the technique is that in the case of either opponent or user using technique based upon wind, the heatwave would burst into flames because of oxygen feeding fire.
Note: Lasts for two turn or until an explosion occurs
Note: Can only be used twice per battle
Note: Can only be Taught by Akasha
 

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(Anesidora) - Anesidora (Reference)
Type: Technology
Rank: S
Range: Short - Long
Chakra: (Varies)
Damage: N/A
Description:
Anesidora is a Camera that comes with two Bangles that are worn on each of the user’s wrists. The Bangles act like “printers” for the user, capable of creating light copies (colour custom to user, cannot be invisible) of solid chakra Tools and Weapons that the user has photographed previously. The user can passively create freeform standard tools and weapons in their hands from the Bangles and they always look like solid chakra “wireframes” of the weapons or tools they’re mimicking; the user can substitute tools in techniques with this version of the weapons. If they’re Kunai, Shuriken, Metal Cards or small thrown tools like that any amount can be created around the user - larger weapons like swords are created in the hand. Even though they’re “wireframe” chakra copies, they act like the standard weapon they’re mimicking. Anesidora can mimic weapons needed for the user's custom fighting styles and create them in their hands or on their person at will without the user needing to carry them around. These tools can have seals placed or already placed on them recorded in the camera, the kanji or pattern take a wireframe look as well.

The real usage of this technique however is that this Camera stores the memory of Jutsu as well. The User can look through the Camera lense and can take a picture of a shape manipulated technique, examining the taken Jutsu and it’s structure in a Three-Dimensional shape and what abilities/strength it possesses and will store or print a copy for the user whether it be projected out from the bracelets or from the front of the Camera itself until formed and performs/sustains on it’s own - a Chakra deduction is made from the user's chakrapool which reflects the amount of chakra inputted into the taken technique. The created constructs will also have a Wireframe effect made purely of Chakra that is neutral to everything, the Wireframe construct can do what it’s original could do but instead of an “Earth Entity” firing “Earth spikes” it would be a Wireframe entity with a similar appearance firing “Wireframe Spikes” that can stab targets. If the printed entity can perform elemental jutsu up to a certain rank, this is replaced with Wireframe Constructs from the ground or their own body (Which are down to the user’s imagination) up to that certain rank, relevant chakra for the chosen rank construct much be deducted still (30 for A-Rank, 40 for S-Rank). The Construct lasts until a new Construct is made, sustained by the Camera which stores 150 Chakra Points, deducting -40 per turn that a construct is active. The user can passively give the camera 10 chakra a turn when there isn't a construct active.

Note: The user can have one of their own jutsu chosen to be “stored” in Anesidora. Posted with this technique in the relevant Technology and Artefact section or posted at the beginning of a Fight.
Note: The Copied Jutsu can be from the user or the opponent, they can be summons, entities or creations. Their strength is the same and their abilities are mimicked through Wireframe meshes (Within reason) which are neutral to everything. Unless they have unique abilities which cannot be copied as it's impossible for a Wireframe construct to use Yin parasites for example or to utilise absorption in any way.
Note: The user can take a Picture three times per battle, but only have one Construct on a field active at a time. When a Construct is destroyed it cannot be used again unless taken a Picture of again.

I could as you the same thing…are YOU ready?” Mira would have responded to Judal. Knowing already how to deal with the opposing techniques, Mirabelle would have majestically summoned forth chakra from the unique printers on her wrist. Two wireframe katanas quickly came to life into her palms, as she twirled in her position - quickly handling the opposing techniques. One swing, allowed her to produce similar chakraless winds, but unlike before - these are more defensively inclined. It would have separated the opposing wind technique in half, as it safely passed off to either side of her.

(Fuinjutsu/Kenjutsu : Shi no Ōgama) - Sealing/Sword Arts: Lost Blades
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40 + 10 = 50
Damage points: N/a
Description: Lost blades is a very unique type of technique. Applying both sealing techniques with kenjutsu, making the technique, Lost Blades. The user will apply a seal on the blade portion of their sword. Doing this, the user is able to slash at anything that pertains to chakra in it, be it medical chakra, other forms of chakra. (excludes senjutsu or fuinjutsu). By doing this, the moment the user slashes at something, the seal instantly activates, sealing the chakra inside said technique, allowing for the slash to disperse the technique. This makes it look like everything the user cuts at, gets slashed and dispersed.
Note: Can use two times per battle
Note: Both Fuin and Kenjutsu is S rank, allowing the user to seal S rank and below
Note: The seal is pre-applied to the sword before battle. After usage, the user has to manually apply the seal to the sword again (This portion does not take up a move slot, but using the technique does)
Note: Seal stays dormant until clashes with other technique
(Bukijutsu/Kenjutsu: Yamato Takeru) - Weapon Art/Sword Art: Gathering Clouds
Type: Defensive/Supplementary
Rank: C - S (A)
Range: Short
Chakra: N/A
Damage: N/A
Description: The user of this technique will begin by priming their weapon against an oncoming attack, before swinging it with such violent force that the sheer air pressure created by the weapon will split incoming attacks, causing them to harmlessly bypass the user. Due to this technique being not reliant on chakra it has no elemental strengths or weaknesses and functions on a rank vs rank system, however, any enhancements to kenjutsu will apply to the technique, so for example if the A rank is used, the technique splits A rank damage (60), but with a +20 to Kenjutsu or Bukijutsu, it becomes capable of splitting (80) damage. This technique contains no intrinsic damage value but will push enemies out of short range should they be too close to the attack. The power generated by this swing is similar to the leaf dragon god, so visually it appears as a wind jutsu might, despite not being a chakra-based technique. It can be used to slice anything within reason, akin to Moses parting a sea, the technique will not fully disperse oncoming attacks instead it will simply remove the portion aimed at the user.

Notes:
- The B rank and below version of this technique has unlimited usage, while A rank can be used four times and S rank two times.
- If used by a Samurai with Samurai Sabre Skill, the effective range of the technique will be increased.
- This technique can be used not only through swords, but other weapons as well.

In the other unique sword however, sealing script was also printed on the wire frame. The impending fire technique was sealed into the script as the sword made contact with the surface. This left Mirabelle completely unharmed, as she finished and made eye contact with the now ‘safe’ Kisei. “Why not get a little close and personal now, my dear Kisei?” she said out loud, a nefarious intent hidden within it.

As she said this - the Jinchuriki nourished her legs with chakra, enhancing them as she quickly dashed towards her opponent’s location, moving in a zig - zag manner with both swords in hand. “Judaallll!” she snarled in excitement.


( Kuro-Ashi Taijutsu: Kikku Kōsu ) - Black-Leg Taijutsu: Kick Course
Rank: C
Type: Supplementary
Range: Self
Charka cost: 15 ( - 5 per turn )
Damage points: N/A ( + 10 to leg taijutsu )
Description: Simple technique that's used by Black-Leg Taijutsu experts. Idea of this jutsu is constant chakra circulation to user's feet, allowing user to deal attacks with feet faster and harder. While having this activated user loses ability to use hand taijutsu but user's hands can still be used for Kenjutsu/Handstanding and other stuff like that.
Note:
- Stays with user whole battle
- Consumes chakra every turn
- No hand taijutsu can be used while this jutsu is activated.
 
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Sorry for the late reply.
"Ready as I'll ever be."

Judal states, his words coldly echoing the abandoned streets of Hogsmeade. Their presence having removed any form of life around them. With both flames subsequently absorbed, Judal couldn't help but be surprised at her ability to counter using the most unorthodox of methods available. Impressed and ready to take the bout to the next level, Judal would focus his chakra - enhancing his senses considerably.

She would dash forward - her resolve clear as she screams his name. A close quarters battle? Perhaps it would be interesting, Judal thought. He wasn't one to indulge in it, however, this was a special occasion. He would lash forward in a similar manner,
assuming the ferocity of a beast. In tandem to his ferocious approach, Judal's body would juxtaposed as he frantically moves - shifting into wolf like appendages as he gets closer. Suddenly on all fours, while his upper body remained static. Then the eerie screech of a hawk, as its talons slam against the hard ground. A single strike, his hand juxtaposed with that of an elongated snake - covering the true intent of Judal, as sealing scripts leak forward aiming to deliver a devastating blast angled away from him.

Ninpo: yajuu Ishiki ) Ninja Art: Senses of The Beast

Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: User sends chakra to his 5 senses to increase them substantially increasing his hearing,touch,smell,sight and taste,allowing them to detect incoming attacks more quickly (sight,hearing,touch) and track his opponent's movements even in dense surroundings like a jungle or mist.(sight,hearing,smell)
-Once per battle
-Only taught by Professor Sarutobi
-Lasts for 5 turns or until canceled.
Increases user's reaction speed x1.5
( Shu-rute: Kohon Issaishujou ⋔ Hentai ) Surreal Palm: Creature's Compendium ⋔ Metamorphosis
Rank: B-A
Type: Supplementary/Offensive/Defensive
Range: Short-Mid
Chakra Cost: 20-30 ( +5 per turn )
Damage Points: 40-60
Description: Allows the chaos of one’s mind to find solace in the heart of a wild beast. The practitioner will charge towards the target, moving erratically, before launching a series of 7 combined physical attacks. In these freestyle motions, the user is meant to physically mimic an animal, and acquire it’s mannerisms, similar to Shaolin Kung Fu. As the practitioner moves, the illusion shifts the body, turning, as the user's body appears to metamorph into that of animals, which will rip through any surrounding illusion ( of the same rank ). The illusionary animal(s) will be part of one body, the practitioners, and while the whole body can be as eclectic as Surrealism, both the illusionary avatar and the physical body will juxtapose, not necessarily equally, as the practitioner can be upright while the avatar is hunched or on all fours, but in the same axis.. Each physical strike that connects with the target will shift and shatter the illusion for a moment, until the final strike that releases it completely.
Alternatively, the user can simply metamorph a part of the body, the one primarily being used, into parts of animals, instead of turning into a complete animal. This is considered a weaker technique, B ranked ( 20 chakra, 40 damage points ), and the juxtaposition is much more noticeable, as only the metamorphed limbs will have an illusionary camouflage.

*The user may divide the 7 motions between multiple turns, spending chakra for each and counting as a move towards the jutsu count, but cannot span more than 3 turns. If done in this manner, there is a 2 turn cool down before re-initiating*
*The user is able to wield weapons, hiding them within the illusion*
*Requires a one turn cool down before re-use*
*A Rank, which creates whole metamorphosis, can only be used 4 times*
*B Rank, which creates part-metamorphosis, can only be used 6 times*
(Namikazeron ♦ Bakuhatsu Ken) – Theory of Waves and Wind ♦ Explosive Fist
Type: Offensive/Defensive
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: A technique that takes advantage of Namikazerian Fūinjutsu’s ability to form common explosive tags freely and almost instinctively. The Explosive Fist consists of a series of versatile, adaptable Gōken-style movements wherein the user extends a number of Jutsushiki-Sen towards a target (formed from the hands) and creates any number of regular explosive tags on these. The tags are always directional, essentially functioning as shaped charges, and can thus be detonated shockingly close to the user without harming them. This technique is often used to supplement a Taijutsu attack, but can also be used to pressure a target to disengage.
- Can only be used three (3) times per battle.
 
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Mirabelle’s approach was with stride, confidence in each step as she closed the distance more and more. Of course, as she started seeing Judal’s unique form starting to shift so much; she knew exactly what it was. “Leave it, I want to play along” she commanded her partner who usually would simply break the illusion. No, today was special and as such she will engage in the same prospect as him. She too found solace in Chaos, as she would have quickly rolled off towards her left side, seemingly the same, but of course, mid way through her roll, she bursts into a new form, appearing as a majestic feline. It’s sliverish fur glistened in the morning sun’s rays, an intoxicating draw to the eyes, but furthermore, the evolution continued. As she finished her roll, the form transformed into a swan, ever so beautiful as its wings spread from either side.

In reality, Mirabelle empowered herself; allowing her to roll off towards her left side, Judal’s right- allowing her to avoid the explosive swing, though as she came around behind of him, she immediately lunged at him performing almost three simultaneous kicks, one aimed at specific parts of his body, while also adding in an additional infusion of Solar Wind chakra into it, allowing the power of the kick to increase, resembling the surface of the sun.

How does it feel?” she asked, with her final reincarnation appearing as an amalgamation between Mirabelle, Judal and Isabella. A chimera of the trio of Surrealists, as they spoke in unison as they delivered the kicks, breaking the spell as a result.


( Shu-rute: Sanpo Jinrui ⋔ Shinka ) Surreal Palm: Humanity's Hymn ⋔ Evolution
Rank: C
Type: Supplementary/Defensive
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: Allows the divergence of chaos through the continuous rebirth of the self. Charging chakra through the body, the practitioner is able to empower his/her motions, moving up to mid-range from the point of casting, by running, jumping or rolling. Within the illusion, the user will appear to continuously rebirth, separated from each reincarnation, which appear more and more eccentric in appearance and size. The first avatar will look exactly like the practitioner before the start of the technique, carrying every damage and restraints, while the following reincarnations may appear much different, and free. The practitioner as enough freedom to give each reincarnation as much detail as wished, creating copies of himself or others, or merely creating deformed humanoids or various colors. With the exception of the transitions between each rebirth, every avatar follows the exact same movement and position of the practitioner, neither can move independently.

*The practitioner can connect this basic evasion technique with a different one, but casting any form of genjutsu will disrupt this one*
*Can only be used once every three turns*
Black Leg Taijutsu - Three Point Division Cut - (Kuro-Ashi Taijutsu - Santen Decoupage )
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: 40 + 10 (Kick Course) + 20 (Nunki) = 70
Description:A very fast attack used by a black leg user , they will stand almost calm and will then launch three near simultaneous roundhouse kicks toward the enemy's throat , chest and stomach striking with as much of the leg they possibly can.
(Taiyofuton: Nunki ) Solar Wind Release: Nunki
Type: Offensive, Supplementary
Rank: B - A Rank
Range: Short
Chakra: 20 - 30
Damage: 40 - 60 (+ 20 )
Description: Nunki is a technique designed to be combination of one's use of Solar Wind & Taijutsu. By charging their body with an aura of emerald green energy; the user is capable of dealing a physical strike towards the opponent. Due to the aura, the user's physical strike also yields the ability to burn the target's skin on contact. This would cause the areas being struck to be singed, melting flesh from the area easily but also dealing bone breaking blows. Nunki can be utilized in a weaker but stronger form, but can also be used in conjunction with another taijutsu based technique; granting the technique in question an additional damage increase of +20 damage. The B - Rank version of this technique can be used three times per battle, while the A rank can only be used twice. The conjunction use can only be used twice per battle, and utilized in the same time frame as the original technique. The technique overall can only be used thrice per battle, in which the technique goes on cool down for two turns regardless of which variant is utilized while no Solar Wind above A rank can be used in the same and next turn. Aura lasts only the turn it is utilized on, affecting all taijutsu related techniques used that turn.
 

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Beauty in the chaos as wings spread. An antithesis to his own technique. Taught by the same Sage, both Judal and Mirabelle were adept at using Surreal Palm and their display erupted into a dance of sorts. As her leg slams into Judal, dodging the initial attack, a smile would form on his face. The area where his first kick lands would quickly transform into several explosive tags, rapidly expanding and grabbing onto Mirabelle's leg holding her in place and stopping the impact of the strike.

At the same time, a passive seal would trigger - generating an outward explosion from two spots at the same time. This would inevitably set off the exposed explosive tags, creating a powerful domino effect of exploding tags as Judal's body is pushed back away from it. Aiming to cause bodily harm yet not kill her, Judal would come to a sliding halt. He knew she was far too powerful, but his underhanded plan might have some success. She had something within her. Something brewing. Something that wasn't there before..

"It feels like just another day.. But it isn't, is it? I know you're hiding something. Might as well show me. Or has Muggle sickness caught you, and you now speak to yourself?"

He asked, curiously. Referring to Mirabelle's comment earlier. Judal would be keen to know if he's in a two-versus-one scenario.

Ninjutsu : Unmei no Fuda | Ninja arts : Tags of Fate

Type: Offensive
Rank: A rank
Range: Short
Chakra: 30
Damage: 60
Description:An effective close quarters Ninjutsu move that is used take advantage over opponent's Taijutsu moves. As the opponent performs a Taijutsu move on the user, the user will seemingly try to take the hit. Just as the opponent's body is about the land a hit on the user, The user will continuously make chakra infused explosive tags appear all over their body more like creating a frontal replica of the user made of explosive tags which will take the impact of the attack leaving only a part of the impact of the attack to affect the user. These tags will attach themselves to the opponent and spread rapidly throughout the entirety of the opponent in a very minuscule interval of time. It will be more like the opponent is kicking on a thick pile of paper, with the tags attaching themselves to the opponent's body rapidly. The user will take a part of the impact force produced by the opponent's taijutsu move to his advantage and get's himself pushed back, short range from the opponent. With a single handseal, the user can either tighten the chakra infused tags to completely restrict the movement of the opponent and explode the tags on his own will or simply explode the tags to create a stationary yet powerful explosion that causes massive damage to the opponent. The user will be able to tank up to B rank taijutsu with negligible damage using this technique however if the user tanks Taijutsu A rank and above, the user will take damage equal to one rank less of the tanked Tai move.

Restrictions:
- Can be used 3 times per battle.
- No ninjutsu above S rank in the same turn and above A rank in the next turn.
- Can only be taught by -Best-
( Juinjutsu: Kyūshutsu no Soter ) - Cursed Seal: Soter's Deliverance
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60 to opponent (x2 = 120)
Description: Based on the Sealing Trap Explosion, the user creates a cursed barrier around his person. This skin tight barrier is then made dormant until specific conditions are met. Should a jutsu of foreign chakra approach the user, the armor will react in such a way that, much like the parent jutsu, an explosion is generated. However, the difference between the two is that while the basic version is omnidirectional, this variant is a controlled outwards explosion generated towards the source of the foreign chakra. Due to the layer of chakra in the barrier around the body, the user is left unscathed as the barrier generated explosion disperses any attack of same chakra level or lower. Due to being an actual barrier and not a chakra shroud like with SM or Bijuu Modes, the user is left able to use other mode based jutsu while this lays dormant. Should an explosion occur in a direction, the user is able to release it from his fist instead of his entire front torso.
Note: Can be applied passively and pre-placed on the user's bio.
Note: After using, the user cannot use again for one turn and no S ranked Fuuinjutsu next turn.
Note: Can only be used or applied 4 times.
Note: User is able to release from two spots at once but requires two slots and the only way the user can have double usage at once but this requires one additional turn to the already 1 turn wait in between usages.
Note: Cannot be combined with techniques that increase the chakra cost of this jutsu
 
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Mirabelle’s kick was a success; though she would soon come to realize that celebrating was far too soon. She immediately made note of the tags, while she smiled - she kneaded into her entire body at the very last second - but in the end she was caught in the chaotic explosions. Judal had slain the maiden…or at least that’s what she would lead him to believe. The kneading of chakra enhanced her person with Yang energy, as it empowers her speed, strength and durability - allowing her to completely shave off the explosions. As the explosions cleared up, all that was left behind was Mirabelle, unharmed but her clothing singed from the explosions.

(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.

Not bad, you almost killed me ya bastard!” she shouted, but she wasted no time - pressing her feet against the ground - she dashed out of the smoke and into the direction she last saw Judal retreating towards, with her new found speed and power, she closed the distance in no time. “If you want to know the truth so badly, at least take me out to dinner first!” she pounced, as she kneaded chakra into the metal inside of her shoes for ZX Buster, allowing her to kick Judal directly in the gut.

Or we Muggle women too hot to handle?” she pondered. If impact was made, it was enough to shatter bones easily - though knowing her opponent, that alone wouldnt be enough to take him out quite yet.


(ZX Basutā: Rhongomyniad) ZX Buster: Rhongomyniad
Rank: A
Range: Short
Type: Offensive
Chakra Cost: 30
Damage: 60 + 40 via PoTS + 10 via Kick Course = 110
Description: The principle attack of the ZX Buster Style, Rhongomyniad is named after a legendary spear due to the "piercing" nature found throughout the ZX Buster Style. Extremely simple in premise, the ZX Buster practitioner will accelerate chakra in the direction of a strike they make to release a powerful blow of chakra at the point of impact that has armor-piercing qualities, and enough force to sling opponents or easily shatter stone.
 
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A sudden burst of energy, something unlike Judal had seen before. Mirabelle had true power hidden, even more so than what he faced before. However, he had no fear of Muggles. No fear of anything, really. This was exciting, and it could only get crazier. His hair blew back as her body took the brunt of the hit, her clothes singed from the blasts. Her sudden burst of speed was met with grace as Judal knew he had to match her pace.

Instantaneously, a seal would passively activate, creating a shield around Judal, protecting his body from the strike as it gets close with the enhanced speed she had used. This would cause the very technique to dissipate, leaving a mere kick coming towards Judal at it's enhance speed. However at the same time, Judal would instantly enter Perfect Sage Mode. His body in tune with nature and his ability to sense, track and move tremendously increased. His years alone had taught Judal new tricks, and just like Mirabelle, he could match, no, even surpass her speed and prowess.
Her leg is immediately countered as Judal move's his own leg into it's trajectory, pinning it in place using his own enhanced speed and strength. This is swiftly followed up with a direct strike to her chest, sending her blasting backwards. The strike aimed at breaking several bones, and perhaps forcing her into her stronger form, whatever it was.

"I'd rather stick needles in my eyes, Mira."
(Fūinjutsu: Jō Kōken) – Sealing Technique: Imperial Guardian]
Type: Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This technique is composed of a sealing formula that remains active until triggered, this sealing formula bears the Kanji letter of "ガ" or in literal meaning "guard" which is located on the user's upper arm. This sealing formula erects an invisible barrier that's made around the user at all times but does not actually cost the user a move until it activates, the barrier works by detecting the chakra of a fast incoming technique and deflects it, causing it to dissipate and leave the user unharmed, the barrier's deflection ability is only triggered by a fast moving technique, basically a technique that can't be tracked by normal eye sight and requires at least a Sharingan or similar means to track, the barrier that's around the user detects the speed once the technique collides with the chakra released from the barrier that's around the user and the sealing formula glows suddenly, causing the barrier that surrounds the user to repel the incoming technique within short range of the user.
Note: Can only be trigger twice per battle.
Note: Can guard against up to an S-rank technique.
Note: The user can use it twice counting as two moves per turn and using +30 chakra with each usage to guard against a forbidden ranked technique, this can only be used once.
Note: No Fūinjutsu techniques in the same turn.
( Kanpekinanin Hebi Sennin Modo ) - Perfect Snake Sage Mode
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to snake anatomy, Sage Art: Inorganic Reincarnation and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.
( Heru Tenma Zetsumei Nigiri ) - Hell Demon Death Grip
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60+30=90
Description: The user begins by feigning a kick and then redirecting the momentum of the kick into a powerful stomp that pins the target by the ankle. Then, putting more weight on the leg that is pinning the target, the user jerks forwards before delivering a bone-shattering punch aimed to slam them into the ground.
 
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Damn…” she thought for a moment; watching as her kick became somewhat ineffective - but she simply smiled. The impact was made, as Judal immediately stomped down on her leg - pinning it easily to the surface - though majority of the impact was mitigated by her enhanced durability, while the actual damage was simply healed off as a result. One can say however - this was a ‘gotcha moment’ - as quickly in point blank range, she would have erupted blue flames from her leg, violently burning Judal - but not on a normal degree. These flames where spiritual in nature, which due to the close proximity of them, it would have burned him and caused him to be afflicted with the “Burn Heal”. This applied to his spiritual side, but Mirabelle quickly yoinked her leg away and jumped backwards as well, landing three meters away from Judal.

And here I thought I was of some taste to you. Color me impressed” she coldly remarked, though her warmness began to fade, as the coldness in her heart started to surface. “Now then, if you take me out to dinner first, just MAYBE I’ll show you what’s going on, How about it?” she gesture - though she didn’t care if he said yes or no, she fully intended on doing so anyways. She would have also infused an additional amount of chakra into the flames via her unique medical technique, increasing it's effectiveness vs sealing techniques.

( Aoi Katon ) - Blue Fire Release
Type: Offensive/Defensive/Supplementary
Rank: B - S (S)
Range: Short – Long
Chakra: 20 - 40 (40 + 10 = 50)
Damage: 40 - 80 (80 + 20 via Artifact + 30 via Enhanced Flames + 15 via AP = 145)
Description: A skill unique to the Two-Tails and it's Jinchuriki, this jutsu allows the user to manipulate Blue Fire in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release blue flames in the form of fireballs, streams of fire, and even blue flame based familiars to attack on the user's command. These Flames carry no properties of Blue Fire beside the basic variant which shares the same traditional properties of normal Fire Release except the weakness to Water.
Note: This can only be used by Matatabi and it's Jinchuriki.
Note: Intangible or Spiritual Blue Flames can only be utilized if their respective skills have been acquired.

Burn Heal - Blue Flames that impact the target causes 10 damage per turn until they're healed by Yang. Medjutsu or other healing abilities will not remedy this. Requires Blue Fire Usage skill.

Fortified Flames - The user's Blue Fire has strengthened over time, gaining a notable +30 damage boost. Requires the user to have first obtained Incomplete Transformation level.

Spiritual Flames - The user gains the ability to make use of Spiritual Blue Flames, aimed at causing high damage to the opponent’s spiritual network. This causes half the damage to the opponent’s spirit. When 0 is hit on the spirit, they will be rendered comatose until healed by techniques retrieving the soul. This also allows Burn Heal to cause spiritual burns, aimed at the target's spirit and not body. Requires the user to have first obtained Incomplete Transformation level.
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
 

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To Judal's dismay, Mirabelle had something up her sleeve. His increased speed, senses and prowess allowed him to easily perceive and expect this (56 speed vs your 35 speed atm). However, not only was he faster and genetically superior, Judal was also able to passively"know" Mirabelle's next move. A risky one at that.

With that in mind, passively, a seal would sap 50% of the technique's power as Judal himself would release a chilling surge of Liquid Nitrogen at point blank range. Her blazing fire would be extinguished and gushed from this world. This would not only incapacitate his long time foe - but also stop any approach she had in mind almost immediately. Hogsmeade, a place of cheer and joy, quickly became a barren wasteland.

"Or you could just show me. What's wrong? Cat got your tongue? Don't be shy now."

He asked the frozen statuette.

( Legilimency ) - Legilimency (Passive)


Type: Supplementary
Rank: B - A
Range: Short - Long
Chakra: 20 - 30 ( -5 per turn for B rank, -10 for A rank )
Damage: N/A
Description: An innate and somewhat passive ability, Legilimency is the act of magically navigating through the many layers of a person's mind and correctly interpreting one's findings. Legilimens ( users of Legilimency ) are able to detect if a person is lying, as well as delve into their thoughts, emotions, and memories if their target is not skilled in blocking their minds. In most cases, this is not a harmful or detrimental ability, allowing the user a way to predict and understand the opponent's movements and actions with the utmost clarity. While it is similar to reading minds, it should be noted that Legilimency is not as simple as the muggle art of mind-reading; mind-reading assumes that one is simply eavesdropping on the thoughts currently running through the head of another. Legilimency, however, requires the wizard to navigate and move through the various areas of the brain. In it's lowest levels ( B rank ), the user is able to utilize it in a way similar to "mind reading", allowing the user to 'read' the opponent's current thoughts and ones related to them at that moment. This is the basic level of Legilimency and once active, lasts until the user ends it's usage. With training and power, this ability and range increases. At A rank power the user becomes capable of actual navigating the target's mind and it's many layers. This is as harmless as the B rank variant. However, despite all of this, this ability isn't without drawback. The A-Rank version requires the target to be within mid-range while the B-Rank version works up to long-range (one landmark for normal members, two for House Heads and three for the Headmaster).
Note: Although the B rank version is a passive ability honed when the user reaches Year 6, he cannot use the A rank and higher versions without actually actively using this jutsu.
Note: A rank usage can allow one to simply navigate the mind.
Note: A rank usage can only be used once every four turns, lasting 3 turns each usage and requiring a two turn usage break in between A rank and higher usages.
Note: Must place within bio stating the user is a Legilimens.

Fuuin: Bachi no Kindachi) - Sealing Technique: Damocles, The Curse of Kings (Passive)


Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (80 chakra for double usage)
Damage: N/A
Description: The user will have four seals on their body (must be stated in the biography) with the Kanji for “Curse” that can be passively activated (instant but still counts as a move) whenever the opponent uses a technique. The seal will will release an intangible barrier that expands outwards in all directions. The barrier instantly reaches long-range in every direction and serves to absorb chakra from the given technique in order to weaken it by a quarter . The amount of chakra absorbed is proportional to the power of the technique but one thing that remains the same is that the remaining technique will fall to three-quarters it's original power i.e. a 120 damage technique would fall to 90 damage (Forbidden Rank). The barrier is destroyed soon after coming into contact with the technique if it exceeds a traditional S-Rank in power but not before it leeches a quarter of it’s chakra in order to weaken it by the same degree. The user can instead activate two barriers rather than one to reduce the targeted technique to half it’s original power rather than a quarter. This will count as two of the user’s three moves per turn. This means this technique does not counter other jutsu in itself but rather aids the user in countering more powerful techniques by weakening them. Due to the barrier’s intangibility, it will can work on solid techniques as well as liquids, gases and energy-based techniques. It will also only shatter against non-physical techniques due to their ability to clash with the intangible barrier. The reason this seal needs to be passively activated (still counts as a move) is so the user can use a technique in the same-timeframe to counter the opponent's weakened jutsu. This technique can be used thrice per battle, be it three usages of the single version, three usages of the double version or any variation/combination of the two.
Note: Can only be used three times per battle
Note: No Fuuinjutsu techniques can be used in the user's same and next turn (when single version is used)
Note: No Fuuinjutsu techniques can be used in the user's same and next two turns (when double version is used)

(Ekishousan'en: Gouzen Gyoushuu) – Liquid Nitrogen Release: Roaring Condensation


Rank: Forbidden
Type: Offensive, Defence
Range: Long
Chakra cost: 50
Damage points: 120 (-30 damage points)
Description: The user releases their chakra from their body creating a shockwave from their body disturbing the air molecules, and collecting the molecules into small groups, as 75% of the concentrations in the air are nitrogen. Then by manipulating them the user freezes everything in a certain range surrounding area and turning the remains into a frozen wasteland.
Note: Causes – 20 damage to user from cold burns
Note: Can only be used 2 times
Note: User cannot perform liquid nitrogen for two turns.
 

Alyx

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Seems you miscalculated…” Mirabelle was announced as one of the unique body seals on her body triggered as she willingly deactivated her empowerment. Immediately as it did, the seals of the respective elements would have quickly consumed the liquid nitrogen - leaving her unharmed while her blue flames would have faded as well. An air of annoyance shrouded her being, as she watched Judal in the face. “Hmph, since you’re so impatient…” she said as she utilized a unique form of state only taught to select members of the cat contract, as she entered into an empowered state once more. Her eyes became akin to a cat’s own, while also her canines sharpening as well as her nails.

Cat Sage Mode, are you happy now?!” she growled with a hiss - a she immediately dashed towards Judal - now rivaling his speed as she quickly jumped into the air. This being a high jump, she would kicked downwards, near the collar bone area of his neck should the impact be made - as she might actually fracture the bone on impact. However - due to the unique seal - an explosion of liquid nitrogen would have been released alongside the kick. This would blast the man backwards as a result. “Been sometime since I used this form…” she said, watching her body with a smirk.

You sure you want to use this form? It’s drawback is something else you know…” Matatabi commented mentally. Mirabelle didn’t answer - she simply was focused on the opponent in front of her.

( Kōdona Uzumaki Fuuinjutsu: Tsubame no gyakuten ) – Advanced Uzumaki Sealing Technique: Body Of Teach!
Type: Defensive | Supplementary
Rank: S-rank
Range: Short (Mid)
Chakra: 70 + 10 via Chakra Fortification = 80
Damage: N/A (+20 to taijutsu)
Description: Body Of Teach is a simple sealing technique only passed down to the head of the Uzumaki clan of each generation. The seal would come in the form of small vertical straight lines across the body that are not noticeable by the naked eye while dormant. Each line would be small written kanji of each basic element over and over in a row, forming the straight line. The kanji is so small, even those capable of seeing the lining on the body wouldn't notice they are actually kanji writing unless they had some sort of vision allowing to see such small writing. The seal would come into effect when the user wills it to, actively sealing an elemental technique that would have come into contact with the users body; Allowing them to seal the element into the lining, causing the lining to glow a color similar to the element sealed (Yellow = Lightning, Blue = Water, Brown = Earth etc.). Once the element is sealed, within the next 2 turns (including the turn the element is sealed) the user can release the element passively next to any taijutsu performed; Not only giving the attack a heavy damage boost, but also causing an outward shockwave in the direction of the attack, which would expand the damage out to mid range. Once the element is added to the taijutsu attack, the kanji for the specific element would disappear from the lines on the body altogether. In case of AE or CE being sealed, the kanji for every element that makes that element up would disappear Also. Of course this means once an element is sealed once, that specific element that disappeared can't be sealed and used as a boost again. Being an advanced Uzumaki seal, it can seal techniques with chakra up to 70 or below. Anything beyond that would be unsealable.
Note: Only usable 3x with a 2 turn cool down between uses.
Note: Can only have a single technique sealed away at a time.
Note: Once used, the user can't use any S-rank or higher sealing techniques for 2 turns.
Note: Can only be used by Adv. Uzumaki
(Neko Mo-do) Cat Mode
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user takes on the characteristics of a cat. The user’s senses become 10X stronger. All taijutsu damage is increased by +20 and all ninjutsu damage is increased by +15. The user’s eyes become that of a cat and his speed becomes equivalent to double of Lee’s speed when lee took his weights off. The user’s nails grow longer. The user can move as they normally would or they can run on all fours.
*Only lasts for 4 turns
*Can only be used once per battle
*Can only be used/taught by Hazure
*Must have signed the Contract with the Cats (held by Hazure)
*After the mode has ended, the user cannot move for 1 turn
Black Leg Taijutsu - Collier Coup - (Trachea Turnover Surprise)
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 20
Damage Points: 30 + 20 via Seal + 20 via Cat Mode = 70
Description: The user gets ready and quickly jumps up into the air. This jump could be considered as a high jump, or a low jump, but a jump must be made. Using gravity as a helper the user can either kick side ways towards the opponent's neck, or downwards against the neck area of the opponent, close to the collar bone. If used properly this technique is capable of pushing the opponent down making them off balance, or down to their knees for more powerful attacks.
 

Detective L

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Dropping the Yang state, Mirabelle would quickly be able to defend against his Liquid Nitrogen offense. Impressive, she was still able to pull out tricks at this stage, Judal thought. Nonetheless, her speed and prowess increased as she quickly burst into a dash and launched herself into the air - aiming to come down upon Judal, unleashing both a devastating move as well as a close combat maneuver.

"Cat Sage Mode? Hm."

He stated, right before she would land with her kick. A sudden crack would be heard, as Judal's body disappears instantly from where he was. His immediate reappearance behind Mirabelle within short range would be met with a swipe of his wand.

"Sectumsempra!"

He utters, as a powerful jet of black Mahou aims to slice her midsection. Due to its effects, the cut would cause a deep gash, able to even dismember her and difficult to heal due to its Dark Magic properties.

( Shutsubotsu ) - Apparition


Type: Supplementary
Rank: B - S
Range: Short - Long
Chakra: 20 - 40
Damage: N/A
Description: Apparition is a magical method of transportation based upon the actions of Summoning and Reverse Summoning jutsu. Appearing as the user being twisted and swirled into nothing within a swirling clear haze, accompanied with a loud rustling or rushing sound, while usually ending in a crack, as if the subject(s)t is being sucked into a vortex, one must be completely determined to reach one's destination, and move without haste, but with deliberation. After first determining a position, the user focuses his mind solely on said location before channeling Mahou. Similarly to Summoning, the user uses his magic to mark the location he wishes to travel to before breaking his body into pure mahou itself, dispersing and moving rapidly and reforming in the new location. While seemingly powerful, this has drawbacks on how fast it is performed and when the user reforms in his new location. The user, despite disappearing instantly, can only reform instantly within short range. If the user is attempting to reform within mid range, it is down near instantly, taking as much time as it takes to launch a kunai. When appearing in long range, there is a noticeable lag in between disappearing and reappearing, taking twice as long as previously, or in clearer terms the time it takes to form a normal jutsu.
Alternatively, through this jutsu, Dark Wizards are able to use their Dark Arts power to achieve unsupported flight. The user has the ability to turn into and emanate black smoke, especially from his cloak, allowing him to levitate, float, and shoot through the air, even while partially transformed into it. Moving at twice his speed, this allows a Dark Wizard a chance to afflict damage whilst moving through air at high speeds. While in this gaseous form however, they are susceptible to wind jutsu, being used to knock them out of the form. Flight is a passive B ranked ability, however usage of it means the user cannot Apparate within the next two turns or that same one.
Note: A ranked usage denotes a short to Mid range usage. After each usage, the user cannot use for four turns.
Note: S rank usage denotes a long range movement, preventing usage of this for three turns and F rank Mahou spells in the same turn. S ranked variant can only be used 3 times in all.
Note: Only Dark Wizards can achieve flight and by choosing to use this, they cannot Apparate for two turns for every one turn usage of it, meaning if flight is used for two turns, they wont be able to use Apparition for 4 turns.
(Kuro Mahou ) - Dark Arts
Type: Supplementary / Offensive
Rank: B-S (S rank)
Range: Short - Long
Chakra: 20-40
Damage: 40 - 80
Description: The Dark Arts, also known as Dark Magic, refers to any type of magic that is mainly used to cause harm, control, or even death to the victim. The Dark Arts are not necessarily "evil", just because it's labelled "dark". While the Dark Arts have a bad reputation, overall, dark magic is not, by definition, "evil" magic. A Dark spell is primarily defined as any spell that consistently affects the object in a negative manner, usually associated with varying levels of discomfort.
Dark spells can be classified into three groups: jinxes, hexes, & curses. These groups form a hierarchy, with jinxes at the base, hexes in-between, and curses at the top. The further one ascends up this hierarchy, the more wicked, the stronger, the longer-lasting and the less reversible the Dark spell's effects appear to be.
Ebublio Jinx: - Supplementary
The Ebublio Jinx ( Ebublio ) is a jinx that entraps the target in a very large bubble that absorbs physical force, allowing it to survive attacks of equal rank and lower. Appearing as a brilliant purple jet of light accompanied by purple flame and smoke, when the spell lands a bubble rapidly expands from the point of contact to envelop the target. While it is able to absorb physical force, it is vulnerable to energy based attacks. If the item targeted is within short range, the user is able to create the bubble around said object nonverbally and without a wand.
Leg-Locker Jinx: - Supplementary
The Leg-Locker Jinx ( Locomotor Mortis ) is a hex that is used to bind the legs of the victim together. Similar to the Impediment Jinx, the Leg Lock Jinx renders the target's leg muscles to “freeze” up, preventing movement. In certain scenarios where the opponent is moving, by binding their legs, this jinx can cause them to fall over with great force from their momentum. The effects are short lasting, however, never lasting more than a single turn, and can be countered by overpowering it with raw physical power. The target can still mold chakra, however; it’s just that his muscles become unable to move
Flagrante Hex: - Supplementary/Offensive
The Flagrante Hex ( Flagrante ) is a Hex that causes objects to emit searing heat when touched. An object bewitched in this way will burn not only flesh, but material as well, causing second degree burns on contact and melting through bones within minutes. Protecting against this curse is difficult, as there are no outward signs of its use though once it's effects only apply to things it touches. This can be applied through direct contact with an object, hexing it and then removing contact with the object with it's effects being triggered or through release of a orange jet of energy. Year 6 and up Kisei are able to add the effects of Flagrante to other spells or jutsu remotely at the cost of a jutsu per turn and can only be done three times per fight. It can only be applied to techniques which physically travel (so not genjutsu) and only to techniques which can travel at speeds that can be reacted to (cannot be applied to hindering sound or anything instant). Can only be used overall 5 times, each with a turn break in between.
Reductor Hex: - Defensive/Offensive
The Reductor Hex ( Reducto ) is a hex that can be used to blast solid objects into pieces.This spell differs from Bombardment as Bombardment creates an explosion through force; Reductor insteads heats the object until expands through heat, reducing it's form into ashes, rapidly heating through and melting it as the heat causes the spontaneous combustion. This can only be used four times with a one turn break in between each use. This cannot be applied to the opponent's clothing or anything on their person.
Sectumsempra Curse: - Defensive/Offensive
Sectumsempra ( Sectumsempra ) is a curse whose effect is the equivalent of an "invisible" sword; it is used to slash the victim from a distance, causing rather deep wounds. The slash follows the user's wand movements to release a jet of black energy. The jet of energy travels from the wand, towards the intended target, and cuts into them to deal a deep wound upon contact. Due to the depths of the cut, the victim’s run the risk of dying from blood loss if medic treatment is not applied in time, if the wounds are not instantly fatal. Though the aforementioned medjutsu may heal the wounds and may prevent scars, any body parts that have been severed by this curse cannot be grown back ( a trait of dark magic's permanent effects ). This can only be used 4 times, each with a two turn usage limit in between uses. This also can only be used up to mid range, it's effectiveness and lethality raised through closeness. After using, the user cannot use S rank Dark Arts and higher next turn.
Crucio Curse: - Defensive/Offensive

The Cruciatus Curse ( Crucio ) is a curse and one of the most powerful and sinister spells known to wizardkind. When cast successfully, the curse inflicts intense, excruciating pain on the victim. To successfully perform this curse, merely uttering the incantation is not enough. The wizard or witch must possess a deep desire to cause the victim pain and strike the opponent with a red jet of energy. This curse seemingly targets specific parts of the opponent's brain when landed, overloading the pain receptors with intense and great unimaginable pain. This pain is so intense that the target cannot react rationally while under it's effects. In order to sustain the pain, the user cannot use any other jutsu or attacks while it's in use. Doing so will cause the curse to end, leaving the target aching but conscious. This can only be used 3 times, each with a two turn usage limit in between uses. This also can only be used up to mid range and no S rank Dark Arts and higher next turn.
Avada Kedavra: -Offensive
The Killing Curse ( Avada Kedavra ) is a curse and one of the most powerful and sinister spells known to wizardkind. When cast successfully on a living person or creature, the curse causes a quick, painless death, without any signs of violence on the outside body. This happens
by the spell having being so comprised of mahou that when it strikes the opponent, it passes through the body, the energy destroying the heart on a cellular level while blasting them backwards 10 meters. However, one may dodge the green bolt or block it with a physical barrier of equal power. An explosion of green fire may result if the spell hits something other than a living target. The Avada Kedavra curse is recognizable by the flash of green light and the rushing noise emitted from the caster's wand. When the curse hits a living, organic target, it is capable of killing them without noticeable, outwards injury. However, when this curse hits an inanimate target, it produces short range greenish explosions of small fire. Can only be used twice per opponent, preventing usage for 3 turns after usage and no S rank and higher Dark Arts for two turns.
Note: Nearly all Dark Arts take the form of projectiles of mahou, and can be defended against like any other jutsu. For those that do not need to physically travel, their methods of defense varies based on the spell used.
Note: S rank applications are usable only by Year 5 Kisei and higher, A rank by Year 4, etc.
Note: Dark Wizards can use Hexes and Curses while Light Wizards can only use Jinxes.
Note: Specific restrictions for each spell are listed in each’s description.
Note: Only usable by members of the Kisei Clan.
 

Alyx

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Mirabelle smiled, the impact of her strike not hitting as intended - though its to be expected. Judal wasn’t weak, but she figured he would have some tricks of his sleeve. As he verbally called out his technique - the Jinchuriki using her new found speed would quickly blitz way towards her right side, avoiding the energy from striking. However as she did this, she would have allowed a ‘pur’ to be released from her lips. “Puuuurfect…” she said, which was used as a medium to cast an illusion onto the target. His mental world, the one where his mind was free of chaos…quickly became infested with inner turmoil. Darkness shrouded his mind, an endless corridor of uncertainty - as a set of fiery kittens quickly started to attack and scratch the target who was enlisted with fear and pain. In reality, however - she infused an additional amount of chakra into the illusion, causing it to gain the elemental typing of Blue Fire.

(Neko Kata: Genjutsu: Surikizu Bin) Cat Style: Illusionary Technique: Scratch Post
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After activating either (Neko Mo-Do) Cat Mode or (Neko Mo-do Tsugi Ni) Cat Mode Stage 2, the user will begin to purr. They start out low and then the sound begins to grow until the target can hear it. Once the target hears the purring they are caught in the Genjutsu. The area around the target goes completely black; the target cannot seem to move any part of his body. The targets vision is still black but it gradually starts to reveal images, of little kittens running toward him/her. They think the kittens are adorable until one goes up to him/her and lifts one of its paws at the target, revealing that the claws are as sharp as blades. The kitten then begins to scratch the target who realizes that they are a Scratching Post with a face on it. Once the target realizes this, all the other kittens (5 in total) race over and join in scratching the target.
*Must have signed the Contract of the Cats (Held by Hazure)
*Must be in (Neko Mo-Do) Cat Mode or (Neko Mo-do Tsugi Ni) Cat Mode Stage 2
*Paralyzes target for 2 turns from pain and fear
*Can only be used Once Per Battle
*Can only be used/taught by Hazure
(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.

In reality, about four meters away, she would perform a kick - allowing for another burst of liquid nitrogen to be released - quickly freezing on contact alongside the slashing nature of her bladed projectile. “Hissssssss had enough yet?!” she asked.

Storm Leg (Rankyaku)
Rank; B
Type; Attack
Range; Short-long
Chakra cost; 20
Damage points; 40 + 20 + 20 = 80
Description; A taijutsu technique where the user kicks towards the opponent, which makes a a sharp air blade moving towards the opponent that can cut through objects and can severely damage a human flesh.
 

Detective L

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Blitzing out of the way, smart. Judal couldn't help but wonder if Mirabelle's arsenal had any limits. Without wasting a moment, he would find himself in complete darkness, unable to move. Within his sight, fiery kittens would appear. Incessant creatures! Utilizing his Yin speciality, Judal was able to discern that this was indeed an illusion, albeit one enhanced with Yin chakra. Powerful indeed. Without the need to move, Judal would utilize precise chakra control and release a surge of chakra around him (capable of breaking the illusion) and manifesting a physical avatar around him - at almost double his size. With increased speed and resilience, as Mirabelle would be close, the titan form would deliver devastating punches upon it's formation - hitting the cat-enhanced Mirabelle back with great vigor.

"Not yet, no."
"Not yet, no."


Judal's own voice overlaps with that of that flesh titan, unleashing an almost roar like voice.

[Chitanfōmu] - Titan Form
Type: Offensive/Supplementary​
Rank: A - S​
Range: Short - long​
Chakra: 30 - 40​
Damage: 60 - 80 (For physical attacks)​
Description: This is a mode based off the basic principles of healing techniques that allow you to regrow flesh. But rather than try to heal and regrow damaged tissue in a persons body, this takes on a more drastic measure. The user will release a surge of chakra around their body and in doing so, their chakra will form pure muscle flesh all around the user, surrounding their entire body but on a large scale, the same size of the earth golem technique. Unlike Akimichi techniques which expand the users body, this grows around the users body, and is linked to their body and their chakra system. Eyes will form that are linked to the users vision, but the rest is just muscle tissue that the user controls through their extreme chakra control. Through chakra control the user will be able to feel what happens to this body, but wont feel the pain of it. The user will be in the in neck part of this giant form of muscle, but their will be a thin layer of skin tissue layered over it, making it look near human, though savage at the same time, with no clothes, and no genitalia. Due to the sheer size and mass of muscle being controlled, the user will gain +20 to their taijutsu in this form, and due to their size their moving speed would increase. Much like leg weights, only the users moving speed would be faster, as with one step they'd cover a distance of 10m, giving them 2x their base speed. This will not stack with other boosts such as dropping leg weights. This is purely based on using chakra control the create new muscle tissue around the user, to form an avatar of muscle tissue, being at Max 30m in stature. This is the A rank version and the basic tai attacks of this beast would be A rank. The user can release jutsu from this flesh body as it's liked to their chakra system.​
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A unique ability of this form is that the user can harden the outer layer of the titan, by compacting the flesh muscle through chakra control, compressing it to become like stone, increasing the power and density of the Titan to S rank, though in doing this, though their power and defense increase, they will lose their x2 to speed as the hardened flesh wouldn't move as fast while running. The user can create this solid defense from the moment they form it if they so choose. The titan will stand 30m tall and take the shape of the user along with cosmetic features like hair and eyes etc.
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Note: Once used, lasts for 4 turns, can be used twice and two turns between uses.​
Note: Due to the chakra control it takes and the creation of flesh, once this ends the user can't use any medical jutsu for three turns afterwords.​
Note: The user can escape from this at any point through the back of the neck.​
Note: S rank version lasts three turns, and elemental techniques cannot be utilized through the S rank version​
( Hitonare Za Tora ) - Taming the Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80+20+30 = 130
Description: A technique that focuses on overwhelming power and precision. Through careful breathing this technique allows the user to deliver several one knuckle punches in quick succession, each and every one striking the exact same spot on the target with devastating effect. This attack is capable of breaking through most conventional defenses.
 
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