Clash Between.....two guys. [closed] REMATCH!!!!!

Silico

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Hmpf.

Terrain: Where Sakura and Chiyo fought Sasori(Huge canyon without water source).

Range: Mid

Customs: Allowed(CE's, CJ's, CSC's etc)


(Heavily outdated, but current stats are the same as Alucard ofc and can be found in the Alucard bio too..
)​

So, the time has come. I finally get to fight again after a long time of wandering in the footsteps of this.. Alucard >_>.
I've so longed to battle again now i get to do it again.

~~~
 

Aomine Daiki

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Kakashi, upon arriving to the battlefield spots his enemy infront of him....

Did you know....this place will be used as a tomb soon? With your dead body as the first one barried here?

Grabbing the left side of his headband, he pulls it out, revealing a 2 tomoed Sharingan.

Lets do this!




(Doujutsu: Sharingan) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description: One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.

Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.

Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.

Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.

Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty.

Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
 
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Silico

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Finally >_>.

I posted my 3rd Kazekage bio yesterday. Not approved yet, but it's an update so i still have the approved one til the update gets approved. Nothing major, but i've included training threads and crane release it's all there and the bio is.. ..




Hm, you need to spend an entire move to activate that shieeet? I don't mind.

The third gathered up some nearby iron sand and utilized his chakra to create a magnet chakra which he would use to manipulate the iron sand with. He then formed the sand into an orb, the size of a basketball. He then sent it away straight towards Kakashi who just stood there activating his Emo eye. As the ball closed in, the 3rd then split the ball in two and created opposite charged magnetic poles in the now half-sized balls who then again was slammed into each other and due to the different magnetic charges, they repelled each other and caused a big explosion of iron sand. This created a storm of sharply formed needles of iron sand that created a multi-directional assault in short range from the opponent.

You've officially been.. faceraped..

The third then gathered up his doton chakra and performed the following handseals:

Boar → Ox

he then slammed his palm on the ground and caused the surroundings of Kakashi to spiral inwards and creating a huge sinkhole. As Kakashi would fall into that, while just got faceraped he'd take damage when he'd fall to the pit of the sinkhole as it was very deep.

Let's bake.

Finally the third gathered up iron sand from under the pit, deep underground. As the sand would emerge under the pit of the sinkhole with Kakashi slammed in pieces(presumably) it would be such a violent movement that it created a sort of geyser-style of pressurized iron sand to emerge violently. The sand would carry Kakashi violently(while making cuts and whatnot) upwards from the sinkhole pit and rise him 15 meters from regular ground level.

I want you to see the sky before you die. If you have your eyes left that is.. W/e the thought was nice :3.
The sand was then violently sent back towards the ground carrying Kakashi down wards and crushing him towards the ground as a huge load of iron sand would land upon him and crush him from above as well.

I forgot to add the milk D;

Jutsus used:

Jiton: Satetsu Hari Bo-ru l Magnetism Release: Iron Sand Needle Ball
Type: Offensive
Rank: A
Range: Short / Long
Chakra: 30 Chakra
Damage: 60 Damage
Description: The user creates an orb the size of a basketball out of iron sand present on the battlefield that can be moved/launched around to deal blunt force damage, however at will the user can make the iron sand repel each other violently, as the user manipulates the iron sand into needles creating a multi-directional storm of needles that erupts into short range around the orb..
Note:Can only be used by Sandaime Kazekage or Sasori using the Sandaime Kazekage puppet
Note: Ball can only be created within mid range, but can travel long
Note: Can only be used three times a battle with 1 turn cool down
Note: Can only be taught by Strawberry |



(Doton: Retsudo Tenshō) - Earth Release: Tearing Earth Turning Palm
Rank: B-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the required hand seals Boar → Ox → placing hand on the ground, the user causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them in a mayhem of jagged rocks. This technique is capable of causing quite a bit of damage to a large area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.



(Jiton: Satetsu funka l Magnetism Release: Iron Sand Eruption)
Type: Offensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 Chakra
Damage: 80 Damage
Description: The user slams his hands on the ground, manipulating iron sand present deep underground to rise upwards right below the opponent. The iron sand emerges violently in a similar fashion to a geyser pushing anything above it upwards. The iron sand travels to a height of 15 meters above ground and covers a 5 meter radius. The force the iron sand erupts with is capable of doing damage as the sand is sent airborne and from the initial shock when bursting through the ground. The iron sand left by this jutsu can be used to form other techniques.
Note: Can only be used by Sandaime Kazekage or Sasori using the Sandaime Kazekage puppet
Note: Cannot use another S Ranked or higher Iron Sand Jutsu the same Turn
Note: Can only be used two times requiring a two turn cool down between its use
Note: Must be taught by Strawberry |

 
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