[KG] Clan Enlightenment

Gutsy

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Alright, Welcome to Noldor 101. To begin your journey to become fullfledged Noldor you have to understand every aspect of their abilities. The first step in doing so is reading and understanding all of our abilities. In the link that I have given you below, you will find the clan itself. First off, I would prefer if you read the backstory of the clan as it gives insight into what the Noldor are and what they are capable of, however it is not a requirement.

What I would like for you two to do, is to read the special abilities section of the clan. As such I would like for you to explain to me the different aspects of our abilities: Looks, Skills, Vision, Intent Sensing, Weapon (A Jutsu of the Clan, you will understand it better later.) and our Kekkei Genkai: Silmarillion | The Light of the World | Holy Fire. Now I understand the clan and its abilities, however, I dont want you two to just repeat what it says in the clan, I would like for you two to explain to me how you think they all work.

You do not have to go that far into detail with the Silmarillion | The Light of the World | Holy Fire, as it is rather expansive and it will be further explained when we look at the jutsu themselves. But for now the main focus is the other parts, but mostly Intent Sensing. The Kekkei Genkai is of course important to understand outside the jutsu as well.

Alright show me what you got.

Noldor: https://animebase.me/threads/custom-clans-submission.27962/page-3#post-20677062
 
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Alright, Welcome to Noldor 101. To begin your journey to become fullfledged Noldor you have to understand every aspect of their abilities. The first step in doing so is reading and understanding all of our abilities. In the link that I have given you below, you will find the clan itself. First off, I would prefer if you read the backstory of the clan as it gives insight into what the Noldor are and what they are capable of, however it is not a requirement.

What I would like for you two to do, is to read the special abilities section of the clan. As such I would like for you to explain to me the different aspects of our abilities: Looks, Skills, Vision, Intent Sensing, Weapon (A Jutsu of the Clan, you will understand it better later.) and our Kekkei Genkai: Silmarillion | The Light of the World | Holy Fire. Now I understand the clan and its abilities, however, I dont want you two to just repeat what it says in the clan, I would like for you two to explain to me how you think they all work.

You do not have to go that far into detail with the Silmarillion | The Light of the World | Holy Fire, as it is rather expansive and it will be further explained when we look at the jutsu themselves. But for now the main focus is the other parts, but mostly Intent Sensing. The Kekkei Genkai is of course important to understand outside the jutsu as well.

Alright show me what you got.

Noldor: https://animebase.me/threads/custom-clans-submission.27962/page-3#post-20677062
Well, I read it all before even making the bio and frlm what I've read, i believe the clan is a clan that existed even before kaguya ate from the divine tree and they existed on like the other side of the earth and after they were fused, they got advancements in their physical bodies which came with skills, like advanced hearing which comes from their pointy ears although not to the level of inner sonar skill then vision that can see better in poor lighting and even at night although not to the level of dojutsus and then the intent sensing which is the ability to sense malicious intent being any attack although it only senses direct attacks, not general moves. Then the clan's weapon the bow that can be divided into two swords and be joined into a bow that fires holy light shaped into arrows and the swords can release waves of holy light and then silmarillion is the clan's kekkei Genkai, holy light which is sort of an energy element that represents all things pure.
 

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I read almost everything about the clan before asking pervy if I could join, the clan existed before the days of kaguya. The clan members have better hearing than normal human, this is due to their long ears.
Their is also intent sensing which allows the clan members to sense anything that is meant to harm them. The clan members have improved vision, due to the sealing of the silmarillis, they can see better than humans, seeing better in lower or higher light conditions.
The clan members move gracefully during battle, due to their near perfect body. Most clan members carry two swords that can merge together to form a bow and be used to fire arrows made of holy fire (the clan's kg).
 

Gutsy

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Alright, you guys answered, its a bit short but I will try and give you the full understanding of Intent Sensing and our element.

First off the Intent sensing is an innate ability that is constantly active, it is considered a passive, however, you never have to activate it. Intent sensing was based off of killing intent. The ability that Intent sensing gives us, is the ability to sense whenever someone has the intent to harm us in any fashion. To understand this, imagine you are in battle, you can sense your opponents whereabouts, due to him having the intent to harm you throughout the battle, so essentially you will at all times know where he is. However, the intent sensing works against techniques as well. When an opponent creates a technique that is designed to harm you, you can sense the chakra, the formation of the technique, and you can know where it is and where it is designed to strike you from. However, you cannot sense what technique it is, you have to deduce that yourself. Intent sensing however, cannot sense techniques that innately does not deal damage or has no intent of harming you, meaning if an opponent makes a jutsu to protect themselves, you will not sense it. A battle in the past and one that has been done in recent times on AB, has confirmed the fact that Intent Sensing does not fall under the sensing that does not "sense" the Hayabusa. Intent sensing allows the Noldor to sense everyone, even the Hayabusa and their techniques, if they have the intent to harm.

That is my take on the Intent Sensing, please ask questions.

I will continue with the element after this.
 
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Understood but what if the technique is one for defense and then used in a way to harm the noldor like earth armor for instance, ordinarily, intent sensing cannot pick it up but what if the user then shapes it to create a spear as a form of attack on the noldor, what would he sense?
 

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Alright, you guys answered, its a bit short but I will try and give you the full understanding of Intent Sensing and our element.

First off the Intent sensing is an innate ability that is constantly active, it is considered a passive, however, you never have to activate it. Intent sensing was based off of killing intent. The ability that Intent sensing gives us, is the ability to sense whenever someone has the intent to harm us in any fashion. To understand this, imagine you are in battle, you can sense your opponents whereabouts, due to him having the intent to harm you throughout the battle, so essentially you will at all times know where he is. However, the intent sensing works against techniques as well. When an opponent creates a technique that is designed to harm you, you can sense the chakra, the formation of the technique, and you can know where it is and where it is designed to strike you from. However, you cannot sense what technique it is, you have to deduce that yourself. Intent sensing however, cannot sense techniques that innately does not deal damage or has no intent of harming you, meaning if an opponent makes a jutsu to protect themselves, you will not sense it. A battle in the past and one that has been done in recent times on AB, has confirmed the fact that Intent Sensing does not fall under the sensing that does not "sense" the Hayabusa. Intent sensing allows the Noldor to sense everyone, even the Hayabusa and their techniques, if they have the intent to harm.

That is my take on the Intent Sensing, please ask questions.

I will continue with the element after this.
Understood, no questions for now, if I have any later on, I'll ask.
 

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The moment the technique is changed into a form of spear as you suggest, it is changing from a defensive technique into a offensive technique designed to harm you. As such you would sense it when that happens.

--

For our Element we will be looking at The Silmarillion or The Holy Fire. This element is constructed through the ambers of the tree of life. These ambers are infused into our bodies, granting our bodies with a constant flow of natural energy, and silmarillis within us [This is not enough to grant someone who absorbs your chakra to turn to stone]. However the element of holy fire is made of Natural Energy, chakra from the tree of light, Fire, Lightning and emotions (yin).

Our fire is special in the sense that it combines natural energy with fire and lightning and bent together through the silmarillis or ambers, to influence our emotions and spirit. The holy fire is bright to the point that it every technique is blinding, while it burns whatever the wielder deems to have evil intent or is impure. The element even though being named Holy Fire, is more of a bright and powerful energy, giving us resistance to illnesses, toxins, poisons, venomous and other ailments. [Being resistant does not necessarily mean we are immune to particular diseases, an example of this, is the Red Fever created for the current arc].

Our element is strong to Wind as well as earth elements, and the likes, as the wind would fuel our element while the earth does not have the composition to resist the holy fire, as we can create waves, beams and energy blasts more powerful [Lightning properties of our element allows this].

We are also strong against anyone who wields Bijuu abilities and chakra, due to their chakra being manignant in nature. This is due to the Holy Fire, being a direct combatant towards darkness and evil intentions.

As for our weaknesses, anyone who wields powerful elements that may directly be strong towards energy based elements can counter our holy fire. Additionally we are weak to the element of water, due to our bright holy fire being disrupted by the water flow, as well as the massive volumes of water we cannot penetrate, while the water would ruin the heat and firery element.
We are neutral to Fire and Lightning type elements, since it is what our element is made of.
Any questions?
 

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Yeah, just one, after having read the concise description of the holy fire I just have a simple inquiry, the resistance we have to poison, I'm sure it has limits, how does the limit apply to NB poison? Are we resistant to all or just a particular category? Also, since the element is weak to elements towards elements that are directly strong to energy based elements, how weak are we to dark release?
 

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We are not weak to Dark Release. As for the poison element that is on AB, we are not resistant towards it.

Anyways lets get on with the techniques:

Here is every Noldors sword/bow, which has many different properties to it. Read it thoroughly please and tell me if anything confuses you. After the weapon ill throw the techniques at you at once and you can give me your thoughts. I will elaborate on anything you need to know.

Kyohaku Kasai | Star Fire
Type: Offensive/Supplementary/Defensive
Rank: S (C-S)
Range: Short-Long
Chakra: (15-40)
Damage: (30-80)
Description: The Noldor, also know as the Elves, have always loved to live within their ancient forest which they felt at one with. Over the years bows were developed but always forged using the holy fire to infuse them with their chakra. They were now made of chakra steel, so as to not drain all the trees of their power. But a few unique traits were added:
Blades: The bow is made out of two, one handed swords that link together to form the bow. They were forged first with the holy fire purifying the steel, and make them so they are more adaptable to the elves element. Each blade is a foot and a half long that curves as it gets towards the point to create the shape need to form the bow. Much like the bow itself, these blades can be infused with the Silmarilis (holy fire) which cause them to glow with bright flames as they are covered in the element. The strength of this light is dependent on the amount of chakra put into the blades. To put chakra into the blades it counts as one of the three moves per turn. This chakra can be released in a wave like the samurai techniques, going in a straight line up to long range. Releasing the wave counts as a move per turn, and will causes the swords to no longer be infused with the silmarilis as all the chakra would have been released from them.
Bow: The swords can be on either side of the waste, or on the users back in an X shape or already locked in their bow form ready to use. This bow has no string but is formed from the users energy when they hold it, flowing out of their body to create the string. This making it useless to all that are not part of the clan. The arrows for the bow are made up of the Silmarilis (holy fire) in a focused form to create an arrow. The more chakra the user puts into the arrow the stronger it will be and the more devastating the impact. The arrows pierce, and hit their targets, then explode outwards into a burst of light, which can leave craters from the release of energy. The user can fire up to 3 arrows at once to hit different targets, but each arrow counts as a move per turn consuming chakra. Can only make one arrow A rank and above per turn.
Note: Can only be held by clan members as the weapon will burn the skin of others
Note: The weapon takes S rank to destroy and if one sword is destroyed the bow can't be formed.
Note: The power behind the abilities corelatates to the chakra. So for a C rank arrow, it costs 15 chakra and does 30 damage. And will be treated as so. Same for covering the swords in chakra and releasing the waves. S rank versions of the abilities can be used 3 times with two turns between each use, this total is for all S rank, both sword and bow.
Note: Combining the swords to make the bow or detaching them counts as a move per turn
Note: Waves and arrows B rank and below can only reach mid range
 

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We are not weak to Dark Release. As for the poison element that is on AB, we are not resistant towards it.

Anyways lets get on with the techniques:

Here is every Noldors sword/bow, which has many different properties to it. Read it thoroughly please and tell me if anything confuses you. After the weapon ill throw the techniques at you at once and you can give me your thoughts. I will elaborate on anything you need to know.

Kyohaku Kasai | Star Fire
Type: Offensive/Supplementary/Defensive
Rank: S (C-S)
Range: Short-Long
Chakra: (15-40)
Damage: (30-80)
Description: The Noldor, also know as the Elves, have always loved to live within their ancient forest which they felt at one with. Over the years bows were developed but always forged using the holy fire to infuse them with their chakra. They were now made of chakra steel, so as to not drain all the trees of their power. But a few unique traits were added:
Blades: The bow is made out of two, one handed swords that link together to form the bow. They were forged first with the holy fire purifying the steel, and make them so they are more adaptable to the elves element. Each blade is a foot and a half long that curves as it gets towards the point to create the shape need to form the bow. Much like the bow itself, these blades can be infused with the Silmarilis (holy fire) which cause them to glow with bright flames as they are covered in the element. The strength of this light is dependent on the amount of chakra put into the blades. To put chakra into the blades it counts as one of the three moves per turn. This chakra can be released in a wave like the samurai techniques, going in a straight line up to long range. Releasing the wave counts as a move per turn, and will causes the swords to no longer be infused with the silmarilis as all the chakra would have been released from them.
Bow: The swords can be on either side of the waste, or on the users back in an X shape or already locked in their bow form ready to use. This bow has no string but is formed from the users energy when they hold it, flowing out of their body to create the string. This making it useless to all that are not part of the clan. The arrows for the bow are made up of the Silmarilis (holy fire) in a focused form to create an arrow. The more chakra the user puts into the arrow the stronger it will be and the more devastating the impact. The arrows pierce, and hit their targets, then explode outwards into a burst of light, which can leave craters from the release of energy. The user can fire up to 3 arrows at once to hit different targets, but each arrow counts as a move per turn consuming chakra. Can only make one arrow A rank and above per turn.
Note: Can only be held by clan members as the weapon will burn the skin of others
Note: The weapon takes S rank to destroy and if one sword is destroyed the bow can't be formed.
Note: The power behind the abilities corelatates to the chakra. So for a C rank arrow, it costs 15 chakra and does 30 damage. And will be treated as so. Same for covering the swords in chakra and releasing the waves. S rank versions of the abilities can be used 3 times with two turns between each use, this total is for all S rank, both sword and bow.
Note: Combining the swords to make the bow or detaching them counts as a move per turn
Note: Waves and arrows B rank and below can only reach mid range
Quite descriptive and I've gone through it many times before, I have no questions
 

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We are not weak to Dark Release. As for the poison element that is on AB, we are not resistant towards it.

Anyways lets get on with the techniques:

Here is every Noldors sword/bow, which has many different properties to it. Read it thoroughly please and tell me if anything confuses you. After the weapon ill throw the techniques at you at once and you can give me your thoughts. I will elaborate on anything you need to know.

Kyohaku Kasai | Star Fire
Type: Offensive/Supplementary/Defensive
Rank: S (C-S)
Range: Short-Long
Chakra: (15-40)
Damage: (30-80)
Description: The Noldor, also know as the Elves, have always loved to live within their ancient forest which they felt at one with. Over the years bows were developed but always forged using the holy fire to infuse them with their chakra. They were now made of chakra steel, so as to not drain all the trees of their power. But a few unique traits were added:
Blades: The bow is made out of two, one handed swords that link together to form the bow. They were forged first with the holy fire purifying the steel, and make them so they are more adaptable to the elves element. Each blade is a foot and a half long that curves as it gets towards the point to create the shape need to form the bow. Much like the bow itself, these blades can be infused with the Silmarilis (holy fire) which cause them to glow with bright flames as they are covered in the element. The strength of this light is dependent on the amount of chakra put into the blades. To put chakra into the blades it counts as one of the three moves per turn. This chakra can be released in a wave like the samurai techniques, going in a straight line up to long range. Releasing the wave counts as a move per turn, and will causes the swords to no longer be infused with the silmarilis as all the chakra would have been released from them.
Bow: The swords can be on either side of the waste, or on the users back in an X shape or already locked in their bow form ready to use. This bow has no string but is formed from the users energy when they hold it, flowing out of their body to create the string. This making it useless to all that are not part of the clan. The arrows for the bow are made up of the Silmarilis (holy fire) in a focused form to create an arrow. The more chakra the user puts into the arrow the stronger it will be and the more devastating the impact. The arrows pierce, and hit their targets, then explode outwards into a burst of light, which can leave craters from the release of energy. The user can fire up to 3 arrows at once to hit different targets, but each arrow counts as a move per turn consuming chakra. Can only make one arrow A rank and above per turn.
Note: Can only be held by clan members as the weapon will burn the skin of others
Note: The weapon takes S rank to destroy and if one sword is destroyed the bow can't be formed.
Note: The power behind the abilities corelatates to the chakra. So for a C rank arrow, it costs 15 chakra and does 30 damage. And will be treated as so. Same for covering the swords in chakra and releasing the waves. S rank versions of the abilities can be used 3 times with two turns between each use, this total is for all S rank, both sword and bow.
Note: Combining the swords to make the bow or detaching them counts as a move per turn
Note: Waves and arrows B rank and below can only reach mid range
No questions on the weapon.
 

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Junsei Dageki | Holy shock
Type: Offensive/Supplementary/Defensive
Rank: C-S-Rank
Range: Short-Long
Chakra: 15-40 (15-40 per turn to sustain)
Damage: 30-80
Description: This is one of the most basic applications of the Noldor's KG, the holy fire. It being an energy that they create their kg, holy fire , to shape and control. Using this technique they are able to create a mass off the energy and keep it focused to give it shape in many forms. This can be as simple as creating a small ball of it to a cube. Or getting more creative they can make various weapons, swords, shields, Axes, draggers. WHat ever they can think of that is an innanimate shape they can create from this basic application. This can be also be used to make Waves, pulses, sentient creatures up to the size of the user, barriers, pretty much all basic application of basic elements as well as streams
Clense: (supplementary) Unlike most elements though, this one has two sides to it, the first being how it works. With holy fire there is the offensive part as an energy which comes with it being more focused but the main part is for it to purify. The entire clan being based on intents and making the world pure, allows them to create this energy in an almost non offensive manor. The none offensive manor is called "clense", and this serves to work only on those that have negative intents, like those to harm and destroy. If a person it touched by this holy fire while having negative intends the energy will burn them intensely, reacting to their intent damaging based on rank used. This served as a great way for them to protect their borders so they could test all who tried to enter their woods, any wishing harm upon them would be dealt with swiftly.
Shock: (offensive) This is the offensive version of the element, the user will concerntrate alot more chakra into the shapes waves or streams to causes damage and destruction. This is to defend their borders at all costs. The clense method is purely a way to test intents in various ways. This is for pure power. Much like a stream of fire, or chidori remei, i combines the properites of both using basic shape application.
C to B rank can be made without handseals just hand gestures, A rank can be created freely after forming one seal, the size of the object ranging for the user's needs. Being progressively stronger each rank is abe to make larger items starting with the small basic shapes at C rank to the powerful creatures created via A rank. S rank usage can be used 4 times per battle with two turns between. It can also be used to make large shapes up to 3 times the size of the user.
Note: S rank can only be used 4 times with two turns between each. And no silmarilis jutsu above B rank in the same turn.
Note: The A rank version can only be used once per turn.
Note: Can only be made around the user or on the borders of short range around an enermy
Note: While maintaining a jutsu like creating an animal the user can only use elements that make up the holy fire. Jutsu can only be maintained for 2 turns
Re-approved:

Shigai no Seisen | Body of the Crusader
Type: Offensive/Supplementary/Defensive
Rank: A/S
Range: short
Chakra: 30/40
Damage: 60/80
Description: This jutsu goes back to the founding of the clan. The amber from the tree of light was sealed into the clan giving them their powers. The amber flows through them making them the light themselves in a sense allowing them to control their KG. This lets them become the Silmarilis, The Light, The Holy Fire, if you will. Their body becomes the element themselves of holy fire. This can be in part like just the arm (A rank) or in a surge of chakra turning their entire body to the light energy itself. In doing the full surge they purge themselves of all they feel to be negative. This can be done in part with the A rank also. In turning to the Holy Fire, they become the light itself, and blind all who look at them radiating heat from the holy fire. The feel they are the embodiment of the sun which they praise, they are pure, bright and purge the darkness. In this form, being energy itself, it breaks down all that is weak to the holy fire and allows them to enhance their close combat skills through this, burning and purging those who seem to do the elves harm.
Note: The A rank version can be used once per turn on any part of the body, lasting up to two turns or until cancelled
Note: The S rank version turns the entire body to silmarilis, and in this form the user can only use energy based elements. This lasts up to 3 turns, can only be used twice per battle with two turns between uses. If the S rank is used the A rank can't be used for two turns also.
Note: In this form the user becomes vulnerable to elements that are strong to energy based elements such as the cannon Dark release element.
Note: Blinding lasts while this is active. Once this ends the targets remain blind for one more turn.
Note: only be able to use elements that compose Holy Fire when in full body mode
Approved:

Consecration | houken
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short - long
Chakra: 30
Damage: 60
Description: This is a unique jutsu to the Elves in which they release their silmarilis into the ground on a target location with a radius of 5m-15m (short to mid). This light is charged into the ground creating what looks like cracks of light as the holy fire is charged into the ground. It would be like creating the swamp but with a pool of holy fire chakra. Standing on this will burn any and all unfriendly targets in the users eyes, with a single hand motion short range within the center of this technique a pillar of holy fire will errupt into the sky like a pillar of holy fire engulfing all and burning them with all the power of holy fire.
Note: Can only be used once every two turns for 4 usages overall.
Note: Lasts for the turn used
Approved:

Ame no Junsei Seisen | Rain of the Holy Crusade
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This is unique jutsu that gives of a holy feel in itself. The user will clap their hands together gathering a mass of chakra over the field releasing this jutsu. From that point on the chakra will fall bit by bit, similar to that of the hidden rain jutsu, but have it’s own unique properties. The energy is that of the Silmarilis or Holy fire as it has come to be known. It would fall down gently like snowflakes of energy dropping onto the field which as they touch the ground they will dissipate from the basic use of this. As it is with most of the holy fire jutsu this has the ability to react to dark chakras and negative intents. In this if it were to rain on those flowing with bijuu chakra it would act like a fiery acid on their skin burning them severely. Not only this but it will react to those not pure of their intentions. For example, if this were to fall on a ninja who made it rain or created a clone, it would have no effect. But if a person was intent on causes something negative like harm or death, the holy rain would burn through their skin like fire itself, making it a lot harder for them to perform jutsu and concentrate causing it to take twice as long for them to perform a jutsu, so what would normally be as easy as making a single handseal, due to the constant burning it would take twice as long for them to focus. Not only this, but for sensors and doujutsu uses it will make it very difficult for them to locate the user. This won’t affect the Byakugan as the byakugan can see through chakra, like how it can see through the hidden mist. Where as sharingan and the rinnegan will just see chakra all around them blocking their vision. The use can perform an addition handseal at any point while this is active, releasing more chakra into the falling energy in any given area to increase the power of the holy rain to burn any and all it touches as it gives off an even brighter glow, allowing one to notice this, starting ateast 5 meters above the target. This can have a 5m radius, and can only be used on one location per use of the overall jutsu. In doing this it will increase the power of the holy fire to S rank, taking up 1 of the three jutsu per turn.
Note: Useable 3 times, lasting 3 turns, 2 turns between uses
Note: Making it burn and increasing it to S rank can be done once per use lasting for that single turn, ending the usage of the full jutsu.
Note: Will not harm the user as the holy fire just becomes one with them once more
Approved:

Obliteration | Heisoku
Type: Supplementary/Defense
Rank: A
Range: Short-long (blast short range)
Chakra: 30
Damage: 60
Description: This is one of the unique jutsu of the Elves created for a quick retreat or counter in dangerous situations. The user will release a surge of holy fire around their body turning their skin to what looks like a solid layer of holy fire, almost like glass made of fire. This would be extremely bright like all other holy fire jutsu and so would blind any that look at this for one turn. At any point the user can release this shell, which would burst outwards like shattering glass, where the holy fire would be the tiny fragments of glass. This burst would be A rank damage hitting short range around the user and releasing a more intense burst of light for those who weren't initially blinded. Any who see this (apart from the elves) would be blinded for one turn afterwards. The main part of this jutsu isn't the blast, the blast is a distraction, where as the user turns them self into one of the shards of holy fire that is shot off in a chosen direction. In doing this the Elves were able to blind their targets, distracting them and escape in the process. The user can only remain in the holy fire form shard for one turn then they reform in a puff of light, a small light, but enough to give away their location to any who weren't blinded. In this form, they would be weak to the natural weaknesses of holy fire.
Note: Useable 4 times per battle
Note: Must wait two turns between uses.
Note: Cannot attack while in shard form.
Approved:

Furukauntā | Full Counter
Type: Offensive/Supplementary/Defensive
Rank: S (C-S)
Range: Short-Long
Chakra: (15-40)
Damage: (30-80)
Description: This is a unique technique of the Elves developed from the way that they gained their powers. In the begining, to gain their powers, the fused the Amber from the tree of life into their bodies which then gave them their powers. This technique is based of the traces of the Amber still found in their body today. The tree of life has the ability to absorb chakra, being from the tree the amber would be able to do the same just not on such a scale. The way this works is when energy based chakra comes at the users they will tap into their bloodline using the traces of amber within them to absorb the chakra into their body breaking down the chakra to raw chakra. From here they can't keep the chakra within their body or find a way to use it, and so they then release the built up chakra using the power of the clan in the form of holy fire. For example if a shinobi released chidori nagashi at the user, the attack would be absorbed into their body and then released again in the form of holy fire, in a wave, blast, shock, which ever the user wishes. They can even release it through a medium such as a sword or the clans bow. The power of the attack released would be the same as the attack absorbed, and the same range. Due to the attack actually using the chakra of the attack absorbed, it takes little effort from the users part. All power is reliant on the attack that hits the user. This would work on all energy based attack and fluid elmenents like water as they flow into the user in a chakra form, it will not work on any form of solid as it would hit the user before the chakra could be broken down. The user can absorb one attack at a time, not multiple, though if an attack is two elements they can be absorbed as long as they meet the above requirements. The user can hold the chakra within them for up to two turns but can't absorb another technique into them until they have released the one within them. When the user absorbs an attack, before it is released, their veins will glow like the fire is surging through them, this doesn't harm them but is the result of he absorbtion technique, giving their body a blinding glow to short range around them, as is the way with holy fire.
Note: Useable 6 times per battle, two turns between uses.
Note: The attack released is holy fire and should be treated as such, the power of the attack is the same as that absorbed, and the same range.
Note: S rank usable twice with 3 turn cool down
Approved:

Tolkien's Isan | Tolkein's Legacy
Type: Offensive/Defensive/Supplementary
Rank: B-S
Range: Short - Long
Chakra: 20-40
Damage: 40-80
Description: This is a technique that was developed by the Elves to give them a more versatile ranged fighting style, using their bows to fire Holy Fire in a more varied way than just single arrows, such as in the form of multi shots, animals, binding methods, all explained below.
Scatter shot - A rank: This allows the users to fire multiple shots at their opponent/opponents all at the same time. This allows them to attack multiple targets but also cover a larger range at the same time. In doing this, all the arrows they fire have a collective power of the chosen rank. They can be fired all at the same single target or fired as an array in front of the user. This can be done once every 2 turns and 4 times in total at A rank.
Aspect of the beast A - S rank: The user fires an arrow that takes the form of a chosen animal or beast, be it a replica of the users summoning contract or a basic animal, excluding mythical creatures. The user will draw back their bow and release and arrow that takes the form of an animal of their choosing made of holy fire being released at the speed of a shot arrow. The user can control this beast's movements for up to 2 turns. While active, the user can only use Holy Fire and and it's components. The size depends on the user's will but S rank can reach a maximum of thrice the size of the user. The arrow will burst into animal form as it's released from the bow, retaining all the properties of holy fire. This can be done once every 2 turns and 4 times in total at A rank while it's S rank version can only be used once per 3 turns, preventing use after it. For every turn it is out, the user will spend 10 chakra each turn.
Aspect of the Guardian - S rank: The user will draw back their bow and the arrow they form will have a large shield of holy fire that can be flat like a wall or wrap around them like a barrier, extending up to 2 meters around them in either use. They will hold this in place as a barrier which they can also shoot to either attack their opponent with their defense or to protect an ally. This can be done once every 2 turns and 3 times in total at S rank. After each use, the user cannot use Holy Fire in the next turn.
Aspect of Judgement: The user will fire an arrow in the sky towards a a chosen location, but this will explode into an array of holy fire, that will fall like snowflakes of holy fire on a chosen location (up to mid range diameter). This will rain on the chose location for three turns. Designed to detect enemies, it will only harm their enemies as an inherent skill of holy fire. This can be done once every 2 turns at B rank.
Aspect of the Binding shot: The user will draw back their bow forming an arrow of holy fire that contains a sealing formula. After release, the arrow has two uses: If the seal hits their intended target, the seal will restrict their movements as the holy fire burns. This seal is S rank and use of this arrow takes up two of the users moves per turn. The second use is to hit the ground near the intended target, and releases the sealing formula onto the ground as the arrow ignites the ground also. The seal binds the target to the ground holding them in place as the holy fire burns them alive. This variation will only bind their legs has a short range radius. If this is used the user can't use fuuin above B rank in the following turn. This can be done once every 3 turns and 3 times in total at S rank and requires Fuuinjutsu.
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Note: While maintaining a jutsu like creating an animal the user can only use elements that make up the holy fire. Jutsu can only be maintained for 2 turns
Note: Every version released is capable of causing blindness for one turn to none Elves who see them directly.
 
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Twilight

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I've read through it all I have a question concerning just full counter, does absorption have any chakra involved? I understand I'll use chakra to absorb the energy based attack but do I get the chakra of the jutsu absorbed? And when I release it like holy fire, will I still expend chakra for it or will it use the chakra of absorbed jutsu?
 

Gutsy

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Alright NightKiing: You cannot really drop the Noldor weapon as it is an integral part of our clan. However, you can choose to use it in a fight or another. the rules are you are simply limited to using one "cw" in a fight. You can carry more.


Full Counter:
Twilight, we utilize the 30-80 chakra depending on the level of jutsu we are trying to counter. We use our own chakra to control it and absorb it. Secondly if you finished reading the jutsu it specifically states that when we absorb it, we have to redirect it out of our body through our weapon or as waves etc. You do not expend chakra from releasing it, but you expend chakra to absorb it. Did this clear it?

You sure you got no other questions?
 

Twilight

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Alright NightKiing: You cannot really drop the Noldor weapon as it is an integral part of our clan. However, you can choose to use it in a fight or another. the rules are you are simply limited to using one "cw" in a fight. You can carry more.


Full Counter:
Twilight, we utilize the 30-80 chakra depending on the level of jutsu we are trying to counter. We use our own chakra to control it and absorb it. Secondly if you finished reading the jutsu it specifically states that when we absorb it, we have to redirect it out of our body through our weapon or as waves etc. You do not expend chakra from releasing it, but you expend chakra to absorb it. Did this clear it?

You sure you got no other questions?
Yeah, it did. I have no other questions
 

NightKiing

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Alright NightKiing: You cannot really drop the Noldor weapon as it is an integral part of our clan. However, you can choose to use it in a fight or another. the rules are you are simply limited to using one "cw" in a fight. You can carry more.


Full Counter:
Twilight, we utilize the 30-80 chakra depending on the level of jutsu we are trying to counter. We use our own chakra to control it and absorb it. Secondly if you finished reading the jutsu it specifically states that when we absorb it, we have to redirect it out of our body through our weapon or as waves etc. You do not expend chakra from releasing it, but you expend chakra to absorb it. Did this clear it?

You sure you got no other questions?
Oh, didn't know that, no questions for now.
 

Gutsy

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I dont think there is anything else to discuss to be fair. I am unsure if you are allowed to make your own personal customs of the element yet. That you will have to take up with Pervy. Remember, PCCJ can still be taught. Anyways hope you guys can use this, and remember if you have any questions please ask :D
 
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