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Skorm

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Snowy valley

Alucard in sig ;-)
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El Alucard

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A wide snowy valley stretched before her, cradled between gentle white slopes that shimmered beneath a pale winter sun. The storm that once raged here had softened into something calmer. Snow still lay thick across the ground, smooth and untouched in places, while thin streams of meltwater carved silver veins through the drifts. Frost clung to pine branches like fragile glasswork, occasionally shedding droplets that ticked quietly against stone below. The air still carried a chill, but it no longer bit. Faye walked casually through the snow, hands tucked into her sleeves, boots crunching in steady rhythm. Perched comfortably on her shoulder, Caution scanned the valley like a tiny, self-appointed guardian.

Finally warming up, ey, Caution?” He barked right beside her ear, tail wagging behind her neck. “Mmhm,” she nodded. “About time. I was this close to filing a complaint with winter.” She said surveying the quiet expanse.

Let’s try something different today,” she added lightly. “We walk through a landmark… and nobody attacks us. Imagine.

A few stray genki drifted lazily near a frost-covered rock. Faye flicked two fingers toward them as she passed.

Behave. I’m off duty.

Her senses brushed outward across the entire landmark without effort. Souls shimmered in her perception, distinct and unmistakable. Living, wandering, distant, close. She didn’t need eyes for this. Then she paused, two signatures, familiar.mHer head tilted slightly, lips parting just a little.

…No way.

Even before they came into view, she knew exactly where they were. She could map their positions down to the step. Her whole demeanor lit up. She bent slightly, unfastening the weights from her legs and letting them drop into the snow with a soft thud.

Hold on tight,” she told Caution, and then she bolted. Snow scattered behind her as she sprinted across the valley, grin spreading wider by the second.

Lilith!” She didn’t slow down. She crashed straight into the black-haired young woman, wrapping her in a full-force hug that sent them both tumbling into the snow in a flurry of white. “It’s been so long, look atchuuuu, sooo grown!” Faye beamed, brushing snow from Lilith’s hair as she sat up. She very deliberately ignored Alucard, who stood to her left.

Ugh, how have you been!? Where’s old grumpy?” She said it brightly, entirely focused on Lilith, as though the tall male figure standing right there simply did not register in her world. Caution barked proudly from her shoulder.

Faye stood up, helping Lilith up and stepping back a bit.

Yeah, yeah. Tall trees don’t talk.” she said to the air next to her but actually talking to a random genki.

And just like that, her full attention snapped back to Lilith. Completely pretending as if Alucard were somehow not there.

Start from the dramatic part.


Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A
Description: The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a varying boost to his running speed and to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.


HP: 160
Chakra: 1200
Speed: 20
Tracking: 50
 

Skorm

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( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.

(Darkiscie)
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Darkiscie is one of the two legendary swords said to have been crafted from the era of the perfect balance of Yin and Yang was introduced and formed the universe as a replacement of the world of nothingness. This particular blade share an extremely powerful bond with its sister blade, forged at the same day. They can only be used by those who are deems worthy and have learned the ways of Yin. Darkiscie is a physical blade that is fueled with Yin and the five elements. This blade has a monstrous amount of powers that it grants its wielder. Wielding this blade surrounds and infuses the user of a pulsar system that enhances their Yin ratio. This makes the sword sturdy, being able to resist the same amount of damage as pair of truth seeking balls(Yin version) while foreign touch on the sword will not just cause tremendous amount of damage but also siphons chakra from any opponent that touches the sword. This translates to a debuff on the opponent, limiting them to use up to A-rank techniques for one turn after having being struck or touched by the sword. Since the sword radiates of a 99% Yin ratio chakra constantly towards its wielder, its user will gain abilities from Darkiscie. This translates to a major buff to any field the user has that they chose, which must be stated in their bio as an abyssal aspect.

Intrinsic Move
By spending one of the user moveslots, the user can strike the sword into the ground with the blade piercing it and the users hands resting on its hilt. Doing this, creates a huge pulse to spread through the battlefield in an omnidirectional manner(up to short-range, being channeled through the ground but also in a spherical pulse, affecting anything within the user that's close enough to them). The ground will then start to flicker and any opponent whos in contact with the ground, or in air from the sword will be affected by a strong genjutsu which manifests into their mind. This genjutsu will make it seem that the ground falls in towards itself and chunks will fall downwards into a black abyss, similar to as if the planet had lost its mantel or all layers of its crust. Unless broken this will genjutsu will force opponents to go airborne or they will be dealt an S-ranked ranked equivalent Yin ranked genjutsu mind damage. This can only be done once per battle.

Intrinsic Perk
The abyssal aspect(as mentioned above) affects a single field that the user can use and receives a buff in both chakra(+10) and damage(+20). This counts as a passive boost and must be stated in the users biography as their "black element". This enchantment can only be applied on one field on a users biography and they cannot change it unless they update the bio itself. As the weapon is infused and heavily outsourcing damage potential towards the bearers abyssal aspect.

Note: Can only be used by Skorm



Alucard and Lilith were on a stroll, but not just any random one - this time they were making the pilgrimage to their sacred lands once belonging to the clan the aforementioned Alucard had built from scratch. On their way towards Dainashi, there was several mountain ranges and canyons. The winds where soft, as were the touch of the snow falling on to their bare heads. That's right, Alucard wasn't wearing a hat today, instead he was in his formal all-black attire whilst Lilith was wearing all white. As the morning sun dawned upon them between the mountain ranges that carved out the surroundings, Alucard picked up a very familliar chakra nature in the distance - thanks to his Chakra sensory. He raised his gaze towards his old clan mate who had also spotted them by now. It was Faye of the Katsuryokyu clan in the flesh, who seemed to be talking to herself, but thanks to his Yin mastery - Alucard knew who she was talking with although he lacked any of her skills to communicate with these rather special Genki's, he could sense them.

While Alucard remained silent, awaiting acknowledgement from his pupil of the past - instead of getting a greeting, she snowplowed Lilith, who was just standing there and being unable to keep up with Faye's increased speeds thanks to her Leg weights being loosened and dropped into the ground. Ramming his daughter into the ground but quick to pull her up wasn't really the kind of a gesture that would merit the beginning of an epic battle, something that he had in mind as soon as he had sensed Faye. As she helped Lilith up, he noticed that not only was she not paying any attention whatsoever to him, but she faded in and out in dialogue with her Genki's. Had she perhaps gathered up a legion of them now? What was her potential at this point?
Lilith on the other hand was as starstruck as ever, bumping (literally) into her old time big sister. She didn't mind, its what sisters did she thought to herself as she accepted Fayes hand and was being pulled upwards. Since she ran right into Lilith, the distance between all three would now be short-range.

Big sis!? Is this where you've been this whole time?

Alucard scoffed - old grumpy was it?

I'll have you know i still haven't turned 600 yet. Im as young as a tree! Or something, i donno - what were we talking about? Also, the Genki around this place, quite the haul of them you've got. One would almost suggest the idea you've become...

Lilith facepalmed quite hard.

Don't. Say. It..

Alucard's expression went from dead to amusinly cartoonish.

SSSsssstrrrrrrrrroooooooooooongeeeeeeeeeeeeeeeeeeerrrrr??

UGHHH


No use in putting the breaks on this thing, it's going down.

He then, without any warning or anything decided to test her with a Gentaijutsu combination - placing Fay in a very simple but effecting Genjutsu. It's only effect was to bind her in place as he aimed a slap towards her face.

( Genjutsu: Shibari ) - Illusionary Arts: Binding
Type: Supplementary
Rank: C - A (A)
Range: Short
Chakra Cost: 15 - 30
Damage: N/A
Description: A very simple yet powerful paralysis genjutsu. The user will cast an illusion which sole purpose is to restrict and paralyze he target. The technique can be cast on more than one opponent at a time, though with the cost of power. The stronger the user is in genjutsu determines how strong their technique is. Non-genjutsu specialists can only cast only use the C-ranked version of this technique and use it on up to two others making the hold D-rank for each individual person. Users with genjutsu as their secondary specialty can use the B-ranked version of this technique and cast the jutsu on a maximum of three people. Users with genjutsu as their primary specialty can use the A-ranked version of this technique and cast the technique on a maximum of three people. Members who specialize in genjutsu are immune to this technique being placed upon them on others with a lower skill level than them; i.e a users with a secondary specialty can't use this on a primary specialist, only those of equivalent rank or lower can be caught with this technique.

(Hirateuchi) Slap
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with an open hand, slapping him. It can also be used for defensive purposes to slap incoming limbs or weapons.

Lilith watched with horror as her jaw dropped into the snow. This was the most unacceptable, yet somehow predictable way Alucard would start a fight with someone he considered family. He also activated, passively, a single void infusion to grant him a charge.

(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing (passive)
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.

Stats
HP: 200 | 150
Chakra: 1,500 - 10 - 30 = 1,460 | 2,000
Tracking: 108 | 10
Speed: 17 | 4
Voidinfusions: 1 | 4
 

El Alucard

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Faye’s body had suddenly become locked in place. The restriction was clearly not coming from Lilith. That meant there was only one other option. Faye, even while pretend to ignore Alucard, she would still have been able to see him moving. The slap that was about to connect with Faye confirmed the paralysis was his doing.

That was how he had decided to greet Faye.

Alucard had not made any movements prior to that. He had made no hand seals, and there had been no physical seals either. Maybe it was some new form of ability that he had? Whatever the case, Faye decided that she was simply going to minimize the damage that the incoming attack was likely to cause by passively activating her Hellhound Sage Mode. Faye’s system immediately flooded with natural chakra and heat, and her senses heightened, speed bolstered, and thanks to the chakra flush, the genjutsu's effect would falter as if purged by the heat.

The slap connected, it did nothing. Instead, Alucard’s palm that met with Faye’s skin, which was now radiating with the heat of hell itself would burn. The hellhound attribute would be awakened within Faye, the heat coiling off Faye’s body in waves. He would feel it on contact. Faye also become aware that she could move once more.

Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active +30 Damage to all Katon and Taijutsu up to S-Rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be molded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and, for the duration of this technique. The user is able to passively sense chakra and his/her perception through not only nature sensing but heat sensing while reflexes and speed are enhanced by x3. Their fire ninjutsu and strength increases, empowering katon and taijutsu techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to hellhound anatomy. Keeping the sharp teeth, she gains a red marking around her eyes like most sage modes, getting rid of the fur around her body, but her body still being extremely hot, making those who make physical contact with her, deals -15 Damage.

Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve

Without hesitation, she channeled more Xenon than she normally would into her fist and thrust her palm directly into Alucard’s chest, who was well within range.

The compressed Xenon exploded on contact. A highly-focused, explosive shockwave erupted outwards from the point of impact, shattering Alucard’s ribs and sending him flying backwards across the snow like a tumbleweed in a fierce gust of wind. In addition, her palm erupted with a burst of blinding white light, akin to a flash bomb exploding at point-blank range. The effect would disorient Alucard as he tumbled backwards.

As a side effect, Lilith, being in close proximity, would also be blinded and stunned by the flash.

I’m sorry, Lilith,” Faye said softly, although there was a hint of determination in her voice. “I really need to have a word with your father. Mind sitting this out for a bit?

Then, Faye turned her attention to Alucard who would be laying at about mid-range. Faye quickly formed two quick handseals. Smoke chakra flowed through Faye’s body and into the ground beneath the battlefield. One hundred semi-solid smoke hands erupted out of the ground and upwards, out of the snow. They did not go for Lilith, only Alucard. The hands grasped Alucard, restricting his movement and pulling him down and tightly around him as they became denser and darker, holding him flat against the ground. Smoke filled his lungs. Breath was impossible. In a turn, he would lose consciousness.

Faye let out a slow breath,

Now now old man… Was that really the way you wanted to start this off?

Shaking her head once, Faye continued, “Could’ve just said hi.

Type: Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 (+10) = 50
Damage: 80 (+20) = 100
Description: Explosive Air Palm Thrust is a powerful technique, which can cause heavy damage to opponents with ease. One would often get this technique confused with an Taijutsu technique. The user generate a tremendous amount of Xenon into their fist, then once formed the user will thrust their hands forward creating a powerful explosive shockwave of xenon. This technique is able to disperse or break techniques and even repel them up to 5 meters away. The blunt damage from this attack, can easily break bones if it connects to somebody body, while even knocking the wind out of their body.
Note: Can only use twice per battle
Note: Cant use Xenon S rank and above in the same turn or following turn.
Note: The user can only use this burst of wind to push objects weaker than it is. If the object is of equal strength or greater, it will break said object or fail.

Type: Supplementary
Rank: B
Range: Short
Chakra: 20 ( +10 to infused Technique )
Damage: N/A ( +20 to infused Technique )
Description: Stage Fright is a versatile jutsu that passively bestows the user's Xenon element upon any weapon, projectile, or technique they employ, giving it a subdued, dim glow. While the infusion bolsters the power and speed of the infused technique or weapon, its main ability is the reactivity when the Xenon-infused element enters short range of the opponent. At that moment, the Xenon within the infused object or technique ignites, generating a sudden, blinding flash of intense light, like a flash bomb, disorienting the unsuspecting target. Wielding these constructs with the Xenon aura allow the user to delay or expedite the ignition, though the blinding effect can only apply when a target sees the ignition within short-range.

Note: Can only be used once every 3 turns. Four times per battle.
Note: The infusion follows Xenon's elemental S&W.
Note: It can be used on techniques up to S rank.

Type: Supplementary/Offensive/Defensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will initiate this technique by performing two handseals, focusing their smoke based chakra through their body and releasing it into the the ground. The user will then form up to a hundred semi-solid smoke hands covering the battlefield. The hands will emerge from the the ground and grab the opponent, pulling and constricting him down to the ground. As the opponent is held down by the hands the smoke begins to get thicker and darker causing the opponent to suffocate after a turn of being held down. With an extra handseal the hands will begin to rise from the ground and take the form of solid humanoid smoke figures which are fully under the control of the user. The number of humanoid figures that emerge from the ground upon activation of the extra handseal depend on the number of hands created in the beginning. Humanoid figures multiply if cut, (e.g. if the opponent cuts off a humanoid figure's limbs, each of those limbs will grow an new body) however become weaker as the chakra is then divided.
Notes:
- Can only be taught by El Alucard
- Can only be used three times
-Humanoid figures remain on the field for 3 turns
-May not use S-Rank smoke in next turn


HP: 160
Chakra: 1200
Sage Chakra: 400 - 40 - 40 - 20 = 300
Speed: 30
Tracking: 80
 

Skorm

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As Alucard landed his slap onto Faye's cheek she had cloaked herself in a veil of sage chakra, unlike any that he had seen before. It was quite nice to see her shine like this. He then noticed that his palm started to char, but as he was unable to feel any pain he simply withdrew it.

..Wow, i guess we don't need to go to KFC later..

Unable to keep up with her newfound speed, atleast in his basic form - he would need to power up a bit in order to not get thrown under the bush - some 500 miles away. Another elemental chakra of unknown chemistry was then radiating around her fist. As a response, he turned his entire body into that of Palladium Foam, increasing his speed, in the process by 1.5 degrees and having him achieve a speed faster than Faye's (remember that within 8 meters of Alucard, you lose 2 base speed points, meaning you'd have (10-2) x 3 = 24 as he has 17 x 1.5 = 25.5). In conjunction with this technique he also activated a single VIA - to boost his next five techniques in damage by +20 points.

(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void (passive)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next five offensive techniques by 20 damage.

(Parajiumufōmu: Inshiriko | Palladium Foam release: InSilico)
Type: Offensive/Defensive/Supplementary
Rank: S-rank
Range: Short-mid
Chakra: 40(-20/turn)
Damage: 80(on touch) + 20 = 100
Description: InSilico is an advanced application of the palladium foam release and lets the user take the form of the initial release to benefit from its S/W upon facing a jutsu or otherwise. The user will transform themselves into the metal foam while still maintaining their original size they become quite light and flexible but also very sharp. This is an extremely good counter for taijutsu, kenjutsu and any sort of elemental interaction that is weak towards the metal foam. The user will become faster than before and become very flexible as they are very spongy. A speed boost of 1.5x is granted as well as good evasive manouvers since the user can flex into forms that a metal foam can be compressed/stretched to. In this form, the user can only utilise elements that palladium foam is made out of. This includes fūton/katon/doton. The user can compress themselves to maintain an exremely sharp surface at certain areas or decompress and be able to take on huge kinetic damage as the air spores in the metal foam will absorb and constraint on impact. The user may reform to normal at any time after taking this form.

Note: Usable twice per battle, lasting up to three turns per use.
Note: No A rank and above parajiumufōmu and no S rank and above Fire/Earth techniques after usage for one turn.
Note: Can only be taught by Skorm.

In this form, Alucard was able to outspeed the opponent, simply free-form dodging Faye's fist while maintaining short-range distance and slice up her shoulder as she passed by with her fist raised. As his form was insansely sharp it would cut deep and carve out her organs. Maybe, probably - he was hungry now.. Meanwhile, Lilith was just standing there - traumatized by the family drama.


Does the hellhounds spill out lucky charms when i cut them open i wonder..?

Stats
HP: 200 - 10 = 190 | 150
Chakra: 1,460 - 10 - 40 = 1,410| 2,000
Tracking: 108 | 10
Speed: 25.5| 4
Voidinfusions: 0 | 4
InSilico: 1/3
 
Last edited:

El Alucard

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Faye’s strike hit nothing but air. At the last moment, Alucard’s body changed, his form shifting to an unfamiliar element, something she had never seen him use before. He moved smoothly out of her strike’s path, his movements fluid and simple as he sought to counter her. His arm came sweeping through to slice through her, but Faye adjusted. She mirrored his move, her body destabilizing, shifting, liquefying into molten bismuth, but maintaining her shape, her mass. She slumped slightly under her own weight, heavier, slower, but intensely hot. Selenium particles shimmered within the molten metal, boosting the heat coming off her body. Alucard’s strike went straight through her, but the consequence followed.

The Palladium foam, unable to handle the heat of her molten bismuth form, began to break down as it came into contact with her. His arm melted away as it went through her, small droplets of molten bismuth splattering onto his skin, melting away other parts of his body. Faye’s form rippled once, then she dismissed the technique. She snapped back to her normal form, she immediately sprang back, creating distance, before coming to a stop once more, back to mid-range. She stood up straight, running a hand through her hair, as if they weren’t actively trying to dismantle each other.

Then she looked to the side.

Lilith, can you talk some sense into him, please?” she asked, her voice light but with a hint of sighing. She looked back to Alucard. “Or, at least, tell him I’m not the warm-up.

As she spoke she would also manipulate the earth around Alucard causing gigantic pillars of rock to forcefully emerge from the ground aiming to impale him from all sides.

"No he's fine, that much wont do anything to him." She said responding to a genki.


Type: Offensive/Defensive/Supplementary
Rank: S-rank
Range: Short-mid
Chakra: 40(-20/turn)
Damage: 80(on touch) + 20 = 100
Description: Abiogenesis is an advanced application of the Bisumaton release and lets the user take the form of the initial release to benefit from its S/W upon facing a jutsu or otherwise. The user will transform themselves into liquid bismuth while still maintaining their original size they become heavy and slow but also very warm and squishy. This is an extremely good counter for taijutsu but also for evading other elemental techniques too. The user will become movable but halves their speed due to the density of the element they are now the form of. While in this stage the user can only perform bismuth/earth/fire techniques. Due to the liquid state of the bismuth the user can take shapes that aren't humanoid, for example they can stretch themselves outwards up to mid-range. On touch the user will burn anything it comes in contact with and cause 80 damage.

Note: Usable twice per battle, lasting up to three turns per use.
Note: No A rank and above Bisumaton and no S rank and above Fire/Earth techniques after usage.
Note: Can only be taught by Skorm.

Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description:A supplementary use of Serenton release. Due to the red sand's unique properties, the dust can be used to augment other elements through several means;

Water
Due to the ability to form Selenium from water sources, the ground and the user's body. The user when creating a water technique can infuse serenton chakra to form selenium dust into said water technique giving it a reddish hue. The infused selenium dust not only makes the water technique denser/heavier. The infusion translates to a +20/+1 rank boost in the water technique's strength. This can be used on other logical water related elements such as rain.

Fire
When creating a fire technique from the ground or from the user's body, the user creates a solid core of selenium to said fire technique. Due to Selenium's high melting point, the solid core wouldn't be melted by the flames. However, the selenium core would continuously release a burst of fine red sand that causes non stop dust explosions which strengthens the flames and by extension the fire technique. The infusion translates to a +20/+1 rank boost in the fire technique's strength. However, being hit by an enhanced fire technique administers no selenium related side effects.

Wind
Similarly to the water usage, the user infuses selenium dust into their wind techniques giving it a reddish hue which not only makes it denser/heavier. The infusion translates to a +20/+1 rank boost in the wind technique's strength. This can be used on other logical wind related elements such as Typhoon etc.

Earth
The user either coats his earth technique in selenium dust or creates the selenium in the core of the earth technique, the former method gives the technique a reddish hue. The infusion translates to a +20/+1 rank boost in the earth technique's strength. This can be used on other logical earth related elements such as lava(Selenium dust's high melting point allows it to coexist with lava techniques) etc.

Lightning
The user when using a lightning technique also releases fine selenium particles giving the lightning technique a slight reddish hue. The particles augments the lightning technique due to Selenium's photovoltaic action (Converts light to electricity) and its photoconductive action (Its electrical resistance decreases with increased illumination). The photovoltaic action means light from the lightning technique gets converted to electricity in the particles which in turn boosts the lightning technique. The photoconductive action means the the particle's electrical resistance decreases from the light produced by the lightning technique, this allows the lightning technique to freely be conducted through the selenium dust particles slightly increasing its size. The infusion translates to a +20/+1 rank boost in the lightning technique's strength. This can only be used on lightning techniques produced from the user's body or the ground. It can also be used on other lightning related elements such as Storm release etc. It however can't be used on Black Lightning since that form of lightning produces little to no light.
Note:
- Each infusion can only be used 5 times per battle with 2 turn cooldowns.
- The S/W of the boosted technique isn't changed.
- It's a passive technique that's performed in the same TF as the boosted technique, but occupies a move slot

Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.


HP: 160
Chakra: 1200
Sage Chakra: 300 - 40 -20 - 30 -10 = 200
Speed: 24 > 12 > 30
Tracking: 80
 
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Skorm

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Faye’s strike hit nothing but air. At the last moment, Alucard’s body changed, his form shifting to an unfamiliar element, something she had never seen him use before. He moved smoothly out of her strike’s path, his movements fluid and simple as he sought to counter her. His arm came sweeping through to slice through her, but Faye adjusted. She mirrored his move, her body destabilizing, shifting, liquefying into molten bismuth, but maintaining her shape, her mass. She slumped slightly under her own weight, heavier, slower, but intensely hot. Selenium particles shimmered within the molten metal, boosting the heat coming off her body. Alucard’s strike went straight through her, but the consequence followed.

The Palladium foam, unable to handle the heat of her molten bismuth form, began to break down as it came into contact with her. His arm melted away as it went through her, small droplets of molten bismuth splattering onto his skin, melting away other parts of his body. Faye’s form rippled once, then she dismissed the technique. She snapped back to her normal form, she immediately sprang back, creating distance, before coming to a stop once more, back to mid-range. She stood up straight, running a hand through her hair, as if they weren’t actively trying to dismantle each other.

Then she looked to the side.

Lilith, can you talk some sense into him, please?” she asked, her voice light but with a hint of sighing. She looked back to Alucard. “Or, at least, tell him I’m not the warm-up.

As she spoke she would also manipulate the earth around Alucard causing gigantic pillars of rock to forcefully emerge from the ground aiming to impale him from all sides.

"No he's fine, that much wont do anything to him." She said responding to a genki.


Type: Offensive/Defensive/Supplementary
Rank: S-rank
Range: Short-mid
Chakra: 40(-20/turn)
Damage: 80(on touch) + 20 = 100
Description: Abiogenesis is an advanced application of the Bisumaton release and lets the user take the form of the initial release to benefit from its S/W upon facing a jutsu or otherwise. The user will transform themselves into liquid bismuth while still maintaining their original size they become heavy and slow but also very warm and squishy. This is an extremely good counter for taijutsu but also for evading other elemental techniques too. The user will become movable but halves their speed due to the density of the element they are now the form of. While in this stage the user can only perform bismuth/earth/fire techniques. Due to the liquid state of the bismuth the user can take shapes that aren't humanoid, for example they can stretch themselves outwards up to mid-range. On touch the user will burn anything it comes in contact with and cause 80 damage.

Note: Usable twice per battle, lasting up to three turns per use.
Note: No A rank and above Bisumaton and no S rank and above Fire/Earth techniques after usage.
Note: Can only be taught by Skorm.

Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description:A supplementary use of Serenton release. Due to the red sand's unique properties, the dust can be used to augment other elements through several means;

Water
Due to the ability to form Selenium from water sources, the ground and the user's body. The user when creating a water technique can infuse serenton chakra to form selenium dust into said water technique giving it a reddish hue. The infused selenium dust not only makes the water technique denser/heavier. The infusion translates to a +20/+1 rank boost in the water technique's strength. This can be used on other logical water related elements such as rain.

Fire
When creating a fire technique from the ground or from the user's body, the user creates a solid core of selenium to said fire technique. Due to Selenium's high melting point, the solid core wouldn't be melted by the flames. However, the selenium core would continuously release a burst of fine red sand that causes non stop dust explosions which strengthens the flames and by extension the fire technique. The infusion translates to a +20/+1 rank boost in the fire technique's strength. However, being hit by an enhanced fire technique administers no selenium related side effects.

Wind
Similarly to the water usage, the user infuses selenium dust into their wind techniques giving it a reddish hue which not only makes it denser/heavier. The infusion translates to a +20/+1 rank boost in the wind technique's strength. This can be used on other logical wind related elements such as Typhoon etc.

Earth
The user either coats his earth technique in selenium dust or creates the selenium in the core of the earth technique, the former method gives the technique a reddish hue. The infusion translates to a +20/+1 rank boost in the earth technique's strength. This can be used on other logical earth related elements such as lava(Selenium dust's high melting point allows it to coexist with lava techniques) etc.

Lightning
The user when using a lightning technique also releases fine selenium particles giving the lightning technique a slight reddish hue. The particles augments the lightning technique due to Selenium's photovoltaic action (Converts light to electricity) and its photoconductive action (Its electrical resistance decreases with increased illumination). The photovoltaic action means light from the lightning technique gets converted to electricity in the particles which in turn boosts the lightning technique. The photoconductive action means the the particle's electrical resistance decreases from the light produced by the lightning technique, this allows the lightning technique to freely be conducted through the selenium dust particles slightly increasing its size. The infusion translates to a +20/+1 rank boost in the lightning technique's strength. This can only be used on lightning techniques produced from the user's body or the ground. It can also be used on other lightning related elements such as Storm release etc. It however can't be used on Black Lightning since that form of lightning produces little to no light.
Note:
- Each infusion can only be used 5 times per battle with 2 turn cooldowns.
- The S/W of the boosted technique isn't changed.
- It's a passive technique that's performed in the same TF as the boosted technique, but occupies a move slot

Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.


HP: 160
Chakra: 1200
Sage Chakra: 300 - 40 -20 - 30 -10 = 200
Speed: 24 > 12 > 30
Tracking: 80
As Alucard was ready to strike, causing Lilith to take a hike, he noticed a familiar chakra spikeeeee…

*Ahem*

Faye had turned her entire body into that of liquid bismuth, the element that Alucard himself had created using his unparalleled genius and knowledge of alchemy. Because of this, he knew exactly how the two (his Palladium Foam and the Bismuth) would interact with eachother. He applied a broad smile as he sustained inSilico and going for his original manouver. As he travelled towards the Fayesoup, he infused his form with Liquid Krypton through the usage of the technique known as Bastion. Not only did this infusion shield the inSilico technique from the heat but it also made it crystalline and thus increasing its damage further. As this technique would indeed apply a buff and a debuff at the same time, the buff from his VIA would not be present here. Naturally this means that its debuffing the Bisumaton down to A-rank (60+20dmg).

(Kuriputon: Basution | Liquid Krypton Release: Bastion)
Type: Supplementary
Rank: A-S (S)
Range: N/A
Chakra: N/A
Damage: N/A
Description: Bastion is a technique that focuses on the noble prospects of the element Krypton as a chemical neutralizer and a thermainsulator. The Bastion technique works like an infusion which can grant afflicted and appropriate elements and techniques similar properties as long as they can coincide with being sub-zero and stable as a result. The performance of the technique occurs in the same timeframe as the technique that is being infused as it applies the effects rapidly. The thermainsulation properties granted is translated into a massive resistance to heat and radiance as well as cold as the element/technique that is infused has been granted the effect of thermainsulation. This translates, in clashes, into a debuff or shielding or residual properties of elements clashing with techniques that are empowered through bastion. Elements that are hot and clash with techniques infused with Bastion becomes cold rather instantaneously and loses one rank in efficacy which in shorter terms is a debuff. Fire and lightning would be two elements exposed to this as an example, other elements do not experience this debuff so low-energy or elements that can exist without having to put constant energy or fuel into it are not suspectible to this debuff(water/wind/earth) etc. Naturally, elements of solid nature would benefit the most out of Bastion as the colder any matter gets, it will ultimately solidify. Techniques that derive from elements that make up the Liquid Krypton element(Wind/Water) are suspectible to this infusion and can be used with it. Moving on, the technique has two ranks of infusion, categorized into the amount of chakra the user spends on the infusion.

A-Rank
The A-rank version will apply a hefty amount of chakra into the infused technique and the thermalinsulation properties will take effect immediately. A technique will become extremely dense and blank on the surface as the Bastion technique spreads through the entirety of the technique. A damage buff will be given of +20 to a technique boosted with the A-rank version. This rank will transform solids infused into crystalline formations that deflect sunlight like a mirror. Liquids will become slowly flowing with sparkling touches and gasses will become an icy slush-storm.
S-rank
The S-rank version will apply a significant amount of chakra into the infused technique and the thermalinsulation properties will take effect immediately. A technique becomes much more dense with a crystalline and icy structure on the surface. A damage buff of +30 will be given and elements infused with this rank are also given the same properties as that of the A-rank version.
Note: A-rank version can be used x4 per battle and requires a 2 turn cool-down. User may not use any Liquid Krypton techniques above A rank after use for two turns.
Note: S-rank version can be used x2 per battle and requires a 3 turn cool-down. User may not use any Liquid Krypton techniques above B rank after use for two turns.

(Parajiumufōmu: Inshiriko | Palladium Foam release: InSilico)
Type: Offensive/Defensive/Supplementary
Rank: S-rank
Range: Short-mid
Chakra: 40(-20/turn)
Damage: 80(on touch) + 30 = 110
Description: InSilico is an advanced application of the palladium foam release and lets the user take the form of the initial release to benefit from its S/W upon facing a jutsu or otherwise. The user will transform themselves into the metal foam while still maintaining their original size they become quite light and flexible but also very sharp. This is an extremely good counter for taijutsu, kenjutsu and any sort of elemental interaction that is weak towards the metal foam. The user will become faster than before and become very flexible as they are very spongy. A speed boost of 1.5x is granted as well as good evasive manouvers since the user can flex into forms that a metal foam can be compressed/stretched to. In this form, the user can only utilise elements that palladium foam is made out of. This includes fūton/katon/doton. The user can compress themselves to maintain an exremely sharp surface at certain areas or decompress and be able to take on huge kinetic damage as the air spores in the metal foam will absorb and constraint on impact. The user may reform to normal at any time after taking this form.

Note: Usable twice per battle, lasting up to three turns per use.
Note: No A rank and above parajiumufōmu and no S rank and above Fire/Earth techniques after usage for one turn.
Note: Can only be taught by Skorm.

This infusion was short-lived however as it would essentially freeze Alucards movements as well as his body was a crystalline solid mass. He quickly abrupted both Bastion and inSilico as soon as his strike would hit. Lilith on the other hand was sitting back and trying to cope with the family drama.. she was ready to heal any of them should the need arise. Probably..

Y’all weird.. cant you just fight like normal instead of turning into soups or metallic christmas trees.. f sake..

Stats
HP: 190 | 150
Chakra: 1,410 - 10 - 20 = 1,380 | 2,000
Tracking: 108 | 10
Speed: 25.5 / 17 | 4
Voidinfusions: 0 | 4

InSilico: 2/3
 

El Alucard

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Alucard pushed forward, continuing his assault as he shifted form once again, a new layer of chakra building over his body. This one was familiar. Liquid Krypton.

Faye recognized what this read as. She wasn’t fast enough. There wasn’t a clean way out of this. So, she didn’t even bother. The blow connected. The pain shot through her side, forcing her back into a human form, the damage done. Sage Mode took the edge off, but that wasn’t enough. Alucard went deep, deep enough to damage the kidney. For a brief moment, Faye’s body reacted on instinct. Her muscles constricted. Her breathing hitched. The world threatened to blur.

Katsuryoku training helped with the pain, it was felt. It just... did not get a say in the matter. Faye’s spirit did not falter. Not even in the slightest. Nor did her momentum ever cease. With Alucard momentarily frozen in place, the ground around Faye suddenly exploded upwards in violent fashion, the ground within five meters of her collapsing into fine particulate and erupting upwards into the air. Faye remained at the center of her donut-shaped blast radius. Alucard, who had been within range of her explosion, would be off his feet and sent upwards on a column of ascending ash.

Faye stumbled.

Her body bent slightly at the waist as her physical body attempted to compensate for the damage, muscles splinting in response to her wound in an attempt to shield. A sudden wave of nausea washed over her, sharp and overpowering, threatening to be vomited up from her stomach. She suppressed it. Barely.

Faye raised her face despite herself, her gaze locking onto Lilith’s. A sigh escaped her lips, somewhat annoyed, though not at Lillith.

...Now would be a really good time to step in, kiddo. Can't continue with a busted kidney.

Her voice was light, airy, and seemed not to concern herself in the slightest. Yet the snow beneath her was quickly staining.


Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (+10) = 40
Damage: 60 (+10 if explosion occurs from another fire or wind technique) + 25 + 30 + 20 = 135
Description: The user performs two handseals as they infuse katon chakra on whichever part of the ground surrounding them they wish (similar to Swamp of the Underworld). This katon chakra will burn the targeted earth below surface by consuming the tiniest bit of air underneath, using it as fuel. Because katon chakra has burnt the ground, it turns into ash which is then manipulated with the help of katon chakra blended onto it to rise upwards in a burst, causing anything on the affected ground surface up to 5 meters to received damage as they're being sent flying upward by the rising ash. Which part of the ground should be affected is up to the user. It could be all the ground around an opponent's location, in a circlular formation around themselves (the user), or any other manner. Anyone who gets sent flying by the burst of ashes receives 2nd-degree burning damage. As for opponents who were beneath ground surface whilst this jutsu was performed, they will receive similar damage but will also be unable to breathe as the air beneath ground has been consumed by the user's technique. If someone uses a fire or wind technique that gets in contact with the ash during its process of rising up, the ash would explode in a similar fashion as Fire Release: Ash Pile Burning, affecting whoever was inside the targeted area and giving them 3rd-degree burns.

Note: Usable thrice per battle
Note: One turn cooldown between usage


HP: 160 - 30 ( we discussed damage on discord, since an organ was hit, crit damage - 80 from my bismuth form - 30 from sage mode durability) = 130 (not really sure how damage works with internal organs)
Chakra: 1200
Sage Chakra: 240 (only the bismuth and selenium happened last turn so that the only chakra I lost) - 30 -10 = 200
Speed: 12 > 30
Tracking: 80
 
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Skorm

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Alucard pushed forward, continuing his assault as he shifted form once again, a new layer of chakra building over his body. This one was familiar. Liquid Krypton.

Faye recognized what this read as. She wasn’t fast enough. There wasn’t a clean way out of this. So, she didn’t even bother. The blow connected. The pain shot through her side, forcing her back into a human form, the damage done. Sage Mode took the edge off, but that wasn’t enough. Alucard went deep, deep enough to damage the kidney. For a brief moment, Faye’s body reacted on instinct. Her muscles constricted. Her breathing hitched. The world threatened to blur.

Katsuryoku training helped with the pain, it was felt. It just... did not get a say in the matter. Faye’s spirit did not falter. Not even in the slightest. Nor did her momentum ever cease. With Alucard momentarily frozen in place, the ground around Faye suddenly exploded upwards in violent fashion, the ground within five meters of her collapsing into fine particulate and erupting upwards into the air. Faye remained at the center of her donut-shaped blast radius. Alucard, who had been within range of her explosion, would be off his feet and sent upwards on a column of ascending ash.

Faye stumbled.

Her body bent slightly at the waist as her physical body attempted to compensate for the damage, muscles splinting in response to her wound in an attempt to shield. A sudden wave of nausea washed over her, sharp and overpowering, threatening to be vomited up from her stomach. She suppressed it. Barely.

Faye raised her face despite herself, her gaze locking onto Lilith’s. A sigh escaped her lips, somewhat annoyed, though not at Lillith.

...Now would be a really good time to step in, kiddo. Can't continue with a busted kidney.

Her voice was light, airy, and seemed not to concern herself in the slightest. Yet the snow beneath her was quickly staining.


Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60 (+10 if explosion occurs from another fire or wind technique) + 25 + 30 + 20 = 135
Description: The user performs two handseals as they infuse katon chakra on whichever part of the ground surrounding them they wish (similar to Swamp of the Underworld). This katon chakra will burn the targeted earth below surface by consuming the tiniest bit of air underneath, using it as fuel. Because katon chakra has burnt the ground, it turns into ash which is then manipulated with the help of katon chakra blended onto it to rise upwards in a burst, causing anything on the affected ground surface up to 5 meters to received damage as they're being sent flying upward by the rising ash. Which part of the ground should be affected is up to the user. It could be all the ground around an opponent's location, in a circlular formation around themselves (the user), or any other manner. Anyone who gets sent flying by the burst of ashes receives 2nd-degree burning damage. As for opponents who were beneath ground surface whilst this jutsu was performed, they will receive similar damage but will also be unable to breathe as the air beneath ground has been consumed by the user's technique. If someone uses a fire or wind technique that gets in contact with the ash during its process of rising up, the ash would explode in a similar fashion as Fire Release: Ash Pile Burning, affecting whoever was inside the targeted area and giving them 3rd-degree burns.

Note: Usable thrice per battle
Note: One turn cooldown between usage


HP: 160 - 30 ( we discussed damage on discord, since an organ was hit, crit damage - 80 from my bismuth form - 30 from sage mode durability) = 130 (not really sure how damage works with internal organs)
Chakra: 1200
Sage Chakra: 240 (only the bismuth and selenium happened last turn so that the only chakra I lost) - 30 -10 = 200
Speed: 12 > 30
Tracking: 80
Know what goes good with a side of kidney? Beans. Plain ol' beans.

Alucard uttered, as he manifested his ego by gripping the throttle of this duel with Faye still being in Sage Mode and still being taking a beating. As his form pierced through Faye's flesh it rendered her sloppy joe technique nigh and he managed to deal some clean internal damage before reverting his form. Lilith placed her hand above her mouth, as if she was gagging on the sight of seeing big sis being ripped apart like this. It wasn't fatal, she barely take much damage from her overall lifepool but still. As Alucard was ready to hear that Faye was giving up the fight, she did the exact contrary.

..Oh?

As he was facing Faye, he felt a sudden and massive surge of fire chakra gathering beneath the ground he was standing on. Thinking it was probably not a great idea to stick around he performed an rather acrobatic manouver. He performed a backflip, lauching him into the air (ca 10 meters, enough to dodge the 5m spread but also short enough to have the dark mark absorb it) whilst utilizing his dark marks that where inscribed into the palms of his hands. As the ground beneath exploded into a massive crater spewing ash and superheated air, this would all be absorbed into the thin of his palms while he was 180 degrees and his palms facing the ash and the ground. As he continued to spin in the air, the palms where then directed towards Faye and it was then when he released the absorbed flames into a condensed blast of black fire, 12 meters tall and 12 meters wide with her in the epicenter. The total amount of damage of her flame technique would be empowered and reflected back towards her.

(Meiton: Kyūketsukō usabarashi) Dark Release: Inhaling Diversion
Type: Offensive
Rank: A rank
Range: Short-Long
Chakra: 30 + 10
Damage: (Technique dependant) (135) + 5 + 20 = 160
Description: This is an advanced method of using the technique Inhaling maw. Instead of storing the foreign chakra the user instead redirects it back at the opponent. The way this technique works is by increasing the flow of chakra to Inhaling maw causing it to absorb chakra twice as fast as the regular inhaling maw. While this happens the user links his top and bottom square chakra network creating an arc between the two from which chakra can travel. As the user absorbs chakra it is sent into this new link and has Dark chakra added to it, once the chakra is added the technique is fired back at the opponent. From using this method the original attack is strengthen and more potent. This method is fairly fast, as it release chakra at the same time it absorbs leaving little window for opponents to react.
*Note* Any technique redirected gains plus 1 rank to its original power(I.e A rank becomes S rank)
Restrictions:
Can only be used 3 times per battle
Jutsu Follows Dark release's absorption rules
Can only be Taught by Delta

Your fire is pure Faye - it felt like absorbing the souls of the new generation..

He started into the abyss, seeing if Faye would be able to counter this rather high fire power. Meanwhile, Lilith stood there.

..She.. just asked me to heal her and then you just pulled an uno reverse card? You'd better hope she's fine after that or you'll be sorry.


She'll be fine, we're just getting started - ammirite?

Stats
HP: 190 | 150
Chakra: 1,380 - 10 - 30 = 1,340 | 2,000
Tracking: 108 | 10
Speed: 17 | 4
Voidinfusions: 0 | 4
SoTV: 1 | 5
 

El Alucard

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Alucard flipped upwards, absorbing Faye’s ash attack through his Dark Release marks. In the same movement, he released it, condensing the absorbed ash into a massive amount of black fire, twelve meters tall and twelve meters wide, and aiming it directly at Faye with Faye as the epicenter of it all.

**** it… Pandora, Genesis.

Faye’s voice became took a more serious tone, sacrificing chakra to a genki nearby while executing three hand seals quickly. Masses of algal sludge began to grow out from Faye’s body. The growth rate of these algae blooms was extreme, multiplying several times a second as layers of thick, saturated sludge formed across the battlefield. The terrain changed completely. Every inch of the battlefield was covered in a thick layer of algae. In some areas, the sludge formed massive twists of seaweed, rising high into the air as massive spires. At the same time, spores were released, floating aimlessly throughout the battlefield. It was as if an algae forest had been born in an instant. An entire ecosystem had formed in a matter of seconds because of the moisture, the snow and the humid climate of the area they were in.

Faye would be able to move through it without any problems, but for Alucard it became unstable. The viscosity of the algae made it difficult to stand, run, move, reducing his base speed by three.

At the same time as the creation of the forest, a wall of algae formed between Faye and the incoming blast. Pandora’s inclusion in Faye’s Genesis ability allowed it to tap into the structure’s latent potential. The wall wasn’t merely stationary, it expanded, growing outwards into thick, multiplying sludge meant to metabolize anything approaching it. Elements weak to algae will increase the speed with which the algae proliferate and vice versa. The algae forest would have had the same attribute. The black fire met the algae wall and was consumed. The sludge overwhelmed it, absorbing it completely due to it's potency against fire and other variants of it.

Meanwhile the genki Faye had sacrifice chakra to moved into her body through the wound, assuming the forms of tissue, muscle, and a new functional kidney while expelling the old, ruined one. The bleeding stopped, the wound closed shut, Faye’s inner structure restored enough to function. The damage wasn’t healed, but the threat was stable. It would, from an outside perspective, seem like the wound closed, a pink glow coming from her side. Faye, having learned and, in fact, taught a select few medical techniques in her day, knew the body down to the cellular level and could easily simply think about what needed to be done.

Everything here basically happens withing within the same timeframe, with the Genki being instant and Pandora not requiring handseals.

"I guess we're doing this." she said to Alucard


Rank: C-S (S)
Type: Supplementary
Range: Short-Long
Chakra Cost:15-40 (40)
Damage Points: 30-80
Description: Shojun no Hel is perhaps the most essential technique throughout the House's epitome of techniques. The jutsu is based on the use of the generic Genki which whom traverse between the Pure and Impure Realms, a.k.a into our 'dimension' per say. Through the conviction of the user, and a sacrificial portion of chakra, depending on the strength of the Genki, and the Rank within the House of the user, they will forcefully be able to persuade the Genki to do their bidding. Now this can be used in a various amount of ways, essentially by bending the savage spirit in it's else deformed mass of ethereal spiritual energy, the user is capable of forming 'constructs' of ethereal energy throughout the field through hand motions or else body movements. These constructs carries a certain color of Kūki no Yōna depending on the user, upon materializing in the desired area of the user's choice. On top of that, the constructs are either flame-like or solid in the appearance, thus adding for versatility. Once the sacrifice have been made the user can freely without further payment manipulate the Genki, with the only cost being spending a move. Being hit by a Genki will either do nothing (if the spirit decides to not take a tangible form), or produce kinetic, physical damage (if he takes physical form). In this case, the Genki still has the ability to select which matter he will interact with, though that is not true for energies, as per the clan description.
Note: This technique can only manipulate one genki at a time.
Note: S-Rank can only be used three times per battle and not in consecutive turns.

Type: Defensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra cost: 40
Damage points: N/A
Description: By compressing the standardized sludge of the element this technique allows the user to create a solid, defensive structure of algae originating from their person or a preexisting source of algae. Highly dense, the structure itself constitutes as a strong defense, bolstered further by the fact that when enemy techniques connect with the structure the impact will trigger the structure’s latent ability; a rapid algal bloom. Depending on the nature and power of the impacting technique the algae bloom will either occur faster or slower than normal, as the structure expands outwards into masses of algal sludge designed to either metabolise or smother the incoming threat. Elements weak to algae will increase the speed with which the algae proliferate and vice versa. The user can somewhat influence the appearance and nature of the algae bloom, but in general it will result in a damp landscape abundant with layers of sludgy algae, seaweeds and spores. The potency of this defence can be increased further when the user is in direct contact with the structure. In which case the user can, by funnelling chakra into the Algae structure as it blooms, facilitate the cellular division and expansion of the Algae to produce a perpetually regenerating and expanding defence capable of withstanding the onslaught of any attack regardless of their damage value (Techniques Algae is weak to will be capable of destroying Algae faster than it can proliferate, easily overcoming this clause). This deducts 20 chakra per turn, and while in use the user cannot mould chakra for other techniques - making it best utilised as a singular defence. Alternatively, Pandora can be utilised before (same time-frame) the usage of a second Algae technique so as to implant the impact-bloom response of Pandora onto the next Algae technique used. This does not increase the technique's strength. In this case Pandora's potency will be relative to that of the infused Algae techniques strength.

Type: Defensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra cost: 40
Damage points: N/A
Description: This technique involves the creation of masses of algal sludge from either a water source, moisture rich earth, or through the release of rapidly proliferating algal blooms that will spread out from the user's body into layers of expanding algal sludge. The sludge will exhibit an incredible growth rate that will have it multiply in size several times per second - the end result will be perhaps the most powerful terrain-change afforded by Algae techniques. The battlefield will morph so that every square inch is covered by thick, expanded layers of algae sludge that will blanket unevenly across the terrain. At certain points the blanket of sludge will peak into giant twists and tangles of seaweed that will spire up from the layer of sludge high into the air. While numerous spores will be released from the sludge and spires to harmlessly float about the battlefield. Ultimately, this technique will bear resemblance to the birth of an algae forest, or perhaps world. While the user will be capable of traversing over the layers of sludge unencumbered, opponents will find their footing unstable and the viscosity of the sludge precarious, resulting in a 3 point reduction in their base speed. Furthermore, the sludge will cut contact with the ground below and passively metabolise both earth and water, therefore preventing the use of earth or water techniques from the ground below (excluding those above S-Rank), and, the algae, being especially predatory towards water will prevent the materialisation of water from the air by rapidly absorbing any precipitation to remain hydrated. Water or Earth released from elsewhere will, if in contact with Genesis Algae for a turn be passively metabolised and transformed to become a part of the Algae forest. The Algae forest can be easily destroyed by a suitable lightning or wind natured technique of adequate scale. The sludge and seaweed can be passively manipulated for supplementary and obstructive purposes, such as binding and defense.
-Can only be used twice, lasts until destroyed and upon destruction has a four turn cooldown between uses.
-Any spores on the battlefield will be triggered by the initiation of Genesis, and will rapidly proliferate and expand into Genesis sludge so as to facilitate a faster creation of an Algal world.
-No Algae techniques above A rank for the rest of the turn.
-Requires Three [3] Handseals


Health: 81% Torso/General body damage (No effects)
HP: 130
Chakra: 1200
Sage Chakra: 200 - 40 - 40 - 40 - 10 = 70
Speed: 30
Tracking: 80
 
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Skorm

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Alucard flipped upwards, absorbing Faye’s ash attack through his Dark Release marks. In the same movement, he released it, condensing the absorbed ash into a massive amount of black fire, twelve meters tall and twelve meters wide, and aiming it directly at Faye with Faye as the epicenter of it all.

**** it… Pandora, Genesis.

Faye’s voice became took a more serious tone, sacrificing chakra to a genki nearby while executing three hand seals quickly. Masses of algal sludge began to grow out from Faye’s body. The growth rate of these algae blooms was extreme, multiplying several times a second as layers of thick, saturated sludge formed across the battlefield. The terrain changed completely. Every inch of the battlefield was covered in a thick layer of algae. In some areas, the sludge formed massive twists of seaweed, rising high into the air as massive spires. At the same time, spores were released, floating aimlessly throughout the battlefield. It was as if an algae forest had been born in an instant. An entire ecosystem had formed in a matter of seconds because of the moisture, the snow and the humid climate of the area they were in.

Faye would be able to move through it without any problems, but for Alucard it became unstable. The viscosity of the algae made it difficult to stand, run, move, reducing his base speed by three.

At the same time as the creation of the forest, a wall of algae formed between Faye and the incoming blast. Pandora’s inclusion in Faye’s Genesis ability allowed it to tap into the structure’s latent potential. The wall wasn’t merely stationary, it expanded, growing outwards into thick, multiplying sludge meant to metabolize anything approaching it. Elements weak to algae will increase the speed with which the algae proliferate and vice versa. The algae forest would have had the same attribute. The black fire met the algae wall and was consumed. The sludge overwhelmed it, absorbing it completely due to it's potency against fire and other variants of it.

Meanwhile the genki Faye had sacrifice chakra to moved into her body through the wound, assuming the forms of tissue, muscle, and a new functional kidney while expelling the old, ruined one. The bleeding stopped, the wound closed shut, Faye’s inner structure restored enough to function. The damage wasn’t healed, but the threat was stable. It would, from an outside perspective, seem like the wound closed, a pink glow coming from her side. Faye, having learned and, in fact, taught a select few medical techniques in her day, knew the body down to the cellular level and could easily simply think about what needed to be done.

Everything here basically happens withing within the same timeframe, with the Genki being instant and Pandora not requiring handseals.

"I guess we're doing this." she said to Alucard


Rank: C-S (S)
Type: Supplementary
Range: Short-Long
Chakra Cost:15-40 (40)
Damage Points: 30-80
Description: Shojun no Hel is perhaps the most essential technique throughout the House's epitome of techniques. The jutsu is based on the use of the generic Genki which whom traverse between the Pure and Impure Realms, a.k.a into our 'dimension' per say. Through the conviction of the user, and a sacrificial portion of chakra, depending on the strength of the Genki, and the Rank within the House of the user, they will forcefully be able to persuade the Genki to do their bidding. Now this can be used in a various amount of ways, essentially by bending the savage spirit in it's else deformed mass of ethereal spiritual energy, the user is capable of forming 'constructs' of ethereal energy throughout the field through hand motions or else body movements. These constructs carries a certain color of Kūki no Yōna depending on the user, upon materializing in the desired area of the user's choice. On top of that, the constructs are either flame-like or solid in the appearance, thus adding for versatility. Once the sacrifice have been made the user can freely without further payment manipulate the Genki, with the only cost being spending a move. Being hit by a Genki will either do nothing (if the spirit decides to not take a tangible form), or produce kinetic, physical damage (if he takes physical form). In this case, the Genki still has the ability to select which matter he will interact with, though that is not true for energies, as per the clan description.
Note: This technique can only manipulate one genki at a time.
Note: S-Rank can only be used three times per battle and not in consecutive turns.

Type: Defensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra cost: 40
Damage points: N/A
Description: By compressing the standardized sludge of the element this technique allows the user to create a solid, defensive structure of algae originating from their person or a preexisting source of algae. Highly dense, the structure itself constitutes as a strong defense, bolstered further by the fact that when enemy techniques connect with the structure the impact will trigger the structure’s latent ability; a rapid algal bloom. Depending on the nature and power of the impacting technique the algae bloom will either occur faster or slower than normal, as the structure expands outwards into masses of algal sludge designed to either metabolise or smother the incoming threat. Elements weak to algae will increase the speed with which the algae proliferate and vice versa. The user can somewhat influence the appearance and nature of the algae bloom, but in general it will result in a damp landscape abundant with layers of sludgy algae, seaweeds and spores. The potency of this defence can be increased further when the user is in direct contact with the structure. In which case the user can, by funnelling chakra into the Algae structure as it blooms, facilitate the cellular division and expansion of the Algae to produce a perpetually regenerating and expanding defence capable of withstanding the onslaught of any attack regardless of their damage value (Techniques Algae is weak to will be capable of destroying Algae faster than it can proliferate, easily overcoming this clause). This deducts 20 chakra per turn, and while in use the user cannot mould chakra for other techniques - making it best utilised as a singular defence. Alternatively, Pandora can be utilised before (same time-frame) the usage of a second Algae technique so as to implant the impact-bloom response of Pandora onto the next Algae technique used. This does not increase the technique's strength. In this case Pandora's potency will be relative to that of the infused Algae techniques strength.

Type: Defensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra cost: 40
Damage points: N/A
Description: This technique involves the creation of masses of algal sludge from either a water source, moisture rich earth, or through the release of rapidly proliferating algal blooms that will spread out from the user's body into layers of expanding algal sludge. The sludge will exhibit an incredible growth rate that will have it multiply in size several times per second - the end result will be perhaps the most powerful terrain-change afforded by Algae techniques. The battlefield will morph so that every square inch is covered by thick, expanded layers of algae sludge that will blanket unevenly across the terrain. At certain points the blanket of sludge will peak into giant twists and tangles of seaweed that will spire up from the layer of sludge high into the air. While numerous spores will be released from the sludge and spires to harmlessly float about the battlefield. Ultimately, this technique will bear resemblance to the birth of an algae forest, or perhaps world. While the user will be capable of traversing over the layers of sludge unencumbered, opponents will find their footing unstable and the viscosity of the sludge precarious, resulting in a 3 point reduction in their base speed. Furthermore, the sludge will cut contact with the ground below and passively metabolise both earth and water, therefore preventing the use of earth or water techniques from the ground below (excluding those above S-Rank), and, the algae, being especially predatory towards water will prevent the materialisation of water from the air by rapidly absorbing any precipitation to remain hydrated. Water or Earth released from elsewhere will, if in contact with Genesis Algae for a turn be passively metabolised and transformed to become a part of the Algae forest. The Algae forest can be easily destroyed by a suitable lightning or wind natured technique of adequate scale. The sludge and seaweed can be passively manipulated for supplementary and obstructive purposes, such as binding and defense.
-Can only be used twice, lasts until destroyed and upon destruction has a four turn cooldown between uses.
-Any spores on the battlefield will be triggered by the initiation of Genesis, and will rapidly proliferate and expand into Genesis sludge so as to facilitate a faster creation of an Algal world.
-No Algae techniques above A rank for the rest of the turn.
-Requires Three [3] Handseals


Health: 81% Torso/General body damage (No effects)
HP: 130
Chakra: 1200
Sage Chakra: 200 - 40 - 40 - 40 - 10 = 70
Speed: 30
Tracking: 80
As the Algae spread across the field it would absorb Alucard's black flames and put Faye out of harms way. The green and slimy lifeforms that husked out the surroundings were nothing but putrid. It made him think about.. her.

I see you've extended your elemental prowess, and you've grown stronger in your possessions of the Genki too it would seem.. This is good, very good. But alas, you're not the only one of the two of us who's.. extended their arsenal. Allow me to introduce you the latest member of my army of the dead.

He weaved a few handseals as a coffin emerged from the ground and out from it, a Winkle appeared.


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(Kuchiyose Kinjutsu: Edo Tensei) – Forbidden Summoning Technique: Impure World Reincarnation
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra: 60 (-20 per resurrection per turn)
Damage: N/A
Description: A technique developed by Tobirama Senju used to revive the dead. To perform this technique the user must first acquire DNA of the person they intend to revive, be it hair, blood samples, or limbs. The soul of the revived target must also reside within Irkalla or the Pure World, not those who have been consumed by the Death God or previously sealed by means that would otherwise make it impossible to be resurrected, like their soul being destroyed. Next, a living sacrifice is required for the soul of the resurrected to use as a vessel. Once all prerequisites for the technique have been met, the acquired DNA of the person is smeared on a special scroll and activated. This forms a special seal with the living sacrifice n the center. Then dust and ash encase the sacrifice’s body, giving them the same appearance that the revived target had at the time of their death. The person is then revived and the end product is usually stored in a casket until summoned by the user performing the Tiger → Snake → Dog → Dragon → Clap hand seal combination. When the user summons the revived soul, a casket first appears before revealing the revived target. The Edo Tensei Summoning can be countered by sealing away the targets soul or by having the summoner cancel the technique. As they are unlikely to do this voluntarily, using a genjutsu to trick them into cancelling the technique is ideal. The sequence of hand seals for cancelling the technique is Rat → Ox → Monkey → Tiger → Dragon → Boar and saying Kai. If the summoner dies before the technique is deactivated, then this method is impossible. The summoned soul is able to resist control through a Breakout Chance, see Edo Tensei rules for specifics regarding this per turn event. In the event of Breakout a summoner can seal their Edo Tensei, unless Breakout occurs through the use of the Snake → Ram → Boar → Dog → Tiger seals. The summoned soul is then left as an immortal revived soul, autonomous and without any link to the summoner. Edo Tensei are typically summoned with a Talisman installed in their head, applying special sealing script to modify and adjust their Breakout Chance and abilities. By default, meaning without a Talisman, an Edo Tensei can only access techniques two ranks lower than the maximum its biography allows, its base speed is reduced by four levels, all its damage is reduced by 20 points, and Chakra present in techniques it uses is reduced by 10. These do not count as debuffs; they are modifiers present on the biography from the moment it is summoned.
Note: A biography can have up to a total of three souls for revival, abiding by all Edo Tensei rules.
Note: Users of this technique can have up to three souls prepared for revival, but only 1 present on the battlefield at any time. Orochimaru, Kabuto, and Tobirama biographies or Necromancer specialists can have up to two on the battlefield.
Note: Biographies are able to use the user’s customs. Captured biographies can only use customs for advanced fields, not basic customs.
Note: Captured biographies for vessels and DNA material must be done through official battle, approved by a Moderator.
Note: Edo Tensei can be used twice per battle.

..Ze master has summoned me, harbinger of death. Now, allow me to take aim!

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye - (passive)
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

As Rip Van Winkle spoke, she passively activated her 3T sharingan and looked towards Faye. A broad smile was applied on her face as she created a space time barrier that sucked everything in it's focal point into another dimension. This was Kamui, a scoped variation of her otherwise defensive phasing migration technique. The focal point was created at Fayes legs, effectively teleporting them into another dimension and ripping them part from the rest of her body. As the two of them hadn't distanced themselves they were all still within short range, decreasing Faye's base speed still by -2.

( Dojutsu: Kamui ) - Eye Technique: Authority of the Gods
Type: Offensive/Defensive/Supplementary
Rank: S (Forbidden)
Range: Short - Long
Chakra Cost: 40 (70) + 5 = 75
Damage points: 100 ( -20 per use ) + 10 = 110
Description: Kamui is a set of abilities born in Obito Uchiha's eyes. Differentiating from normal MS techniques, some of Kamui's abilities are accessible to Obito without having to activate his MS and using only his Right 3 Tomoe Sharingan as is the case of his (Isō Idō no Jutsu) - Phasing Migration Technique. A Ninjutsu technique which uses the Mangekyou Sharingan eye to link this reality to an unknown alternate dimension is the key ability of both the Right and Left MS eyes of Obito Uchiha. While his right eye has the ability to absorb and teleport things into that dimension (even Obito himself) by proximity and acting as a portal itself (that draws things to it, much like a miniature black hole), the left eye creates the same type of portal but on focal point, much like the workings of Amaterasu (albeit somewhat slower acting). At a given point in his early life, Obito gave his left eye to Hatake Kakashi. In this way, while Obito retained the self-teleportation abilities of his right eye, Kakashi was bestowed with the ranged version of those abilities in his left eye. While Obito showed the ability to activate his right eye's abilities without having to activate his MS, Kakashi always needed to activate his MS to use Kamui. The main difference is that once Obito activates his MS, the speed at which he can absorb something or himself drastically increases as well as the size of what he can absorb and the pull of the "portal" itself, making it coming into close range of him quite dangerous, while his normal use of the technique takes a couple of seconds to fully absorb something and can never target things bigger than himself. This form of teleportation can be used to travel in the normal world in a virtually instant manner. The user will teleport himself to the alternate dimension and then teleport back into the normal world in another location. Another difference initially noted was that is that while Kakashi could send something into said dimension through his use of Kamui, he could not retrieve it, something that Obito is capable off and has mastered to a great extent, proving capable of even adding great momentum and speed to the objects he retrieves, using them as projectiles to attack. However, after his fight with Obito, Kakashi eventually learned how to teleport himself in and out of the same dimension. This ability however, puts a great toll on him and he can only do it a very limited number of times during which he can only teleport himself. Should one gain a Dual MS Obito or an Advanced Kakashi bio, they will have access to both variants.
Note: Obito needs to be tangible to use his absorption abilities and he can use them 6 times per battle. If used with his MS active, its duration is decreased by 1 turn per use.
Note: Kakashi can use it up to 4 times, requiring him to have his MS active and reducing its duration by 1 turn per use, while severely draining his chakra, making it a forbidden rank technique for him to use.
Note: The speed of the right eye is dependent on the state the eye is in. With 3T active, the portal expands and absorbs the target at 30 speed and with MS active, this becomes 40, and increases to 50 when Dual MS is used. The ranged variant can only be used with MS active and moves at 50 speed.
Note: Dual MS Obito can make use of each side a collective 7 times, the ranged variant requiring his MS to be active and reduces its duration by 1 turn per use. Advanced Kakashis can make use of both sides a collective 5 times, each requiring his Mangekyou to be active and reduces its duration by one turn

As Fayes legs were being torn off of her body, Alucard placed his hand ontop of Winkle's shoulder - admiring the carnage.

Stats
HP: 190 | 150 | ∞
Chakra: 1,340 - 10 - 60 = 1,270 | 2,000 | ∞
Tracking: 108 | 10 | 36
Speed: 17 | 4 | 12
Voidinfusions: 0 | 4
SoTV: 1 | 5
 
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