As Alucard was ready to strike, causing Lilith to take a hike, he noticed a familiar chakra spikeeeee…Faye’s strike hit nothing but air. At the last moment, Alucard’s body changed, his form shifting to an unfamiliar element, something she had never seen him use before. He moved smoothly out of her strike’s path, his movements fluid and simple as he sought to counter her. His arm came sweeping through to slice through her, but Faye adjusted. She mirrored his move, her body destabilizing, shifting, liquefying into molten bismuth, but maintaining her shape, her mass. She slumped slightly under her own weight, heavier, slower, but intensely hot. Selenium particles shimmered within the molten metal, boosting the heat coming off her body. Alucard’s strike went straight through her, but the consequence followed.
The Palladium foam, unable to handle the heat of her molten bismuth form, began to break down as it came into contact with her. His arm melted away as it went through her, small droplets of molten bismuth splattering onto his skin, melting away other parts of his body. Faye’s form rippled once, then she dismissed the technique. She snapped back to her normal form, she immediately sprang back, creating distance, before coming to a stop once more, back to mid-range. She stood up straight, running a hand through her hair, as if they weren’t actively trying to dismantle each other.
Then she looked to the side.
“Lilith, can you talk some sense into him, please?” she asked, her voice light but with a hint of sighing. She looked back to Alucard. “Or, at least, tell him I’m not the warm-up.”
As she spoke she would also manipulate the earth around Alucard causing gigantic pillars of rock to forcefully emerge from the ground aiming to impale him from all sides.
"No he's fine, that much wont do anything to him." She said responding to a genki.
Type: Offensive/Defensive/Supplementary
Rank: S-rank
Range: Short-mid
Chakra: 40(-20/turn)
Damage: 80(on touch) + 20 = 100
Description: Abiogenesis is an advanced application of the Bisumaton release and lets the user take the form of the initial release to benefit from its S/W upon facing a jutsu or otherwise. The user will transform themselves into liquid bismuth while still maintaining their original size they become heavy and slow but also very warm and squishy. This is an extremely good counter for taijutsu but also for evading other elemental techniques too. The user will become movable but halves their speed due to the density of the element they are now the form of. While in this stage the user can only perform bismuth/earth/fire techniques. Due to the liquid state of the bismuth the user can take shapes that aren't humanoid, for example they can stretch themselves outwards up to mid-range. On touch the user will burn anything it comes in contact with and cause 80 damage.
Note: Usable twice per battle, lasting up to three turns per use.
Note: No A rank and above Bisumaton and no S rank and above Fire/Earth techniques after usage.
Note: Can only be taught by Skorm.
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description:A supplementary use of Serenton release. Due to the red sand's unique properties, the dust can be used to augment other elements through several means;
Water
Due to the ability to form Selenium from water sources, the ground and the user's body. The user when creating a water technique can infuse serenton chakra to form selenium dust into said water technique giving it a reddish hue. The infused selenium dust not only makes the water technique denser/heavier. The infusion translates to a +20/+1 rank boost in the water technique's strength. This can be used on other logical water related elements such as rain.
Fire
When creating a fire technique from the ground or from the user's body, the user creates a solid core of selenium to said fire technique. Due to Selenium's high melting point, the solid core wouldn't be melted by the flames. However, the selenium core would continuously release a burst of fine red sand that causes non stop dust explosions which strengthens the flames and by extension the fire technique. The infusion translates to a +20/+1 rank boost in the fire technique's strength. However, being hit by an enhanced fire technique administers no selenium related side effects.
Wind
Similarly to the water usage, the user infuses selenium dust into their wind techniques giving it a reddish hue which not only makes it denser/heavier. The infusion translates to a +20/+1 rank boost in the wind technique's strength. This can be used on other logical wind related elements such as Typhoon etc.
Earth
The user either coats his earth technique in selenium dust or creates the selenium in the core of the earth technique, the former method gives the technique a reddish hue. The infusion translates to a +20/+1 rank boost in the earth technique's strength. This can be used on other logical earth related elements such as lava(Selenium dust's high melting point allows it to coexist with lava techniques) etc.
Lightning
The user when using a lightning technique also releases fine selenium particles giving the lightning technique a slight reddish hue. The particles augments the lightning technique due to Selenium's photovoltaic action (Converts light to electricity) and its photoconductive action (Its electrical resistance decreases with increased illumination). The photovoltaic action means light from the lightning technique gets converted to electricity in the particles which in turn boosts the lightning technique. The photoconductive action means the the particle's electrical resistance decreases from the light produced by the lightning technique, this allows the lightning technique to freely be conducted through the selenium dust particles slightly increasing its size. The infusion translates to a +20/+1 rank boost in the lightning technique's strength. This can only be used on lightning techniques produced from the user's body or the ground. It can also be used on other lightning related elements such as Storm release etc. It however can't be used on Black Lightning since that form of lightning produces little to no light.
Note:
- Each infusion can only be used 5 times per battle with 2 turn cooldowns.
- The S/W of the boosted technique isn't changed.
- It's a passive technique that's performed in the same TF as the boosted technique, but occupies a move slot
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
HP: 160
Chakra: 1200
Sage Chakra: 300 - 40 -20 - 30 -10 = 200
Speed: 24 > 12 > 30
Tracking: 80
Know what goes good with a side of kidney? Beans. Plain ol' beans.Alucard pushed forward, continuing his assault as he shifted form once again, a new layer of chakra building over his body. This one was familiar. Liquid Krypton.
Faye recognized what this read as. She wasn’t fast enough. There wasn’t a clean way out of this. So, she didn’t even bother. The blow connected. The pain shot through her side, forcing her back into a human form, the damage done. Sage Mode took the edge off, but that wasn’t enough. Alucard went deep, deep enough to damage the kidney. For a brief moment, Faye’s body reacted on instinct. Her muscles constricted. Her breathing hitched. The world threatened to blur.
Katsuryoku training helped with the pain, it was felt. It just... did not get a say in the matter. Faye’s spirit did not falter. Not even in the slightest. Nor did her momentum ever cease. With Alucard momentarily frozen in place, the ground around Faye suddenly exploded upwards in violent fashion, the ground within five meters of her collapsing into fine particulate and erupting upwards into the air. Faye remained at the center of her donut-shaped blast radius. Alucard, who had been within range of her explosion, would be off his feet and sent upwards on a column of ascending ash.
Faye stumbled.
Her body bent slightly at the waist as her physical body attempted to compensate for the damage, muscles splinting in response to her wound in an attempt to shield. A sudden wave of nausea washed over her, sharp and overpowering, threatening to be vomited up from her stomach. She suppressed it. Barely.
Faye raised her face despite herself, her gaze locking onto Lilith’s. A sigh escaped her lips, somewhat annoyed, though not at Lillith.
“...Now would be a really good time to step in, kiddo. Can't continue with a busted kidney.”
Her voice was light, airy, and seemed not to concern herself in the slightest. Yet the snow beneath her was quickly staining.
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60 (+10 if explosion occurs from another fire or wind technique) + 25 + 30 + 20 = 135
Description: The user performs two handseals as they infuse katon chakra on whichever part of the ground surrounding them they wish (similar to Swamp of the Underworld). This katon chakra will burn the targeted earth below surface by consuming the tiniest bit of air underneath, using it as fuel. Because katon chakra has burnt the ground, it turns into ash which is then manipulated with the help of katon chakra blended onto it to rise upwards in a burst, causing anything on the affected ground surface up to 5 meters to received damage as they're being sent flying upward by the rising ash. Which part of the ground should be affected is up to the user. It could be all the ground around an opponent's location, in a circlular formation around themselves (the user), or any other manner. Anyone who gets sent flying by the burst of ashes receives 2nd-degree burning damage. As for opponents who were beneath ground surface whilst this jutsu was performed, they will receive similar damage but will also be unable to breathe as the air beneath ground has been consumed by the user's technique. If someone uses a fire or wind technique that gets in contact with the ash during its process of rising up, the ash would explode in a similar fashion as Fire Release: Ash Pile Burning, affecting whoever was inside the targeted area and giving them 3rd-degree burns.
Note: Usable thrice per battle
Note: One turn cooldown between usage
HP: 160 - 30 ( we discussed damage on discord, since an organ was hit, crit damage - 80 from my bismuth form - 30 from sage mode durability) = 130 (not really sure how damage works with internal organs)
Chakra: 1200
Sage Chakra: 240 (only the bismuth and selenium happened last turn so that the only chakra I lost) - 30 -10 = 200
Speed: 12 > 30
Tracking: 80
As the Algae spread across the field it would absorb Alucard's black flames and put Faye out of harms way. The green and slimy lifeforms that husked out the surroundings were nothing but putrid. It made him think about.. her.Alucard flipped upwards, absorbing Faye’s ash attack through his Dark Release marks. In the same movement, he released it, condensing the absorbed ash into a massive amount of black fire, twelve meters tall and twelve meters wide, and aiming it directly at Faye with Faye as the epicenter of it all.
“**** it… Pandora, Genesis.”
Faye’s voice became took a more serious tone, sacrificing chakra to a genki nearby while executing three hand seals quickly. Masses of algal sludge began to grow out from Faye’s body. The growth rate of these algae blooms was extreme, multiplying several times a second as layers of thick, saturated sludge formed across the battlefield. The terrain changed completely. Every inch of the battlefield was covered in a thick layer of algae. In some areas, the sludge formed massive twists of seaweed, rising high into the air as massive spires. At the same time, spores were released, floating aimlessly throughout the battlefield. It was as if an algae forest had been born in an instant. An entire ecosystem had formed in a matter of seconds because of the moisture, the snow and the humid climate of the area they were in.
Faye would be able to move through it without any problems, but for Alucard it became unstable. The viscosity of the algae made it difficult to stand, run, move, reducing his base speed by three.
At the same time as the creation of the forest, a wall of algae formed between Faye and the incoming blast. Pandora’s inclusion in Faye’s Genesis ability allowed it to tap into the structure’s latent potential. The wall wasn’t merely stationary, it expanded, growing outwards into thick, multiplying sludge meant to metabolize anything approaching it. Elements weak to algae will increase the speed with which the algae proliferate and vice versa. The algae forest would have had the same attribute. The black fire met the algae wall and was consumed. The sludge overwhelmed it, absorbing it completely due to it's potency against fire and other variants of it.
Meanwhile the genki Faye had sacrifice chakra to moved into her body through the wound, assuming the forms of tissue, muscle, and a new functional kidney while expelling the old, ruined one. The bleeding stopped, the wound closed shut, Faye’s inner structure restored enough to function. The damage wasn’t healed, but the threat was stable. It would, from an outside perspective, seem like the wound closed, a pink glow coming from her side. Faye, having learned and, in fact, taught a select few medical techniques in her day, knew the body down to the cellular level and could easily simply think about what needed to be done.
Everything here basically happens withing within the same timeframe, with the Genki being instant and Pandora not requiring handseals.
"I guess we're doing this." she said to Alucard
Rank: C-S (S)
Type: Supplementary
Range: Short-Long
Chakra Cost:15-40 (40)
Damage Points: 30-80
Description: Shojun no Hel is perhaps the most essential technique throughout the House's epitome of techniques. The jutsu is based on the use of the generic Genki which whom traverse between the Pure and Impure Realms, a.k.a into our 'dimension' per say. Through the conviction of the user, and a sacrificial portion of chakra, depending on the strength of the Genki, and the Rank within the House of the user, they will forcefully be able to persuade the Genki to do their bidding. Now this can be used in a various amount of ways, essentially by bending the savage spirit in it's else deformed mass of ethereal spiritual energy, the user is capable of forming 'constructs' of ethereal energy throughout the field through hand motions or else body movements. These constructs carries a certain color of Kūki no Yōna depending on the user, upon materializing in the desired area of the user's choice. On top of that, the constructs are either flame-like or solid in the appearance, thus adding for versatility. Once the sacrifice have been made the user can freely without further payment manipulate the Genki, with the only cost being spending a move. Being hit by a Genki will either do nothing (if the spirit decides to not take a tangible form), or produce kinetic, physical damage (if he takes physical form). In this case, the Genki still has the ability to select which matter he will interact with, though that is not true for energies, as per the clan description.
Note: This technique can only manipulate one genki at a time.
Note: S-Rank can only be used three times per battle and not in consecutive turns.
Type: Defensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra cost: 40
Damage points: N/A
Description: By compressing the standardized sludge of the element this technique allows the user to create a solid, defensive structure of algae originating from their person or a preexisting source of algae. Highly dense, the structure itself constitutes as a strong defense, bolstered further by the fact that when enemy techniques connect with the structure the impact will trigger the structure’s latent ability; a rapid algal bloom. Depending on the nature and power of the impacting technique the algae bloom will either occur faster or slower than normal, as the structure expands outwards into masses of algal sludge designed to either metabolise or smother the incoming threat. Elements weak to algae will increase the speed with which the algae proliferate and vice versa. The user can somewhat influence the appearance and nature of the algae bloom, but in general it will result in a damp landscape abundant with layers of sludgy algae, seaweeds and spores. The potency of this defence can be increased further when the user is in direct contact with the structure. In which case the user can, by funnelling chakra into the Algae structure as it blooms, facilitate the cellular division and expansion of the Algae to produce a perpetually regenerating and expanding defence capable of withstanding the onslaught of any attack regardless of their damage value (Techniques Algae is weak to will be capable of destroying Algae faster than it can proliferate, easily overcoming this clause). This deducts 20 chakra per turn, and while in use the user cannot mould chakra for other techniques - making it best utilised as a singular defence. Alternatively, Pandora can be utilised before (same time-frame) the usage of a second Algae technique so as to implant the impact-bloom response of Pandora onto the next Algae technique used. This does not increase the technique's strength. In this case Pandora's potency will be relative to that of the infused Algae techniques strength.
Type: Defensive/Supplementary
Rank: S-Rank
Range: Short-Long
Chakra cost: 40
Damage points: N/A
Description: This technique involves the creation of masses of algal sludge from either a water source, moisture rich earth, or through the release of rapidly proliferating algal blooms that will spread out from the user's body into layers of expanding algal sludge. The sludge will exhibit an incredible growth rate that will have it multiply in size several times per second - the end result will be perhaps the most powerful terrain-change afforded by Algae techniques. The battlefield will morph so that every square inch is covered by thick, expanded layers of algae sludge that will blanket unevenly across the terrain. At certain points the blanket of sludge will peak into giant twists and tangles of seaweed that will spire up from the layer of sludge high into the air. While numerous spores will be released from the sludge and spires to harmlessly float about the battlefield. Ultimately, this technique will bear resemblance to the birth of an algae forest, or perhaps world. While the user will be capable of traversing over the layers of sludge unencumbered, opponents will find their footing unstable and the viscosity of the sludge precarious, resulting in a 3 point reduction in their base speed. Furthermore, the sludge will cut contact with the ground below and passively metabolise both earth and water, therefore preventing the use of earth or water techniques from the ground below (excluding those above S-Rank), and, the algae, being especially predatory towards water will prevent the materialisation of water from the air by rapidly absorbing any precipitation to remain hydrated. Water or Earth released from elsewhere will, if in contact with Genesis Algae for a turn be passively metabolised and transformed to become a part of the Algae forest. The Algae forest can be easily destroyed by a suitable lightning or wind natured technique of adequate scale. The sludge and seaweed can be passively manipulated for supplementary and obstructive purposes, such as binding and defense.
-Can only be used twice, lasts until destroyed and upon destruction has a four turn cooldown between uses.
-Any spores on the battlefield will be triggered by the initiation of Genesis, and will rapidly proliferate and expand into Genesis sludge so as to facilitate a faster creation of an Algal world.
-No Algae techniques above A rank for the rest of the turn.
-Requires Three [3] Handseals
Health: 81% Torso/General body damage (No effects)
HP: 130
Chakra: 1200
Sage Chakra: 200 - 40 - 40 - 40 - 10 = 70
Speed: 30
Tracking: 80