CJ's with Mockingbird

Mockingbird

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Herp

I'll start with one of mine. I see no need to explain how you can or should use it, nor how I intended to use it when I submitted it because that can all be found in the description; It's pretty straightforward. Though if you any have questions about it, feel free to ask:

(Raiton: Abarekuru no Te Nori Taigā) Lightning Release: Rage of the Palm Top Tiger
Rank: S
Type: Offensive
Range: Short – Long
Chakra Cost: 40
Damage Points: 80
Description: The user will begin by channeling his ration chakra to one hand, blanketing the entire hand, the lightning taking on a form similar to a glove. The chakra is refined and highly focused, comprised of excessively vibrating particles equally as potent as the Lightning Cutter, but more destructive. With the chakra surrounding his palm, the user can then hit or slap something (including the air) with his open palm, releasing the built up chakra the instant he does so. When released, the lightning will surge through the object in question in the form of a regulated attack. For more emphasis, the attack gets more powerful the farther it travels form the initial point of impact, somewhat similar to the Rasengan. For example, if there was an earth wall in between the user and the enemy, the user could slap the earthen wall with his hand and disperse the lightning through the earth. As the lightning travels through the earth, it can be regulated to completely destroy the opponent’s side of the wall earlier than the users side – Being stronger the father away it moves. Once used, the lightning will disperse in the form of innumerable, minute, excessively vibrating particles projected both forwards and outwards, covering a near 180 degree field in front of the user. The intense vibration disperse in an almost explosive manner as they get farther away, near instantly bluntly and barbarically reducing everything within the immediate vicinity of its trajectory to rubble. The chakra can also be sent through the ground itself in order to eliminate an opponent who may be hiding within the earth itself, but causing more damage the deeper it travels, destroying the structural integrity of the earth itself and causing more than fair amounts of damage. The jutsu does not necessarily paralyze unless the user literally slaps the opponent, otherwise, it just destroys.

Note: Can only be used three times per battle.
Note: In the following turn, the user cannot utilize Raiton at all.
Note: Once used, this technique cannot be used again for a full three turns.
 

System001

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Hmm, well not questions really. But just to be clear, this can pwn giant earth Golems right? :)

Derp, I'll go next then.

Fuuton: Yokaku Tatsumaki | Wind Release : Foreboding Tornadoes
Type: Offensive/Defensive
Rank: A
Range: Short - Long.
Chakra: 30
Damage: 60
Description: The user release their Fuuton chakra, and by performing the "Snake" handseal creates four tornadoes in a square formation around the opponent; the Tornadoes being capable of being as big as "Four Pillar Bind". The four tornadoes generate a fair amount of pushing force that is all released center-wards towards the opponent. The pushing wind has little offensive capabilities but it does make it much harder for the opponent to move as they're constantly being pressured by opposing conflicting winds. The tornadoes quickly begin to release the Wind blades that they are comprised of towards the opponent, over the space of a few seconds the Tornadoes release all of their wind blades, resulting in the Tornadoes completely disappearing. The countless blades slicing through the practically immobilized opponent leaving nothing but minced meat. Projectiles that enter the Tornadoes domain are sped up due to the pushing winds. By performing the "Ox" handseal, the user can make the Tornadoes move, they all move along the "square" either to the left or the right. Alternatively this can be used as a defense, creating the tornadoes around yourself, in which case the Tornadoes wind pushes outwards, while the blades are also released outwards.

Note:
- Can only be used 3x
- No wind jutsu above S rank for the next two turns
- Projectiles speeds are still traceable by the naked eye, albeit it might be just barely and only affects basic ninja weapons

Pretty simple. Creation of four tornadoes, results in the release of wind blades inwards, wind blades cut> opponent dies. Pretty much everything is in the description. Any questions? o-o
 

Mockingbird

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But of course U_U

Cool~
No questions.

On to the next one:

(Genjutsu: Taigo Sendai Yaburetayume) Illusion Technique: Ranks of the Irrevocably Shattered Souls
Rank: S
Type: Supplementary
Range: Short - Mid
Chakra Cost: 40
Damage Points: N/A
Description: This is an advanced Non-Sharingan Genjutsu that can only be activated if and when the user can see the opponent’s body, or at least his upper torso. Within the illusion, the opponent believes that large amounts of water burst out of the ground and materialize from thin air to completely envelop and wash them away. The water will converge on and physically touch him no matter what methods of evasion are used, or whatever defense he has established. As the imaginary water washes him away, the opponent is exposed to a more powerful hallucination in which they, as a ninja, witness the pain and numerous deaths inflicted on others throughout history, during past wars and battles – The illusion manifests as a representation of the pain that war brings. The hallucination is excessively intricate and detailed, as the irrevocably shattered souls of the damned reciprocate the damage and pain that was once dealt to them in the past, using the water as their medium. While witnessing this, the water will thoroughly burn away the skin as if it was a potent acid. While this is not happening in reality – It’s nothing more than an illusion – the enemy is faced with such perceived agony and fear that his muscles will begin to uncontrollably convulse, and he will scream out in pain, unable to fight, or even remain completely still as the pain washes over him while under the influence of this jutsu.

Note:This technique can only be used twice per battle.
Note:The user cannot use any Genjutsu at all within the following turn.
Note:The user must wait a full three turns before using this technique a second time around.
Note:The user must remain focused over the genjutsu through the entirety of the technique.

There's not much to say about this technique. Because it's Genjutsu, the description basically says it all. The only comment I'd have to add in there is that I have no idea what that last restriction means - Xylon added it in. He thought it was too OP without it :x Tried to have it removed, but I almost got banned from the CJ thread by Crow .-.

Though I'd imagine that you can't really do anything while the Gen runs its course because regardless, it's gonna leave your opponent unable to fight (Considering they won't know their in a Genjutsu until the hallucination starts - until the soul's of the damned basically curse them to hell).
 

System001

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Can I specifically tweak the genjutsu to provide more specific experiences? Like torture, specific kinds of torture, dismemberment etc etc and have my enemy suffer the suitable reactions to this? Eg, arms and leg tendons cut = no walkywalkie?
Also, I don't really understand the restriction either. o_O You should speak to Xylon about it. It might simply mean that if you fall unconscious/die, the Genjutsu ends. <_<'

Suiton: Yakkaina Jōkyō | Water Style: Sticky Situation
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user will slam their hands on the ground and send a absurd amount of suiton chakra into the ground, channeling it beneath a target. They will draw the moisture from underground and create water. Then by performing the ‘Dragon’ hand seal the water will burst from underground from all around the opponent. The water erupting in the form of eight dragon headed shaped water tendrils that are fairly dense and have a sticky quality that enables them to cling to the opponent, as well as a having a high piercing rate. Once the tendrils attach to their target, the user can preform the ‘Dragon’ handseal causing the tendrils to implode, if the tendril was completely wrapped around a limb, severe damage would be caused rendering the limb relatively unusable. The tendrils are able to freely and rapidly attack anything within a short range radius of where they originally erupted from.

Restrictions
- Can only be used 2x
- No suiton jutsu S rank or above for the rest of the turn and the next turn.
- Can only be Taught by -Scaze-

Not much to say outside of its description. Incorporates the advanced transformation of Syrup Capture field to create sticky water. Water is shape transformed into dragon headed whips, or tendrils. Dragon water attacks opponent. Pretty simple, sticky stuff makes it hard to escape once caught, dragons are pretty fast, can implode with considerable force herp derp etc.

Any questions? o-o
 

Mockingbird

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Can I specifically tweak the genjutsu to provide more specific experiences? Like torture, specific kinds of torture, dismemberment etc etc and have my enemy suffer the suitable reactions to this? Eg, arms and leg tendons cut = no walkywalkie?
Also, I don't really understand the restriction either. o_O You should speak to Xylon about it. It might simply mean that if you fall unconscious/die, the Genjutsu ends. <_<'

Suiton: Yakkaina Jōkyō | Water Style: Sticky Situation
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user will slam their hands on the ground and send a absurd amount of suiton chakra into the ground, channeling it beneath a target. They will draw the moisture from underground and create water. Then by performing the ‘Dragon’ hand seal the water will burst from underground from all around the opponent. The water erupting in the form of eight dragon headed shaped water tendrils that are fairly dense and have a sticky quality that enables them to cling to the opponent, as well as a having a high piercing rate. Once the tendrils attach to their target, the user can preform the ‘Dragon’ handseal causing the tendrils to implode, if the tendril was completely wrapped around a limb, severe damage would be caused rendering the limb relatively unusable. The tendrils are able to freely and rapidly attack anything within a short range radius of where they originally erupted from.

Restrictions
- Can only be used 2x
- No suiton jutsu S rank or above for the rest of the turn and the next turn.
- Can only be Taught by -Scaze-

Not much to say outside of its description. Incorporates the advanced transformation of Syrup Capture field to create sticky water. Water is shape transformed into dragon headed whips, or tendrils. Dragon water attacks opponent. Pretty simple, sticky stuff makes it hard to escape once caught, dragons are pretty fast, can implode with considerable force herp derp etc.

Any questions? o-o
The illusion is intricate in that you can control what the person sees to a degree (the hallucination in the water) but the illusion can't contradict they way they perceive pain. People afflicted by this technique interpret drowning in the water as something akin to bathing in hydrocloric acid because[\I] the soldiers are exacting penance in the form of damnation. The intricate part is kind of aesthetic in that you can put as much or as little detail into the description as you want, while not deviating from the description :x

So to answer your question, no you can't tweak this technique.

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Nope, no questions
 
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