[CJ] CJ with the big K

Kirikoe

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This is becoming more hassle than it needs to be .-.


(Futon: Nepuchūn no Kurai) | Wind Release: Neptune's Cry

Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user begins by forming two quick handseals and initiates the technique. The user then manipulates the air around him (very close range) to form an armor around his body. He can also do this by releasing the wind chakra from his body. In quick succession (the same timeframe), a dome of wind is created far away from him (such that the opponent is between the dome walls and the user). The armor and the dome, both are A-Ranked in strength, although their thickness (and size of the dome) vary according to the user's requirements. In a quick movement, the armor expands and the dome compresses. They both change at a very high pace, carrying dust and debris and all sort of obstacles with them, to meet the target at the center, where they collide and cause a huge blast. Should the collision happen in the short-range to the user, he will get affected too. So it is best to be used against an opponent standing mid-range from him. The technique explodes similar to two electrons colliding with each other and releasing a large amount of energy. Anyone caught inside will have their bones broken and smashed internal organs. The dome has to be created at least five meters away from the opponent.

Note: Can only be used twice.
Note: Can only be taught by Python
Note: No other wind techniques above A-Rank in the same and next turn


You create two walls of wind, one in front yourself, and one behind your opponent, the wall in front proceeds to move forwards and the one behind the opponent also proceeds to move towards to opponent, upon meeting in the middle they cause a huge blast, the walls individually are of A rank strength and if one is countered the other keeps moving and causes bludgeoning damage.
 
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Python

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just a error, you don't make a wall in front yourself you make the wind form a shield around yourself but the rest is sound mate ^^
 
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Python

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Wind release- Phantom Tiger
Type: Offensive|Defensive
Rank: S
Range: Short - Long
Chakra: 40 ( +10 to solidify)
Damage: 80 (+10 if solidified)
Description: The user focuses there wind chakra from around there body in front of them projecting there wind chakra forwards which takes the form of a large tiger running towards the opponent, the tigers head has the height of a common shinobi in proportion with its body giving you an idea of the tigers actual size, the tiger holds the intangible properties of wind, being nearly invisible all except for a faint greenish hue which creates the tigers outline and is able to seperate itself in order to move around solid structures and reform itself on the other side of the technique, additionally the user is able to perform a single hand-seal solidifying the winds at any moment he or she chooses which creates a bludgeoning and cutting force when it strikes the opponent, this makes the tiger appear to be a type of spectre, appearing suddenly and then fading away once again.

The wind tiger whiles intangible can combat intangible elements such as lightning, fire as well as other intangible techniques respecting strengths and weakness and if ramming the opponent in this intangible state causes moderate amount of cuts as it passes through the opponent, if ramming the opponent in its solidified form the tiger deals a massive amount of cuts plus a large bludgeoning ripping force as it rams the opponent and will also effect solid elements such as earth, water and others solid techniques.

The user spends an extra + 10 chakra in order to solidify the winds which only lasts a mere instant before returning to its original intangible state, the tiger is able to act on its own accord using the chakra the user previously spent as a fuel to maintain itself thus allowing it to move around the opponents defence if necessary. Additionally the tiger is able to let off a mighty roar of devastating cutting winds which holds A rank power however can only use this roar a limited number of times in order to maintain its own form.

Note - Costs a move to solidify the Phantasmal Tiger
Note - Can only be used twice per battle
Note - The Phantasmal Tiger lasts 3 turns
Note - The Tigers roar is an A rank ability with a range of short - mid which can only be used twice and counts towards one of the users allotted moves
Note: No S-Rank or above Wind on the turn the tiger is created

So you focus your wind charka and manipulate it to form a tiger in front of you which is intangible, also being nearly invisible all except for a faint greenish hue which creates the tigers outline which can is able to separate itself in order to move around solid structures and reform itself on the other side of the technique. On top of this you can make the tiger tangible which can help with blunt effects as it is about to connect with the opponent you can do this with one handseal, Still the tiger can damage opponents in its intangible form causing many cuts as it whirls by. The tiger can also act on its own accord as long as the charka is given which makes the odds in your favour and also being able to produce an A rank roar incase the opponent gets close or uses a technique but this uses on of your allocated techniques a turn.
 

Python

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Guess we will start from the top bro ^^

Summoning technique- Uzo and Muzo
Type:Supplementary
Rank: S
Range:short
Chakra:40
Damage:N/A
Description: Uzo and Muzo. The monkey twins, a summoning exclusive to Kirikoe himself, these young monkeys are the new generation in the monkey kingdom, still being quite young these two monkeys are but half the size of King enma himself, Uzo the older brother of the two being the one born first dons a white fur with black patches over his limbs where as Muzo don's a black fur with small white patches over his, due to being twins and thus having a special connection to each other their main method of communication is telepathy.

Being playful by nature they love practical jokes and mocking people and have a general immature personality, these two just simply like to have fun and the ultimate fun for them is fighting, these two monkeys albeit being young and immature are still quite talented and have fought in many battles along side their siblings and racking up various experience due to this both of the young monkeys discovered they have a talent for the lightning element, however since both are young and thus their chakra pools are lower, to perform most lightning jutsu they combine their powers performing the hand-seals in sync, jutsu that generally require a shadow clone to perform these two can perform with each other instead, these two monkeys having a mastery over lightning jutsu are able to use all S-Rank and below lightning jutsu that the user knows with one hand-seal.

Both monkeys fight in unison and so they never really move far apart from each other at all, they will always stay in short range of each other.

In instances where the technique is only applied to one person specifically such as Chidori Nagashi or False Darkness, they will perform these techniques individually.

Like few of the monkeys within the monkey kingdom these two twins have a transformation ability, the Adamantine tonfa, these twins have the ability to turn into a pair of tonfa which can extend and retract with great speeds at the users will just like Enma's transformation.

Note - To summon Uzo and Muzo one must have signed the monkey contract and be taught by Kirikoe
Note - Uzo and Muzo can only be summoned once per battle and remain on the field for 4 turns whiles in monkey form
Note - No other animal summoning's may be on the field, as long as they are
Note - Every lightning technique used by the twins count towards the users move count
 
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