[CJ] Cj with Serpent

Serpent

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This first one is rather simple. It activates along side the MPM, being an enhanced form of it. It doubles the chakra cost per turn to maintain and doubles the damage caused to you per turn as well. If you have Yang spec, it'll help counter this negative effect. It remains active as long as the MPM is active, and gives you an extra +20. With the +20 you normally have, that means you get +40 to techniques that use chakra. It's a very useful technique however with the activation of MPM and this technique, you'll effectively be spending two jutsu at once, making it so you only have one other jutsu you can use that turn. I suggest using it along with a freefrom dodge if able to mitigate this downside to the technique.

( Kujaku Myōhō: Kagai Hensei) Mysterious Peacock Method: Assault Formation
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40 ( -10 per turn )
Damage: N/A ( -20 per turn )
Description: While activating the Mysterious Peacock Method and conjuring forth the users inner Star Chakra and manifesting in the form of a feather-shaped array behind them and spreads out a peacock's tail feathers. The user will further manifest the formation through immense chakra control allowing them to increase their offensive capabilities while the Mysterious Peacock Method is active. The original feather array will sharpen and become more define while the chakra continues to wrap around the users body completing the peacock cloak of chakra around them. The increase in Star Chakra around the user's body granting them +20 damage to techniques that use chakra however this also makes the Assault formation even more detrimental to the user's health then the standard peacock method. The user's body takes increased damage for keeping the technique active. Increasing the amount of damage caused and chakra drained to the user to be double the amount per turn then the standard peacock method. Now taking -20 damage per turn instead of the usual -10 damage and draining -10 chakra per turn instead of the usual -5. This makes prolonged use of the technique is incredibly difficult being a high risk high reward technique.
Note:
-Can only be activated along side the Mysterious Peacock Method, and lasts as long as the Mysterious Peacock Method is active.
-Can only be used once per battle
-Can only be taught by Serpent
This next one is rather straight forward. It was a basic S-ranked technique however the Mod who checked it placed a note in it that limits to you to MPM techniques of A-rank for one turn. Because of this I never use it as any S-rank you can do will have the same damage with less drawback. However it is still useful for it's "bleeding" effect in that it causes additional damage per turn and that it doesn't require movement from you to use. So if you're unable to move in some way, you can use this technique with pure chakra control.

( Kujaku Myōhō: Haneodori ) Mysterious Peacock Method: Feather Dance
Type: Offensive
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage: 80 (-10 to user)
Description: While the Mysterious Peacock method is active, the user will have the array of feathers form around them aim at their target(s) and release countless star chakra feathers like high speed projectiles upon the desired location. These feathers can take a direct path or travel in large arcs but cannot change their course once released. Being comprised of the devastating star chakra these feathers will pierce into their target before exploding outward with massive force releasing sharp hair-like fragments of star chakra . Anything within the explosion radius of short range will continue to suffer 10 damage per turn for three additional turns if not healed.
Note:
-No Mysterious Peacock techniques above A-rank for one turn after each usage.
-Requires the Mysterious Peacock method to be active
-Requires a two turn cooldown between usages
-Can only use three times per battle
-Can only be taught by Serpent
 

Python

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This first one is rather simple. It activates along side the MPM, being an enhanced form of it. It doubles the chakra cost per turn to maintain and doubles the damage caused to you per turn as well. If you have Yang spec, it'll help counter this negative effect. It remains active as long as the MPM is active, and gives you an extra +20. With the +20 you normally have, that means you get +40 to techniques that use chakra. It's a very useful technique however with the activation of MPM and this technique, you'll effectively be spending two jutsu at once, making it so you only have one other jutsu you can use that turn. I suggest using it along with a freefrom dodge if able to mitigate this downside to the technique.

( Kujaku Myōhō: Kagai Hensei) Mysterious Peacock Method: Assault Formation
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40 ( -10 per turn )
Damage: N/A ( -20 per turn )
Description: While activating the Mysterious Peacock Method and conjuring forth the users inner Star Chakra and manifesting in the form of a feather-shaped array behind them and spreads out a peacock's tail feathers. The user will further manifest the formation through immense chakra control allowing them to increase their offensive capabilities while the Mysterious Peacock Method is active. The original feather array will sharpen and become more define while the chakra continues to wrap around the users body completing the peacock cloak of chakra around them. The increase in Star Chakra around the user's body granting them +20 damage to techniques that use chakra however this also makes the Assault formation even more detrimental to the user's health then the standard peacock method. The user's body takes increased damage for keeping the technique active. Increasing the amount of damage caused and chakra drained to the user to be double the amount per turn then the standard peacock method. Now taking -20 damage per turn instead of the usual -10 damage and draining -10 chakra per turn instead of the usual -5. This makes prolonged use of the technique is incredibly difficult being a high risk high reward technique.
Note:
-Can only be activated along side the Mysterious Peacock Method, and lasts as long as the Mysterious Peacock Method is active.
-Can only be used once per battle
-Can only be taught by Serpent
This next one is rather straight forward. It was a basic S-ranked technique however the Mod who checked it placed a note in it that limits to you to MPM techniques of A-rank for one turn. Because of this I never use it as any S-rank you can do will have the same damage with less drawback. However it is still useful for it's "bleeding" effect in that it causes additional damage per turn and that it doesn't require movement from you to use. So if you're unable to move in some way, you can use this technique with pure chakra control.

( Kujaku Myōhō: Haneodori ) Mysterious Peacock Method: Feather Dance
Type: Offensive
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage: 80 (-10 to user)
Description: While the Mysterious Peacock method is active, the user will have the array of feathers form around them aim at their target(s) and release countless star chakra feathers like high speed projectiles upon the desired location. These feathers can take a direct path or travel in large arcs but cannot change their course once released. Being comprised of the devastating star chakra these feathers will pierce into their target before exploding outward with massive force releasing sharp hair-like fragments of star chakra . Anything within the explosion radius of short range will continue to suffer 10 damage per turn for three additional turns if not healed.
Note:
-No Mysterious Peacock techniques above A-rank for one turn after each usage.
-Requires the Mysterious Peacock method to be active
-Requires a two turn cooldown between usages
-Can only use three times per battle
-Can only be taught by Serpent
The first one is awesome tbf so does it get a standard 20+ to MPM techs? the 40 to other ninjustu is beast ^^ also yeah i need to get quicker for my freeform dodge tho.

The second one is good in the fact u have a little manipulation over it before releasing it and the explosions add a surprise at the last moment, but no questions on this one.
 

Serpent

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A simple yet effective tool. It doesn't cost anything for chakra, so it can be used in the same TF as another technique. You can either use an orb of Discord, this makes it so your opponent takes more damage then normal. This isn't a boost to a technique and isn't directly damage so it's more of it's own thing. Kinda like the opposite of Damage resistance. If you hit your opponent for 80 damage, they will take 110 damage while under the effect of the Orb.

Second is the Orb of Harmony. It's also very useful as you can gain 15 HP per turn for 3 turns per use. It can also reduce the amount of damage you take by 30. Again, this isn't meant to damage resistance but I can also see how it could be interpreted as such. Because of this, I'd recommend treating it as such. You don't have to pick if the orb gives you damage resistance of healing.. It does both, just not at the same time. So if you take damage that is reduced by the orb, you will not gain HP in that turn, but can heal for it in the next turn. What's good about the Orb is that while active, you can take damage from multiple techniques, and it reduces 30 for each, then can heal you in the following turns.

(Zenyatta Kyutai) Zenyatta Orbs
Type: Tool
Rank: S
Range: Short-Long
Chakra Cost: N/A
Damage points: N/A
Description: Special drone Orbs created by a Monk named Zenyatta. These Orbs are created out of an unknown chakra metal and filled with Zenyatta's chakra. The user will have six orbs that hover near the user or that can be warn like a large necklace. The user can freely manipulate these orbs through an attached transceiver connected behind the users ears. They supply their own power source within them via batteries. Depending on the type of orb used, they will create a link to a target glowing yellow for Harmony or purple for Discord. This link will supply a different effect to a target depending on the type of orb used.
Orb of Discord: Amplifies any amount damage the target takes by 30 additional damage. This doesn't cause damage, only increases the amount of damage a target receives.
Orb of Harmony: Slowly restores 15 health to the target per turn when wounded, or reduces the amount of damage they take by 30. Only one effect can be in place at a time.
These orbs can be directed to a target within a mid-ranged area. Once within short range of the target they will connect to the target and remain attached, even if a target moves to long range. They can be countered with B-rank lightning or A-rank technique, causing them to return to their owner. A-rank lightning or S-rank technique can destroy the orbs indefinitely.
Note:
-Discord Orbs last 3 turns per use, require a two turn cool down and can only be used three times per battle/event
-Harmony Orbs last 3 turns per use, require a two turn cool down and can only be used three times per battle/event
-A target can only be targeted with a single orb at a time.
-Can only be taught by Serpent
Another Simple tool, idk if there are any other E-rank ones. But this tool is super effective for users of Leg Weights as it simply allows you to passively remove them. Causing the release of the LW to not effect timeframe, allows them to be removed at the same time as preforming another technique, and doesn't take up one of your move slots. All in all, if you have LW, you want this tool.

(Kaihou Kasugai) Automated Clamps
Type: Tool
Rank: E
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manor to passively release the weight giving them freedom of mobility. These clamps give no added bonus or benefit other then releasing the weights in a more versatile way, better suited for combat.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent
As agreed, 1.5k for each
 

Python

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The first one is awesome as it functions as an offensive and supplementy allowing you to use them to the situation no questions on either of them the second is very basic and straightforward but mighty handy.

no questions thanks again ^^
 
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