[CJ] Cj with Nathan

Alyx

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Okay so this is one of my pride and joys. It took almost two years to get approved, but here it is.

Kindan Furuutsu | The Forbidden Fruit

Type: Medical (Supplementary)
Rank: Forbidden
Range: Short (Self)
Chakra: 50 (-40 per turn)
Damage: N/A (+20 to physical attacks) (-30 damage to the user once this technique is over)
Description: This is a highly advanced medical technique only gifted to the most talented medical practitioners.The technique provides the user, the ability to manipulate the functionality of the hormones in the body. Thanks to the keen understanding of the human anatomy, the user can, by infusing medical chakra with their nervous system, manipulate the working and properties of the nerves to a certain extent. By manipulating the signals sent to the central nervous system, the user can influence the endocrine glands to release certain hormones in excess, that will enhance both physical and spiritual abilities of a person, at a cost the main hormones the user creates are more of the main three which are Hypothalamus, Anterior pituitary & Thyroid gland. Users of this technique have shown to inherit heightened physical capabilities and senses that greatly outmatch the average human. The reception power increases greatly, as the user becomes capable of hearing very faint and distinct sound notes over a large distance. His sense of smell increases too, allowing him to distinguish between minor differences in scents, allowing him to track down any target over a great distances. Using this technique also, the user is able to create a type of artificial hormones that mainly make the following things stronger, as the normal hormones in the body are most likely unable to create this wanted effects, this artificial hormone allows the users eyes to see things much more clearer, at four times the usual distance. The user can also manually increase or decrease the flow of adrenaline and endorphins in their body. If they ever wish to, they can release these both in excess, effectively nullifying his feeling of pain, and increasing their physical attributes somewhat. The major downside to this is that they can become reckless when their adrenaline levels are too high, and the euphoria caused by a high level of endorphins can be a hindrance in combat.. This becomes quite useful when the user has to negate any pain from the body. By overcoming the pain, the user is able to completely dissolve any pain that they the user might be feeling. Although this doesn't mean that the wounds would be healed along with it. The users appearance doesn't change in the slightest, instead a large greenish-blue hue is released from their body as they are in this mode.

Notes:
- Usable once.
- Lasts four turns, cannot be turned off.
- No use of other medical techniques while this is active.
- Speed (both running and reaction) and strength of the user increases by 2.0x while this technique is active due to the excessive hormones affecting the body. While, smell, sight and hearing are all increased by 4.0x times a normal ninja. This means smell is better than that of an Inuzuka. Sight is better when it comes to distance being able to see things at a greater distance, and/or better detail than that of the Byakugan but doesn't give anything else that the Byakugan offers. And finally hearing is better than that of using the technique Sound Release: Inner Sonar Skill, the user is able to even hear their own heartbeat, and others around them.
- All taijutsu based, or more so all techniques that are physical based attacks (taijutsu, kenjutsu, custom fighting styles etcetera), are enhanced with a damage boost of +20 while this mode is active.
- User is not able to perform techniques above B-Rank in the next two turns after the technique runs out.
- Can only be taught by Nathan.
Not much to say about it really, thanks for letting me learn it but for the sake of the rule. You basiccally manipulate hormones in the body to gain a taijutsu boost, enhanced speed etc. So as my Christmas Gift to you;

(Bakuton: Teikoku no Seiryoku) – Explosion Release: Fount of the Empire
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+10 chakra cost to applied techniques)
Damage: N/A
Description: A type of activated infusion technique designed to manipulate specialized fluids or liquids. Generally, Water Release and other liquid-based elements act to suppress Explosion Release thus making them incompatible elements. However, certain techniques and elements possess inherent qualities which make them potent vehicles to sustain an explosion. This technique effectively creates a liquid based explosion, although with certain restrictions. Because of its specialized nature this technique’s infusion can only be applied to liquid techniques capable of sustaining an explosion. In the case of Water Release, the most common application, this technique can be applied to oil based techniques due to the volatile nature of oil. Liquid CEs which this is applied to will gain the exact benefit and become highly explosive when coming into contact with solid matter or an opposing force. Alternatively, the explosive infusion can be kept inert until the user desires to produce an explosion; although this can only be used as long as the user has awareness of the interaction. Explosions under this technique can have their directionality manipulated allowing for the reduction of recoil and the negation of potential damage within reason. When activated this technique will remain active for three turns and can be used three times per battle. Infusions occur within the same timeframe as the technique which they are applied to, thus making for instant activation. Explosions created/spawned from liquids infused with this technique must initially occur a minimum of five meters away from the opponent.

(Fūdoāto: ! Batānaifuasaruto!)Food Arts!:Butter Knife Assault!
Type: Offensive
Rank:D-Rank
Range:Short
Chakra:10(if chakra is used)
Damage:20(+5 if chakra boost is used)
Description:This is a rather simple technique where the user will grab a butter knife and tosses it at full speed towards there targets head causing minor head injuries towards them.The user can also use a sample amount of chakra to increase the power of the attack.Since a butter knife is rather dull bladed the target cant be cut by the knife

(Supurasshusutā)Star Splash
Type: Offensive
Rank:S-Rank
Range:Short-Mid
Chakra:40
Damage:80
Description:The user holding there raiper in there hand will take on the Chudan Stance,where they will gather there chakra into there blade till it begins to glow a lite green color,as they reach a peach of chakra then user will then run at full speed, so fast it is difficult to keep track of the user when he/she moves in a zigzag pattern, with the opponent losing focus then user will then channel chakra into there feet and jump into the air taking a full 360 turn and as they return around the user will unleash barrage powerful thursts with there raiper that will create serveral chakra thrusts similar to the Samurai Sabre Concept to strike the opponent.These thrusts are not sharp on the sides that it will only bruise the target but the center of the thrusts(the point) is very sharp and can dig end into the target leaving gashes in the targets skin and serverly bleeding.

-Can only be used 2 times
-No chakra related techniques next turn-
-Can only be used with a raiper

.(Hoshizora no Namida)Starry Tear
Type: Offensive
Rank: B-Rank
Range:Short
Chakra:20
Damage:40
Description:
Starry Tear is a quick eight combo kenjutsu attack. It begins with 3 short thrusts at the targets chest, provoking the target to raise its guard up. Although the first 3 thrusts do not deal much damage, the number of hits and their speed is overwhelming. Afterwards, the 3 thrusts are followed by 2 slashes at the target’s now undefended legs. The user then performs 2 strong jabs high and low, followed by a final strong stab at the target’s chest.

-Can be used 4 times per battle
-Normally requires a rapier but can also be used a katana

My Asuna cj as well, stuff I said Id never teach out but ey. Also Fount as your first Bakuton CJ though you cant use it till you get to A rank later on. That’s all from me:) merry christmas bro
 

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Not much to say about it really, thanks for letting me learn it but for the sake of the rule. You basiccally manipulate hormones in the body to gain a taijutsu boost, enhanced speed etc. So as my Christmas Gift to you;

(Bakuton: Teikoku no Seiryoku) – Explosion Release: Fount of the Empire
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+10 chakra cost to applied techniques)
Damage: N/A
Description: A type of activated infusion technique designed to manipulate specialized fluids or liquids. Generally, Water Release and other liquid-based elements act to suppress Explosion Release thus making them incompatible elements. However, certain techniques and elements possess inherent qualities which make them potent vehicles to sustain an explosion. This technique effectively creates a liquid based explosion, although with certain restrictions. Because of its specialized nature this technique’s infusion can only be applied to liquid techniques capable of sustaining an explosion. In the case of Water Release, the most common application, this technique can be applied to oil based techniques due to the volatile nature of oil. Liquid CEs which this is applied to will gain the exact benefit and become highly explosive when coming into contact with solid matter or an opposing force. Alternatively, the explosive infusion can be kept inert until the user desires to produce an explosion; although this can only be used as long as the user has awareness of the interaction. Explosions under this technique can have their directionality manipulated allowing for the reduction of recoil and the negation of potential damage within reason. When activated this technique will remain active for three turns and can be used three times per battle. Infusions occur within the same timeframe as the technique which they are applied to, thus making for instant activation. Explosions created/spawned from liquids infused with this technique must initially occur a minimum of five meters away from the opponent.

(Fūdoāto: ! Batānaifuasaruto!)Food Arts!:Butter Knife Assault!
Type: Offensive
Rank:D-Rank
Range:Short
Chakra:10(if chakra is used)
Damage:20(+5 if chakra boost is used)
Description:This is a rather simple technique where the user will grab a butter knife and tosses it at full speed towards there targets head causing minor head injuries towards them.The user can also use a sample amount of chakra to increase the power of the attack.Since a butter knife is rather dull bladed the target cant be cut by the knife

(Supurasshusutā)Star Splash
Type: Offensive
Rank:S-Rank
Range:Short-Mid
Chakra:40
Damage:80
Description:The user holding there raiper in there hand will take on the Chudan Stance,where they will gather there chakra into there blade till it begins to glow a lite green color,as they reach a peach of chakra then user will then run at full speed, so fast it is difficult to keep track of the user when he/she moves in a zigzag pattern, with the opponent losing focus then user will then channel chakra into there feet and jump into the air taking a full 360 turn and as they return around the user will unleash barrage powerful thursts with there raiper that will create serveral chakra thrusts similar to the Samurai Sabre Concept to strike the opponent.These thrusts are not sharp on the sides that it will only bruise the target but the center of the thrusts(the point) is very sharp and can dig end into the target leaving gashes in the targets skin and serverly bleeding.

-Can only be used 2 times
-No chakra related techniques next turn-
-Can only be used with a raiper

.(Hoshizora no Namida)Starry Tear
Type: Offensive
Rank: B-Rank
Range:Short
Chakra:20
Damage:40
Description:
Starry Tear is a quick eight combo kenjutsu attack. It begins with 3 short thrusts at the targets chest, provoking the target to raise its guard up. Although the first 3 thrusts do not deal much damage, the number of hits and their speed is overwhelming. Afterwards, the 3 thrusts are followed by 2 slashes at the target’s now undefended legs. The user then performs 2 strong jabs high and low, followed by a final strong stab at the target’s chest.

-Can be used 4 times per battle
-Normally requires a rapier but can also be used a katana

My Asuna cj as well, stuff I said Id never teach out but ey. Also Fount as your first Bakuton CJ though you cant use it till you get to A rank later on. That’s all from me:) merry christmas bro
First one turns liquids into dormant explosions, that can be used at any point. Also can it be applied in the same timeframe of the technique you want to convert?

The other three are just kenjutsu stuff. Last two are based off SAO.
 

Alyx

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(Ototon: Kakki ni Michita Ken) - Sound Release: Vibrant Fist
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description: This technique begins with the user attacking the enemy with a punch or a slap towards either side of the enemies head. The moment that his his hand connects with the enemies body, inaudible sound waves will be released, from the hand, towards the user’s skull. These sound waves will travel through the canals in the ears heading towards the Semicircular Canals which controls the balance of the body is very important for taijutsu techniques and perceiving the location of the individual properly. The soundwaves will damage this organ, so that the enemies body movements will not match with what the other senses tell the body to do. They in short can’t make out the correct location so that the hits that the enemy intends to land, won’t connect.
Notes:
- Can only be used three times per-match.
- Lasts for six turns.
- Must wait three turns to reuse.
- Can only be taught by Nathan.

Rather easy to understand lol. I have no questions - will return here once I finish Sound Release.
 

Alyx

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(Ototon: Sensō no chōritsu) - Sound Release: Rhythm of War
Type: Supplementary
Rank: A-rank
Range: Short (Self)
Chakra: 30
Damage: N/A (+10 to taijutsu) (+10 to sound)
Description: A spin on sound that is meant to be beneficial to the target, this innovative technique developed by Nathan. It uses sound to alter the targets' brainwaves in order to increase their physical proficiency. The user produces a low sonorous sound, this sound isn't used on anyone but rather used on the user themselves. Once under the influence of the sound the user will begin to feel their blood "boiling with anticipation", their body will seem lighter and more supple, and they will have enhanced physical prowess due to the brainwaves altered by the sound. This also gives the user increased damage to their sound based techniques, as the user is already in a state surrounded by sound, thus they only need to further shape manipulate the sound. The sound is able to persist only as long as the sound is present which requires the user to constantly manipulate and duplicate the soundwaves which affect the the user. The only downside to this technique is that is the user choices to channel any other chakra based techniques, excluding sound & the elements that make up sound, thus lightning and wind, this technique will cease. The way the user uses the sound waves on themselves is by releasing tiny amounts of sound chakra all throughout their body a method also know as "whole body vibration" but just distributed at a much higher frequency.
Notes:
- The technique lasts three turns.
- Can only be used twice times per-match.
- Must wait one turn before reusing.
- No sound techniques for one turn after this ends.
- Whilst in this state, due to the humming this technique removes the need for handseals only for sound techniques.
- Can only use free-form, taijutsu (elemental taijutsu can be used if it falls under sound, lightning or wind), as well as sound, lighting and wind techniques that are A-rank & below while this is active.
- Can only be taught by Nathan.

Yet another simple technique to understand, though it needs to be updated as Ototon isn't treated as an elemental release anymore so this leaves you kinda hindered when in use lol. None the less still neat to use! Will come back for the last once im at S Rank
 

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(Ototon: Kodai Sorufējusukēru) - Sound Release: Ancient Solfeggio Scale
Type: Supplementary
Rank: S
Range: Self - Short (Direct Contact)
Chakra: 40 (-20 per ability used that has a turn duration)
Damage: N/A
Description: This technique is derived from "The Ancient Solfeggio Scale", which basically is: "Solfeggio frequencies make up the ancient 6-tone scale thought to have been used in sacred music, including the beautiful and well known Gregorian Chants. The chants and their special tones were believed to impart spiritual blessings when sung in harmony. Each Solfeggio tone is comprised of a frequency required to balance your energy and keep your body, mind and spirit in perfect harmony." To start the use of this technique, the user gathers up a large amount of sound chakra that can either be released, or used in two options. The user then either starts to vibrate the chakra, either within their own body, or the body of their intended target Using their chakra, the user is able to manipulate and alternate between specific frequencies the chakra vibrates at, resulting in various beneficial effects on the receiving party. The available frequencies, and the effects generated by them, are as follows;

174 Hz - "Do" (Pain Relief) - The lowest of the Solfeggio Scale, this frequency uses the slow and calming vibrations to act as a sort of anaesthetic, relieving the affected of pain and trauma. While under the effects of "Do", the user/ target is more tolerant of minor pain, (i.e broken finger, or broken toe, etc) lending them a brief respite from the burden of physical damage. The target is unaware of their body's own pain for 2 turns.

285 Hz - "Io" (Healing Increased Efficiency) - The "Io" frequency is perhaps one of the most beneficial forms on the Solfeggio Scale, this frequency helps return tissue into its original form. 285 Hz influences energy fields, sending them a message to restructure damaged organs. It also leaves your body rejuvenated and energized. In other words "Io" helps the repair of damage done to it's target, allowing them to be healed faster and more effectively by Medical Shinobi. Any Medical Jutsu performed on a target under the effects of the "Io" frequency cost 50% less Chakra, which last for a max of 3 turns and expire when a Medical Jutsu is performed on the user. The sound itself doesn't actually heal the user in anyway, but it just creates an opening for medical ninjas to use their techniques more efficiently.

396 Hz - "Ut" (Killing Intent Resistance) - "Ut" is a rather unique frequency, as it grants its target a feeling of liberation from negative feelings, such as guilt, fear or anger, and general corruption of the mind through whatever means (as long as the jutsu used to corrupt the mind is the same or lower ranked, than this jutsu). Through this liberation the user is granted a high level of mental clarity, the likes of which may seem alien to them. Thanks to the relief of the burden of negative emotions, a beneficiary of the "Ut" frequency will be less susceptible to techniques that prey on such emotions. This makes the user one level more resistant to the "Killing Intent" Jutsu for 2 turns, after which their mind and new capabilities will return to their original state before anything had happened.

417 Hz - "Re" (Re-encouragement) - Next tone from the solfeggio scale is connected with resonation processes or processes of amplification. Re can “delete” person’s “alienation from God” and enable returning to the “right path”. This solfeggio frequency cleanses traumatic experiences and clears destructive influences of past events. It can be used for cleaning limiting impression, which disables the person to achieve her life goals. When speaking of cellular processes, tone Re encourages the cell and its DNA to function in an optimal way. 417 Hz frequency energizes your body cells and helps to use their creative potentials. This one creates a small window of opening where the users reaction speed is by a scale factor of 1.5x, that being said this frequency is activated will only last the turn it is used on.

852hz - "La" (Genjutsu Resistance) - Tone ‘La’ is linked to your ability to see through the illusions of your life, such as hidden agendas of people, places and things. This frequency can be used as means for opening a person up for communication with the all-embracing Spirit. It raises awareness and lets you return to spiritual order. Regarding cellular processes, 852 Hz enables the cell to transform itself into a system of higher level. The sound created from this effect, creates a resistance to genjutsu, how this works is that the sound reverberates the users chakra flow in such a way that it constantly fluctuates the chakra which makes it easier for the easy to break out of genjutsu of same rank as this jutsu, this technique lasts for two turns. And this only works on basic genjutsu, and sound based. Anything that comes from a Doujutsu is unaffected.

Notes:
- Only one effect can be used per-usage.
- Each effect can only be used once per-match/twice per-NW event.
- Cooldown of two turns before re-use.
- Not a medical ninjutsu technique, this is rather a technique that enhances the use of medical ninjutsu though the use of specific frequencies.
- Can only be taught by Nathan.

Last one but I fking love this one, really unique and the medical application is lit. Thanks again man ;_;
 

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(Ototon: Ongaku no Kodou ) Sound Release: Heartbeat of Music
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 ( - 5 per turn)
Damage: N/A
Description: Heartbeat of Music is a unique sound sensing technique, which works relatively close to it's parent technique Sound Release: Inner Sonar Skill revolving releasing sound waves into the surrounding area(aka using inaudible sound that is passively emitted from the user and bouncing off of objects.) but also on a psychological state of synesthesia; though Chromesthesia to be more precise. Chromesthesia or or sound-to-color synesthesia is a type of synesthesia in which heard sounds automatically and involuntarily evoke an experience of color. What this technique does is through the use of Sound Release, the user will knead a certain amount of chakra into their body in order to produce a frequency that replicates the effects mentioned above. The frequency will travel from the ears and into the brain - allowing certain sounds when heard to “illuminate” as certain color, allowing the user a unique form of sensory such as when rushing water is heard it will appear as a bright blue coloration towards the user, or the crackling sound of flames will appear as fiery red color or the voices of certain people etc though this isn’t always true. There are times when certain people with this condition will see the color differently from others, though this is merely cosmetic in terms of the actual technique though it will help the user identify the elemental nature of techniques based on their coloration - allowing for some cosmetic usage between each user. Though certain objects might remain silent in nature, the rebounding sound waves will still "locate" the object of interaction and will be seen as dull grey coloration instead. It should also be noted that despite the visual and auditory phenomenon, it does not hinder the user's perception of their surroundings etc whatsoever. This technique lasts the same duration of Inner Sonar Skill (6 turns max) though it can be deactivated at any given time.

Here we go at last! It's all yours once you hit S Class :)
 

Alyx

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(Meiton: Mune Kurikaeshi Jajjimento) Dark Release: Pillar of Judgement
Type: Offensive
Rank: A-rank
Range: Short
Chakra: 30
Damage: 60
Description:
The most powerful of Castiel's dark release techniques, after using Dark release: Inhaling Maw to absorb the physical and spiritual energy of the enemies technique. The user moves his hands around in a semi-circle before positioning his hands on top of one other. One hand has two fingers pointing down while the other has two fingers pointing up. He then releases a torrent of dark energy from his palm (that has the diamonds on it) that will travel around the users body this torrent of dark chakra is formed around the user like a tube, a vertical tube. This tube doesn't touch the users body it's one meter away from the users body so he doesn't take any damage, if the opponent is within range of this technique they will receive massive damage.

Notes:
- Must use Dark release: Inhaling Maw before the use of this technique.
- Can only be used three times per-match.
- Have to wait two turns before the use of this technique again.
- Can only be taught by Nathan.

(Meiton: Ura — Koten) Dark Release: Palm — Solo
Type: Offensive
Rank: A-rank
Range: Short
Chakra: 30
Damage: 60
Description:
After using Dark Release: Inhaling Maw to absorb the physical and spiritual energy of the enemy jutsu. The user discharges a quick burst of dark-natured chakra in a shockwave in order to knock their opponent back a large distance. The point of impact acts as a "marker" by leaving behind residual chakra on the target. From there the user builds up chakra in their hand and fires a five by five feet beam of energy from the Dark Release marking on their palm, using the earlier marker in order to hit the exact same spot at range.
Notes:
- Must have used Dark Release: Inhaling Maw before use.
- Can only be used twice per-match.
- Shock-wave doesn't cause damage as it's only a marker.
- If the opponent gets out of the short range the beam won't work.
- Can only be taught by Nathan.

Meiton: Ura — Gakudan) Dark Release: Palm — Orchestra
Type: Offensive
Rank: S-rank
Range: Short
Chakra: 40
Damage: 80
Description:
After using Dark Release: Inhaling Maw to absorb the physical and spiritual energy of the enemy jutsu. The user attacks with a surprisingly powerful set of palm strikes, each of which delivers a miniature bursting shockwave of dark-natured chakra. Each attack avoids the chest up until the final blow which packs a larger amount of force than the rest in order to knock the opponent back a fair distance. After which the user discharges a flurry of condensed beams of chakra which all aim for previously damaged points on the target before colliding in a collective explosion upon impact.
Notes:
- Must have used Dark Release: Inhaling Maw before use.
- Can only be used twice per-match.
- Can only be taught by Nathan.

(Meiton: Oni Kasai) Dark release: Demon's Fire
Type: Offensive/Defensive
Rank: S-rank
Range: Short/mid
Chakra: 40
Damage: 80
Description:
The user performs Tiger → Goat→ Dog → Horse hand seals, then by releasing their dark chakra, the user (up to 5 metres around the user) is surrounded by blue flames that absorbs the chakra of anyone who touches it.
Note: Can only be used once per match.
Note: Can only be taught by Nathan
No questions here.
 

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(Ototon: Maesutoroteiruzuobu) Sound Release: Tales of the Maestro
Type: Offensive
Rank: B-Rank
Range: Short -Long
Chakra: 20
Damage: 40
Description: Through the kneading of chakra into the user’s weapon or hand, they will vibrate it with their chakra. By waving their hand around, the user gives form to up to five compressed destructive sound waves in the form of musical notes. They will then thrust their forward, causing the notes to be released at the enemy, which upon contact causes a short range explosion of one meter, destroying anything near the point of impact. Can only be used four times per battle.

Any questions? If not then it's 1k for this please and thanks <3
 
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