CJ with Loki.

Yashiro

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Here it is....

(Raiton- heki zairu) Lightning Release- Rope of Bolt
Type: Offensive/Attack
Rank: C-Rank
Range: Short/Mid Range
Chakra: 15 Chakra
Damage: 30 Damage
Description:
The user making the necesary handseals (horse→snake→rat→snake) raises his clenched fist in the air and with lightning chakra creates a large bolt of lightning which then is thrown up in the air, and by using lightning chakra the user creates a rope like from the large bolt to his hand, and can us it to swing the bolt from any direction against the target.
*Note: Can only be used by Laufey.
*Note: Usable 3 times per battle.

Only 1 question, does the rope only last for that 1 attack when its created?
 

Akuma

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(Fuuton: Kanui Batsu) - Wind Style: Wind Blitz
Type: Offensive/Attack
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: A simple yet advanced technique. After infusing and coating a kunai with wind. The user will then throw it at the intended target, and when deemed necesary, the user may wave 1 handseal, making the wind coating the kunai expand and spin around the kunai taking the shape of a spinning spear; with the kunai as it's epicenter while spinning aswell. Said spear is 6 feet long and 3 feet wide, capable of slicing and shreadring human flesh with ease. This technique follows a sraight path only, thus, only moves foward and in a single direction.

May only be used on 1 kunai at a time.
May only be used x4 per battle.
May only be taught by Loki

Well, go ahead and analyze it. How do you think it works, how it's useful, etc. And any questions.
 

Yashiro

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(Fuuton: Kanui Batsu) - Wind Style: Wind Blitz
Type: Offensive/Attack
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: A simple yet advanced technique. After infusing and coating a kunai with wind. The user will then throw it at the intended target, and when deemed necesary, the user may wave 1 handseal, making the wind coating the kunai expand and spin around the kunai taking the shape of a spinning spear; with the kunai as it's epicenter while spinning aswell. Said spear is 6 feet long and 3 feet wide, capable of slicing and shreadring human flesh with ease. This technique follows a sraight path only, thus, only moves foward and in a single direction.

May only be used on 1 kunai at a time.
May only be used x4 per battle.
May only be taught by Loki

Well, go ahead and analyze it. How do you think it works, how it's useful, etc. And any questions.
>Reads the description
>Analyzes it...

I think it works like transforming a regular kunai into a rapidly spinning wind spear, the technique would work well when targeting blind spots and is capable of delivering fatal damage.

Downside is the technique flows 1 way only, making it easy to dodge/counter.

(Hebi geijutsu: Hebi kiba senbon) - Snake Arts: Snake Fang Needles
Rank: S
Range: Short - Long
Type: Offensive
Chakra: 40
Damage: 80
Description: Once Manda is summoned onto the battlefield the user manipulates him into gathering a large amount of his chakra and compressing it all into his fangs, then in a burst Manda releases the chakra all at once from his fangs in the form of thousands of fang shaped needles, the needles cover a wide range of the battlefield and can be used to attack multiple targets, also due to the natural venom which a snake carries within its fangs, the fang needles would be able to numb multiple parts of the body (All parts that come into contact with the fang needles) and paralyze the target.
Notes - Must have signed the snakes contract
- Can only be used with/by the Manda summoning
- Can only be used 2 times per battle
- Paralysis and numbing lasts for 2 turns
- Can only be taught by -Yashiro-

Your turn...
 

Akuma

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>Reads the description
>Analyzes it...

I think it works like transforming a regular kunai into a rapidly spinning wind spear, the technique would work well when targeting blind spots and is capable of delivering fatal damage.

Downside is the technique flows 1 way only, making it easy to dodge/counter.

(Hebi geijutsu: Hebi kiba senbon) - Snake Arts: Snake Fang Needles
Rank: S
Range: Short - Long
Type: Offensive
Chakra: 40
Damage: 80
Description: Once Manda is summoned onto the battlefield the user manipulates him into gathering a large amount of his chakra and compressing it all into his fangs, then in a burst Manda releases the chakra all at once from his fangs in the form of thousands of fang shaped needles, the needles cover a wide range of the battlefield and can be used to attack multiple targets, also due to the natural venom which a snake carries within its fangs, the fang needles would be able to numb multiple parts of the body (All parts that come into contact with the fang needles) and paralyze the target.
Notes - Must have signed the snakes contract
- Can only be used with/by the Manda summoning
- Can only be used 2 times per battle
- Paralysis and numbing lasts for 2 turns
- Can only be taught by -Yashiro-

Your turn...
Well, being thrown as a group the needles are fairly easy to spot. But the effects it has on the victims are worth it. It would've been better if it could be used with any snake summoning. But Manda is the one I use the most so w.e, still a low downside. The range is also pretty good, overall it's a useful technique, with many uses and pros.
 

Yashiro

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Well, being thrown as a group the needles are fairly easy to spot. But the effects it has on the victims are worth it. It would've been better if it could be used with any snake summoning. But Manda is the one I use the most so w.e, still a low downside. The range is also pretty good, overall it's a useful technique, with many uses and pros.
I am more than likely to update both of my snake techs in the near future, but I created this technique because I used Manda a lot myself, and he was kinda boring having only the ability to attack with his tail.
 

Akuma

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I don't understand the concept of 'who goes first'. I mean, when someone goes first, what? do they teach first, or learn first. I don't trade cjs often. lol

so, you 'go first'
 

Yashiro

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'Go first' for me usually means teach first, so when I say I will go first, I usually mean I will teach you first, I don't know how other people work though, but that's my way xD.

(Doton/Fuuton: Gyakuryū ranpu) - Earth/Wind Release: Reverse Flow Ramp
Rank: S
Range: Mid - Long (Created Short ranged of the user)
Type: Supplementary/Offensive/Defensive
Chakra: 40
Damage: N/A
Description: The user performs two swift hand seals before focusing their Earth chakra into the ground before them, he then causes a section of earth being 5 meters in height and 5 meters in width to emerge from the ground before him in the shape of a type of ramp or vertical half pipe,the earth ramp has a indent shape sort of like a C on the inside with the exact curve shape on the top end of the ramp, with the bottom being more flat in order to intercept a incoming technique, and the ramp is completely square on the outsideonce the earthen structure is formed, the user releases his wind chakra over the earth structure and causes a propelling force of wind to form all around the ramp, allowing the purpose of the ramp to be much more possible, the wind acts as a barrier to protect the earth structure from destructive techniques like lightning which would easily overpower the earth structure and destroy it, and also the propelling feature of the wind makes it much easier for techniques to flow through the earth structure,the purpose of the top end of the ramp which has a sort of curved edge that would allow an incoming technique to flow back downwards towards the ground, is since the ramp is 5 meters in length an incoming attack would just fly back towards the opponent but above him, hence the reason why the top end needs to be created with a curved shape facing towards the opponent, so that it would successfully return the opponents attack backto his exact position.
Notes - Can only be used twice per battle.
- Cannot use above A Rank Wind and Earth in the following turn.
- Each portion of this technique is equivalent to A Rank, The Earth ramp is A
Rank as well as the Wind covering it, the combined feature makes it an S Ranked technique.
- The propelling force of the wind is focused all around the earth structure, and flows in a frontward direction.
- Technique counts as 2/3 moves from the users 3 per turn.
- Explained Interactions:
Katon: When a fire technique is released from the opponent and makes it way into the ramp, it would naturally nullify the wind, but would still flow back towards the opponent since after the wind is nullified the earth structure still stands and would still allow the fire technique to flow through it.
Suiton: When a water technique is released from the opponent and makes it way into the ramp, the propelling feature of the wind as well as the form of the earth structure would allow the water to simply flow through it an back towards the opponent.
Doton: When a earth technique is released from the opponent and makes it way into the ramp, the propelling feature of the wind as well as the form of the earth structure would allow the earth to simply flow/roll through it an back towards the opponent.
Fuuton: When a wind technique is released from the opponent and makes it way into the ramp, the wind would have the same effect as with a water or earth technique, however if the wind technique is S Ranked, it would nullify the wind barrier, then depending on the destructive force of the resulting A Ranked wind technique it might still have a chance of still just flowing through the earth ramp or rather cancel it out as well.
Raiton: When a lightning technique is released from the opponent and makes it way into the ramp, the wind barrier would just nullify the lightning and would not send it back towards the opponent.
- Can only be taught by Yashiro.

Pretty much everything is explained in the description, so knock yourself out and give me a short explanation of the technique.
 

Akuma

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Well the technique basically re-directs elemental techniques thrown at the user, back to their owner. Despite being created near the user, this technique can repel techniques up to long distances in order to reach their owner. The technique is very heavy read since I don't like long techniques, but I understand the core concept and the potential uses this can be given.
 

Yashiro

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Well the technique basically re-directs elemental techniques thrown at the user, back to their owner. Despite being created near the user, this technique can repel techniques up to long distances in order to reach their owner. The technique is very heavy read since I don't like long techniques, but I understand the core concept and the potential uses this can be given.
Yeah, the technique wasn't originally that long, but the mods wanted me to explain how it would work with each element, so...anyway, you have learned it.
 

Akuma

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[Fuuton/Doton: Boukyaku Takeda] - Wind/Earth Style: Ferocious Oblivion
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The user first does a single hand-seal [Boar] and then stomping the ground with either foot. Doing so, the user will create an underground tunnel towards the area below the opponent, at the same time also raising a 10 meter tall and thick hollow cylinder of earth around the opponent, 5 meters in width. Afterwards the user will perform 2 handseals, this time sending wind based chakra into the tunnel already created, in form of rapid long and slicing wind blades. Following the cylinder, massive waves of slicing wind envelop the target from below, slashing their body and violently hurling them out of the cylinder drenched in their own blood. The stomps on the ground can be done in quick succession, making it appear as if the wind follows the cylinder's creation, in matter of seconds, after the handseals take place. Being that the wind part of this technique enters the play only after the earth structure is formed, this technique is not entitled to the usage of 2 elemental natures at the same time.

- No Earth or Wind A ranked technique can be used in the next turn.
- May only be used x2 per battle, but not in consecutive turns.
- Counts as 2 techniques.
- Can only be taught by Loki
 
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