[CJ] CJ Lesson with Nathan

Joker

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(Ninjutsu: Erementarukurōn Baku) - Ninja Art: Elemental Shadow Clone Explosion
Type: Supplementary/Offense
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (depends)
Description: A basic technique derived from shadow clone explosion jutsu. The user will simply perform their own clone of this techniques version, this time composed of elemental chakra. First, the chakra composed for the clone allows them to only perform their respective element up to and including S-Rank as well as non-elemental abilities. From there, through the use of a hand seal, the user can decide to have the tangible elemental clone explode accordingly to its rank. Water clones explode into adhesive water that binds the opponent, earth explodes into sticky, flammable mud, lightning "explodes" into a burst of unfocused lightning (same power as nagashi), fire explodes into ash and wind explodes into a dome of slicing winds. The clones are created short-range from the user, can travel up to long-range and their explosion reaches a short-range radius. The explosion itself has the power of an A-Ranked elemental technique.

Note: Can only be used three times
Note: Requires one turn cool down before re-use
Note: Follows same logical rules for regular clones
Note: Clone can only possess one of the basic five affinities
Note: Only one clone can be created per usage


*confetti*
 

Nathan

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No, questions read over it previously. Good technique, I like it.

(Yousobetsushori Ninjutsu: Rongu Karakuri) - Elemental Ninja Arts: The Long Con
Type: Offensive
Rank: B-rank
Range: Short - Long (if thrown)
Chakra: 20
Damage: 40
Description: This technique is a rather creative technique. This technique is an alternative performance of the Shadow Clone Technique in which the user will create a bladed weapon out of one of the basic five elements, but with a twist. It gives of the impression of a normal elemental bladed weapon, but hidden within the chakra is a shadow clone of that decided element. Once the weapon is created within the users hand (at this time depending on the element chosen the user will receive some effects from it, example if they picked fire they would receive minor burns from holding the weapon) - from there the user will throw the elemental bladed weapon, at any time the user can perform one hand seal to release the elemental shadow clone from the elemental blade, if so the clone will grasp hold of the blade and fight. This technique is best used as an assassin technique; getting the sword behind the opponent and stabbing them from behind. The speed at which the user performs this technique has given the illusion that the user is using Space–Time Ninjutsu on more than one occasion. Additionally, by manipulating the position of the blade via wire strings he can more easily position his blade behind an opponent.
Notes:
- Only usable four (4) times per-match, and one clone per-usage.
- Bladed weapon can range from anything from a kunai to a longsword, tanto, etc.
- Follows the rule of only four (4) clones per-match.
- If not thrown, the weapon stays active for four (4) turns. If thrown the weapon and the clone within the blade stay on the field for three (3) turns.
- Any of the basic five (earth, fire, wind, water, or lightning) can be used to create the weapon, and cannot be a mixture of two elements unless the user has the required training (Yin-Yang Release).
- The user will receive minor damage holding the elemental blade, depending on the nature of the chakra (fire - minor burns, lightning - small shocking, wind - minor cuts, earth & water - no effect)
-The clone can only use the element(s) its composed of and non-elemental abilities.
- Can only be taught by Nathan.

Likewise, questions?
 

Noni

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A couple indeed.

Can I make the blades composed of alternative releases? If I use water can the blade have a "misty" appearance, could work really well a mist. Same with stuff like ash, dust, mud, etc.

Do I have to create a clone beforehand, or does this technique come with its own clone?

Some battle scenarios as well.

If I throw the blade, and lets say it was fire, hurl it into a flammable source of oil, obviously it will catch flames, but what would happen with the blade? Would it remain active? Would the clone passively be released for it doesn't it might risk being burned? Does the technique itself completely negate, so I shouldn't use it like that at all?

This is all I have for now. Good tech.
 

Nathan

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A couple indeed.

Can I make the blades composed of alternative releases? If I use water can the blade have a "misty" appearance, could work really well a mist. Same with stuff like ash, dust, mud, etc.

Do I have to create a clone beforehand, or does this technique come with its own clone?

Some battle scenarios as well.

If I throw the blade, and lets say it was fire, hurl it into a flammable source of oil, obviously it will catch flames, but what would happen with the blade? Would it remain active? Would the clone passively be released for it doesn't it might risk being burned? Does the technique itself completely negate, so I shouldn't use it like that at all?

This is all I have for now. Good tech.
I've left it vague, so yeah. You can create alternative releases.

The technique comes with it's own clone.It just counts towards the total of four clones per-match rule.

If you do throw it into a flammable area, that would be your own doing. The only way to get the clone out of the weapon is by the single hand seal, so yeah the technique would be negated. I wouldn't recommend using that way, unless you really desire.
 
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