CJ Lesson with McKnockout

McKnockout

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You can go first z.z
Haha alright.

(Genjutsu: Kanchi O-ba-ro-do) - Illusionary Arts: Perception Overload

Rank: S
Type: Supplementary/Defense/Attack
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user performs two handseals (Horse -> Monkey) to use Kanchi O-ba-ro-do.
Kanchi O-ba-ro-do is a powerful and surprisingly simple technique which allows the user to alter the target's ability to sense external stimuli in quite a unique manner. Under normal circumstances a person is unable to detect a stimuli until it has reached a certain intensity referred to as the absolute threshold. It is the body's natural mechanism to allow a person to block out unnecessary stimuli that would otherwise be distracting and preventative to accomplishing a focused goal. As such the body constantly sends a multitude of sensory signals that aren't registered by the brain. That is, the absolute threshold is the lowest intensity at which a stimulus can be detected; stimuli with intensities lower than this threshold are not registered by the brain. This technique effectively removes the mind's ability to block out these sensations i.e. removes the absolute threshold. This means that target(s) under its effect has all of their senses magnified/sensitized to all stimuli in and around him to the point that it clouds/completely engulfs their mind's ability to focus on anything but what they are sensing. In short, the target's five senses becomes extremely sensitive (i.e. hypersensitive) under this technique. In most cases this will immediately cause a target to fall into a near unconscious-like state due to the mass of information that is being channeled from every single one of their nerves. However, these effects are only temporary as the target's mind will eventually reestablish the sensory limitations after 1 turn.
*Note: Can only be used twice.
*Note: No genjutsu in the same turn.
*Note: Must wait two turns to use again.
*Note: No technique above S-Rank in the same turn.
*Note: The affected target is unable to perform complex jutsus (i.e. S-rank and above) and have their reaction times severely limited due to the excessive pain and mental strain, unless countered/dispelled appropriately.
*Can only be taught by McKnockout
Hmm, with this jutsu its really up to the user to describe what the opponent experiences and to what extent. Could you imagine your senses going completely haywire? A person's mind would be completely engulfed by impulses sent to his brain via all his senses from all possible stimuli. RP-wise, to make this technique approvable, I only made the affected target unable to perform S-rank and above jutsus + having their reaction times severely limited - so that would mean their taijutsu and CQC is severely impaired not too mention their basic movement and awareness. IMO in reality, Im certain that this sort of condition would cause someone to kill themselves - my mind actually cant really conceive how it would be like to live this way. Thats why Im actually interested in how you would describe the effects of this jutsu as though you were battling someone. It really is up to the user's imagination to describe how and what the opponents perceives. Ofc, for all genjutsus, the key for the user is to integrate it into the battle without being noticed so when you use this technique against ppl in the battle arena, etc. you will need to experiment and find what jutsus mask what kind of specific effects - with this gen, the effects can potentially be unbearable and hence it can be noticed quite easily if not used in a combo of other jutsus. So yeah, if it isnt too much of a hassle, Id like to hear a few examples of how you would use this technique as though you were battling someone but I'd like you to concentrate more on the description of the effects of this jutsu as thats what Im interested in. You seem like you got good creativity.

Ofc, if you having any questions please let me know. Ill try my best to answer ^^
 
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Negative Knight

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Other than the stated effects, I'd most likely use this to flood my opponent's mind with information, both in game and out of it. Describing even the most minor of stimuli e.g. the feel of clothing on the opponent's body or deposits of dirt/dust suspended in the air would grossly inflate the user's description. Many people have lacking attention spans and might actually skip over a large section of your description due to the level of detail. Even the most attentive of people might be forced to do this if a large part of your move seems unimportant, possibly resulting in them missing out fundamental actions.
 

Negative Knight

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Alright, analyze my technique and ask any questions you may have. If you miss anything out, I'll fill you in.

(Doton: Miraaak's Kataki) – Earth Release: Miraak's Vengeance
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40 (-10 chakra per turn)
Damage Points: 80
Description: The user will perform three handseals and focus their doton chakra throughout their body before spewing the built chakra as a flimsy earthen-material into a nearby water source at a considerable speed. After plunging into the water source, it will begin absorbing the surrounding moisture to grow in size and become more flexible. The globule will extend countless tentacles outwards (in every direction) as it does this, their size growing exponentially until they reach the surface. While doton constructions are typically rigid and sturdy, these tentacles are flimsy/flexible since they are made of mud. Since the tentacles grow larger the longer they're completely submerged in water, deeper water sources will produce greater sized tentacles whilst more shallow ones will produce ones of smaller magnitude. The tentacles which emerge closer to the user will lift them into the air and form a protective fortress of writhing tendrils, whilst the tentacles around the opponent(s) will seek to impale, entangle and crush their targets to death. The maximum size the tentacles can reach is equivalent to the size of the spikes produced in Earth Release: Destructive Rising Rock Pillars, at which point they'll reach full saturation and become unable to absorb any more water to gorge their size.

Note: Lasts three turns
Note: Can only be used twice per battle
Note: Requires a Water source
Note: Can only be Taught by Negative Knight
Note: While active the user can only use Doton and non elemental abilities and never above S-Rank.
 

McKnockout

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Alright, analyze my technique and ask any questions you may have. If you miss anything out, I'll fill you in.

(Doton: Miraaak's Kataki) – Earth Release: Miraak's Vengeance
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40 (-10 chakra per turn)
Damage Points: 80
Description: The user will perform three handseals and focus their doton chakra throughout their body before spewing the built chakra as a flimsy earthen-material into a nearby water source at a considerable speed. After plunging into the water source, it will begin absorbing the surrounding moisture to grow in size and become more flexible. The globule will extend countless tentacles outwards (in every direction) as it does this, their size growing exponentially until they reach the surface. While doton constructions are typically rigid and sturdy, these tentacles are flimsy/flexible since they are made of mud. Since the tentacles grow larger the longer they're completely submerged in water, deeper water sources will produce greater sized tentacles whilst more shallow ones will produce ones of smaller magnitude. The tentacles which emerge closer to the user will lift them into the air and form a protective fortress of writhing tendrils, whilst the tentacles around the opponent(s) will seek to impale, entangle and crush their targets to death. The maximum size the tentacles can reach is equivalent to the size of the spikes produced in Earth Release: Destructive Rising Rock Pillars, at which point they'll reach full saturation and become unable to absorb any more water to gorge their size.

Note: Lasts three turns
Note: Can only be used twice per battle
Note: Requires a Water source
Note: Can only be Taught by Negative Knight
Note: While active the user can only use Doton and non elemental abilities and never above S-Rank.
Alright I have a few questions:

- How big in size and rank would a 'deeper water source' be?
- How big in size and rank would a 'shallower water source' be?
- is it possible to spew the Doton at an incoming water projectile jutsu?
- Can the tentacles near the user impale/ensnare a target etc.? Or are the actions of the tentacles fixed as described in the jutsu?
 

Negative Knight

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A deeper water source would be one such as Kisame's Exploding Colliding Wave Jutsus (preferably the A-Rank) or natural water sources e.g. lakes, rivers, seas and oceans. Shallower water sources are ones produced by lesser techniques or are smaller bodies of water in nature. Usually, its best to use this when on a natural water source rather than a man-made one.

I'd say no.

The tentacles near the user can impale/ensnare targets, the description isn't rigid in that way z.z.
 
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