[CJ] CJ Lesson with Lili-Chwan

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
19,417
Kin
3,929💸
Kumi
2,318💴
Trait Points
0⚔️
Awards
they will both be caught in the pulse, but all you would need is just control one of them.
Okay so can we just say that I'm aware of where the wave is at all times, and know exactly what disturbs it and what doesn't, in a similar yet more primitive method as the one used in chakra sensing rain?
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
2. Do I need to be aware of what the wave hits, or does it come automatically by having chakra and spacial awareness of what the wave is going through?

Don't really understand what you mean by this, if you are saying, how would you know what the technique hits, its simple, anything that is non-chakra infused mid range area is to your disposal. It will even have a light yellow aura around the object. Re-phrase this question if I ain't answer exactly.
Is this kinda what you meant? Well the pulse is with your chakra, and what comes into contact with your chakra you would usually know. So yeah, you would know.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
( Ninjutsu: Ryousei Kanshou ) Ninja Arts: Amphibian Intervention
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: Based on the principle of friction and microscopic texture. While some materials may seem smooth to the naked eye, in the nano-scale, they're comprised of multiple irregularities and rough textures. When two materials drag on eachother, the inherited friction increases exponentially, superior than it would happen case the materials were virtually smooth. Applying the teachings of the basic Tree/Water Walking techniques, the user is able to create a thin layer of chakra across any surface of his/her own body. The chakra is thus able to cover or enhance the microscopic irregularities, thus increasing or decreasing the friction to extremes.

( Kato Enten ) Smooth Tadpole- The thin layer will get rid of the irregularities in one's body surface, allowing a nearly zero-friction surface. Given the natural flexibility and curvature of the user's own body, and allying it with well-timed motions, the user is able to become impervious to any physical attack, allowing it to slip off the side. The selective aspect of the jutsu allows one to retain some un-covered areas, permitting usages such as whole-body "armor" with naked soles for walking, left covered-sole and right naked sole for fast gliding, covered arm for evasion and naked fist for attack, etc.

( Gama Ranbou ) Rough Toad - The thin layer will accentuate the irregularities in one's body surface, increasing the friction. It allows one to have a much better grip on objects, almost sticking to them in a microscopic scale. Likewise, it allows one to mimic the Lotus Effect, becoming a superhydrophobic surface. This, among other things, would turn the user impervious to pathogenic agents like bacteria, fungi or algae growth, reducing or eliminating the area of contact with the water particles in which these pathogens dwell and proliferate.

Effective against Earth and Water based elements, to a certain extend, as one can be affected through the sheer size of the tangible object. There is a protection against physical blades, but not intangible blades, such as those created with Wind or Energy based elements. While it does cover oneself with chakra, the low ammount of chakra deployed is minimal, and thus, outside the described effects, it is useless as a chakra armor, when in direct confrontation with chakra-based attacks. It does not protect against Genjutsu or Yamanaka techniques.
The user is able to passively change between the Smooth, Rough and Normal aspect as long as the technique is active, though, except in the turn of usage, swapping between the Rough and Smooth will count once towards the jutsu count. The user is able to selectively cover oneself with chakra, allowing the rest of the surface to be normal, and alter the degree of irregularity, but the whole affected surface must have the same degree, thus preventing part of the body to have the Rough variation and other part the Smooth.
Lasts 5 turns, max, per usage.
Requires 1 turn cool down.
Can only be used 5 times.
Allows the cover to spread through body/clothes and any surface in contact with the user up to 1 meter all around (thus allowing other people to suffer the same effects).
Doesn't negate usage rank and strength and thus can only be used against physical Jutsu A-Rank and bellow and is completely useless against energy based elements while neutral to wind based ones.


I'm a try to explain it as simple as I can. So this is a ninjutsu technique, using pure chakra to make two distinguishable abilities. By channeling it around your body or on separate limbs, you can either make yourself much more slippery, making taijutsu terrible to fight against, or make your skin more rough having better grip on weapons. Great again if used with weaponry attacks.

Okay small questions.
1. Can I make specific weapons turn slippery, normal, or rough- or just my body/clothes?
2. If I use this on people, lets say for example, make them slippery from head to toe, would they be able to stand or would they constantly slip and slide due to the chakra?
 

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
19,417
Kin
3,929💸
Kumi
2,318💴
Trait Points
0⚔️
Awards
You can spread Amphibian Intervention through any surface within 1 meter radius from you, including other people and weapons.

Well, if they don't move at all after you change, they will remain immobile. But the slightest motion will cause them to lose balance and traction from the ground.


One thing, you may have a different degree of Roughness/Normal and Soothness/Normal, just not Rough/Smooth at the same time. You can have you hand extremely rough, your elbow slightly rough and the rest all normal. You can have every part of your front body extremely smooth and the back normal, etc etc
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Understandable, anyway, Infusion of telam.

(Doton: Telam no Chuun) – Earth Release: Infusion of Telam
Type: Supplementary/Offensive
Rank: A
Range: Short - Long (Can be infused short or long range)
Chakra Cost: 30 (10 for every more construct infused)
Damage Points: N/A (20+ if used offensively)
Description: The user will gather their earth chakra and manipulate it so it activates an ability; where certain structures of earth techniques when protruded from the ground, out of the user's body or from the sky, will have either- sticky adhesive mud or flammable like substance of mud, infused inside the body of the solid structure as a passive ability when being released (still costs a move). What this means is the structure of earth will have the same appearance physically but instead of being completely solid will have a substantial amount of mud inside its physical structure masking its appearance from the opponent's view (will not fool certain dojutsus and sensory). The structure will be able to remain stable since the mud will be compressed and its body structure will still be solid allowing it to remain its base of movement and operation. This technique has some different characteristics which allows it to be of use. The first basic ability is how the user is able to manipulate the sap of mud to be released out of the structure of earth oozing out of its body (the earth structure's body). What makes this significant is, for example, if one was pierced by a stone spike, the user can literally now force the spike to ooze mud out of its structure and into the body of the opponent injecting them with the mud or even around the body restricting their movement. However, when this concept is used, the structure of earth will no longer be of use for manipulation purposes since the mud will literally overtake its body as it oozes out. The second basic ability is, where the user will literally have the mud inside of the body of the earth structure ooze outward in similar fashion, however this mud is flammable mud. Large amount of mud can (however has limitations and dependability) flood the battlefield and restrict anything coming into contact (for the adhesive mud) or be used to set up an explosion (flammable mud) with the use of external resources such as fire attacks, explosive tags, etc. The flammable mud can not be set by itself. The amount of mud that can be infused in the structure of earth mainly corresponds with just how large the structure is. In some cases this can harm the opponent as well if the mud comes into contact with the user themselves. The user can also infuse mud into more then one construct but with more chakra cost required.

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be taught by Noni
Note: Can only create flammable mud or sticky mud
Note: If the earth construct is struck by a lightning technique equating to the elemental properties and weaknesses, then the mud within will be rendered useless and out of the user's chakra control but if flammable mud within survives the attack without hardening, then it can still be set on fire

Pretty basic in usages any questions?
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
There could be many things you could do from basic to advance.

- Fill a A-Ranked golem with flammable mud. Have the golem attach and hold onto the opponent physically. Then have it ooze out the substance, covering the opponent completely, which then a simple kunai with tags could do the trick to set it ablaze.

- I would create a large dome around the opponent to capture them and then ooze out the sticky mud, binding them further and even suffocate them due to the quantity.

- I would rise a section of earth from beneath my opponent, however the raised wall, would be completely filled with flammable substance. I would then release a fire technique or lightning technique to penetrate and set the wall to explode. (be sure to stay far though)

- Using it with NK's (Doton: Tsukaimono no Tsuchi) – Earth Release: Gift of Gaia .............. nuff said :coffee:

Depends mainly on the techniques as well you could use it with. Obviously someone with a wide variety of custom earth techs can probably find some more creative applications with the jutsu then just basic canon. I can go on, but its late here and I'm studying :coffee: anything else you might need? If not then hopefully we can strike up a deal next millennium z.z
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
HOLD UP HOLD UP one more question for amphibian art if you don't mind?

Let's say the opponent sends a barrage of rocks at me and debris, if I make my body slippery would they just slip off of me and not deal any damage?
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
12.
(Doton: Kachiku Kanshou ) Earth Release: Bovine Intervention

Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: This Jutsu is based on the Earth Chakra's abilities to harden or soften any earth feature. By slamming the user's palm on the ground, or on any thrown or erupted earth structure, the user is able to harden or soften the said structure, all at once. The technique is based on the user's chakra reservations, and thus the area and volume of the feature the user wishes to change varies with it.
As described this technique has two variants:

(Buru no Ai Naguriai ) Bison's Love Fist, which allows the structure struck by the right hand to harden immediately. Basically, any soft structure, such as Sand, Gravel or Mud (Created by Earth Release (Canon Element), not Mud Release (Custom Element)) will turn into rock.

(Ushi no Nyuujou Kissu) Cow's Milky Kiss, which allows the structure struck by the left hand to soften immediately. Basically, any hard structure, such as Rock, Harden Mud or Earth will turn into sand.

*Can only be used 3 times per battle*
I really like this technique. It can be used in two ways, very simple, either make soft stuff hard (Don't get the wrong idea, not you Lili, Venom) or hard stuff soft (Again don't get the wrong idea). As long as it is under the earth alternative-type releases that is, so mud, sand, etc. The concept is sweet but I got some questions.

1. Let's say if I was to make mud harden, the mud specifically would be flammable mud, now that it is rock hard, will it still be explosive?
2. I can use this on my opponents techniques right?
3. Can this be used on things of like KG and CE based off of earth? (Wood for example, to soften it and render it useless)
4. Can I harden and soften specific body parts of humanoid techniques? Like for example, turn the fist of a golem into sand? While the rest of the body remains solid?
 

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
19,417
Kin
3,929💸
Kumi
2,318💴
Trait Points
0⚔️
Awards
1. Since it's about Hardening and Softening, the earthen structures you affect can retain their properties, be it Adhesive or Flammable. Of course a Quicksand would not suck you in anymore.

2. Yes, as long as they're lower ranked. Same rank would essentially neutralize both techs. Higher ranked doesn't work.

3. No, just Earth itself, the ground, etc

4. Yes, any contiguous structure can be affected, and spread at your will. but say you touch the hand of a golem, if you stop the technique around the arm, you can "jump" to the other arm, for example, you'd have to go through the torso and then the arm. Again, contiguous
.
 

Noni

Active member
Legendary
Joined
Dec 20, 2012
Messages
13,987
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
(Suiton: Gimon Gori Ate)- Water release: The Wondering Goliath
Type: Offense-Defense
Rank: S
Range: Short-Long (Made short range, can move up to long range)
Chakra: 40
Damage: 80
Description: A highly advance water jutsu. The user will either spew a stream of water from their mouth or use a water source, the user will attempt to create a spider made of entirely of water. The water substance and property is sticky adhesive water. The spider is quite large around the same size as the known fire jutsu Fire Release: Crimson Earth Spider. The spider is highly compressed and firm, this allows him to move around earth like structures and earth like material (mud, wood, etc) in any angle or direction due to the sticky nature of the water (Non-Chakra infused), needless to say the spider can also move along water sources. The spider's main goal is to attack the target the user has set for him, with that being said it moves straight towards the opponent like a projectile non-stop until it reaches his respected target and completely engulf him and restrict his body with the sticky water. This is done by using his legs to wrap around and capture the opponent, which will suffocate the opponent and deliver a blunt force impact, since when it gets in close range of the opponent (5 meters) it will hurl itself at the opponent (obviously traceable by normal eyes). The spider moves at a logical speed any large spider would. The spider has an advance mechanism within him, whenever some type of attack tries to cut or go through the spider, the spider will simply multiply into two's for each spider hit (Quite similar to one of the paths animals Summoning Technique: Giant Dog) and still continue towards their intended target head on and perform the same action as mentioned when it comes to attacking the opponent. However with each multiplication, each spider becomes weaker then before, so if two spiders remain they would each be A-Rank. The most spiders that can multiply in number is six spiders in total, (which would mean each spider would be D-Rank in power) until they can not longer sustain power. Also some elements might cause different reactions for the multiplication, fire might force the syrup water out of its form due to how fire acts to break down and engulf/melt but they would reform back and multiply as such. It mainly depends on how and what element used. For every time the spider multiplies back it would require chakra cost, an example would be to rise back two A-Rank spiders it would be equivalent to 40 chakra points, if an A-Rank spider was attacked and multiplied back into two, it would require 30 chakra points to bring them both, so on and so fourth. This coupled with the fact they are able to move along virtually any surface makes the technique tough to counter.

Note: Must have water mastered
Note: Can only be used twice in battle
Note: Requires a two turn cool down before re-use
Note: Can not use water jutsu above S-Rank next turn
Note: Follows elemental strength and weakness thread
Note: Every time a spider multiplies it would cost chakra as mentioned
Note: Every time a spider multiples it would cost one move as well

The concept is simple but I had to make a wallie cause I'm Dorks Senpai. Anyway, just ask any question and if you have any ideas for an update tell me.
 

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
19,417
Kin
3,929💸
Kumi
2,318💴
Trait Points
0⚔️
Awards
Okay so, let me see if I got this mechanism straight:

1. If an attack is weak to the spider ( S rank Fire, B rank Earth, A rank anything else ) then the spider simple takes it and doesn't multiple.
2. If an attack is neutral to the spider, then the spider divides itself, the other jutsu ends, and you get two spiders (spending chakra enough for an S rank)
3. If the attack is higher, it happens the same as 2. Or does it end the spider?

4. Can I divide the spider at will, to have the incoming jutsu pass through it without touching it?


Well, I'd just like it if the renewal cost was lowered. Maybe to half?
 
Top