CJ Lesson with Kirabi

System001

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(Genjutsu: Zeuxis no hiiro warai) | Illusionary Technique: The Scarlet Laugh of Zeuxis
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user performs 3 handseals, placing the opponent under a genjutsu. In the genjutsu pressure is applied to the spots that are most likely to induce gargalesis, tickle spots. At first the pressure starts out as a incredibly light and cold touch, however the sometimes rhythmic and sometimes erratic strokes begin to grow firmer and firmer, evolving into gentle caresses, and before long morphing into heavy strokes. The once cold touch also begins to grow warmer and warmer while the frequency of the strokes increases. As the opponent is tickled they might begin to involuntarily twitch, perhaps even laugh. However after but a few blissful moments the pleasurable yet distracting tickling turns into rather painful scratching. The opponents skin feels raw as the now sandpaper like pressure ravages their body, the previously warm touch grows to become searing hot, scorching the users skin; and painting them an awful shade of red. The relentless frequency granting no time for relief. The scratching soon begins to reach its dreadful crescendo, the enemies clothes becoming bloodstained as their flesh starts to melt and peel. Molten melting fat weeping along the users skin, eroding into the flesh, further adding to the abhorrent wounds. Broken skin quickly develops into large chunks of meat, fat and muscle that slowly and painfully oozes away. Leaving the opponent a bloody mess. Of course, all the while the appropriate sounds are produced to compliment the situation. In reality, the opponent experiences crawling and itching upon their skin as the Knismesis takes effect, and then becomes ticklish as it advances into the next stage, increasingly so over time. This occurs not necessarily because it may be the enemies natural reaction to tickling, but rather because the Genjutsu amplifies the enemies sense of touch, therefore overstimulating their sense to a degree in which they feel ticklish regardless of their usual physiological reaction. Therefore while an enemies reaction to the Knismesis and Gargalesis may be different (Eg, they may not laugh, or they may burst out in hysterics) , the experiences of Knismesis and Gargalesis are forced, thus eliminating the reliance on an enemies personality and personal habits. Although naturally, an enemy who has never been ticklish before would have even more reason to suspect a genjutsu - a slight pitfall in the technique. Of course, because this is a Genjutsu, there can be no prior anticipation to the 'tickling', therefore it's usually far more effective and productive than if you were to tickle someone physically as no physiological defense can be formed to limit a reaction until you actually begin to feel ticklish. Needless to say the tickling can make it incredibly hard for the opponent to concentrate, leaving them rather vulnerable. As the Genjutsu goes into its final rather gruesome stage, places such as the armpits, knees, ribs and soles of the feet would be heavily affected. Making movement of these regions either incredibly difficult, or in a few occasions impossible as long as the opponent remains in the illusion due to the pain and the feeling of tendons, muscle and sinew being burned and torn within the Genjutsu. The excruciating pain felt within the illusion will likely have an impact on the opponents mind, leaving the opponent in mental pain and ailing them with mental exhaustion. The opponents body may also remember this sensation, possibly linking any kind of physical touch to this experience; creating rather adverse effects. Of course much like in reality, even when the physical pressure ends, the opponent may still cringe and shirk from the "after touch". The pace of intensity of this Genjutsu is subject to the users intentions upon casting it. The most obvious weakness of this illusion would be its surreality, and the fact that this Genjutsu only affects the opponents sense of Sight, Hearing and Touch.

Note:
- The user is capable of targeting specific spots if they so wish.
- Can only be used 2x
- No Genjutsu A rank or above for the rest of, and the next turn.
- Can only be taught by Scaze


Alright, so basically by performing three handseals and sending your chakra into your opponents brain, you can place them into a genjutsu in which they experience pressure on their gargalesis spots. (And other specific desired spots if you state so) The touch increases with pace and intensity as the illusion proceeds, and also provides an at first warm but soon growing scalding sensation to the opponents skin. As the genjutsu builds into it's final stages, it begins to wrench skin, flesh, sinew and the like from the opponents body, essentially leaving them a compelte mess.

The areas that the illusion targets, and the manner in which it does so creates a unique effect, at first the opponent is made to experience Knismesis, (Basically the feeling of when something light brushes brushes your skin and it crawls), and then through targeting the Gargalesis spots if made to feel ticklish, regardless of their usual physiological reaction as their sense of touch is amplified.

Any questions?
 

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(Genjutsu: Zeuxis no hiiro warai) | Illusionary Technique: The Scarlet Laugh of Zeuxis
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user performs 3 handseals, placing the opponent under a genjutsu. In the genjutsu pressure is applied to the spots that are most likely to induce gargalesis, tickle spots. At first the pressure starts out as a incredibly light and cold touch, however the sometimes rhythmic and sometimes erratic strokes begin to grow firmer and firmer, evolving into gentle caresses, and before long morphing into heavy strokes. The once cold touch also begins to grow warmer and warmer while the frequency of the strokes increases. As the opponent is tickled they might begin to involuntarily twitch, perhaps even laugh. However after but a few blissful moments the pleasurable yet distracting tickling turns into rather painful scratching. The opponents skin feels raw as the now sandpaper like pressure ravages their body, the previously warm touch grows to become searing hot, scorching the users skin; and painting them an awful shade of red. The relentless frequency granting no time for relief. The scratching soon begins to reach its dreadful crescendo, the enemies clothes becoming bloodstained as their flesh starts to melt and peel. Molten melting fat weeping along the users skin, eroding into the flesh, further adding to the abhorrent wounds. Broken skin quickly develops into large chunks of meat, fat and muscle that slowly and painfully oozes away. Leaving the opponent a bloody mess. Of course, all the while the appropriate sounds are produced to compliment the situation. In reality, the opponent experiences crawling and itching upon their skin as the Knismesis takes effect, and then becomes ticklish as it advances into the next stage, increasingly so over time. This occurs not necessarily because it may be the enemies natural reaction to tickling, but rather because the Genjutsu amplifies the enemies sense of touch, therefore overstimulating their sense to a degree in which they feel ticklish regardless of their usual physiological reaction. Therefore while an enemies reaction to the Knismesis and Gargalesis may be different (Eg, they may not laugh, or they may burst out in hysterics) , the experiences of Knismesis and Gargalesis are forced, thus eliminating the reliance on an enemies personality and personal habits. Although naturally, an enemy who has never been ticklish before would have even more reason to suspect a genjutsu - a slight pitfall in the technique. Of course, because this is a Genjutsu, there can be no prior anticipation to the 'tickling', therefore it's usually far more effective and productive than if you were to tickle someone physically as no physiological defense can be formed to limit a reaction until you actually begin to feel ticklish. Needless to say the tickling can make it incredibly hard for the opponent to concentrate, leaving them rather vulnerable. As the Genjutsu goes into its final rather gruesome stage, places such as the armpits, knees, ribs and soles of the feet would be heavily affected. Making movement of these regions either incredibly difficult, or in a few occasions impossible as long as the opponent remains in the illusion due to the pain and the feeling of tendons, muscle and sinew being burned and torn within the Genjutsu. The excruciating pain felt within the illusion will likely have an impact on the opponents mind, leaving the opponent in mental pain and ailing them with mental exhaustion. The opponents body may also remember this sensation, possibly linking any kind of physical touch to this experience; creating rather adverse effects. Of course much like in reality, even when the physical pressure ends, the opponent may still cringe and shirk from the "after touch". The pace of intensity of this Genjutsu is subject to the users intentions upon casting it. The most obvious weakness of this illusion would be its surreality, and the fact that this Genjutsu only affects the opponents sense of Sight, Hearing and Touch.

Note:
- The user is capable of targeting specific spots if they so wish.
- Can only be used 2x
- No Genjutsu A rank or above for the rest of, and the next turn.
- Can only be taught by Scaze


Alright, so basically by performing three handseals and sending your chakra into your opponents brain, you can place them into a genjutsu in which they experience pressure on their gargalesis spots. (And other specific desired spots if you state so) The touch increases with pace and intensity as the illusion proceeds, and also provides an at first warm but soon growing scalding sensation to the opponents skin. As the genjutsu builds into it's final stages, it begins to wrench skin, flesh, sinew and the like from the opponents body, essentially leaving them a compelte mess.

The areas that the illusion targets, and the manner in which it does so creates a unique effect, at first the opponent is made to experience Knismesis, (Basically the feeling of when something light brushes brushes your skin and it crawls), and then through targeting the Gargalesis spots if made to feel ticklish, regardless of their usual physiological reaction as their sense of touch is amplified.

Any questions?
How much does it impair the opponent mentally? How does it affect the opponent's ability to continue fighting when impaired by the technique starting from the beginning of the technique to the end? How long would you say it takes for the full effects to set in?
 

System001

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Mental fatigue, and residual pain will ensue should the Genjutsu manage to run its course. To what extent isn't something that I thought much of. By the time that the enemies flesh is falling off, they'll likely lose proper function of those limbs since well, the tendons needed to move said limbs would be cut, resulting in a similar reality limitation.
Completely depends on your desicion on how long the 'stages' of the Genjutsu should last. The Genjutsu could start and finish in moments, of course it wouldn't be all that effective that way. Or it could last turns, provided it's not dispelled.
 

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Mental fatigue, and residual pain will ensue should the Genjutsu manage to run its course. To what extent isn't something that I thought much of. By the time that the enemies flesh is falling off, they'll likely lose proper function of those limbs since well, the tendons needed to move said limbs would be cut, resulting in a similar reality limitation.
Completely depends on your desicion on how long the 'stages' of the Genjutsu should last. The Genjutsu could start and finish in moments, of course it wouldn't be all that effective that way. Or it could last turns, provided it's not dispelled.
Alright sounds good.

That answers it.
Guess it's my turn.

Genjutsu| Sunadokei - [Illusion Technique| Hourglass]
Rank: A
Type: Supplementary
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user does a three handseals and spreads his chakra through the air. Anybody in the area will then be affected by a genjutsu that causes them to see things either sped up or slowed down to a extreme. This drastically hampers the user ability to react and target the user or jutsu techniques aimed at them, as techniques will seemed to be launched at them in blinding speed or slowed to a halt so while the user sends techniques at the opponent they are launched slowly, when in actuality the user may have finished his technique and gone onto the next one thus harming the opponent.
(Last 2 turns)

The Hourglass Technique consist of three seals which then target the opponent(s) mind distorting their perception of time in one of two ways: Speeding up or slowing down, the opponent's perception of time making thier reaction to certain things take much longer then expected. Say youu create a fire jutsu after using this technique. The user if having chosen to speed the opponent reality up, will make thier world come to a standstill as they would be moving sp much faster the world has literally come to a standstill around them .

If made to slow things down of course, the opponent will move much more slowly his reaction to things will be hindered to the point things would speed around them move at a much faster pace, to the point the opponent couldn't possibly react to them if it were reality.


Any questions?
 

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Yeah. Does the perception of time pertain to other senses too? For instance say, hypothetically, I were to create a silent and invisible spike to pierce the back of my non sensory opponents neck. Usually an opponent would react the moment they feel the prick on their skin created from the spike trying to pierce them, but would this technique be able to make it so that the prick comes far far after the spike begins piercing them? Or even far far before?

Would the same apply for sound, or other senses for that matter? For instance situations that can only be sensed by one stimuli (other than sight), would that be sped/slowed?

Could this be layered with a genjutsu? Eg, could I make it seem as if the Genjutsu is happening slower than it actually is? For instance, say I were to use 'Zeuxis Scarlet Laugh' on somebody, and then layered this technique onto it to slow down my opponents sense of time. Could I make the Genjutsu, in the opponents mind, last minutes, hours or even days, when in actuality it's all occurring within the timespan of a few moments? Like Tsuyimoki (spelling lol.)
 

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Yeah. Does the perception of time pertain to other senses too? For instance say, hypothetically, I were to create a silent and invisible spike to pierce the back of my non sensory opponents neck. Usually an opponent would react the moment they feel the prick on their skin created from the spike trying to pierce them, but would this technique be able to make it so that the prick comes far far after the spike begins piercing them? Or even far far before?

Yes it does, the illusion completely affects the opponent's mind so any and all ways they can precieve time will be dramatically slowed or sped up dulling their senses. However, in the instance of pain - when the opponent's real body gets introduced to the damage, the immediate pain they feel in reality will be enough to break the genjutsu. So, lets say this spike is created, if the opponent hasn't realized they were in a genjutsu yet due to the eerie slowness/speed of things they would feel the pain and be broken out of it. The opponent will be able to think at a quick pace, but when it comes time to move they will see themselves moving to slowly to react or too fast to control themselves.

Would the same apply for sound, or other senses for that matter? For instance situations that can only be sensed by one stimuli (other than sight), would that be sped/slowed?

Yes, it does. As stated above the whole mind is affected thus the sense are dull of course within context.
Hearing will be sped up or slowed up to a point where it simply sounds like noise.
Sight will be made to envision reality moving much more slowly or quickly.
Touch, Taste, and Smell are all a case by case matter as it depends on the situation.


Could this be layered with a genjutsu? Eg, could I make it seem as if the Genjutsu is happening slower than it actually is? For instance, say I were to use 'Zeuxis Scarlet Laugh' on somebody, and then layered this technique onto it to slow down my opponents sense of time. Could I make the Genjutsu, in the opponents mind, last minutes, hours or even days, when in actuality it's all occurring within the timespan of a few moments? Like Tsuyimoki (spelling lol.)
I don't see why not, however if you layer it upon another genjutsu it doesn't really down the jutsu, just the user's reality so they would both occur at the same pace as normal. So, in that note it can't really be used to produce Tsukiyomi like effects.
See the above bolded.
 

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Doton/Fuuton: | Earth Release/Water Release : Seeds of Anihilation
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 90 (+20 if combined with Fire)
Description: A technique where the user spews a mediocre "Exploding Flame Shot" sized orb of earth towards the opponent, after which he spews three smaller orbs of wind that accelerate forwards towards the orb of earth before finally matching its pace to orbit around it. The orb of earth spins clockwise, and is composed of a mass of unstable earth chakra. While the outer wind orbs comprised of vigorously spinning winds similar to that of the Rasengan all spin counter-clockwise. The user by then performing a single handseal causes the orbs of wind to converge in on the earth. When the four orbs come into contact, the disordered and opposite rotations combined with the unstable abundance of chakra explodes to creates a gigantic cone shaped turbulent vortex that expands forwards and outwards much like Planetary Rasengan. The earth is reduced to dust shaped rubble, and much like the Dust Wind Technique serves to give the wind a level of tangibility that allows it to shred through matter caught within the technique to pieces, while the wind forms disordered turbulent gale forces that are honed into an infinite number of blades that ravage the target. In effect a catastrophic blast of wind and earth is released forwards in a V cone shape, that spreads out at an angle of up to 110 degrees. This technique combines particularly well with fire, as the fire will be sucked into the vortex and used to superheat the earth particles while also combining with the wind to form a wind and fire combo. Thus making it a technique where countless forceful blades of compressed wind and fire ravage the target along with superheated molten earth. After having used this jutsu the user begins to experience fatigue, their throat becomes sore as sharp pangs of pain glance upwards from their chest area due to the abundance of chakra forcefully channeled through and out of the users gullet.

Notes:
- Can only be used 2x
- No fuuton or Earth jutsu for the rest of the turn, no Earth or fuuton jutsu above S rank for the next two turns
- The users movements will be sluggish for the remainder of the turn and for the next turn, preventing efficient use of Taijutsu.
- Can only be taught by Scaze

Suiton: Yakkaina Jōkyō | Water Style: Sticky Situation

Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user will slam their hands on the ground and send a absurd amount of suiton chakra into the ground, channeling it beneath a target. They will draw the moisture from underground and create water. Then by performing the ‘Dragon’ hand seal the water will burst from underground from all around the opponent. The water erupting in the form of eight dragon headed shaped water tendrils that are fairly dense and have a sticky quality that enables them to cling to the opponent, as well as a having a high piercing rate. Once the tendrils attach to their target, the user can preform the ‘Dragon’ handseal causing the tendrils to implode, if the tendril was completely wrapped around a limb, severe damage would be caused rendering the limb relatively unusable. The tendrils are able to freely and rapidly attack anything within a short range radius of where they originally erupted from.

Restrictions
- Can only be used 2x
- No suiton jutsu S rank or above for the rest of the turn and the next turn.
- Can only be Taught by -Scaze-

Alright, both techs are fairly simple.
With Seeds of Annihilation you're basically spewing forth four bullets. Three of wind, one of earth. Both sets of bullets are comprised of highly concentrated chakra of their respective elements, and are made to rotate rapidly, the wind bullets spinning in reverse to that of the earth one. Then, on the formation of a handseal all of the bullets will collide, essentially creating a crosscurrent like effect which results in an eruption of wind scoured with abrasive earth that rages forth all turbulent like - being projectile like in nature, except spanning an incredibly widening expanse.

Sticky Situation is even simpler. And, is basically just you gathering chakra to bring forth sticky water that erupts in the form of dragon headed 'tendrils', aka whips. These can attack or entangle the opponent, and if you perform an extra handseal they implode, dealing damage to whatever it is that they were attached to. Pretty simple, I'll probably try and update it soon so that it can also be formed from a water-source should you so wish, but yeah.

Any questions?
 

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Doton/Fuuton: | Earth Release/Water Release : Seeds of Anihilation
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 90 (+20 if combined with Fire)
Description: A technique where the user spews a mediocre "Exploding Flame Shot" sized orb of earth towards the opponent, after which he spews three smaller orbs of wind that accelerate forwards towards the orb of earth before finally matching its pace to orbit around it. The orb of earth spins clockwise, and is composed of a mass of unstable earth chakra. While the outer wind orbs comprised of vigorously spinning winds similar to that of the Rasengan all spin counter-clockwise. The user by then performing a single handseal causes the orbs of wind to converge in on the earth. When the four orbs come into contact, the disordered and opposite rotations combined with the unstable abundance of chakra explodes to creates a gigantic cone shaped turbulent vortex that expands forwards and outwards much like Planetary Rasengan. The earth is reduced to dust shaped rubble, and much like the Dust Wind Technique serves to give the wind a level of tangibility that allows it to shred through matter caught within the technique to pieces, while the wind forms disordered turbulent gale forces that are honed into an infinite number of blades that ravage the target. In effect a catastrophic blast of wind and earth is released forwards in a V cone shape, that spreads out at an angle of up to 110 degrees. This technique combines particularly well with fire, as the fire will be sucked into the vortex and used to superheat the earth particles while also combining with the wind to form a wind and fire combo. Thus making it a technique where countless forceful blades of compressed wind and fire ravage the target along with superheated molten earth. After having used this jutsu the user begins to experience fatigue, their throat becomes sore as sharp pangs of pain glance upwards from their chest area due to the abundance of chakra forcefully channeled through and out of the users gullet.

Notes:
- Can only be used 2x
- No fuuton or Earth jutsu for the rest of the turn, no Earth or fuuton jutsu above S rank for the next two turns
- The users movements will be sluggish for the remainder of the turn and for the next turn, preventing efficient use of Taijutsu.
- Can only be taught by Scaze

Suiton: Yakkaina Jōkyō | Water Style: Sticky Situation

Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user will slam their hands on the ground and send a absurd amount of suiton chakra into the ground, channeling it beneath a target. They will draw the moisture from underground and create water. Then by performing the ‘Dragon’ hand seal the water will burst from underground from all around the opponent. The water erupting in the form of eight dragon headed shaped water tendrils that are fairly dense and have a sticky quality that enables them to cling to the opponent, as well as a having a high piercing rate. Once the tendrils attach to their target, the user can preform the ‘Dragon’ handseal causing the tendrils to implode, if the tendril was completely wrapped around a limb, severe damage would be caused rendering the limb relatively unusable. The tendrils are able to freely and rapidly attack anything within a short range radius of where they originally erupted from.

Restrictions
- Can only be used 2x
- No suiton jutsu S rank or above for the rest of the turn and the next turn.
- Can only be Taught by -Scaze-

Alright, both techs are fairly simple.
With Seeds of Annihilation you're basically spewing forth four bullets. Three of wind, one of earth. Both sets of bullets are comprised of highly concentrated chakra of their respective elements, and are made to rotate rapidly, the wind bullets spinning in reverse to that of the earth one. Then, on the formation of a handseal all of the bullets will collide, essentially creating a crosscurrent like effect which results in an eruption of wind scoured with abrasive earth that rages forth all turbulent like - being projectile like in nature, except spanning an incredibly widening expanse.

Sticky Situation is even simpler. And, is basically just you gathering chakra to bring forth sticky water that erupts in the form of dragon headed 'tendrils', aka whips. These can attack or entangle the opponent, and if you perform an extra handseal they implode, dealing damage to whatever it is that they were attached to. Pretty simple, I'll probably try and update it soon so that it can also be formed from a water-source should you so wish, but yeah.

Any questions?
No sir, you seem to explained them in good enough detail, the rest is self explanatory.
Now then, since you've learned the Wolf Contract from Roku, We'll get on with Fang Mode.

Shikon Mo-Do (Fang Mode)
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra: N/A
Damage: +15 to Ninjutsu, +10 to Taijutsu
Description: Shikon Mo-do was developed by the elder nin-dogs/wolves who once lived on Mount Fang. Much like the toad's Sage Mode, Fang Mode, is a unique and powerful mode only usable by those who have either the Dog or the Wolf Contract, and show a great determination and loyalty. Being granted this Elder Chakra, it functions much like Nature Chakra, and therefore this makes using this technique while on the move impossible, taking nearly 20 whole seconds for the chakra to be distrbuted in the user's body, but when the user enters the mode, he will nearly triple his amount of chakra from his surroundings, and his Ninjutsu would change drastically, becoming more powerful plus added strength although not as great as Sage Mode, the user can still break concrete with a poke of the finger, and more speed and agility that only MS can track. The elder chakra also allows for the a form of taijutsu called Claw Katas, that when trying to physically strike an opponent, if the attack is out of reach or is missed the user still hits the opponents causing deep claw mark gashes to the opponent. There are some differences between Sage Mode and Fang Mode though, instead of the user being able to sense where the opponent is by chakra, this mode focuses on the user's senses allowing the ability to be able to sniff/hear them out no matter where they are and refine his search so that he smells/hears only the opponent, preventing an attack on his olfactory/auditory system. The user also gains a unique ability that's very much similar to how a canine can detect a storm before it arrives. Using a off-shoot of this ability the user is granted the ability to sense a chakra type before it's even released giving an extremely great reaction time to the opponent's ninjutsu. Lastly, the users vocal chords grow much stronger a simple "Bark/Howl" can send an opponent flying backwards.
(Must Have Dog/Wolf Summoning Contract)
(Usable Once)
(Last 4 turns)
(User becomes extremely exhausted after usage)

The technique is pretty much self explanatory when I created it I tried to make it as detailed as possible, I suggest you read the technique and let me know if you have any questions...
 

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For now, I have but one question
This Elder Chakra, what happens when something unaccustomed to it comes into contact with it? I.e, if someone were to directly absorb my chakra.
Also, would I be able to merge with my Ninken and perform Inuzuka transformation techniques when this is active, or would it damage my Ninken, or disturb the equilibrium of the Elder chakra?
 

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For now, I have but one question
This Elder Chakra, what happens when something unaccustomed to it comes into contact with it? I.e, if someone were to directly absorb my chakra.
Also, would I be able to merge with my Ninken and perform Inuzuka transformation techniques when this is active, or would it damage my Ninken, or disturb the equilibrium of the Elder chakra?
Elder Chakra doesn't work like Nature Chakra does, so it won't have any postive or negative effects for the absorber.
Fang Mode would work extremly well in conjuntion with your Inuzuka/Ninken. Though the Ninken may not gain the same effects you will still get the added bonuses thanks to your agumented Chakra being more "dog-like". Other then that, there is no disadvantage or advantages gained to the ninken even if yourself have entered Fang Mode.
 
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