(Eru Esukūdo)- El Escudo
Rank: A
Type: Defense
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description:
The technique allows for the creation of a light green, hexagonal barrier that is normally fixed to one central area and, when inactive, remains invisible. Once this technique is used, it can stay invisible until an attack hit it. Upon contact with an outside force, the barrier enlarges to fully to protect whatever it is affixed to. The barrier protects from the attack keeping it away from the target, gathers the energy in one area, then it momentarily absorbs the energy from the attack and then forces the attack outward away from the shield in effect, dispersing the attack altogether. It is powerful enough to block a point-blank attack with a rasengan. This technique, once activated stays invisible until a attack heads towards it. The user must state where the central point around the body. This can only be used twice per battle and once at a time. Only defends up to an A-rank technique and most Tai-Ken.
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Advantages of El Escudo
-Can be used to guard against invisible/microscopic attacks e.g. Flurione, fungal spores and such
-Could be used to avoid close-combat confrontations
Disadvantages
-Can only be used Twicer per battle
-Its an A-technique and so won't guard me against anything above that rank
-Its fixed to one area on creation
(Futon: Kame ashi)- Wind Release: Turtle Pace
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40 (*20)
Damage: N/A
Description: The user instantly causes chakra to leak from their body into the immediate vicinity. The air friction in the area within a three metre radius is drastically increased so all fast moving objects become slow enough for the user to track with his eyes. This happens even if the user has moved or changed positions This technique is a double edged sword. While this is active the user cant move at high speeds. This is used mainly to counter Swift or EIG users.
Note: Can only be used twice per battle
Note: Only works on fast moving objects
Note: Cannot use fire while activated
Note: Last two turns
Advantages of Turtle Pace
-Can be used to counter attacks you wouldn't normally be able to react to
-Lasts for more than a single turn
Disadvantages
-The user is also affected
-Only remains active for two turns >_>
-A Usage limit
(Eru Esukūdo)- El Escudo
Rank: A
Type: Defense
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description:
The technique allows for the creation of a light green, hexagonal barrier that is normally fixed to one central area and, when inactive, remains invisible. Once this technique is used, it can stay invisible until an attack hit it. Upon contact with an outside force, the barrier enlarges to fully to protect whatever it is affixed to. The barrier protects from the attack keeping it away from the target, gathers the energy in one area, then it momentarily absorbs the energy from the attack and then forces the attack outward away from the shield in effect, dispersing the attack altogether. It is powerful enough to block a point-blank attack with a rasengan. This technique, once activated stays invisible until a attack heads towards it. The user must state where the central point around the body. This can only be used twice per battle and once at a time. Only defends up to an A-rank technique and most Tai-Ken.
You must be registered for see images
Advantages of El Escudo
-Can be used to guard against invisible/microscopic attacks e.g. Flurione, fungal spores and such
-Could be used to avoid close-combat confrontations
Disadvantages
-Can only be used Twicer per battle
-Its an A-technique and so won't guard me against anything above that rank
-Its fixed to one area on creation
(Futon: Kame ashi)- Wind Release: Turtle Pace
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40 (*20)
Damage: N/A
Description: The user instantly causes chakra to leak from their body into the immediate vicinity. The air friction in the area within a three metre radius is drastically increased so all fast moving objects become slow enough for the user to track with his eyes. This happens even if the user has moved or changed positions This technique is a double edged sword. While this is active the user cant move at high speeds. This is used mainly to counter Swift or EIG users.
Note: Can only be used twice per battle
Note: Only works on fast moving objects
Note: Cannot use fire while activated
Note: Last two turns
Advantages of Turtle Pace
-Can be used to counter attacks you wouldn't normally be able to react to
-Lasts for more than a single turn
Disadvantages
-The user is also affected
-Only remains active for two turns >_>
-A Usage limit
Envy is a genjutsu in which the user produces various harmful effects, depending on how its used. It inflicts a cut on any region on the opponent's body, to "force" a reaction of some sort. In use, this resembles the Genjutsu "Missionary".
(Genjutsu: Uzume) Illusionary arts: Envy
Type: Offense, Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description:
The user will perform three hand-seals and place the opponent in an Genjutsu onto the intended target. The user makes the opponent expirence being sliced, cut or pierced into one specific area. For example, the user can make the target think they have been sliced across their solar plexus, which causes them to loose alot of blood and alot of damage which could make them loose consiousness, or that their legs have been pierced to make running painful. The user could also pierce their alrady gained wounds, causing them great pain and discomfort. No Genjutsu in the same turn and it lasts 2 turns Max.