Trading This:
Hyouton: Genwaku Kyokukou | Ice Release : Blinding Aurora
For This:
Genjutsu: Sairento kōri | Illusionary Arts: Silent Ice
I guess we'll start with mine.
Gather your Hyouton chakra and course it throughout your body to trigger a element specific mode of sorts. Then every time you use a Hyouton technique make it so that you alter its properties and crystalline structure so that it becomes perfect for enhancing, refracting and reflecting light. Whether it be artificial or natural, which in turn should make your Hyouton technique glow with a blinding rainbow coloured light. Or if it is moving it should glow a bright white which should serve to blind your opponent.
Keep in mind that at the end of the technique you yourself will become blind for one turn. However if you didn't use any Hyouton techniques during the techniques activation then you wont. Also as long as a blinding Hyouton technique remains in play, you won't go blind. In short as long as there's blinding Ice in play that affects your vision you will retain your vision. When there's none you start to go blind.
Hyouton: Genwaku Kyokukou | Ice Release : Blinding Aurora
Type: Offensive/Defensive
Rank: B
Range: Short - Long.
Chakra: 20/Ice technique while the mode lasts
Damage: N/A
Description: The user infuses all of his Hyouton techniques with extra chakra, so as to add extreme light reflecting capabilities to the Ice. For the next Three turns all Hyouton techniques used will refract and reflect light in a similar manner to that of a glass prism, causing immensely bright rainbow colours to be emitted from the technique, so as to blind and hinder the opponent. If the hyouton technique is moving at fair speeds then the colours will blend into one, resulting in a bright flash of white light constantly emanating from the Ice until it's completely destroyed. The user, being accustomed to terrains with large amounts of weathered Ice along with bright sunlight is relatively unaffected by the enhanced flashes of light produced by the Ice. However, after the technique ends/when there is no longer any blinding Ice Jutsu in play, due to the light suddenly fading, the users retinas will suffer, causing the user to be blind for the turn that the lightning returns to normal.
Note:
- Can only be used 2x
- Lasts for Three Turns
- Once the duration period ends, the user must wait four turns before re-activating
- Can only be taught by Scaze
Rank: B
Range: Short - Long.
Chakra: 20/Ice technique while the mode lasts
Damage: N/A
Description: The user infuses all of his Hyouton techniques with extra chakra, so as to add extreme light reflecting capabilities to the Ice. For the next Three turns all Hyouton techniques used will refract and reflect light in a similar manner to that of a glass prism, causing immensely bright rainbow colours to be emitted from the technique, so as to blind and hinder the opponent. If the hyouton technique is moving at fair speeds then the colours will blend into one, resulting in a bright flash of white light constantly emanating from the Ice until it's completely destroyed. The user, being accustomed to terrains with large amounts of weathered Ice along with bright sunlight is relatively unaffected by the enhanced flashes of light produced by the Ice. However, after the technique ends/when there is no longer any blinding Ice Jutsu in play, due to the light suddenly fading, the users retinas will suffer, causing the user to be blind for the turn that the lightning returns to normal.
Note:
- Can only be used 2x
- Lasts for Three Turns
- Once the duration period ends, the user must wait four turns before re-activating
- Can only be taught by Scaze
For This:
Genjutsu: Sairento kōri | Illusionary Arts: Silent Ice
Type: Attack
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: Before using an ice technique, the user will do one additional hand seal, using his chakra to put his enemies into a genjutsu. The genjutsu makes use of the "hissing" sound produced by Ice techniques in contact with the air, to manipulate the enemies senses and slowly numbing them as they hear that sound. Barely noticeable at first, as the user keeps using ice techniques, the enemy will further be affected by the illusion. The genjutsu lasts 3 turns, during which the user needs to produce at least 3 Ice techniques (more will not alter the effect), one in each turn (the first one, being the one after the genjutsu). Upon hearing the hissing sound of the 1st Ice technique, the enemy will feel the slight pinch and low intensity needle-like pain associated with cold, mainly on his extremities. Upon hearing the 2nd one, the enemy will lose feeling on his fingers and toes, nose and ears, his mind becomes sluggish, the pain intense and generalized, shivering is present reducing the agility and precision of movement, the cold sensation equivalent to that of a -15ºC atmosphere. Upon hearing the last technique, the effects will be severe. The enemy becomes unable to move his extremities and the pain is the same as if they were entering necrosis. The shivering is unbearable and the mental capacities barely there. Handseals and molding chakra are things hard to accomplish taking into consideration the numbness and sluggish mind. If he fails to release the illusion, his body will shut down and he will lose conscious as his body is fooled into thinking that he just fell into a hipotermic state.
Note: Can only be performed 1 time
Note: Its effects span for up to 3 turns if unreleased
Note: Requires the user to have an Ice biography and use an ice technique right after the genjutsu
Note: Using another genjutsu on the enemy while its active will dispel the genjutsu
Note: Can only be taught by McRazor
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: Before using an ice technique, the user will do one additional hand seal, using his chakra to put his enemies into a genjutsu. The genjutsu makes use of the "hissing" sound produced by Ice techniques in contact with the air, to manipulate the enemies senses and slowly numbing them as they hear that sound. Barely noticeable at first, as the user keeps using ice techniques, the enemy will further be affected by the illusion. The genjutsu lasts 3 turns, during which the user needs to produce at least 3 Ice techniques (more will not alter the effect), one in each turn (the first one, being the one after the genjutsu). Upon hearing the hissing sound of the 1st Ice technique, the enemy will feel the slight pinch and low intensity needle-like pain associated with cold, mainly on his extremities. Upon hearing the 2nd one, the enemy will lose feeling on his fingers and toes, nose and ears, his mind becomes sluggish, the pain intense and generalized, shivering is present reducing the agility and precision of movement, the cold sensation equivalent to that of a -15ºC atmosphere. Upon hearing the last technique, the effects will be severe. The enemy becomes unable to move his extremities and the pain is the same as if they were entering necrosis. The shivering is unbearable and the mental capacities barely there. Handseals and molding chakra are things hard to accomplish taking into consideration the numbness and sluggish mind. If he fails to release the illusion, his body will shut down and he will lose conscious as his body is fooled into thinking that he just fell into a hipotermic state.
Note: Can only be performed 1 time
Note: Its effects span for up to 3 turns if unreleased
Note: Requires the user to have an Ice biography and use an ice technique right after the genjutsu
Note: Using another genjutsu on the enemy while its active will dispel the genjutsu
Note: Can only be taught by McRazor
I guess we'll start with mine.
Gather your Hyouton chakra and course it throughout your body to trigger a element specific mode of sorts. Then every time you use a Hyouton technique make it so that you alter its properties and crystalline structure so that it becomes perfect for enhancing, refracting and reflecting light. Whether it be artificial or natural, which in turn should make your Hyouton technique glow with a blinding rainbow coloured light. Or if it is moving it should glow a bright white which should serve to blind your opponent.
Keep in mind that at the end of the technique you yourself will become blind for one turn. However if you didn't use any Hyouton techniques during the techniques activation then you wont. Also as long as a blinding Hyouton technique remains in play, you won't go blind. In short as long as there's blinding Ice in play that affects your vision you will retain your vision. When there's none you start to go blind.