[CJ Lesson] Scaze & McKnockout

System001

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Doton:Botoukai Kujo(Earth Style: Sphere demolition)
Rank:A
Type:Offense
Damage: 60
Chakra Cost:30
Description: The user preforms two handseals, causing one and a half dozen dense spiked sphere like rocks to violently erupt from the ground, each rock having a diameter of at least a foot. The Spiked balls orbit around the enemy at mutiple angles and directions essentially surronding the enemy in a "greater orb" through their orbiting keeping roughly 10 feet away from the enemy at all times, and upon forming a second handseal, all of the rocks converge in on the enemy, crushing him inbetween he massess of spikes.
~No S Rank or above earth jutsu for the rest of the turn.

&

Fuuton: Yokaku Tatsumaki | Wind Release : Foreboding Tornadoes
Type: Offensive/Defensive
Rank: A
Range: Short - Long.
Chakra: 30
Damage: 60
Description: The user release their Fuuton chakra, and by performing the "Snake" handseal creates four tornadoes in a square formation around the opponent; the Tornadoes being capable of being as big as "Four Pillar Bind". The four tornadoes generate a fair amount of pushing force that is all released center-wards towards the opponent. The pushing wind has little offensive capabilities but it does make it much harder for the opponent to move as they're constantly being pressured by opposing conflicting winds. The tornadoes quickly begin to release the Wind blades that they are comprised of towards the opponent, over the space of a few seconds the Tornadoes release all of their wind blades, resulting in the Tornadoes completely disappearing. The countless blades slicing through the practically immobilized opponent leaving nothing but minced meat. Projectiles that enter the Tornadoes domain are sped up due to the pushing winds. By performing the "Ox" handseal, the user can make the Tornadoes move, they all move along the "square" either to the left or the right. Alternatively this can be used as a defense, creating the tornadoes around yourself, in which case the Tornadoes wind pushes outwards, while the blades are also released outwards.

Note:
- Can only be used 3x
- No wind jutsu above S rank for the next two turns
- Projectiles speeds are still traceable by the naked eye, albeit it might be just barely and only affects basic ninja weapons

For

(Fuuton: Shinku Hari) - Wind style: Crimson Needles
Rank: A
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user releases his Fuuton chakra into the air surrounding his opponent which allows him to manipulate the air around his opponent. By using shape manipulation, the user will create a barrage of wind needles in front of or beside the opponent which pierce into him at great speeds (due to the natural sharpness of Fuuton). The many needles are created close to the opponent and are virtually invisible to the naked eye or the inexperienced but do not deal a significant amount of damage - that is this jutsu sacrifices damage for a much more concentrated attack akin to when you compare a senbon to a kunai. The needles are then tainted with the opponent's blood thus giving the jutsu it's crimson colour, however fortunately for the opponent, when the needles are created he feels a slight change in wind current
*Note: Can only be used 3 times per battle.
*Note: No A rank wind techniques the same turn.
*Note: Doujutsu users can clearly see the technique
*Can only be taught by McKnockout

&

(Kyousei Doton No Jutsu) – Greater Earth Style Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Descripton: Creates strong pillars, tools and shields made out of earth.


Should I start first, or do you want to? o.o
 

McKnockout

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Doton:Botoukai Kujo(Earth Style: Sphere demolition)
Rank:A
Type:Offense
Damage: 60
Chakra Cost:30
Description: The user preforms two handseals, causing one and a half dozen dense spiked sphere like rocks to violently erupt from the ground, each rock having a diameter of at least a foot. The Spiked balls orbit around the enemy at mutiple angles and directions essentially surronding the enemy in a "greater orb" through their orbiting keeping roughly 10 feet away from the enemy at all times, and upon forming a second handseal, all of the rocks converge in on the enemy, crushing him inbetween he massess of spikes.
~No S Rank or above earth jutsu for the rest of the turn.

&

Fuuton: Yokaku Tatsumaki | Wind Release : Foreboding Tornadoes
Type: Offensive/Defensive
Rank: A
Range: Short - Long.
Chakra: 30
Damage: 60
Description: The user release their Fuuton chakra, and by performing the "Snake" handseal creates four tornadoes in a square formation around the opponent; the Tornadoes being capable of being as big as "Four Pillar Bind". The four tornadoes generate a fair amount of pushing force that is all released center-wards towards the opponent. The pushing wind has little offensive capabilities but it does make it much harder for the opponent to move as they're constantly being pressured by opposing conflicting winds. The tornadoes quickly begin to release the Wind blades that they are comprised of towards the opponent, over the space of a few seconds the Tornadoes release all of their wind blades, resulting in the Tornadoes completely disappearing. The countless blades slicing through the practically immobilized opponent leaving nothing but minced meat. Projectiles that enter the Tornadoes domain are sped up due to the pushing winds. By performing the "Ox" handseal, the user can make the Tornadoes move, they all move along the "square" either to the left or the right. Alternatively this can be used as a defense, creating the tornadoes around yourself, in which case the Tornadoes wind pushes outwards, while the blades are also released outwards.

Note:
- Can only be used 3x
- No wind jutsu above S rank for the next two turns
- Projectiles speeds are still traceable by the naked eye, albeit it might be just barely and only affects basic ninja weapons

For

(Fuuton: Shinku Hari) - Wind style: Crimson Needles
Rank: A
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user releases his Fuuton chakra into the air surrounding his opponent which allows him to manipulate the air around his opponent. By using shape manipulation, the user will create a barrage of wind needles in front of or beside the opponent which pierce into him at great speeds (due to the natural sharpness of Fuuton). The many needles are created close to the opponent and are virtually invisible to the naked eye or the inexperienced but do not deal a significant amount of damage - that is this jutsu sacrifices damage for a much more concentrated attack akin to when you compare a senbon to a kunai. The needles are then tainted with the opponent's blood thus giving the jutsu it's crimson colour, however fortunately for the opponent, when the needles are created he feels a slight change in wind current
*Note: Can only be used 3 times per battle.
*Note: No A rank wind techniques the same turn.
*Note: Doujutsu users can clearly see the technique
*Can only be taught by McKnockout

&

(Kyousei Doton No Jutsu) – Greater Earth Style Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Descripton: Creates strong pillars, tools and shields made out of earth.


Should I start first, or do you want to? o.o
I dont really mind. Ill go now since I rarely log on and stuffz.

-Creates 3 clones-

Errm, first jutsu. Concentrate your wind chakra into the air surrounding you and use that chakra to manipulate the air in such a way that it condenses into the form of a needle. Only create one wind needle. Using your shape manipulation (precise chakra control), you should be able to make the wind needle/senbon sharp and dense enough that it should be able to pierce into my clone and hurt him. Depending on where you pierce will determine whether the wound is fatal or non-fatal. In this case, create a single wind needle and target his right eye, piercing the wind needle forcefully into his eyeball.

Do the same thing with the second clone, but now with several wind needles i.e. a barrage of wind needles; and this time, target his neck. The purpose here is to sever major blood vessels and/or nerves in his neck = death.
_______________

Second, is pretty basic. Same as the canon D-rank earth tech but this time, use more chakra so that the objects created are stronger and bigger. Yep. Do something fancy, and kill the last clone.

Fini.
 

System001

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I dont really mind. Ill go now since I rarely log on and stuffz.

-Creates 3 clones-

Errm, first jutsu. Concentrate your wind chakra into the air surrounding you and use that chakra to manipulate the air in such a way that it condenses into the form of a needle. Only create one wind needle. Using your shape manipulation (precise chakra control), you should be able to make the wind needle/senbon sharp and dense enough that it should be able to pierce into my clone and hurt him. Depending on where you pierce will determine whether the wound is fatal or non-fatal. In this case, create a single wind needle and target his right eye, piercing the wind needle forcefully into his eyeball.

Do the same thing with the second clone, but now with several wind needles i.e. a barrage of wind needles; and this time, target his neck. The purpose here is to sever major blood vessels and/or nerves in his neck = death.
_______________

Second, is pretty basic. Same as the canon D-rank earth tech but this time, use more chakra so that the objects created are stronger and bigger. Yep. Do something fancy, and kill the last clone.

Fini.
I begin to release my wind nature chakra into the air surrounding your clones head. Utilizing my chakra, I begin to manipulate the air so as to form a small, needle sized elongated shape of wind. Then by furthering utilizing shape manipulation I make it so that the oval like wind structure begins to shape into a needle like object, it's point being particularly sharp while it's level of compression grants it a fair amount of stability. I direct the needle of wind forwards towards your clone through use of my chakra, causing the needle to pierce deep into his right eye. I then repeat the process on your other clone, however rather than forming a single needle I instead form a barrage of twenty or so needles. The needles are all directed towards his neck, and due to so many being focused over such a small area they line the majority of his neck with holes, while the chances of vital points and arteries being pierced is fairly high.

I then begin to release my doton chakra into the ground, utilizing my chakra I begin to shape and mould the earth, causing three slaps to erupt from the sides of your clone, the slabs are all triangular shaped, and come together in a tepee like formation. The inside walls of the slabs are lined with rather long sharp spikes, thus as they come together so as to form the triangular pyramid, all of the spikes would interlock and thus completely skewer your last remaining clone.

Good? o.o

Alright, I'm just going to post a brief explanation as my techniques are fairly self explanatory.

Basically with the first, Sphere Demolition, as aforementioned it's pretty self explanatory. By using your chakra you cause several, 18 to be precise, foot long+ spheres of rock to erupt from the ground. All of the spheres are lined with spikes thus giving them a adequate offensive power. The spheres themselves begin to orbit around your opponent, acting much like a satellite. The spheres continue to whiz around your opponent until you perform a single handseal, at which point they will all converge on your opponent. The only slight drawback is that you have to let the orbs actually rise, and spin around your opponent for at least a few moments, or even heartbeats, before you can make them converge on your opponent. The plus side is that they can continue to spin around your opponent while you perform a different jutsu, thus you could perform a single handseal after you've performed the jutsu which you performed after this technique, so they both attack at the same time.

The Foreboding Tornadoes is a bit more complicated, but still pretty simple lol. Basically by using your chakra you manipulate the wind so as to form raging currents that quickly shape into tornadoes. The tornadoes themselves are made up of dozens of wind blades. The tornadoes are created in a square formation around your opponent, and their size depends on how much chakra you utilize, however the maximum size is equivalent to that of four pillar bind. The Tornadoes all generate a large amount of pushing force that is all directed towards a single location, your opponent. Thus your opponent is constantly pressured by the conflicting winds which keeps him more or less in place, and is rather handy at preventing escape. While the winds generated keep your opponent in place, the tornadoes as they spin begin to release all of the wind blades center wards towards your opponent. You can also perform a additional handseal that causes the tornadoes to move across the "square" and effectively spin around your opponent. Which can make it more difficult for him to actually destroy the tornadoes as they're constantly moving. Projectiles also speed up when they enter into the field of the winds so that's also a plus side. Also if you're on water, needles to say the wind will most likely push the water inwards to, so that would probably create some rough tides, and possible even semi violent waves just to add to the offense.

Understood? Any questions? If not you've learnt them. :p
 

McKnockout

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I begin to release my wind nature chakra into the air surrounding your clones head. Utilizing my chakra, I begin to manipulate the air so as to form a small, needle sized elongated shape of wind. Then by furthering utilizing shape manipulation I make it so that the oval like wind structure begins to shape into a needle like object, it's point being particularly sharp while it's level of compression grants it a fair amount of stability. I direct the needle of wind forwards towards your clone through use of my chakra, causing the needle to pierce deep into his right eye. I then repeat the process on your other clone, however rather than forming a single needle I instead form a barrage of twenty or so needles. The needles are all directed towards his neck, and due to so many being focused over such a small area they line the majority of his neck with holes, while the chances of vital points and arteries being pierced is fairly high.

I then begin to release my doton chakra into the ground, utilizing my chakra I begin to shape and mould the earth, causing three slaps to erupt from the sides of your clone, the slabs are all triangular shaped, and come together in a tepee like formation. The inside walls of the slabs are lined with rather long sharp spikes, thus as they come together so as to form the triangular pyramid, all of the spikes would interlock and thus completely skewer your last remaining clone.

Good? o.o

Alright, I'm just going to post a brief explanation as my techniques are fairly self explanatory.

Basically with the first, Sphere Demolition, as aforementioned it's pretty self explanatory. By using your chakra you cause several, 18 to be precise, foot long+ spheres of rock to erupt from the ground. All of the spheres are lined with spikes thus giving them a adequate offensive power. The spheres themselves begin to orbit around your opponent, acting much like a satellite. The spheres continue to whiz around your opponent until you perform a single handseal, at which point they will all converge on your opponent. The only slight drawback is that you have to let the orbs actually rise, and spin around your opponent for at least a few moments, or even heartbeats, before you can make them converge on your opponent. The plus side is that they can continue to spin around your opponent while you perform a different jutsu, thus you could perform a single handseal after you've performed the jutsu which you performed after this technique, so they both attack at the same time.

The Foreboding Tornadoes is a bit more complicated, but still pretty simple lol. Basically by using your chakra you manipulate the wind so as to form raging currents that quickly shape into tornadoes. The tornadoes themselves are made up of dozens of wind blades. The tornadoes are created in a square formation around your opponent, and their size depends on how much chakra you utilize, however the maximum size is equivalent to that of four pillar bind. The Tornadoes all generate a large amount of pushing force that is all directed towards a single location, your opponent. Thus your opponent is constantly pressured by the conflicting winds which keeps him more or less in place, and is rather handy at preventing escape. While the winds generated keep your opponent in place, the tornadoes as they spin begin to release all of the wind blades center wards towards your opponent. You can also perform a additional handseal that causes the tornadoes to move across the "square" and effectively spin around your opponent. Which can make it more difficult for him to actually destroy the tornadoes as they're constantly moving. Projectiles also speed up when they enter into the field of the winds so that's also a plus side. Also if you're on water, needles to say the wind will most likely push the water inwards to, so that would probably create some rough tides, and possible even semi violent waves just to add to the offense.

Understood? Any questions? If not you've learnt them. :p
Ah excellent. I understand. Thanks ^^
 

System001

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Alrighty

Your; (Fuuton Seppaku: Kakou no Washi) - Wind Pressure style: Decent of the Eagle
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user concentrates his Fuuton chakra throughout the air and by using their mastery of charka control and Fuuton Release, the user manipulates the air pressure (number of air molecules) of a chosen area. Manipulating the air pressure alters the force per unit area exerted on the target by the weight of air above them - and to perform this technique, the user creates a large low pressure column around their target. After the low pressure area is created, the pressure gradient (difference in air pressure) in the atmosphere around the target proceeds to fill the void created by this technique. That is, the air in the atmosphere flows (from high to low pressure) at a very rapid pace downwards onto the target in an attempt to balance out the variation (i.e. due to equilibrium). The result is that a powerful, yet artificial, downburst of wind/air that crashes down and expands outward on the target with a force that could level buildings and trees. This technique can be considered the Fuuton analogous of "Kirin" since it utilizes natural wind, as opposed to Fuuton chakra (the chakra is used to set up the jutsu but once in affect nature takes over).
*Note: Can only be used once.
*Note: No S rank or above wind techniques the same and next turn.
*Note: No technique above S-Rank for 2 turns
*Can only be taught by McKnockout

&

(Genjutsu: Kanchi O-ba-ro-do) - Illusionary Arts: Perception Overload
Rank: S
Type: Supplementary/Defense/Attack
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user performs two handseals (Horse -> Monkey) to use Kanchi O-ba-ro-do.
Kanchi O-ba-ro-do is a powerful and surprisingly simple technique which allows the user to alter the target's ability to sense external stimuli in quite a unique manner. Under normal circumstances a person is unable to detect a stimuli until it has reached a certain intensity referred to as the absolute threshold. It is the body's natural mechanism to allow a person to block out unnecessary stimuli that would otherwise be distracting and preventative to accomplishing a focused goal. As such the body constantly sends a multitude of sensory signals that aren't registered by the brain. That is, the absolute threshold is the lowest intensity at which a stimulus can be detected; stimuli with intensities lower than this threshold are not registered by the brain. This technique effectively removes the mind's ability to block out these sensations i.e. removes the absolute threshold. This means that target(s) under its effect has all of their senses magnified/sensitized to all stimuli in and around him to the point that it clouds/completely engulfs their mind's ability to focus on anything but what they are sensing. In short, the target's five senses becomes extremely sensitive (i.e. hypersensitive) under this technique. In most cases this will immediately cause a target to fall into a near unconscious-like state due to the mass of information that is being channeled from every single one of their nerves. However, these effects are only temporary as the target's mind will eventually reestablish the sensory limitations after 1 turn.
*Note: Can only be used twice.
*Note: No genjutsu in the same turn.
*Note: Must wait two turns to use again.
*Note: No technique above S-Rank in the same turn.
*Note: The affected target is unable to perform complex jutsus (i.e. S-rank and above) and have their reaction times severely limited due to the excessive pain and mental strain, unless countered/dispelled appropriately.
*Can only be taught by McKnockout

For my;

Suiton: Yakkaina Jōkyō | Water Style: Sticky Situation
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user will slam their hands on the ground and send a absurd amount of suiton chakra into the ground, channeling it beneath a target. They will draw the moisture from underground and create water. Then by performing the ‘Dragon’ hand seal the water will burst from underground from all around the opponent. The water erupting in the form of eight dragon headed shaped water tendrils that are fairly dense and have a sticky quality that enables them to cling to the opponent, as well as a having a high piercing rate. Once the tendrils attach to their target, the user can preform the ‘Dragon’ handseal causing the tendrils to implode, if the tendril was completely wrapped around a limb, severe damage would be caused rendering the limb relatively unusable. The tendrils are able to freely and rapidly attack anything within a short range radius of where they originally erupted from.

Restrictions
- Can only be used 2x
- No suiton jutsu S rank or above for the rest of the turn and the next turn.
- Can only be Taught by -Scaze-

Doton/Fuuton: | Earth Release/Water Release : Seeds of Anihilation
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 90 (+20 if combined with Fire)
Description: A technique where the user spews a mediocre "Exploding Flame Shot" sized orb of earth towards the opponent, after which he spews three smaller orbs of wind that accelerate forwards towards the orb of earth before finally matching its pace to orbit around it. The orb of earth spins clockwise, and is composed of a mass of unstable earth chakra. While the outer wind orbs comprised of vigorously spinning winds similar to that of the Rasengan all spin counter-clockwise. The user by then performing a single handseal causes the orbs of wind to converge in on the earth. When the four orbs come into contact, the disordered and opposite rotations combined with the unstable abundance of chakra explodes to creates a gigantic cone shaped turbulent vortex that expands forwards and outwards much like Planetary Rasengan. The earth is reduced to dust shaped rubble, and much like the Dust Wind Technique serves to give the wind a level of tangibility that allows it to shred through matter caught within the technique to pieces, while the wind forms disordered turbulent gale forces that are honed into an infinite number of blades that ravage the target. In effect a catastrophic blast of wind and earth is released forwards in a V cone shape, that spreads out at an angle of up to 110 degrees. This technique combines particularly well with fire, as the fire will be sucked into the vortex and used to superheat the earth particles while also combining with the wind to form a wind and fire combo. Thus making it a technique where countless forceful blades of compressed wind and fire ravage the target along with superheated molten earth. After having used this jutsu the user begins to experience fatigue, their throat becomes sore as sharp pangs of pain glance upwards from their chest area due to the abundance of chakra forcefully channeled through and out of the users gullet.

Notes:
- Can only be used 2x
- No fuuton or Earth jutsu for the rest of the turn, no Earth or fuuton jutsu above S rank for the next two turns
- The users movements will be sluggish for the remainder of the turn and for the next turn, preventing efficient use of Taijutsu.
- Can only be taught by Scaze

You can go first. o-o
 

McKnockout

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Alright. Analyse my jutsus and ill fill you in if you have any questions.

'Descent of the Eagle' is fairly straight forward.

'Perception Overload' is also simple in prinicple but its effectiveness and depth of detail is up to the user's creativity.
Actually, if u can, provide a few examples of how you would use this jutsu.
 
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System001

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Descent of the eagle is basically where you just deduct from the pressure of air in a certain area - making it below the norm, and thus when you relinquish control the higher pressured air surrounding it will rush in to fill the partial void/vacuum.

I do have a few questions though.
How big can this technique be?
Does it have to be a 'Down'burst. Can I make it so that it goes from side to side, or from bottom to above, or even all centrally?
Is this technique an analogous to Kirin in sense of power too? As in, can this technique overpower chakra produced wind techniques of equal rank?
What would be the effect on flames within that area? Would they weaken from lack of oxygen? Or be dragged in as the air suddenly rushes inwards to fill the void?

Perception Overload is basically where you force the opponent to register stimuli that they wouldn't normally. Basically, you're placing them in a state of hyper-sensitivity. Except, it's not that their senses are being pumped beyond the human norm, but rather they're taking notice of things that their senses would normally shut out as a distraction.
An example could be a bug crawling on you, sometimes you may never notice until you either see it on you, or it crawls to a sensitive part. In which case you will notice it then, and feel it. Or like how you may cut yourself sometimes, but not realise you're injured until you actually look at it - at which point you begin to feel the pain. lol.

I'm not even sure what I'd combine this technique with at the moment. It would probably be best to match it with something to mask it, or something, but at the moment I'm really not sure.

Question; could you layer this with Genjutsu? If so, would it make them more sensitive to the illusion?
 

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- I'd say mid range all around the target, although you can create it anywhere on the field i.e. short-long range.
- You can't control the burst of wind/air. Even though it does say "downwards" and "downburst or wind" - the technique goes towards the centre, with the majority of the force coming from the top. So, you have a column of low pressure air and the 'more dense' air surrounding the column will rush into the column from every direction towards the centre however most of the force will be coming from the top. So, its primarily a downburst + a little bit around the user towards the centre. Hope that makes sense =/
- I'd like to say yes but the the truth is, when I wrote its the 'Futon anologous of Kirin' I just meant in the way that it was set up i.e. using chakra to utilise natural wind. So unfortunately it doesnt overpower chakra produced wind techniques of equal rank.
- Nah they wouldn't be weakened. Even though it's less pressure/concentration of air particles the technique isnt a perfect vacuum and still abides by the elemental S/W. However, the fire does get dragged in as the air rushes inwards to fill the void.
_____________________________

Nice explanation. Im also unsure how to use it myself lol.
- Fk, I intended it to be layered with other genjutsu. But I just noticed the restriction: 'Note: No genjutsu in the same turn' - so for the moment, it cant. I think Ill update this tech to not include that.
- But when this genjutsu is layered - yes, it would make them more sensitive e.g. it intensifies the pain, etc. You just need to make sure both the genjutsus have synergy for each other (non-conflicting effects).
 

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Sticky situation is basically tendrils of water that burst up from the ground under a target, the tendrils have adhesive properties similar to 'Starch Syrup Capture Field' and can then implode on themselves after attaching to a target as per the description.

I have questions though:
- So, it is created short range all around the target?
- What would happen after the tendrils implode? Would there be a pool of sticky water on/around the target?
- Would you say the implosion can crush limbs? Or maybe latch onto earth structures, for example, and crush them?

Seeds of Annihilation is a combo of earth and wind in which a central sphere of earth have three smaller orbs of wind orbiting around it akin to how moons orbit a planet. Then with a single handseal, the orbs of wind converge onto the orb of earth forming an unstable vortex of wind imbued with dust-like earth which gives the wind added abrasiveness and tangbility, allowing it to shred the target.

One question:
- When you say the user spews 'a mediocre "Exploding Flame Shot" sized orb', you mean like this:
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Thats how big the orb of earth would be?
 
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