[CJ Lesson] Scaze & Erzo

Erzo

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(Genjutsu: Seishi Gazō ) - Illusionary Technique: Still Image
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user would release his chakra into the opponent's brain after doing 3 hand seals and disrupt his chakra flow, catching him in this genjutsu which affects the the opponent's vision, making him see the battlefield and the user of this jutsu exactly as they are, making it seem as if the world suddenly stopped like in a still image. Furthermore, the user would manipulate the chakra further, so that if the opponent turns around, it'd still look exactly as it was, due to the user linking his vision within the chakra, and making his opponent see the same thing he was seeing. This allows the user to throw Kunais or perform hand seals without his opponent being aware of what's going on/being performed, which in return would slow down their reaction time greatly, since they (opponent) would have no idea something is even coming towards them. However, this genjutsu only affects vision, so every other sense the opponent has is still intact and can be used to figure out that they have in fact been put in a genjutsu.
Note: Can only be used 3 times.
Note: No S-rank Genjutsu next turn.

You've learned genjutus, describe how you perform it. o-o
 

System001

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I release my chakra into some noobs brain, using my chakra I manipulate the noobs sense of sight so as to trap him in the current point in time. Therefore no matter what I do, as long as he's trapped within this genjutsu everything will look exactly the same as when the genjutsu first started. Thus he is left a sitting duck as he believe that he is in no danger.
 

Erzo

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I release my chakra into some noobs brain, using my chakra I manipulate the noobs sense of sight so as to trap him in the current point in time. Therefore no matter what I do, as long as he's trapped within this genjutsu everything will look exactly the same as when the genjutsu first started. Thus he is left a sitting duck as he believe that he is in no danger.
Cool. Now teach me Earth thingy. o_o
 

System001

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(Doton: Shinku Bohi )- Earth Release: The Scarlet Tombstone
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause a abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s), the mass of mud quickly forming into a tombstone like shape while clinging to the target. The mud then quickly hardens, encasing the whole of the opponent in solid rock, the rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note:
- Can only be taught by Scaze
- No Earth jutsu above S rank for the same and next turn.
- Can only be used 3x.

Pretty simple, think of it as a earth version of Gushing Water Imprisonment that both suffocates and crushes. Cause mud to surge up as the description says, then cause the mud to encase your opponent at which point it will automatically begin to harden and constrict and stuff.. The Jutsu is pretty fast too. o_o
 

Erzo

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(Doton: Shinku Bohi )- Earth Release: The Scarlet Tombstone
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause a abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s), the mass of mud quickly forming into a tombstone like shape while clinging to the target. The mud then quickly hardens, encasing the whole of the opponent in solid rock, the rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note:
- Can only be taught by Scaze
- No Earth jutsu above S rank for the same and next turn.
- Can only be used 3x.

Pretty simple, think of it as a earth version of Gushing Water Imprisonment that both suffocates and crushes. Cause mud to surge up as the description says, then cause the mud to encase your opponent at which point it will automatically begin to harden and constrict and stuff.. The Jutsu is pretty fast too. o_o
*I release my chakra into the ground, and use it to burst out stick mud from below the opponent so that it covers his/her whole body, quickly hardening as it does so, causing his/her body to be covered in solid rock. The rock continues to constrict around the opponent until it eventually crushes them with immense force.*

Btw, you can't use my own cjs against me.. and I to you.
 

Erzo

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Like everything else, you can't use this against me.

Now, you know how gen works, just describe it, ask if you have any questions and we're done. o-o

(Genjutsu: Shinkan )- Illusion Technique: Silence
Rank: A
Type: Supplementary
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user performs one hand seal and releases his chakra, inserting it into the brain of his opponent, the chakra would remain dormant until an Earth jutsu which comes from the ground is used, which will activate the genjutsu that is within the opponent like a switch. Once that happens, instead of hearing the normal sounds of the Earth braking, alerting the opponent that there may be an attack from the ground, complete silence falls upon the opponent, leaving them vulnerable to the incoming attack.
Note: Can only be used thrice.
Note: No Genjutsu next turn.
 

System001

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I perform a single handseal, releasing my chakra into your clones brain. Using my chakra, I place your clone under a dormant genjutsu by disrupting his chakra and thus his senses. Thus the next time I use an earth jutsu, instead of your clone hearing the usuall rumbling and shaking associated with earth jutsu, there will simply be absolute silence.
 

Erzo

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This jutsu just adds a burst of water after an Earth or Wood jutsu is used. The water itself does no damage, it simply has the force to knock an opponent back a meter or two but it's main purpose is to stop the usage of Lightning jutsus, especially those which linger around after their usage (nagashi). You can use this with any Earth jutsu excluding mud related Earth jutsus (swamp, Sticky Earth drop, etc) but it works with everything else. I know the description talks abou activation and things, but Scorps removed all restrictions and made it so that you post it after the Earth/wood jutsu, if that changes in any way I'll let you know.

Since this was a question before, the water comes out of the Earth jutsu used. Also, I talked to Scorps about it since i thought people would complain im breaking time frame by using an Earth jutsu then this before they can perform one jutsu, but he confirmed that I'd be able to do it, since we've seen jutsus like Wave of Inspiration, and it's possible.

Do you understand the jutsu, and/or any questions?
 

Erzo

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I completely understandy. u.u
One question, how much water can be released? Is it proportionate to the size of the earth jutsu?
It'd have to be. Considering it's illogical to get the same out of water from something like A-rank earth golem and S-rank Earth golem. (Due to their difference in size)
 

Erzo

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Alright now, concentrate your fire chakra in your palms and slam your hands against the ground, as you slam your hands down, send your fire chakra into the ground and release it from two points. Those points will be to the right and left of your opponent, once that's done use shape manipulation to turn that fire into the shape of a hawk which is roughly the same size as the one summoned by sasuke against Danzo. Make it so that the birds are made 3 meters to the left and right of the opponent and launch off into the direction of each other, colliding in the middle and resulting in a massive explosion, burning whoever is in the middle viciously.

(Katon: Nibai Batsu) Fire Release: Double attack
Type: Attack
Range: Short - Mid
Rank: A
Chakra: 30
Damage: 60
Description: The user concentrates his Katon chakra and slams his hands into the ground releasing the fire chakra where it then comes out from his opponents side (3 meters away from each of the opponents side) the fire then forms into two hawks -each roughly the size of the hawk sasuke summoned against danzo- to come out and shoot off towards the opponents location from both his sides (his left and right side) trapping the opponent in the center of the attack. Upon collision with each other and the opponent in the middle of them, the birds explode and create a giant fire viciously burning the opponent between them. These birds can shoot out of the ground to a maximum height of 3 meters before clashing with each other and exploding.
Note: Can be used 3 times.
Note: No S-rank Fire in same turn and previous turn
Note: After using it once, must wait another turn before using it again.
 

System001

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I quickly slam my hands upon the ground. Releasing my fire chakra into the ground and splitting it into two sections which I direct to three meters away from your clone, to his left and right respectively. I mould my chakra and expel it upwards and outwards from the ground, as I do so I manipulate my chakra so as to form intense flames, which I quickly, through utilization of shape manipulation, form into two birds that are roughly the size of the Hawk summoned by Sasuke. The birds but travel towards your clone at an angle, colliding, and exploding as they do so. Catching your clone in a fiery mayhem.
 

Erzo

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Ok, now teach me whatever you have that I don't. o_O
________

EDIT: I'll take these two for now.

Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will spew a large drilling water bullet from their mouth, the water bullet travelling towards the opponent at fair speeds similar to that of Drilling Wind Bullet. During its flight, the water bullet will seperate into 20 smaller pebble sized drilling water bullets, diverging far from the path that their predecessor followed, and flying in arcs at great speeds, approaching the enemy from several directions and angles above ground, and striking the enemy in quick succesion. As they strike the enemy, they expand to the size of a bowling ball, dealing severe damage to the opponent. The division of the bullets timing, is pre-determined by the users intentions upon spewing the bullet.
-No Water above S-Rank for 2 turns
-Can only be used 4x.



Type: Offensive
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage Points: 40
Description: A technique where the user builds and gathers their raiton chakra before releasing it out towards their opponent. Instead of targeting the opponents body, the user targets their clothes. Imbuing their Raiton chakra into all of the opponents garments. The purpose of this is to enhance and increase the chances of static electricity build up created by the opponents clothes when they move via friction and what not. Embedding so much chakra into the clothes of the opponents, that even with the slightest of movements the user experiences small static shocks. This makes tasks such as performing handseals or making bodily movements particularly hard as the opponent will be repeatedly shocked while doing so. Not to mention that tasks such as running and sprinting become extremely cumbersome as large electrical discharges are sent through the opponents body repeatedly. Due to the fact that the larger and more boisterous the movements, the more frequent and powerful the static discharges. This effectively makes the opponents own clothes both their prison and possibly even their demise and undoing. Weather also has a play in the technique, should it be breezy then the opponents clothes will be moved by an exterior force, thus static electricity will be produced. When the opponent uses a water jutsu it plays little role in the static discharges, and if by any chance the discharges and the water meet, the electricity will simply conduct into the water technique as a exceptionally weak current that follows the waters flow and thus slightly empowers the jutsu. Even if the flow of the water was to result in the current conducting towards the opponent, since the static discharges are relatively weak unless exceptionally large movements are made, such as running, the damage dealt wouldn't be that great. Simply minor shock and possibly momentary paralysis at worst.

Notes:
- Can only be used 2x
- Lasts for two turns
- No Raiton jutsu above A rank for the rest of the turn.
- Can only be taught by Scaze

 
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System001

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It's a pretty simple technique. You spit a large bullet of water which will split apart at a pre-determined time. Meaning that when you spit the technique, that's the only time you can decide when it will split apart. Then once it does split apart, all of the bullets will travel in a path that arcs far from the originals, approaching your opponent from all sides to expand and pummel him to bits. Of course timing is very important with this technique, with the right timing you can make the bullet split apart, avoid the technique that your opponent used in retaliation to your water technique, have a second jutsu at the ready to defend from the technique that the bullets avoided, and have the bullets strike your off guard opponent. Pretty simple tbh.

This relies on Static Electricity. You infuse your chakra into the opponents clothes, so that when the opponents clothes rub, the friction produced creates Static Electricity *Insert sciency explanation here, which I cba to insert since you're at a higher education level than me and it'd probably be pointless, go ask Kurapika if anything, he's into this shit. <__<* Basically the lightning chakra serves to enhance the chances of builduip, and the amount of buildup created by clothes, so rather than a small shock which you may get once in a while, whenever the opponent moves, he/she will experience a shock. Etc.

Comprendey? Also list some Adv/Disadv for Static shock and your understanding of it. o_O
 
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