[CJ Lesson] Scaze & Erzo

System001

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Ok, apart from everything you've asked, is there something you don't understand about the jutsu itself? Because I made it for a pretty simple reason, nothing big but I'd rather tell you on Skype.

If you have no questions about the usage of the jutsu, its yours.
Anyways, you get anything nice approved recently?
Yeah, the laughing gen, interested?
And can you PM it to me now? <_<'
 

Erzo

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You're gona have to do the work though xD
C/p it from cj thread, page 130, its the post under yours, then ask any questions you have. ~.~
 

System001

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(Genjutsu: Raitoningu O Gyakuten) - Illusionary Technique: Reverse Lightning
Rank: A
Type: Supplementary
Range: Short - Mid
Chakra cost: 30
Damage points: N/A
Description: The user performs the Tiger ~> Rat and Ox hand seals whilst releasing their chakra into the opponents brain, activating this genjutsu which stays dormant until the opponent uses a Lightning jutsu, however, the moment that happens, the user would see his own Lightning jutsu turn back and form into several Lightning ropes which go on to bind his whole body, wrapping tightly around it, numbing the opponents whole body completely preventing him/her from continuing with whatever was planned. Despite this being a genjutsu, the opponents jutsu wouldn't go on to happen due to the sudden interruption, which would prevent the focus of chakra into the specific jutsu, causing the chakra to simply disperse not doing any harm to anyone.
Note: Can only be used 3 times.
Note: Can only be taught by Erzo
Note: No A-ranked genjutsu in same or next turn.
Note: It stays active for 2 turns if not released by the opponent, or it has completed it's purpose.
Note: It only works on lightning techniques that are released from the opponent's body, if the opponent utilize a lightning technique that comes from the sky or the ground it won't be affected by the genjutsu, but it won't deactivate the genjutsu either.

A dormant self activating technique that prevents an opponent from using a bodily released lightning jutsu, while also placing them into a genjutsu. Pretty cool. One question though. Say an enemy was to utilize a S ranked full body lightning technique, or a Forbidden ranked lightning technique that caused pain, would the genjutsu still activate, or would it not be capable of doing so? As in, can the dormant aspect be dispelled, preventing it from activating in the first place?

And srsly man, pls PM me that Shu's use. T^T
 

Erzo

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That's a good question. And I'll be honest with you and say I don't know o-o
Although, if the full body surge occurs before the lightning is fully released, I think it'd release them from the genjutsu. But, whilst learning dormant punishment (Reborns tech), I had a similar question about someone using something that was higher than B-rank but that jutsi is a full body surge and he said the genjutsu would still activate. So, im gona ask Scorps, Lili and Reborn, when I get the chance (you can do it for mw, if you feel like it. Just add my name to the pm so I see what they say).

Its more of a reason than an use for the technique now atop making it a big deal pls
 

System001

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(Katon: Nibai Batsu) Fire Release: Double attack
Type: Attack
Range: Short - Mid
Rank: A
Chakra: 30
Damage: 60
Description: The user concentrates his Katon chakra and slams his hands into the ground releasing the fire chakra where it then comes out from his opponents side (3 meters away from each of the opponents side) the fire then forms into two hawks -each roughly the size of the hawk sasuke summoned against danzo- to come out and shoot off towards the opponents location from both his sides (his left and right side) trapping the opponent in the center of the attack. Upon collision with each other and the opponent in the middle of them, the birds explode and create a giant fire viciously burning the opponent between them. These birds can shoot out of the ground to a maximum height of 3 meters before clashing with each other and exploding.
Note: Can be used 3 times.
Note: Can only be taught by Erzo
Note: No S-rank Fire in same turn and previous turn
Note: After using it once, must wait another turn before using it again.

I palm the ground and channel my fire chakra through it, utilising my chakra that has travelled through the ground to manifest into two large birds to erupt five meters away from the earth from parallel patches of earth, the birds rise so as to ascend and meet each other in the air before exploding in flames.
 

System001

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(Katon: Ifurīto no Zaiko) | Fire Release: Ifrit's Inventory
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30 (-10 per turn to sustain)
Damage: 60
Description: A technique in which the user is capable of materializing flames from near their body through the rapid release and conversion of fire chakra and performing the Tiger hand seal. These flames are often made to form into desired objects, and therefore are manipulated to be dense and almost solid in nature so as to hold a specific form. Utilizing this technique the user can create a plethora of weapons, or constructs such as walls, pillars, spikes and shields, that can be launched into Long range as projectiles should the user wish. The created constructs are generally created with a set property, the first option being to simply create dense solid flames capable of punching through concrete, the second to create dense flames that explode - with said explosion always being angled away from the user to prevent self-harm, with the last option being to create dense and thick flames that aren't solid in a manner that they're forced to hold a specific shape, but rather can be made to bend meld and flow into different forms as long as the user maintains control over the technique, sometimes doing so through the use of hand movements.

Note:
- Flames can only be materialized within short range of the user and while sustaining them the user can only mold fire chakra
- Can only be used 3x
- No Fire techniques above S rank for the rest of the turn.
- Can only be taught by Scaze

Questions? If not, analyse it so that I know you understand the technique. o-o
 

Erzo

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(Katon: Ifurīto no Zaiko) | Fire Release: Ifrit's Inventory
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30 (-10 per turn to sustain)
Damage: 60
Description: A technique in which the user is capable of materializing flames from near their body through the rapid release and conversion of fire chakra and performing the Tiger hand seal. These flames are often made to form into desired objects, and therefore are manipulated to be dense and almost solid in nature so as to hold a specific form. Utilizing this technique the user can create a plethora of weapons, or constructs such as walls, pillars, spikes and shields, that can be launched into Long range as projectiles should the user wish. The created constructs are generally created with a set property, the first option being to simply create dense solid flames capable of punching through concrete, the second to create dense flames that explode - with said explosion always being angled away from the user to prevent self-harm, with the last option being to create dense and thick flames that aren't solid in a manner that they're forced to hold a specific shape, but rather can be made to bend meld and flow into different forms as long as the user maintains control over the technique, sometimes doing so through the use of hand movements.

Note:
- Flames can only be materialized within short range of the user and while sustaining them the user can only mold fire chakra
- Can only be used 3x
- No Fire techniques above S rank for the rest of the turn.
- Can only be taught by Scaze

Questions? If not, analyse it so that I know you understand the technique. o-o
Versatile fire jutsu which you can use to basically create any sort of construct (created at short range but is able to be flung all the way to long range), giving said construct either the ability to smash through other solid constructs, much like the canon A-ranked fire jutus (forgot the name, but you know which one), the ability to explode outwards, and lastly the ability to be less solid but more bendy and 'free' herpderp. What I don't understand is, with the second 'type', the fire is still solid and dense, so does it smash through walls as the first type then explode upon your wish? Or does it explode upon contact with anything?
I think that's my only question, if any more do come up, I'll ask you on skype.
 

System001

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Versatile fire jutsu which you can use to basically create any sort of construct (created at short range but is able to be flung all the way to long range), giving said construct either the ability to smash through other solid constructs, much like the canon A-ranked fire jutus (forgot the name, but you know which one), the ability to explode outwards, and lastly the ability to be less solid but more bendy and 'free' herpderp. What I don't understand is, with the second 'type', the fire is still solid and dense, so does it smash through walls as the first type then explode upon your wish? Or does it explode upon contact with anything?
I think that's my only question, if any more do come up, I'll ask you on skype.
Impact based. That or set to explode. I.e it may be that you create it with the intention of going to 3 meters away from you, before exploding. But other than that, it's impact based. Therefore, with that version, it may be beneficial to go with numbers. Create as many constructs as possible, that way even if some explode prematurely you can still explode. But of course, if you manipulate it, you can probably avoid premature explosions. Plus, something would have to be of suitable size and resistance to make it explode. I.e, rain would simply evaporate and burn out when it touches it and shit, so it wouldn't provide enough resisting force to actually set it of.
 

Erzo

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Impact based. That or set to explode. I.e it may be that you create it with the intention of going to 3 meters away from you, before exploding. But other than that, it's impact based. Therefore, with that version, it may be beneficial to go with numbers. Create as many constructs as possible, that way even if some explode prematurely you can still explode. But of course, if you manipulate it, you can probably avoid premature explosions. Plus, something would have to be of suitable size and resistance to make it explode. I.e, rain would simply evaporate and burn out when it touches it and shit, so it wouldn't provide enough resisting force to actually set it of.
Understood. later
 

System001

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(Katon: Nídhöggr kiba) | Fire Release: Fangs of Níðhöggr
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: Through the rapid release and conversion of fire chakra from all over their body; the user will create several concentric, orbital rings and crescents of dense fire directly from their being. The crescents and rings are explosive in nature - and thus when coming into contact with something of suitable resistance - such as solid and strong rock, they will explode, the explosion always being angled away from the user and forwards towards the opposition. Aside from that, the shapes can cut and incinerate through softer materials, explode, or be suppressed, on command, or be released towards an opponent in the form of a projectile. Due to their versatility, the rings and crescents can double as both a defence and offence, yet can also be particularly useful when utilised alongside Tai; the flames ravaging a target with each blow so as to deal severe and lethal wounds.

Note:
- Can only be used 2x
- No Fire techniques above A rank for the rest of the turn and no Fire techniques the next turn
- Can only be taught by Scaze.

(Katon: Aguni no Iki) | Fire Release: Angi's Breath

Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30 (-10 per turn for contact based sustained usages)
Damage: N/A (+20) (60)
Description: Through the rapid release of chakra, the user is capable of coating an object or weapon within their possession in a flow of pure fire chakra. Alternatively, through the formation of a single handseal, the chakra can be spewed towards a desired object - in which case it will neatly wrap around the intended target upon contact. The fire chakra can be created with two distinct properties.
The first is that the chakra can be made to radiate intense heat - all focused outwards so as to not compromise the integrity of the coated structure - with the heat allowing the structure in question to burn and melt through the opposition - adding to lethality. This usage adds +20 damage points to coated projectiles, constructs or weapons, and can be used on solids, and liquids.
The second usage is that, the chakra can be utilised to grant the explosive aspect utilised in some fire techniques to an object. In which case, the fire coating will have more physical substance; and upon contacting with opposition of significant resistance, or upon command, the chakra surrounding said object will erupt outwards to produce a forceful and sudden burst of flames. When utilised on a weapon that the user remains in contact with, the bursts can be adjusted so that the explosive potential is either released all at once in a single, larger and stronger burst - or a bit at a time in the form of multiple, individually weaker eruptions. In the case of being utilised on a object near or within the users possession, the eruptions will always be angled away from the user to prevent back-fire. This usage coats objects in eruptive chakra that is equivalent to 60 damage points, with damage split among multiple coated structures or explosions.

Note:
- Each usage can only be used 3x
- Same usages cannot be used on consecutive turns
- No fire techniques above S rank next turn.
- Both usages can also be applied to the human body.
- This technique is based off of the principles of Phoenix Nail Crimson - in which shurikens are coated in non-inflamed chakra to increase their lethality by manifesting the properties of fire.
- Can only be taught by Scaze

You know the drill. lol.

Also this isn't everything, but I just don't see you using the other stuff atm, plus I want to avoid teaching people Ifrits + Bastets, but you'll probably get the rest later. z__z
 

Erzo

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(Katon: Nídhöggr kiba) | Fire Release: Fangs of Níðhöggr
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: Through the rapid release and conversion of fire chakra from all over their body; the user will create several concentric, orbital rings and crescents of dense fire directly from their being. The crescents and rings are explosive in nature - and thus when coming into contact with something of suitable resistance - such as solid and strong rock, they will explode, the explosion always being angled away from the user and forwards towards the opposition. Aside from that, the shapes can cut and incinerate through softer materials, explode, or be suppressed, on command, or be released towards an opponent in the form of a projectile. Due to their versatility, the rings and crescents can double as both a defence and offence, yet can also be particularly useful when utilised alongside Tai; the flames ravaging a target with each blow so as to deal severe and lethal wounds.

Note:
- Can only be used 2x
- No Fire techniques above A rank for the rest of the turn and no Fire techniques the next turn
- Can only be taught by Scaze.

(Katon: Aguni no Iki) | Fire Release: Angi's Breath

Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30 (-10 per turn for contact based sustained usages)
Damage: N/A (+20) (60)
Description: Through the rapid release of chakra, the user is capable of coating an object or weapon within their possession in a flow of pure fire chakra. Alternatively, through the formation of a single handseal, the chakra can be spewed towards a desired object - in which case it will neatly wrap around the intended target upon contact. The fire chakra can be created with two distinct properties.
The first is that the chakra can be made to radiate intense heat - all focused outwards so as to not compromise the integrity of the coated structure - with the heat allowing the structure in question to burn and melt through the opposition - adding to lethality. This usage adds +20 damage points to coated projectiles, constructs or weapons, and can be used on solids, and liquids.
The second usage is that, the chakra can be utilised to grant the explosive aspect utilised in some fire techniques to an object. In which case, the fire coating will have more physical substance; and upon contacting with opposition of significant resistance, or upon command, the chakra surrounding said object will erupt outwards to produce a forceful and sudden burst of flames. When utilised on a weapon that the user remains in contact with, the bursts can be adjusted so that the explosive potential is either released all at once in a single, larger and stronger burst - or a bit at a time in the form of multiple, individually weaker eruptions. In the case of being utilised on a object near or within the users possession, the eruptions will always be angled away from the user to prevent back-fire. This usage coats objects in eruptive chakra that is equivalent to 60 damage points, with damage split among multiple coated structures or explosions.

Note:
- Each usage can only be used 3x
- Same usages cannot be used on consecutive turns
- No fire techniques above S rank next turn.
- Both usages can also be applied to the human body.
- This technique is based off of the principles of Phoenix Nail Crimson - in which shurikens are coated in non-inflamed chakra to increase their lethality by manifesting the properties of fire.
- Can only be taught by Scaze

You know the drill. lol.

Also this isn't everything, but I just don't see you using the other stuff atm, plus I want to avoid teaching people Ifrits + Bastets, but you'll probably get the rest later. z__z
(Katon: Nídhöggr kiba) | Fire Release: Fangs of Níðhöggr
Reminds me of X-men, of that guy that can spin Firey rings from his body and send them flying off. Pretty cool. Like the whole exploding away from the user thing, a bit like that scorch/explosion punch jutsu. Simple enough to understand.

I already have Ifrits. I want Poseidon's Paradox and the summoning explosion thing. Left second jutsu out so i haven't learned it ( written in case someone thinks I have or w.e)
 

Erzo

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Right.

Suiton: Poseidon no Paradokkusu) | Water Release: Poseidon's Paradox

Type: Offensive/Supplementary
Rank: B
Range: Short - Long
Chakra: 20
Damage: +20
Description: A water technique which is ironically made so as to empower fire techniques. This technique essentially allows the user to preserve, enhance and materialize the moisture surrounding a fire technique, rapidly converting it into highly volatile sticky water that surges into the fire technique in question. The sudden materialization of such volatile water, and its sudden ignition by fire results in the water/flames exploding. The combination of flaming sticky water and erupting flames showering the surrounding area so as to incinerate and blast away anything caught within the explosion radius, with the sticky aspect of the water making sure that any victim unlucky enough to come into the briefest of contact with the exploding flames will be plagued by the napalm like super hot flaming water that will cling to their bodies and ignite anything else that may be flammable. This jutsu is performed through use of an additional hand-seal directly after a fire technique so that this jutsu may be used in such quick succession that it, and its predecessor fire technique occur in more or less the same time frame. Because of this techniques successive speed, it's best utilised in conjunction with ground originating fire techniques such as erupting fire pillars so as to produce the full effect of a violent and erratic explosion of fire, and to surprise and overwhelm an unsuspecting opponent. However the eruption can also be made to be more tamed and directional should the user manipulate the manner in which the water surges in, I.e making it surge in from behind the flames would result in a more forwardly based explosion, which would allow for its effective use alongside projectile based fire techniques. For instance empowering a released fireball from behind would create a unidirectional eruption, which would send a violent and shapeless maelstrom of spurting flames that would lather anything in, or near its path in an inflamed napalm like liquid, blasting forwards towards an enemy.

Note:
- Can only be used 3x
- Cannot be used on consecutive turns
- No water techniques above S rank for the rest of the turn.
- Can only be taught by Scaze
- Cannot be used on sustained fire techniques (Such as flamethrowers)
- Can only be used on the turn as the targeted fire technique

A water technique which adds damage to Fire techs, and can be performed within same timeframe which is coo.
Uses flammable water, with the added stickiness alike to that of the canon C-ranked Water jutsu. Sticks onto the opponent, and burns. It's a shame it can't be used with paper bombs and things, but nice jutsu.

No questions.
 
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