How big in radius can the burst be? the entire short range? Also, does it have to come from the ground in which the earth technique came from, or anything within the earth technique itself? Like for example, dropping lid.Rightttt!
This jutsu just adds a burst of water after an Earth or Wood jutsu is used. The water itself does no damage, it simply has the force to knock an opponent back a meter or two but it's main purpose is to stop the usage of Lightning jutsus, especially those which linger around after their usage (nagashi). You can use this with any Earth jutsu excluding mud related Earth jutsus (swamp, Sticky Earth drop, etc) but it works with everything else. I know the description talks abou activation and things, but Scorps removed all restrictions and made it so that you post it after the Earth/wood jutsu, if that changes in any way I'll let you know.
Do you understand the jutsu, and/or any questions?
Yes.How big in radius can the burst be? the entire short range? Also, does it have to come from the ground in which the earth technique came from, or anything within the earth technique itself? Like for example, dropping lid.
Dafuq. -__-Creates Earth Pillars under Hard, and as he Nagashis I have water shoot out. =DD
*Slams the pillars with a palm thrust instead* (Depending on the pillars you used >_<)Creates Earth Pillars under Hard, and as he Nagashis I have water shoot out. =DD
Yeah I knew that I just wanted to be sure sure sure.Yes.
(Suiton: Bāsuto) – Water Release: Burst
Rank: C
Type: Supplementary
Range: Depends on Earth/Wood jutsu used before hand.
Chakra cost: 15
Damage points: N/A
Description: The user would activate this jutsu which allows him to add his water chakra to all Earth/Wood jutsus used no more than a second after the usage of the Earth/Wood jutsu. Although it does no physical harm, this jutsu allows the user to shoot out an extremely quick burst of water straight after an Earth/Wood jutsu is used from wherever that Earth/Wood jutsu appears from. For example, if Spikes are used, this jutsu would allow a quick burst of water to shoot out to anywhere short range from the spikes themselves. This jutsu does not work on the mud related Earth jutsu. The water itself does no damage, however it has some pushing force which is able to knock an opponent back a meter or two, other than that it mainly distracts the opponent. The user can deactivate this jutsu at any time, and can stop the addition of water chakra so that he/she can control when the water bursts out.
So, as you can see, it bursts out (hence the name lol) and reaches short range to where the spikes came out from. Also, it kind of answers your second question too, since the water comes out from the spikes themselves and not the Earth, with something like dropping lid, it'd burst out from the lid.
First bold: Basically, the water chakra is added to the Earth jutsu. So, yeah, water comes from the lid.
Dafuq. -__-
Oh you fatty. >_>*Slams the pillars with a palm thrust instead* (Depending on the pillars you used >_<)
(Harite) - Open Hand Slap
Rank: C
Type: Attack
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user funnels chakra into their hands the muscles are activated with concentrated chakra, and the thickness is also increased. The users hands become tougher and with use of their body weight behind the attack the user then thrusts their palms into the opponent sending them flying. This technique is strong enough to break through D rank and lower water and earth style techniques. This technique is a smaller version of the (Chōharite Super Open Hand Slap) that is used whilst performing the multi-size technique
Note: Can only be used by members of the Akimichi Clan.
Erzooo hes picking on me :T_T:Oh you fatty. >_>
I'ma stop spamming now. U_U
Continue please.![]()
Thank youAlrighty, the jutsu is yours.
Just ignore him, he usually goes away when I do that.Erzooo hes picking on me :T_T:
Thank you![]()
So would you like to learn mine or...? My future plans are crushed? U_U
OkayJust ignore him, he usually goes away when I do that.
And before we proceed, I don't need a custom fan for it do I? Can I just state I have a normal fan without any abilities? o.o
Nope. And staying airborne for 2 turns sounds epic. o_o(Fūton: Okami Sono Sora) - Wind Release: Emperor Of The Skies
Type: Supplementary/Offensive
Rank: A
Range: Short
Chakra cost: 30 (-10 per turn)
Damage points: N/A
Description: Similar to Temari's "Wind Ryder Technique" the user will release his wind chakra outwards and manipulate the air currents beneath his war-fan, or any other fan big enough to be ridden on. He will then jump onto the war-fan as he rides it like a surfboard and is able to go airborne at fairly fast speeds like any traveling wind technique at its peak traveling speed. If the user wishes, he can utilize the war-fan while it is strapped to his back to initiate flight similar to how a kite is flown, however with the user attached to the bottom of it. The user can only glide/ride in a linear manner and not freely fly like regular flight techniques. The user can only change locations in mid flight once(ex. Gain height while going upwards during activation then choose the linear traveling path). After the liner path travel has completed the user will be suspended in mid-air for a total of two turns before the air currents are reduce back to normal, causing the user to start free-falling back down into the ground.
▵ Requires a fan/war-fan
▵ Can be used four times per battle
▵ Must be taught by Hard
This is a very simple technique, I wish I could have gone with the original versions I had submitted but they just weren't acceptable. You will pretty much manipulate the air currents around your fan and throw it out in front of you, or where ever else, as you then jump on it. You will end up riding it like a surfboard. You will then simply gain as much height as you'd like.(I got for something reasonable so I don't break my legs after deactivation, unless you have a plan to account for that). Once you've reached your desired height you'll pick a liner path to travel. So.. towards your opponent, behind you, etc. You can do the very same thing if you have the war-fan attached to your back which is more or less, my preferred option.
Questions?![]()
Well it beats wind stream for one turn, that's for sureNope. And staying airborne for 2 turns sounds epic. o_o
I probably will end up using wind stream to change flight path + avoid random jutsus sent by the opponent. <_>Well it beats wind stream for one turn, that's for sure
Good.. you've learned! Oh and remember that you can't change your flight path once its been chosen ^_^ unless of course you force your way out of it with wind stream or something else.
Yep, and unlike wind stream by itself, you'll be able to maintain airborne ^_^I probably will end up using wind stream to change flight path + avoid random jutsus sent by the opponent. <_>
I had a few questions regarding the first one. However as I continued to read further, you pretty much answered all the questions I had, hahah.(Suiton: Shelob No Yūwaku) Water Release: Shelob's Temptation
Rank: S
Type: Attack/Supplementary/Defence
Range: Short - Long
Chakra Cost: 40 (-10 per turn)
Damage Points: N/A
Description: The user performs two handseals, manipulating the moisture in the air and ground so as to create a gigantic web made of wire thin threads comprised of water. The web envelops the area mid range around the user, being exceptionally inconspicuous due to the thin size of the threads and the translucency of the water. The threads have an exceptionally sticky like quality, as well as being rather elastic and having a solid like property. Should the opponent move, they would find themselves running into one of the threads, when they do so the vibrations of the threads movement would be sent directly back to the user, who is connected to the web via use of a single thread that attaches to the users chest. This effectively allows the user to detect the movement of any objects within the webs range of influence lest they find a way to avoid the webs entirely. This single web attached to the users chest is optional, and is not a requirement, leaving it up to the user whether he/she'd want it, as it'd be more or less useless if the user and his opponent have a clear view of each other. Also, when an object comes in contact with a thread, the web clings to them as it begins to expand and propagate, fully consuming the opponent in a sticky mass of water in an attempt to drown them or fully cease the objects movements. The user is capable of traversing through the web with ease, without being hindered. The user is also capable of removing the webs attachment from their chest, so as to prevent attacks conducting through the web and directly into them. Alternatively the user can perform an extra handseal upon the opponent being ensnared, this causes the web to abruptly snap in on the targeted object, trapping them within its wired embrace as it consumes them in an exceptionally large and exceptionally strong sticky bubble of imprisonment.
Note: Can only be used 2x
Note: Can only be taught by Erzo
Note: Web lasts until either destroyed, or four turns pass.
Note: No Water jutsus higher than S-rank, in the same turn.
(Suiton: Omoi tatchi ) Water Release: Heavy Touch
Rank: S
Type: Supplementary/Defence
Range: Short - Mid (Mid when released from palms as a burst)
Chakra Cost: 40
Damage Points: N/A
Description: A simple Water jutsu which can be used in two different ways. The first way would be where the user makes contact with another being and uses his abilities his suiton chakra to manipulate the water which is released from his palms to have the same effects as the C-ranked Starch Syrup Capture Field (The sticky aspect to the jutsu). The user would simply release the water from his Palms onto whatever part of the opponents body he touches, spreading it all over the opponents body, allowing the sticky water to engulf the opponents body in the slime like substance at blazing speeds. Another way the user could 'catch' the opponent in the sticky water is by concentrating their suiton chakra at a point where the opponent may be touching them, allowing the sticky water to come out from that point rather than from just the users palms. The sticky water would have no dangerous aspects to it, however it'd have the ability to weigh the opponent down, as if a huge boulder was placed on their body, preventing them from moving properly, if at all, depending on where the slime is. The effects of this would begin from the point of the touch but proceed to spread to wherever the sticky water is spreading. Once even a tiny bit of the sticky water ('slime') is on the opponents body, the user can simply release more of his chakra into it and spread it, meaning prolonged contact is not required. Moreover, this jutsu can also in a second, different way. The second way is more defensive and allows the user to release the a burst of sticky water from his Palms, as it bursts out, the slime would take the shape of a net which would have holes just smaller than a Kunai, allowing it to trap the majority of things aimed at the opponent. The burst of Slimy water can be released from either one palm or both, however, when released from both, each burst of water would be equivalent to an A-rank jutsu. The size of the net released from both arms would be able to completely cover something twice as big as Gamakichi after time skip, whilst when released from each palm (separately), it'd cover something half that size. As a normal water jutsu, despite the sticky aspect to it, the water would still be able to be electrified by both user and/or opponent and would still be affected by the normal elemental strengths and weaknesses.
Notes:
~ Can only be taught by Erzo
~ Can only be used three times
~ No Suiton jutsu higher than A-rank in the next turn
~ Must wait one turn after use, before using it again.
Although they seem quite long, they're both simple techniques. Rather than just making you describe the techs, I want you to read them and ask me any questions you may have.
You could make it weight down on them the moment it touches their skin, so it my palm was to get covered, it'd drop down almost instantly as the bit of sticky water that got on would continue to spread to my arm, then body, until completely covering me.I had a few questions regarding the first one. However as I continued to read further, you pretty much answered all the questions I had, hahah.
As for the second technique, roughly how long would you say it takes for the "increased weight" to "activate". Like if you were to strike me in the chest with your palm and I activated the tech, how long would it take for your palm to basically drop onto the ground due to the weight?
Also, thank you VERY much for teaching me such useful and awesome techniques. (Once again) I am very honored Tsuchikage-Sama! :scorps:
Edit: The scorps emote was removed? :T_T: