[Cj lesson] Bloo and Cobalt.

Bloo

Symbol of Peace
Immortal
Joined
Feb 4, 2012
Messages
100,267
Kin
2,033💸
Kumi
1,454💴
Trait Points
0⚔️
(Mokuton: Mini Mokuzou Bomu) Wood Release: Mini
Wooden Bombs


Type:Attack
Rank:A
RangeShort-Long
Chakra Cost:30
Damage Points:60
Description: The user quickly focuses a large amount of chakra into their hands, creating multiple mini compressed balls of Wood. The user can then throw the balls wherever he desires. With the use of a single handsign, the user can make the balls explode, Causing a large explosion that will inflict major damage to anything that is touching it.
Note: Can only be used three times per battle

(Mokuton:Mokuzai Hoko)Wood Release:Wood Arms

Rank: B
Type: Supplementary/Offense/Defense
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user preforms the Snake hand seal and creates two or more versatile wooden pillars which are formed to look like arms with hands and fingers.The user can use this to trap his opponent in place or create the arms from his body and use them as an extra pair of hands helping them when using hand seals,throwing kunai,using taijutsu.When the arms are created from the users body they are normal sized but can be extended to the users required length.When created from the ground the arms are larger and more resistant.
Note: Once activated from the users body they last for 5 turns.
Note: Must have a Wood bio.
Note: Must be taught by -Cobalt-.

Mokuton: Yabureme Ikioi| Wood Release: Tear of Life
Type: Supplementary


Rank: C-rank
Range: Short-Long Range
Chakra: 15
Damage: N/A
Description: After having created trees or wood or by sending his chakra into already existing wood, the user will send his chakra into the wood and/or trees and use them to soak in the water and moisture in the surrounding ground and area. The user can then use the water filled wood as a "well" of sorts creating a water source. By performing a single hand seal the water from inside the wood will be expelled to the outside allowing the user to manipulate the water to his desire. Depending on the quantity of wood used,
the collected water can vary from a small puddle to a large water source, big enough to perform "Water Release: Water Dragon Bullet" and other large scale techniques. After expelling all the water, the trees/wood will fall into dust due to the lack of water inside them. The effects of the technique can easily be noticed as the ground will become dry and crumbly.
Note: Must have a Wood bio to use.
Note: Amount of water expelled depends on the
amount of wood used to gather the water.
Note: Gathering of water lasts one turn.
Note: Can only be taught by -Cobalt-.

These three, please!
 

-Cobalt-

Active member
Legendary
Joined
May 22, 2011
Messages
12,012
Kin
132💸
Kumi
5,134💴
Trait Points
0⚔️
Mini wooden bombs isn't mine it's Jinbeis.

Wood Arms:

After performing the snake hand seal you create two or more versatile pillars which take the appereance of arms with hands and fingers. You can create them from your body they are normal sized but can be extended as you wish, when created from the ground they are larger and more resistant (much like Gaara's sand arms). The possibilities with this technique are endless so use it wisely .


Tear of Life:

After creating trees or sending chakra into already present trees you use them to soak in water from the surrounding ground and area. You can use the water collected as a water source. By performing a hand seal the collected water is expelled. Depending on the amount of wood used, the water can vary from a small puddle to a large water source. After expelling all the water, the trees will fall into dust due to the lack of moisture in them.
 

Bloo

Symbol of Peace
Immortal
Joined
Feb 4, 2012
Messages
100,267
Kin
2,033💸
Kumi
1,454💴
Trait Points
0⚔️
Name: (Mokuton:Hitoshirenu Okeru Mokuzai No Jutsu)Wood Release:Hidden in Wood Technique

Rank: C
Range: Short-Long
Type: Supplementary/Defense
Chakra: 20
Damage: N/A
Description: The user channels Wood chakra throughout his whole body and then merges together with wood. This allows the user to freely move in a tree covered location or within wood.Along with being able to merge with the trees the user gains the ability to move from one tree to another but only if they are connected through roots or through branches. This technique is similar to Earth Release:Hidden in Rocks Technique. While inside the wood the user will move
at a speed slightly slower than his running speed and
is still detectable by Dojutsu and Sensory Ninjas.
Note: Must be taught by -Cobalt-.
Note: Must have a Wood bio.
Note: While merged with a tree the user can only use
C-rank and below Wood Release techniques.

Then this one then.


My turn:

Lets start with probably my favorite cj I've created; Call of the nymph. After performing one hand seal you use your chakra to either gather the water particles in the air or use water from a water source. You then give the water shape. The shape of the water has to be female but the specifics is up to you. I added that so people could add their own touch to the tech. The nymph can't use any jutsu but she can push and pull. So see is able to push you out if the way which is why I made this tech. She then has the ability to combine with the user creating armor which will withstand one A rank fire tech.

Alright not for bug vision, my first ever cj. After you perform one hand seal you can either cast this gen on you or your opponent. If cast on your opponent they will get a headache from the vision which they aren't used to. If cast on yourself your preception will increase and you will be able to focus on six different spots.

And last but not least; Black magic: Toad. This is a simple gen yet under the right circumstances can be deadly. Now after performing 5 hand seals you cast a gen on your opponent. In the gen the opponent will see four toads appear around them. Each toad is wearing tradition samurai armor (Seems I like samurai armor xD) On the armor is the kanji for toad. As soon as they appear they lash out their tongues binding the opponent and crushing them, when in reality they are paralyzed. Now since they are paralyzed the counter opponents will do is to use nagashi so its easy to set up counters.
 

-Cobalt-

Active member
Legendary
Joined
May 22, 2011
Messages
12,012
Kin
132💸
Kumi
5,134💴
Trait Points
0⚔️
Could you post the techniques please?

And that seems pretty clear to me. I have a few questions though.

Nymphs:
1.I can only create one nymph? And how do you mean push/pull? Like Peins gravity control or through physical contact?

Everything else is clear :D.

Now about hidden in wood:


Name: (Mokuton:Hitoshirenu Okeru Mokuzai No Jutsu)Wood Release:Hidden in Wood Technique
Rank:C
Range:Short-Long
Type:Supplementary/Defense
Chakra:20
Damage:N/A
Description:The user channels Wood chakra throughout his whole body and then merges together with wood. This allows the user to freely move in a tree covered location or within wood.Along with being able to merge with the trees the user gains the ability to move from one tree to another but only if they are connected through roots or through branches. This technique is similar to Earth Release:Hidden in Rocks Technique. While inside the wood the user will move at a speed slightly slower than his running speed and is still detectable by Dojutsu and Sensory Ninjas.
Note:Must be taught by -Cobalt-.
Note:Must have a Wood bio.
Note:While merged with a tree the user can only use C-rank and below Wood Release techniques.

Channel wood chakra throughout your body in order to merge with wood. It allows you to freely move through a tree covered location by traveling through the roots or branches. They must be connected for you to travel. Your speed will be slightly slower than your running speed and Dojutsu and sensors can detect you. While within the wood, you can only use C-rank and below Mokuton.
 

Bloo

Symbol of Peace
Immortal
Joined
Feb 4, 2012
Messages
100,267
Kin
2,033💸
Kumi
1,454💴
Trait Points
0⚔️
Just one. By physical contact. Its like if you have a clone to push you outta the way. And since it is solid she can do free form tail and she can catch kunais as the kunais won't go though her.

(Genjutsu: Mushi ome) Illusionnary Technique: Bug vision

Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description:
With a single handseal the user can put his opponent into a genjutsu where his vision will be split into 6 hexagons, much like the vision of bugs. Since he's not accustomed to that kind of vision he
would be confused and disoriented because he sees the user, 6 times, same as every action the user performs. The user also has the ability to place himself into the genjutsu in order to increase his vision and awareness much like the Sharingan. Because he sees the image 6 times he can concentrate on different specific spots of the opponents body in each hexagon and this way,
perceive his motions better than with regular vision. If cast on himself, the effect lasts for 3 turns.

Note: Useable two times a battle
Note: If the user casts this genjutsu on himself hecan't cast any other genjutsu because they will endthe effect
Note: Can only be taught by AoiAkuma

(Genjutsu - Kuro jujutsu: gama) Illusionary Technique - Black magic: Toad

Type:Attack
Rank:A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description:
The user will first perform 5 hand seal and place there opponent into a genjutsu. In the gen the opponent will see four toads appear, each toad is wearing traditional samurai armor with the kanji for toad on the armor, one toad appears at each cardinal point. The toads as soon as they appear lash out there tongues wrapping the opponent up. After being wrapped up by the toads tongues the opponent will then feel the tongues crushing them but in reality they are immobilized and open to attack.

-Usable twice per battle
-Can only be taught by Bloo
-Must be a signer of the toad contract.

(Suiton: Shou sono senjo) Water Release: Call of the nymph.

Type:Attack/Defense/Supplementary
Rank:S
Range: Short - Mid
Chakra: 30 (-15 to keep active)
Damage: N/A
Description:
The user will channel there water chakra either into the air or into a existing water source. Then either using the moisture in the air or the water from the water source they will give it shape. The basic shape of the water is that of a female. The user can manipulate the looks of the basic shape any way that he desires but it still has to retain the basic female shape. The water nymph cant use any water jutsu's. The nymph is solid enough so that it can affect physical objects (i.e push and pull). The nymph can combine with the user forming a sort of water armor. The armor looks just like regular samurai armor. The armor can with stand one fire jutsu up to A rank. While the user is wearing the armor they take greater damage from lightning attacks.

-Usable once per battle.
-No water A rank and up for the next two turns.
-No lightning can be used while wearing the armor.
-Last three turns.
-Turning into armor counts as a move.
-The nymph can be regenerated twice per battle as long as it hasn't turned into armor and there is a water source to regenerate from.
-Can only be taught by Bloo.
 
Last edited:
Top