CJ Exchanging Light & Vayne

Vayne

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(Katon: x-ba-na-)| Fire Release: X-Burner
Type: Attack/Defence
Rank:Forbidden
Range:Mid-Long
Chakra: 50
Damage: 90
Description: For this technique, the user will extend his/her hands forward, focusing a large amount of Katon chakra. The user will then condense/charging this chakra into both of their palms. The user will then use two of their jutsu slots to make sure that their chakra is evenly charged in both arm or this won't work. Because of the strength of this technique, the user has to put one hand behind them, and then the other hand to release the stream. The user will turn to their side, achieving perfect symmetry then they will yell "X-Burner" releasing the large mass of flame from both arms. The arm that is facing away from the opponent is not to attack, but for support or-else the user would be sent flying because of the extreme pressure from the arm they fired the technique. The x-burner is a beam of pure fire chakra that is sent toward the opponent in one direction which means it can be easily avoided, but does extensive damage if it makes a direct hit. This beam is about 4 meters in width.

Drawbacks and notes:

-When the user uses this technique, the user can't use ANY katon techniques for the Next 2 turns
-User becomes very tired because of the extensive amount of chakra used and can hardly move
-The user must stay stationary when using
-No s-ranks the same turn and the turn after this technique is used
-After this is used, the user becomes sluggish, not moving as fast as they did before, their speed is cut by half.
-Can only be fired once.
-Can only be used by Light

Yup it's straight forward, just a question the fire released from the supporting arm, it causes damage of what rank?
 

Vayne

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Ok no questions.

1.Submission Style: Ankle Lock(Shoufuku Fuukaku: Kurubushi Joumae)
Rank: B rank
Type: Offensive
Range: Short
Chakra: N/A
Damage: 40
Description: When in near proximity of an opponent who is on the ground, the user will grab the leg of the opponent specifically in the ankle area, the user will use both of his/her arms and twist the grabbed ankle of the opponent either left or right, causing the opponent intense pain.
-The longer the technique is used the more damage is delivered.

Simple nothing to add

7.Earth release: Broad Kick - Doton: Hiroi Kikku
Type: Offensive
Rank: B Rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: Broad Kick originally started off a simple taijutsu attack; the user would dash towards the opponent, jump and deliver a kick to the opponents chest/face thus sending them backwards. Now in the improved version the user would channel earth chakra into their kicking foot, and upon the contact with the opponent the user will cause the a pillar of earth to 'shoot' from his foot, the pillar would send the opponent flying into mid range. Then user can even choose to add some basic shape manipulation to the pillar.
-Usbale 4 X
-The earth would be connected to the users foot, but through a simple chakra burst the user can seperate his foot from the earth.
-Compeltion of Earth & Taijutsu training are required.

Simple, as for the shape manipulation you can make it sharp and basically kill the opponent if used correctly

3.Hyouton: Handanryoku (Ice Release: Pillars of Judgment)
Type: Supplementary
Rank: A Rank
Range: Mid range
Chakra: 30
Damage: N/A
Description: The user first performs three hand seals and causes 4 pillars of ice to emerge from The ground or be created around the opponent(s). The pillars are arranged so that they form a parallelogram with point A(left of opponent) 6 meters away from point B(right of opponent) and point A 4 meters away from point C(back left of opponent) and point D like point C but from B, the user then performs another hand seal and causes ice to emerge from the pillars and connect to the other points so a parm is made(Ice does not cover the ground nut it covers the "roof" and there are no diagonals) the ice that emerges from the pillars are from inside reflective like a mirror and from the outside are similar to this found in investigation rooms so the user can see his opponent while they are inside but the opponent can only see his reflection, this technique serve as a capturing technique. More techniques related to it will be added like "Sin", "Slice" etc
-Usable four times per battle.
-Lasts until destroyed or escaped from.
-No S rank ice on same and next turn.

Meh and undeveloped idea

4.Hyouton: Zairu (Ice Release: Spiked Laso)
Type: Attack
Rank: A Rank
Range: Short-Mid Range
Chakra: 30
Damage: 60
Description: The user will first perform two hand seals and send his chakra to his hands as the chakra is in his/her hand the user will "swing" his/her hand towards the opponent and a rope completely made of ice will appear and head towards the opponent, the rope is like a Laso so it has a circular area on the front side of it. The user will capture a part of the opponents body with the circular area and will follow it up by clapping his/her hands together causing the rope to tighten, the user will once again clap and cause spikes to emerge from any location of the Laso/Rope.
-The size of the circular areacreated by this technique can be controlled as the user whises, the smallest size of the circular area is 2 centimeters and the Maximum size of the circle is 4 meters
-The user can choose not to use the secondary ability of the technique(spikes) but if he uses it on another turn it will count to the three Jutsu limit
-User will be attached to the laso by an ice rope. If he lets go of it, the technique disperses.
-Must have mastered Ice release.
-Usable three times per battle.
-No s rank ice and above on the same turn.

Simple

8.(Hyouton: Tenkyo Kōri Waku) Ice Style: Moving Ice Slide*
Type: Supplementary
Rank: C rank
Range: Short-Long
Chakra: 15(+10 for each turn active)
Damage: N/A
Description:**This is a ripoff of Marvel*Ice-Man's Ice Slide. The user focuses his/her Hyouton*chakra to the hands and legs and while*constantly coating his legs in ice chakra, he also continously releases a stream of ice from one or both his/her hand which he/she*extends a little bit forward so that a long ice *slide is formed conveying the user along as it*extends. The ice he releases partially solidifies as soon as it is released in such a way that the upper half which will be in contact with the user's legs is inform of a icy liquid-like material while the lower half is solid. The user then while his legs is coated with ice creates a small ride-able ice wave from the top molten half of the mudslide. It appears that the user is riding a very narrow ice wave on an equally narrow solid ice sky-way. The user can ride this from his/her initial position(ground/Mid air) to any direction and can go high into mid air (not very high) and also has quick maneuverability.
-Can't use any jutsu apart from ice/wind/water while using this although the user can't make handseals to sustain this
-Dormant ice slide crumbles one turn after*user passes it(this is due to the user chakra*timely depletion from the slide and also prevents unnecessary narrow bridges formed*from the conveyance)
-Can carry only one person who holds on to the user while he rides the ice.

Ice man
 
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