yeah, and actually the restrictions take place after it is "done" AKA when the technique ends
Ah, how did I not notice that. >_> Well that's splendid then! This changes everything and even gives me the chance for the restriction to never even take place, if I can finish the opponent in those turns! Nice.
Fuuinjutsu: Mizu No Kami No Shirushi | Sealing Arts: Seal of the Water God
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description: The seal of the Water God is a special seal developed for the purpose to aid the user in tough situations. The seal itself is a circle of kanji surrounding the kanji for "Divine" in the middle. The user himself is the seal and can manifest it in any part of his body he wishes. The seal only works against Water techniques and is a very good defense against them. The seal activates and draws in any nearby water technique into himself, storing both the water and the chakra it contained inside of it. The seal can then serve multiple purposes:
-Reverence of God: The user will use the sealed, chakra infused, water to boost the damage of another water technique. Once he has absorbed an enemy technique, he does the handseals or rituals, needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is the water technique that the user performed with the addition of damage of the technique he had absorbed. The damage added is equal to the chakra points absorbed. Can be used 2 times.
-Divine Will: The user will use the sealed, chakra infused, water to combo with another elemental technique. Once he has absorbed an enemy technique he does the handseals or rituals needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is an elemental combo of both water and the element of the technique he performed. The rank of the combo is equal to rank of the elemental technique used although becoming a dual elemental technique. Can be used 2 times.
-Touch of Drought: The user will manifest the seal in both his hands and absorb any nearby moisture or water into the seal in a mere moment. This can be used to negate weather patterns such as clouds or mist but also to make it harder to breathe or to drain water sources. This can also be used to, upon touching an enemy, induce a temporary dehydration to the enemy, making him stumble and lose focus as well as stamina and strength, as he feels dizzy and weak. The effects last one turn. Can be used 2 times.
Note: Absorbing a technique counts as a move and can only be done 3 times. Cannot absorb more than one at a time.
Note: The seal can be combined with techniques that can logically be combined with a "water burst" from his body, as its follows logic and reasoning
Note: The seal can only be used max 3 times and the effects used depend on the user but neither can be used more than 2 times
Note: The user must wait a turn before using it again
Note: The seal has to be stated in the biography
Note: Only McRazor can teach this
Alright then, Sage of Sealing. You get the picture. This is a seal placed on your body and you can manifest it anywhere with the intention to use it as quick and easy as possible. It is more like a last resort technique that can help you pull out a miracle combination and overcome the last efforts of your opponent, for example. The seal itself can be used 3 times during a battle before it wears out, but any of the effects can only be used twice. As stated, first you absorb a water technique used by your opponent. This actually works on chakra too, so if you're able to see him channeling WATER chakra towards you, you can absorb it, as long as you have a realistic explanation why and how you know it's related to water. The chakra points from the technique will equal the added damage to your own technique and the absorption counts as a move.
After this point, you have 2 choices. You can add that absorbed water to any of your own water techniques and this allows you to perform any water technique from your hands, so it doesn't need to follow the general description. Or you can add the water to any other elemental technique creating a powerful combination. Once again the absorbed water is release from your hands.
The last choice is manifesting the seal in your hands to absorb non-chakra infused water, like mist, moisture, etc. You can basically de-moisturize the battlefield and make it arid and hard to breathe. Or you can even touch the opponent and suck him dry of water and inducing dehydration. Questions?