[Approved] Circe

Sasori

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Basic Information | 基本情報



╔ Name
╠Nickname
╠ Gender
╠ Age
╚ Clan




Circe
Goddess
Female
20
Kisei






Looks | 外見




Circe's physical features are very unique. Circe has natural long blonde hair with a dull scar on the left side on her hairline. Luckily, its invisible to the naked eye. Her eyes are hazel, with long curly eye lashes. On her face along with her freckles under my left eye she has a red, bubble, and nasty scar that everyone can see. Worst of all she has a story behind it that will stay with her for the rest of my life. Lips that if you looked close enough they have tiny scars which she has to look at everyday. Even though you maybe not be able to see it she looks in the mirror every morning and She feels that all can see it.




Personality | 性格


Circe is m a very highly optimistic person...She loves to laugh alot which means she's goofy as well and she has intrigued by anything science and love intellectual conversations as they stimulate her mind she doesn't like talking about the same mundane things everyone else always talk about or be concerned with other people who have no factor or relevance in my life...I am a forgiving individual and try to be as understanding and non judgmental as She can.... She loves a positive environment and stay away from negative people and environments....She chooses her friends extremely carefully as she doesn't have to many and she has a very small circle of people she calls friends. She trys to be as patient as She can with someone...she doesn't get mad easily as it takes alot to push my buttons. She isn't a pushover though she thinks on the logical side of things and will respectfully tell you where to get off at if shes sees you are being irrational...she can be creative when she wants to be. She is mostly a cool and calm type of individual who likes her space and is comfortable being to herself though she doesn't mind hanging out at all if its something thats up her alley.


Village Information | 村の情報


Village of Birth
NA
Village of Alliance
NA




Rank and Chakra Information | ランクとチャクラ情報


Ninja Rank:
Rank
Chakra
Health

Specialties:
Elemental Specialty
Jutsu Specialty

Elements:
火 Fire Release

風 Wind Release

雷 Lighting Release
土 Earth Release
水 Water Release
水 Scoria Release
水 Lithos Stone Release
水 Bleach Release
雷 Phosphorous Release

Mahou

Ninjutsu:
忍 Ninjutsu
幻 Genjutsu
体 Taijutsu
体 Fuinjutsu
剣 Kenjutsu

Kage
1600
1600


Earth, Taijutsu
Mahou


Mastered
Mastered
Mastered
Mastered
Mastered
Mastered
Mastered
Mastered
Mastered
Full Wizard


Mastered
Mastered
Mastered
Mastered
Mastered





Background Information | 基礎的な情報


Circe was renowned for her vast knowledge of potions and herbs. Through the use of magical potions and a wand or a staff, she transformed her enemies, or those who offended her, into animals. Some say she was exiled to the solitary island of Aeaea by her and her father for ending the life of her husband, the prince of Colchis. Later traditions tell of her leaving or even destroying the island and moving to Italy, where she was identified with Cape Circeo



History | 歴史​

Chapter Title

Circe is described as living in a mansion that stands in the middle of a clearing in a dense wood. Around the house prowled strangely docile lions and wolves, the drugged victims of her magic; they were not dangerous, and fawned on all newcomers. Circe worked at a huge Loom she invited Odyssesus' crew to a feast of familiar food, a pottage of cheese and meal, sweetened with honey and laced with wine, but also laced with one of her magical potions and drunk from an enchanted cupThus so she turned them all into swine with her magic wand or staff after they gorged themselves on it. Only drunken Eurylochus, suspecting treachery from the outset, escaped to warn Odyssesus and the others who had stayed behind at the ship. Odysseus set out to rescue his men, but was intercepted by the messenger , Hermes, who had been sent by Athena. Hermes told Odysseus to use the holy herb moly to protect himself from Circe's potion and, having resisted it, to draw his sword and act as if he were to attack Circe. From there, Circe would ask him to bed, but Hermes advised caution, for even there the lady would be treacherous. She would take his manhood unless he had her swear by the names of the gods that she would not.

Other | その他

Other Information





Wand: She has a Vine Wood with Veela Hair

(Occlumency ) - Occlumency
Type: Supplementary
Rank: A - S
Range: Short
Chakra: 30 - 40 ( -10 chakra per turn )
Damage: N/A
Description: Occlumency is the act of using magical defense of the mind against external penetration. This allows an Occlumens to block forces and entities from affecting his mind and penetrating it in any way, effectively shutting down any mental connection with the user and opponent. Ideal for blocking high grade chakra attacks on the mind/spiritual energies, the most basic form of Occlumency involves clearing one's mind, making it blank and empty in order to prevent an attack or end one. More advanced Occlumency involves shutting one's mind completely to outside forces, preventing their minds from being injured or tampered with by anything of S rank and below, a magical ‘barrier’ existing around their spiritual energy. This can be akin to a pocket dimension where the external forces are blocked, preventing them from actually penetrating the mind and affecting/afflicting it negatively.
Note: A rank usage works on same rank jutsu and below and prevents the same rank from affecting their minds for 4 turns each use and can only be used three times.
Note: S rank usage works on same rank and below jutsu and prevents the same rank and higher from affecting the mind for 3 turns per use and can only be used twice.
Note: After any usage, the user cannot use for three turns.
Note: Must place within bio stating the user is an Occlumens

( Pōshon ) - Potions
Type: Supplementary
Rank: A - S
Range: Short
Chakra: N/A
Damage: N/A
Description: Potions are magical mixtures commonly brewed in cauldrons and used to create a number of effects on the drinker. Potions range in effects and nature and in difficulty as well. Potions are brewed from ingredients with magical properties. Potions can be used as medicine, lethal poison, or give the drinker any effect from strength enhancement to immunity to flames. Potions are not necessarily used by drinking, as some can be applied by physical contact or create an effect simply by being created. Potions have to be taken in the right dosages or used a limited amount of times to avoid otherwise disastrous effects. All potions are created prior to battle and carried in vials either on the Kisei's person, or can be summoned to them in battle via Summoning charm or Fuuinjutsu.

A rank
Hufflepuff's Elixir


  • An elixir of a golden, yellow color, this potions increases the user's ability to control mahou and it's power. By ingesting this, the user gains the ability to augment his spells by +20 by adding that level of chakra to each spell used, adding a green, fiery effect to each projectile/stream style spell, causing second degree burns to each spell. Due to the increased ability to control their mahou, the user is also able to use mahou up to mid range without the use of his wand, however all other requirements are still needed. This potion's effects last up to 3 turns. However, the heightened control of his mahou comes at a cost; after the effects wear off, the user will notice an inability in using high ranking spells ( S rank and higher ) for 3 turns. This potion can only be ingested 2 times in total and once every three turns.

Ravenclaw's Elixir


  • A blueish elixir that is ideal for stealth purposes, upon ingesting this spell, the user is able to use his mahou to perfectly conceal their form as well as their chakra and the chakra within other jutsu used by the user. This allows him to have a near perfect hidden form, not even able to be sensed outside of basic senses. What this means is, the user becomes chakraless to the opponent, unsensable by even the highest form of chakra Sensory. This extends to jutsu and spells used by the user, making them seemingly devoid of chakra. This effect lasts 4 turns and must wait 3 turns before reusing after it expires and can be used up to 2 times.

S rank
Gryffindor's Elixir


  • A potion that appears a red color, this elixir siphons chakra and strength from each spell, lowering it's rank and power. This siphoned energy is used as a way to augment the user's defensive abilities, allowing him to tank C ranks initially. For every spell used after this potion has been ingested, it will lose 1 rank in power (20 dmg). However, this one rank reduction will be able to be applied to the user's body, allowing him to tank one jutsu of a higher rank, starting with C ranks and increasing by 20 for each spell, eventually tanking up to 100 damage. However, this does not apply to jutsu that do not physically hit the target, such as Genjutsu. Should an attack land that does not meet the level of durability the user has, his defensive capabilities will not suffer any reduction, only if it is met with equal damage or higher. This potions effects last up to 4 turns. However, the siphoned mahou comes at a cost; after the effects wear off, the user will not be able to utilize S rank jutsu and higher nor any magic for 3 turns. This potion can only be ingested 2 times in total, and once every three turns.

Slytherin's Elixir


  • A purely empowering elixir, upon ingesting this green liquid, the user will notice his mahou being used to aid his physical form significantly; his physical strength raised highly, the user becomes capable of dealing higher degrees of damage (+20), as well as a speed increase. His speed increases to the equivalent to a user in 2nd gate, he becomes a physical tank, able to survive physical damage up to B rank as well as resist jutsu that physically binds and restricts his movement. However, for all his physical splendor, he sacrifices a lot in exchange; unable to use energy based attacks above S rank and only 3 fields of magic up to A rank, his defense to these likewise takes a harsh fall, each energy based jutsu dealing an additional 40 damage on the user's body. Lasting for 3 turns, after it ends the user's speed is halfed, and his physical strength halved for two turns. After ingesting, the user cannot use again for up to 3 turns and usable 2 times in all.

Note: Usable only by members of the Kisei Clan.
Note: Heads of Houses and up can have up to 4 potions at any time while other members can have at max 3 potions. These potions must be mentioned within the user's bio or mentioned at the start of an event/battle if they have yet to be placed within the bio.
Note: The user is unable to use more than one type of potion per turn.
Note: Members cannot use Potions from their Rival House, meaning Gryffindor and Slytherin cannot use each other's potions and same for Hufflepuff and Ravenclaw.
Note: After using a potion, the user must wait until effects wear off before using any other one.
Note: Specific drawbacks for each potion are listed within the jutsu.



(Teikoku guntai) Sealing Arts: Eye of the Witch
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra Cost: 15 (+5 each turn if activated for longer than one turn)
Damage Points: N/A
Description: As we have seen in the past, it is possible to seal abstract things such as emotions or spirits. Eye of the Witch is a seal that will be imbued inside of the user and has no real “tangible” form. Eye of the witch is a technique that activates whenever the user is faced with an energy based attack. This seal activates passively and is usually activated in order to inform the user of energy based attacks that are used to surprise attack the user or not visible to the untrained eye. When an energy based attack comes within ten meters of the user the seal activates and releases a burning white image that will appear inside of the user’s head. This burning image causes no real pain but instead is an intense sensation. This sensation is used in order for the user to know when an attack is near. In the user’s head they will see a small white patch appear that will refuse to be ignored. Whenever an energy based attack is on the field, two things will happen, the burning white image will increase in size when the energy attack is near them and will decrease when it is farther away. Additionally, once activated, the seal will in a way “guide” the user towards the source of its activation or rather lure them towards it. Also, in order to help the user, the burning image in the user’s head will guide/inform the user of the location of the energy based attack by forming cardinal directions or rather arrows pointing towards the one or multiple locations of the source. The seal only deactivates when the energy attack that activated it is dispelled.

Note: Must be posted in the user’s biography as a seal.
Note: Usable 4x a battle
Note: Requires a turn cool down after deactivation.



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Theme Song | テーマソング





Battle Record | バトルレコード


Won
X
Lost
X



Ending Notes
Dropping:
Credits to &





Approved

 
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