[Chuunin Exams] Round 2: Group 1 Vs Group 10

Ańbu Juniør

Active member
Legendary
Joined
Feb 3, 2009
Messages
19,735
Kin
6,851💸
Kumi
26,736💴
Trait Points
28⚔️
Rules
+The rules are the same as the , stay in character, and no argueing. The terrain for these matches are the forest of death, the clearing where the sound ninja fought Lee and chouji ect. The clearing is Mid range with each two man team stood on the edge of the clearing. There is light from the sun coming through the gap above and darkness getting thicker as you look through the trees. The trees are A rank wood in a sense, so if you were to use them as cover it would be a valid defense. If you were to try and use the trees, they are all spaced 5m apart and go all the way up to long range above. You are not able to get above the treeline.

+ There fight rules will be SY's 2 v 2 rules. For those of you who are unfamiliar, this is where you make one post, saying what the two bios are doing. You will take it in turns, so team one posts, then team two. Each member of each team will make a post of a move to spread the fight evenly. For example Team one consists of member A and member B, and team two consists of Member C and Member D, this would be the order:

Team 1 Member A will make the thread with the rules and links to both bios. (and their current chakra counts)
Team 2 Member C will reply with a link to both their bios and any Rp they like (and their current chakra counts)
Team 1 Member B will kick of the fight with their first move (3 jutsu between two bios)
Team 2 Member D will reply to the fight, the timeframe set from the first action of either of team 1's bios
Team 1 Member A replies
Team 2 Member C replies...

And it will continue going through the cycle until one team wins or the time limit is up. There are no rules to stop you killing your own team mate, though this will make the fight harder for you, you will cut out some of the competition. If your opponent admits defeat before the end of the time limit, you can challenge your partner to a one on one fight, then that will be judged too. Though they don't have to accept after the two v two fight. The time limit is two weeks and all fights will be closed two weeks today.

Biographies:​

- 1750 Chakra remaining
- 1525 Chakra remaining
______

Zero was still leaning against the wall, his blood forming into an ever growing pool red liquid beneath him. He moved his hand away to inspect the wound to his side. The bleeding had lessened tremendously, but it was most likely too late for him to be saved. He chuckled lightly. Thinking back, Sasuke wouldn't be the only one cross with in. There were others too. Others that he had forgotten about over the years, but now could recall clearly. The focus of his eyes shifted, and he drifted off once again.

***​

"Let's get this over with shall we?"

He waved his hand back to Toph who walked along beside him and adjusted the indigo scarf around his neck. Round two of the chuunin exams would be a team effort, and Beifong was chosen to be his partner. They had entered the Forest of Death for some time now, but they'd finally run into another team.
 
Last edited:

Kamishiro

Active member
Legendary
Joined
Apr 21, 2011
Messages
16,792
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
- 1740
- 2,560

''Eh, I bet I am going to screw this up.."
- thought Hashirama as Jiraiya announced that the second stage of the chunnin exams would be team based. The only team he had ever participated in was with his two brothers, and that was merely because they understood him and knew about his abilities and while the assigned partner of his also saw part of his wood kg, working with it is a whole another story. And that wasn't even it. The fact that his partner was a girl, that was even worse. Hashirama had never had any conversation with a girl, not to mention working with one in a team. Either ways, teamwork was a must and Hashirama was sure that his easy going personality would loosen things up.

Problem was, although they all fought at the same time in the first round of the chunnin exams, Hashirama couldn't study much of her abilities for she only used wind. Hashirama had to assume it was her only ability, but just for now. "I don't know if you heard me saying my name or not, but it is only appropriate that I introduce myself. I am Hashirama Senju of the Leaf. I am looking forward to fighting side by side with you." - said Hashirama with a warm tone and goofy expression as he put his palms behind his head and pointed his ankles at a 45 degree, trying to act cool.

"Rey." - said the girl pronouncing nothing further. Hashirama understood that she was either shy or just not interested in a further talk, so without any due they took their positions. Hashirama looked around studying the terrain even further as Rey kept her focus on the opponent. If her memories serves her right, the short girl has exhibited earth element and a material that looked like steel or iron of some sort. Although she could've figured the material the girl used earlier specifically using her tasting, she was too busy in her fight to do so. All that mattered was that the ground was her playground, luckily, it was the case with her partner as well. Given what he had showcased in his fight, she could note that he was capable when it came to earth, he even had a unique ability to manipulate and generate wood and wood related objects, which sounded quite useful. He even showcased water, that seemed promising for further combinations. Unfortunately, she only saw the other guy using elements, and if she was accurate, it was fire and lightning. If the other girl really could use lightning, she should take note of and further combinations between steel and lightning.

Being trapped in a train of thoughts, Hashirama had other stuff to take care of. He was never a fan of details, he liked to fight then think about it later, unlike his rival, Madara. All he could notice from his opponents is that the girl used the ground a lot, she even went as far as producing steel-like material, whether it was steel or anything else, it was clear that she could produce metal. But what mattered more to him was the terrain, they were at a forest and surrounded with trees every where, Hashirama was sure to make full use of that.

Having gathered the necessarily information before the fight, Hashirama felt the necessity to introduce himself and his partner to his opponents, it was the right thing to do and he knew Rey wouldn't do it.

Since we haven't been formally introduced, my name is Hashirama Senju, and this is my partner, Rey Ganmi. Let's make this a great fight to remember, shall we?


With that said, silence was meant to sequence as a wind went across the four, carrying some of the leaves and making a decent noise as if it was declaring the beginning of the fight.
 

Beifong

Active member
Legendary
Joined
Aug 25, 2011
Messages
12,662
Kin
50💸
Kumi
36💴
Trait Points
0⚔️
Awards
Let's make this a great fight to remember, shall we?
Don't worry about remembering. you should worry first about survival. Toph replies to Hashirama

While Toph was saying this, Zero was performing the Horse → Tiger handseals and releases an extremely large ball of flames that advances towards Rey and Hashi and blocks their vision of the other team.

( Katon: Gōenkyū ) - Fire Release: Great Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user after performing two hand seals Horse → Tiger exhales a big-sized sphere of fire that carries the enemy away and causes a massive explosion on impact. The fire ball has a given solidity property to it, being able to punch through solid obstacles without exploding.

Once the fireball was released by Zero, Toph performs a single handseal and instantaneously releases many steel wires out of the ground and trees around Hashi and Rey. These wires penetrates through all the clothes they're wearing and through their skin as well. these wires will completely hinder their movement until the fireball comes and carry them with it till it explodes. The opponent team shouldn't be able to predict the steel wires as their vision of Toph performing the handseal was blocked by the fireball and the wires are extremely fast and completely binding them that they can't even move a single finger.

(Kōton: Hyaku baindo mojiretsu) - Steel Release: one hundred binding string
Type: Offensive/Supplementary
Rank: B-Rank
Range: Short-Mid range
Chakra: 20 Chakra
Damage: 40 Damage
Description: once the target comes in range the user will perform the bird handseal then by using his steel chakra he/she will make up to 100 very thin strings (seen by naked eyes) to emerge out of the ground or any solid earthen structure around the target. The strings have arrow points that allows the strings to pierce through clothes and hardened skin (either by steel release or earth release) and allows the strings to cling to the target's skin. The strings are very hard and unstretchable but they're flexible. This jutsu can be used to completely bind the target and preventing him from moving at all.
note: can be used 6 times per battle with only 1 turn cool down between each usage
note: can only be taught by FeeLPaiN

it looks like the steel ropes used to bind the female titan but the size is different of course :|
You must be registered for see images

As the fireball was further advancing after Toph created the steel wires, she spreads her Steel chakra through the ground into mid range circle around. As her chakra was spreading the ground became colored in black and completely turned into steel which prevent Hashirama from performing any wood or earth technique using the ground between the two teams or the ground behind Toph and Zero.

(Kōton: Shouri no Camelot) - Steel Release: Conquest of Camelot
Type: Supplementary/Defensive
Rank: S
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: The user will focus their Kōton chakra into a source of earth and convert it into black steel. This conversion will gradually spread across the earth source in question and at most it can cover a mid-range radial reach. This conversion will mean both the user and the opponent cannot use any earth-based techniques from that source for this jutsu's duration except Steel Release ones. This technique can convert any type of earth encompassed in Doton e.g. solid rock and mud. The latter works by simultaneously petrifying the mud into solid rock and then seamlessly converting it into steel. This technique cannot be used to convert the opponent's techniques directly but it can be used to counter jutsus which emerge from the earth by changing the ground into steel before they begin surfacing or as they surface. The latter method works by cutting off the technique's source of earth and overpowering the opponent's doton chakra and thus it will be unable to form completely.

Note: Conversion lasts for four turns
Note: Can only be used twice per battle
Note: Cool down time of two turns in between usages
Note: No other S-Rank and above Steel in the user's same turn




Zero Nezumi - 1750 - 20 = 1730 Chakra remaining
Toph Beifong - 1525 - (20+40) = 1465 Chakra remaining
 

Detective L

Active member
Legendary
Joined
Jan 10, 2013
Messages
19,350
Kin
2,235💸
Kumi
3,333💴
Trait Points
0⚔️
Rey stands beside an odd and quite talkative shinobi, known as Hashirama. She had seem him fight and she knew he was good. She didn't talk too much, and she was quite eager for the next match to start as well. This time, there were no crowds, just them. It was eerily quiet, and ominous as well. Many had died here before, Rey thought. This dark forest..Nonetheless, pleasantries aside, they faced two weird looking opponents, who didn't say too much before they started their onslaught. By the taste of things, Rey noticed that Fire was released towards them in the form of a Fire ball. Despite their vision obscured, Rey could still sense everything (Ganmi, passive), and she and Hashirama merely communicated with looks, as not to alert the opponent. A battle of wits, and skill. Hashirama forms a single hand seal, and materializes three giant vortexes of Water before the Fire ball, which intercepts it as they splash into each other. Not only does it stop the advancing Fire ball shortly after creation, but it also cascades towards the duo, with great strength and size. Due to how close they are formed, the duo have very little time to retaliate and would interrupt whatever they have planned next, as well as obscure their vision in turn.

"Let's see how good they are.."

As the three Water vortexes are formed, Rey snaps her fingers. Several skeletal fish would materialize around the girl of the team. These lunge towards the girls' right side, from behind her, taking a large amount of her skin with it, and the other, lunges at her left leg, ripping it off maliciously. A Genjutsu, causing quite some pain and damage, despite it being an illusion. Difficult to handle as one team member would be inflicted, and a large mass of water moves towards them.

"Nice one, you're pretty talented.."

"Haha thanks, you too!."

Hashirama says, as he manipulates his Wood chakra, and creates a wooden dome around both of the opponents. Not only would they be trapped with the Water, in an enclosed space and in total darkness, but by clasping his hands together, spikes would emerge from all angles within the dome. This would stain the Water within it, dark crimson red, as both are impaled by countless spikes. A bit harsh, but their opponent's wouldn't spare them either.


Type: Defense/ Attack
Rank:S
Range: Short- Long
Chakra Cost: 40
Damage Points: 80
Description: The User Will do One Handseal and make three spinning Water Vortex that collide and make a giant protective wall. The user can eitherUse the wall to defend againist attacks or have the giant wall fall onto their oppent and drown them

Note: Can only Be used by -Itachi- Unless taught
Note: Can only be used Three time per Battle




Type: Offensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This technique is a technique designed for torture. Activated through the snap of a finger, the user places the opponent in an illusion where several skeletal, carnivorous, aggressive fish materialize around the opponent. Upon its materialization, the fishes proceed to devour the opponent in any way the user intends them to; whether by robbing them by their limbs, or simply tearing out chunks of flesh, whatever the degree of gore, the fishes will never kill the opponent. However, the effects of the fishes mauling is felt by the opponent in reality. For example, if their legs were torn off, they'd imagine unbearable pain, and shock from losing their legs. In addition to the mental stress and pain, they would also, due to the reality of the illusion, believe that they can no longer use their legs. Hence, any damage sustained within the illusion is believed to be real until the illusion is released.

Note:
- Can only be used 3x per battle
- No A-rank and above Genjutsu for the next 2 turns




Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: A Dome of wood will suround the opponent, the opponent wouldn't be able to see anything expect darkeness, and when the user clasp his hands together multiple spikes stabs the opponent from every angle impaling the user in the dome, but especially from underneath, those wooden spikes has solid state and will get straight trough the user his flesh in a instant.



Chakra:

Hashirama: Not sure, since I think Kami made a mistake there haha. But for this move, -70 chakra for Hashirama.
Rey: 1740 - 30 = 1710 left.
 

Ańbu Juniør

Active member
Legendary
Joined
Feb 3, 2009
Messages
19,735
Kin
6,851💸
Kumi
26,736💴
Trait Points
28⚔️
Their plan seemed effective, in theory at least, but Zero knew from experience that no plan survived first contact. The opposing team released a massive amount of water that quelled the fireball and continued towards them, Leaving Zero to take up his role as his team's defender. His sword, Yorukaze, had adopted a silvery gleam, a characteristic of the mythril that the legendary weapon Mythos itself was forged of. Though still sheathed, a thin layer of this gleam covered the entirety of the weapon, granting it the powers of of the legendary blade. He moved to the right to stand before Toph, unsheathing the blade as he moved. Once in position he quickly focused chakra into Izanagi and spun it in a complete circle before him, a simple ritual that resulted in a “magnetic” burst of chakra being released all around him. This caused the mass of water to be condensed into a single stream as it approached him. Ultimately, the “magnetized” chakra would be drawn into his sword, but since the blade rejected foreign chakra the water would be dispelled after touching the blade.

(Ani) Brother(Passive)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos, except for the ability to change shape, the original ability that Mythos possessed in its form of "Mikomi", long, long ago.
*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.
*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.
*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, except the ability to change shape.
(Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber(Reference)
Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.
*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.
(Kamei Gigei: Raijinshō) Command Art: Raijin Rising
Rank: A
Type: Supplementary
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The Kenjutsu technique allows Swordsmen to more easily fight against Shinboi attacks of all sorts; the user will activate this technique by quickly focusing chakra into their weapon and spinning it in a complete circle in front of them. After this simple ritual is completed, a “magnetic” burst of chakra is released all around the user that causes all foreign chakra to be condensed as it approaches the user. Ultimately, the “magnetized” chakra will be drawn into the user’s weapon, effectively concentrating even large scale jutsu into simple, yet still equally powerful, streams or orbs, depending on the incoming techniques composition. This technique can easily be described as turning the user's weapon into a "Chakra Lightning-rod", thus the name.
*The strength of drawn in techniques does not diminish at all, and if the user doesn’t counter the techniques, the chakra will flow into the user’s body via the weapon and do full damage or preform its intended purpose
*Once activated, this remains active for four turns, but it’s effect is only valid while the user is holding a weapon.
*Only useable 4 times per battle.
*This jutsu only effects "non-solid" techniques like Wind, Fire, Lightning, Water, or objects like mud. Techniques with a sturdy molecular composition won't be affected by this technique, such as Earth or Ice, but does nothing to change their effects if they are not dealt with.
As Zero moved to deal with the wind technique, Toph found herself surrounded by a number of skeletal fish that seeming began appearing out of nowhere. She quickly glanced to her partner, but his behavior made it seem as if he couldn't see them. Given how the creatures materialized out of thin air, and the fact that only she could see them, Toph is able to deduce that she is in an illusion, and as such she makes a single handseal through which she forcefully unbalances her chakra. This causes her spiritual enerygy to spike, which in turn releses her from the genjutsu.

( Genjutsu: Kai ) - Illusion Technique: Release
Rank: C-S (A)
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points: N/A
Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his spiritual energy, unbalancing his chakra. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. A Jounin rank ninja can dispel Genjutsu up to C-rank. An S-class ninja can dispel Genjutsu up to B-rank. A Sannin rank ninja can dispel Genjutsu up to A-rank. A Sage rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.
Zero had dispelled the water technique successfully, but noticed that the a type of dome had began rising around them. He quickly looks back to his partner, who seemed to have been dealing with things of her own, and yelled in her direction.

"Oi Toph! Duck!"

She immediately lowers herself to the ground, while he performs a single handseal and takes a deep breath as he spins on the ball of his foot, releasing several blades of wind as he rotates. The blades effectively cover a three-hundred and sixty degree scope around him, resulting in the dome not only being destroyed as it formed, but they would spread out to attack Hashirama and Rey. Zero came to stop, and rose from the ground and stood by his side.

(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a the required hand seals Rat → Snake → Horse → Dog the user takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.
*Due to the boost from Mythos, Raijinshō is able to block up to 80 damage (S-ranks)
 

Kamishiro

Active member
Legendary
Joined
Apr 21, 2011
Messages
16,792
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Their plan seemed effective, in theory at least, but Zero knew from experience that no plan survived first contact. The opposing team released a massive amount of water that quelled the fireball and continued towards them, Leaving Zero to take up his role as his team's defender. His sword, Yorukaze, had adopted a silvery gleam, a characteristic of the mythril that the legendary weapon Mythos itself was forged of. Though still sheathed, a thin layer of this gleam covered the entirety of the weapon, granting it the powers of of the legendary blade. He moved to the right to stand before Toph, unsheathing the blade as he moved. Once in position he quickly focused chakra into Izanagi and spun it in a complete circle before him, a simple ritual that resulted in a “magnetic” burst of chakra being released all around him. This caused the mass of water to be condensed into a single stream as it approached him. Ultimately, the “magnetized” chakra would be drawn into his sword, but since the blade rejected foreign chakra the water would be dispelled after touching the blade.

(Ani) Brother(Passive)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos, except for the ability to change shape, the original ability that Mythos possessed in its form of "Mikomi", long, long ago.
*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.
*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.
*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, except the ability to change shape.
(Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber(Reference)
Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.
*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.
(Kamei Gigei: Raijinshō) Command Art: Raijin Rising
Rank: A
Type: Supplementary
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The Kenjutsu technique allows Swordsmen to more easily fight against Shinboi attacks of all sorts; the user will activate this technique by quickly focusing chakra into their weapon and spinning it in a complete circle in front of them. After this simple ritual is completed, a “magnetic” burst of chakra is released all around the user that causes all foreign chakra to be condensed as it approaches the user. Ultimately, the “magnetized” chakra will be drawn into the user’s weapon, effectively concentrating even large scale jutsu into simple, yet still equally powerful, streams or orbs, depending on the incoming techniques composition. This technique can easily be described as turning the user's weapon into a "Chakra Lightning-rod", thus the name.
*The strength of drawn in techniques does not diminish at all, and if the user doesn’t counter the techniques, the chakra will flow into the user’s body via the weapon and do full damage or preform its intended purpose
*Once activated, this remains active for four turns, but it’s effect is only valid while the user is holding a weapon.
*Only useable 4 times per battle.
*This jutsu only effects "non-solid" techniques like Wind, Fire, Lightning, Water, or objects like mud. Techniques with a sturdy molecular composition won't be affected by this technique, such as Earth or Ice, but does nothing to change their effects if they are not dealt with.
As Zero moved to deal with the wind technique, Toph found herself surrounded by a number of skeletal fish that seeming began appearing out of nowhere. She quickly glanced to her partner, but his behavior made it seem as if he couldn't see them. Given how the creatures materialized out of thin air, and the fact that only she could see them, Toph is able to deduce that she is in an illusion, and as such she makes a single handseal through which she forcefully unbalances her chakra. This causes her spiritual enerygy to spike, which in turn releses her from the genjutsu.

( Genjutsu: Kai ) - Illusion Technique: Release
Rank: C-S (A)
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points: N/A
Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his spiritual energy, unbalancing his chakra. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. A Jounin rank ninja can dispel Genjutsu up to C-rank. An S-class ninja can dispel Genjutsu up to B-rank. A Sannin rank ninja can dispel Genjutsu up to A-rank. A Sage rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.
Zero had dispelled the water technique successfully, but noticed that the a type of dome had began rising around them. He quickly looks back to his partner, who seemed to have been dealing with things of her own, and yelled in her direction.

"Oi Toph! Duck!"

She immediately lowers herself to the ground, while he performs a single handseal and takes a deep breath as he spins on the ball of his foot, releasing several blades of wind as he rotates. The blades effectively cover a three-hundred and sixty degree scope around him, resulting in the dome not only being destroyed as it formed, but they would spread out to attack Hashirama and Rey. Zero came to stop, and rose from the ground and stood by his side.

(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a the required hand seals Rat → Snake → Horse → Dog the user takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.
*Due to the boost from Mythos, Raijinshō is able to block up to 80 damage (S-ranks)
The plan had failed, at least for now. The mist created by collision of both the water and fire from earlier blocked the vision of the two parties as the attacks took effect. Hashirama was fortunate enough to have Rey by his side with his tasting sensory, he could just active his, but it would be a waste of a precious time in which he could attack instead.

The two individuals discovered it when Rey felt the taste bitterness and while it would mean nothing for the majority, it meant wind for a Ganmi. "Incoming wind!" - cried Rey. It wasn't a signal to warn Hashirama of the incoming attack since Rey was going to take care of it, it was rather a signal to make him attack further. Rey could taste the blades coming at her and Hashirama at different directions, so she had to react fast.

The Ganmi would perform the Ram hand seal as she generates a large wall of 5 identical tornadoes that would stand before both Hashirama and Rey, thus acting as a layer of defense. Rey would send the tornadoes right at the blades to collide with them and then continue at Zero and Toph in a weakened state.

( Futon: Tatsumaki Heki ) - Wind Release: Tornado Wall

Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 70
Damage points: 120
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique with normal S rank damage.
Note: Can only be used by Wind Specialists.

"I must not fall behind" - said Hashirama as he digested Rey's signal, she was to defend them while he attacks, a basic strategy. Thus, at the same time, Hashirama would perform the Snake handseal as he built up his Mokuton chakra, he needed quite big amount since he was aiming high with this attack. With this done, Hashirama caused a large forest of trees to emerge from around Zero and Toph and below each one of them, in order to impale them upon contact. The forest would extend to short range from them, which would be about the short range from Hashirama and Rey. But that wasn't all, Hashirama would also cause trees to emerge from the trunks above, thus the collision between the trees growing from above and the ones growing from below would crush Toph and Zero should they not react. Finally, Hashirama would cause trees to emerge from the trunks behind them that are also aimed to impale them. All trees would grow flowers which would release pollen that shall leave the two unconscious shall they inhale enough amount of it.

(Mokuton: Kajukai Kōrin) - Wood Release: Advent of a World of Flowering Trees

Rank: S
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user after performing the snake hand seal take advantage of the innate properties of Wood Release to be able to force trees to grow on any surface in an instant the user creates a dense forest of flowering trees. The pollen produced by these flowers is then released into the surrounding atmosphere and when inhaled, quickly renders the afflicted target unconscious. One way to counter this technique is to destroy the trees.
Note: Can only be used by Madara Uchiha or Hashirama Senju biographies.

Rey - 1640
Hashirama - 2450​
 

Beifong

Active member
Legendary
Joined
Aug 25, 2011
Messages
12,662
Kin
50💸
Kumi
36💴
Trait Points
0⚔️
Awards
As the wood dome gets created around Toph and Zero, Zero tells Toph to duck quickly so he can use his wind jutsu to both defend and attack. Taking advantage of being in contact with the ground while their opponents can't see them, Toph uses her steel chakra to change the ground of mid range reach around her to steel to prevent Hashirama from using any wood jutsu. The mist that existed at that moment will prevent Hashirama from noticing the change in the ground before he attempts to use his wood jutsu.

(Kōton: Shouri no Camelot) - Steel Release: Conquest of Camelot
Type: Supplementary/Defensive
Rank: S
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: The user will focus their Kōton chakra into a source of earth and convert it into black steel. This conversion will gradually spread across the earth source in question and at most it can cover a mid-range radial reach. This conversion will mean both the user and the opponent cannot use any earth-based techniques from that source for this jutsu's duration except Steel Release ones. This technique can convert any type of earth encompassed in Doton e.g. solid rock and mud. The latter works by simultaneously petrifying the mud into solid rock and then seamlessly converting it into steel. This technique cannot be used to convert the opponent's techniques directly but it can be used to counter jutsus which emerge from the earth by changing the ground into steel before they begin surfacing or as they surface. The latter method works by cutting off the technique's source of earth and overpowering the opponent's doton chakra and thus it will be unable to form completely.

Note: Conversion lasts for four turns
Note: Can only be used twice per battle
Note: Cool down time of two turns in between usages
Note: No other S-Rank and above Steel in the user's same turn

After creating his wind jutsu, Zero notices few tornadoes coming at him but having Raijinshō activated condenses them into incredible small wind orbs that gets sucked into his sword and gets simply dispelled as they touch his sword.

After turning the ground to steel, Toph takes this opportunity to release a shitload of small machines in manner similar to iron sand. Once the tornado orbs are dispelled after touching Zero's sword, Zero performs a single handseal while Toph releases her microbots at Hashirama and Rey at very high speed. As Toph's microbots travel towards the opponents, Zero swings his sword and releases an arc of wind at them. As the wind arc advanced the microbots were coffining Hashi & Rey from head to toe and once the wind arc reaches them Zero swings his sword and the wind arc changes into a big hurricane that sucks in the microbots protecting the opponents and deals cutting damage to them.

(Kikai: Maikurobotto) - Machinery: Microbots
Type: Offensive/Defensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: Microbots are incredibly small machines each roughly a centimeter to an inch in length and width. When in use they resemble the usages of Iron Sand or the basic Sand element moving in large swarms of microbots that form together to do varying things. These microbots can work together to form constructs in seconds.
The microbots are created within short range of the user but can be manipulated up to long range simply by thought. They can form anything imaginable such as blades, shields, golem/animalistic like constructs as well as be used for transportation. They move as fast as a Kage-ranked shinobi.
note: can only be used three times per battle
note: only Beifong can teach this jutsu.

Wind Release : Hawkeye's vengeance | Fuuton : Hōkuai no fukushū
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description:
The user does a string of three hand seals and channel wind chakra into their sword and swing it towards the opponent in an arc like fashion, sending a big crescent shaped wind blade. This blade has the capability of picking up dusts and debris in it's path creating a small dust storm around it whilst travelling to the destination. The blade can be used in two ways.

1. First usage is, as it is sent towards the opponent the wind blade and the sword are tethered together with a small wind string. Now, when the user swings the sword another time, the tether between the wind blade and the sword is broken and the Blade suddenly bursts into violent cyclone of wind 10 meter in height, 5 meter in diameter sucking in anything short range around it dealing massive slashing damage.

2. Second usage is almost similar to the first usage. When the user swings the sword , the tether between the sword and blade is broken but instead of bursting into a violent massive cyclone, the blade splits into three different blades. Two blades will take a boomerang arc like path towards the sides or top of the opponent and hit them from behind after travelling a distance of mid range behind the opponent whilst the center one directly assaults the opponent. If the sword is swung to the side, then the two blades travel to the sides of the opponent, If it is swung towards the top then the two blades travel to the top of the opponent. Once the tether between the blade and the sword is broken, the technique will act on it's own accord so that the user can proceed with the next technique.

Restrictions:
*Can only be used twice per battle*
*Even with the tether, the blades cannot be controlled*
*Must have a turn gap before usage*
*No wind techniques above A rank in the same turn and in the next turn*
*No Chakra related Kenjutsu moves in the same turn and above B rank chakra related Kenjutsu in the next turn*
*When using the second application of the technique, the S-rank is divided by 3 (swords), thus making each sword B-rank in power.
*Can only be taught by -Marco-*
 

Pervyy

Immortal
Joined
Oct 22, 2009
Messages
43,022
Kin
3,694💸
Kumi
32,179💴
Trait Points
0⚔️
Damn an actual long fight.

So, just making a few notes:

1. first move for anbu and toph, zero uses fire when his specialities are not fire. Toph focusses steel which i understand for the bio but waits to attack as it says onces the fireball is done.

2. L talks about sensing, but even ganmi can't sense everything the way he describes. As far as i know Ganmi sense through taste. Not able to sense anything and everything. Now the water goes forwards on them i believe the steel jutsu would have hit here.

Timeframe at this point:
1. Fire released
2. As fire is released, water is made to defend but wires shoot up also. Both at the same time.

In my eyes there was no defense made here.

3. Zero condenses the water, but it's still weakened S rank in power, the force would still hit Zero back imo, you know the sword may reject the chakra but the force behind it is still strong and hits hard. (Just saw the last note so it breaks down the S rank but still hit you back IMO)

4. Wind and wood to counter and attack, nice combo, fight's pretty even thus far with minor errors.

5. Nice move by toph using the steel to stop the wood, negating his strenght of earth and wood. Turned it around to be on the offensive pretty quick, kept Zero focussed with his sword and stuck to the offensive steel release, nice combination move.

Fight ends there.

I understand it's hard with team fights to get more in but this was the best one so far. But i'm giving this one to Beifong and Anbu Junior. Zero as a bio used the sword arts to effectively counter everything he could which was impressive, and toph stuck to steel and kept on the offensive. Plus i believe the wires from the first move should have been defended from.
 
Top