[CSC] Chrysocyon Brachyurus (Maned Wolf)

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Summoning Animal: Maned Wolf

Scroll Owner: x iiiMPerFeCT

Other Users who have signed contract: NA

Summoning Boss if existing: N/A

Other Summoning Animals tied to contract: N/A

General Description of the Animal in Real Life:

Despite it's name the Maned Wolf is not directly related to any other Canid, proof of this is that it has it's own Genus, Chrysocyon Brachyurus which means "Golden Dog". It is the largest known species of canine in South America which can reach up to 4ft tall on all fours and generally weighs between 50-75 pounds.

Physically the Maned Wolf looks like a large, long legged fox with it's fur's main colors being red or orange, while it has black and white features. It has a long, pointed muzzle and large, erect ears as well as a full set of sharp fangs and claws. The Maned Wolf gets it's name from its distinctive long, shaggy mane on it's back, which it has a tendency to raise when it feels threatened or if it is trying to raise it's profile to appear more intimidating. The Maned Wolf is also known for it's signature odor which has granted it the unfavorable nickname "Skunk Wolf". Another nickname for the species, due to it's slim, long legs and fox-like appearance, is "A Fox on Stilts". The Maned Wolf also has a unique vocalization known as a "Roar-Bark", but it's rarely heard due to Maned Wolves being very shy by nature.

The Maned Wolf's main habitats are flat grasslands or light forests in South America where they have evolved with their long legs to look over tall grass for their prey. Unlike other Canids they never hunt in a pack, preferring to hunt solo. They share vast and expansive territories with their partners, whom they rarely hunt or live with. They are omnivorous, and their favorite food is the Wolf Apple, which is ironically named for the animals love of it.​

Background and General Information in the RP:

Deep in the South West of the Land of Fire, bordering with the Land of Wind, is a massive Forest Region, locally known as "Darkroot". This name comes from the Forests seemingly endless murky and humid swamps, and foul smell from the endlessly rotting plant matter, making it completely uninhabitable by humans. But those brave, or stupid, enough to brave into the further reaches of Darkroot will find a vibrant paradise, and the Ancestral Home of the Maned Wolf Summoning Animals. Deep within the swamp-like forest lies the vibrant fields of the Darkroot Basin, and even deeper within lies the secrets of the Maned Wolves in the Darkroot Garden, protected by the strongest warriors amongst the Summoning Contract.

The general habits of these Summoning Animals are as best described as "Lone Wolves" who hunt on their own. While not a lot is known about these animals as individuals, they have their own society with it's own rules and rituals, just like any other society, and one of the most common rituals performed by the Summoning Contracts Animals involves them leaving the safety of Darkroot. They are not allowed to return until they either proove themselves worthy in battle, or to bring back knowledge the pack would benefit from and other such feats. This ritual is only performed by animals that wish to be associated with the actual Contract though, so it is rarely seen by those not associated with the Summoning Contract. Most animals are content to live in peace within the safety provided by the Forest, but those who undertake this Ritual, and return, are held in high regard by the others in the pack, and are allowed to be called upon by their human friends in battle, or general times of need. This ritual not only provides a way for the animals of the Contract to test themselves, it easily allows diversity amongst the ranks of the Maned Wolf Summoning Contract, as every Wolf will go to different lands from another, or experience different things in those lands.

The Maned Wolves of Darkroot are classified by their general power or skill in combat and size or appearance. While they tend to have their own unique abilities and capabilities, as Canids they naturally have a great sense of smell and hearing for detecting prey or enemies, while in battle Maned Wolves can rely on their sharp fangs and claws. They also possess great agility due to their extended leg length, but this also makes their legs a weak point. Their most useful, and definitely noticable, ability is the smell they naturally produce. The odor Maned Wolves produce is very powerful, rendering Olfactory Sensory Types (Sensors who rely on their sense of smell) like the Inuzuka, Ninja Hounds and other Canine Summons, useless. This is because the Maned Wolves scent overpowers all other smells in the general area, making any kind detection by smell impossible. The Maned Wolves naturally are used to their own smells, and the Signers will be accustomed to the smell during their training with the Summons through the natural process of Sensory Adaption. The overwhelming scent is only present as long as the Summons are, and fade when the Summoning Jutsu ends.

Those who sign the Maned Wolf Summoning Contract must receive either a tattoo or a scroll, through which they Summon the animals from the contract, like almost all other Summoning Contracts. Either one of these will be provided during training, and an image of each are provided in the spoiler below.

Maned Wolf Tattoo
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Summoning Scroll
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Okay, so, as promised, since it's been 2 YEARS, I'll just get us through this as quickly as possible. So, first, I won't have you guys tell me what you know about these animals, cause let's face it, not even I knew what these Animals were before I became desperate enough to search for them. Besides, that's what the first few paragraphs are for in the Contract anyway. If you guys could just give the Contract (In the first post) a read or two, that should be good enough, cause I condensed most of the best key factors of the Animals into that one section.

Next we get to the Summons, the main reason why anyone signs a Contract. I want each of you to give them a good look over, and if you have any questions whatsoever, ask them as concisely as possible. To help you guys understand these Summons, I'll give a short summary below each one, as it's really important for you guys understand these Summons, especially the second and third, as they are the strongest current Summons that are approved.




(Tategami Ōkami Kuchiyose no Jutsu: Durian) M. Wolf Summoning Technique: Durian
Type: Summoning
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon Durian. His nickname among the Maned Wolves is the Nioijū, which means "Smelly Beast". He is a 4ft Maned Wolf who relies on deception, debilitation and distraction tactics, rather than a straight forward fight. His brownish-orange, black and white fur is covered in scars, all from his failures in battle. He's shy by nature, but does try and converse with people he is familiar with, even though the mask he wears gets in the way and he can't be understood anyway. While he doesn't have any skill or affinity for Jutsu, Durian always carries several canisters of weaponized Maned Wolf scent combined with various natural agents that have a wide array of effects, while also providing cover for him to hide. To ensure he doesn't feel the effects of his own gasses, or those of his opponent for that matter, Durain wears a mask with a built in filtration system, similar to those found in Samurai helmets. He also carries a spare for his Summoner. The different canisters of gas Durian carries on the holster on his back are colour coded, and are as follows.

Yellow Mixture: The Yellow Mix is a heavily concentrated canister of the basic Maned Wolf odour. Once opened it provides a large, thick screen of yellowish smoke that affects a 10m radius from where it is activated, and renders sight and smell almost null as the smoke is too thick too see through, and the concentrated scent overpowers any other smells. Doujutsu and Sensory types who detect through other means are otherwise unaffected by the smoke. Because the smoke is so dense and covers such a wide area, it requires an A-Rank or higher Wind technique to be blown away completely, otherwise it dissipates naturally over the course of 3 turns.

Red Mixture: The Red Mix is a combination of the usual Maned Wolf odour and flammable agents that violently ignite when lit. When the canister is opened it releases a steady stream of reddish-brown gas, that can be used in a variety of ways. While it is still a gas, it can be blown away by a C-Rank or higher Wind Jutsu, otherwise it dissipates over the course of the turn it's used. Once ignited, it follows basic Elemental guidelines and interactions, being considered a B-Rank Fire Jutsu.

Green Mixture: The Green Mix is one of the more close-combat orientated canisters in Durian's arsenal, as it uses the regular Maned Wolf odour combined with a mild Aesthetic. The gas affects any target('s) in Short Range of the canister when it's activated, who don't have the proper protection against it (gas mask or any other misc method of protection). Once inhaled, it relaxes the muscles, making any who inhale it move erratically, as though they were drunk. The target('s) will be perfectly lucid, but they will be unable to move their limbs properly for a short duration, making their Taijutsu and general physical movements dulled, delayed, and generally ineffective. The gas released from the Green Canister dissipates over the course of the turn it's used in, while the effects of the Green Mixture, once inhaled, take 2 turns to be flushed from the target's system.​

Note: Remains on the field for up to 4 turns.
Note: Using a mixture counts as a move towards the users 3 per turn.
Note: Only one mixture, or effects thereof, may be in use at any given time.
Note: Requires Maned Wolf Summoning Contract.

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First Summon to be approved, Durian is a pretty standard Summon who combines the smell of a Maned Wolf with a series of Smoke Canisters, each which have their own special properties. In hindsight he probably deserves a few more types of canisters, and I do have a plan to update him eventually, but I think more Summons take priority over making another Summon better to be honest. Anyway, the bombs/ canisters he has right now should be good enough for basic combat, but this isn't the kind of Summon you pull out for an all-out offensive. Durian's more suited for tactical play, using his smokes to confuse and disorient the opponent, giving you small openings in their defence. Fun fact, his name comes from an Eastern fruit known for it's truly outrageous smell, tying back in to his mixing of the M. Wolf scent and special smoke bomb-like tools. Just a little piece of trivia to deepen your understanding of the Summon. ;D




(Tategami Ōkami Kuchiyose no Jutsu: Jakunikukyōshoku) M. Wolf Summoning Technique: Law of the Jungle
Type: Summoning
Rank: B-Rank
Range: Short
Chakra: 20 (5 for Direct Elemental Influence)
Damage: N/A
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon the Pack. Unlike most Summoning Animals from any Contract, the Pack is not a single animal or a group of pre-designated animals that are Summoned in a traditional sense. Instead, the M. Wolves of the Pack are the embodiment of the sheer strength in numbers of the M. Wolf Summoning Contract itself. The Summoning Jutsu for the Pack itself encompasses an almost unfathomable number of M. Wolves, each with their own distinct appearances, personalities, attire, tools, weaponry, etc, making describing them in any in-depth manner practically impossible, as there are simply too many Summons to describe, however, they generally share similar characteristics of other animals from the Contract. The Packs theme of "ambiguity" is continued when a M. Wolf from this Summon activates their ability, as their bodies undergo a visible change in appearance, for example, the colour of the M. Wolf's fur may change, or mould into a different shape, or even physically embody the element, such as the M. Wolf being wreathed in Fire, or they may release a steady arc of Lightning around their body, etc. The M. Wolves from the Pack don't have a level of skill or proficiency with any form of Jutsu or affinity for a Chakra Nature, instead these M. Wolves evolved with one single ability, which is the ability to adapt to other Elemental Natures. They developed this ability by studying the characteristics of the paper Shinobi use to assess one's Chakra Nature, a.k.a Litmus Paper.

Elemental Darwinism: As briefly stated above, the M. Wolves of the Pack have replicated the ability of Litmus Paper, allowing themselves to naturally "adapt" to Chakra Natures. This makes the Summons from the Pack "Jacks of all Trades" in a sense, as they can adapt to just about every Chakra Nature, including the Basic 5 and certain KG Elements (Those that don't include basic Elements in their "creation", meaning KG like the Kaguya's Shikotsumyaku are not applicable). This is achieved through a special form of Chakra "absorption" that the M. Wolves naturally undergo when they come into contact with a Chakra Nature. In other words, it's an involuntary reaction that occurs when one of these Summons comes into Contact with a Chakra Nature, and not the ability to "steal" Chakra, meaning that the Summons have no real control over the Chakra they "absorb".

This ability can be used to adapt to Chakra Natures in one of two ways, each with their own advantages and disadvantages to their usage. The first is for the M. Wolf to be directly influenced by the users own Chakra. By simply gathering Elemental Chakra, and channelling/ kneading it into the designated Summon without giving it shape or form, the user directly influences the nature the M. Wolf will adapt to. This method costs 5 Chakra to perform per M. Wolf, but doesn't cost one of the users 3 moves per turn. The second, and more difficult method of the two, is the "absorption" of external Chakra sources, such as the kind provided by an opponent's incoming Jutsu. The M. Wolves of this Summoning can act like "shields" of sorts, taking an incoming Jutsu and using the Chakra that Jutsu is composed of (thus effectively countering/ absorbing the Jutsu) to initiate their ability. This method can only be used on Jutsu B-Rank and below, otherwise the M. Wolf is overpowered, and the Summoning Jutsu is undone. With both of these methods at their disposal, the users control over the Nature the M. Wolves of this Summoning Jutsu adapt to is highly customizable, granting an unprecedented level of control over multiple Elements in battle.​

Note: Remains on the field for up to 4 turns.
Note: The user can Summon a max of 4 M. Wolves via this Jutsu.
Note: Due to their Rank, these M. Wolves can only use Jutsu B-Rank and below for the Elemental Nature's they adapt to.
Note: If a M. Wolf summoned by this technique doesn't adapt to another Nature, they can perform either basic Ninjutsu up to A-Rank, or Kenjutsu up to B-Rank should they possess an appropriate weapon.
Note: Each M. Wolf summoned by this technique can only change their Chakra Nature once per battle.
Note: Any M. Wolf summoned by this technique doesn't retain the Chakra Nature they adapt to, and return to normal when their Summoning time runs out.
Note: Any M. Wolf summoned by this technique cannot be used to copy Elements or Chakra Nature's that fall outside the canon Narutoverse, such as CE's, CC Jutsu, etc.
Note: If a M. Wolf summoned by this technique adapts to an Elemental KG, they lose 1 turn from their max turns left on the field, due to the strain caused by controlling multiple Elements simultaneously.
Note: Summons who adapt to a KG Nature cannot use the Basic Elements that KG Nature is composed of as well, only the Nature the M. Wolf adapts to.
Note: Requires Maned Wolf Summoning Contract, and biographies that specialize in the M. Wolf CSC can use this Summon one additional time per battle.

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Hands down the best Summon we have so far, it's technically the brainchild of the exercise from the first Maned Wolf Summoning user group. I had the idea of making a single Summon, similar to Kakashi's 8 Ninja Hounds, with each signer having their own personalized Wolf in the Summon. The idea failed spectacularly, but from it, I decided to just make the most ambiguous Summon ever, using the "Strength in numbers" mentality that a regular wolf pack displays. The Animals you can Summon (Up to 4 at a time) from this technique are, basically, infinite, meaning there can never be a situation where one person is using this Summon, preventing someone or everyone else on the Contract from utilizing it. Everything from the Wolves names to their appearance, personalities, etc are completely down to the Summoner, but they must be of average height, ranging up to 4ft - 5ft in height. If you want to create a 4-Wolf squad of your own, and Summon them every time you use this technique, you are in your right to do so. If you guys want I'll make a thread in the Group for you guys to make your own Packs, and you can refer back to them in fights, or even in your Biographies if you wish. I've added a companion to my Biography, nothing special, just a standard Summon for RP purposes, so I think you could add in a small section to your bio where you describe the Wolves you summon through this Jutsu. Now that the ambiguity of the Wolves has been explained, we can get to the ability, which is just as ambiguous... By either channelling Chakra into your Wolf, through basic physical contact, or having them absorb (Potentially shielding you from an enemies) B-Rank or below Elemental Jutsu, the wolves of this Summon are able to adapt to the nature of the Chakra (Including Chakra from the Basic 5, or even KG Elements, like Wood, Ice, Storm, even Blaze or Swift, so long as it's canon, it's potentially allowed via this Summon) and use them as their own up to B-Rank, easily making this one of the most diverse Summons ever approved. The level of customization the user is allowed via this technique is, quite frankly, overwhelming, as everything is down to the user's discretion. On top of this, the Summon also has a special effect in the notes section, meaning that any Summoner, if they specialize in the Contract, can perform the Summoning for this Summon one additional time per battle. To reiterate, that is 8 turns of 4 highly customizable wolves, all with the ability to absorb lower ranked Elemental Chakra, including Elemental KG, and reuse it against the opponent. The number of wolves also allows for good strategic game play, as they allow the user to attack from multiple angles, directions, etc, all with potentially different Elements. I'm thinking there is some way that this can be capitalized on, making a single Jutsu that has all 4 wolves, each with their own Elements, attack the opponent at the same time from different directions, resulting in some massive combo, like how Hiruzen took on the giant Wood Golem in the 4th Ninja War, but that can be put to one side for now, at least until we get the other shit sorted.

There is also a similar Summon pending check currently, which is an S-Rank variant of this Summon. It only allows for one Summon at a time, unlike the 4 allowed by this Jutsu, but the Summon is considerably larger in size, ranging from slightly taller than the average human, to the size of Gamabunta, and has access to the Elements up to S-Rank (I think, been pending for a bit now, so I've kind of forgotten...) . If that one is approved, you can clearly see we'll have cornered the market on Elemental Chakra absorption. xD Another fun fact, the image in the spoiler is fan art of a Mega-Eevee. Gotta catch 'em all, right guys? ;D




(Tategami Ōkami Kuchiyose no Jutsu: Vivienne) M. Wolf Summoning Technique: Vivienne
Type: Summoning
Rank: A-Rank
Range: Short (Short - Mid for Vivienne's Genjutsu)
Chakra: 30
Damage: N/A
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon Vivienne, whose nickname amongst the Maned Wolves is Kaheijū, the Floral Beast, for her unique type of illusionary combat and love of visual flair. Her fur is both delicate and beautiful, the colours of which dance in different shades of red, creating dazzling patterns throughout, almost telling a story as the pattern shifts from one tale to the next. Her eyes are a deep, vibrant green, much like the forests she and her fellow Maned Wolves tend to inhabit. Vivienne has a naturally high level of skill in Genjutsu, which allows her to use her own unique brand of Genjutsu in her own way. Through combining her skill in Genjutsu with her own scent, Vivienne can use the opponents sense of smell as a means of inducing Genjutsu, similar to how Sound Genjutsu uses the target's hearing, or the Sharingan uses mutual eye contact to establish Genjutsu. There are several steps to such a unique Summoning Animal, which are as follows.

Fleur Pourrie (Rotten Bloom): The first, and most crucial step in Vivi's summoning, upon summoning her, in addition to the usual cloud of smoke that is usually accompanied by the Summoning Jutsu, Vivienne releases a large amount of her own scent into the air, affecting Short - Mid Range (roughly a 15m diameter around herself) with her scent, which is somewhat visible to Doujutsu users and easily detected by Sensor-Types, but is otherwise invisible and unnoticed, apart from the blatantly obvious stench. Anyone or anything within this area of effect that has a working olfactory system (such exceptions would include the Aburame Clan's insects) would be susceptible to Vivienne's Genjutsu. Vivienne's "Fluer Pourrie" can be removed by the displacement of the air, but only by Jutsu, tools, etc that create large gusts or blasts. For example, if one were to use a Wind Jutsu with a large area of effect and range, it would blow away all particles of Vivienne's scent, but if a Wind Release Jutsu with a smaller area of effect is used, it would only "move" the particles of scent around, as Wind Release Jutsu work in a similar manner to a vacuum, pulling in just many particles as it pushes out. If Vivienne's "Fluer Pourrie" is negated or dispelled through any means, Vivienne can release another burst of her scent, covering the same area of effect, at the cost of one of the user's 3 moves per turn.​

Using "Fluer Pourrie" as the method of induction, Vivienne can establish unique Smell-Based Genjutsu, all of which involve a unique brand of Illusory Combat which uses the olfactory system to her advantage. It is known in neuroscience that all smells have no personal significance until they are connected to something that has meaning. With the initial counter, one begins forming nerve connections that intertwine the smell with emotions. The capacities for both smell and emotion are rooted in the same network of brain structures, the Limbic System. The olfactory centre also interacts directly with the hippocampus, an area of the brain involved in the formation of new memories, giving smells the power to invoke powerful emotions and memories. No other sense is known to have this level of access to personal connections within the brain. Vivienne is able to use her scent, and the various reactions that occur within the brain upon smelling it, to create vivid and powerful Illusions through her control over Genjutsu. There are 2 unique Illusions Vivi can create, both of which must be activated within the range of "Fluer Pourrie", and are as follows.

Amour Toxiques (Toxic Love): By solely concentrating on a single target within the area of her "Fluer Pourrie", Vivienne uses her skill for Genjutsu to increase the target's perception of Vivi's scent, making it even more overbearing than it usually is. At the same time, Vivienne creates a visual illusion of a demonic entity that completely surrounds the target that carefully and affectionately caresses and engulfs them. The entity is composed purely out of all manners of filth, dirt, pollution, etc, with it's very presence causing extreme discomfort to the target, overwhelming them with a vile cocktail of toxic smells and sensations. As the illusionary entity surrounds the target inside the illusion, in reality they are left completely immobile, unable to move, as the entity completely engulfs them. The target, if not able to break free of the illusion, will begin to feel nauseous, and may perhaps even vomit. This is due to the effects of the Illusion being interpreted by the body in reality, thus triggering the natural response to one's encounter with foul, overbearing smells and sensations.

Note: Can only be used once per battle.
Note: Counts as one of the users 3 moves per turn.
Note: Amour Toxiques is a A-Rank technique.
Note: While concentrating on "Amour Toxiques", Vivienne cannot perform any other actions, failing to remain concentrated would automatically break the Illusion, rendering it's effects void practically instantly. This is because it's effects are very taxing to maintain through the medium Vivi employs, as the targets body will always fight to override the effects of the Genjutsu, attempting to replace it with reality, which is significantly less foul.​

Muse de Mémoire (Memory's Muse): Using the Olfactory systems direct access to the hippocampus, Vivienne uses her scent as a gateway into the target's memories. Through this Genjutsu Vivi is able to create a Visual Illusion that displays any memory or event the opponent has experienced, however, there are 2 important factors to this Genjutsu. First of all, the target must remain within the confines of Vivi's "Fluer Pourrie" and vice versa (Fluer Pourrie must be active for this Genjutsu to remain active), as the scent from Fluer Pourrie is the "fuel" that powers the technique's persistent visual illusion. The second factor that must be considered while using Muse de Mémoire is the context of the illusion which the target experiences.

For example, if the illusion displays a memory from the target's infancy, it should be immediately recognizable as an illusion. However, this is also, arguably, the Genjutsu's strongest point, forcing the target to relive painful or traumatic memories they know aren't real, but will have no real control over, creating moments of weakness in their defence. Another point worthy of note is that Vivienne is not in full control over the Genjutsu once it's activated, she or her summoner can only select generic or ambiguous situations, as she is neither a mind-reader nor a time traveller. As everyone's past is as unknown as their actions, Vivi can only specify either a time, a location or another ambiguous term in the hopes they have a memory relating to the specified term. On the other hand, not everyone Vivienne encounters will be an enigma that requires lucid guessing, for example, if Vivi or her summoner have background knowledge or personal experience with the target, they may share this information with each other through conversation upon her Summoning (In a properly worded, and perfectly legitimate discussion in the context of the RP scenario the user and Vivi are in, of course), thus increasing the Genjutsu's overall rate of succession.

Note: Can only be used once every 2 turns.
Note: Can only be used twice per battle.
Note: Counts as one of the users 3 moves per turn.
Note: Muse de Mémoire is a C-Rank technique.
Note: Muse de Mémoire cannot be broken through traditional means, such as Kai, pain or full body surges, because so long as the target remains within the range of Fluer Pourrie, even if they "break" the Genjutsu, they are still inhaling the source of the technique, instantly causing the technique to reactivate. This makes Muse de Mémoire almost identical to the 2nd Mizukage's Clam Summon's persistent Genjutsu, the main difference being Muse de Mémoire has more freedom in terms of what is displayed to the target.​

Note: Remains on the field for up to 4 turns.
Note: Requires Maned Wolf Summoning Contract.

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Finally we get to the longest, and most easily confusing Summon. I'll keep this brief, but basically this Summon is able to use the opponent's sense of smell against them and induce Genjutsu through it. This is explained in the first ability, "Rotten Bloom", noting the range of the ability, how it can be removed, and how to replace it if it is. The second ability, Toxic Love, is a paralysis Genjutsu, forcing the opponent to perceive Vivi's scent as a more powerful one, and inducing a Visual Genjutsu in which they are overcome by a foul-smelling aparition or entity. The combination of Vivienne's scent smelling more powerful, combined with the visual of being enveloped by a pollution monster, makes for a difficult Jutsu to detect, as the scent in reality supports the visual, and with the creature immobilizing the target within the Genjutsu, it can be tricky to get out of. If they are unable to do so, it results in nausea and vomiting, making for an incredibly uncomfortable experience in general. However, this is only the first Genjutsu Vivi has access to. She has a stronger, more devastating Genjutsu, but only if it's in the right hands. The Genjutsu uses the opponents sense of smell to induce Genjutsu based on memory, either recent or distant. However they are only as good as the information you have access to, as the Genjutsu can't "make" memories. So for example, if one of you were to use this against me, but neither you or Vivi had any idea that I was an Uchiha, and tried to use my memories of the Massacre against me, it'd fail, as neither you, nor Vivienne have the necessary information to make that connection, without metagaming that is. Unless I activated my Sharingan, you have no possible reason for believing I was an Uchiha, and thus could say that to affect me via this Genjutsu. At the same time though, if you were ambiguous about it, like saying "The worst thing that has happened to you", chances are, even though you are unaware of my ties to the Clan, that would most likely be the first thing to come to mind. This is why it's important to be as ambiguous as possible, without losing all direction, as keeping your specified time or location indirect gives you slightly more freedom. On the other hand, you might not want to try and bring up old memories. Instead you could use the present to your advantage, forcing the opponent to relive an experience from moments ago, such as you attacking them with a Jutsu, or trapping them within a Genjutsu, inside Vivienne's Genjutsu. (Inception much?) This is another great strategy, as say you used a Genjutsu before that caused a great deal of pain to the opponent, paralysing or restricting their movements to some degree. Since this Genjutsu forces the target to relive the experience, even though it isn't physically happening again, Vivienne's Genjutsu forces them to relive the pain, trauma, paralysis, etc. Combine this with the fact that this Genjutsu can only be broken when her Rotten Bloom has been removed, as any attempt to do so before causes the Genjutsu to instantly reinstate itself because the inducing factor, Vivienne's Rotten Bloom, is still in effect. If you haven't realized by now, the whole Genjutsu has a sort of "Izanami" vibe to it, or the 2nd Mizukage's Clam Genjutsu. And that's my short summary of Vivi-chwan and her Genjutsu.




Once you've all given the Contract and Summons a read, as well as my summaries, and asked any questions you have about whatever, we can move on to the Contract Ninjutsu. However, before I teach any of you them, I need you all to acknowledge that these are my personal Ninjutsu, and that you only have access to them for as long as you are tied to the Contract. It's a requirement of the Jutsu themselves, so basically when you drop the Contract, you drop these Jutsu. I doubt any of you are going to walk away from the Contract, but in the off-chance that you do decide that the wait hasn't been worth it, I want to ensure that I'm not potentially wasting CJ Slots by teaching you them. So long as you agree to this for all current, and future Contract Ninjutsu created by either myself, or yourselves should you wish to, we can be done here in one or two more posts. And speaking of you guys submitting Contract Ninjutsu, you all have my permission to submit Contract related Ninjutsu, so long as you let me check them before you submit them, just in case I, or another Signer, has something similar in the works. I think that's enough homework for everyone to get to. Chop-chop. :coffee:
 

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Alright seeing as how you were kind enough to explain all the summons in detail. I will simply ask any questions I have pertaining to each individual summon.

Durian: In the description its listed he is barely understandable due to his mask. Does that mean we wont be able to communicate with him in battle? The green mix is mentioned to relax muscles does put them in a drunken like state, does that mean it can be used as a medium for drunken fist or to enhance its effects in anyway. And are we as contract signers susceptible to the effects of durian's canisters.

Law of the Jungle: The heart and soul of the contract really. We have talked about it alot and your explanation confirmed everything I had in mind. Just one question what if they tried to absorb a combination jutsu. electrified water, boiling hot water, pseudo lava via earth + fire, What nature would they take?

Vivienne: Our strongest summon in my opinon. I don't have any questions, aside from how did you get such an awesome idea for this one?
 
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Durian: In the description its listed he is barely understandable due to his mask. Does that mean we wont be able to communicate with him in battle? The green mix is mentioned to relax muscles does put them in a drunken like state, does that mean it can be used as a medium for drunken fist or to enhance its effects in anyway. And are we as contract signers susceptible to the effects of durian's canisters.
It's more of a tool for comedic RP, for example, you're trying to talk to him, but every word out of his mouth is muffled by the gas mask, so you just stand there like "Come again?". You can still converse with him, but you always have the option to have some funny dialogue too.

I wouldn't recommend inhaling the Green Mix if you want to use Drunken Fist, since it makes your Taijutsu and physical actions "dulled, delayed and generally ineffective". Same applies to the opponent, if your physical actions are detrimentally affected by this Summon's smoke, why would you try and use Taijutsu?

Yes, we are susceptible to the effects of Durian's smoke. That's why he carries a spare gas mask, so the one who Summoned him isn't affected. We are indifferent to the smell of the Wolves through this training, but the effects of Durian's smokes come from the natural elements found within them, like the flammable agent in the Red Mix, or the Muscle Relaxant in the Green Mix. Neither of those are common in the scent of the Maned Wolf, so you aren't used to/ immune to those, and thus need the mask.

Law of the Jungle: The heart and soul of the contract really. We have talked about it alot and your explanation confirmed everything I had in mind. Just one question what if they tried to absorb a combination jutsu. electrified water, boiling hot water, pseudo lava via earth + fire, What nature would they take?
Usually combination Jutsu would easily go higher than B-Rank, but in a case where you have the two Elements coming at you in the form of one Jutsu? I guess the Wolf would absorb the most concentrated of the Elements in the combo, or the first Element they would come into contact with from the Jutsu. So if you were to have a Fire/ Wind Jutsu coming at you, Fire first, then Wind to "push" it, the Fire would be in front, augmented by the Wind, then the first Element the Wolf would would make contact with is Fire, thus the Wolf gains Fire Release, and the rest of the tech is simply negated, since the Wolves can withstand up to B-Rank, without taking damage.

Vivienne: Our strongest summon in my opinon. I don't have any questions, aside from how did you get such an awesome idea for this one?
I wanted a Genjutsu Summon, I knew Maned Wolves had a powerful stink, I figured I try to make a Summon with those two traits in mind, using the scent as the trigger, instead of a Sound or a Handseal. After a quick convo with Lili, since she owns a CE tied to scent-based Gen, and a CC that has similar roots, it got approved. Simples.
 

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Apologies for my delays, but I feel like your summaries and descriptions are -ironically- not ambiguous *looks at Law of the Jungle*

If anything comes up that may be a point of contention or question, I'll always be sure to shoot you a message, master.
 

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Sorry for the delay :/

I honestly thought I would have some questions nearby, but I can't say that I have any that weren't already asked. All understood from here
 

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Just going to paraphrase this part from my post with the Summons in it. :p

I need you all to acknowledge that these are my personal Ninjutsu, and that you only have access to them for as long as you are tied to the Contract. It's a requirement of the Jutsu themselves, so basically when you drop the Contract, you drop these Jutsu.

Speaking of Contract Ninjutsu, you all have my permission to submit Contract related Ninjutsu, so long as you let me check them before you submit them, just in case I, or another Signer, has something similar in the works.
Just in case you guys missed it. So long as you know the above, we're cool to continue on to the Contract Ninjutsu.




(Tategami Ōkami Kuchiyose Gijutsu: Yōhiokita Ōkami) M. Wolf Summoning Art: Wolf in Sheep's Clothing
Type: Supplementary/ Offensive (Summoning)
Rank: C-Rank
Range: Short
Chakra: 15
Damage: 30
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll, and slams their hand into the ground in order to summon a pair of "regular" Maned Wolf Summoning Animals, with no special qualities of their own. These wolves have pitch black fur and specialize in stealth and close quarters, and they have maximized their potential in this field by mimicking the properties of the . By "hiding" in the users shadow, they completely blend into it, only being exposed when a form of bright light affects the area around the user, such as the kind created by a flash bomb, or a Fire Release Jutsu within close enough proximity to affect the user's shadow. These wolves remain concealed within the user's shadow until the user enters striking distance of the opponent, which is when the wolves take action. With every offensive Taijutsu action, the wolves remain hidden within the shadow of the users attack, and perform their own attacks, either chomping the target with their jaws, or swiping at the opponent with their paws. With their Summoner leading the charge, the wolves attack from the shadows, attempting to ensure their summoner's victory through unforeseen, simultaneous physical attacks. The wolves remain in combat until they are either disbanded by the user, or dispatched by an enemies counter-attack.

Note: Can only be used once per battle/ event.
Note: Lasts up to 6 turns.
Note: Requires M. Wolf CSC, and biographies that specialize in the M. Wolf CSC can apply this Jutsu to their Biography, allowing it to be active from the start of a battle/ event. Having this Jutsu active from the start of a battle/ event counts as it's one usage.

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One of the best techniques we currently have for the Contract, simply because of how sneaky you can be with it, you perform a Summoning on a pair of generic wolves, with pitch black fur, who hide in your shadow. These wolves will stay out of sight of the opponent, but whenever you move/ attack they'll move/ attack by moving with your shadow, like the Shadow Shuriken Technique, effectively making a two pronged attack. They can also act as a line of defence against Genjutsu and similar occasions, as they aren't linked to the user in any way. If you find yourself in a Genjutsu and you are paralysed or unable to counter, have one of the wolves notice you inaction against the opponent and nip your heel or scratch the back of your leg or something. So long as the pain is high enough, you could break out of just about any Genjutsu, without having to do anything yourself. And forget about getting killed while shaking someone's hand. Extend your own, and as soon as something seems even slightly out of place, have the wolves leap in for the jugular and kill the stupid Ninja, lol. If you specialize in the Contract (Which I highly recommend) you can add this Jutsu to your Biography and have it active at all times, of course, this will run down the Summoning timer once you use it, and you can only Summon them once, but if they are even slightly useful in that time, it's worth it. You won't make a show of Summoning them by performing the Summoning Jutsu, they'll just be there. In the shadows. Watching. Waiting.

(Tategami Ōkami Gijutsu: Yaseikari) M. Wolf Art: Wild Hunt
Type: Offensive
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 90 (-15 to the user)
Description: The user gathers a massive amount of Chakra, divides it into small equal portions and, through advanced Shape Manipulation, creates an almost innumerable army of Maned Wolves from that Chakra. However these are more than simply Chakra in the shape of animals, they are very deadly walking, or in most cases, running, bombs. They take the generic shape of a Maned Wolf, but have no proper, physical features, besides their glowing eyes. Since they are created in the dozens, their numbers easily being split into triple digits, their individual strength is laughable at best (Each individual Wolf being able to recreate the approximate force, range and damage of an explosive tag), but their power lies in their sheer numbers, easily overwhelming the target through quantity over quality. Another drawback is their detonation radius, only being a couple of feet, this means they need to bite or rush into their target to guarantee a successful hit. The former is preferred as it provides the other bombs a higher rate of success for a hit, due to the opponent being physically restrained in some manner by one of the Wolves. The Wolves are directed by the user through either gestures or vocal commands, "Fetch" being the most common and ironic, which requires the user to remain focussed on this Jutsu for as long as they wish to maintain it. As the Wolves are composed from Chakra, they can effortlessly fly towards their designated target, like most projectile technique's, the largest difference being that these Maned Wolf-Bombs appear to be living, or at least mimicking the habits and actions of their realistic counterparts. Thanks to the Advanced form of Shape Manipulation required to perform this Jutsu, these Wolves can compete on-par with Elemental Jutsu, should they be directed against an incoming Jutsu, however it requires a sizeable number of Wolves to take on higher Ranking Jutsu, due to the overall Chakra, and subsequent power, of the technique being divided amongst so many Wolves. In addition to this, the large amount of Chakra and level of Chakra Control required to achieve this Jutsu takes it's toll on the user, causing a fair amount of fatigue after performing this Jutsu that manifests in the form of physical damage to the users body and a temporary inability to perform Jutsu that require large amounts of Chakra.

Note: Can only be used once per battle/ event.
Note: No S-Rank or above Techniques for 2 turns.
Note: Requires Maned Wolf Summoning Contract, and biographies that specialize in the M. Wolf CSC have their Wolf-Bombs effectiveness increased, resulting in increased force, range and damage from all Wolf-Bombs that successfully detonate.

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We can thank Bleach and Coyote "Winter is Coming" Starrk for this Jutsu, as it is literally just his "Los Lobos" technique, with a NB Jutsu skin. You use a large amount of Chakra and Chakra Control to create anywhere from a few dozen to a few hundred Wolf-Bombs. They can fly, move at fast speeds, etc... Basically, like I said, Los Lobos. When they explode, each one carries the rough strength of an explosive tag, so on their own, they aren't strong, but much like a real wolf pack, there is strength in numbers. The Wolf Bombs are most effectively used when you have them pile on the pressure, maybe try and get them to restrain the opponent in some manner, like the example given of biting their target for a point blank explosion, or to rush the target, simply overwhelming them. Due to their complex nature, they can compete on-par with Elemental Ninjutsu, but it requires a great number to achieve this, so it's potentially best to hide yourself while you use this, and have a clone give the commands, that way you don't have to worry about your safety, and you can just go straight for the opponent. The fact that a straight number isn't given means you could abuse this technique. Please don't. I like it how it is. Don't go higher than 100 - 200, as any further and you're just taking it too far. And if you specialize in the Contract (Again, I recommend doing this, just look at those benefits on all the Jutsu), the power, range and force exerted by the wolf bombs that successfully detonate. Basically if you get them in range of the target, and detonate them yourself, you deal more physical damage to the opponent, but not actual damage. Finally, I shouldn't have to tell you this, but beware of the recoil from this technique. It isn't major, but still, can cause problems after you use it.

(Tategami Ōkami Kuchiyose Gijutsu: Ragunaroku no Kiba) M. Wolf Summoning Art: Apocalyptic Fangs
Type: Offensive/ Defensive (Summoning)
Rank: B-Rank
Range: Short - Mid (5m Diameter for the technique itself)
Chakra: 20
Damage: 40
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon a from the ground directly beneath, or up to Mid Range of, themselves by slamming their fist into the ground. Whenever the user wishes they can perform the Seal of Confrontation to end this Jutsu, which releases a small amount of Chakra, signalling the jaws to sink back into the ground. This technique utilizes a physical mouth of a M. Wolf, and not a Wolf's mouth created via Chakra. This mouth consists of a great number of long sharp fangs which are each roughly around 1m long, with the diameter of the jaws being around 5m, and everything inside that 5m diameter is considered the "mouth". Anyone or anything within this vicinity is susceptible to any action the jaws can mouth perform which include generic and rudimentary motions, such as biting, chewing, clamping, etc. The most common purpose of this mouth is offensive, ensnaring the designated target, then tearing them to shreds by having the fangs "chew" them. The jaws are also quite durable, and if need be, make a very suitable shield to defend from most kinds of attack (Classified as a B-Rank Elemental Ninjutsu Jutsu in terms of durability).

Note: Can only be performed twice per battle/ event.
Note: As a defence, lasts for a max of 2 turns, unless overpowered, or the user undoes the Summoning.
Note: Requires M. Wolf CSC, and biographies that specialize in the M. Wolf CSC have this Jutsu's durability increased to that of an A-Rank Elemental Ninjutsu.

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Finally, this one was originally a far more complex technique. It would allow you to summon a pair of jaws either below yourself, or anything within Mid Range, then either chew it, or swallow, performing a Reverse Summoning, allowing you to potentially trap targets within the stomach of a wolf, in a very similar nature to Jiraiya's fight against Pain, or allow you to escape a fight by removing yourself from it completely with the Reverse Summoning. This became too complicated when you factor in rules in the NW, such as travelling, and where the Wolf was, as it was originally intended to capture Bounties, so it was simplified. It's essentially a pair of jaws that can either appear below your opponent, and chew them, or appear below you, encasing you in it's hardened teeth, and acting as a shield of sorts. If you specialize in the Contract (Which, again, I highly recommend you should), the overall durability of the teeth/ jaws/ etc, are hardened to that of an A-Rank Elemental Ninjutsu technique, making it harder to break out of, or into.




And with that, we're more or less done here. For now. We have 2 Summons still waiting for a check at the moment. The first is an S-Rank "Law of the Jungle" Summon, but only Summons 1 wolf at a time, so it allows you to balance power and versatility, depending on which one you summon. The other is a Sound Summon, and its... Complicated... It'll probably get DNR'd, and if it doesn't, it will definitely need toned down. If you guys want to talk about future Summons or Contract Ninjutsu, we should all be in the group now, and I made a General Discussion Thread, so we can chat in there. I'll also make a thread in the group for idea submissions if you want. For now, if you have any questions, fire away, otherwise, add the Ninjutsu, and the Summons if you haven't done so already, to your CJ threads, and go nuts. =D
 

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(Tategami Ōkami Kuchiyose no Jutsu: Pakku no Ryōshu) M. Wolf Summoning Technique: Lords of the Pack
Type: Summoning
Rank: S-Rank
Range: Short
Chakra: 40 (10 for Direct Elemental Influence)
Damage: N/A
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon one of the Lords of the Pack. Just like with the Maned Wolf Summoning Technique, "Law of the Jungle", the Summons known as the Lords of the Pack are not composed of pre-designated animals like traditional Summoning Jutsu. Instead the Summoning Jutsu for the Lords of the Pack encompasses a large quantity of M. Wolves, each with their own distinct appearances, personalities, attire, tools, weaponry, etc. This makes describing the Summons that fall under this Jutsu practically impossible, as there are simply too many Summons to describe, however, they generally share similar physical characteristics of other animals from the Contract. Unlike the Law of the Jungle technique however, the Lords of the Pack do not allow, or require, the Summoning of multiple animals under the same technique. To put it in perspective, if the Law of the Jungle Summoning Technique is representative of the "Strength of the Pack", then the Lords of the Pack would be considered the embodiment of the "Strength of the Wolf" that each individual Maned Wolf of the Pack may one day possess. Another factor that deviates this technique from it's sibling technique is that the Lords of the Pack are considerably larger than the generic Summons of the Contract, ranging from several meters higher than a human being, to sizes that rival a colossal summon, like Gamabunta.

Just like with the Pack, the Lords of the Pack don't have a level of skill or proficiency with any form of Jutsu or affinity for a Chakra Nature, instead these M. Wolves evolved with one single ability, which is the ability to adapt to other Elemental Natures. They developed this ability by studying the characteristics of the paper Shinobi use to assess one's Chakra Nature, a.k.a Litmus Paper.

Survival of the Fittest: As briefly stated above, the Lords of the Pack have a similar ability to the Summons in the "Law of the Jungle" Summoning Technique, allowing themselves to naturally "adapt" to Chakra Natures. This makes them "Jacks of all Trades" in a sense, as they can adapt to just about every Elemental Chakra Nature, including the Basic 5 and KG Elements (Obviously this excludes KG that don't include the 5 Basic Elements in their creation, meaning KG like the Kaguya's Shikotsumyaku are not applicable). This is achieved through a special form of Chakra "absorption" that the M. Wolves naturally undergo when they come into contact with a Chakra Nature. In other words, it's an involuntary reaction that occurs when the Summon comes into Contact with a Chakra Nature, and not the ability to "steal" Chakra, meaning that the Summons have no real control over the Chakra they "absorb".

This ability can be used to adapt to Chakra Natures in one of two ways, each with their own advantages and disadvantages to their usage. The first is for the M. Wolf to be directly influenced by the users own Chakra. By simply gathering Elemental Chakra, and channelling/ kneading it into the designated Summon without giving it shape or form, the user directly influences the nature the M. Wolf will adapt to. This method costs 10 Chakra to perform, due to their larger size than the Summons from "Law of the Jungle", but doesn't cost one of the users 3 moves per turn. The second, and more difficult method of the two, is the "absorption" of external Chakra sources, such as the kind provided by an opponent's incoming Jutsu. The M. Wolves of this Summoning can act like "shields" of sorts, taking an incoming Jutsu and using the Chakra that Jutsu is composed of (thus effectively countering/ absorbing the Jutsu) to initiate their ability. This method can only be used on Jutsu A-Rank and below, otherwise the M. Wolf is overpowered, and the Summoning Jutsu is undone.

With all of these methods at their disposal, the users control over the Nature the M. Wolves of this Summoning Jutsu adapt to is highly customizable, granting an unprecedented level of control over multiple Elements in battle.​

Note: Remains on the field for up to 4 turns.
Note: The user can only Summon one M. Wolf via this Jutsu.
Note: Due to their Rank, these M. Wolves can use Jutsu S-Rank and below for the Elemental Nature's they adapt to.
Note: If a M. Wolf summoned by this technique doesn't adapt to another Nature, they can perform either basic Ninjutsu or Kenjutsu of any Rank, should they possess an appropriate weapon.
Note: Any M. Wolf summoned by this technique can change their Chakra Nature a max of twice per battle.
Note: Any M. Wolf summoned by this technique doesn't retain the Chakra Nature they adapt to, and return to normal when their Summoning time runs out.
Note: Any M. Wolf summoned by this technique cannot be used to copy Elements or Chakra Nature's that fall outside the canon Narutoverse, such as CE's, CC Jutsu, etc.
Note: Summons who adapt to a KG Nature cannot use the Basic Elements that KG Nature is composed of as well, only the Nature the M. Wolf adapts to.
Note: User cannot perform any other Summoning for the duration of this Summoning Jutsu, an an additional 2 turns after this Summoning's timer runs out.
Note: Requires Maned Wolf Summoning Contract, and biographies that specialize in the M. Wolf CSC can use this Summon one additional time per battle.

Basically almost the exact same as the Law of the Jungle, except you only get to Summon one wolf. But as a result, that wolf can tank and absorb A-Ranks, and use the S-Ranks for the Elements it absorbs. Enjoy. :)
 

Aomine Daiki

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Just going to paraphrase this part from my post with the Summons in it. :p



Just in case you guys missed it. So long as you know the above, we're cool to continue on to the Contract Ninjutsu.




(Tategami Ōkami Kuchiyose Gijutsu: Yōhiokita Ōkami) M. Wolf Summoning Art: Wolf in Sheep's Clothing
Type: Supplementary/ Offensive (Summoning)
Rank: C-Rank
Range: Short
Chakra: 15
Damage: 30
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll, and slams their hand into the ground in order to summon a pair of "regular" Maned Wolf Summoning Animals, with no special qualities of their own. These wolves have pitch black fur and specialize in stealth and close quarters, and they have maximized their potential in this field by mimicking the properties of the . By "hiding" in the users shadow, they completely blend into it, only being exposed when a form of bright light affects the area around the user, such as the kind created by a flash bomb, or a Fire Release Jutsu within close enough proximity to affect the user's shadow. These wolves remain concealed within the user's shadow until the user enters striking distance of the opponent, which is when the wolves take action. With every offensive Taijutsu action, the wolves remain hidden within the shadow of the users attack, and perform their own attacks, either chomping the target with their jaws, or swiping at the opponent with their paws. With their Summoner leading the charge, the wolves attack from the shadows, attempting to ensure their summoner's victory through unforeseen, simultaneous physical attacks. The wolves remain in combat until they are either disbanded by the user, or dispatched by an enemies counter-attack.

Note: Can only be used once per battle/ event.
Note: Lasts up to 6 turns.
Note: Requires M. Wolf CSC, and biographies that specialize in the M. Wolf CSC can apply this Jutsu to their Biography, allowing it to be active from the start of a battle/ event. Having this Jutsu active from the start of a battle/ event counts as it's one usage.

You must be registered for see images

One of the best techniques we currently have for the Contract, simply because of how sneaky you can be with it, you perform a Summoning on a pair of generic wolves, with pitch black fur, who hide in your shadow. These wolves will stay out of sight of the opponent, but whenever you move/ attack they'll move/ attack by moving with your shadow, like the Shadow Shuriken Technique, effectively making a two pronged attack. They can also act as a line of defence against Genjutsu and similar occasions, as they aren't linked to the user in any way. If you find yourself in a Genjutsu and you are paralysed or unable to counter, have one of the wolves notice you inaction against the opponent and nip your heel or scratch the back of your leg or something. So long as the pain is high enough, you could break out of just about any Genjutsu, without having to do anything yourself. And forget about getting killed while shaking someone's hand. Extend your own, and as soon as something seems even slightly out of place, have the wolves leap in for the jugular and kill the stupid Ninja, lol. If you specialize in the Contract (Which I highly recommend) you can add this Jutsu to your Biography and have it active at all times, of course, this will run down the Summoning timer once you use it, and you can only Summon them once, but if they are even slightly useful in that time, it's worth it. You won't make a show of Summoning them by performing the Summoning Jutsu, they'll just be there. In the shadows. Watching. Waiting.

(Tategami Ōkami Gijutsu: Yaseikari) M. Wolf Art: Wild Hunt
Type: Offensive
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 90 (-15 to the user)
Description: The user gathers a massive amount of Chakra, divides it into small equal portions and, through advanced Shape Manipulation, creates an almost innumerable army of Maned Wolves from that Chakra. However these are more than simply Chakra in the shape of animals, they are very deadly walking, or in most cases, running, bombs. They take the generic shape of a Maned Wolf, but have no proper, physical features, besides their glowing eyes. Since they are created in the dozens, their numbers easily being split into triple digits, their individual strength is laughable at best (Each individual Wolf being able to recreate the approximate force, range and damage of an explosive tag), but their power lies in their sheer numbers, easily overwhelming the target through quantity over quality. Another drawback is their detonation radius, only being a couple of feet, this means they need to bite or rush into their target to guarantee a successful hit. The former is preferred as it provides the other bombs a higher rate of success for a hit, due to the opponent being physically restrained in some manner by one of the Wolves. The Wolves are directed by the user through either gestures or vocal commands, "Fetch" being the most common and ironic, which requires the user to remain focussed on this Jutsu for as long as they wish to maintain it. As the Wolves are composed from Chakra, they can effortlessly fly towards their designated target, like most projectile technique's, the largest difference being that these Maned Wolf-Bombs appear to be living, or at least mimicking the habits and actions of their realistic counterparts. Thanks to the Advanced form of Shape Manipulation required to perform this Jutsu, these Wolves can compete on-par with Elemental Jutsu, should they be directed against an incoming Jutsu, however it requires a sizeable number of Wolves to take on higher Ranking Jutsu, due to the overall Chakra, and subsequent power, of the technique being divided amongst so many Wolves. In addition to this, the large amount of Chakra and level of Chakra Control required to achieve this Jutsu takes it's toll on the user, causing a fair amount of fatigue after performing this Jutsu that manifests in the form of physical damage to the users body and a temporary inability to perform Jutsu that require large amounts of Chakra.

Note: Can only be used once per battle/ event.
Note: No S-Rank or above Techniques for 2 turns.
Note: Requires Maned Wolf Summoning Contract, and biographies that specialize in the M. Wolf CSC have their Wolf-Bombs effectiveness increased, resulting in increased force, range and damage from all Wolf-Bombs that successfully detonate.

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We can thank Bleach and Coyote "Winter is Coming" Starrk for this Jutsu, as it is literally just his "Los Lobos" technique, with a NB Jutsu skin. You use a large amount of Chakra and Chakra Control to create anywhere from a few dozen to a few hundred Wolf-Bombs. They can fly, move at fast speeds, etc... Basically, like I said, Los Lobos. When they explode, each one carries the rough strength of an explosive tag, so on their own, they aren't strong, but much like a real wolf pack, there is strength in numbers. The Wolf Bombs are most effectively used when you have them pile on the pressure, maybe try and get them to restrain the opponent in some manner, like the example given of biting their target for a point blank explosion, or to rush the target, simply overwhelming them. Due to their complex nature, they can compete on-par with Elemental Ninjutsu, but it requires a great number to achieve this, so it's potentially best to hide yourself while you use this, and have a clone give the commands, that way you don't have to worry about your safety, and you can just go straight for the opponent. The fact that a straight number isn't given means you could abuse this technique. Please don't. I like it how it is. Don't go higher than 100 - 200, as any further and you're just taking it too far. And if you specialize in the Contract (Again, I recommend doing this, just look at those benefits on all the Jutsu), the power, range and force exerted by the wolf bombs that successfully detonate. Basically if you get them in range of the target, and detonate them yourself, you deal more physical damage to the opponent, but not actual damage. Finally, I shouldn't have to tell you this, but beware of the recoil from this technique. It isn't major, but still, can cause problems after you use it.

(Tategami Ōkami Kuchiyose Gijutsu: Ragunaroku no Kiba) M. Wolf Summoning Art: Apocalyptic Fangs
Type: Offensive/ Defensive (Summoning)
Rank: B-Rank
Range: Short - Mid (5m Diameter for the technique itself)
Chakra: 20
Damage: 40
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon a from the ground directly beneath, or up to Mid Range of, themselves by slamming their fist into the ground. Whenever the user wishes they can perform the Seal of Confrontation to end this Jutsu, which releases a small amount of Chakra, signalling the jaws to sink back into the ground. This technique utilizes a physical mouth of a M. Wolf, and not a Wolf's mouth created via Chakra. This mouth consists of a great number of long sharp fangs which are each roughly around 1m long, with the diameter of the jaws being around 5m, and everything inside that 5m diameter is considered the "mouth". Anyone or anything within this vicinity is susceptible to any action the jaws can mouth perform which include generic and rudimentary motions, such as biting, chewing, clamping, etc. The most common purpose of this mouth is offensive, ensnaring the designated target, then tearing them to shreds by having the fangs "chew" them. The jaws are also quite durable, and if need be, make a very suitable shield to defend from most kinds of attack (Classified as a B-Rank Elemental Ninjutsu Jutsu in terms of durability).

Note: Can only be performed twice per battle/ event.
Note: As a defence, lasts for a max of 2 turns, unless overpowered, or the user undoes the Summoning.
Note: Requires M. Wolf CSC, and biographies that specialize in the M. Wolf CSC have this Jutsu's durability increased to that of an A-Rank Elemental Ninjutsu.

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Finally, this one was originally a far more complex technique. It would allow you to summon a pair of jaws either below yourself, or anything within Mid Range, then either chew it, or swallow, performing a Reverse Summoning, allowing you to potentially trap targets within the stomach of a wolf, in a very similar nature to Jiraiya's fight against Pain, or allow you to escape a fight by removing yourself from it completely with the Reverse Summoning. This became too complicated when you factor in rules in the NW, such as travelling, and where the Wolf was, as it was originally intended to capture Bounties, so it was simplified. It's essentially a pair of jaws that can either appear below your opponent, and chew them, or appear below you, encasing you in it's hardened teeth, and acting as a shield of sorts. If you specialize in the Contract (Which, again, I highly recommend you should), the overall durability of the teeth/ jaws/ etc, are hardened to that of an A-Rank Elemental Ninjutsu technique, making it harder to break out of, or into.




And with that, we're more or less done here. For now. We have 2 Summons still waiting for a check at the moment. The first is an S-Rank "Law of the Jungle" Summon, but only Summons 1 wolf at a time, so it allows you to balance power and versatility, depending on which one you summon. The other is a Sound Summon, and its... Complicated... It'll probably get DNR'd, and if it doesn't, it will definitely need toned down. If you guys want to talk about future Summons or Contract Ninjutsu, we should all be in the group now, and I made a General Discussion Thread, so we can chat in there. I'll also make a thread in the group for idea submissions if you want. For now, if you have any questions, fire away, otherwise, add the Ninjutsu, and the Summons if you haven't done so already, to your CJ threads, and go nuts. =D
(Tategami Ōkami Kuchiyose no Jutsu: Pakku no Ryōshu) M. Wolf Summoning Technique: Lords of the Pack
Type: Summoning
Rank: S-Rank
Range: Short
Chakra: 40 (10 for Direct Elemental Influence)
Damage: N/A
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon one of the Lords of the Pack. Just like with the Maned Wolf Summoning Technique, "Law of the Jungle", the Summons known as the Lords of the Pack are not composed of pre-designated animals like traditional Summoning Jutsu. Instead the Summoning Jutsu for the Lords of the Pack encompasses a large quantity of M. Wolves, each with their own distinct appearances, personalities, attire, tools, weaponry, etc. This makes describing the Summons that fall under this Jutsu practically impossible, as there are simply too many Summons to describe, however, they generally share similar physical characteristics of other animals from the Contract. Unlike the Law of the Jungle technique however, the Lords of the Pack do not allow, or require, the Summoning of multiple animals under the same technique. To put it in perspective, if the Law of the Jungle Summoning Technique is representative of the "Strength of the Pack", then the Lords of the Pack would be considered the embodiment of the "Strength of the Wolf" that each individual Maned Wolf of the Pack may one day possess. Another factor that deviates this technique from it's sibling technique is that the Lords of the Pack are considerably larger than the generic Summons of the Contract, ranging from several meters higher than a human being, to sizes that rival a colossal summon, like Gamabunta.

Just like with the Pack, the Lords of the Pack don't have a level of skill or proficiency with any form of Jutsu or affinity for a Chakra Nature, instead these M. Wolves evolved with one single ability, which is the ability to adapt to other Elemental Natures. They developed this ability by studying the characteristics of the paper Shinobi use to assess one's Chakra Nature, a.k.a Litmus Paper.

Survival of the Fittest: As briefly stated above, the Lords of the Pack have a similar ability to the Summons in the "Law of the Jungle" Summoning Technique, allowing themselves to naturally "adapt" to Chakra Natures. This makes them "Jacks of all Trades" in a sense, as they can adapt to just about every Elemental Chakra Nature, including the Basic 5 and KG Elements (Obviously this excludes KG that don't include the 5 Basic Elements in their creation, meaning KG like the Kaguya's Shikotsumyaku are not applicable). This is achieved through a special form of Chakra "absorption" that the M. Wolves naturally undergo when they come into contact with a Chakra Nature. In other words, it's an involuntary reaction that occurs when the Summon comes into Contact with a Chakra Nature, and not the ability to "steal" Chakra, meaning that the Summons have no real control over the Chakra they "absorb".

This ability can be used to adapt to Chakra Natures in one of two ways, each with their own advantages and disadvantages to their usage. The first is for the M. Wolf to be directly influenced by the users own Chakra. By simply gathering Elemental Chakra, and channelling/ kneading it into the designated Summon without giving it shape or form, the user directly influences the nature the M. Wolf will adapt to. This method costs 10 Chakra to perform, due to their larger size than the Summons from "Law of the Jungle", but doesn't cost one of the users 3 moves per turn. The second, and more difficult method of the two, is the "absorption" of external Chakra sources, such as the kind provided by an opponent's incoming Jutsu. The M. Wolves of this Summoning can act like "shields" of sorts, taking an incoming Jutsu and using the Chakra that Jutsu is composed of (thus effectively countering/ absorbing the Jutsu) to initiate their ability. This method can only be used on Jutsu A-Rank and below, otherwise the M. Wolf is overpowered, and the Summoning Jutsu is undone.

With all of these methods at their disposal, the users control over the Nature the M. Wolves of this Summoning Jutsu adapt to is highly customizable, granting an unprecedented level of control over multiple Elements in battle.​

Note: Remains on the field for up to 4 turns.
Note: The user can only Summon one M. Wolf via this Jutsu.
Note: Due to their Rank, these M. Wolves can use Jutsu S-Rank and below for the Elemental Nature's they adapt to.
Note: If a M. Wolf summoned by this technique doesn't adapt to another Nature, they can perform either basic Ninjutsu or Kenjutsu of any Rank, should they possess an appropriate weapon.
Note: Any M. Wolf summoned by this technique can change their Chakra Nature a max of twice per battle.
Note: Any M. Wolf summoned by this technique doesn't retain the Chakra Nature they adapt to, and return to normal when their Summoning time runs out.
Note: Any M. Wolf summoned by this technique cannot be used to copy Elements or Chakra Nature's that fall outside the canon Narutoverse, such as CE's, CC Jutsu, etc.
Note: Summons who adapt to a KG Nature cannot use the Basic Elements that KG Nature is composed of as well, only the Nature the M. Wolf adapts to.
Note: User cannot perform any other Summoning for the duration of this Summoning Jutsu, an an additional 2 turns after this Summoning's timer runs out.
Note: Requires Maned Wolf Summoning Contract, and biographies that specialize in the M. Wolf CSC can use this Summon one additional time per battle.

Basically almost the exact same as the Law of the Jungle, except you only get to Summon one wolf. But as a result, that wolf can tank and absorb A-Ranks, and use the S-Ranks for the Elements it absorbs. Enjoy. :)

Wooooo! No questions from me.

Must....Keep...Hype...Contained.
 

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(Tategami Ōkami Kuchiyose no Jutsu: Pakku no Ryōshu) M. Wolf Summoning Technique: Lords of the Pack
Type: Summoning
Rank: S-Rank
Range: Short
Chakra: 40 (10 for Direct Elemental Influence)
Damage: N/A
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon one of the Lords of the Pack. Just like with the Maned Wolf Summoning Technique, "Law of the Jungle", the Summons known as the Lords of the Pack are not composed of pre-designated animals like traditional Summoning Jutsu. Instead the Summoning Jutsu for the Lords of the Pack encompasses a large quantity of M. Wolves, each with their own distinct appearances, personalities, attire, tools, weaponry, etc. This makes describing the Summons that fall under this Jutsu practically impossible, as there are simply too many Summons to describe, however, they generally share similar physical characteristics of other animals from the Contract. Unlike the Law of the Jungle technique however, the Lords of the Pack do not allow, or require, the Summoning of multiple animals under the same technique. To put it in perspective, if the Law of the Jungle Summoning Technique is representative of the "Strength of the Pack", then the Lords of the Pack would be considered the embodiment of the "Strength of the Wolf" that each individual Maned Wolf of the Pack may one day possess. Another factor that deviates this technique from it's sibling technique is that the Lords of the Pack are considerably larger than the generic Summons of the Contract, ranging from several meters higher than a human being, to sizes that rival a colossal summon, like Gamabunta.

Just like with the Pack, the Lords of the Pack don't have a level of skill or proficiency with any form of Jutsu or affinity for a Chakra Nature, instead these M. Wolves evolved with one single ability, which is the ability to adapt to other Elemental Natures. They developed this ability by studying the characteristics of the paper Shinobi use to assess one's Chakra Nature, a.k.a Litmus Paper.

Survival of the Fittest: As briefly stated above, the Lords of the Pack have a similar ability to the Summons in the "Law of the Jungle" Summoning Technique, allowing themselves to naturally "adapt" to Chakra Natures. This makes them "Jacks of all Trades" in a sense, as they can adapt to just about every Elemental Chakra Nature, including the Basic 5 and KG Elements (Obviously this excludes KG that don't include the 5 Basic Elements in their creation, meaning KG like the Kaguya's Shikotsumyaku are not applicable). This is achieved through a special form of Chakra "absorption" that the M. Wolves naturally undergo when they come into contact with a Chakra Nature. In other words, it's an involuntary reaction that occurs when the Summon comes into Contact with a Chakra Nature, and not the ability to "steal" Chakra, meaning that the Summons have no real control over the Chakra they "absorb".

This ability can be used to adapt to Chakra Natures in one of two ways, each with their own advantages and disadvantages to their usage. The first is for the M. Wolf to be directly influenced by the users own Chakra. By simply gathering Elemental Chakra, and channelling/ kneading it into the designated Summon without giving it shape or form, the user directly influences the nature the M. Wolf will adapt to. This method costs 10 Chakra to perform, due to their larger size than the Summons from "Law of the Jungle", but doesn't cost one of the users 3 moves per turn. The second, and more difficult method of the two, is the "absorption" of external Chakra sources, such as the kind provided by an opponent's incoming Jutsu. The M. Wolves of this Summoning can act like "shields" of sorts, taking an incoming Jutsu and using the Chakra that Jutsu is composed of (thus effectively countering/ absorbing the Jutsu) to initiate their ability. This method can only be used on Jutsu A-Rank and below, otherwise the M. Wolf is overpowered, and the Summoning Jutsu is undone.

With all of these methods at their disposal, the users control over the Nature the M. Wolves of this Summoning Jutsu adapt to is highly customizable, granting an unprecedented level of control over multiple Elements in battle.​

Note: Remains on the field for up to 4 turns.
Note: The user can only Summon one M. Wolf via this Jutsu.
Note: Due to their Rank, these M. Wolves can use Jutsu S-Rank and below for the Elemental Nature's they adapt to.
Note: If a M. Wolf summoned by this technique doesn't adapt to another Nature, they can perform either basic Ninjutsu or Kenjutsu of any Rank, should they possess an appropriate weapon.
Note: Any M. Wolf summoned by this technique can change their Chakra Nature a max of twice per battle.
Note: Any M. Wolf summoned by this technique doesn't retain the Chakra Nature they adapt to, and return to normal when their Summoning time runs out.
Note: Any M. Wolf summoned by this technique cannot be used to copy Elements or Chakra Nature's that fall outside the canon Narutoverse, such as CE's, CC Jutsu, etc.
Note: Summons who adapt to a KG Nature cannot use the Basic Elements that KG Nature is composed of as well, only the Nature the M. Wolf adapts to.
Note: User cannot perform any other Summoning for the duration of this Summoning Jutsu, an an additional 2 turns after this Summoning's timer runs out.
Note: Requires Maned Wolf Summoning Contract, and biographies that specialize in the M. Wolf CSC can use this Summon one additional time per battle.

Basically almost the exact same as the Law of the Jungle, except you only get to Summon one wolf. But as a result, that wolf can tank and absorb A-Ranks, and use the S-Ranks for the Elements it absorbs. Enjoy. :)
I'm here. I've read over them, all clear and all badass. No questions thus far, if I do have some I'll ask you on Skype.
 

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Wooooo! No questions from me.

Must....Keep...Hype...Contained.
Contain the hype in your CJ Thread. :p

I'm here. I've read over them, all clear and all badass. No questions thus far, if I do have some I'll ask you on Skype.
Okay, cool. You've got the same permissions and stuff as everyone else, like making Contract Jutsu and all that good shit. I''ve added you to the Skype Group, and I'll send the invite to the NB user group soon. Not a lot in there, but it's another place to work on stuff. :)
 
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