Chojiro vs Mirai???

jagged

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link to bio: https://animebase.me/threads/chojiro-sasakibe.782945/

Setting: A lush Amizon Jungle, The sun is high in the air. Starting 10 meters away
___________________________________________

Walking forward with a nonchalant attitude towards his opponent, chojiros hands would grip his blade as he came to a sudden halt 10 meters away from his opponent.

chojiro:" Theres still time for you to run away"


chojiro would offer one last chance at peace before making his move.
 

Mirai

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I’ll be utilizing Alyx von Ainesworth in signature, update here: https://animebase.me/threads/alyx-von-ainesworth-regina-of-the-seven-seas-v-1-3.785158/

It seems like a normal day for an average individual. The sun’s rays beamed over the terrain, giving the world its blissful warmth. The Empyrean however, found herself at a weird and rather awkward situation. It seems word has gotten around of her ties with the City of Stars, which at times can cause hunters of various nations seeking to put an end to them. Alyx would silently turn on her heel, hearing the opposing hunter approaching and granting her a final ‘warning’.

The Empyrean would smile faintly, as her eyes branded a tense glare in heavy contrast to her facial expression. “Try me, young warrior. I’ve fought more battles in my lifetime than you could ever imagine. One mere misguided fool isn’t something new to me” she announced ,her confidence radiated around herself.

However, before her opponent could muster up a starting combination- she took the opportunity on her own account. She would tap into her unique elemental nature; this being Wood Release. The terrain surrounding the hunter would begin to rumble, as a single spiral of wood broke from its surface. The structure was powerful, having a corkscrew like formation, kneaded into a piercing form of attack.

The technique in question had an additional infusion applied into it’s creation. Due to the extra water based chakra being applied to it, it empowered the technique further on creation - aimed to ultimately pierce into the intended target.


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That was only a warning shot, leave now if you still value your life

(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30 + 10 = 40
Damage: 60 + 20 = 80
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.
( Suiton: Hiryō ) Water Release: Carabao Fertilizer
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: N/A ( +10 to infused Technique )
Damage: N/A ( +20 to Infused Technique )
Description: Carabao Fertilizer is an infusion of water chakra directly within the genesis of another technique. It has the ability to produce the necessary amount of water to initiate the materialization of another that would otherwise require a water source, or simply boost it's body and strength by +20 damage, and can be used in the same time-frame as a summoning technique to call forth an aquatic animal that can stay in battle with a small ball of water similar to Water Prison ( the low rank of the technique allows only for summons smaller than 2 adult humans ). Finally, the infusion of water can be used on Biological Advanced elements composed of Water and Earth, like Wood, in order to nourish and strengthen their body, to produce the same boost ( It works on Elements that would typically benefit from the infusion of Water, akin to Wood, like Mushroom, Plant, Algae, while excluding other Biological elements like Proteins, Bacteria, etc ).

Note: Requires a 1 turn cooldown. Can only be used 5 times. Can't boost techniques higher than S rank.
 

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As the terrain rumbled from the effects of his opponents jutsu Chojiro would reapond while he still had the chance , snapping his fingers to instantly create a shroud of dark clouds that surround his body in defence enabling the cloud to absorb chakra from any technique that it comes into contact with. Upon the shrouds creation chakra from the oponents techniwue would be completely siphoned from the earth as the shrlud maintain contact with the ground, disrupting the jutsu before it could come into contsct with chojiro.


Arashi ni tsutsuma rete) Shrouded in the storm
Type
: Defensive/supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: By performing two hand seals the user molds his storm chakra into a cloud that completely wraps around the user, leaving everything hidden besides the users eyes. This cloak of cloud defends the user from foreign jutsu by absorbing chakra up to S rank and below, storing a maximum 40 chakra within his clouds for later use. As the user moves about so does the cloud, moving in step with the users own movements as if attached, the cloud itself can be a conduit for other storm related jutsus and empowers them using all of it's stolen chakra reserves to grant a +10 damage to one technique per turn. This technique can only be used 2 times per battle lasting 2 turns before ending. Has a 3 turn cool down between each use.

Note: Only A rank Storm jutsus and below can be used while this technique is active


As Chojiros shroud manifested itself his ninja tool that rests upon his swords hilt would expel a dark cloud of storm into the air in the same timeframe, allowing neon blue rain drops of storm to fall and changing the skies to something that better fits his advantage.

Stormy Forecast
Type: Tool
Rank: A
Range: N/A
Chakra: -10(Max 30) Chakra
Damage: N/A
Description: A scientific tool attachment replacing the hilt of any blade, its length is raised by two inches compared to traditional sword hilts due to the technology inside needing more space. By first glance this item resembles a traditional hilt in design with three major holes on it's body however inside the hilt this tool is outfitted with technology that captures storm nature chakra before pushing outwards through the three holes on it's face and into the air, creating storm clouds within the atmosphere at will. The amount of chakra used determines the size of the clouds produced for instance for every 10 chakra(max 30) a cloud 10 meters in diameter is created directly above the user, raining harmless neon blue rain, This can be used at the same time as another storm technique. Clouds formed from storm retain the ability to absorb chakra up to the amount of chakra used for it's creation (max 30).


Note: for Chojiro Sasakibe and his primary Crafting specialty.
Note: Clouds last for 1 turn then disperses


As the rain fell from the clouds Chojiro would sbap his fingers a second time infusing one of the raindrops with chakra that, when impacting the opponent would butst into multipl lazer beams meant to pierce straight through any adversary.


(Nepuchūn no bīzu ) Raining storm: Bead of Neptune
Type: Offensive|Defensive
Rank: A-S
Range: Medium- Long
Chakra: 30-40
Damage: 60-80
Description: Performing 1 handseal will allow the user to create (or infuse existing raindrops) a storm variant of a raindrop falling from the clouds that on contact, explode into many different lazer beams that pierce through anything in range, moving harmlessly around the user. At A rank the Lazer beams encompass a medium range radius around it's contact point while the S rank version is Long range.

Note: The A rank version can be used 3 times while the S rank version has a 2 time limit


" Such threats will not work on me... come lets have glorious battle"

at the end of his sentence chojiro woul begin running forward towards his opponent, attempting to close the distance.
 
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Mirai

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The Empyrean’s wooden structure would have emerged through the surface, but her opponent’s intuition led him to conjure some sort of cloud based technique; sapping the of the piercing wood technique. Her smile faded, a look of determination replacing it as she theorized what element this could possibly be. Her thoughts would race from various elemental natures she was aware or has seen, but this was new to her. “I admire your ambition to see this through, but I’m afraid it will be a choice you will soon come to regret” she uttered; as she noticed a sudden shadow enveloping the area. It was another cloud, though she wasn’t too keen on figuring out what it’s capable of doing.
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Instead, she would have continued to press her command over the very terrain. She would weave a single seal, which immediately caused the terrain to violently churn under her command once again. A plethora of trees immediately began to take surface - ripping violently through the terrain until it was filled with trees. The rising spires of flora would have sheltered her from the rain, displacing the cloud above them while also barreling towards Chojuro.

(Mokuton: Kajukai Kōrin) - Wood Release: Advent of a World of Flowering Trees
Type: Supplementary/Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user after performing the snake hand seal take advantage of the innate properties of Wood Release to be able to force trees to grow on any surface in an instant the user creates a dense forest of flowering trees. The pollen produced by these flowers is then released into the surrounding atmosphere and when inhaled, quickly renders the afflicted target unconscious. One way to counter this technique is to destroy the trees.
Note: Can only be used by Madara Uchiha or Hashirama Senju biographies.

Should he attempt to continue his intended offense, he would be skewed by the trees; but more importantly - fallen victim to the pollen the trees began to emit. It was through these pollens, his body would slowly begin to weaken as he fell unconscious. Alyx would have inhaled, as she then started to move from tree to tree, seeking her intended target within her forest.

Forgive me, these are rather new techniques…so I haven’t quite figure them out as yet” she apologized to her opponent in a slightly sarcastic tone. As she approached, she would have also made another handseal, allowing a clone of herself made of wood to emerge from her body. This wooden clone was quite more advanced than normal, as it quickly flanked from it’s creator’s left side, as they close in on the opposing target. The clone would land if not disturbed, to the right of the opponent six meters away while Alyx stopped seven meters in front of him.


(Moku Bunshin no Jutsu) – Wood Clone Technique
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user creates clones of themselves made of wood that then sprout out of their body or are created from any nearby source of Wood, Earth or Water. These clones, however, are quite special as they maintain a mental connection to the user, communicating back to him even from long distances. An advanced use of this technique is to transform the clones into seeds that, once implanted or swallowed allow the user to track an enemy (that has it implanted or ingested it) by pinpointing his position through the same mental connection. Versatile, these clones can use Wood techniques as well as Earth and Water techniques up to S-Rank. This technique, when created by Uchiha Madara, creates clones with EMS/Rinnegan and capable of using the EMS/Rinnegan techniques like Madara himself.
Note: Follows the Clone battle rule usage restrictions
 

jagged

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"Sublime"

Chojiro would remark as , just before he unleashed his raindrop technique, his opponent would weave a handsign before changing the terrain with more wood and plant growth.

"These techniques are quite deadly but..."


Clapping his hands togethor chojiro would initiate his technique by molding the very shroud of storm around him to expel lazer beams in a 360 manner clearing out the trees and wood growth through vaporizing them to ash while the remaining damage of the technique would travel forth towards the opponent.

Ranton: Reizā Sākasu) - Storm Release: Laser Circus
Rank: A
Type: Attack
Range: Short – Long
Chakra cost: 30
Damage points: 60 +20(Peacock)+10(Shroud in storm,)+15(8Mind)= 105
Description: The user creates several bright beams of electricity that shoots at his enemy. A halo of bright energy spreads from the users hands as they use this technique

Speed+2 due to 8Mind

" Im more than equipped to handle them, its you who should take more care"

As the beams moved forward Chojiro would attempt to close the distance, getting within 2 meters of the opponent before unsheathing his sword in a horizontal slash meant to seperate the womans head from her shoulders, neon blue storm chakra can be seen running across the blade.

(Arashi no kami: Sumaito) Storm God: Smite
Type: Offensive
Rank: A
Range: Short- Long
Chakra: 30
Damage: 60 +20(Peacock)+15(8Mind)= 95
Description: Performing two hand seals the user runs storm chakra through his weapon while it is sheathed, quickly unsheathing it in a sword Slash that can come from many different angles. As the sword is unsheathed it ejects forth glowing a neon blue as if a Lazer, attacking the opponent with a slash through varying angles


Note: This move can only be used 3 times with a 1 turn cool down between each use

while his storm related jutsus are released they have a small greenish tinge as if radioactive.



Note: Lazers Traveling at 14 SPD at A rank
 

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Despite her attempt at gaining more terrain control, her opponent insisted on keeping the area clear of such. Alyx would ponder for a moment, as the lasers approached her - she figured it's time to take things a little more seriously. She would tap into the unique energy residing within her. The entirety of the opposing laser beams would be engulfed in a shimmering energy, this being a radiant red and gold. The lasers would seemingly disappear altogether from the terrain, as it was banished to the throne, as Alyx utilized her Prana to nuetralize the opposing technique, absorbing it and turning ito Prana directly. This left the battle clear of the opposing technique with now only burning trees and debris left. “I underestimated you it seems” she said, watching her opponent attempt to close the distance.

(Kanki: Kigen no Kamigami) – Surge of Evocation: Era of Gods
Type: Offensive, Defensive, Supplementary
Rank: D – S (B)
Range: Short – Long
Chakra Cost: 10 – 40 (20 + 10 via Chakra Fortification = 30)
Damage Points: 20 - 80 (to non-Surgebinders)
Description: This technique encompasses the basic applications of the Surge of Evocation. The Surge of Evocation is the usage of Prana in its raw and unrefined form; whatever this Prana touches is transformed into ethereal energy and transported to the Throne. Prana will neutralize and be neutralized by techniques that possess the same amount of chakra. Similarly it will be useless against attacks of greater chakra and will not be weakened by techniques of lower chakra. However when used on living targets this ambient energy will feel extremely frigid to the touch and induce cold burns on contact or even freeze a target solid for higher ranked applications. D to B-Rank uses will inflict cold burns as well as all of the effects of frostbite. A-Rank uses will cause necrosis of the afflicted parts of the body, making them appear dark purple and bruised to signify the death of cells. Affected appendages and organs will cease to function, becoming completely immobile in the case of limbs. S rank uses will freeze the struck targets solid. In the case of Surgebinders, who are immune to all of the above effects, they will be transported to the Throne when struck by the prana of another member of their clan. Era of Gods can be split into three separate applications, all based on the same principle: constructs, armors, and familiars made of prana energy.

Pride of Gilgamesh – Gates of Babylon
The Pride of Gilgamesh allows the user to produce Prana either from the user’s body or on the battlefield. The Prana can only be manifested within short-range of the opponent if the user is also within that range, in which it must be created a minimum of one meter away. This restriction does not apply if the user chooses to release the Prana from their body, rather than manifest it away from themselves. The energy can be released from the body via various hand signs depending on the user's rank in the clan. This can be done to generate constructs bound only by the rank of technique used and one’s imagination; alternatively the user can simplify the application by creating streams, waves, and constructs of Prana. Manifested Prana is capable of taking solid form, granting tangibility at the user’s volition. Non-projectile uses of this technique are capable of levitating and can be governed through mental commands and a sustained chakra cost. B-Ranks and below are sustained through 5 chakra per turn, A-Ranks and above require 10 chakra per turn. A-Rank and S-Rank constructs will last three turns per usage unless they are prematurely cancelled. S-Rank applications can only be used once every two turns and no Prana above A-Rank in the turn after the deactivation of an S-Rank application.

Embrace of Ishtar – Armory of Akkadia
This variant allows the user to manifest armors, auras, and coatings of Prana around their body. This can be used to enshroud a single or multiple body parts in a layer of colored energy. These defenses can be made to fit the body like conventional armors or enveloping it in a formless manner. The first type can be created with additional limbs and appendages such as wings which enable flight. The user can also constantly reshape it and create small-scale weapons from the body of the armor, though at the cost of one of the user's three moves. It should be noted that these constructs remain attached to the main body of the armor and so act as an extension of it. The second type generates a “flowing aura” that appears to flicker like an open flame. This aura is often made as an upwards column that is streamed into the sky with its base remaining around the user. It should be noted that its power is not split or divided as all of the Prana energy is part of one whole. The armors can exhibit tangibility, although this does not hinder the user’s techniques and their passing which can freely move in and out of the armor per the user’s will. B-Rank and below applications require being sustained with 5 chakra per turn while A and S Ranks require 10 chakra per turn. A-Rank and S-Rank applications can last a maximum of three turns, with A-Ranks usable thrice per battle and S-Ranks twice per battle. After an S-Rank application expires the user is unable to utilize Prana above A-Rank for a single turn.

Divinity of Merlin – Garden of Avalon
The Divinity of Merlin allows the user to produce Prana in the same way as the Pride of Gilgamesh and can be shaped in the same way, limited by rank and imagination. However, unlike the Pride of Gilgamesh which creates static constructs the Divinity of Merlin creates constructs imbued with a limited form of sentience – familiars. These familiars can be created anywhere on the battlefield, with the exception of short-range of the opponent unless the user is also within that range; in this case the familiar cannot be created within two meters of the opponent. This restriction does not apply if the user chooses to release the Prana from their body. Familiars are capable of taking numerous shapes, not simply limited to animals. These familiars are also capable of taking solid form at the user’s volition. Familiars are capable of remaining on the battlefield for four turns. B-Ranks and below are sustained through 5 chakra per turn, A-Ranks and above require 10 chakra per turn. S-Rank applications can only be used twice per battle and no Prana above A-Rank in the user’s next turn after deactivation.

Note: The upper echelon of the clan (Servants and above) are capable of using this technique without hand signs for B-rank and below. A-rank will require two hand signs and S-rank requires three.
Note: The lower tier clan members (Phantasms to Guardians) will require 5 to 3 hand seals for all ranks, decreasing as they they ascend in rank.

Passively, Alyx summoned a Noble Phantasm into her palm, this being a grimoire of sorts. The book’s energy would surge into her body, providing her a boon to her techniques. This field in question being her Water Release usage, though actively - she would have utilized another technique in the same timeframe. She utilized “Age of Heroes”, which is a collective physical enhancing technique; allowing her to increase her speed via “Speed of Atalanta, Level 1” and increasing her power with “Strength of Heracles”. She also increased her tracking via "Agility of Perseus".

As Chojuro swung his blade, it would completely miss Alyx, who had used her newly increase speed to jump over his body, at speeds he likely couldnt physically keep up with. As she got airborne, she aimed her hand out and gestured, unleashing a powerful blast of water taking into the form of a dragon, quickly descending into his position. She remained airborne, flight she would have obtained via her noble phantasm. She would be five meters from the ground, but six meters away from Chojuro.


(Busou: Kenshoushi no Seiki) – Surge of Armament: Century of Champions (Passive via Heroic Spirit Rank)
Type: Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique is the most fundamental Armament technique in the Surgebinder arsenal and covers each major class of warrior. The user can summon the Noble Phantasm anywhere on the field, but it must be at least short-range away from the opponent unless the user is also inside that range. Servant rank Surgebinders can sustain the summoned Phantasm indefinitely but they will be prevented from calling forth any further Noble Phantasms until they return this one to the Throne. Heroic Spirits and above can sustain two Noble Phantasms indefinitely but will also be prevented from calling forth any further weapons until at least one is returned.

Blades of the Saber
The user will summon a sword from the Throne with a glowing metal blade that vibrates at the frequency of lightning. It is coated in and charged with a never-ending current of electricity that cannot be short circuited or insulated. The blade can be stabbed into a conductive surface such as earth, water, metal, mist, etc to release currents of electricity in every direction, that quickly form into dozens, hundreds or thousands of replicas of the metal blade jutting upwards, downwards or in any direction. This counts as a move, deals 60 damage per attack (regardless of the number of blades used) and the user is free to perform other techniques. If the user drops the blade, it can be recalled to their hand with a mental command or manipulated remotely through hand gestures in a similar manner to Lightning Blade Levitation. Upon summoning, the blade leaks prana into the user's body which renders them immune to electric shocks and paralysis. Alternatively, the glowing blade is coated in wreath of prana-infused flames which cannot be extinguished. Both the fire and the aforementioned electricity, can be used as a source for Fire, Lightning and advanced or custom elements which are energetic (e.g. Dark, Rhythm or Storm). This fiery blade renders the user immune to burns, dehydration and the effects of scorching temperatures. The blades themselves deal 80 damage on direct contact with the opponent’s body or techniques. Using it to counter a technique counts as one of the user’s moves per turn.

Spears of the Lancer
The user will summon an indestructible, two-meter long spear, staff or lance from the Throne into either of their hands. These weapons will be slightly elastic to the point they can be used for pole vaulting and will be capable of extending their length. The speed of extension will be twice the user's base speed but retracting it to restore it's original size will occur instantly. Since the weapon is not subject to the effects of gravity, the user will not be weighed down regardless of how much it increases in size. This will also enable it to fly through the air and the user can control it's movements through mental commands. The weapon will also have the have the malleability of a liquid, allowing it to change shape at will. Noble Phantasms in this class will possess the ability to enter and exit the Throne passively and instantly, taking no slot in the timeframe. Each time it disappears, an exact replica of the weapon will remain it's place, completely camouflaging it's teleportation to the naked eye. These replicas will possess all of the abilities of the original but they will only have the durability of a basic kunai. Their creation process is exactly the same as the Shadow Shuriken technique but there is no puff of smoke. It can teleport any number of times in a given turn but all the created duplicates will collectively count as one move.

Bows of the Archer
The user will summon any kind of bow as well as a quiver full of arrows onto their back. The quiver will appear with a strap that will be fastened onto the user's body. Upon contact with the bow, the user's body will be flooded with an incredible amount of prana. This will enhance their sense of sight without making them more sensitive to bright lights or intense stimuli. This increased visual acuity will allow them to see everything in the landmark they're in as well as see through clouds of dust, mist and heavy rain. This means they will be completely unaffected by such conditions present in certain landmarks. Their eyes will also become capable of following the speed of quicker targets, which translates to a tracking increase of x3. The arrows will not be subject to the effects of gravity or air resistance and so they will continue perpetually nor will they ever slow down since no energy is lost. They will also cleanly slice through basic weapons and ninja tools them without being deflected off their trajectory in the slightest. They will seek out and be drawn to targets with chakra foreign to the user's own once they are fired. When multiple sources of foreign chakra exist, they will always be directed towards the ones with the greatest concentration of chakra. Once per turn, by pulling back the bowstring and releasing it, long stream(s) of wind-infused prana will be emitted from the front of the bow. The infusion of wind chakra will give the prana distinct slicing properties, enabling them to cut straight through solid targets. This is an A-Ranked ability, will cost a move and has a long-range reach. Both the normal arrows and the streams of prana will travel at twice the user's speed.

Chariot of the Rider
The user will summon a chariot, golem, fortress or anything else that can be ridden. All of the Noble Phantasms in this class are capable of flight and can be a maximum size of twenty meters in radius. They will also be durable enough to tank one S-Rank technique per turn, whereby they will then passively regenerate from the damage sustained by the end of the turn. The golems can come in any shape or form, whether it's animalistic, humanoid, a hybrid or monstrous. Large-scale phantasms will displace the user's body in the same way as summons do if they're manifested beneath them. Earth-based phantasms will be constructed of rock and stone while Water-based ones will be made of ice. More accurately, most of the exterior will be made of ice that can't be melted and the interior will contain a large quantity of water. The water will be encased by the ice from all sides barring the top, allowing it to be accessed. The user will be capable of manipulating the earth/water for the use of techniques. The phantasm can be made of any solid or liquid material and be used as a source for Custom Element or Advanced Element techniques. This will be supplemented by their ability to regenerate, meaning the source will replenish itself upon and even during use and therefore can even be used to perform techniques larger than itself. Since it is infused with copious of amounts of Prana, it can't be manipulated by the opponent and techniques created from that source will have their strengths and weaknesses erased.

Armour of the Berserker
The user will summon an armour slightly larger than their body, made of any material, over their current attire, which will envelop them fully or partially. In the case of full body armours, by default they will not conceal the user's eyes or mouth unless specified otherwise. All armours in this class can be reshaped passively to extend weapons, limbs, spikes, tendrils, prehensile tails, hands which can perform handseals and wings capable of flight. These suit of armour will be both weightless and flexible at the joints, meaning they will not hinder the user's ability to move in the slightest. The composition of the armours makes them incredibly durable, rendering them immune to damage from A-Rank and below techniques. It can completely block/negate the damage of one S-Rank technique but this will neutralize the Noble Phantasm and return it to the Throne. The armour insulates both electrical currents and extreme heats and will also absorb the force of massive impacts or techniques. They user will sustain no fall damage, from any height, and the armour will absorb and reflect the impact of any physical strike onto the attacker. Since they are fully infused with prana, the armour cannot be manipulated by foreign chakra or energy. Only the user can use the armour as a source for techniques.

Grimoire of the Caster (Applied to Water Release)
The user will summon a 'spellbook' onto their person that can't be made wet, burnt or corroded. It will also insulate any electrical currents and despite it's composition, possess enough durability to sustain S-Rank and below offensive techniques without taking damage. Upon contact with the user's body or attire, the book will leak prana into them to enhance their body and ability to mold chakra. The prana infusion will render the user's body virtually weightless and lighter than air, allowing them to fly through the air while they're in contact with the book. The main effect of the infusion is that the user gains +20 damage to the element or ability of their choice (defensive and supplementary jutsu can defend against or affect jutsu one rank higher than normal). The user can perform all techniques by gesturing a single hand, as long as they're holding the grimoire in the other. These effects only apply if the user is holding it, and the effects will have to be recast if the user reacquires the grimoire after dropping it or being disarmed (although it does not cost a move or take a slot in the timeframe to do this). Once per turn, the grimoire can release a large amount of Prana that will form into shields or geometric shapes around the user. The shields can be linear walls or they can expand into 3D shapes that encapsulate the user partially or completely. The user can extend spikes, tendrils and other harmful constructions from these shields up to a short-range distance but these extensions will always remain connected to the central structure. This is an S-Ranked ability and will count as a move when used.

Masks of the Assassin
The user will summon a mask and cloak filled with daggers, which will manifest over their current attire. Both the cloak and mask are waterproof, fireproof, and will defend against freeform damage of all kinds. Every cloak and mask will possess a unique colour and design and will fit the user perfectly as each is tailor-made for the individual. Within the interior of the cloak, held in place by numerous pockets, are countless throwing daggers known as 'Black Keys'. These daggers are invisible, unaffected by air resistance, produce no sound whatsoever and are impossible to sense. Whenever they clash with or come into contact with anything, no sound is produced by the collision/contact. These daggers can be used in exactly the same manner as basic ninja tools.
(Zokyo: Eiyuu no Nendai) - Surge of Augmentation: Age of Heroes
Type: Offensive/Defensive/Supplementary
Rank: C-S (A)
Range: Short
Chakra Cost: 15-40 (30)
Damage Points: N/A
Description: This technique deals primarily in augmenting the user's physical body and attributes through the infusion of prana. Activating this technique is instant and will take no slot in the timeframe but it will still cost a move. Upon activating one of the below augmentations, the user's body will develop a glowing aura of prana energy to signify the change. Each Augmentation will have four tiers, level 1 being the lowest and level 4 being the highest. Only Servant ranked and above Surgebinders will be capable of using Level 3 Augmentations and Heroic Spirits and above can use up to Level 4. Each individual Augmentation can last up to four turns and can be used twice per battle, however this technique can only be used four times in all, and each Level 4 application can only be used once per battle. The user can combine several augmentations, as long as their collective Level doesn't exceed four (e.g. 1 + 3, 2 + 2, etc). In the turn following an S-Rank usage, the user's Prana is restricted to A-Rank and below, and the user cannot reactivate Age of Heroes.

Strength of Heracles - The Twelve Labours (Level 1)
Through this augmentation, the user will increase the physical strength of their whole body. They will become capable of resisting the effects of and breaking out of techniques which restrain, bind or prevent movement of one rank above through physical exertion alone. The user will also become capable of shattering physical and solid techniques equal to the damage of their Taijutsu attacks without incurring recoil damage. In terms of lifting strength, levels one and two will enable the user to lift Dropping Lid, level three would let the user carry the Great Stone Golem and level four would bestow the strength to lift boss summons such as Manda 2. Thus the user will be capable of grabbing and stopping solid techniques without incurring damage, and throwing them back towards the opponent. Level 1 will increase their Taijutsu damage by +15, Level 2 will increase it by +20, Level 3 will boost it by +25 and Level 4 will boost it by +30. To quantify this beyond digits, level one will give the user's freeform strikes bone-breaking force, level two will enable them to punch through steel, levels three and four will enable the destruction of whole buildings with a single strike. Striking the floor with level two will create craters that are short-range in radius, level three will create mid-range craters and level four will create long-range craters. The user will also be capable of leaping with explosive power. This will translate to an ability to cover large distances or reach great heights in a single leap (ten meters for level one and increases by intervals of ten for every additional level). Once this ends, the user's physical strength and taijutsu damage will fall by the same value it was boosted by for a duration equivalent to its use (excluding level one).

Speed of Atalanta - Huntress of the Wild (Level 1)
Through this augmentation, the user will increase the speed of their whole body. This boost will extend past the user's running speed and even encompass things like the speed of their strikes and how quickly they can perform handseals. Level one will double the user’s speed, Level two would multiply it by x2.5, Level three will triple it and Level four will multiply it by x3.5. When the infusion ends, the user’s speed will fall by the same degree, for the same duration it was used, except for the Level 1 usage. For example, using Level 3 speed will divide the user’s speed by three for the same number of turns that it was used.

Invincibility of Achilles - Immortal Vessel
Through this augmentation, the user will increase the durability of their body. This will extend far past a physical toughness that enables the body to sustain massive impact forces without sustaining damage. The user's very being will become stronger than most metals and minerals, their skin will become numb to pain and they will become immune to all kinds of burning, freezing, electrocution or corrosion. Level 1 will reduce physical damage the user takes by 20, Level 2 will reduce damage by 30, Level 3 will reduce the damage the user takes by 40, Level 4 will reduce the damage by 50. When this augmentation ends, the user's body will become extremely fragile in proportion to the level used (excluding level one). Level 2 will make it so the user sustains 30 more damage from freeform attacks and offensive techniques, Level 3 will make them take 40 more damage and Level 4 will do so for 50 damage. This state of vulnerability will persist for as long as Invincibility of Achilles Augmentation was used.

Agility of Perseus - Blessing of Hermes (Level 1)
Unlike speed, agility focuses on moving and changing direction quickly and effectively. It is a combination of nimbleness and explosive movements to accelerate to the user's maximum speed in the shortest time possible. The user will use prana to augment both their reaction time and movement speed, though unlike Atalanta, it will not be a continuous speed boost but rather a 'reactive' one that will only manifest in momentary bursts. Level 1 will increase the user's tracking by x2, Level 2 multiples it by 2.5, Level 3 triples it and Level 4 quadruples it. This will be signified by streaks of light in the colour of the user's prana appearing to emanate from the eyes as the pupils dart from left to right. Essentially, it will increase the user's tracking ability and bestow them with the ability to move as fast as they can track but only for a single instant at a time. For example, if an opponent moving at x4 speed launches a kick at their body, the user could sidestep the attack in a sudden burst of speed. In effect, the speed boost will only apply for the time it takes to perform one action, before fading again. Thus it cannot be used in prolonged ways such as running in order to blitz an opponent at a distance but rather in short bursts. When used to avoid techniques, the user will be capable of performing other jutsu in the same timeframe. When the infusion ends, the user’s tracking will fall by the same degree, for the same duration it was used (excluding level one).
(Suiton: Suishū Gorugon) - Water Release: Powerful Blasting Rain Trench
Type: Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 40 (+10 to sustain)
Damage: 80 + 15 (AP) + 20 (Noble Phantasm) = 115
Description: After performing the Dragon → Tiger handseals, this technique will summon a large amount of water near the user that will then be used to strike at the opponent in several versatile ways. Shizuku has been known to transform it into a dragon with a gaping mouth to attack though the user can shape it in any way he needs for his intended purpose. The water used will be stationary till it is sent offensively toward the opponent and as long as the user fuels it and the technique isn't fully negated, the Tiger handseal can be sustained and the water manipulated and used. The technique can also be used from nearby water sources, including low rank water techniques, for the same effect. Due to the immense control needed, the technique is considered a highly advanced use of water release, requiring the user to possess a primary water specialty to use.

+2 Speed Increase via AP; thus moves at 14 SPD
Note: Can only be used by Water Primary Specialists.

Summary: Alxy uses Era of Gods (Pride of Gilgamesh) (30 chakra) to absorb the lasers and send it to the Throne. Chojuro closes in Alyx summons a spellbook passively while actively uses Age of Heroes to gain some boons. This would increase her speed, allowing her to dodge the strike and jump into the air and remain airborn due to her spellbook. She then fires of the water technique.

Current Speed: 16
Current Tracking: 24
Age of Heroes: 1/4
 

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"oh?"

Chojiro would remark as, in a blink of an eye his opponent disappeared from view deftly dodging chojiros swing.

"Your speed is impressive*

Though his opponents bodily speed is too much for chojiro to track currently the massive water jutsu his opponent launched was not and, coatiing his own arm in blood before making a hand sign the user would breath out in a typhoon like gale spawning 70 leaches each coated with their own chakra. The leaches would absorb the opponents jutsu in its entirety before continuing towards the direction of the water blast.

Leech Style: Leech Fly (Hiru: Hiru Hae)
Rank: A
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user puts blood on their face or arm and makes the hand seals for*summoning. Then concentrates his wind chakra in his mouth or hand. Finally he shoots a wind blast from his mouth or hand that has between 50-75 normal size leeches inside that has coat themselves in their own chakra to protect themselves while inside the wind. Once the wind hits the opponent the leeches starts to suck on the opponent's chakra.
-Due to wind blast leeches in the wind will be vulnerable to a fire based attack
-Must have signed Ninja Leech scroll
-Only used by Deidara Nara and Mugiwara
-Only use three times per battle
-No Wind jutsus and Ninja Leech summons, A rank and up the next turn

------------------------------------------

Kyūin no Jutsu) - Leech Arts: Absorption Technique
Rank: A
Type: Defensive, Supplementary
Range: Short
Chakra cost: N/A (absorbs 15/50/100 chakra points per turn | Absorbs technique's Chakra cost)
Damage points: N/A
Description:
A simple ability inherently usable by summonings of the Leech contract. The leeches are known to absorb chakra from opponents and techniques, taking it away and giving it to the contract signer to replenish their chakra reserves. This ability only works in two separate ways; One being an ability able to be used any time, and one that is limited to a degree.

Direct Chakra absorption: This is the ability to drain chakra by simply touching a target with any part of the leeches body, Or a limb that has the leech summoning tattoo on it. I.e. Done through a hand that has the tattoo on the palm or through the mouth if a tattoo is there. When the Leech/Tattoo touches a person, another summoning, a clone, or any familiar with its own chakra pool; The leeches skill will automatically drain away chakra at a faster or slower rate depending on the rank of said leech. Leeches D rank will absorb 15 chakra, C-B rank will absorb 50, and A-S rank will absorb 100; All on a per turn basis. This requires that the leeches' anterior suckers*be physical contact with what they are draining chakra from.

Technique Draining/Eating: This is the second variant of taking in chakra. The leeches take specific steps as ninja summonings in order to incorporate their chakra absorption into battling. This variant doesn't deal with directly absorbing chakra, but destroying and absorbing a technique all in one go. The leeches lace their anterior suckers with aggressive chakra. Along with that, they also lace their stomachs with the same aggressive chakra. This allows them to eat away at techniques of all kinds, whether it is energy or solid in nature. During this process they absorb the chakra out of the technique, taking in its original chakra cost while the anterior suckers destroy the "form". That being said, each leech is limited to absorbing moves of raw chakra, the same element they have an affinity for, and the basic element their affinity is strong against.

With either variant, the leeches can store chakra from draining it, and can only give it to their summoner through physical contact via their anterior suckers. If the leech is to disperse before the chakra is given away, the leeched chakra is simply taken away along with it. The limits to storing chakra would be double the amount of chakra the leech is able to absorb, meaning they can only absorb twice before being too full to absorb anything else.

Note: Useable six times per event (inclusive of both variants) and A to S-rank only twice.




Note: The leeches will absorb your water jutsu in its entirety before contiuing forward with its full strength. The damage remains th same as its not an elemtnal nin
 

Mirai

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The brilliance of Alyx’s combination came out effortlessly; as the violent waves approached it’s intended target. Or at least, that’s what it seemed like…as the swordsman had immediately unleashed what seemed like a violent burst of air. The initial impact would see the liquid being destabilized, as the chakra from it was forcefully eaten, leaving the burst of wind to continue unhindered. Alyx would have responded in kind, utilizing her increased speed to once again dodge the incoming attack, flying off towards the right; just narrowly avoiding the leech/wind combination. (Freeform Dodge Used).

The Empyrean would have unleashed another technique at the same time as her dodge; quickly making a set of handseals, via tucking the book between her armpits as she did so. Upon the final seal being made, beneath the surface of the ground - four Shango Boxjellyfish are summoned, with its presence being hidden due to it’s unique summoning condition. Chojiro would be unfortunate however, as the summons are spaced apart in every direction (above, behind , left and right but beneath the surface). It mattered little, as any direction he might move towards would cause the Jellyfish to react in kind, lashing out their tentacles at him and whipping him violently.

Alyx would follow up with another technique, as she immediately then rose her hand into the skies, allowing an orb of water to violently spin, generating a unique combination- allowing electrified water to spill out from the orb and erupt onto Chojiro, washing him away violently and electrocuting him.

( Kouton: Utsu ) Box Arts: Shango
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Shango are a specialized type of Box Jellyfishes that are able to hibernate underground, until a foreign chakra steps within their close vicinity. Once it happens, they quickly lash out at their prey, shooting their thread-like tentacles and wrapping around the opponent, carving the skin and injecting their poison. This happens in a blink of an eye, almost as fast as Gaara's sand defense. They're trap-summons, and, upon preforming 6 handseals, they're summoned into the ground anywhere within range. Although able to stay indefinitely on the field, they are short lived after being triggered (1 turn). Each of them is roughly the size of a fist.
*Can only summon up to 4 per usage*
*Can only use 1 time per battle*
*Can't be summoned already in the direct vicinity of any opponent (right beneath their feet).
*Only one of the Shango can use Box Arts
*Triggering a Shango does not count towards the user's jutsu count*
*Foreign chakra is anything outside the Box Contract, as such, it will not react to fellow summons or summoners (even if used by different members), but will react to allies*
*Triggering reacts by pressure and chakra, trying to detect living animal organisms, thus, unless the jutsu mimics animal life (Shadow Clones, Organic Elemental Clones, Summon Animals) it won't get triggered. Again, Shadow Clones, Summoning Animals, Organic Elemental Clones (Wood Clones, Mushroom Clones, etc) will trigger the trap.*
*User can't preform any other summon in the same and next turn*
Water Style; Blessed Drop (Suiton; keitaku tekika)
Rank; S
Type; Attack/Defense (can be both at the same time)
Chakra cost; 40
Damage points; 80 + 15 (AP) = 95
Description; The user collects moisture from the air into an orb shape, the user keeps on collecting water and condenses it into the orb, the friction upon condensing produces electricity, thus an orb of condensed electrified cold water, upon impact the orb releases large ammount of water capable enough of blocking strong wind/fire(combo) and lightning techniques.
Note; No water source needed to perform this technique, though a water source can increase the speed of forming the orb
 

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Chojiro could only witness as his technique flew harmlessly by withought any sign of pain or interaction with his opponent at all and leaving no option but for chojiro to wait for a response. Having enough sight to see the water jutsu coming his way chojiro would calmly unsheath his sword, running his hand over the length of the blade to cover it in highly ravenous storm clouds, the act itself triggering an unknown jutsu of the opponents to spring forth wiry tentacles meant to ensnare him.

Dark Cloud Coating
Type:
Supplementary
Rank: B-A
Range:
Self
Chakra: 20-30
Damage:
N/A
Description: Performing 3 handseals allows the user to coat either his weapons or his fists/feet in the clouds of storm release, draining any foreign chakra from the opponent/opposing technique up to the rank of this move. When a technique has its chakra drained it disperses (this only happens if all of the chakra is drained) this technique can only hold chakra up to the rank of the this technique but can be bottomed out with another technique using its chakra.

A rank version can only be used 3 times and lasts 3 turns While B rank version can be used 4 times and lasts 4 turns

Faced with an unexpected double assault Chojiros mind would remain sharp, Clenching his blade in anticipation he would wait until the tehchniques were some what aligned beforr springing into action, swinging his blade horizontally to intercept both attacks in one go Chojiros speed would dramatically increase as neon blue lazers rocket him forward.


Massugude semai ) Straight and Narrow
Type: supplementary
Rank: B
Range: Self
Chakra: 20 (5 per turn)
Damage: N/A
Description: Performing a handseal the user Will collect storm nature chakra under the soles of his feet before using it to rocket forward as if being shot from a Lazer. As the user moves forward a neon blue light can be seen propelling his feet forward and slightly off the ground akin to a rocket launcher in design propelling the user through the air with its force, allowing flight for a short period of time and increasing the users speed by x2. While in this state the user may dodge away from an attack he can sense however this uses his 1 free dodge for the turn. Flight is achieved by his storm nature chakra lifting him off the ground and propelling him forward with a constant stream of storm nature being released from the soles of his feet.

Note: This technique stays active for 3 turns, with a 1 turn cool down in between, and can only be used 2 times per battle.
Note: Maintains flight for as long as this technique is active
Note: the user may dodge away from attacks by using this technique and his one free dodge per turn(standard dodging rules apply

(Surasshu) - Slash
Type: Offensive
Rank: D - B
Range: Short
Chakra: N/A
Damage: 20 - 40
Description: One of the simplest moves in Bukijutsu, the user will begin by using one of their weapons to deliver a simple attack by swinging the weapon in an arc. The user is free to do variations of angles with this technique, allowing attacks from unpredictable locations. This technique works with weapons of all types including sharp and blunt.


Chojiro:" Eat all in front of you ravenous Yamato!"


As the sword collided with the water blast the coating would absorb chakra Up to A rank while the sword itself would absorb any other left over chalra from the opponents water
technique fully dissipating it, leaving the sword to continue on to the tendrils absorbing most of its chakra while his physical slash negated the rest of the damage. Sheathing his blade chojiro would speak





Chojiro:" Youve made me use yamato... its time to get serious"





(Yamato) English name: Yamato

Type
: Weapon

Rank: A

Range: Close

Chakra: 10 to activate| 5 to maintain every turn

Damage: -30 to Chakra

Description: A katana with ornate bronze guard and the picture of a dragon encircling the hilt, yamatos proccess of forging has seen the materials of the blade and thus the blade itself Highly reactive to Storm release ninjutsu by constantly imbuing the blade with Storm release chakra. The storm chakra circulating through the weapon allows the blade to absorb chakra up to the rank of the blade. This does not count as a usage of the blade. Chakra absorbed by the blade is stored within the sword and can be used to amplify attacks or ninjutsu that use the blade up to how much chakra is currently stored (For instance absorbing a C rank ninjutsu then using the chakra to boost a B rank technique would give the B rank technique an additional C ranks worth of damage), additionally the blade can spend all of its stored chakra to boost its speed when ejected out of a sheath increasing the speed of iai techniques by x2. The blade can only store a maximum of 30 Chakra, needing the stored chakra to be released before it can absorb more. Ninjutsu absorbed by the blade has its overall power weakened for instance...





A Rank nin/30 - 30/Yamato=attack nullified





  • Costs 10 chakra to activate the Blades absorption effect and 5 chakra after to maintain it
  • Can absorb chakra from Ninjutsu and opponents it touches.
  • Can only activate the blades effects four times per battle





______________________



Because of my specialty i dont have to spend chakra to maintain things.
 

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Alyx watched intently, a slow smile etching itself onto her lips. “Well then… if that’s the case, let us begin!” she announced, her voice ringing with authority. With a snap of her fingers, she channeled her chakra into the Throne, reawakening her opponent’s earlier assault—those blazing beams of storm energy—back into existence. Now, they had turned against their creator, realigned to strike back with relentless precision.

The landscape erupted as the storm’s violent energy crashed over it, yet Alyx held a measured hand, her assault powerful yet restrained, intent not to obliterate but to overwhelm.

I admire your strength,” she called out, her tone as piercing as the storm itself. “Please, grant me your name before I fully immerse you in the depths of my power.

With that final invitation, Alyx stepped forward, setting the gears of battle into unstoppable motion. She would have flew down closer to the ground, book in hand as she prepared to strike harder and stronger than before.

(Kanki: Ouchou no Kindachi) – Surge of Evocation: Dynasty of Kings
Type: Offensive/Defensive/Supplementary
Rank: D - S (A)
Range: Short - Long
Chakra: 10 - 40 (30)
Damage: N/A
Description: This technique encompasses the advanced applications of the Surge of Evocation. Unlike the Era of Gods, which manipulates raw Prana, this technique is used to bring techniques previously transported back onto the field. The two applications of this technique, Conquest and Domination, deal with returning entities within the Throne to the field; thus these two applications require previous absorptions to have already occurred.

Conquest of Alexander – Bastion of Achaemenid
Through this ability, the user will be able to return absorbed objects, techniques, and parts of the terrain to the field. They will be manifested on the field in the form of Prana before becoming corporeal and usable as tangible entities. Upon becoming corporeal, the transported entities will still possess all of the effects and properties they possessed prior to absorption; this is because the Throne places objects within it in a stasis-like state. Objects returned will continue to move with the same speed and momentum that they had. This creates the effect that appears almost as if time had stopped and then later resumed for them, a trait of the Throne. It can be summoned facing a different side and/or in a new location altogether, although it must be outside of five meters of the opponent unless the user is within short-range. Techniques returned through Conquest possess the same damage they did prior to absorption. The technique’s rank applied is directly proportional to the technique rank, size of matter, and complexity; this means returning an A-Rank boulder would require an A-Rank application of Conquest. The S-Rank version of this ability can be used once every three turns and no Prana above A-Rank in the user’s next turn. Bastion of Achaemenid can only be used four times per battle.

Domination of Vlad – Tower of Yggdmillenia
Unlike Conquest, Domination involves concentrating on returning the Chakra contained within objects or techniques to the user’s body. The user systematically isolates all of the Chakra contained within a number of techniques they’ve sent to the Throne, even if only Chakra is present (in the case of raw Chakra techniques and similar abilities). It will then be returned to the user’s body as Prana energy in order to seamlessly integrate into their Chakra network, making it available for later use. The user can utilize this ability four times per battle and the maximum amount of Chakra that can be returned with each use is capped at a maximum of 100 Chakra points. This does not mean this ability will always return that amount, the value is always dictated by how many techniques the user has absorbed and how much Chakra they contained. For example, absorbing 10 A-Rank techniques and integrating them with the user’s system will increase the user’s pool by a full 100 Chakra per turn. Objects that Domination is applied to will no longer carry their damage value once used on; this is because the objects, while stored in the Throne, will become Chakra-void and instead become classified as simple terrain usages when used with Conquest of Alexander. Naturally, this is only possible with matter-based techniques and not those composed of energy. Domination of Vlad is considered an S-Rank technique, costing a move to activate but not taking a slot in the timeframe.
(Ranton: Reizā Sākasu) - Storm Release: Laser Circus (Reference)
Rank: A
Type: Attack
Range: Short – Long
Chakra cost: 30
Damage points: 60 +20(Peacock)+10(Shroud in storm,)+15(8Mind)= 105
Description: The user creates several bright beams of electricity that shoots at his enemy. A halo of bright energy spreads from the users hands as they use this technique

Speed+2 due to 8Mind

Current Speed: 16
Current Tracking: 24
Age of Heroes: 3/4
 

jagged

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Eyes creasing, chojiro saw as his own beams seemed to be released from somewhere related to the opponents power, the attack angled to hit chojiro where he stood if nothing is done to stop it.

Chojiro:"You are like nothing ive ever fought i enjoy fighting a ninja of your caliber"

Tightly gripping the blade chojiro would would take a basic swordsmans stance before swinging his blade horizontaly, creating a red lazer like slash that seemed to encompass all of his field of view in its scale. The slash would briefly contest with the incoming lazer beams before easily overpowering them and continuing forward towards the womans position, Utilizing the chakra from the swords dark coating to formulate the jutsu and the stolen chakra held within the blade to empower it further.

Weapon arts: Lazer hound
Type
: Offensive/Defensive
Rank: D-A
Range
: Short - Long range
Chakra: 10-30 Chakra (-10 per turn)
Damage: 60+60[yamato]+20[Peacock]+15[Mind]=155
Description: While wielding his sword the user performs two hand signs before running storm nature chakra through it's edge, swinging it in a horizontal or vertical ark aimed towards the opponent or an opposing technique. As the sword completes the swing a Lazer beam in the form of the sword slash rockets forward towards it's target, maintaining a -10 chakra cost allowing the user to redirect the slashes towards the opponents new position should he choose to dodge.

Note:
-A ranks can only be used twice per battle. B ranks can only be used 4 times

Note:"The move only lasts 2 turns with a 1 turn cool down"

Chojiro:" My name is Chojiro Sasakibe, Remember it well!"
 

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Alyx’s demeanor shifted, her sharp gaze narrowing as the opponent unleashed a spectacular attack. For a fleeting moment, something almost resembling fear flickered within her—though it was no more than a faint shudder deep inside. Calmly, she extended her hand, her fingers curling as she began to chant, her voice echoing with a commanding cadence.

Oh Divine Throne, I speaketh thy name—grant me the power of your unyielding will…” she intoned, her words laden with conviction. But the energy she channeled was not solely from the Throne. It was a simpler, deliberate barrier—a construct born from precision rather than overwhelming force.

As the barrier materialized, it intercepted the oncoming surge of destructive energy. Instead of simply neutralizing it, the barrier pulsed with purpose, twisting the attack’s trajectory. The unleashed power was sent hurtling back toward its originator in a brilliant arc, a searing rebuttal that illuminated the battlefield.

Strength alone will not secure your victory over me,” Alyx declared, her voice resonating with certainty. “My powers are boundless, rivaling the mightiest who have ever walked this earth. Sasakibe—today, you will bear witness to this truth. And with that, this shall be your grave.” Her words hung heavy in the charged air, a vow of finality.

With a flourish, she raised her hand again. As if responding to her command, a colossal dragon, a creature forged of Yin and Water chakra, coiled into existence around her. Its serpentine form glistened with ethereal energy, its presence crackling with ominous intent. The beast lunged forward, its massive maw opening to consume the enemy. Hidden within its shimmering core lay a cursed parasite—a spiritual menace waiting to ensnare the unwary.

If Sasakibe faltered, the dragon’s curse would descend upon him, a relentless torment born of Alyx’s mastery. However, Alyx's empowerment would have come to an end as well, leaving her returning back to her base physical capabilities.

(Fuuinjutsu: Nejire Shōheki) Sealing Art: Distortion Barrier
Type: Defensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 60
Damage: N/A (155)
Description: An Advanced Fuuinjutsu technique created by Kōtetsu Inuzuka, Distortion Barrier allows the user to erect a crimson circular barrier at a location of their choosing within range to protect themselves or an ally after performing four handseals. Primarily used as a defensive measure, this barrier possesses a unique interaction that allows chakraless attacks to pass through itself and is only capable of interacting with those containing chakra or other forms of energy. When hit by a technique of lower chakra or energy, the barrier allows the user to change its direction either away from the protected target or back toward the opponent at full strength. When used against large-scale techniques, the barrier is capable of distorting the direction of a portion of the incoming techniques, leaving the user or anyone behind the barrier unharmed.

Notes:
- This technique can be used four times per battle and requires a two-turn cooldown between uses.
- No Fuuinjutsu above A-rank in the following two turns after this technique is used.
- This technique requires mastery of Advanced Fuuinjutsu
(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons

Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 | 120 (for multi-element) (100 + 20 via Noble Phantasm + 15 via AP = 135)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques of the natures that currently exist within the dragons. Yin Release Specialists and Yin-Yang users can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.
(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique (Reference)
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.
Note: Hungry Ghost can only be used on S-rank techniques and below.
 

jagged

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Once again with seemingly no effort at all his opponent reflected chojiros own technique back at him by using a barrier to do so. Watching as once again his own attack comes back to haunt him chojiro would simply extend his blade outwards towars the incoming technique on touch the blade would immediately re-absorb the techniques chakra filling up his reserves once more.


chojiro:" At this point you should know that none of my techniques can be used against me effectively"


Immediately it seemed the woman wasnt done with her assault as she quickly created a dragon of water hurtling towards Chojiros location.

Chojiro:"know you are the first person to make me use this jutsu, be proud for with this one Jutsu i will prove my superiority"

Instantly a purple aura wrapped itself aroun the users body, increasing its size my empowering itself through the chakra stored inside the sword and coalescing into the form a giant purple dragon with its lower half wrapped around the user, racing forward to meet the opponents jutsu in combat. The two dragons of opposing elements clashed and immediately chojiros dragon proved itself superior as it smashed through the opposing jutsu with until ultimately hitting the woman behind it.


Chojiro:" What..... is this?"

immediately chojiro noticed a drain on his chakra and abilities, something foreign had attatched itself to his being though he didnt fully understand how. His forbidden technique also didnt come eithought its costs as his body physically ached from the pain of producing such a strong jutsu on short notice. (Taking -30 Damage)

Kujaku Myōhō - Ryu ) - Mysterious Peacock method - Dragon
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 70
Damage: 140+20[Mysterious Peacock]+15[MIND]+155[YAMATO]=330 ( -30 to user )
Description: The user will channel their star chakra and have it completely envelop them in a dark purple aura and shoot up into the sky. The chakra will form a serpentine like dragon and wrap its lower body around the user. Upon being created, the user can passively control the dragon to have it dive and attack or release powerful blasts of star chakra equivalent to A-rank (once per turn). The user may also chose to have the dragon grow wings to elevate the both of them, however they can only fly as fast as their current speed. Due to the use of all the user's star chakra, the user cannot use any other Mysterious Peacock technique while this is in play. The dragon may remain on the field a total of 4 turns and doesn't require the user to have previously activated the Mysterious Peacock Method. However once this technique ends, the user's body will have sustained so much damage that they will only be able to use the Mysterious Peacock Method once afterwards (if possible) and for a total of 4 turns instead of five.
Note: If the user was using their Mysterious Peacock Method technique when using this, they will collapse unable to use above A rank techniques for 3 turns. This technique can only be used once per battle.
 

Mirai

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Despite her technique successfully deploying the spiritual payload, it was not enough to entirely overcome the sheer power of her opponent’s attack. The Yin Release dragon dissolved into radiant shards, consumed by the force it faced. Yet Alyx remained unshaken, her calm and poise unwavering. With a confident stride, she advanced toward the oncoming technique, her every step deliberate and composed.

As powerful as you might be, your time…” she began, her voice steady, but she paused just as the energy seemed poised to claim her. In that fleeting moment, she acted with precision, vanishing into a flash of light and the crackling roar of thunder. Her physical form, along with everything she touched, teleported to the Throne—a domain of her own making.

(Kanki: Kyojin no Jidai) – Surge of Evocation: Epoch of Titans

Type: Defensive/Supplementary
Rank: B-S (A)
Range: Short-Long
Chakra Cost: 20-40 (30)
Damage Points: N/A
Description: Considered the father technique of Era of Gods and Dynasty of Kings, Epoch of Titans uses the Surge of Evocation's ability to teleport objects and Surgebinders to the Throne, and return them to the field.

The Wandering Sea - Bending Space

The user, instead of applying this technique to their own body, can manifest Prana around any object or feature of the terrain to teleport it to the Throne and return it immediately or with a delayed timer. The teleported object can either reappear in a new location instantly, in the same manner as the user's own teleportation, or the user can set a delay of up to four turns and it will return on the first turn after the said number of turn elapses (e.g. a delay of 4 turns, the casting of this jutsu counting as the 1st, means it will reappear at the beginning of the user's 5th turn). The user can also create a technique or familiar with an aura of prana, which can only take affect in the same turn it is created, that allows the technique to teleport itself to a new location. This applies to virtually all type of jutsu except those which are streamed, as the user would find themselves unable to progress to this technique before the other reaches its end. This application occurs in the same timeframe as the jutsu cast and offensive jutsu teleported in this manner must reappear a minimum of five-meters away from any opponents unless the user is also within short-range of that opponent, in which it must reappear at least one meter away. The user cannot teleport any object or jutsu to or from a 1-meter distance from any opponents. However this entire variant cannot be applied to the opponent's jutsus which exceed B-Rank in chakra and it cannot be used on Noble Phantasms or Custom Weapons.


The Everlasting Heaven - Warping Time

This variant involves surging a large amount of Prana throughout the user’s body in order to enter the Throne. Their body, and everything on their person, will disappear instantly in a flash of light reflecting the color of their Prana. The user will then reappear amidst another flash of light at a location of their choosing. If the user reappears within less than a meter of the opponent, the opponent can react with any instant, passive or freeform or chakraless technique. Reappearing is accompanied by a crackling sound, creating both an audible and visual queue. The instant use of this technique, which doesn't take a slot in the timefreame, is enabled by the fact that the ethereal energy already exists within their chakra systems. Thrice per battle the user can utilize a stronger version of this ability (S-Rank) to prolong their stay in the Throne. This allows them to exist within the alternate dimension as Prana, which effectively places their body in a stasis. This halts blood loss, the propagation of poisons, the duration of active techniques/abilities, and any other aliments or conditions. This will happen for as long as the user is within the Throne. The user can only remain there for a maximum of four turns per usage. The first application, considered A-Rank, can only be used once every three turns. It can also only be used four times per battle. The second application, considered S-Rank, can only be used three per battle and operates on the same cooldown as the A-Rank version. S-Rank applications render the user unable to use S-Rank or higher Prana for the next turn, if the user remains in the Throne for longer than a turn.

The battlefield shifted, and in the span of seconds, Alyx reappeared ten meters behind her opponent. The sudden displacement left her unharmed for the moment, though she knew she had to end this encounter decisively. Her hands moved fluidly, forming two intricate seals, as she channeled her chakra with razor-sharp focus.

Her opponent felt it almost instantly—a subtle, insidious invasion into the core of his mind. The world around him began to distort, warping in ways his senses couldn’t comprehend. The sky seemed to swell and expand, its brilliance blinding his vision until his eyes began to bleed from the unbearable light. Smoke filled his nostrils, acrid and overwhelming, triggering a maddening itch that left him gasping for air. The roar of his own technique grew deafening, drowning out his thoughts and reducing his cries of pain to silence within the chaos.

Alyx’s illusion was no ordinary genjutsu—it was a calculated assault on his very perception, forcing his five senses into a state of overdrive. Each sensation became unbearable, pushing his mind toward the brink of collapse.

As her opponent writhed under the crushing weight of the illusion, Alyx stood motionless, her expression unreadable. She inhaled deeply, her composure unbroken, already preparing her next move. This was not a battle of brute strength, but of calculated precision—and she had no intention of losing. "will end today..."


(Genjutsu: Kanchi O-ba-ro-do) - Illusionary Arts: Perception Overload
Rank: S
Type: Supplementary/Defense/Attack
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user performs two handseals (Horse -> Monkey) to use Kanchi O-ba-ro-do.
Kanchi O-ba-ro-do is a powerful and surprisingly simple technique which allows the user to alter the target's ability to sense external stimuli in quite a unique manner. Under normal circumstances a person is unable to detect a stimuli until it has reached a certain intensity referred to as the absolute threshold. It is the body's natural mechanism to allow a person to block out unnecessary stimuli that would otherwise be distracting and preventative to accomplishing a focused goal. As such the body constantly sends a multitude of sensory signals that aren't registered by the brain. That is, the absolute threshold is the lowest intensity at which a stimulus can be detected; stimuli with intensities lower than this threshold are not registered by the brain. This technique effectively removes the mind's ability to block out these sensations i.e. removes the absolute threshold. This means that target(s) under its effect has all of their senses magnified/sensitized to all stimuli in and around him to the point that it clouds/completely engulfs their mind's ability to focus on anything but what they are sensing. In short, the target's five senses becomes extremely sensitive (i.e. hypersensitive) under this technique. In most cases this will immediately cause a target to fall into a near unconscious-like state due to the mass of information that is being channeled from every single one of their nerves. However, these effects are only temporary as the target's mind will eventually reestablish the sensory limitations after 1 turn.
*Note: Can only be used twice.
*Note: No genjutsu in the same turn.
*Note: Must wait two turns to use again.
*Note: No technique above S-Rank in the same turn.
*Note: The affected target is unable to perform complex jutsus (i.e. S-rank and above) and have their reaction times severely limited due to the excessive pain and mental strain, unless countered/dispelled appropriately.
*Can only be taught by McKnockout
 
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