Challenge for Kagutsuchi

Gobi Gobletsson

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This planet dispatch would actually be weaker than the last, since your last was empowered by Aegis but this one is simply heavier, which won't add to it's damage because it's not descending on me. If anything added weight may actually weaken it since it has to go upwards to reach me. <_<
___

Gilgamesh would sense all, formulate a plan, and would continue to ascend on his cloud while performing a brisk set of hand seals. With the final hand seal, a poof of smoke would arise from his position and Kagutsuchi would erupt forth, easily outpacing any parts of your created earth tsunami that may try to ascend towards him, especially with his significant head start, and overall being a sight to behold as he dances through the air with unmatched grace.

(Kuchiyose No Jutsu:Batoidea: Kagutsuchi)- Summoning: Batoidea: Kagutsuchi

Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Kagutsuchi is a rather small sized eagle like ray, being roughly 15 feet long (not including tail length), while his skin colour is deep orange with red ringed black spots. Kagutsuchi is unique among the rays, in the fact that he prefers heat, opting for warm water springs rather than cold water. His elemental affinity of fire reflects this. Kagutsuchi is capable of using all Katon techniques B rank and below and is capable of releasing a S rank blast of fire similar to that of Great Majestic Fire annihilation twice per battle, all of which counts as a jutsu. Kagutsuchi’s venom glands are also specialized in the sense that due to it being melded and mixed with his Katon chakra, it gains a similarity to oil in the fact that it’s highly combustible, viscous, sticky, and the venom doesn’t become denatured at higher temperatures but rather works even better before eventually turning into a dangerous gas if heated to high enough temperatures. Kagutsuchi is capable of spewing his specialized venom from his mouth in vast quantities, unlike normal venom, rather than relying on the piercing capabilities of a stinger, Kagutsuchi’s spewed venom sizzles on contact with skin, resulting in bruises and burns being formed, in which the poison can seep into the enemies blood-stream. Kagutsuchi spewing his venom counts as a A rank equivalent elemental jutsu which he is capable of applying shape manipulation to if he so wishes. Once per battle, Kagutsuchi is capable of spewing a gigantic maelstrom Fire/Venom combo towards the target which has the power of a forbidden ranked jutsu, the maelstrom leaving a fair amount of toxic gas behind. Like all Stingrays, Kagutsuchi has passive electroreception, his electroreception working through water, or using the moisture within the air as a medium. Kagutsuchi is capable of speech. Kagutsuchi’s venom results in the enemies heart and breathing rate slowing, not to mention that they begin to feel pain on the afflicted area as the enzymes take effect, this is proportionate to the amount of venom taken in, anything more than 30 mls leads to the next step. If enough venom is spewed, the cells in the contact area begin to die, resulting in the enemy experiencing a decline in health over the next few turns before dying of heart failure due to the heart and breathing rate lowering exponentially.

Note:

- Kagutsuchi can only be summoned once per battle and stays for four turns.
- Kagutsuchi is capable of spewing his venom normally three times per battle and counts as a move.
- Kagutsuchi is capable of using his Venom/Fire combo once per battle which counts as a move.
- Kagutsuchi’s electroreception spans out to Mid range.
- The user is relatively unaffected by the enzymes within the poison, however will still be marred by the offensive capabilities of the substance itself.
- Kagutsuchi is capable of flying through the air, and water, however while submerged under water he cannot use any of his techniques, and his strength is slowly sapped. Leaving him bedraggled after resurfacing, and causing a -20 damage deficit to his techniques for the remained of the turn. Though he has to be submerged for a good while and not simply a quick dip before exiting.
- Due to Kagutsuchi's fire nature he is susceptible to water based attacks and takes half extra damage when hit by one.

Kagutsuchi would gather his chakra and loop back on himself shortly after his summoning so that he may release a powerful Fire-Venom hybrid technique that would be directed to descend upon the earthen tsunami and your position. The fire technique, heavier and more corporeal than it's normal counterpart on account of being infused with viscous venom, would melt through your earth wave with ease and would bare down on you with commendable force, carrying with it debris, molten rock and lava collected from your own technique - thus giving the attack a further heightened level of corporality that would allow it to devastate the ground upon impact, especially considering the weight increase that would now be set to work against you.

His elemental affinity of fire reflects this. Kagutsuchi is capable of using all Katon techniques B rank and below and is capable of releasing a S rank blast of fire similar to that of Great Majestic Fire annihilation twice per battle, all of which counts as a jutsu. Kagutsuchi’s venom glands are also specialized in the sense that due to it being melded and mixed with his Katon chakra, it gains a similarity to oil in the fact that it’s highly combustible, viscous, sticky, and the venom doesn’t become denatured at higher temperatures but rather works even better before eventually turning into a dangerous gas if heated to high enough temperatures. Kagutsuchi is capable of spewing his specialized venom from his mouth in vast quantities, unlike normal venom, rather than relying on the piercing capabilities of a stinger, Kagutsuchi’s spewed venom sizzles on contact with skin, resulting in bruises and burns being formed, in which the poison can seep into the enemies blood-stream. Kagutsuchi spewing his venom counts as a A rank equivalent elemental jutsu which he is capable of applying shape manipulation to if he so wishes. Once per battle, Kagutsuchi is capable of spewing a gigantic maelstrom Fire/Venom combo towards the target which has the power of a forbidden ranked jutsu, the maelstrom leaving a fair amount of toxic gas behind. Like

However the offence wouldn't be limited to just that, since as Kagutsuchi releases the fire/venom combo so too would Gilgamesh release his. The Kiyoshi would exhale forth four bullets, three of wind and one of earth, that would orbit one another and collide as they advance directly into the stream of fire. The result would be the spheres expansion into a gigantic blast of abrasive wind and earth that would be set to level all within it's path. Furthermore, due to it's unique nature the attack would become even more deadly upon combining with Kagutsuchi's flames, morphing into a catastrophic and expansive whirlwind that would descend upon you with unparalleled force, and carry with it noxious gases.

Doton/Fuuton: | Earth Release/Water Release : Seeds of Anihilation
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 90 (+20 if combined with Fire)
Description: A technique where the user spews a mediocre "Exploding Flame Shot" sized orb of earth towards the opponent, after which he spews three smaller orbs of wind that accelerate forwards towards the orb of earth before finally matching its pace to orbit around it. The orb of earth spins clockwise, and is composed of a mass of unstable earth chakra. While the outer wind orbs comprised of vigorously spinning winds similar to that of the Rasengan all spin counter-clockwise. The user by then performing a single handseal causes the orbs of wind to converge in on the earth. When the four orbs come into contact, the disordered and opposite rotations combined with the unstable abundance of chakra explodes to creates a gigantic cone shaped turbulent vortex that expands forwards and outwards much like Planetary Rasengan. The earth is reduced to dust shaped rubble, and much like the Dust Wind Technique serves to give the wind a level of tangibility that allows it to shred through matter caught within the technique to pieces, while the wind forms disordered turbulent gale forces that are honed into an infinite number of blades that ravage the target. In effect a catastrophic blast of wind and earth is released forwards in a V cone shape, that spreads out at an angle of up to 110 degrees. This technique combines particularly well with fire, as the fire will be sucked into the vortex and used to superheat the earth particles while also combining with the wind to form a wind and fire combo. Thus making it a technique where countless forceful blades of compressed wind and fire ravage the target along with superheated molten earth. After having used this jutsu the user begins to experience fatigue, their throat becomes sore as sharp pangs of pain glance upwards from their chest area due to the abundance of chakra forcefully channeled through and out of the users gullet.

Notes:
- Can only be used 2x
- No fuuton or Earth jutsu for the rest of the turn, no Earth or fuuton jutsu above S rank for the next two turns
- The users movements will be sluggish for the remainder of the turn and for the next turn, preventing efficient use of Taijutsu.
- Can only be taught by Scaze

The Wind/Earth is released slightly after the fire, but they would meet your earth together and already be combined by then.
Galahad eyes hadn't witnessed such raw power in a long while. Akin to praying he held his Wolf necklace to his mouth, and allowing his lips to nip at the metal, before letting go. Within same instant Galahad waved forth his palm as his entire entity got devoured in a pitch-black darkness. A halo covering short-range above him formed, while two spherical structures would float about his being, and only his eyes showed as beacons of light within the deep abyssal.


Type: Supplementary
Rank: S
Range: Self/Short
Chakra Cost: 40 (-35 per turn)
Damage Points: N/A (Abyss +20)
Description: Unlike normal Abyss techniques, this one is used on the user himself. This technique allows the user to freely manipulate his body into Abyss chakra via releasing his abyss-affiliated chakra throughout his body, manifesting the element with his very being. Entering the state & once active, the user's body gets covered in the pitch black abyss chakra, his facial features are hidden but his eyes remain visible. A halo of Abyss chakra materlizes above his head, along with two spheres which rotates around him free for use as he pleases, working as ''Melschee's Door''(A-ranked total, Long range, doesn't receive damage boost). Due Abyss Release's nature, the user naturally gains flight ability when in this form albeit in a limited and slow application, which allows him to rettain a movement speed slower (about 3/4) than his base speed. The reason is that since Abyss is not affected by Gravity, momentum, friction and kinetic interactions become very limited and unable to produce normal movement and speed. When a physical object interacts with the user, due the composition of his body allows the user to stay unharmed by any physical substance, like a kunai or a weapon. Not only is this technique suitable for offensive tactics but also defensive; as stated, the user is immune to physical interaction but this does not only apply for ninja weapons but also for elements such as water, fire & earth or other 'solid'-based elements. Not only that, but as Abyss is not affected by temperature elements producing heat or frost have no effect on the user. While in this state, the user is limited to what elemental chakras he can utilize, mainly because of the constant release of abyss chakra; because of this, the user is unable to ultilize his basic five elemental affinities, untill the user exits the state. However, while in this state, the user is rendered very vulnerable to Lightning and Wind attacks, following elemental weaknesses and strenghts. The defensive abilities of the technique allow it to be able to defend against up to forbidden rank of elements weak to it or A-Rank of elements strong towards it. In any case, to completely cancel out the technique, the enemy needs to use a technique that completely overpowers the defensive force of the technique (less than a complete overpowering clash only leads to the technique regenerating itself right after), at which point the user returns back to his normal form, in the same state he was when he activated the technique. Because the user transforms his whole body into a raw manifestation of abyss, his abyss techniques become stronger and upon entering the state, any physical injury or otherwise physical illness (or similar state), is put on hold. As the body lacks now an organic form, the organic or physiological injuries or processes affecting the user such as poisons, low stamina effects, wounds, etc, etc are put on hold and not affecting the user, as if paused.
~ Can be used once per battle
~ Last four turns
~ Manipulation of the two spheres counts as a move
~ Once it ends, the user is left unable to use Abyss techniques for 3 turns and unable to use any technique above A-Rank in that turn, above S-Rank in the next.
~ The user is unable to perform any of the five basics while in this state
~ User is immune to water, fire & earth or other 'solid'/temperature-based techniques
~ Visual presentation
You must be registered for see images




Simualtaneously as ´donning the black, from his forth waving palm a bundle of spheres would emerge forming quarter sphere and immediately shoot out. The middle would pierce at your location while the outer spheres would slice inwards upon your location covering your entire area. These would with ease cut through the maelstorm whilst neutralizing and proceeding directly at you, considering the nature of Abyss, and the boost given from Raging King.


Rank: Forbidden
Type: Attack/Defense
Range: Short-Mid-Long
Chakra Cost: 60
Damage Points: 120 (-25)
Description: The ultimate form of Melchsee's Lance. Now the user creates several, around 10 - 15, mini planetary-like orbs with rings hovering above the palm of his hands, which he then throws in front of him. The orbs flatten and the original rings around the orbs form a semi-transparant shield to protect the user, while from all of the flattened orbs lances are shot at the target with extreme force and thus creating an offensive/defensive attack at the same time. Unlike the original Melchsee's Lance this is a one shot attack, each lance can only cut/pierce once. However each individual lance can cut from a different angle, for example one can cut from above, while another from below. The shield has a max reach of half a dome, depending on how the user positioned the orbs in front of him.

✘ Can only be used once per battle
✘ The user can't use an Abyss jutsu's of S-rank or higher for the next 3 turns
✘ The turn this jutsu is used and the next turn the user can only use max 2 jutsu's
✘ The user takes -25 damage.


 

System001

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Galahad eyes hadn't witnessed such raw power in a long while. Akin to praying he held his Wolf necklace to his mouth, and allowing his lips to nip at the metal, before letting go. Within same instant Galahad waved forth his palm as his entire entity got devoured in a pitch-black darkness. A halo covering short-range above him formed, while two spherical structures would float about his being, and only his eyes showed as beacons of light within the deep abyssal.


Type: Supplementary
Rank: S
Range: Self/Short
Chakra Cost: 40 (-35 per turn)
Damage Points: N/A (Abyss +20)
Description: Unlike normal Abyss techniques, this one is used on the user himself. This technique allows the user to freely manipulate his body into Abyss chakra via releasing his abyss-affiliated chakra throughout his body, manifesting the element with his very being. Entering the state & once active, the user's body gets covered in the pitch black abyss chakra, his facial features are hidden but his eyes remain visible. A halo of Abyss chakra materlizes above his head, along with two spheres which rotates around him free for use as he pleases, working as ''Melschee's Door''(A-ranked total, Long range, doesn't receive damage boost). Due Abyss Release's nature, the user naturally gains flight ability when in this form albeit in a limited and slow application, which allows him to rettain a movement speed slower (about 3/4) than his base speed. The reason is that since Abyss is not affected by Gravity, momentum, friction and kinetic interactions become very limited and unable to produce normal movement and speed. When a physical object interacts with the user, due the composition of his body allows the user to stay unharmed by any physical substance, like a kunai or a weapon. Not only is this technique suitable for offensive tactics but also defensive; as stated, the user is immune to physical interaction but this does not only apply for ninja weapons but also for elements such as water, fire & earth or other 'solid'-based elements. Not only that, but as Abyss is not affected by temperature elements producing heat or frost have no effect on the user. While in this state, the user is limited to what elemental chakras he can utilize, mainly because of the constant release of abyss chakra; because of this, the user is unable to ultilize his basic five elemental affinities, untill the user exits the state. However, while in this state, the user is rendered very vulnerable to Lightning and Wind attacks, following elemental weaknesses and strenghts. The defensive abilities of the technique allow it to be able to defend against up to forbidden rank of elements weak to it or A-Rank of elements strong towards it. In any case, to completely cancel out the technique, the enemy needs to use a technique that completely overpowers the defensive force of the technique (less than a complete overpowering clash only leads to the technique regenerating itself right after), at which point the user returns back to his normal form, in the same state he was when he activated the technique. Because the user transforms his whole body into a raw manifestation of abyss, his abyss techniques become stronger and upon entering the state, any physical injury or otherwise physical illness (or similar state), is put on hold. As the body lacks now an organic form, the organic or physiological injuries or processes affecting the user such as poisons, low stamina effects, wounds, etc, etc are put on hold and not affecting the user, as if paused.
~ Can be used once per battle
~ Last four turns
~ Manipulation of the two spheres counts as a move
~ Once it ends, the user is left unable to use Abyss techniques for 3 turns and unable to use any technique above A-Rank in that turn, above S-Rank in the next.
~ The user is unable to perform any of the five basics while in this state
~ User is immune to water, fire & earth or other 'solid'/temperature-based techniques
~ Visual presentation
You must be registered for see images




Simualtaneously as ´donning the black, from his forth waving palm a bundle of spheres would emerge forming quarter sphere and immediately shoot out. The middle would pierce at your location while the outer spheres would slice inwards upon your location covering your entire area. These would with ease cut through the maelstorm whilst neutralizing and proceeding directly at you, considering the nature of Abyss, and the boost given from Raging King.


Rank: Forbidden
Type: Attack/Defense
Range: Short-Mid-Long
Chakra Cost: 60
Damage Points: 120 (-25)
Description: The ultimate form of Melchsee's Lance. Now the user creates several, around 10 - 15, mini planetary-like orbs with rings hovering above the palm of his hands, which he then throws in front of him. The orbs flatten and the original rings around the orbs form a semi-transparant shield to protect the user, while from all of the flattened orbs lances are shot at the target with extreme force and thus creating an offensive/defensive attack at the same time. Unlike the original Melchsee's Lance this is a one shot attack, each lance can only cut/pierce once. However each individual lance can cut from a different angle, for example one can cut from above, while another from below. The shield has a max reach of half a dome, depending on how the user positioned the orbs in front of him.

✘ Can only be used once per battle
✘ The user can't use an Abyss jutsu's of S-rank or higher for the next 3 turns
✘ The turn this jutsu is used and the next turn the user can only use max 2 jutsu's
✘ The user takes -25 damage.


Gilgamesh would observe the clash of his combo against your own unique technique, and would be surprised to realise that it was his attack that was about to falter. Through sensing the clash Gilgamesh would become acutely aware of the manner in which your element interacts with the world and other chakra natures, and as such would disperse his chakra into the air all at once.
Soon after wind would form around your heavily weakened spires of abyss, encroaching on every inch of the foul substance simultaneously to shred and blast it from existence.

(Fūton: Kū Sora) – Wind Style: Spirit Void

Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (-10 each time it's used)
Damage: N/A
Description: A technique simple in nature, but extremely effective, Spirit Void was one of Roy Mustang's own creation. Versed in it's defensive capabilities, the jutsu begins once the user channels and sends a a copious amount of his chakra into the skies above, ranging from short to long range all around. Following this ensues an unpredictable and quick movement of visible Wind in the skies, continuously flowing and swerving, seemingly without purpose before heading downwards and disappearing into nothing. However, purely through the users will (or through hand/leg/general body movement for cosmetics) the user can harness the wind power to create a defence which leaves the user unharmed. When seeing an incoming attack, through will the user controls the wind around the jutsu and forms it around the incoming attack, where the Wind would then slices/cut through it and/or blows it away, depending on the nature of the attack. For example, an Earthen projectile could be sliced and cut until it is no longer a danger, whereas a Water attack would be blown back. Of course when being used to defend, the Wind once again becomes visible to the naked eye, showing a green-ish hue. Although the process at the beginning appears to take time, when used within the same time frame of an incoming attack, the defense would be able to work just as well as any other Wind jutsu. This technique will only activate against techniques that it can neutralize (as an S-Rank Wind) and it will only activate once per turn and it cannot be stacked with other automatic defense jutsus.

~ Can only be taught by Erzo. This jutsu can be used twice, lasting four turns each time. Cannot be used consecutively, but instead with a one turn wait after four turns are up/the jutsu is deactivated. Although the user can manipulate this jutsu through will, thus allowing himself to remain unoccupied and free to perform other techniques, when used to defend against other techniques it will still count as one of the three allocated moves per turn.

Gilgamesh would continue without pause. The Kiyoshi would form two brisk hand seals and usher a translucent spear of wind into existence three meters behind you, it's rear brushing against the ground while it's front would be angled up and forwards. The spear would burst forth, from a blindspot, and aim to decapitate you. Gilgamesh was curious, would the man before him prove to be incapable of sensing the approaching spear through means other than sight and thus meet a quick end, or could his other senses still function despite the foul substance that enshrouded his body.

(Fuuton: Yari Longinous ) - Wind Release: Spear of Longinous

Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: After a short sequence of two handseals, the user releases their chakra out into the battlefield, manipulating the wind allowing them to create a two meter long spear of wind anywhere within mid range of the user and outside of a three meter radius distance of the opponent. The spear of wind propels itself forwards at high speeds using wind currents, which is a saving grace for the opponent as it creates small drafts of air that a particularly alert opponent should be able to feel and then react to allowing them a small period of time before the Spear hits them. The spear of wind also creates a faint yet barely audible swishing sound as it travels and is a bright radiant lime green colour due to being comprised of compressed air and dense chakra making it clearly visible.

Note:
- Can only be used 2x
- No Fuuton jutsu above S rank for the next two turns.
- Can only be taught by Scaze
 

Gobi Gobletsson

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Gilgamesh would observe the clash of his combo against your own unique technique, and would be surprised to realise that it was his attack that was about to falter. Through sensing the clash Gilgamesh would become acutely aware of the manner in which your element interacts with the world and other chakra natures, and as such would disperse his chakra into the air all at once.
Soon after wind would form around your heavily weakened spires of abyss, encroaching on every inch of the foul substance simultaneously to shred and blast it from existence.

(Fūton: Kū Sora) – Wind Style: Spirit Void

Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (-10 each time it's used)
Damage: N/A
Description: A technique simple in nature, but extremely effective, Spirit Void was one of Roy Mustang's own creation. Versed in it's defensive capabilities, the jutsu begins once the user channels and sends a a copious amount of his chakra into the skies above, ranging from short to long range all around. Following this ensues an unpredictable and quick movement of visible Wind in the skies, continuously flowing and swerving, seemingly without purpose before heading downwards and disappearing into nothing. However, purely through the users will (or through hand/leg/general body movement for cosmetics) the user can harness the wind power to create a defence which leaves the user unharmed. When seeing an incoming attack, through will the user controls the wind around the jutsu and forms it around the incoming attack, where the Wind would then slices/cut through it and/or blows it away, depending on the nature of the attack. For example, an Earthen projectile could be sliced and cut until it is no longer a danger, whereas a Water attack would be blown back. Of course when being used to defend, the Wind once again becomes visible to the naked eye, showing a green-ish hue. Although the process at the beginning appears to take time, when used within the same time frame of an incoming attack, the defense would be able to work just as well as any other Wind jutsu. This technique will only activate against techniques that it can neutralize (as an S-Rank Wind) and it will only activate once per turn and it cannot be stacked with other automatic defense jutsus.

~ Can only be taught by Erzo. This jutsu can be used twice, lasting four turns each time. Cannot be used consecutively, but instead with a one turn wait after four turns are up/the jutsu is deactivated. Although the user can manipulate this jutsu through will, thus allowing himself to remain unoccupied and free to perform other techniques, when used to defend against other techniques it will still count as one of the three allocated moves per turn.

Gilgamesh would continue without pause. The Kiyoshi would form two brisk hand seals and usher a translucent spear of wind into existence three meters behind you, it's rear brushing against the ground while it's front would be angled up and forwards. The spear would burst forth, from a blindspot, and aim to decapitate you. Gilgamesh was curious, would the man before him prove to be incapable of sensing the approaching spear through means other than sight and thus meet a quick end, or could his other senses still function despite the foul substance that enshrouded his body.

(Fuuton: Yari Longinous ) - Wind Release: Spear of Longinous

Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: After a short sequence of two handseals, the user releases their chakra out into the battlefield, manipulating the wind allowing them to create a two meter long spear of wind anywhere within mid range of the user and outside of a three meter radius distance of the opponent. The spear of wind propels itself forwards at high speeds using wind currents, which is a saving grace for the opponent as it creates small drafts of air that a particularly alert opponent should be able to feel and then react to allowing them a small period of time before the Spear hits them. The spear of wind also creates a faint yet barely audible swishing sound as it travels and is a bright radiant lime green colour due to being comprised of compressed air and dense chakra making it clearly visible.

Note:
- Can only be used 2x
- No Fuuton jutsu above S rank for the next two turns.
- Can only be taught by Scaze
As Nova dispersed Galahad braced his being - Through an explusion of black tentacles emerging out from his entire body creating what would seem like a mix of a canine being and human.

Type: Supplementary, Offensive, Defensive
Rank: Forbidden
Range: Short – Long
Chakra: 50 (-15 per turn)
Damage: N/A (-20 to the user)
Description: Perhaps one of the most powerful techniques of the Dance of the Bearded Sage where the user will, through the conversion and release of an immense amount of chakra, empowers and manipulates hair to emerge from each pore on their body to create a construct fueled by the user’s chakra flow to essentially create a humanoid which encases the user’s body. The hair produced by the user’s body is incredibly versatile in the sense that it is capable of possessing different characteristics upon creation which can be changed in battle. It can be produced as firm and unbending hair, soft and pliable hair, or elastic hair capable of producing A-Rank physical damage. The humanoid will essentially accentuate the user’s movements. For example should the user run forward the construct will respond the same producing the identical movement and speed. The construct’s appearance can vary aesthetically but essentially in its creation it will take the form of a large humanoid roughly up to three times the size of the user. The hair produced by the by the user’s body is infused with an immense amount of chakra; as such it offers the user incredible defensive capabilities for its duration. The humanoid construct is capable of defending against A-Rank elemental ninjutsu and S-Rank taijutsu. Should the humanoid be cut the user is capable of expending an additional 5 chakra to replace the lost body parts. Due to the excessive chakra infused into the hair other Dance of the Bearded Sage techniques which use the hair of the Vigorous Soul will gain an increase of 20 damage to their strength.
Once activated, lasts four turns. Restoring the hair requires the user to expend one of their moves and 5 chakra. Upon deactivation the user will suffer exhaustion and be unable to use taijtusu up to A-Rank and will have lost two ranks in speed for two turns. The great amount of hair expelled from the user will cause them to experience a full body pain from their pores.



The swoosh of the spear was a give away. While Abyss was silent it also allowed Galahad to notice the scrape/swoosh audible air pressure beyond his location. Without actually looking - Confident in his power - A pillar of Abyss would emerge from the back of the Canine.


Rank: C-S
Type: Offensive, Supplementary, Defensive
Range: Short-Long
Chakra: 15-40
Damage: 30-80 (10+20)
Description: This technique can be seen as the basic manpulation technique in this ''branch''. By manipulation one's hair the user is capable of growing it as it pleases. Make it as sharp, hard, soft, long, short. This technique can be used in many possible ways, such as causing one's hair to go underground and erupt from the ground beneath the opponent. Vines may also be used to create pre-existing hair sources.
Note: S-ranke version can only be used 3 times, with a 2 turn cooldown period in between usages while the ranks below are unlimited.



The collision would be peculiar. The black donned cloak around the pillar would disperse, seemingly receed from the pillar which revealed itself to be a heavily braided column of hair, which would easily blast through spear, and divide into several smaller branches which would loop around the shell around Galahad, and shoot forth with blazing speed in order to pierce both you, and Kagutsuchi.

After the collision, the hair columns would be donned in black once more.
 

System001

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As Nova dispersed Galahad braced his being - Through an explusion of black tentacles emerging out from his entire body creating what would seem like a mix of a canine being and human.

Type: Supplementary, Offensive, Defensive
Rank: Forbidden
Range: Short – Long
Chakra: 50 (-15 per turn)
Damage: N/A (-20 to the user)
Description: Perhaps one of the most powerful techniques of the Dance of the Bearded Sage where the user will, through the conversion and release of an immense amount of chakra, empowers and manipulates hair to emerge from each pore on their body to create a construct fueled by the user’s chakra flow to essentially create a humanoid which encases the user’s body. The hair produced by the user’s body is incredibly versatile in the sense that it is capable of possessing different characteristics upon creation which can be changed in battle. It can be produced as firm and unbending hair, soft and pliable hair, or elastic hair capable of producing A-Rank physical damage. The humanoid will essentially accentuate the user’s movements. For example should the user run forward the construct will respond the same producing the identical movement and speed. The construct’s appearance can vary aesthetically but essentially in its creation it will take the form of a large humanoid roughly up to three times the size of the user. The hair produced by the by the user’s body is infused with an immense amount of chakra; as such it offers the user incredible defensive capabilities for its duration. The humanoid construct is capable of defending against A-Rank elemental ninjutsu and S-Rank taijutsu. Should the humanoid be cut the user is capable of expending an additional 5 chakra to replace the lost body parts. Due to the excessive chakra infused into the hair other Dance of the Bearded Sage techniques which use the hair of the Vigorous Soul will gain an increase of 20 damage to their strength.
Once activated, lasts four turns. Restoring the hair requires the user to expend one of their moves and 5 chakra. Upon deactivation the user will suffer exhaustion and be unable to use taijtusu up to A-Rank and will have lost two ranks in speed for two turns. The great amount of hair expelled from the user will cause them to experience a full body pain from their pores.



The swoosh of the spear was a give away. While Abyss was silent it also allowed Galahad to notice the scrape/swoosh audible air pressure beyond his location. Without actually looking - Confident in his power - A pillar of Abyss would emerge from the back of the Canine.


Rank: C-S
Type: Offensive, Supplementary, Defensive
Range: Short-Long
Chakra: 15-40
Damage: 30-80 (10+20)
Description: This technique can be seen as the basic manpulation technique in this ''branch''. By manipulation one's hair the user is capable of growing it as it pleases. Make it as sharp, hard, soft, long, short. This technique can be used in many possible ways, such as causing one's hair to go underground and erupt from the ground beneath the opponent. Vines may also be used to create pre-existing hair sources.
Note: S-ranke version can only be used 3 times, with a 2 turn cooldown period in between usages while the ranks below are unlimited.



The collision would be peculiar. The black donned cloak around the pillar would disperse, seemingly receed from the pillar which revealed itself to be a heavily braided column of hair, which would easily blast through spear, and divide into several smaller branches which would loop around the shell around Galahad, and shoot forth with blazing speed in order to pierce both you, and Kagutsuchi.

After the collision, the hair columns would be donned in black once more.
Quoting. Getting this checked. ,_,
 

ZK

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Yeah, I don't see how you're going to grow hair when your entire body has been transformed into energy.

From 'Raging King:'

"This technique allows the user to freely manipulate his body into Abyss chakra via releasing his abyss-affiliated chakra throughout his body, manifesting the element with his very being."

"Because the user transforms his whole body into a raw manifestation of abyss, his abyss techniques become stronger and upon entering the state, any physical injury or otherwise physical illness (or similar state), is put on hold. As the body lacks now an organic form, the organic or physiological injuries or processes affecting the user such as poisons, low stamina effects, wounds, etc, etc are put on hold and not affecting the user, as if paused."

You want to grow hair, but your body no longer has hair follicles. It would be cool to do the Dance of the Beaded Sage thing with Abyss, but I don't believe you can use the techniques you use to do it. Those techniques manipulate and grow hair, but you have no hair to manipulate and no ability to grow it.
In your VM to me you wrote thus:
"If overpowered or neutralizes, my bodice doesn't vanish. The abyss receeds untill it's gone. That's the scenario that we're facing at the moment. The hair column is a part of my abyssal body. It clashes with a foreign object, and the abyss will receed and from the part that it receeds, that part reverts back to normal.
Now, this would work if Raging King was a layer of Abyss that covered your body, but it's not. Your body is abyss. Your premise is that you can grow hair in the first place and I do not believe that you can.

It really would have been cool, though. Really, really cool.
 

Souji

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Apologies for the late reply. Thanksgiving over on this side of the Atlantic (or Pacific, wherever you guys are) kept me busy.

I don't really want to overcomplicate things... if I'm understanding things correctly, Gobi is now made of abyss. He uses a Dance of the Bearded Sage technique to manipulate (grow?) his abyss-hair. Sounds awesome; wish I had that while going through No Shave November (as of this writing, I'm clean-shaven).

Raging King doesn't prevent Gobi from performing the move since it only restricts the Basic 5... Bearded Sage sounds more like a non-elemental, basic ninjutsu type manipulation. Unless I didn't read it correctly, I don't think the chakras would conflict with each other. I see it as almost supplementary in a way, much like how the Aegis of Legions was used earlier in the fight to augment the Earth.

The picture in Raging King even shows the character (which manga is that, by the way?) with his hair all "blacked" up.

In Gobi's PM to me, he states this:

Heart, lungs, vital organs are still there, they are simply made out of abyss, and will revert back to normal when met by an appropriate opposing force.
Now that we have made this concrete. The hair is still there, simply made out of abyss. Utilizing DotBs, it is simply an extension of that hair strand which the body will bend, stretch and move accordingly to the 'growth'.

My argument still lays on the fact that, due the description of being covered in a layer of Abyss + The Regenerative part, which seen above.
The Abyssal body that I gain through Raging King, can be overwhelmed which in turn, would cause the abyssal to recede from my organs to the point where it dissipates.
So... he's saying that while he's made of abyss, if he's hit with the appropriate force, the Abyss will recede and reveal his organic form. And he's stretching the abyss-hair, manipulating it.

... so technically, Gobi is made of abyss (which isn't organic), but receding his chakra or destroying it reveals an organic form.

... weird. Shit, I don't want to overcomplicate things again.

To reiterate: the jutsu descriptions/restrictions don't clash, so I don't see why it wouldn't work. I'm taking it from that level. If we want to go deeper into the Matrix, Raging King states that if an insufficient attack hits the user's abyss body, the original form will be exposed at the point of contact and regenerate.

TL;DR Bearded Sage and Raging King don't clash with each other as per the descriptions/restrictions so I think the move is fine. Anything further than that seems like semantics, in my opinion. Gobi's organic form still kinda/sorta exists but now it's made of abyss... but not? Fudge, man!

If we're at an impasse, you can let ZK or I know and there can be a discussion. Or get a Mod to look it over... maybe the ones that approved these jutsus? (hint hint)

P.S. please keep track of your chakra. It's an official battle. We need to know who dies first if this keeps going, eh?
 
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Reborn

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If you're a physical manifestation of Abyss or any sort of chakra, i.e your entire being is said chakra then you don't have hair you as you're a being of chakra at that point.

"This technique allows the user to freely manipulate his body into Abyss chakra"

"Because the user transforms his whole body into a raw manifestation of abyss,"
These imply your complete transformation from an organic being to a manifestation of chakra.

"the user's body gets covered in the pitch black abyss chakra"
This implies you are coating your physical body with Abyassal chakra.

I'm choosing to go with the former. You have no organic form in this state and your hair is not actual hair but chakra like the rest of you so no bearded sage stuff. Whatever happens from there, idk the rest. Looks to me like Gobi just used Bearded Sage stuff so if Scaze's attack would've otherwise been fatal then I guess he wins because Gobi's defense was not possible. Goodnight.
 

Gobi Gobletsson

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Something went wrong. Something had went terribly wrong. Galahad was puzzled in the midst of chaos. His technique didn't heed his summons, and within an instant after a piercing jag of eternal pain seeded itself upon his neck almost as a guillotine. His abyssal energy scattered into the wild winds, dispersing around him. He felt the jag hoisted him into the air, and the world spinned about. Below him he saw his headless body.. no corpse. His eyes started to flicker as everything seemed to stop, however only for a moment as he started to then descend. Everything faded, all left was a faint thud, as he finally hit the ground.

Lifeless, motionless. The knight had drawn his finally breath.



Thanks for the fight, Scaze-kun. You did good.
 

System001

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Gilgamesh stood victorious, yet he remained impassioned. For this was the only result that could be. Gilgamesh, as far as he was concerned, stood at the pinnacle of human existence. Being bested in battle was an idea that was, to him, completely inconceivable. As such the result that stood now, the outcome of this fight that by all accounts had been a good fight, could only be this. This fight, from the start, was his victory. It could only be his victory.
And it was this that subtracted from Gilgamesh's mood, for when one is sure of something without doubt, the emotional triumph upon its fulfilment is bound to be dampened.
Such was the case now, but make no mistake, Gilgamesh stood there in full glory and power. His competitor had evidently been strong, and his victory could only mean that he was stronger. As was expected, yes, but no less remarkable for it. It is expected for a lion to slay a sheep, however that does not make the feat any less impressive or majestic, if anything it made it even more-so, for an unparalleled force of nature was at work, not proving, but displaying, as it was. Such was the case with Gilgamesh.

With these thoughts the Kiyoshi would alight from his summon onto the ground and deftly swing his dagger. With that motion the Man who was more than a human would raise from the ground a pillar of fire that would consume your remains. Ashes to ashes, dust to dust. Usually Gilgamesh would not bother with such a ceremony. But, this time he felt inclined to do so, perhaps out of recognition.
Gilgamesh firmly believed that he stood at the pinnacle of human existence.
Yet this fight had placed a crack in the armour of such thinking. A small crack, yes, but one that brought a range of emotions that he had never experienced before with it. Foremost amongst them was fear. Yes, the slight fear that, like a tumour threatened to swell and push the chink in his mental fortitude wide open - the fear that out there someone stronger existed. The fear that one day he may be bested in power.

Yet this alien emotion, and this minute crack were, to the current Gilgamesh so insignificant and simply too foreign for him to properly acknowledge them. As such, as Gilgamesh strode away one could say that only superiority emanated from him, with no such doubts or misgivings spoiling his overwhelming temperament.
Yet as he stalked away something would take hold of him, something unusual that would lead him to murmur a few parting words...

"Requiescat in Pace"

And with that the Kiyoshi was gone.
___
Nice fight Gobi, I enjoyed it.

( Katon: Honoo no Hashira Jutsu ) - Fire Release: Flame Pillar Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
(Cast from the edge of Mid Range) Description: The user will manipulate their chakra into their chest and then they will release from their mouth a quick burst of flame towards their opponents feet which then errupts into a large pillar of flame reaching 3 meters tall and inflicting damage to the target.
 
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