With every new storm game CC2 adds some new improvements to the game play but it seems like every time they feel like doing something extremely stupid
Here's a list of some of their dumbest ideas:
-Getting rid of customizable characters: This is probably the worst idea they've ever implemented. Back in the old UN games and storm 1, you could pick which jutsus you wanted your character to use. If they extended that idea to Ultimate Jutsus too, we could get rid of a lot of pointless character slots like 2 Gaaras and Itachis. Hell, customizable awakening would be cool too.
-Not putting the Sound 4 in Storm 1 or Generations: The Sound 5 were the final enemies of Part1, why not put them in? I mean Karin's a playable character =_=
-No Curse Mark2 Jugo in Generations:Why? Is an awakening too much work?
-Ring-Outs:This is a pointless mechanic and it's bait for new cheaper tactics, plus seeing an invisible barrier crack looks dumb plus it doesn't make sense for this type of game
-Reducing the amount of combos to 4: All this does is give CC2 an excuse to be lazier with new characters, plus it downgrades all of the older ones.
-No Edo Kages in Storm 3:They already have a moveset, make them playable. This isn't 1995 where you could get away with a bunch of unplayable "boss" characters.
Any other dumb ideas from CC2?
Here's a list of some of their dumbest ideas:
-Getting rid of customizable characters: This is probably the worst idea they've ever implemented. Back in the old UN games and storm 1, you could pick which jutsus you wanted your character to use. If they extended that idea to Ultimate Jutsus too, we could get rid of a lot of pointless character slots like 2 Gaaras and Itachis. Hell, customizable awakening would be cool too.
-Not putting the Sound 4 in Storm 1 or Generations: The Sound 5 were the final enemies of Part1, why not put them in? I mean Karin's a playable character =_=
-No Curse Mark2 Jugo in Generations:Why? Is an awakening too much work?
-Ring-Outs:This is a pointless mechanic and it's bait for new cheaper tactics, plus seeing an invisible barrier crack looks dumb plus it doesn't make sense for this type of game
-Reducing the amount of combos to 4: All this does is give CC2 an excuse to be lazier with new characters, plus it downgrades all of the older ones.
-No Edo Kages in Storm 3:They already have a moveset, make them playable. This isn't 1995 where you could get away with a bunch of unplayable "boss" characters.
Any other dumb ideas from CC2?