[CC] CC Stuff with Zat

Vroqrak

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Leona and Diana, aptly represent the Sun and the Moon (Solaris, Lunaris).


Temple of the Sun and Temple of the Moon were the two temples they represented.
 

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not exactly descriptive or expanded but sure.
ok, tell me what are the source of a Wraiths powers, what ability is innate to our bios?
Sorry! I thought they were pretty self-descriptive. The tribes of Solari were part of the Temple of the Sun; which worshipped the sun and revered its ability to give light and warmth and considered it the only worshippable body. The Lunaris felt the same way about the moon.

Wraiths are beings that are descended from these tribes, gaining abilities respective to their ancestry through the seed of chakra that is passed down through the descendants. Described as beacons for past warriors, they guide the individual through their unique traits. Tensi chakra as it's called is used to bring the powers into reality.

An inherent ability is spiritual sensing, the ability to detect spiritual bodies.
 

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Sorry! I thought they were pretty self-descriptive. The tribes of Solari were part of the Temple of the Sun; which worshipped the sun and revered its ability to give light and warmth and considered it the only worshippable body. The Lunaris felt the same way about the moon.

Wraiths are beings that are descended from these tribes, gaining abilities respective to their ancestry through the seed of chakra that is passed down through the descendants. Described as beacons for past warriors, they guide the individual through their unique traits. Tensi chakra as it's called is used to bring the powers into reality.

An inherent ability is spiritual sensing, the ability to detect spiritual bodies.
It's all good, just want you to understand so that you can choose the appropriate side which leads on to this part.
While some of the clan techniques are shared, some have specific sided applications, only for Lunari and only for Solari. The former are typically more offensive and designed to take the advantage, while the Solari are more typically defensive or supplementary to allies. This is not to say you can't make defensive Lunari techniques or offensive Solari techniques but just in terms of the general vibe of them.

Along with the techniques, typically the wraith that you are aligned to also produce cosmetic type changes to a user, as noted in the submission. Darker colours in physical features as well as chakra for Lunari while brighter colours and cheerful disposition and chakra for the Solari. This typically will be reflected in your bio as well.

And yes, so a physical seed, usually a shard of the ancient warriors chakra is implanted into your character. How this looks or what this is can be up to you, whether it's a jewel embedded in your forehead, a brand that's on your wrist, or a stone that is fused to your spine. This seed is what acts like a beacon for your wraith to be guided to you, to enhance and fuel your abilities.
This seed will convert your chakra reserves at 5% per turn, into a separate pool. This creates a separate reserve alongside your maximum. This is what is used to fuel your clan based techniques.

Any questions so far?
 

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Nothing so far! I'm deffo a Lunari it seems.
OK so the first passively ability we have which is core to your character is your spirit and attachment to the wraith world. Your spirit guide is a warrior that previously fought in the clan, whether it was from the first generation or from the most recent generation. This character can manifest around you as a spirit, that only you can see or those with spiritual sensing can sense. While mostly cosmetic and for roleplay purposes mainly, it can be useful in unique Role play situations.

Next, the second passive ability is the ability to freely enter and exit the wraith world, effectively going into a spiritual world. This is an immediate effect that allows you to physically remove yourself from the physical world and go into the spiritual world. That has a few uses, the two primarily being able to travel faster in the ninja world and the second is being used as the allowed free-form dodge. It has multiple uses such as repositioning yourself, escaping damage, causing an opponents technique to strike themselves, etc.
No specific technique for it but simply using the free-form dodge action and stating you are using the clan passive and describing it.
 
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Vroqrak

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OK so the first passively ability we have which is core to your character is your spirit and attachment to the wraith world. Your spirit guide is a warrior that previously fought in the clan, whether it was from the first generation or from the most recent generation. This character can manifest around you as a spirit, that only you can see or those with spiritual sensing can sense. While mostly cosmetic and for roleplay purposes mainly, it can be useful in unique Role play situations.

Next, the second passive ability is the ability to freely enter and exit the wraith world, effectively going into a spiritual world. This is an immediate effect that allows you to physically remove yourself from the physical world and go into the spiritual world. That has a few uses, the two primarily being able to travel faster in the ninja world and the second is being used as the allowed free-form dodge. It has multiple uses such as repositioning yourself, escaping damage, causing an opponents technique to strike themselves, etc.
No specific technique for it but simply using the free-form dodge action and stating you are using the clan passive and describing it.
That has a few uses, the two primaries being able to travel faster in the ninja world and the second is being used as the allowed free-form dodge. It has multiple uses such as repositioning yourself, escaping damage, causing an opponent's technique to strike themselves, etc.
Awesome! Nothing so far, except will the aesthetic during shift be similar to Shadow of War or Wraith from apex?
 
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Awesome! Nothing so far, except will the aesthetic during shift be similar to Shadow of War or Wraith from apex?
There's a little bit of flexibility with how this happens, at least cosmetically. You can dissolve into gas or energy, you can do the wraith from apex thing and zap into a wisp. But just remember that you will leave a trail, barely noticeable but in plain battle that will be able to be seen. Normally this is best masked by either hidden mist, some kind of darkness technique or some other form of distraction.
Because you disperse into spiritual energy, you aren't able to be tracked via chakra or doujutsu tracking methods, however again, any form of spiritual tracking will apply to you.

Moving on to the first technique, read through and analyse this telling me it's strengths.

( Tenshi: Beru o Koete) - Tenshi: Beyond the Veil
Type:
Offensive/Defensive/Supplementary
Rank: B - S
Range: Short - Long
Chakra: 20 - 40
Damage: 40 - 80
Description: Beyond the veil is an ability granted thanks to the spirit the user has contained within the seed in their body. beyond the veil refers to a special, glowing, malleable energy reminiscent of Chakra Creation Tools that the user can manipulate from their body. Uniquely this energy can only be accessed by expending tenshi energy in place of the users normal chakra pool, because of this energy usage the technique behaves following the unique interaction mentioned in the clan submission. Due to the nature of this ability, it is neutral to other forms of chakra with the exception of spiritual techniques and entities, gaining the equivalent of an elemental superiority ( +1 rank increase/+20 damage) over techniques that are spiritual such as Yin techniques or Nara techniques along with being unable to place spiritual tethers on. Depending on the users allegiance within the clan, this technique will change in it's aesthetic nature with disciples of the solari producing a myriad of colours and hues, generally angled towards bright and vibrant colours like reds, oranges and golden hues. Opposite to them those in the lunari will produce more subdued colours such as blues, purples and silver hues.
Note: Aspirant rank and below members have a more simplistic use of the energy, being restricted to A rank and below and only being able to use colorations of white and black, for Solari and Lunari respectively.
Note: Tenshi energy exists in a highly energized state, most comparable to lightning release and as such it travels at the speed of said element, when infused into other techniques through the Avatar state it augments their speed to match this.
Note: S ranked usages incur a two turn cooldown after usage, while A rank has a one turn cooldown. S ranks can only be used 5 times.
Note: As outlined in the clan submission, the damage inflicted by Tenshi energy is purely spiritual in nature.
 

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The strengths are fairly obvious in this one;

1. It's versatile, you can leave it to your imagination to what you wanna construct.
2. It's also really fast (speed similar to that of lightning jutsu) that isn't common in other elements that are manipulated to this extent (earth, water) which also makes it more difficult for the opponent to handle unexpected attacks.
3. It's neutral to other forms of chakra (which means you don't lose out on most interactions) and actually has strength over Yin-based techs, Nara techs, etc.

I had a question though, what is the interaction between genjutsu and our clan strength/weaknessses?
 

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There's a little bit of flexibility with how this happens, at least cosmetically. You can dissolve into gas or energy, you can do the wraith from apex thing and zap into a wisp. But just remember that you will leave a trail, barely noticeable but in plain battle that will be able to be seen. Normally this is best masked by either hidden mist, some kind of darkness technique or some other form of distraction.
Because you disperse into spiritual energy, you aren't able to be tracked via chakra or doujutsu tracking methods, however again, any form of spiritual tracking will apply to you.

Moving on to the first technique, read through and analyse this telling me it's strengths.

( Tenshi: Beru o Koete) - Tenshi: Beyond the Veil
Type:
Offensive/Defensive/Supplementary
Rank: B - S
Range: Short - Long
Chakra: 20 - 40
Damage: 40 - 80
Description: Beyond the veil is an ability granted thanks to the spirit the user has contained within the seed in their body. beyond the veil refers to a special, glowing, malleable energy reminiscent of Chakra Creation Tools that the user can manipulate from their body. Uniquely this energy can only be accessed by expending tenshi energy in place of the users normal chakra pool, because of this energy usage the technique behaves following the unique interaction mentioned in the clan submission. Due to the nature of this ability, it is neutral to other forms of chakra with the exception of spiritual techniques and entities, gaining the equivalent of an elemental superiority ( +1 rank increase/+20 damage) over techniques that are spiritual such as Yin techniques or Nara techniques along with being unable to place spiritual tethers on. Depending on the users allegiance within the clan, this technique will change in it's aesthetic nature with disciples of the solari producing a myriad of colours and hues, generally angled towards bright and vibrant colours like reds, oranges and golden hues. Opposite to them those in the lunari will produce more subdued colours such as blues, purples and silver hues.
Note: Aspirant rank and below members have a more simplistic use of the energy, being restricted to A rank and below and only being able to use colorations of white and black, for Solari and Lunari respectively.
Note: Tenshi energy exists in a highly energized state, most comparable to lightning release and as such it travels at the speed of said element, when infused into other techniques through the Avatar state it augments their speed to match this.
Note: S ranked usages incur a two turn cooldown after usage, while A rank has a one turn cooldown. S ranks can only be used 5 times.
Note: As outlined in the clan submission, the damage inflicted by Tenshi energy is purely spiritual in nature.

I'll be tagging in here. Cool toolbox jutsu.
 
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The strengths are fairly obvious in this one;

1. It's versatile, you can leave it to your imagination to what you wanna construct.
2. It's also really fast (speed similar to that of lightning jutsu) that isn't common in other elements that are manipulated to this extent (earth, water) which also makes it more difficult for the opponent to handle unexpected attacks.
3. It's neutral to other forms of chakra (which means you don't lose out on most interactions) and actually has strength over Yin-based techs, Nara techs, etc.

I had a question though, what is the interaction between genjutsu and our clan strength/weaknessses?
Genjutsu is the manipulation of your own chakra network by an opposing force, not really something the technique can do or interact with. It might be something I edit in later, but not sure if it would be approved. But for now, to play it safe, it has no interaction.

Moving on to the next technique, the primary almost core ability of the clan, the transformation mode.
In the same sense, read through, tell me the strengths.

( Tenshi: Seishin-tekina tōitsu) - Tenshi: Spiritual Unity
Type: Mode
Rank: S - Forbidden
Range: Short
Chakra: 60 (-10/30 per turn)
Damage: N/A
Description: Spiritual Unity is an ability granted to the wraith clan, by combining their own chakra with Tenshi energy contained within the seed they can manifest their spiritual companion in a much more substantial way. Due to the nature of bringing a spirit to bear in such a way, the transformation takes time to stabilize regardless of ones experience in the clan. During this stabilization period, the benefits of the mode are lessened. Depending on ones allegiance in the clan, the mode will take on a different appearance visually, with those of the Solari taking on a brighter appearance and those of the Lunari taking on a darker one generally, small alterations are also acceptable similar to the cursed mark transformation, things like a glowing aura, or eyes. Alterations in height or muscle mass within reason are also acceptable, provided it doesn't exceed human parameters. This ability triggers what is considered the avatar state within the clan submission and constitutes a full body surge.
  • Stage 1: Turn one is the lowest level of the avatar state, this version causes the user to glow as the spirit begins to manifest, and increases all of their Clan Techniques and Taijutsu by +20. The user gains a doubled speed boost as well as tracking. Additionally they receive durability capable of reducing 5 damage from physical techniques and 10 shaving from spiritual based techniques. Stage One burns 10 Tenshi chakra per turn it is active and lasts up to 6 turns.
  • Stage 2: Stage 2 is a full 100% spiritual pairing and is the final level of the avatar state, this version causes the user to glow as the spirit begins to manifest, and increases all of their Clan Techniques and Taijutsu by +30. The user gains a 3 times speed boost and tracking as well as a durability capable of reducing 10 from physical damage and 15 from spiritual. The Stage 2 transformation lasts only 4 turns at which the user burns through an accelerated rate of Clan Chakra. While in this Mode, the user can manipulate spiritual chakra in both the Physical World as well as in the Spiritual World that the user is able to move between. As such the user can create Clan techniques within the spiritual world, and similar to themselves moving in and out between Worlds, can also phase the Clan Techniques. This still follows spawning rules, in that the user cannot create any clan techniques within 5m of an opponent unless the user is also within 5m.
Note: Due to the presence of the spirit being manifested the user rejects any foreign chakra that enters their system during this transformation equal to the chakra cost each turn, this effect is even more potent in the case of external spiritual energy, rejecting an additional ten as though it had rank advantage.
Note: While active in Stage 2, the user can only use 2 other moves per turn, in order to keep the move active.
Note: After the first usage of Stage 2 ends, the user will be exhausted being unable to perform jutsu above A rank for two turns while taking 10 spiritual damage per turn for the same time that cannot be mitigated. After the second usage ends these drawbacks will be considerably worse, preventing the user from performing jutsu above A rank for four turns and they will take 10 damage a turn for three turns, this damage is spiritual and can not be mitigated by any means.

On phone so apologies if I missed anything
 

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Genjutsu is the manipulation of your own chakra network by an opposing force, not really something the technique can do or interact with. It might be something I edit in later, but not sure if it would be approved. But for now, to play it safe, it has no interaction.

Moving on to the next technique, the primary almost core ability of the clan, the transformation mode.
In the same sense, read through, tell me the strengths.

( Tenshi: Seishin-tekina tōitsu) - Tenshi: Spiritual Unity
Type: Mode
Rank: S - Forbidden
Range: Short
Chakra: 60 (-10/30 per turn)
Damage: N/A
Description: Spiritual Unity is an ability granted to the wraith clan, by combining their own chakra with Tenshi energy contained within the seed they can manifest their spiritual companion in a much more substantial way. Due to the nature of bringing a spirit to bear in such a way, the transformation takes time to stabilize regardless of ones experience in the clan. During this stabilization period, the benefits of the mode are lessened. Depending on ones allegiance in the clan, the mode will take on a different appearance visually, with those of the Solari taking on a brighter appearance and those of the Lunari taking on a darker one generally, small alterations are also acceptable similar to the cursed mark transformation, things like a glowing aura, or eyes. Alterations in height or muscle mass within reason are also acceptable, provided it doesn't exceed human parameters. This ability triggers what is considered the avatar state within the clan submission and constitutes a full body surge.
  • Stage 1: Turn one is the lowest level of the avatar state, this version causes the user to glow as the spirit begins to manifest, and increases all of their Clan Techniques and Taijutsu by +20. The user gains a doubled speed boost as well as tracking. Additionally they receive durability capable of reducing 5 damage from physical techniques and 10 shaving from spiritual based techniques. Stage One burns 10 Tenshi chakra per turn it is active and lasts up to 6 turns.
  • Stage 2: Stage 2 is a full 100% spiritual pairing and is the final level of the avatar state, this version causes the user to glow as the spirit begins to manifest, and increases all of their Clan Techniques and Taijutsu by +30. The user gains a 3 times speed boost and tracking as well as a durability capable of reducing 10 from physical damage and 15 from spiritual. The Stage 2 transformation lasts only 4 turns at which the user burns through an accelerated rate of Clan Chakra. While in this Mode, the user can manipulate spiritual chakra in both the Physical World as well as in the Spiritual World that the user is able to move between. As such the user can create Clan techniques within the spiritual world, and similar to themselves moving in and out between Worlds, can also phase the Clan Techniques. This still follows spawning rules, in that the user cannot create any clan techniques within 5m of an opponent unless the user is also within 5m.
Note: Due to the presence of the spirit being manifested the user rejects any foreign chakra that enters their system during this transformation equal to the chakra cost each turn, this effect is even more potent in the case of external spiritual energy, rejecting an additional ten as though it had rank advantage.
Note: While active in Stage 2, the user can only use 2 other moves per turn, in order to keep the move active.
Note: After the first usage of Stage 2 ends, the user will be exhausted being unable to perform jutsu above A rank for two turns while taking 10 spiritual damage per turn for the same time that cannot be mitigated. After the second usage ends these drawbacks will be considerably worse, preventing the user from performing jutsu above A rank for four turns and they will take 10 damage a turn for three turns, this damage is spiritual and can not be mitigated by any means.

On phone so apologies if I missed anything
Wow this is pretty cool it's just like that mode from the mode list. I especially like the rejecting foreign chakra and the enhancement to the clan techniques. Who doesn't love a nice steroid boost right? Better make sure you got plenty of tenchu chakra to use it though!
 

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Genjutsu is the manipulation of your own chakra network by an opposing force, not really something the technique can do or interact with. It might be something I edit in later, but not sure if it would be approved. But for now, to play it safe, it has no interaction.

Moving on to the next technique, the primary almost core ability of the clan, the transformation mode.
In the same sense, read through, tell me the strengths.

( Tenshi: Seishin-tekina tōitsu) - Tenshi: Spiritual Unity
Type: Mode
Rank: S - Forbidden
Range: Short
Chakra: 60 (-10/30 per turn)
Damage: N/A
Description: Spiritual Unity is an ability granted to the wraith clan, by combining their own chakra with Tenshi energy contained within the seed they can manifest their spiritual companion in a much more substantial way. Due to the nature of bringing a spirit to bear in such a way, the transformation takes time to stabilize regardless of ones experience in the clan. During this stabilization period, the benefits of the mode are lessened. Depending on ones allegiance in the clan, the mode will take on a different appearance visually, with those of the Solari taking on a brighter appearance and those of the Lunari taking on a darker one generally, small alterations are also acceptable similar to the cursed mark transformation, things like a glowing aura, or eyes. Alterations in height or muscle mass within reason are also acceptable, provided it doesn't exceed human parameters. This ability triggers what is considered the avatar state within the clan submission and constitutes a full body surge.
  • Stage 1: Turn one is the lowest level of the avatar state, this version causes the user to glow as the spirit begins to manifest, and increases all of their Clan Techniques and Taijutsu by +20. The user gains a doubled speed boost as well as tracking. Additionally they receive durability capable of reducing 5 damage from physical techniques and 10 shaving from spiritual based techniques. Stage One burns 10 Tenshi chakra per turn it is active and lasts up to 6 turns.
  • Stage 2: Stage 2 is a full 100% spiritual pairing and is the final level of the avatar state, this version causes the user to glow as the spirit begins to manifest, and increases all of their Clan Techniques and Taijutsu by +30. The user gains a 3 times speed boost and tracking as well as a durability capable of reducing 10 from physical damage and 15 from spiritual. The Stage 2 transformation lasts only 4 turns at which the user burns through an accelerated rate of Clan Chakra. While in this Mode, the user can manipulate spiritual chakra in both the Physical World as well as in the Spiritual World that the user is able to move between. As such the user can create Clan techniques within the spiritual world, and similar to themselves moving in and out between Worlds, can also phase the Clan Techniques. This still follows spawning rules, in that the user cannot create any clan techniques within 5m of an opponent unless the user is also within 5m.
Note: Due to the presence of the spirit being manifested the user rejects any foreign chakra that enters their system during this transformation equal to the chakra cost each turn, this effect is even more potent in the case of external spiritual energy, rejecting an additional ten as though it had rank advantage.
Note: While active in Stage 2, the user can only use 2 other moves per turn, in order to keep the move active.
Note: After the first usage of Stage 2 ends, the user will be exhausted being unable to perform jutsu above A rank for two turns while taking 10 spiritual damage per turn for the same time that cannot be mitigated. After the second usage ends these drawbacks will be considerably worse, preventing the user from performing jutsu above A rank for four turns and they will take 10 damage a turn for three turns, this damage is spiritual and can not be mitigated by any means.

On phone so apologies if I missed anything
Alright they're on the simpler side so I'll list:

1. is a MODE that boosts the rank of clan techs as well as Tai.
2. Increased speed and tracking.
3. Effectively acts as a minor shield to absorb damage.
4. Using clan jutsu in the spirit world is hella strong.
5. No getting genjutsu during this turn?
 

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Yes this counts as a mode (state) that boosts two different stat's. As a result you cannot use any other modes or states while this is active.
Remember that only the highest level shaving applies so any other shaving supersedes this one.
So As per the wording, each turn you are in this state counts as having a chakra surge, effectively countering genjutsu cast on you. The surge is equal to the chakra cost per turn, -10 for stage 1 and -30 for stage 2 but it also has strength to spiritual based techniques, which include genjutsu.

Any questions?
 

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Sure I got some questions.
How would this react with Anutu and it's components, along with Atavistic Flames? Also how would Tenshi energy react in positive interactions, can it be used in conjunction with elemental releases and how would they combine, can you apply yin or yang to it, given it's not really chakra anymore? Would change in to hell or heaven work on it?

How does Tenshi energy work when competing in clashes with opposing jutsu, damage vs damage or something else?
 

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Sure I got some questions.
How would this react with Anutu and it's components, along with Atavistic Flames? Also how would Tenshi energy react in positive interactions, can it be used in conjunction with elemental releases and how would they combine, can you apply yin or yang to it, given it's not really chakra anymore? Would change in to hell or heaven work on it?

How does Tenshi energy work when competing in clashes with opposing jutsu, damage vs damage or something else?
Within the submission the rules are stated as:
"The Tenshi Chakra itself can only be used specifically for clan techniques. Tenshi chakra itself is seen as neutral to all forms of chakra, neither being a weakness or a strength to the opposing chakra, but clashing on which one has greater chakra to overcome the other."
As well as further stating:
"Due to the nature of this ability it is absolutely devastating to spiritual entities, gaining the equivalent of an elemental superiority over techniques that are spiritual such as phantom dragons or Nara techniques along with being unable to place spiritual tethers on. "

This would need to be confirms with either LoK or Drackos but seeing as the description for AF is stated as:
"Despite being a product of the user’s soul and spirit its source of damage is strictly physical."
My assumption is that it is a spiritual based techniques and the CC has rank advantage over it.
Anutu is a little bit more murky which is need to clarify definitely as Utu is described as:
"Utu as Divinity governs Divine spirituality and the soul; Utu is derived from the cosmic forces utilized by Nergal when he created the human soul thousands of years ago. If Yin is the energy that governs spiritual energy, symbolic for the mind, darkness, imagination, and creation, then Utu is the power that governs the Divine spirit."
To generalise, i think it would be strong to AF but I would need to clairfy with mods for anutu/utu (especially being a high tier ability).
As for the other questions, as seen above, Tenshi energy can only be used for CCJ, meaning it can't be used/infused or combine with elemental techniques, or any other ninjutsu. This may be altered at some point potentially to be changed to exclude only elemental ninjutsu but for now it includes all.

As for the last question, as seen it is valued on a chakra vs chakra base, and should equal chakra values clash, I think the higher damage valued technique overpowers? That may need verifying though.
 
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Within the submission the rules are stated as:
"The Tenshi Chakra itself can only be used specifically for clan techniques. Tenshi chakra itself is seen as neutral to all forms of chakra, neither being a weakness or a strength to the opposing chakra, but clashing on which one has greater chakra to overcome the other."
As well as further stating:
"Due to the nature of this ability it is absolutely devastating to spiritual entities, gaining the equivalent of an elemental superiority over techniques that are spiritual such as phantom dragons or Nara techniques along with being unable to place spiritual tethers on. "

This would need to be confirms with either LoK or Drackos but seeing as the description for AF is stated as:
"Despite being a product of the user’s soul and spirit its source of damage is strictly physical."
My assumption is that it is a spiritual based techniques and the CC has rank advantage over it.
Anutu is a little bit more murky which is need to clarify definitely as Utu is described as:
"Utu as Divinity governs Divine spirituality and the soul; Utu is derived from the cosmic forces utilized by Nergal when he created the human soul thousands of years ago. If Yin is the energy that governs spiritual energy, symbolic for the mind, darkness, imagination, and creation, then Utu is the power that governs the Divine spirit."
To generalise, i think it would be strong to AF but I would need to clairfy with mods for anutu/utu (especially being a high tier ability).
As for the other questions, as seen above, Tenshi energy can only be used for CCJ, meaning it can't be used/infused or combine with elemental techniques, or any other ninjutsu. This may be altered at some point potentially to be changed to exclude only elemental ninjutsu but for now it includes all.

As for the last question, as seen it is valued on a chakra vs chakra base, and should equal chakra values clash, I think the higher damage valued technique overpowers? That may need verifying though.
So with chakra vs chakra, the higher chakra values wins, funny enough I mentioned this because we haven't had a mod discussion on what the interaction would be when you overpower chakra compared to when you overpower damage. As you know damage vs damage has a weakening clause. I.E techniques within a 10 damage range, the superior tech loses 30 damage and continues, but on chakra vs chakra, technically currently no ruling exists so your technique just continues as it was atm.

Also yes currently, pending Drackos or Chris saying otherwise, it should behave on superior terms to anything spiritual in nature. As for combining it, no it'd never really combine with stuff, much like Atavistic Flame, it doesn't compliment being combined with chakra based abilities really, it doesn't mesh.
 
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