Catch the Thursday fade

Shady Doctor

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Idk how everyone is lined up so let's go with:

Me | Better | Gecko

Jokey | Kerrah | Venom

10m away from the other team, about 3m away from each teammate... I'm guessing you two sensei are using Kiyoshi, venom using that fodder... I'm using my only bio, Jio somewhere.. Gecko, I can't find your jawn or whatever so by default I'm picking the only bio in the Sig, mandalore..... Anyway, let's have fun, and venom don't die too swift.




As Gin, gecko and Jio stand next to one another, gecko to Gin's left with his armor passively active, and Jio on his right, Gin let's off his usual wide smile while Jio peers across at the group of people that they were matched up against. The two men looked like big competition, though the girl looked very useless in every sense of the word. It simply disgusted Jio to the fullest. The trio already had a battle plan (not really. Huehuehue) and decided to get things started, cuz they go from 0 to 100 real quick!

Suddenly all three of the kumo bros began doing hand seals in unison, though Gin had the longest set of hand seals, being 6.... Jio with just a single hand seal casted an illusion on all three opponents at once, having them witness darkness form behind Jio before swiftly spreading across the terrain to lock all of them in a world of darkness. In this illusion, their senses of sight is rendered completely useless, kinda like the pink hair chick, though all of their other senses weren't affected at all, leaving them to depend on other senses to keep track of the battle.

On the other hand, gecko had performed a single hand seal of his own which allowed him to manipulate the earth below the group to his will. Almost instantly the earth below and around the group in a 15m radius (only 7m in the front towards us, so we have 3m in front of us that is still normal earth) into a 20m deep swamp. The swamp was very adhesive and it suddenly starts to suck y'all in, In attempts to smother and drown all three at once.

While that happens, Gin had finished his hand seals also, which activates a much greater technique than what Jio or gecko did. Portals opened up around both sakura and kerrah (idk what bio you using), one portal to sakura's right, one to kerrah's left (jokey's right, but has nothing to do with him) one in front of them, one behind them and one above and below them. Suddenly Keigoku bursts out of the portals to form a huge black coffin around the two before spikes blast out of each wall of the coffin to phase through the two, causing great mental damage and knocking them both our for two turns (usually one turn, but since better's rank it's doubled)... This leaves those two to sink for real for real, while jokey still might have a chance of survival...

Each of the three, after their hand seals threw a single, element infused kunai at the guy in front of them: Jio threw a water infused kunai at Jokey, Gin threw a lightning one at kerrah and gecko threw a wind one at venom, all aimed to hit the abdominal area.

Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon - Passive
Rank: S
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.

Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.

Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).

Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.

Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
Note: Each clan member has an armor which different looks but all have the above abilities



( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.

(Doton: Yomi Numa)
- Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

(Hadō no Kyūjū: Kurohitsugi ) - Way of Destruction Number Ninety: Black Coffin
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user makes six handseals, causing portals to emerge on all sides around the opponent, a few metres away. Keigoku flows from these portals, before forming itself into a black coffin-shaped box surrounding the opponent, large enough to trap two people. The box covers the opponent in all sides, including above and below ( however the portal from below only appears as the other sides have been fully created ); contact with it makes the opponent's head ache badly. As soon as the box forms fully, taking around the same time it takes to throw a kunai, spears of Keigoku manifest themselves on the walls and shoot inward, impaling an opponent caught within it. This causes severe mental agony, causing the opponent to feel exhausted and collapse temporarily for one turn. This technique may be used only thrice per battle.
Note: No Nekura techniques above A-rank may be used during the same turn and the next turn.




For reference to the black coffin technique...

[video=youtube;AF3W23xHw2E]http://www.youtube.com/watch?v=AF3W23xHw2E[/video]

Just because it's awesome lol :45-50
 
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Jokey

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I want to fight, damn!!, too late.
is there something like 4v4? if there is am fighting
Delete both posts please, you could figure out yourself why we won't.

Idk how everyone is lined up so let's go with:

Me | Better | Gecko

Jokey | Kerrah | Venom

10m away from the other team, about 3m away from each teammate... I'm guessing you two sensei are using Kiyoshi, venom using that fodder... I'm using my only bio, Jio somewhere.. Gecko, I can't find your jawn or whatever so by default I'm picking the only bio in the Sig, mandalore..... Anyway, let's have fun, and venom don't die too swift.




As Gin, gecko and Jio stand next to one another, gecko to Gin's left with his armor passively active, and Jio on his right, Gin let's off his usual wide smile while Jio peers across at the group of people that they were matched up against. The two men looked like big competition, though the girl looked very useless in every sense of the word. It simply disgusted Jio to the fullest. The trio already had a battle plan (not really. Huehuehue) and decided to get things started, cuz they go from 0 to 100 real quick!

Suddenly all three of the kumo bros began doing hand seals in unison, though Gin had the longest set of hand seals, being 6.... Jio with just a single hand seal casted an illusion on all three opponents at once, having them witness darkness form behind Jio before swiftly spreading across the terrain to lock all of them in a world of darkness. In this illusion, their senses of sight is rendered completely useless, kinda like the pink hair chick, though all of their other senses weren't affected at all, leaving them to depend on other senses to keep track of the battle.

On the other hand, gecko had performed a single hand seal of his own which allowed him to manipulate the earth below the group to his will. Almost instantly the earth below and around the group in a 15m radius (only 7m in the front towards us, so we have 3m in front of us that is still normal earth) into a 20m deep swamp. The swamp was very adhesive and it suddenly starts to suck y'all in, In attempts to smother and drown all three at once.

While that happens, Gin had finished his hand seals also, which activates a much greater technique than what Jio or gecko did. Portals opened up around both sakura and kerrah (idk what bio you using), one portal to sakura's right, one to kerrah's left (jokey's right, but has nothing to do with him) one in front of them, one behind them and one above and below them. Suddenly Keigoku bursts out of the portals to form a huge black coffin around the two before spikes blast out of each wall of the coffin to phase through the two, causing great mental damage and knocking them both our for two turns (usually one turn, but since better's rank it's doubled)... This leaves those two to sink for real for real, while jokey still might have a chance of survival...

Each of the three, after their hand seals threw a single, element infused kunai at the guy in front of them: Jio threw a water infused kunai at Jokey, Gin threw a lightning one at kerrah and gecko threw a wind one at venom, all aimed to hit the abdominal area.

Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon - Passive
Rank: S
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.

Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.

Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).

Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.

Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
Note: Each clan member has an armor which different looks but all have the above abilities



( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.

(Doton: Yomi Numa)
- Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

(Hadō no Kyūjū: Kurohitsugi ) - Way of Destruction Number Ninety: Black Coffin
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user makes six handseals, causing portals to emerge on all sides around the opponent, a few metres away. Keigoku flows from these portals, before forming itself into a black coffin-shaped box surrounding the opponent, large enough to trap two people. The box covers the opponent in all sides, including above and below ( however the portal from below only appears as the other sides have been fully created ); contact with it makes the opponent's head ache badly. As soon as the box forms fully, taking around the same time it takes to throw a kunai, spears of Keigoku manifest themselves on the walls and shoot inward, impaling an opponent caught within it. This causes severe mental agony, causing the opponent to feel exhausted and collapse temporarily for one turn. This technique may be used only thrice per battle.
Note: No Nekura techniques above A-rank may be used during the same turn and the next turn.




For reference to the black coffin technique...

[video=youtube;AF3W23xHw2E]http://www.youtube.com/watch?v=AF3W23xHw2E[/video]

Just because it's awesome lol :45-50
Urek, Hazama and... the pink haired girl where standing. They found two of their opponents disturbing. They where both ugly, and just... one was creepy. So Urek, Kerrah and especially Sakura avoided eye contact, they could not bear the ugliness and creepiness, especially at times like this; they had to concentrate and give it their all since failure was not something they where so fond of.

Urek and Hazama both could feel a disturbance, chakra tried to force through their heads. It was clear, someone was messing with their senses. Both ignored it because well, their sensing abilities where top-notch, they could sense even better than certain shinobi's with sensing abilities, let's say that theirs was on par with those having Sage mode. So, they were blind, all three of them and the ground from underneath them began to sank since they felt a strong chakra source kind of swimming from underneath them but did not act whatsoever. But, as they felt themselves sinking, Urek quickly used his Kiyoshi abilities to form a large cloud that lifted them above the mud and started floating higher and higher into the air (it continue's floating the whole entire time as all this happens

The moment after that, they felt a chakra, something evil... they just got the chills from it and wanted to get rid of it. Urek and Hazama could both sense that it did not started surrounding Urek first, but Hazama and Sakura instead. So, to get rid of it, both Urek and Hazama sent their Kiyoshi chakra all around their opponents whom started stabbing and impaling everything nearby as they formed energy, energy mixed with chakra shaped in spikes, these spikes were green, red and yellow colored, multiple ones (around twenty, all are two meters long and fifty cm thick with a sharp edge) It was like they got showered with energy like spikes from all around. The spikes simply went up and down, back and forth... stabbing whatever is nearby the three. However, the first one appeared behind the man they saw at the beginning of the battle grinning since both Hazama and Urek could clearly feel that the chakra source came from him. It would be unbeknownst to him or the others since it appeared nearby his neck arena from the back in a swift movement and impaled within' a blink of an eye... (the nekura technique would eventually shape around both Hazama and Sakura but the exact moment when the very first purple color shapes around them, it'll start fading away as the second passes by as all three of you get showered with energy spikes, the first impaling Gin of course so that it won't hurt us any further) if you all manage to throw the kunai's, you guys would miss anyway since the cloud keeps floating higher and higher into the sky

''...''

''Hazama, bruh, like, how handy are these Kiyoshi abilities?!''

''KYAAAAAAAAAAAAAAAAAAAAAAAAAH'' *insert scary sakura face crying and ish, lel*

3x (Kiyoshipou: Fuhenteki Kanshou)- Kiyoshi Art: Universal Song
Type: Supplementary
Rank: N/A (D-A)
Range: Long-Short
Chakra Cost: 30
Damage: Depends
Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user’s rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user’s mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone’s own technique its uniqueness.
~Must be at least a Kiyoshi Novice to use.

All happens instantly, we do not need to change chakra natures or stuff, and well, we're Kiyoshi Warrior's, this happens near instantly o-o (referring of the fact that you guys might think it won't be fast enough for the black coffin technique, but trust me, it is xD)
 
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