Can't think of one.

Erzo

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Rght. Onwards.

The Adrenaline Rush (Kōfun Jōtai)
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 40 (20 every turn)
Damage points: N/A
Description: To activate this technique, the user must focus chakra into the disaster centers in the brain, to forcefully activate the state known as adrenaline rush. The disaster centers in the users brain will react to the chakra as if it was a real disaster situation, the centers will therefore immediately jumpstart the user’s body. The disaster center sends a message to the glands just above the user’s kidneys, to release a great amount of adrenaline into the user’s body. The adrenaline will boost the user’s heart rate and his blood flow. The adrenaline also signals the user’s liver to flood the body with glucose blood sugar for fuel. But what really makes the users body reach its limit is instant energy, which is released along with the glucose and the adrenaline. Instant energy, (ATP or Adenosine triphosphate) is energy stored in all muscles, which is released in a crisis situation to boost the user’s body. All these biochemical reactions happen extremely fast, it takes less than a second for the users body to fully unleash the effects of the technique. These reactions causes the users body to peak and reach it’s absolute limit for a short amount of time, but since the effects are chakra caused, and since the user during this technique continuously floods his veins with chakra, the effects lasts longer. The effects are:
Heightened senses: Stronger sense of smell, hearing and thought processing.
Pain reduction: All feelings of pain and numbness are almost nullified.
Faster reaction time: This doesn’t make the user faster generally.
Superhuman strength: Adrenaline rush causes the body to peak in performance, a big adrenaline rush can give a regular mother the strength to lift a car easily, it is estimated that a full adrenaline rush gives a boost of strength which equals 400%
Notes:
• Lasts for 5 turns.
• The user cannot use any elemental ninjutsu while this is active.
• The user cannot use any Genjutsu or clones of any kind when this is active.
• Because of the energy burn the user cannot use A-ranked or above technique for 1 turn after this technique ends, and he cannot use any S-ranked or above for 2 turns after this technique ends.
• Because of the strain this technique puts on the user, he cannot use any Genjutsu for next 5 turns.
• No summoning while this is active.
• Can only be used Once per match.
Hakke Magenken: Quinto no Kata | Eight Trigrams Demonic Illusion Fist: Fifth Form
Rank: S
Type: Offensive
Range: Short/Mid
Chakra cost: 40
Damage points: 80
Description: The user gathers a large amount of earth chakra in his hands and forms a pair of thick gloves made of very compressed and extremely durable minerals. The user gains eye contact with the target or performs a gesture; either method works and places the target in a Genjutsu. Inside the Genjutsu, the target will see the user jump into the air, where he lifts his arms above his head and uses the momentum he gains from his fall to deliver a devastating punch. The illusion will feel completely real, so if the punch makes contact, the target will feel the massive power of the punch as he will feel his bones break, but he will receive no actual damage from the illusion. In reality, the user simply disappears in a blur of speed and reappears close to the target, where the user will deliver an uncountable number of incredibly fast punches. The user will increase the speed of his punches, by using his long experience with Taijutsu and knowledge of his own body, to release the ATP stored in the users’ muscles and to release a dose of adrenaline from the glands just above the kidneys.
-The illusion is B-ranked.
-Can only be used 2 times per battle.
-No A-rank or above illusionary techniques during the next two turns.
-No S-rank Taijutsu during the next turn.
-Can only be taught by Zero Kelvin

0:47 – 1:03
Why do'ya want these? Share your brilliant plan with me, oh Tsuchikage!
No plan, just two randomly cjs that came across is all. >.>'

We already talked about the first, I want Tai/Ken based stuff for fights specifically oraganized to be based around tai/ken, since using the Adrenaline rush against someone who's using basic 5 would get me killed quicker than I'd like.

As for the second, it's almost impossible to counter in the right situations since a person would have to figure out they're in a genjutsu before even getting a chance to defend. Plus if the 'you' in the illusion hits, they still receive damage (even though it's just an illusion), so they'd have no real reason to suspect it's a genjutsu before the attack is completely finished.
 

ZK

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No plan, just two randomly cjs that came across is all. >.>'

We already talked about the first, I want Tai/Ken based stuff for fights specifically oraganized to be based around tai/ken, since using the Adrenaline rush against someone who's using basic 5 would get me killed quicker than I'd like.

As for the second, it's almost impossible to counter in the right situations since a person would have to figure out they're in a genjutsu before even getting a chance to defend. Plus if the 'you' in the illusion hits, they still receive damage (even though it's just an illusion), so they'd have no real reason to suspect it's a genjutsu before the attack is completely finished.
Sounds about right o_o
Have you replied to your Tai-training? If so; have I?
 

Lili-Chwan

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In my opinion, it grants you a Basic S Rank chakra burst-type of release in the turn of activation, and then, each of the following turns will grant you a B rank chakra burst-type of release. Which is to say, breaks B rank genjutsu at activation and D afterwards. Though I'd argue that your type of release is more of a specialized chakra burst, thus I'd go as far as saying A rank at activation and C ranks in the following turns. Not exactly immunity all-rounded, but it's something
 

Erzo

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In my opinion, it grants you a Basic S Rank chakra burst-type of release in the turn of activation, and then, each of the following turns will grant you a B rank chakra burst-type of release. Which is to say, breaks B rank genjutsu at activation and D afterwards. Though I'd argue that your type of release is more of a specialized chakra burst, thus I'd go as far as saying A rank at activation and C ranks in the following turns. Not exactly immunity all-rounded, but it's something
Alrighty, thanks. ^.^
 

Erzo

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^_^

Merodīāto: Kyoku | Melody Art: Music
lel jk.

(Tetsujō) Razor Wire
Rank: S
Type: Armor
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: Tetsujō is a sentient, tight-fitting bodysuit that encases the wielder's upper body like a second layer of skin. Similar to Samehada in terms of function, Tetsujō shares a semi-symbiotic bond with its wielder, constantly absorbing his/her chakra, be it normal or abnormal, in order to remain sentient and functional. The main characteristic of Tetsujō is its ability to change the chakra signature of everything it absorbs. Through miniscule vibrations and fluctuations, the suit changes the signature of all the chakra it absorbs and injects it back into the user’s chakra pathway system in almost constant bursts. Normally, foreign chakra would disturb and disrupt the chakra pathways, but through the symbiotic bond the armor and its wielder shares, Tetsujō is able to function as a purifier of sorts, guiding the wielder's body through an almost instant process of adaption, though still altering its wielder's chakra flow. With its incredible ability to evolve, Tetsujō is also able to perform this process on unusual types of chakra. This constant process of change and evolution also serves to gradually, but continuously, change the wielder's chakra signature on a fundamental level. Generally, Tetsujō will render illusionists unable to use dual-layered illusions on its wielder. Furthermore, Tetsujō makes the user’s constantly changing chakra impossible to mimic. Through its continuous changing of the user’s chakra signature, Tetsujō also decreases the rank of all Genjutsu Techniques cast on its wielder by one rank. Finally, Tetsujō is able to harshly constrict itself around its wielder’s body for a short amount of time.
If anyone but the wielder touches Tetsujō, the suit releases a harmful burst of chakra into the perpetrators chakra pathway system, ruining his/her balance and equilibrium for a short amount of time.
With the ability to absorb its wielder's chakra, Tetsujō is able to repair itself, making it very hard to remove from the user's body.
-Tetsujō cannot decrease the rank of a Mangekyō Sharingan Genjutsu.
-Because of the fluctuations Tetsujō constantly causes, all Genjutsu techniques used by the wielder loses one rank in terms of strength.

Absorbs my chakra so that it's still living and stuff. This allows it to release continuous bursts of my own chakra which doesn't really do anything, but when when genjutsu is used against me and the foreign chakra enters my body, it acts as purifier, decreasing the rank of the illusion used. Erm, yeah.
 

Erzo

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This jutsu has sole purpose of destroying solids. The solids can be of any kind (HA, KGs, CEs etc), and once you want to destroy them you release chakra into your surrounding and use your sound mastery to hear the frequency at which the solid object is vibrating it, allowing you to mimic it. You have to release the sound wave by clapping.

As the jutsu says, it'd be useless against anything energy based, so just stick to using it on solids.

(Ototon: Saishō's Kaiketsu Suru ) - Sound Release: Saishō's Resolve
Rank: S
Type: Defence/suplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: A specific sound jutsu which involves the user recognizing the resonant frequency of any solids brought before him by releasing his chakra into his surroundings and using his/her sound mastery to hear the frequency at which the objects in that area are vibrating at. After gathering that data, the user would then clap his hands producing a sound which vibrates at the same frequency as the object allowing the user to cause it to smash into thousands of pieces almost instantly. This jutsu would be able to destroy any and every solids, but would be useless against anything energy based and/or intangible (Wind, Fire, Lightning etc).
Note: Can only be used twice
Note: Can only be taught by Erzo
Note: No other sound jutsu for the same and in the next 2 turns.
Note: Can't be used on humans or any other living beings.
Note: User cannot do any harm to an opponent.
Questions?
 

ZK

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Tekken | Iron Fist
Rank: A
Type: Supplementary
Range: Self
Chakra cost: 40
Damage points: +10 to Taijutsu that involves using ones hands
Description: After spending years training in Taijutsu, the user has developed a way to push his fists to their maximum capability. By continuously having exposed his hands to extreme environments, (like training punches in hot coals and practicing hand movement in ice water) the users has made his hands incredibly strong. The user focuses chakra into his fists and uses it to amplify the effects of his training, with this the users hands will be close to indestructible, no amount of force or temperature will affect the user’s hands, only extreme amounts of continuously applied incredible damage will damage them. This technique doesn’t make the user stronger in general; it just allows him to deal with attacks more freely since he won’t have to think about his hands.

Simple technique. A continuous flow of chakra that strengthens your hands. Questions?
 

Erzo

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Tekken | Iron Fist
Rank: A
Type: Supplementary
Range: Self
Chakra cost: 40
Damage points: +10 to Taijutsu that involves using ones hands
Description: After spending years training in Taijutsu, the user has developed a way to push his fists to their maximum capability. By continuously having exposed his hands to extreme environments, (like training punches in hot coals and practicing hand movement in ice water) the users has made his hands incredibly strong. The user focuses chakra into his fists and uses it to amplify the effects of his training, with this the users hands will be close to indestructible, no amount of force or temperature will affect the user’s hands, only extreme amounts of continuously applied incredible damage will damage them. This technique doesn’t make the user stronger in general; it just allows him to deal with attacks more freely since he won’t have to think about his hands.

Simple technique. A continuous flow of chakra that strengthens your hands. Questions?
Nope . :D
 

Erzo

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Well, then let me just extend this training.
Tell me about the technque :)
*Already added it to his CJ list* <.>'

The technique allows you to have hands which are durable due to rigorous training you put them through, allowing you to punch through objects whilst not feeling as much damage, a feat which would be impossible with normal untrained fists. Moreover, this also allows you to deal more damage with your fists in a close ranged battle, +10 more damage, to be exact. Also allows you to hit armoured opponents (regardless of the nature of the armour) since your hands don't feel heat and are nearly indestructible. Lastly, as the technique says, you can attack more freely since your hands are strengthened/armoured to an extent, meaning you'd have the advantage in something like a trade of blows.
 
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