Can't think of one.

ZK

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Behold! Something that should've been a CFS but isn't because it didn't exist back then!

Kyōkiken | Madness Fist
Rank: B
Type: Offensive/Supplementary/Defensive
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: Kyōkiken is a Taijutsu style, based loosely on the principles of Drunken Fist. To enter the Kyōkiken-state, the user must either be insane, or have many experiences with insane beings to draw upon for guidance. Where Drunken Fist revolves around relaxed and fluid movements, the Kyōkiken is the exact opposite. While in the Kyōkiken-state, the user will constantly tense up and seemingly spasm uncontrollably, but like the Drunken Fist, every movement in the Kyōkiken has a purpose. The seemingly heaving and rattling breaths of the user will make it easier for him/her to find a rhythm and flow in their attack and defense. The constant tensions and incoherent rambling of the user will serve to distract the target. Seemingly harmless and slow movements will change their trajectory and speed up considerably. Generally, the user will seem slow and menacing to the target, but the slow and rigid movements can turn into deadly and decapitating strikes with a single, convulsive motion.

Now, honestly, you need to be stark-raving for this, but I guess that won't work out, eh? You're one of those phonies who don't want to walk around without pants because it's 'oh so embarrasing'.
Too mainstream.

So we'll do this the hard way: I want you to to take a shot of cocaine. Don't OD on me, that won't help anyone, but I need you to be just shitfaced mad enough for me to work with your muscle memory.
When you're ready, I'll use Kyoku, more specifically this Pillar of Kibun:
精神作品 (Seishin Sakuhin) | Mental Work – Music can affect the memory and brain in a number of ways. This branch of Kibun allows the user to manipulate the memory slightly. Some genres of music, and especially classical music, are able to activate both the left and right half of the brain. The simultaneous left and right brain action maximizes learning and retention of information. The information being studied activates the left brain while the music activates the right brain. The simultaneous usage of both half’s of the brain allows the affected beings brain to process information much easier, and therefore react faster. This branch of Kibun can also be used to place affected in states similar to illusion, this can be achieved by making the affected explore their minds and become lost in old memories, or simply by inducing daydreams.
To control your rush, your memories and your learning capabilities.
Any questions?
Note: I don't have any cocaine. Your problem.
 

Erzo

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Behold! Something that should've been a CFS but isn't because it didn't exist back then!

Kyōkiken | Madness Fist
Rank: B
Type: Offensive/Supplementary/Defensive
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: Kyōkiken is a Taijutsu style, based loosely on the principles of Drunken Fist. To enter the Kyōkiken-state, the user must either be insane, or have many experiences with insane beings to draw upon for guidance. Where Drunken Fist revolves around relaxed and fluid movements, the Kyōkiken is the exact opposite. While in the Kyōkiken-state, the user will constantly tense up and seemingly spasm uncontrollably, but like the Drunken Fist, every movement in the Kyōkiken has a purpose. The seemingly heaving and rattling breaths of the user will make it easier for him/her to find a rhythm and flow in their attack and defense. The constant tensions and incoherent rambling of the user will serve to distract the target. Seemingly harmless and slow movements will change their trajectory and speed up considerably. Generally, the user will seem slow and menacing to the target, but the slow and rigid movements can turn into deadly and decapitating strikes with a single, convulsive motion.

Now, honestly, you need to be stark-raving for this, but I guess that won't work out, eh? You're one of those phonies who don't want to walk around without pants because it's 'oh so embarrasing'.
Too mainstream.

So we'll do this the hard way: I want you to to take a shot of cocaine. Don't OD on me, that won't help anyone, but I need you to be just shitfaced mad enough for me to work with your muscle memory.
When you're ready, I'll use Kyoku, more specifically this Pillar of Kibun:
精神作品 (Seishin Sakuhin) | Mental Work – Music can affect the memory and brain in a number of ways. This branch of Kibun allows the user to manipulate the memory slightly. Some genres of music, and especially classical music, are able to activate both the left and right half of the brain. The simultaneous left and right brain action maximizes learning and retention of information. The information being studied activates the left brain while the music activates the right brain. The simultaneous usage of both half’s of the brain allows the affected beings brain to process information much easier, and therefore react faster. This branch of Kibun can also be used to place affected in states similar to illusion, this can be achieved by making the affected explore their minds and become lost in old memories, or simply by inducing daydreams.
To control your rush, your memories and your learning capabilities.
Any questions?
Note: I don't have any cocaine. Your problem.
It's not too late to make it one now O_O
or is it? ._.

This is mainly for my Yakuza bio (samurai) a clan which takes drugs to give themselves power much greater than that of an average human at the cost of damage to their bodies, this damage can be external and internal. I think that's raving mad! O_O

*Has cocaine with him for some weird reason* >.> <.<
*Takes a shot*

Woaaah o_O o_O o_o O_O -_- ._. ,_, o_O

*After taking the shot you use Seishin Sakuhin, as the cocaine rushes to my brain I start to feel alert and awake. However only seconds later, I start to feel over confident and agressive, I feel as if anything is possible and I begin to lose control of my mind. The new surge of energy has me jerking uncontrollably and moving in a weird fashion.*

Vm me if I've done something wrong.
o_o
 

ZK

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It's not too late to make it one now O_O
or is it? ._.

This is mainly for my Yakuza bio (samurai) a clan which takes drugs to give themselves power much greater than that of an average human at the cost of damage to their bodies, this damage can be external and internal. I think that's raving mad! O_O

*Has cocaine with him for some weird reason* >.> <.<
*Takes a shot*

Woaaah o_O o_O o_o O_O -_- ._. ,_, o_O

*After taking the shot you use Seishin Sakuhin, as the cocaine rushes to my brain I start to feel alert and awake. However only seconds later, I start to feel over confident and agressive, I feel as if anything is possible and I begin to lose control of my mind. The new surge of energy has me jerking uncontrollably and moving in a weird fashion.*

Vm me if I've done something wrong.
o_o
As you begin jerking around, I whistle a few tunes to gain your attention and starts to demonstrate the rigid movements of Madness Fist. With the assistance of Kyoku, you find yourself learning the movements extremely quickly. And as you learn them, I play a few tunes that forces you to explore all the memories you have of practising the style, making you see every movement again and again in your head even as you practice it.
After a few hours, I change the tune and simply drops you right out of your rush and out of my illusion. I exhange whistling for a banjo, yet I don't use any effects on you.

"Now, riddle me this and you're done: what is the product of banana if your fist is a Samurai and your weapon is a monkey?"

_____________
Your turn. Really, the only thing there is to Madness Fist is how extremely rigid and random it is O_O
 

Erzo

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As you begin jerking around, I whistle a few tunes to gain your attention and starts to demonstrate the rigid movements of Madness Fist. With the assistance of Kyoku, you find yourself learning the movements extremely quickly. And as you learn them, I play a few tunes that forces you to explore all the memories you have of practising the style, making you see every movement again and again in your head even as you practice it.
After a few hours, I change the tune and simply drops you right out of your rush and out of my illusion. I exhange whistling for a banjo, yet I don't use any effects on you.

"Now, riddle me this and you're done: what is the product of banana if your fist is a Samurai and your weapon is a monkey?"

_____________
Your turn. Really, the only thing there is to Madness Fist is how extremely rigid and random it is O_O
Alright, thanks. :3

Kenjutsu: Kakou Kagidume) -Sword Technique: Descending Claw
Rank: C
Type: Attack
Range: Short
Chakra cost: 10
Damage points: 20
Description: This technique combines the forces of momentum and speed in order to increase the cutting strength of a weapon strike. The faster the user's speed is, the deadlier the cutting attack will do.

My technique is a lot simpler than yours, so I don't think there will be any need to coke on or any shit like that! xD Unless you want to of course, then it's acceptable O_O

Now this cj will probably be more useful to you as compared to me due to the fact that you have EIG which can increase your speed greatly, and the fact that this cj allows you to increase your cutting power as your speed increases, it's more or less perfect should you want to use Kenjutsu whilst you've got gates open.

Also hadn't really thought about it before but Kyōkiken allows you to move in a weird fashion and spasm uncontrollably but with a purpose, and jerking motions are known to be quick and unpredictable, so with a Katana in hand, your momentum is extremely likely to increase which increases the speed of the attack you're making allowing you to make it more deadly as that was the main point of the cj, so using it along with Kyokiken seems like a good idea.

Also, despite only using the jerking motion as an example, Kyōkiken also increase your speed so even without the jerking, so that again works well with Descending Claw. The jutsus seem to compliment each other if used in the right way, I think.

I think that's all there is to the cj, so if you don't have any questions, it's now yours. Thanks for teaching me Kyōkiken.
^.^
 

Erzo

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I'll go first seeing as I don't have to actually train you. o-o

Yumita Geijutsu: Magarimichi Dageki: (Bow and Arrow arts: Curving strike)
Rank: S
Type: Offensive
Range: Short-long
chakra: N/A
Damage: 80
Description: The user uses an arrow which has its arrow head shaped in a way which enables it to curve and attack the enemy from the side.(Moves in an arc) Although its power is not as strong as an arrow which has a sharpened head, its fletching allows it to move in a certain direction with the air resistance giving it the ability to turn, which means it can hit the opponent from the side of his leg or body restricting his movement. The Arrows are faster than regular thrown projectiles and therefore can be more trickier to counter.
Note: Can only be used 2 times.
Note: Can only be taught by Erzo
Here is more information if the description is not clear enough:



Yumita Geijutsu: Tadai Kujo- (Bow and Arrow arts: Heavy Destruction)
Rank: S
Type: Offensive
Range: Short-Mid
chakra: N/A
Damage: 80
Description: The user shoots out a customized arrow which has a big arrow head as compared to a normal arrow. The arrow head has a circular base on the outside and grows bigger in size when you look it from the front, it also has two holes on it which can the air can go through instead of pushing against it and slowing it down. Due to the arrow heads size and because it’s made out of metal it has enough power to break bones if it connects. Despite its tremendous power it also has faster speed than a average arrow due to the weight of the arrow head making it even more difficult to deal with
Note: Can only be used once.
Note: Can only be taught by Erzo
Note: No other Bow and Arrow art jutsus can be used for 2 turns.
For reference on what the arrow looks like/its speed/its strength since I suck at descriptions >.<



*Hands you the customized arrows*

Pretty simple, the arrows which have their head slightly arc shaped have the ability to move in an arc, so you can shoot it to your left side and it'd end up hitting the opponents on the right side of his body, whether it's the lower or upper part depends on your description.

The second arrow is more blunt and has more force as compared to the first set. It has the ability to break bones upon contact, I had originally wanted it to make smash through the opponent's body but Zen toned it down. <.<

Practice with them.
 

ZK

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Wew, I stumbled upon this by luck alone. I thought my death-threats had gotten to you for a moment there.

Can I ask you a few questions?
That's one, so here's my second: what's with the rank? Believe me; I love a good S-ranked, non-elemental attack that I can use simultaneously with other attacks due to it having no chakra cost, but isn't 80 damage mega-super-duper OP for a curved arrow?
 

Erzo

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Wew, I stumbled upon this by luck alone. I thought my death-threats had gotten to you for a moment there.

Can I ask you a few questions?
That's one, so here's my second: what's with the rank? Believe me; I love a good S-ranked, non-elemental attack that I can use simultaneously with other attacks due to it having no chakra cost, but isn't 80 damage mega-super-duper OP for a curved arrow?
I made these early last year, only like 3/4 months into the RP and back then most things I submitted were S-rank.
And since it's S-rank, it had to have 80 damage, even if I didn't think they'd actually do that much damage. lol
 

ZK

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I made these early last year, only like 3/4 months into the RP and back then most things I submitted were S-rank.
And since it's S-rank, it had to have 80 damage, even if I didn't think they'd actually do that much damage. lol
No further questions, your honor. Do you want me to describe a few sessions of 'practise' before we move on?
 

ZK

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Nah, you know how they work, there'd be no need.
Rght. Onwards.

The Adrenaline Rush (Kōfun Jōtai)
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 40 (20 every turn)
Damage points: N/A
Description: To activate this technique, the user must focus chakra into the disaster centers in the brain, to forcefully activate the state known as adrenaline rush. The disaster centers in the users brain will react to the chakra as if it was a real disaster situation, the centers will therefore immediately jumpstart the user’s body. The disaster center sends a message to the glands just above the user’s kidneys, to release a great amount of adrenaline into the user’s body. The adrenaline will boost the user’s heart rate and his blood flow. The adrenaline also signals the user’s liver to flood the body with glucose blood sugar for fuel. But what really makes the users body reach its limit is instant energy, which is released along with the glucose and the adrenaline. Instant energy, (ATP or Adenosine triphosphate) is energy stored in all muscles, which is released in a crisis situation to boost the user’s body. All these biochemical reactions happen extremely fast, it takes less than a second for the users body to fully unleash the effects of the technique. These reactions causes the users body to peak and reach it’s absolute limit for a short amount of time, but since the effects are chakra caused, and since the user during this technique continuously floods his veins with chakra, the effects lasts longer. The effects are:
Heightened senses: Stronger sense of smell, hearing and thought processing.
Pain reduction: All feelings of pain and numbness are almost nullified.
Faster reaction time: This doesn’t make the user faster generally.
Superhuman strength: Adrenaline rush causes the body to peak in performance, a big adrenaline rush can give a regular mother the strength to lift a car easily, it is estimated that a full adrenaline rush gives a boost of strength which equals 400%
Notes:
• Lasts for 5 turns.
• The user cannot use any elemental ninjutsu while this is active.
• The user cannot use any Genjutsu or clones of any kind when this is active.
• Because of the energy burn the user cannot use A-ranked or above technique for 1 turn after this technique ends, and he cannot use any S-ranked or above for 2 turns after this technique ends.
• Because of the strain this technique puts on the user, he cannot use any Genjutsu for next 5 turns.
• No summoning while this is active.
• Can only be used Once per match.
Hakke Magenken: Quinto no Kata | Eight Trigrams Demonic Illusion Fist: Fifth Form
Rank: S
Type: Offensive
Range: Short/Mid
Chakra cost: 40
Damage points: 80
Description: The user gathers a large amount of earth chakra in his hands and forms a pair of thick gloves made of very compressed and extremely durable minerals. The user gains eye contact with the target or performs a gesture; either method works and places the target in a Genjutsu. Inside the Genjutsu, the target will see the user jump into the air, where he lifts his arms above his head and uses the momentum he gains from his fall to deliver a devastating punch. The illusion will feel completely real, so if the punch makes contact, the target will feel the massive power of the punch as he will feel his bones break, but he will receive no actual damage from the illusion. In reality, the user simply disappears in a blur of speed and reappears close to the target, where the user will deliver an uncountable number of incredibly fast punches. The user will increase the speed of his punches, by using his long experience with Taijutsu and knowledge of his own body, to release the ATP stored in the users’ muscles and to release a dose of adrenaline from the glands just above the kidneys.
-The illusion is B-ranked.
-Can only be used 2 times per battle.
-No A-rank or above illusionary techniques during the next two turns.
-No S-rank Taijutsu during the next turn.
-Can only be taught by Zero Kelvin

0:47 – 1:03
Why do'ya want these? Share your brilliant plan with me, oh Tsuchikage!
 
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