[Canopy - OL] Mirabelle vs the Anima

Lili-Chwan

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This post starts a mission utilizing the following element(s):

-Engage the Anima Undead (S Rank)
Alas with through her troubles, Mirabelle managed to find another undead being. "Hmm..." she thought, as she waited for it approach her.

Challenging Anima Touch Dead NPC (Being played by @Lili-Chwan )
While many had fallen already at the hands of Mirabelle, the Cedar Wood Forest still had plenty of mysterious beings within it's ominous depths. The constant twilight within the canopy of the ancestral woodlands was eerily quiet and sombre, but Night had seemingly fallen now. The silence was deafening, and the pale glow of the bioluminescent fungus and other entities lifted from within the moss and scrubery. At that point, no animated life was in sight or in sense, and that, to Mirabelle, should have been the first sign that something was amiss.

The Undead Being stood motionless a ways a way. The corpse was unlike the others, it's rotten clothes made of a finer material, loosely drapped around its decayed body. It was wearing the shards of a crown, no recognizeable metal or ore adorning the piece. It was incrusted into the undead skull, drooped to the side. A fatal wound.

And then it turned around, and the Woodlands came alive once more, ravens and crows cawing in the far reaches of the forest, with the prelude of Death filling the air. The Anima did not speak, but a massive tendril of blue and purple electricity started to lazily crackle around the boney hand of the undead, before turning onto itself as a leaping vortex of thunder, threatening to swallow the entire forest. The pale blue and purple light swole into the shape of a decayed reptile, that spewed forth shards after shards of electricty it its path to Mirabelle, permeating through the trees like the path of a tentacled leviathan to converge upon the Kunoichi from multiple directions.

Thunderous Death ( Passive )
+50 DMG to Lightning Release
Their Lightning Release is bolstered by an additional 50 damage. Damage received by it can only be healed at a 50% rate, requiring the user output double the healing needed to recover from it.
Jounin ranked Health Points & Speed
And their techniques are purple and blue colored
(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 ( 110 )
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
 
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Alyx

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Quickly as the undead started it’s rampage; Mirabelle’s eyes narrowed inwards – prepared to stop it from doing so. Once the lightning started to spiral, she immediately dashed forward towards it. The grip on her blade tightened as firmly as she could allow it. She brought her hand over head, as she performed a downward slashing movement – as the blade filled with natural energy pierced into the spiraling energy. This of course didn’t go well, for the undead at least. The impacy with her blade caused the lightning to completely shatter – becoming nothing more than shards of white chakra, aimlessly floating in the skies. “Don’t you dare try and destroy this place. There’s so much history here…and you think I was about to let you take that away?!” she coined in her feelings pertaining to the beast’s behavior.

( Dokkōdō: Shiraha Nagashi ) - The Alone Way: White Blade Flow
Type: Defensive
Rank: A - S
Range: Short
Chakra: 30 - 40
Damage: N/A
Description: After entering Dakkodo, the user aims at incoming targets and slashes at the target with a Senjutsu enhanced melee attack. When the sword makes contact with the target, the released chakra quickly corrodes through the obstacle, weakening by exposing the obstacle's "shatter point". This is a point on the technique that the Senjutsu compromises, causing it to shatter in a glow of white glass-like shards, lending to the technique's name. It is capable of destroying solids and liquids of equal chakra or lower while dispersing energy as well.
Note: Can only be used with Dakkodo active. Ronin and Samurai are capable of utilizing outside of the mode.
(Shuton: Kishaku Chūnyū) – Alcohol Release: Diluted Infusion
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: N/A (+10 chakra to applied techniques)
Damage: N/A
Description: Diluted Infusion is a supplementary technique which is highly passive in nature. The user activates this ability which allows them to manipulate moisture captured in the air and convert to alcohol molecules. As a result, any subsequent Water techniques performed by the user will be infused with the alcohol molecules surrounding them through simple convergence causing the Water jutsu in question to be imbued with the alcoholic properties – namely intoxication and its inherent explosive nature. Of course, because the substance is slightly diluted being mixed with water the intoxication does not have high potential compared to pure alcohol. As such, in the first turn of intoxication should this technique be consumed or enter the bloodstream directly the victim will suffer from the inability to perform forbidden ranked techniques. In the second turn the victim will be unable to mold chakra for S-Ranked techniques. And in the third turn the victim will be unable to mold chakra for Forbidden ranked techniques. Of course, this technique also carries with it the ability to cause water to become essentially a source of an explosion when struck by fire. Due to the nature of Alcohol Release this technique changes the inherent elemental qualities of the water technique it is applied to essentially causing it to become strong to lightning techniques. Because of its nature this technique requires no time to perform and can be deactivated at will.
Note: Can be used twice per battle.
Note: Once activated lasts four turns

She would have, at the same time released her alcoholic chakra into the air; something she only recently started doing. She was by means no expert in water release…but at the very least she knew how to empower it with her other chakra natures. As such, she quickly would have inhaled ad exhaled, releasing a large amount of water that would essentially absorb some of the alcoholic material floating in the air; turning into an actual technique of the nature. The lustful smell of wine filled the air, as the wave of water violently roared towards the undead being. She once she finished, she quickly took charge using her immense speed, trying to stay behind the water for cover; waiting for the moment to strike. She kept the portals she originally made orbit her body, waiting for a moment to strike.

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40 + 10 = 50
Damage: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.

Dokkodo Mode: 4/8
 
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Lili-Chwan

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Quickly as the undead started it’s rampage; Mirabelle’s eyes narrowed inwards – prepared to stop it from doing so. Once the lightning started to spiral, she immediately dashed forward towards it. The grip on her blade tightened as firmly as she could allow it. She brought her hand over head, as she performed a downward slashing movement – as the blade filled with natural energy pierced into the spiraling energy. This of course didn’t go well, for the undead at least. The impacy with her blade caused the lightning to completely shatter – becoming nothing more than shards of white chakra, aimlessly floating in the skies. “Don’t you dare try and destroy this place. There’s so much history here…and you think I was about to let you take that away?!” she coined in her feelings pertaining to the beast’s behavior.

( Dokkōdō: Shiraha Nagashi ) - The Alone Way: White Blade Flow
Type: Defensive
Rank: A - S
Range: Short
Chakra: 30 - 40
Damage: N/A
Description: After entering Dakkodo, the user aims at incoming targets and slashes at the target with a Senjutsu enhanced melee attack. When the sword makes contact with the target, the released chakra quickly corrodes through the obstacle, weakening by exposing the obstacle's "shatter point". This is a point on the technique that the Senjutsu compromises, causing it to shatter in a glow of white glass-like shards, lending to the technique's name. It is capable of destroying solids and liquids of equal chakra or lower while dispersing energy as well.
Note: Can only be used with Dakkodo active. Ronin and Samurai are capable of utilizing outside of the mode.
(Shuton: Kishaku Chūnyū) – Alcohol Release: Diluted Infusion
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: N/A (+10 chakra to applied techniques)
Damage: N/A
Description: Diluted Infusion is a supplementary technique which is highly passive in nature. The user activates this ability which allows them to manipulate moisture captured in the air and convert to alcohol molecules. As a result, any subsequent Water techniques performed by the user will be infused with the alcohol molecules surrounding them through simple convergence causing the Water jutsu in question to be imbued with the alcoholic properties – namely intoxication and its inherent explosive nature. Of course, because the substance is slightly diluted being mixed with water the intoxication does not have high potential compared to pure alcohol. As such, in the first turn of intoxication should this technique be consumed or enter the bloodstream directly the victim will suffer from the inability to perform forbidden ranked techniques. In the second turn the victim will be unable to mold chakra for S-Ranked techniques. And in the third turn the victim will be unable to mold chakra for Forbidden ranked techniques. Of course, this technique also carries with it the ability to cause water to become essentially a source of an explosion when struck by fire. Due to the nature of Alcohol Release this technique changes the inherent elemental qualities of the water technique it is applied to essentially causing it to become strong to lightning techniques. Because of its nature this technique requires no time to perform and can be deactivated at will.
Note: Can be used twice per battle.
Note: Once activated lasts four turns

She would have, at the same time released her alcoholic chakra into the air; something she only recently started doing. She was by means no expert in water release…but at the very least she knew how to empower it with her other chakra natures. As such, she quickly would have inhaled ad exhaled, releasing a large amount of water that would essentially absorb some of the alcoholic material floating in the air; turning into an actual technique of the nature. The lustful smell of wine filled the air, as the wave of water violently roared towards the undead being. She once she finished, she quickly took charge using her immense speed, trying to stay behind the water for cover; waiting for the moment to strike. She kept the portals she originally made orbit her body, waiting for a moment to strike.

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40 + 10 = 50
Damage: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.

Dokkodo Mode: 4/8
As the lightning behemoth crackled away into nothingness, the eerie lightning frictioned upon itself, chirping away at the silence of the forest with an electrical sound that cackled like witch in the night. It mocked Mirabelle through and through, as the Anima raised it's arms. The empty sockets of its skull were lit with purple lightning, and flashed once.

From the ground, several skeleton hands burst outwards. With the forest floor as their graves, half a dozen thralls rose, their power akin to that of a Genin, but the purplish blue electrical aura exuded outwards like a magnetic flame. While Mirabelle would evade a few, one would invariably motion and grab her at her ankle, to bring her down onto the floor, not through their speed, but the sheer number of hands encased in purplish blue electricty that popped out.

(Raiton: Raigeki no Yoroi) - Lightning Release: Lightning Strike Armor
Type: Offensive/Defensive
Rank: C
Range: Short
Chakra: 15
Damages: 30
Description: The user surrounds themselves with electricity. The intense electric field protects them by electrocuting anyone who comes into contact with it, but only works for one attack.

Simultaneously, with a surge of energy from its hand, the Anime with the incrusted crown would materialize a demonic hell hound, rotten and bone-bare, fully composed of lightning. It would be sent towards the ball of alcoholic and barge through it, destroying its stability before unhinging its jaws to bite through Mirabelle's neck.

(Raiton: Raijū Tsuiga) - Lightning Release: Lightning Beast Tracking Fang
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40 ( 90 )
Description: The user channels his lighting chakra to his dominant hand and then radiates it out making it a hound shaped stream of lighting which stays attached to the users hand through a bolt of lighting and rampages towards his target.
 
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Despite the hound coming after her; Mirabelle was quick in her actions. As such; she would have quickly jumped into the air utilizing her quicker speed and reflexes avoiding being held down (Free Form Dodge), as she made a single hand seal. She would have then slashed her blade diagonally, this causing a black lightning technique to trigger – as she quickly crafted a sword composed of the material it shredded in the nearby area. Once it gathered up into a singular giant blade ( 5x5x5) the blade would have been telekinetically guided to counter act the hound, piercing through it and quickly descending onto the Anima undead. Her actions weren’t without a reasoning, as she wanted to clear as much of the area as she can in order make sure she was fine from anymore of the anima dead from coming after her. Once she landed on the ground, she quickly asserted her dominance over the element of fire. She quickly released a plethora of fiery orbs all around her as it quickly attempted to assimilate the eternally damned soul.

Once she landed on the surface of the terrain once more, she would have lifted her hollow mask, revealing her transformed eyes with a smug look on her face. “That the best you can do?” she gestured for it to come at her with more fire power if it intended on being a threat.

(Raiton: Kenshi no Tsumibukai Haka) | Lightning Release: Swordsman's Sinful Grave
Type: Offensive/Defensive/Supplementary
Rank: S-Rank
Range: Short-Mid
Chakra: 40 (-20 for every turn)
Damage: 80 (100)
Description: This technique is primarily based on the effects of 2 general lightning techniques that being Blade Levitation and 16 Lightning Pillar Bind. By making one handseal the user will be releasing an omnidirectional burst of lightning chakra or called a lightning pulse. The lightning impulse is harmless in itself and will travel to the edges of mid-range in every direction. This lightning impulse could be perceived as a simple flash of light. This lightning impulse will travel through the earth or any stationary medium close-by within the range of the user. Once this special lightning impulse is released, in specific points of the battlefield, debris from the ground or other materials gather forming swords. If said material is too large, it will be passively detected by the lightning chakra, and sliced down into very small pieces, necessary for the formation of swords. The swords themselves can be made out of everything that the impulse encompassed, ranging from metals or weapons already present in the battlefield, earth, water ect. The moment one is created they focus themselves on the ground, standing sturdily into the ground. The number of the swords can vary greatly depending on the user’s desire, but the collective amount of lightning inside the swords adds up to S-rank. The swords will seemingly be of all shapes, while they are made up of materials scattered in the battlefield, like existing weapons or raw materials, as well as different elements. It will all greatly depend on the environment and the materials existent all around. The blades will be medieval in design with a dual cutting edge and different guards and handles for each one. The swords will vary in size greatly dependent on the amount of chakra and number. The fewer blades, the greater the size will be ranging from one size which is the normal size for every blade, to the size of objects which can be equal to that of S-Rank power and chakra amounts. The versatility of the blades will be comparable to normal weapons which have a small trace amount of chakra, comparing them to the harness of a kunai with an elemental affinity cloaked around it, in this case lightning. The most versatile ability of the swords present on the battlefield though, is the fact how all blades which are created can be used by the user and controlled freely. Since there are trace amounts of chakra, the blades can be directed, controlled and even accelerated towards enemies as the user wishes. The swords are controlled by mental commands. After the technique ends, the blades created existent in the battlefield will still remain, but all their abilities, such as lightning charge and the ability to be manipulated are lost, they can simply be used as normal weapons with the force and durability of a normal kunai or sword.

Note: Can only be used three times
Note: Lasts four turns
Note: Can only be taught by Six Paths
Note: One turn cool down before re-use
Note: No other S-Rank or above Lightning in the user's same turn
(Kuroi Kaminari: Kyōakuna Zenchō) Black Lightning: Baleful Omen
Type: Supplementary
Rank: A - Rank
Range: Short - Long
Chakra: 30 ( +10 Infusion)
Damage: N/A
Description: Baleful Omen is an infusion technique utilized in order to turn regular lighting techniques into black lighting as well enhancing it. Through an application of the “Super Vibrating Lightning Release Sword”; the user increases the frequency of the technique in order become more destructive and sharper, while infusing with one’s black lighting chakra. This in turn causes the technique in question to gain the elemental strength and weaknesses of Black Lighting while gaining a boon in power. This boon is translated as a +1 Rank increase for techniques A rank and below however techniques S rank and above in order to gain a +20 DMG increase instead. This technique can only be used three times per battle which once activated, the user is unable to use black lightning techniques above S rank in the same turn. The user adds an additional hand seal into the original technique's original sequence (if any) and is activated in the same time frame as the original technique. This technique has a cooldown period of one turn between usages.
(Katon: Kaika Ninetails: Dai Roku Tēru. Oshokui) | Fire Release: Flowering Ninetails: Sixth Tail; Corruption
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: Allows for the release of vast amounts of pure fire chakra from all over ones body that creates an aura in the shape of nine fox tails, each twice the size of the user, that will cocoon around the users body. The tails can be manipulated to attack or defend for a time - acting as condensed chakra capable of interacting with physical objects to deal blunt and burning damage - however their real power lies in their ability to disperse into dozens, if not hundreds of seed like orbs of fire chakra that, by default pulsate outwards in all directions, but can be directed towards particular locations should the user so wish. As the seeds travel outwards they indiscriminately phase into any object, being, or technique of lesser strength and forcefully alter or distort it's properties to make it explode - with said explosions always being angled away from the user. When a structure explodes it in turn releases countless more seeds that allows for a chain reaction that can completely devastate battlefields, as the seeds are capable of making the strength of undermined techniques into their own, not weakening, but instead growing in strength and number with each clash. This ability is effective against all earth based techniques of lesser strength (Excluding crystals), opposing fire techniques of lesser strength, and water techniques two ranks lower, however it is ineffective against water techniques of A rank and above, Lightning techniques and wind techniques; A rank water techniques will simply evaporate while Lightning and Wind techniques will clash normally.

- Can only be used 2x
- No fire techniques above B rank for the rest of the turn
- Cannot be used on consecutive turns
- Can only be taught by Scaze
 
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Despite the hound coming after her; Mirabelle was quick in her actions. As such; she would have quickly jumped into the air utilizing her quicker speed and reflexes avoiding being held down (Free Form Dodge), as she made a single hand seal. She would have then slashed her blade diagonally, this causing a black lightning technique to trigger – as she quickly crafted a sword composed of the material it shredded in the nearby area. Once it gathered up into a singular giant blade ( 5x5x5) the blade would have been telekinetically guided to counter act the hound, piercing through it and quickly descending onto the Anima undead. Her actions weren’t without a reasoning, as she wanted to clear as much of the area as she can in order make sure she was fine from anymore of the anima dead from coming after her. Once she landed on the ground, she quickly asserted her dominance over the element of fire. She quickly released a plethora of fiery orbs all around her as it quickly attempted to assimilate the eternally damned soul.

Once she landed on the surface of the terrain once more, she would have lifted her hollow mask, revealing her transformed eyes with a smug look on her face. “That the best you can do?” she gestured for it to come at her with more fire power if it intended on being a threat.

(Raiton: Kenshi no Tsumibukai Haka) | Lightning Release: Swordsman's Sinful Grave
Type: Offensive/Defensive/Supplementary
Rank: S-Rank
Range: Short-Mid
Chakra: 40 (-20 for every turn)
Damage: 80 (100)
Description: This technique is primarily based on the effects of 2 general lightning techniques that being Blade Levitation and 16 Lightning Pillar Bind. By making one handseal the user will be releasing an omnidirectional burst of lightning chakra or called a lightning pulse. The lightning impulse is harmless in itself and will travel to the edges of mid-range in every direction. This lightning impulse could be perceived as a simple flash of light. This lightning impulse will travel through the earth or any stationary medium close-by within the range of the user. Once this special lightning impulse is released, in specific points of the battlefield, debris from the ground or other materials gather forming swords. If said material is too large, it will be passively detected by the lightning chakra, and sliced down into very small pieces, necessary for the formation of swords. The swords themselves can be made out of everything that the impulse encompassed, ranging from metals or weapons already present in the battlefield, earth, water ect. The moment one is created they focus themselves on the ground, standing sturdily into the ground. The number of the swords can vary greatly depending on the user’s desire, but the collective amount of lightning inside the swords adds up to S-rank. The swords will seemingly be of all shapes, while they are made up of materials scattered in the battlefield, like existing weapons or raw materials, as well as different elements. It will all greatly depend on the environment and the materials existent all around. The blades will be medieval in design with a dual cutting edge and different guards and handles for each one. The swords will vary in size greatly dependent on the amount of chakra and number. The fewer blades, the greater the size will be ranging from one size which is the normal size for every blade, to the size of objects which can be equal to that of S-Rank power and chakra amounts. The versatility of the blades will be comparable to normal weapons which have a small trace amount of chakra, comparing them to the harness of a kunai with an elemental affinity cloaked around it, in this case lightning. The most versatile ability of the swords present on the battlefield though, is the fact how all blades which are created can be used by the user and controlled freely. Since there are trace amounts of chakra, the blades can be directed, controlled and even accelerated towards enemies as the user wishes. The swords are controlled by mental commands. After the technique ends, the blades created existent in the battlefield will still remain, but all their abilities, such as lightning charge and the ability to be manipulated are lost, they can simply be used as normal weapons with the force and durability of a normal kunai or sword.

Note: Can only be used three times
Note: Lasts four turns
Note: Can only be taught by Six Paths
Note: One turn cool down before re-use
Note: No other S-Rank or above Lightning in the user's same turn
(Kuroi Kaminari: Kyōakuna Zenchō) Black Lightning: Baleful Omen
Type: Supplementary
Rank: A - Rank
Range: Short - Long
Chakra: 30 ( +10 Infusion)
Damage: N/A
Description: Baleful Omen is an infusion technique utilized in order to turn regular lighting techniques into black lighting as well enhancing it. Through an application of the “Super Vibrating Lightning Release Sword”; the user increases the frequency of the technique in order become more destructive and sharper, while infusing with one’s black lighting chakra. This in turn causes the technique in question to gain the elemental strength and weaknesses of Black Lighting while gaining a boon in power. This boon is translated as a +1 Rank increase for techniques A rank and below however techniques S rank and above in order to gain a +20 DMG increase instead. This technique can only be used three times per battle which once activated, the user is unable to use black lightning techniques above S rank in the same turn. The user adds an additional hand seal into the original technique's original sequence (if any) and is activated in the same time frame as the original technique. This technique has a cooldown period of one turn between usages.
(Katon: Kaika Ninetails: Dai Roku Tēru. Oshokui) | Fire Release: Flowering Ninetails: Sixth Tail; Corruption
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: Allows for the release of vast amounts of pure fire chakra from all over ones body that creates an aura in the shape of nine fox tails, each twice the size of the user, that will cocoon around the users body. The tails can be manipulated to attack or defend for a time - acting as condensed chakra capable of interacting with physical objects to deal blunt and burning damage - however their real power lies in their ability to disperse into dozens, if not hundreds of seed like orbs of fire chakra that, by default pulsate outwards in all directions, but can be directed towards particular locations should the user so wish. As the seeds travel outwards they indiscriminately phase into any object, being, or technique of lesser strength and forcefully alter or distort it's properties to make it explode - with said explosions always being angled away from the user. When a structure explodes it in turn releases countless more seeds that allows for a chain reaction that can completely devastate battlefields, as the seeds are capable of making the strength of undermined techniques into their own, not weakening, but instead growing in strength and number with each clash. This ability is effective against all earth based techniques of lesser strength (Excluding crystals), opposing fire techniques of lesser strength, and water techniques two ranks lower, however it is ineffective against water techniques of A rank and above, Lightning techniques and wind techniques; A rank water techniques will simply evaporate while Lightning and Wind techniques will clash normally.

- Can only be used 2x
- No fire techniques above B rank for the rest of the turn
- Cannot be used on consecutive turns
- Can only be taught by Scaze
With the resurrected anima thralls as good as over with, the crown incrusted Anima turned its foul energy inwards, its very skeleton glowing like a nuclear powerplant. With heavy steps, the corpse king gained some momentum before charging towards Mirabelle. Like a pendulum swing, all the inertia within the Anime was unleashed outwards, in a thunderstorm of purple energy that raced across the entire battlefield like one thousand hellish crows, slamming throught the firespit and towards the busied kunoichi.

(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 ( 130 )
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.
 

Alyx

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With the approaching lightning storm that she’s witnessed multiple times throughout this little adventure – Mirabelle was beginning to grow bored of it. And for good reason too, however instead of shattering it completely like she did before she would instead take steps forward. As she did, she would have made a quick set of hand seals. This would have caused a barrier made of Solar Wind. This allowed it absorb the lightning easily, allowing her to reflect the absorbed chakra back at the damned corpse. This was a lot easier than she realized but she wasnt going to underestimate them at all. She would have then stomped her foot, as she released blue flames from her feet.

As this occurred; violent sapphire blue flames – completely washing the area in front of her without any mercy. As such; if the opponent didn’t be careful the corpse would simply be burned into a literal crisp. “Sucks to be you, now return to the soil from whence you came!” she ordered to the undead.


(Taiyofuuton Fuinjutsu: Mimoza) Solar Wind Release/Sealing Technique: Mimosa
Type: Offensive, Defensive
Rank: A/S Rank (S)
Range: Short – Long
Chakra: 30/70 (70)
Damage: N/A (80)
Description: Mimosa is a unique combination technique utilizing Solar Wind Release and Fuinjutsu in conjunction with another. Upon making three hand seals – an immediate barrier composed of solar wind and fuinjutsu script forms. The script itself is labeled “Solar Flare”; in which it’s quite literal in its purpose to come. Once an opposing technique comes into direct contact with the barrier, the script would trigger in response as it forcefully absorbs the opposing technique into it. However, once it does this; the script acts as a “cleanser” and “converter”, immediately clearing out the opponent’s chakra and converting it into Solar Wind itself. Afterwards, the chakra is then rereleased outwards back in the general direction in which it came from or of the user’s choice. This blast of solar wind is proportional to the original technique’s range, carrying the same base damage (according to the rank absorbed) while moving at the speed of an S Rank Wind Technique. This technique can only be used twice per battle, going on cooldown for three turns after use. The user cannot utilize Solar Wind nor Fuinjutsu up to A rank in the same and next turn after use as well. The barrier covers a range of five meters all around the user; which the absorbing is based on S/W of Solar Wind chakra interactions. The barrier can absorb and redirect neutral techniques of equal rank, one rank lower for elements strong to Solar Wind, and one rank higher for elements weak to Solar Wind. Users without Adv. Fuinjutsu can only perform the A-Rank variant, while those with Adv. Fuinjutsu can only perform the S-Rank variant. The latter's upper limit for absorption is 70 chakra.
( Aoi Katon ) - Blue Fire Release
Type: Offensive/Defensive/Supplementary
Rank: B - S (S)
Range: Short – Long
Chakra: 20 - 40 (40)
Damage: 40 - 80 (80)
Description: A skill unique to the Two-Tails and it's Jinchuriki, this jutsu allows the user to manipulate Blue Fire in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release blue flames in the form of fireballs, streams of fire, and even blue flame based familiars to attack on the user's command. These Flames carry no properties of Blue Fire beside the basic variant which shares the same traditional properties of normal Fire Release except the weakness to Water.
Note: This can only be used by Matatabi and it's Jinchuriki.
Note: Intangible or Spiritual Blue Flames can only be utilized if their respective skills have been acquired.
 

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With the approaching lightning storm that she’s witnessed multiple times throughout this little adventure – Mirabelle was beginning to grow bored of it. And for good reason too, however instead of shattering it completely like she did before she would instead take steps forward. As she did, she would have made a quick set of hand seals. This would have caused a barrier made of Solar Wind. This allowed it absorb the lightning easily, allowing her to reflect the absorbed chakra back at the damned corpse. This was a lot easier than she realized but she wasnt going to underestimate them at all. She would have then stomped her foot, as she released blue flames from her feet.

As this occurred; violent sapphire blue flames – completely washing the area in front of her without any mercy. As such; if the opponent didn’t be careful the corpse would simply be burned into a literal crisp. “Sucks to be you, now return to the soil from whence you came!” she ordered to the undead.


(Taiyofuuton Fuinjutsu: Mimoza) Solar Wind Release/Sealing Technique: Mimosa
Type: Offensive, Defensive
Rank: A/S Rank (S)
Range: Short – Long
Chakra: 30/70 (70)
Damage: N/A (80)
Description: Mimosa is a unique combination technique utilizing Solar Wind Release and Fuinjutsu in conjunction with another. Upon making three hand seals – an immediate barrier composed of solar wind and fuinjutsu script forms. The script itself is labeled “Solar Flare”; in which it’s quite literal in its purpose to come. Once an opposing technique comes into direct contact with the barrier, the script would trigger in response as it forcefully absorbs the opposing technique into it. However, once it does this; the script acts as a “cleanser” and “converter”, immediately clearing out the opponent’s chakra and converting it into Solar Wind itself. Afterwards, the chakra is then rereleased outwards back in the general direction in which it came from or of the user’s choice. This blast of solar wind is proportional to the original technique’s range, carrying the same base damage (according to the rank absorbed) while moving at the speed of an S Rank Wind Technique. This technique can only be used twice per battle, going on cooldown for three turns after use. The user cannot utilize Solar Wind nor Fuinjutsu up to A rank in the same and next turn after use as well. The barrier covers a range of five meters all around the user; which the absorbing is based on S/W of Solar Wind chakra interactions. The barrier can absorb and redirect neutral techniques of equal rank, one rank lower for elements strong to Solar Wind, and one rank higher for elements weak to Solar Wind. Users without Adv. Fuinjutsu can only perform the A-Rank variant, while those with Adv. Fuinjutsu can only perform the S-Rank variant. The latter's upper limit for absorption is 70 chakra.
( Aoi Katon ) - Blue Fire Release
Type: Offensive/Defensive/Supplementary
Rank: B - S (S)
Range: Short – Long
Chakra: 20 - 40 (40)
Damage: 40 - 80 (80)
Description: A skill unique to the Two-Tails and it's Jinchuriki, this jutsu allows the user to manipulate Blue Fire in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release blue flames in the form of fireballs, streams of fire, and even blue flame based familiars to attack on the user's command. These Flames carry no properties of Blue Fire beside the basic variant which shares the same traditional properties of normal Fire Release except the weakness to Water.
Note: This can only be used by Matatabi and it's Jinchuriki.
Note: Intangible or Spiritual Blue Flames can only be utilized if their respective skills have been acquired.
The crowned Anima would be enveloped in the colision of Lightning, Solar Wind and Fuuinjutsu, a bright flash so foul it made night into day within the forest. Taking the full brunt of the reversed attack, the skeletal queen would come out within 5 meters range of Mirabelle without the left arm and the opposite leg, bent by the knee, yet wholy encased in purple blue lightning. The zap of strength and speed would be inhumane like the corpse it is, delivering a one finger jab with it's remaining arm, directly towards Mirabelle's chest, the eerie lightning carving out a path of destruction and flame around the two combatants.

( Raiton Chakura Mōdo ) - Lightning Chakra Armor (Tier 3)
Type: Mode
Rank: S
Range: Short
Chakra: 30 ( -10/20/30 chakra per turn )
Damage: N/A
Description: The user wraps their body in a layer of lightning chakra which, instead of being used offensively, is used to electrically stimulate their nervous system. The technique speeds up neural synapses reaction time, and pushes physical prowess to the absolute limit allowing for tremendous raw speed. The technique has different levels of activation each visibly depicted by the users hair which stands up when the technique is activated to the fullest. The higher the level, the higher the speed the user can achieve. This mode, combined with taijutsu, allows the users to utilize nintaijutsu. When using the armor at full power, it causes the tips of A's hair to spike up and his reflexes are said to be comparable to those of Konoha's Yellow Flash, making it difficult even for the Sharingan to keep up with him. Despite the large quantity of chakra it releases and uses up, the armor doesn't damage enemies who touch it, leaving the user able to interact with those around, allies or enemies as well as tools, weapons, etc.

Level One: The base activation of the mode, the user's speed doubles and he gains a x2 speed boost. His Taijutsu increases as well, by +20 damage.

Level Two: The most commonly used state and the one generally referred to, this activation causes the user's hair to slightly raise upwards as his speed increases x3 speed. This likewise increase his strength +10 more than level one. This state can only last 4 turns max each usage.

Level Three: The highest level of the Lightning Chakra Armor, the user uses this state to increase his reactions and speed to the max, gaining a x6 speed boost and a +40 damage boost to Taijutsu. The users speed increases to a point where only the highest Gates, Jinchuriki modes and instant techniques outstrip the user in terms of speed, appearing as a blur to most targets. This state however, only lasts 2 turns, after which the mode in it's entirety cannot be accessed for at least 3 turns.


Note: Level Two can only be used three times max each event and Level Three can only be used twice. During Level 3, only Taijutsu and Lightning may be used exclusively.

Note: Can only be used by the 3rd and 4th Raikages.

( Raiton: Jigokuzuki ) - Lightning Release: Hell Stab
Type: Offensive

Rank: C-S ( S )

Range: Short

Chakra: 15 - 50 ( 50 )

Damage: 30 - 120 ( 210 )

Description: The Hell Stab is the strongest technique of the Third Raikage, whereby he concentrates a considerable amount of lightning chakra into just the finger-tips of a single hand and then performs a strong thrusting motion. The thrust, in conjunction with highly concentrated chakra, enables A to pierce a target in a manner somewhat akin to both the Chidori and Lightning Cutter. The total number of fingers involved in the attack inversely correlates with the overall intensity and power of the technique. With less fingers being used, the technique becomes stronger and raises by 1 rank, starting at C rank.


Four-Finger Nukite: A decently strong, lightning-infused thrust performed with precisely four of A's fingers. This strike is powerful enough to break through a variety of robust defences with relative ease.


Three-Finger Nukite: A fairly strong, lightning-infused thrust performed with precisely three of A's fingers. This strike is effective against even malleable materials that usually handle an attack by dissipating its force.


Two-Finger Nukite: An exceptionally strong, lightning-infused thrust performed with only two of A's fingers. This strike of capable of inflicting great damage upon impact, creating a shock wave powerful enough to send objects within short range of it flying backwards some meters.


One-Finger Nukite: A lightning-infused thrust known as the "strongest spear" and performed with one finger. The sheer concentration of lightning chakra is so great that it extends well beyond the finger in a lone point. It is powerful enough to easily sever all of Gyūki's tails during an encounter, and in a single instance, at that. In addition, it is able to pierce opponent's and leave a prominent scar.


Note: Only useable by A (Third Raikage) bios.

Note: Four and Three-Finger Nukite are useable without Lightning Chakra Armor.

Note: None of the Nukite can be used for two turns after having used One-Finger Nukite.
 

Alyx

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The moment it remained within five meters of Mirabelle, it’s chakra armor would have fell victim to a spiritual parasite. It automatically triggered at the sense of the aura, latching onto it and absorbing the chakra and sealing it within the mystic code. Mirabelle watched as the undead ran at her, trying to poke her with a finger. She couldn’t help but smirk, as she stepped forward, attempting to cleave the rest of the zombie in half completely. “Get out of my way…” she uttered underneath her breath.

(Magiruti Sensu: Meigasuāchā no shinzō-bu) Maguilty Sense: Heart of the Magus Archer
Type: Defensive
Rank: S - Rank
Range: Short
Chakra: 50
Damage: N/A
Description: A practitioner of Maguilty Sense would have a unique arrow prepared before battle, labeled with a seal labeled “protection”, mixed together with a mystic code. This in turn causes the seal to remain dormant until foreign chakra is within five meters of the user. Once this occurs, the mystic code infused seal will break open, unleashing a spiritual parasite. This parasite, black in coloration and with the appearance of a spider immediately latches onto the foreign chakra source, as it utilizes its Yin Energy to siphon the chakra. This acts as a means of protection to user, capable of triggering outside of their control though if the user is aware of the incoming technique can mentally control the seal to not trigger or trigger it willingly. The spider parasite then is sealed back into the mystic code, going into a rest period after consumption. This parasite is capable of absorbing any technique of 40 chakra and below. Can only be used twice per battle, with a cool down of three turns between each use while no Maguilty Sense Techniques of S Rank and above can be used for one turn
( Dokkōdō: Kakusu Shinjitsu ) - The Alone Way: Hidden Truths
Type: Offensive/Defensive
Rank: B - S
Range: Short - Mid
Chakra: 20 - 40
Damage: 40 - 80 (80 + 30 = 110)
Description: This technique is comparable to the Samurai Saber Technique in both its concept and execution. By channeling Senjutsu into the blade, the user becomes capable of creating crescents of natural energy sharpened to slice through metal and bone effortlessly. These crescents are capable of combating equal ranked Elemental Ninjutsu. Unlike Samurai Saber Technique, however, these cannot create chakra weapons to attack with, instead just creating slashes and strikes following the user's strike motion. They crescents can carry the effects of either form of Senkenjutsu.
 

Lili-Chwan

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The moment it remained within five meters of Mirabelle, it’s chakra armor would have fell victim to a spiritual parasite. It automatically triggered at the sense of the aura, latching onto it and absorbing the chakra and sealing it within the mystic code. Mirabelle watched as the undead ran at her, trying to poke her with a finger. She couldn’t help but smirk, as she stepped forward, attempting to cleave the rest of the zombie in half completely. “Get out of my way…” she uttered underneath her breath.

(Magiruti Sensu: Meigasuāchā no shinzō-bu) Maguilty Sense: Heart of the Magus Archer
Type: Defensive
Rank: S - Rank
Range: Short
Chakra: 50
Damage: N/A
Description: A practitioner of Maguilty Sense would have a unique arrow prepared before battle, labeled with a seal labeled “protection”, mixed together with a mystic code. This in turn causes the seal to remain dormant until foreign chakra is within five meters of the user. Once this occurs, the mystic code infused seal will break open, unleashing a spiritual parasite. This parasite, black in coloration and with the appearance of a spider immediately latches onto the foreign chakra source, as it utilizes its Yin Energy to siphon the chakra. This acts as a means of protection to user, capable of triggering outside of their control though if the user is aware of the incoming technique can mentally control the seal to not trigger or trigger it willingly. The spider parasite then is sealed back into the mystic code, going into a rest period after consumption. This parasite is capable of absorbing any technique of 40 chakra and below. Can only be used twice per battle, with a cool down of three turns between each use while no Maguilty Sense Techniques of S Rank and above can be used for one turn
( Dokkōdō: Kakusu Shinjitsu ) - The Alone Way: Hidden Truths
Type: Offensive/Defensive
Rank: B - S
Range: Short - Mid
Chakra: 20 - 40
Damage: 40 - 80 (80 + 30 = 110)
Description: This technique is comparable to the Samurai Saber Technique in both its concept and execution. By channeling Senjutsu into the blade, the user becomes capable of creating crescents of natural energy sharpened to slice through metal and bone effortlessly. These crescents are capable of combating equal ranked Elemental Ninjutsu. Unlike Samurai Saber Technique, however, these cannot create chakra weapons to attack with, instead just creating slashes and strikes following the user's strike motion. They crescents can carry the effects of either form of Senkenjutsu.
While the Anima would be unable to feel frustration at the failure of it's attack, it was undoubtly a frustrating sight to see the energy being sapped and neutralized into nonthingness. The night forest's silence was restored once again, as the world seemingly took a deep breath to see what the outcome of this battle of titans would be.

The crowned corpse would be faced with the crescent of Natural Energy from the swing of her sword. Bending it's wrist, the blade-like finger jab turned into a downwards sickle, willing the purple lightning to coat it's bones once more. The anima would would then twist it's arm outwards, slapping away the senjutsu infused blade with a zap of electricity that would run across to Mirabelle's outstretched arm from her blade, before twisting once more and piercing the electrical sickle onto the center of her shoulder joint.

(Raiton: Raikiri) - Lightning Release: Lightning Blade
Type: Offensive
Rank: S
Range: Short (Long if applied to a projectile weapon)
Chakra: 40
Damage: 80 ( 130 )
Description: The Lightning Cutter is an enhanced and concentrated form of the Chidori with the same effects and drawbacks that is done performing the Ox → Rabbit → Monkey hand seals. According to Might Guy, it gained its name after Kakashi split a bolt of lightning with it. Because the Chidori is already powerful on its own, the Lightning Cutter requires better chakra control, which is exemplified in its appearance. The Chidori appears as simply a mass of white electrical chakra in the user's hand, while the Lightning Cutter is much more focused. Kakashi has shown different ways of forming and using the Lightning Cutter, unique to him. For example, he demonstrated the ability to imbue a projectile weapon, such as a kunai, with his Lightning Cutter, granting the technique long-range capabilities by throwing the kunai towards his target. In this instance, the kunai was capable of piercing through multiple large rocks with ease, without any loss of momentum or change in trajectory.
Note: Kakashi biographies can use the technique without hand seals.
Note: Only Kakashi biographies can apply the technique to a kunai and use it as a projectile attack.
 
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Alyx

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Despite the Mirabelle’s mode about to run up; she decided it was time to completely end this. In one final effort; she pure all her effort into a single strike. As such, she infused her body with wind based chakra, while pulling an additional amount of chakra from her pouch. As she does, she blasts forward towards the undead, quickly and fast. This allowed her to completely overwhelm it, slashing through it’s lightning blade hand and completely severing it, chopping it down the middle. With this said and done, Mirabelle had reached her limits…as the Dokkdo Mode faded away, her tiredness of using Gale Slash all combing into one disaster on her bodies’ physical state. "Too...tired..."


(Mugen Ittōryū: Kyōfū Kōgu) Infinite One-Sword Style: Gale Slash
Rank: Forbidden
Type: Offensive
Range: Short-Long
Chakra Cost: 50
Damage: 90 (-50 to user) (140)
Description: The user will use only one katana from this technique, and thus it does not require the Infinite One-Sword Style set-up to have been used. The user will tightly grip their sword and focus chakra into the soles of their feet, gathering up a tremendous force for a burst of speed, using their Fuuton chakra. Taking the necessary stance, the user will release the wind chakra as they bolt forward, gaining a tremendous bolt of speed, as well as creating a sort of “over shield” of wind around them that can protect them from B-rank and above attacks. As they are moving, the user will swing their sword forward as the Fuuton chakra coats their body, creating a large movement of slicing wind due to the sheer speed that the air is being displaced by the user’s body and sword. While moving towards the opponent, this trail of wind created is the second part of the attack – the user will slice the opponent and the gale following will blow the opponent away from short to mid range. The strike from the sword does the majority of the damage, with the gale doing relatively little, being mainly for protection. The gale is a sort of countermeasure for anomalies, due to the abrupt nature of this attack. Due to the heavy force of the attack, from the tremendous output from the user’s muscles and the tailwind boosting their speed, the user suffers a sort of backlash and their body is damaged from the use of this technique. After using this technique, the user’s Fuuton jutsu will be weakened in power by an equivalent of one rank, for three turns.
*Only Musashibou, Akiza, and KeotsuEclipse can teach this.
*Can only be used once per battle.
*All the effects from the Fuuton chakra vanish after this technique is completed - the boost of speed is not kept, and neither can this attack be used to launch yourself vertically into the air, as it requires the user to form the stance on the ground to launch themselves forward.
*No Infinite One-Sword Style techniques can be used in the next turn.
*This technique cannot be used to out-right avoid an attack.
*After using this technique, the user’s muscles will be so heavily damaged that they will not be able to move any faster than a regular walk.
( Kyuu-tsuki ) - September (Passive)
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
 

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Despite the Mirabelle’s mode about to run up; she decided it was time to completely end this. In one final effort; she pure all her effort into a single strike. As such, she infused her body with wind based chakra, while pulling an additional amount of chakra from her pouch. As she does, she blasts forward towards the undead, quickly and fast. This allowed her to completely overwhelm it, slashing through it’s lightning blade hand and completely severing it, chopping it down the middle. With this said and done, Mirabelle had reached her limits…as the Dokkdo Mode faded away, her tiredness of using Gale Slash all combing into one disaster on her bodies’ physical state. "Too...tired..."


(Mugen Ittōryū: Kyōfū Kōgu) Infinite One-Sword Style: Gale Slash
Rank: Forbidden
Type: Offensive
Range: Short-Long
Chakra Cost: 50
Damage: 90 (-50 to user) (140)
Description: The user will use only one katana from this technique, and thus it does not require the Infinite One-Sword Style set-up to have been used. The user will tightly grip their sword and focus chakra into the soles of their feet, gathering up a tremendous force for a burst of speed, using their Fuuton chakra. Taking the necessary stance, the user will release the wind chakra as they bolt forward, gaining a tremendous bolt of speed, as well as creating a sort of “over shield” of wind around them that can protect them from B-rank and above attacks. As they are moving, the user will swing their sword forward as the Fuuton chakra coats their body, creating a large movement of slicing wind due to the sheer speed that the air is being displaced by the user’s body and sword. While moving towards the opponent, this trail of wind created is the second part of the attack – the user will slice the opponent and the gale following will blow the opponent away from short to mid range. The strike from the sword does the majority of the damage, with the gale doing relatively little, being mainly for protection. The gale is a sort of countermeasure for anomalies, due to the abrupt nature of this attack. Due to the heavy force of the attack, from the tremendous output from the user’s muscles and the tailwind boosting their speed, the user suffers a sort of backlash and their body is damaged from the use of this technique. After using this technique, the user’s Fuuton jutsu will be weakened in power by an equivalent of one rank, for three turns.
*Only Musashibou, Akiza, and KeotsuEclipse can teach this.
*Can only be used once per battle.
*All the effects from the Fuuton chakra vanish after this technique is completed - the boost of speed is not kept, and neither can this attack be used to launch yourself vertically into the air, as it requires the user to form the stance on the ground to launch themselves forward.
*No Infinite One-Sword Style techniques can be used in the next turn.
*This technique cannot be used to out-right avoid an attack.
*After using this technique, the user’s muscles will be so heavily damaged that they will not be able to move any faster than a regular walk.
( Kyuu-tsuki ) - September (Passive)
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
The incrusted crown was launched into a tree, where it permantely was lodged in. Crumbling away, the bissected skeleton anima was utterly destroyed by Mirabelle. Down by her feet, Mirabelle would be able to take one last look at the skull of the Anima, if she were to do so, where she could see the jaws of the uncrowned queen open wide into a mocking laugh, before the very essence of the Anima turned to dust and was blown away by the night sky. The forest's breath from the climax eased once more, and there was relief in the battlefield.

But for how long?
 
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