Cabal of Sickness vs Hokusai, Skarlet, Orochimaru, Desmond, and Medusa

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Issued by: The Witchwood Company
Special Classifications: Forbidden, PvP, ???, Special Mission/Mercenary work

Name(s): Cabal of Sickness

Orders:
Gather a party and defend against the incursion on Selva Oscura ( 219 ) before the danger can reach the Last Bastion

Wanted For: Treason, seizure of property and territory belonging to the Witchwood Company, threat of imminent war.

Bounty:
The Witchwood Company is offering 7000 kumi and 3000 ryo to each shinobi who can reign in the Cabal of Sickness.

Special Information: Intelligence has reached the Witchwood Arena and its adjacent sanctum Last Bastion about a Necromancer leading an evil Cabal in an organized effort to overthrow and subjugate those protected by the Witchwood Company in Tobusekai. The Witchwood Company has began conscripting the same shinobi they pit against one another in daily combat using them to provide a show for their arena, asking them to fight in the name of the Witchwood Company. They offer a payment that reflects the difficulty of the task that sets before those valiant shinobi brave enough to stand up and fight for the Company and the world. The Cabal consists of four Children of Tiamat and a Yin-Yang creation similar to a Beast of Tiamat working together for a common goal. Their names are unknown to the general public, and to the Witchwood Company, however, the Witchwood Company and their intelligence division have been able to glean some details about the Cabal, their fighting styles, and abilities. They each have access to Voidborne Corruption, Genetic Modification, and other abilities specific to the augmentations and experimentation Takauji Ashikaga underwent but remain in full control of their mind and body unfettered by outside control from the Mother of Beasts or the Mother Cult itself. Together the Cabal has access to five moves per turn or post and are unaffected by the darkness of Selva Oscura.

???: No one officially knowns the name Ner-Zhul but he is the head of the Cabal of Sickness a promising Necromantic shaman with incredible power and favor in the Mother Cult. He has been tasked with the extermination of the Witchwood Company that protects the Last Bastion of Tobusekai as the Mother Cult wishes to expand westward after the resealing of their Primordial Goddess of Life, She has given them many boons through the Sea of Life She left behind for Her devout Children. Ner-Zhul has a staggering health pool, having 1000. He has an immunity to all genjutsu and access to the basic five elements, genjutsu, taijutsu, ninjutsu, Yin Release, Yang Release, Yin-Yang Release, Kinjutsu, Fuinjutsu, and the Sea of Life. Additionally, he has undergone consensual experimentation from the Mother Cult having access to the Gates of Life that Takauji Ashikaga had accessed as well as the same augmentations and abilities. He moves at Sage Rank speed without augmentations.

???: Deathwing the Destroyer, is a Yin-Yang creation driven mad by experimentation with the Sea of Life gaining abilities that surpass normal Yin-Yang creations. The creation takes the form of a thirty-meter tall obsidian-dragon with two large and fleshy wings. He has the ability of flight at x3 the speed of a Sage Ranked individual and moves at Sage Ranked speed when not flying. He has a health pool consisting of 250 and access to a passive form of Chakra Transfer. He has access to Fire, Lightning, Yin-Yang Release and the Sea of Life.

???: Kel'Thuzad is a high ranking member of the Mother Cult, the lieutenant to Ner-Zhul and a powerful individual in his own right. He has a health pool of 500, and access to the basic five elements, genjutsu, taijutsu, ninjutsu, Yin Release, Yang Release, Yin-Yang Release, Kinjutsu, Fuinjutsu, and the Sea of Life. Additionally, he has an EMS Sharingan. He moves at Jounin Speed.

??? and ???: Lord and Lady Briarwood are unrelated lovers who underwent considerable bodily experimentation via the Sea of Life ending up with abilities similar to the properties of Sōma no Kō. They are able to merge and unmerge their bodies at will and passively being two humans who are able to share a single body or two separate humans. When merged their chakra resonates with one another passively increasing all of their damage by forty, when separated they are still able to act as a formidable team able to use the Chakra Transfer Technique upon one another in a passive manner. They have a health pool of 300 each, or 600 total when merged and if combined they have an innate reduction of forty damage for any technique that would physically strike them. When merged they also are able to passively break each other from any genjutsu including Yin, and MS grade. They each have access to the basic five elements, genjutsu, taijutsu, ninjutsu, Yin Release, Yang Release, Yin-Yang Release, Kinjutsu, Fuinjutsu, and the Sea of Life. They each move at Sage Rank speed.

Participants will reply using team rules when combat begins, thus controlling one another's biographies switching off on who posts for each move forcing the roleplayers to work together for the betterment of the team. The Cabal of Sickness will not split, or fight individually acting as a singular unit at all times granting them five moves per turn. This will require a titanic struggle similar to when Tsumigakure fought Takauji Ashikaga making it a team activity don't come into this selfishly or you will not have fun.

This is a special bounty allowing for three-five separate individuals to undertake and complete it as a team. It can not be attempted by a single individual requiring a group to even begin or interact with the bounty. This group must consist of shinobi, ergo; clones, summons, puppets, CoATs or any other creation will not count toward the three-person minimum required to begin the bounty. Meaning each participant must work together to obtain their ultimate goal. This bounty can be attempted by anyone regardless of affiliation. Due to the grand scale, the bounty will last until completed even drawing past the end of the arc if that should come before its completion. Each participant will be paid individually for their time, effort and work.

@Howard will be playing the NPCs for this bounty.

Rendezvous: Last Bastion ( 209 )
Moving forward the group found themselves face to face with an alliance of shinobi.

Ner-zhul was first to act yelling out toward the shinobi with a bestial roar. The roar was cut short by a gurgling noise.

Obsidian-hued mud rushed outward from his mouth in a pressurized torrent aimed at the stone golem and its creator.

( Seimei no Umi: Tanjō no Mukō ) – Sea of Life: Birth of Void ( Ner-zhul )
Type: Offensive, Defensive, Supplementary
Rank: B – S ( A )
Range: Short – Long
Chakra: N/A
Damage: 60 – 140 ( 100 )
Description: Birth of Void is a forced ejection of material from the Sea of Life from the user’s mouth or hands in the form of a stream or blast of black mud. This material carries with it considerable physical force, able to punch through physical obstacles as if it was solid itself. The strength of the ejection can vary depending on the user’s own mastery over the technique. Birth of Void carries with it certain physically debilitating properties that can only be reversed at a medical level using F-Rank or higher medical techniques or Yang Release. When struck, even if not directly and simply touching the material that composes the Void, the user will suffer 10 damage and lose 100 chakra per turn.
When Ner-zhul took a direct attack the Briarwoods created two hands of Sea of Life preparing to defend.

(Seimei no Umi: Jinsei no Tōtatsu) – Sea of Life: Long Reach of Life ( Briarwoods )
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 50 (-10 per turn)
Damage: 90 each arm ( +40 Passive ) = 130 each
Description: Derived from the Sea of Life, this technique allows the user to shape up to two autonomous arms from their backs. Formed from the Sea of Life itself, the arms possess a higher level of autonomy that allows the arms to operate entirely independent of the user but must remain attached to their back, siphoning chakra passively. The arms possess mid-range reach and, through the Sea’s extraordinary density, can smash physical obstacles, shatter bones, and overwhelm defenses with relative ease. The technique is naturally imbued with the Amino-Geis. Once per turn the arms can produce their own small blasts of Sea of Life material from their tips or hands, depending on how they are shaped. These blasts possess the same physical strength as the arms themselves. This technique can be used three times per battle, and last for three turns.
Health:
Ner-zhul
1000
Kel'thuzad
500
Deathwing
250
Brairwoods
600 ( 300 each )
 
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Alyx

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Looking back at everyone present; Hokusai noticed that some other stranger joined into the fray vs the Cabal. She didn’t know if she was an ally or enemy but right now it seems to the former, prompting her to change her attention back to the enemy. “Lets go!” she announced watching the leader of the Cabal unleash a massive burst of the same mud she had come to hate. Utilizing one of the tattoos on her body, she would swiftly form a set of needed seals – immediately surrounding the team in a barrier of Prana. This barrier would easily absorb the mud due to its lack of chakra, making it easily able to be banished towards the Throne. This of course wasn’t the end of it, as she deliberately crafted a sizable hole on the leftmost side of the barrier to allow her creation to move out of the barrier’s protection as the permafrost golem made it’s way dashing to the enemies. Using it’s large hands, it would swing down in an attempt to crush the leader of the Cabal who had previously fired of the torrent of black mud. The barrier would disappear as well, but she was ready to put one up again if needed.

With the barrier up, some of Desmond’s rain from before would also be absorbed into the barrier but this doesn’t mean much as the clouds covered the entire zone, prompting the bird to convert the rain into acid rain. This would be lethal to the opponents; as it would continue to degrade their skin over time dealing passive damage but never the less it would seek to start inflicting damage to them. The Thunderbird would make sure none of the allies would be harmed by the acid rain as well. Focused more on the assault now, Skarlet and Medusa struck at once. The snake fused with the woman, would control the very ground to twist and become sharp ended as spikes stabbed into the Yin Yang Creation, with Skarlet raise her hand towards the sky, causing a bolt of electricity to be summoned and strike down the Yin Yang Creation as well.

Last but not least, Orochimaru would stomp his foot on the ground, causing several lightning spikes to raise up and stab through the merged body of the lovers. With these combos in line, it seems things might become easier than Hokusai thought. She can play any role needed.
(Kanki: Kigen no Kamigami) – Surge of Evocation: Era of Gods (Hokusai)
Type: Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40 (30)
Damage Points: N/A
Description: This technique encompasses the basic applications of the Surge of Evocation. The Surge of Evocation is the usage of Prana in its raw and unrefined form; whatever this Prana touches is transformed into ethereal energy and transported to the Throne. Prana will neutralize and be neutralized by techniques that possess the same amount of chakra. Similarly it will be useless against attacks of greater chakra and will not be weakened by techniques of lower chakra. However when used on living targets this ambient energy will feel extremely frigid to the touch and induce cold burns on contact or even freeze a target solid for higher ranked applications. D to B-Rank uses will inflict cold burns as well as all of the effects of frostbite. A-Rank uses will cause necrosis of the afflicted parts of the body, making them appear dark purple and bruised to signify the death of cells. Affected appendages and organs will cease to function, becoming completely immobile in the case of limbs. S rank uses will freeze the struck targets solid. In the case of Surgebinders, who are immune to all of the above effects, they will be transported to the Throne when struck by the prana of another member of their clan. Era of Gods can be split into three separate applications, all based on the same principle: constructs, armors, and familiars made of prana energy.

Pride of Gilgamesh – Gates of Babylon
The Pride of Gilgamesh allows the user to produce Prana either from the user’s body or on the battlefield. The Prana can only be manifested within short-range of the opponent if the user is also within that range, in which it must be created a minimum of one meter away. This restriction does not apply if the user chooses to release the Prana from their body, rather than manifest it away from themselves. The energy can be released from the body via various hand signs depending on the user's rank in the clan. This can be done to generate constructs bound only by the rank of technique used and one’s imagination; alternatively the user can simplify the application by creating streams, waves, and constructs of Prana. Manifested Prana is capable of taking solid form, granting tangibility at the user’s volition. Non-projectile uses of this technique are capable of levitating and can be governed through mental commands and a sustained chakra cost. B-Ranks and below are sustained through 5 chakra per turn, A-Ranks and above require 10 chakra per turn. Created constructs will last three turns per usage unless they are prematurely cancelled. S-Rank applications can only be used once every three turns and no Prana in the user’s next turn.

Note: The upper echelon of the clan (Servants and above) are capable of using this technique without hand signs for B-rank and below. A-rank will require two hand signs and S-rank requires three.
Note: The lower tier clan members (Phantasms to Guardians) will require 5 to 3 hand seals for all ranks, decreasing as they they ascend in rank.
Lightning Release: Lightning Land Spikes (Raiton: Raikou Riki Kasui) (Orochimaru)
Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage points: 60 + 30 + 20 = 110
Description: The user channels chakra through their feet. After the user had channeled the chakra into their feet, the user stomps their feet and sends the lightning chakra into a desired area. The lightning shoots up in that area without warning making between one and eight spikes. The spikes can go through flesh and numb the target body for one turn.
-Only used three times per battle
-Chakra Sensors and Chakra read Doujutsu Users can sense/see lightning.
(Raiton: Ikazuchi no Kiba) - Lightning Release: Fangs of Lightning (Skarlet)
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will raise his hand or a weapon and send an electrical discharge into the clouds, allowing them to create lightning strikes in the desired location. The discharges are triggered right after the technique and cannot be delayed or prepared before hand but are quite fast.
( Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation (Medusa’s Snake)
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.
(Ensan no Kouu) - Acid Rain (Desmond’s Thunderbird)
Type: Supplementary/Offensive
Rank: S
Range: Short-Mid
Chakra: 40 (-5 per turn to keep active)
Damage: N/A (-10 each turn or as long as the user has this jutsu in effect)
Description: A powerful ninjutsu that laces the clouds with a large amount of poison elemental chakra to change the structure of the rain. The end result is a storm that does not rain water, but instead rains a powerful acid that can eat through most materials. Unfortunately, skin is not one of those materials. Instead of instantly eating through, it causes skin to instantly blister and slowly dissolve in a most painful way.

1900 - Hokusai

N.B the others will count their chakra in their posts which will include previous jutsu usage by other teammates before them.
 
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Howard

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When the golem moved to attack Ner-Zhul, the necromancer would act recklessly. He lunged at the golem to face it in combat as if to prove a point to those around. He passively opened the next stage of the Gates of Life as the earthen hands slammed down upon him dealing damage to him before being torn to shreds and obliterated by an omnidirectional wave of sheer force of will. The strength would overwhelm the stone behemoth as Ner-zhul landed once more looking on at the group of opponents. He appeared to shrug off the damage that had been dealt to his body as he gauged who he should attack.

( Jinseimon ) – The Gates of Life ( Ner-zhul )
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: 100
Description: The Gates of Life are a passive variation of the Eight Inner Gates produced from the combination of the user’s own innate mastery over Taijutsu and the Amino-Geis of the Sea of Life, a product of the All-Mother’s corrupting influence. This technique is essentially unique to the former Shogun Takauji Ashikaga, who was renowned for his own mastery over Taijutsu but has now been adopted by other high ranking officials of the Mother Cult. While the normal Eight Inner Gates causes the human body to become weaker over extended use or increased intensity, the Gates of Life overcome these limitations. What was once a chakra overflow is now an ‘overflow of physical vitality,’ this manifests what is essentially the same result: vastly enhanced strength and speed but without the intense drawbacks that are induced by the Eight Inner Gates – a corrupted and twisted form. The Gates of Life can be utilized passively; each stage lasts indefinitely and at no cost to the user. Upon activation, this technique releases a shockwave of 100 damage within short-range of his position.

The first stage of this technique improves the user’s speed by 2.0x, and enhances his Taijutsu techniques by 20 damage. The second stage of this technique increases speed by 4.0x and enhances his Taijutsu by 40 damage. The third stage of this technique increases speed by 6.0x and enhances his taijutsu by 60. The fourth and final stage of this technique improves The user’s speed by 11.0x and his taijutsu by 100.
The Brairwoods were too focused on picking their target to notice the lightning being channeled through the ground. The autonomous arms of Sea of Life released a single burst of mud from one of the hands toward Orochimaru immediately after the two were struck by the lightning. They had chosen the one they would kill. Lady Briarwood's eyes were full of scorn, and malice.

(Seimei no Umi: Jinsei no Tōtatsu) – Sea of Life: Long Reach of Life ( Briarwoods | Reference )
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 50 (-10 per turn)
Damage: 90 each arm ( +40 Passive ) = 130 each
Description: Derived from the Sea of Life, this technique allows the user to shape up to two autonomous arms from their backs. Formed from the Sea of Life itself, the arms possess a higher level of autonomy that allows the arms to operate entirely independent of the user but must remain attached to their back, siphoning chakra passively. The arms possess mid-range reach and, through the Sea’s extraordinary density, can smash physical obstacles, shatter bones, and overwhelm defenses with relative ease. The technique is naturally imbued with the Amino-Geis. Once per turn the arms can produce their own small blasts of Sea of Life material from their tips or hands, depending on how they are shaped. These blasts possess the same physical strength as the arms themselves. This technique can be used three times per battle, and last for three turns.
After being attacked Deathwing flew up into the air, exhaling fire down upon the entire group of enemies.

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique ( Deathwing )
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
Health:
Ner-zhul
1000 - 100 ( Golem ) = 900
0900 - 010 ( Acid Rain ) = 890
Kel'thuzad
500 - 010 ( Acid Rain ) = 490
Deathwing
250 - 100 ( Combo ) = 150
150 - 10 ( Acid Rain ) = 140
Brairwoods
600 - 110 ( Lightning Spikes ) = 490
490 - 010 ( Acid Rain ) = 480 ( 240 each )
 
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The twins release mud directly at Oro after they had got hit by the lightning spikes. Oro yells out to Med since she is the one that has sage mode activated also. He smirk and they both held out their hands. Oro holds out his hands and channel his lightning nature into them. He releases a large bolt of lightning directly at the mud that they released. It would destroy the mud as Med attack which is released at the twins right after they released the mud technique. The lightning comes down onto the twins and drags them into the lightning bolt and hits them.

(Raiton: Chidori Jinrai) – Lightning Release: 1000 birds ThunderClap.
Type: Offensive
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80 (+20 +30 =130)
Description: The user will cover his hands in with lightning, essentially performing a (Raiton: Chidori) Lightning Release: One Thousand Birds in each hand. Clapping his hands together, the user can unleash that massive amount of lightning chakra into the form of a powerful Thunderbolt directed at the target. The technique is best used if the user has a height advantage in relation to the target. The thunderbolt is strong enough to leave a giant crater and cannot be used while being in Short-range of the target, at the risk of being hit also.

(Raiton: Vuaruhara no Handan) | Lightning Release: Judgement of Valhalla
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80 +30+10(crona's augmentation) =120
Description: By performing three handseals and infusing chakra into the sky, the user will be capable of calling down large lightning bolt(s) (up to eight) from the air. Each lightning bolt can have a radius large enough toaffect an area up to short range in size, making them powerful and large enough to pierce gigantic holes through even the largest of summons. As the lightning bolts descend they will rapidly charge the air around them, creating a field of electricity that, similar to ‘levitating blades’ will result in anything within short range of the lightning bolt being forced to levitate, and subsequently drawn in towards the lightning bolt through attraction at the speed of the lightning technique. When the lightning bolt strikes the ground, it will not immediately disappear, but will instead linger as a pillar of lightning after its initial earth shattering impact. Alternatively, the Lightning bolt can be made to disperse upon impact with the ground into an unfocused current so strong that it will charr the earth black as it conducts into the ground, while also neutralising any earthen based chakra within the ground on account of its chakra nature. Naturally, the user will be unaffected by any of the Lightning’s conduction effects as it is their chakra, meanwhile the effects of the Lightning bolt will completely expire after two turns.

Notes:
Can only be used 2x.
No lightning techniques above B rank for the rest of the turn.
Two turn cooldown between uses.

the chakra would be used to boost the user's ninjutsu damage up to Crona's rank , boosting it by +20 (but only +10 for S-rank moves) . However, this can only be done on one technique per turn. This boost is regarded as a passive boost.
Hok notices the dragon releasing the fire so she creates a barrier over everyone that takes care of the fire being released from above.

(Kanki: Kigen no Kamigami) – Surge of Evocation: Era of Gods (Hokusai)
Type: Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40 (40)
Damage Points: N/A
Description: This technique encompasses the basic applications of the Surge of Evocation. The Surge of Evocation is the usage of Prana in its raw and unrefined form; whatever this Prana touches is transformed into ethereal energy and transported to the Throne. Prana will neutralize and be neutralized by techniques that possess the same amount of chakra. Similarly it will be useless against attacks of greater chakra and will not be weakened by techniques of lower chakra. However when used on living targets this ambient energy will feel extremely frigid to the touch and induce cold burns on contact or even freeze a target solid for higher ranked applications. D to B-Rank uses will inflict cold burns as well as all of the effects of frostbite. A-Rank uses will cause necrosis of the afflicted parts of the body, making them appear dark purple and bruised to signify the death of cells. Affected appendages and organs will cease to function, becoming completely immobile in the case of limbs. S rank uses will freeze the struck targets solid. In the case of Surgebinders, who are immune to all of the above effects, they will be transported to the Throne when struck by the prana of another member of their clan. Era of Gods can be split into three separate applications, all based on the same principle: constructs, armors, and familiars made of prana energy.

Pride of Gilgamesh – Gates of Babylon
The Pride of Gilgamesh allows the user to produce Prana either from the user’s body or on the battlefield. The Prana can only be manifested within short-range of the opponent if the user is also within that range, in which it must be created a minimum of one meter away. This restriction does not apply if the user chooses to release the Prana from their body, rather than manifest it away from themselves. The energy can be released from the body via various hand signs depending on the user's rank in the clan. This can be done to generate constructs bound only by the rank of technique used and one’s imagination; alternatively the user can simplify the application by creating streams, waves, and constructs of Prana. Manifested Prana is capable of taking solid form, granting tangibility at the user’s volition. Non-projectile uses of this technique are capable of levitating and can be governed through mental commands and a sustained chakra cost. B-Ranks and below are sustained through 5 chakra per turn, A-Ranks and above require 10 chakra per turn. Created constructs will last three turns per usage unless they are prematurely cancelled. S-Rank applications can only be used once every three turns and no Prana in the user’s next turn.

Note: The upper echelon of the clan (Servants and above) are capable of using this technique without hand signs for B-rank and below. A-rank will require two hand signs and S-rank requires three.
Note: The lower tier clan members (Phantasms to Guardians) will require 5 to 3 hand seals for all ranks, decreasing as they they ascend in rank.

Shar target's Kel and she makes one hand seal and waves her right hand up which converts the ground below Kel into Red Sand. With this she controls the sand to only affect Kel and a meter around his body. Would would be the center of attention with this technique attacking him.

(Nirro Suna: Mekakushi of the Nirro Zetsumei) Red Sand Release: The Masque of the Red Death
Type: Attack
Rank: S
Range: Mid/Long
Chakra cost: 40 (-10 per turn)
Damage points: 80 (20 per turn)
Description: The user does the snake hand sign then waves one of his hands in an upward motion converting the ground below the opponent into Red Sand as he waves his hand upward the Red Sand bursts upward creating a dense dust storm. The dust surrounds the opponent up to mid range in all directions and adheres to the skin causing 2nd to 3rd degree burns. The dust cloud takes on similar properties to the Hidden Mist Jutsu, the opponent won't be able to see very far (roughly short range) and due to the chakra sharingan will be rendered useless unable to piece through the chakra infused dust cloud.
Notes:
-Can only be used twice
-Can last up to 2 turns
-No other Red Sand jutsu this turn
-If the user gets caught in the storm he will be effected but can control it with motions of the arms to lessen the damage

Des takes target at the dragon as Hos had finished her defense. He holds his hands out and channels lightning and passive increases it and releases a barrage of lightning Spears directly down at the dragon Deathwing from the sky right above it in its blind spot.

(Raiton: Gian) - Lightning Style: False Darkness
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (+20 =100)
Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.

(Sandābādoāto: Inazuma no kami) Thunderbird Art: Lightning God (Passive)
Rank: S
Type: Supplementary
Range: N/A(+1 to Jutsu)
Charka: 30(+10 to Jutsu)
Damage: N/A(+20 to Jutsu)
Description: By passively channeling their raiton chakra into the lightning created via Thunderbird the signer or Thunderbird can manipulate the lightning and release any projectile-based lightning attack from them. Due to the lightning being natural jutsu used via this method are enhanced via power(same concept as kirin), speed, and range. The speed and range of the lightning are increased enough to keep the jutsu relevant in combat and unlike Kirin isn't instant. This technique, however, comes at the cost of dispersing the clouds and can't be used again until they return.
Notes:
~Must be a signer of the Thunderbird contract
~Can't be used in conjunction with Kirin
~As clouds take 2 turns to form this has a 2 turn cooldown
~Can only be taught by Pyro NB

_____
Chakra Usage
Hos: 40
Oro: 795 -10 -10 -40 -30 =705 Senjutsu Chakra Points
1305 Chakra Points
Shar: 50
Med: 40
Des: 80
 
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After being struck by the False Darkness, Deathwing would bellow out dark flames. They would rain down upon the group. The Yin-Yang Creation was in pain and near fatally wounded. It didn't have the time or the will to play. Seeing what his creation was doing Ner-zhul would augment his attack by supplementing it with his own.

Together they would create a gargantuan swirling wall of flame and destruction aiming to engulf all of their opponents. They would do this in tandem with Deathwing raining the fire down from above and Ner-zhul causing it to rush forward from his position aimed to wash over their feet and lower bodies raising up around their enemies the flames meeting in the middle.

(Nanimonai Zentei) – Vestibule of Nothingness x2 ( Ner-zhul | Deathwing )
Type: Offensive, Supplementary
Rank: S
Range: Short – Long
Chakra: N/A
Damage: 120
Description: The Vestibule of Nothingness is a skill that was used by the corrupted Takauji Ashikaga to invoke the natural powers afforded to him by the Void. Now usable by those high ranking necromancers and cultists who have undergone similar experimentation this technique, much like similar elemental variants, produces a type of natural fire that is devoid of chakra yet carries with it extremely powerful temperatures. As such it plays neutrally to all elemental natures. The destructive power of this technique is such that it can easily wipe out entire landmarks in a titanic blast of fire; alternatively, it can be released in the form of fireballs and beams of concentrated flame that can destroy much in the way of life.
The arms the Briarwoods had relied on would fade away as Lady Briarwood would throw her hands' into the air. She released Sea of Life from her palms as she aimed it at the woman who kept placing the barrier. She had been a thorn in their sides and hopefully, this attack could keep her busy long enough to be a distraction. The obsidian ichor would be aimed to attack from above arriving mere moments after the swirling mass of fire as if to overwhelm their opponent.

(Seimei no Umi) – The Sea of Life ( Briarwoods )
Type: Offensive, Defensive, Supplementary
Rank: B – S
Range: Short – Long
Chakra: 40 – 60
Damage: 80 – 100 ( +40 Passive ) = 140
Description: The Sea of Life is the principle and signature skill of all Children of Tiamat; like Tiamat, it is a manifestation of their will and an extension of their own bodies. In essence, the Sea of Life emulates the concept of all life being born from the sea. Unlike the All-Mother, the Children of Tiamat expend considerable chakra when accessing this technique, or its variants. The black mud can be generated from any part of the user’s body and is of extraordinarily high density, allowing it to easily engulf and overcome physical obstacles. When used the scale of this technique can vary depending on the rank used; at its highest rank it can surpass even that of Water Release: Great Waterfall. Through physical force alone it can overwhelm multiple opponents, carrying immense concussive force. The user is able to release the mud from their body in any shape that they choose, limited only by their imagination and rank. The technique carries with it the Amino-Geis, forcibly converting whoever is caught into a slave of the user. The mud can be blocked or sealed, although it must respect neutrality and damage values. S-Rank applications can be used thrice per battle, once every two turns.
As this happened Kel'thuzad would manifest an arm from his Susano'o. The arm swung through the air around him as it tore through the Red Sand nullifying it. This allowed it to clear the area of the Red Sand while in unison he caused it to slam the hand down upon the woman who had attacked him with the Red Sand itself.

( Susano'o: Katachi Hafu ) - Susano'o: Incomplete Form ( Kel'thuzad )
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long
Chakra Cost: 60
Damage Points: 80 ( - 10 to user ) ( +20 EMS ) = 100
Description: Uchiha who have achieved Susano'o and have their Mangekyou activated are capable of calling upon Susano'o's skeletal structure, such as a ribcage for basic defence or an arm for interacting with the surroundings. This allows him to attack with quick force or to defend just as well, requiring no hand seals to trigger. The user can do this once every two turns and 4 times in total. If the user has an EMS or higher, the damage and/or defense increases by 20 damage.
Note: Mangekyou or higher must be active to utilize.
Note: Does not count as a full usage of Susano'o. However, if Susano'o has been used and cannot be used again, this cannot be as well.
Health:
Ner-zhul
890 - 10 ( Acid Rain ) = 880
Kel'thuzad
490 - 10 ( Acid Rain ) = 480
480 - 80 ( Red Sand ) = 400
400 - 10 ( Susano'o ) = 390
Deathwing
140 - 10 ( Acid Rain ) = 130
130 - 100 ( False Darkness ) = 30
Brairwoods
480 - 10 ( Acid Rain ) = 470
470 - 120 ( Valhala ) = 350 ( 175 each )
 

Korra.

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The enemy’s retaliation wasn’t something the group expected, considering how they have been taking damage over time. Regardless, some things weren’t going to go as they planned. The leader and his creation would release a vastly powerful surge of fire towards the party – prompting everyone to take immediate actions. Medusa would rush in front of the group in an arc, while weaving a swift set of seals. The causes a ball of wind to form in the palm of her hands, allowing her to release it as it expands into a five meter radius in front of her. The deadly flames would be sucked into the seal in question, which once consumed, she would make the same seals but in reverse – sending the flames back into the direction of the opponents instead.



At the same moment, Hokusai would utilize her prowess in fuinjutsu to craft an immediate combination of jutsu formulae to spread into the air above. This causes the kanji to be formed in order to seal the energy of the hot flames within it, effectively reducing the enemy threat into nothingness. However this wasn’t the end as the Briarwoods mud was still pending to strike the artist down. Desmond would in response passively activate his Tensaigan, raising his hand and immediately pushing the mud away while it airborne.



Last but now least, in order to finally put the bird to rest; Orochimaru would emit lightning in his hand. This would take the form of a spear, to which he then shoots the spear at then enemies, with the branching arcs of the spear are all aimed to fry the bird alive. It was finally down, now with only so few opponents left. Skarlet with her eyes currently active would bite her finger – allowing blood to flow out of it and using her dojutsu would cause it to enlarge into a giant dragon. The dragon was formed behind of her before it swiftly went after the one wrapped in his Susannoo.

(Raiton: Gian) - Lightning Style: False Darkness (Orochimaru)
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 + 20 + 30 = 130
Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.
( Ketsuryū Shōten ) - Blood Dragon Ascension (Skarlet)
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 40 ( -15 per turn )
Damage: 80
Description: Blood Dragon Ascension is a technique that involves the ability of manipulating blood, exclusive of the members of the Chinoike Clan. Through this ability, the user forms a dragon of blood from their body with eight heads similar to the "Yamata no Orochi", which all have the ability to regenerate. Should any head be struck down by any damage below Forbidden rank, the heads will regenerate back fully without lost power as long as connected to the user still. In addition to the regeneration, the heads of the dragon also have the capability to release steam after biting a target. The dragon formed is strong and large enough to restrict the Complete-Body Susano'o from movement.
Note: Can only be used by Chinoike clan members. Can only be used twice times, each use lasting 6 turns each.
Note: The body of the Blood Dragon when connected to the user grants an S-Rank defense against elemental attacks. When detached and moving on it's own, the Blood Dragon has an S rank defense against elemental attacks and moves at equal speeds to the user.
Note: The dragon physical attacks will have an S-Rank strength and Long range reach and using them counts as a move from the users own move count. The power of the attack is divided through all the heads used to attack.
Note: Blasts of steam released from the dragon's heads deal A rank damage and can cause 5 damage per turn afterwards until healed and can only be done once per turn.
Note: To regenerate a head, the user must expend a move per turn.
(Namikazeron ♦ Ōkami no Nagai Tsume) – Theory of Waves and Wind ♦ The Long Nails of the Balverine (Hokusai)
Type: Defensive
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: A modified, Namikazerian alternative to the Ho/Mizu/Kaze/Tsuchi/Rai Hōin that relies on a number of Jutsushiki-Sen as the delivery system and Sōjō Kanji shaped to form the character for ‘essence’ as the medium of storage. This technique allows the user to draw chakra and energy from an incoming technique, thus nullifying techniques consisting solely of energy, but having essentially no effect on purely physical attacks. The technique can only seal one technique per usage, but, like its parent technique, it can drain techniques up to S-Rank in strength.
- Can only be used thrice (3) per battle.
(Fuujin: Kuro Boido) - Wind Sealing Art: Dark Void (Medusa)
Type: Attack
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: With a seal mark written "封" between their hands, the user utilises shape and nature manipulation by performing Rat>Ram>clap hands to create a sphere of wind. The wind sphere is about the size of a bowling ball held between the user's hands and it contains the seal mark in its center. Once made, the user can launch the sphere at high speeds towards his target. Once it reaches their vicinity(or on impact), the wind sphere expands to 5m(short range radius) while the seal mark simultaneously activates, sucking in everything nearby and finally; seals them inside the mark which corresponds to the one on the user's hand. The technique however cannot seal a human person but can seal summons, weapons/tools, clones, techniques (if feasible), Edo Tensei summons, etc. The user can perform the reverse order of hand seals and slam their hand on the ground to unseal the technique.
~ 3 times per battle.
~ No wind or fuuinjutsu in the same or next turn.
( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye (Desmond)
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.
( Tensei Suiryoku ) - Reincarnation Thrust (Desmond)
Rank: S
Type: Supplementary/Defense/Attack
Range: Short - Mid
Chakra: 40
Damage: 40 - 160
Description: The user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if they logically counter.
Note: Can only be used by Tenseigan Bios.

Skarlet Chakra: 1970 - 10 - 10 - 10 (all blood eyes) - 20 - 40 - 40 = 1840
 

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Ner-zhul would move forward as he once more released a wave of vitality through his body. He would vanish in a blur of speed as a shockwave ruptured out from around him. He would dart forward into the group placing himself in the center of all of the shinobi. Instantly as he entered short-range of any of those shinobi they would notice that he carried with him an intense heat that would deal damage to anything surrounding him. This area of effect threatened those that were within five meters of him.

( Jinseimon ) – The Gates of Life ( Ner-zhul | Passive )
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: 100
Description: The Gates of Life are a passive variation of the Eight Inner Gates produced from the combination of the user’s own innate mastery over Taijutsu and the Amino-Geis of the Sea of Life, a product of the All-Mother’s corrupting influence. This technique is essentially unique to the former Shogun Takauji Ashikaga, who was renowned for his own mastery over Taijutsu but has now been adopted by other high ranking officials of the Mother Cult. While the normal Eight Inner Gates causes the human body to become weaker over extended use or increased intensity, the Gates of Life overcome these limitations. What was once a chakra overflow is now an ‘overflow of physical vitality,’ this manifests what is essentially the same result: vastly enhanced strength and speed but without the intense drawbacks that are induced by the Eight Inner Gates – a corrupted and twisted form. The Gates of Life can be utilized passively; each stage lasts indefinitely and at no cost to the user. Upon activation, this technique releases a shockwave of 100 damage within short-range of his position.

The first stage of this technique improves the user’s speed by 2.0x, and enhances his Taijutsu techniques by 20 damage. The second stage of this technique increases speed by 4.0x and enhances his Taijutsu by 40 damage. The third stage of this technique increases speed by 6.0x and enhances his taijutsu by 60. The fourth and final stage of this technique improves The user’s speed by 11.0x and his taijutsu by 100.
( Sōzō Norutsu Bo ) – Crucible of Creation ( Reference )
Type: Offensive, Supplementary
Rank: Forbidden
Range: Short
Chakra: N/A
Damage: 30 per turn
Description: The Crucible of Creation is a technique that mimics the Goddess of Creation’s own abilities and presence. Because of the alterations made to Ashikaga’s and other cultists' body, they have effectively transformed into a very potent heat source capable of radiating substantial thermal energy within short-range proximity, dealing 30 damage per turn. The technique itself has very few visual queues to it, relying more on identifying its nature from its effects on the surrounding environment than the technique itself. Coming within proximity of the Shogun would feel akin to walking into an active oven and sealing one’s self within it after a few moments. Physically-based techniques that pass through the vicinity of the Crucible of Creation are weakened somewhat from the ambient heat, having their damage potency reduced by 10.
As he stopped moving his presence would be accompanied by an intense swelter of ambient heat.

It would be able to radiate out in a mid-range area burning anyone and everyone if not countered.

( Hakai Norutsu Bo ) – Crucible of Destruction ( Ner-zhul )
Type: Offensive
Rank: Forbidden
Range: Short – Mid
Chakra: N/A
Damage: 140
Description: The Crucible of Destruction is a technique which, derived from its sibling Creation, focuses the ambient heat that Ashikaga’s and other cultists' body emits outwards. This technique is akin to that of a gust of searing winds, playing neutrally to all elemental natures and indiscriminately radiating itself outwards in a mid-range area of effect. After use, the Crucible of Creation itself is deactivated for a period of two turns leaving entering short-range of the cultist more viable.
Deathwing would be struck down as Kel'thuzad was also struck by the Blood Dragon.

In retaliation, he would send a spray of Sea of Life at the woman who had attacked him.

(Seimei no Umi) – The Sea of Life ( Kel'thuzad )
Type: Offensive, Defensive, Supplementary
Rank: B – S
Range: Short – Long
Chakra: 40 – 60
Damage: 80 – 100
Description: The Sea of Life is the principle and signature skill of all Children of Tiamat; like Tiamat, it is a manifestation of their will and an extension of their own bodies. In essence, the Sea of Life emulates the concept of all life being born from the sea. Unlike the All-Mother, the Children of Tiamat expend considerable chakra when accessing this technique, or its variants. The black mud can be generated from any part of the user’s body and is of extraordinarily high density, allowing it to easily engulf and overcome physical obstacles. When used the scale of this technique can vary depending on the rank used; at its highest rank it can surpass even that of Water Release: Great Waterfall. Through physical force alone it can overwhelm multiple opponents, carrying immense concussive force. The user is able to release the mud from their body in any shape that they choose, limited only by their imagination and rank. The technique carries with it the Amino-Geis, forcibly converting whoever is caught into a slave of the user. The mud can be blocked or sealed, although it must respect neutrality and damage values. S-Rank applications can be used thrice per battle, once every two turns.
Health:
Ner-zhul
880 - 10 ( Acid Rain ) = 870

Kel'thuzad
390 - 10 ( Acid Rain ) = 380
380 - 80 ( Blood Dragon ) = 300

Deathwing
Dead

Brairwoods
350 - 10 ( Acid Rain ) = 340 ( 170 each )
 

Priest

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Ner-zhul would move forward as he once more released a wave of vitality through his body. He would vanish in a blur of speed as a shockwave ruptured out from around him. He would dart forward into the group placing himself in the center of all of the shinobi. Instantly as he entered short-range of any of those shinobi they would notice that he carried with him an intense heat that would deal damage to anything surrounding him. This area of effect threatened those that were within five meters of him.

( Jinseimon ) – The Gates of Life ( Ner-zhul | Passive )
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: 100
Description: The Gates of Life are a passive variation of the Eight Inner Gates produced from the combination of the user’s own innate mastery over Taijutsu and the Amino-Geis of the Sea of Life, a product of the All-Mother’s corrupting influence. This technique is essentially unique to the former Shogun Takauji Ashikaga, who was renowned for his own mastery over Taijutsu but has now been adopted by other high ranking officials of the Mother Cult. While the normal Eight Inner Gates causes the human body to become weaker over extended use or increased intensity, the Gates of Life overcome these limitations. What was once a chakra overflow is now an ‘overflow of physical vitality,’ this manifests what is essentially the same result: vastly enhanced strength and speed but without the intense drawbacks that are induced by the Eight Inner Gates – a corrupted and twisted form. The Gates of Life can be utilized passively; each stage lasts indefinitely and at no cost to the user. Upon activation, this technique releases a shockwave of 100 damage within short-range of his position.

The first stage of this technique improves the user’s speed by 2.0x, and enhances his Taijutsu techniques by 20 damage. The second stage of this technique increases speed by 4.0x and enhances his Taijutsu by 40 damage. The third stage of this technique increases speed by 6.0x and enhances his taijutsu by 60. The fourth and final stage of this technique improves The user’s speed by 11.0x and his taijutsu by 100.
( Sōzō Norutsu Bo ) – Crucible of Creation ( Reference )
Type: Offensive, Supplementary
Rank: Forbidden
Range: Short
Chakra: N/A
Damage: 30 per turn
Description: The Crucible of Creation is a technique that mimics the Goddess of Creation’s own abilities and presence. Because of the alterations made to Ashikaga’s and other cultists' body, they have effectively transformed into a very potent heat source capable of radiating substantial thermal energy within short-range proximity, dealing 30 damage per turn. The technique itself has very few visual queues to it, relying more on identifying its nature from its effects on the surrounding environment than the technique itself. Coming within proximity of the Shogun would feel akin to walking into an active oven and sealing one’s self within it after a few moments. Physically-based techniques that pass through the vicinity of the Crucible of Creation are weakened somewhat from the ambient heat, having their damage potency reduced by 10.
As he stopped moving his presence would be accompanied by an intense swelter of ambient heat.

It would be able to radiate out in a mid-range area burning anyone and everyone if not countered.

( Hakai Norutsu Bo ) – Crucible of Destruction ( Ner-zhul )
Type: Offensive
Rank: Forbidden
Range: Short – Mid
Chakra: N/A
Damage: 140
Description: The Crucible of Destruction is a technique which, derived from its sibling Creation, focuses the ambient heat that Ashikaga’s and other cultists' body emits outwards. This technique is akin to that of a gust of searing winds, playing neutrally to all elemental natures and indiscriminately radiating itself outwards in a mid-range area of effect. After use, the Crucible of Creation itself is deactivated for a period of two turns leaving entering short-range of the cultist more viable.
Deathwing would be struck down as Kel'thuzad was also struck by the Blood Dragon.

In retaliation, he would send a spray of Sea of Life at the woman who had attacked him.

(Seimei no Umi) – The Sea of Life ( Kel'thuzad )
Type: Offensive, Defensive, Supplementary
Rank: B – S
Range: Short – Long
Chakra: 40 – 60
Damage: 80 – 100
Description: The Sea of Life is the principle and signature skill of all Children of Tiamat; like Tiamat, it is a manifestation of their will and an extension of their own bodies. In essence, the Sea of Life emulates the concept of all life being born from the sea. Unlike the All-Mother, the Children of Tiamat expend considerable chakra when accessing this technique, or its variants. The black mud can be generated from any part of the user’s body and is of extraordinarily high density, allowing it to easily engulf and overcome physical obstacles. When used the scale of this technique can vary depending on the rank used; at its highest rank it can surpass even that of Water Release: Great Waterfall. Through physical force alone it can overwhelm multiple opponents, carrying immense concussive force. The user is able to release the mud from their body in any shape that they choose, limited only by their imagination and rank. The technique carries with it the Amino-Geis, forcibly converting whoever is caught into a slave of the user. The mud can be blocked or sealed, although it must respect neutrality and damage values. S-Rank applications can be used thrice per battle, once every two turns.
Health:
Ner-zhul
880 - 10 ( Acid Rain ) = 870

Kel'thuzad
390 - 10 ( Acid Rain ) = 380
380 - 80 ( Blood Dragon ) = 300

Deathwing
Dead

Brairwoods
350 - 10 ( Acid Rain ) = 340 ( 170 each )
In a flash, The leader of the group would blitz and stop in the middle of the group. Medusa with her keen perception would be able to track the man though is only able to react immediately the man came to a halt. Every other member of the group would react very quickly too.

The instant the man halts, Medusa would with her increased speed, slam the ground and lower he ground under the man and up to 5m around him in a cylindrical shape, 100m below. This would serve to increase the distance between the group and the man, taking him further away from the group and the imminent threat Medusa had perceived would only affect the man's surrounding 100m below. The rest of the group would also react at the same time, jumping a little backwards, making sure they are at least 6m away from the hole.

Hokusai's appearance would become godly as she activates Yin State, surrounding herself with black balls. Likewise, Desmond would also assume a godly appearance as he enters his Tenseigan Chakra Mode.

Skarlet would after attacking Kel, direct her dragon into the hole in order to attack Ner. In her defense, Orochimaru would send a powerful lightning bolt that would overwhelm the mud and continues towards Kel.


(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Type: Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.


(Raiton: Chidori Jinrai) – Lightning Release: 1000 birds ThunderClap.
Type: Offensive
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80 (+20 +30 =130)
Description: The user will cover his hands in with lightning, essentially performing a (Raiton: Chidori) Lightning Release: One Thousand Birds in each hand. Clapping his hands together, the user can unleash that massive amount of lightning chakra into the form of a powerful Thunderbolt directed at the target. The technique is best used if the user has a height advantage in relation to the target. The thunderbolt is strong enough to leave a giant crater and cannot be used while being in Short-range of the target, at the risk of being hit also.



(Inton Modo) - Yin State
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 200 (-40 per turn)
Damage: N/A
Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yin can enter this mode to elevate their prowess but only in their spiritual capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin nature. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter Yin State. Yin State is the state entered by users when they emphasize their Yin chakra over their Yang. In this state the user is endowed with a pitch-black chakra cloak with white magatama down the center, along the collar and sleeves. The cloak reaches down to the user’s ankles and covers a jet-black jumpsuit is underneath. The user’s nails, lips, hair, and sclera also become jet black. Along with the 4 Truth-Seeking Orbs the user will also gain a Shakujo consisting of the same energy and abilities of the orbs. The main attributes that users gain in this the technique Kuninotokotachi. Kuninotokotachi is a genjutsu technique that grants the user prowess on par with the Uchiha’s Mangekyou Sharingan. When casting genjutsu, the user’s techniques become strong enough to hypnotizes and almost completely control their opponent’s actions like Kotoamatsukami. The user also gains a nigh impenetrable spiritual defense through the shifting of balance, making him immune to any A rank and below Genjutsu none Doujutsu or Yin Genjutsu and a complete defense of up to S rank for other spiritual/mental based abilities ( not counting ones that deal physical damage ). The drawback to this state is that the disproportional amount of energy makes users incapable of using Yang Release techniques and other physically elevating techniques. Advanced forms of taijutsu movement (anything that requires chakra or is B-rank and above) also become unusable.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yin Release in order to use this technique. The user can only use either Yin or Yang state on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using Genjutsu or spiritual abilities for 5 turns.
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.


(Inton: Gudodama) Yin Release: Truth Seeking Ball(passive)
Type: Supplementary/Defensive
Rank: S
Range: Short - Mid
Chakra Cost: 70 (-140 to opponent on contact)
Damage: N/A
Description: This is a version of the Truth Seeker Ball capable only to users within the Yin State. These orbs possess the five nature elements plus the user’s Yin Release chakra. The ratio of Yin chakra that exists within these orbs is greater than that of the parent technique and thus has more spiritual qualities to compensate for the lack of Yang and natural energy. These orbs are around the size of a fist and are dim, translucent, and gray/black. These orbs are malleable like the parent jutsu due to the collection of nature chakra within them, however they interact less with matter because of their spiritual qualities. As a result these orbs have the ability to absorb chakra and energy (minus natural energy). These orbs can absorb chakra from ninjutsu be it energy or physical matter based. As well, if anybody beside the user comes into contact with the orbs, their chakra will be absorbed into the orbs. Only techniques exceeding forbidden rank in strength (100 damage and higher) can overwhelm the orbs enough to destroy them. Like the parent technique the user can still generate various shapes and objects as well as interact with them physically and command them up to mid-range. The user can also expand these orbs to create a mid-range level explosion that absorbs the chakra in the area. With a single hand seal, the user can take the chakra from one of the orbs and uses the chakra to boost theirselves or others which will increase the rank of their techniques by one on jutsu up to S rank while adding +20 damage to Forbiddens. This application can be used twice (only once on themselves), sacrificing up to two spheres which do not regenerate. The application can only be used once every three turns, however. Again, like the parent technique the user can only manipulate the jutsu for 2 turns at a time before they go on standby. After using one of the orbs to boost their chakra, they cannot use the orbs for 3 turns.
Note: The orbs are created when the user enters Yin State and last until destroyed or when Yin State ends.
Note: The user can command the orbs up to mid-range, beyond that they cannot actively manipulate them other than to call them back. If the orbs go beyond 20 meters, they will remain stationary until the user gets close enough to call them back.
Note: The user gains 4 orbs which surround them in a fashion of their choosing upon creation.


( Kuninotokotachi ) - Kuninotokotachi(passive)
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: This technique is the strongest non-kekkei genkai genjutsu in existence. Kuninotokotachi gives the user’s genjutsu powerful hypnotic and influential abilities and puts them on par with the ocular powers of the Mangekyou Sharingan. The user hides manipulative thoughts and suggestions within their genjutsu such that, when cast on an opponent, they are indistinguishable from their own thoughts. The effects of this technique are strongest the closer one is to the user, allowing the user to influence the actions of others even subliminally. Long enough exposure to the user’s genjutsu while under the affects of Kuninotokotachi will eventually render victims completely unconscious, unable to respond at all. At such a point, the only ways to release the hold of Kuninotokotachi would be for the user to release it themselves, for the user to die or an outside source to transfer at least 150 chakra from Yin techniques or 75 chakra from Yang techniques to balance. Because of the strength of Kuninotokotachi, abilities designed to prevent genjutsu such as mental resistances, barriers, and other seals of the like are ineffective. With this technique the only way to avoid genjutsu would be to prevent them from happening or stay out of range. On the defensive side, Kuninotokotachi allows for the user to reverse genjutsu like Sharingan Genjutsu and even release the affects of techniques like Tsukuyomi.
Note: The hypnosis of this technique allows for the user to mask holes within a genjutsu that would ordinarily cause speculation. For example, if using false surroundings for a sudden drastic environment change, the user could implant a suggestion that would force the opponent not to question how suddenly the environment changed or to ignore certain aspects such as “the water isn’t wet.” However, these suggestions must be spelled out within the user’s move and must pertain to the affects of the genjutsu. A user cannot force opponents to forget how to defend against x-element or make them use y-technique if the genjutsu’s foundation does not establish such foundations.
Note: The effects of this technique are strongest the closer one is to the target. Within short-range users can capture others within their hypnotic spell and completely take over their body within 2 turns. At mid-range the hypnotic spell takes 3 turns, and long range is ineffective. Those with genjutsu specialty can resist for an additional turn while other Yin Release masters can resist for another 2 additional turns are unaffected at mid-range and beyond.
Note: The user can reverse genjutsu with this technique once per turn (one turn cool down for S-rank and above). Should the user fall under the spell of Mangekyou tier genjutsu the user can release the affects at the cost of a move but become incapable of using genjutsu for two turns after the fact.
Note: This technique remains active for as long as the user is within the Yin State of Yin-Yang Mode.



( Tenseigan Chakura Mōdo ) - Reincarnation Eye Chakra Mode
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: Tenseigan Chakra Mode is a heightened transformation unique to those who possess the Tenseigan. Upon activating this form the user gains a cyan-coloured chakra shroud with six magatama markings on his collar, dark markings over his eyebrows and lower eyelids, and a single horn shaped like Kaguya's extending from his forehead. The shroud constantly radiates flickering flames of chakra, and the user's clothing and hair continuously billow upwards.The user also gains access to six spheres created from the Pupet Cursing Technique in their offensive use, turning them into glowing cyan orbs that can be used by shaping them into smaller orbs to launch high-speed barrage attacks and explosions. The user's strength is significantly increased adding +30 to his Ninjutsu and Taijutsu techniques. Their speed is also greatly increased to the point in which he surpasses the Raikage while in the second stage of Lightning Release Armor.
Note: Can only be used twice per battle, each use lasting 6 turns. After using, the user must wait at least 3 additional turns before using again.
Note: Can only be used by Custom Otsutsuki Bios with the Tenseigan.
Note: Requires Tenseigan active.


( Ketsuryū Shōten ) - Blood Dragon Ascension
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 40 ( -15 per turn )
Damage: 80
Description: Blood Dragon Ascension is a technique that involves the ability of manipulating blood, exclusive of the members of the Chinoike Clan. Through this ability, the user forms a dragon of blood from their body with eight heads similar to the "Yamata no Orochi", which all have the ability to regenerate. Should any head be struck down by any damage below Forbidden rank, the heads will regenerate back fully without lost power as long as connected to the user still. In addition to the regeneration, the heads of the dragon also have the capability to release steam after biting a target. The dragon formed is strong and large enough to restrict the Complete-Body Susano'o from movement.
Note: Can only be used by Chinoike clan members. Can only be used twice times, each use lasting 6 turns each.
Note: The body of the Blood Dragon when connected to the user grants an S-Rank defense against elemental attacks. When detached and moving on it's own, the Blood Dragon has an S rank defense against elemental attacks and moves at equal speeds to the user.
Note: The dragon physical attacks will have an S-Rank strength and Long range reach and using them counts as a move from the users own move count. The power of the attack is divided through all the heads used to attack.
Note: Blasts of steam released from the dragon's heads deal A rank damage and can cause 5 damage per turn afterwards until healed and can only be done once per turn.
Note: To regenerate a head, the user must expend a move per turn.




Chakra(Medusa)
1575

SC
345 -10-50-50-50
185
 

Howard

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The pair of lovers spoke mentally together conversing.

Delilah: To hell with this shit. Are we really getting beaten by upstart shinobi!?!?
Silas: Calm down dear, remember your blood pressure.

Delilah whipped her hands forward in a bellowing rage as she called out to her beloved still within her.

She created an outpouring of Sea of Life from her hands throwing it all toward their collective opponents.

(Seimei no Umi) – The Sea of Life ( Delilah )
Type: Offensive, Defensive, Supplementary
Rank: B – S
Range: Short – Long
Chakra: 40 – 60 ( +20 Chakra Transfer ) = 80
Damage: 80 – 100 ( +40 Passive ) ( +40 Chakra Transfer ) = 180
Description: The Sea of Life is the principle and signature skill of all Children of Tiamat; like Tiamat, it is a manifestation of their will and an extension of their own bodies. In essence, the Sea of Life emulates the concept of all life being born from the sea. Unlike the All-Mother, the Children of Tiamat expend considerable chakra when accessing this technique, or its variants. The black mud can be generated from any part of the user’s body and is of extraordinarily high density, allowing it to easily engulf and overcome physical obstacles. When used the scale of this technique can vary depending on the rank used; at its highest rank it can surpass even that of Water Release: Great Waterfall. Through physical force alone it can overwhelm multiple opponents, carrying immense concussive force. The user is able to release the mud from their body in any shape that they choose, limited only by their imagination and rank. The technique carries with it the Amino-Geis, forcibly converting whoever is caught into a slave of the user. The mud can be blocked or sealed, although it must respect neutrality and damage values. S-Rank applications can be used thrice per battle, once every two turns.
After being struck full-on by the lightning Kel'thuzad slumped over.

He hung onto Delilah for support as he channeled a copious amount of chakra into her.

Delilah: Get off of me you senile foo-... no keep doing what you're doing.

He empowered her Sea of Life causing it to swell and grow to an astonishing size threatening the entire group.

(Chakra Tensõ no Jutsu) Chakra Transfer Technique ( Kel'thuzad )
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred)
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.
As this happened Ner-zhul created two arms of Sea of Life. He too on the blood dragon before whipping an arm forward to deal with it. He used the arms to climb out of the hole now in the direct center of the group. That's when almost in unison to his actions he looked up to see just the predicament his allies had placed him in. Those idiots had sent a massive technique at their opponents. HE WAS RIGHT THERE! In the center of the group, the Sea of Life would hit him if the others didn't defend.

Ner-zhul: What have you imbeciles done!?

(Seimei no Umi: Jinsei no Tōtatsu) – Sea of Life: Long Reach of Life ( Ner-zhul)
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Mid
Chakra: 50 (-10 per turn)
Damage: 90 each arm ( +40 Passive ) = 130 each
Description: Derived from the Sea of Life, this technique allows the user to shape up to two autonomous arms from their backs. Formed from the Sea of Life itself, the arms possess a higher level of autonomy that allows the arms to operate entirely independent of the user but must remain attached to their back, siphoning chakra passively. The arms possess mid-range reach and, through the Sea’s extraordinary density, can smash physical obstacles, shatter bones, and overwhelm defenses with relative ease. The technique is naturally imbued with the Amino-Geis. Once per turn the arms can produce their own small blasts of Sea of Life material from their tips or hands, depending on how they are shaped. These blasts possess the same physical strength as the arms themselves. This technique can be used three times per battle, and last for three turns.
Health:
Ner-zhul
870 - 10 (Acid Rain ) = 860
860 - 80 ( Blood Dragon ) = 780

Kel'thuzad
300 - 120 ( Thunderclap ) = 180
180 - 10 ( Acid Rain ) = 170

Brairwoods
350 - 10 ( Acid Rain ) = 340 ( 170 each )
 

Pyro NB

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Seeing Their main target beginning to climb up and the adds releasing more of the vile mud them the group quickly and swiftly reacted. Medusa would channel chakra into the ground causing it to seemingly come to life warping, moving, and repositioning the team 5m behind Ner-zhul.
( Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.
As the ground began to shift Oro would weave a single seal he would release a lightning spear from his mouth as he passed Ner-zhul. This spear would head directly for Kel'thuzad aiming to hit him in the chest.
(Raiton: Gian) - Lightning Style: False Darkness
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80+20 +30 =130
Description: The user, after performing the Snake hand seal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.
Ker-zhul, much like how Hokusai was a thorn to him – he was a thorn to her as well. Having entered into her Yin State, she was filled to the brim with her Yin energy. It was the first time she has utilized the form outside of training purposes but alas she knew it wasn’t meant to last long. As her allies continued to defend themselves, “You no good…art material” she said weakly. She wasn’t good at insults truth be told, but it didn’t stop her from trying anyways. “Your time being alive has come to an end, I will make sure of it!” she said before making a swift set of hand seals. Ker-zhul, would be subjected to the effortless control of the artist, as his mind would become tainted with the venomous nature of her yin prowess. This body was stripped away, as his lungs were among the first stolen. His eyes, nose, ears…everything about him was robbed. All that was left? A mere stump, his eye sockets pitch black.

There was nothing left, as Hokusai herself whispered into their thoughts. She seized his mind under the gruesome power of her illusion, but it was augmented to the sheer point that they lacked the began to perhaps think, maybe everything about their descent into madness was nothing more than just a bad dream. These mental suggestions made it clear, he wanted to make sure he wasn't able to utilize any skills, forgetting the sea of life, forgetting everything. This power Hokusai held over his psyche, leaving him to be nothing more than a victim of her dangerous mental manipulation. “Sorry, but I don’t have time for you, but I will paint an image in your honor for finding the courage to face me…
(Genjutsu: Mahou no Kei Chikin ) Illusion Technique: The Voodoo of the Headless Chicken
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: Requires 5 hand seals. This jutsu acts as the opposite of False Surrounding (Kokohin). Instead of manipulating the opponent's perception of his/her surroundings, it changes the perception of his/her body by removing or adding organs/objects. This allows the user to remove limbs/organs, to prevent certain actions to be taken, such as ripping one's eyes to make the opponent blind, removing one's lungs to make the user pass out from lack of air, removing one's legs to prevent the target from running, etc, or add certain objects/organs, such as blades to one's stomach, or adding stitches to one's mouth, silencing them.
Can only be used 3 times per battle
*Opponent needs to find a way to counter or release the genjutsu in his countering turn when the illusion pertains to "removal" of organs or he'll lose conscience from the pain and mental strain.
Skar seeing Des grab one of his cyan orbs would put her hand onto his shoulder lending him some chakra in order to empower his next attack. As the group evaded the mud allowing it to hit Ner-zhul Desmond would release from his palm a silver torrent of wind encompassing everything in front of his allies.
(Chakra Tensõ no Jutsu) Chakra Transfer Technique
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred)
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possesses innately. The user will release his or her unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near-perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipient's chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the user's own techniques.
Note: Usable 3 times per battle.

( Ginrin Tensei Baku) - Silver Wheel Reincarnation Explosion
Rank: S
Type: Offensive
Range: Short - Mid
Chakra: 40
Damage: 120+30(TCM)+40(CT)=190
Description: While using Tenseigan Chakra Mode, the user focuses his chakra into one of his green orbs and grasps it in his hand to create a powerful silvery typhoon capable of causing life-threatening injuries. If the user does not have access to the Truth-Seeking Orbs, he is able to use his Puppet Cursing Technique spheres in their place.
Note: Can only be used with Tenseigan Chakra Mode
Note: Can only be used twice per battle with a three-turn cool-down period.
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Chakra: 1880
 
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The first thing to happen was their evasive maneuver as Lady Briarwood watched barely able to see their opponents.

Delilah: Tck

She made a clicking noise with her mouth and tongue obviously rather pissed with the events.

Then full-on Kel'thuzad was struck by the lightning followed closely by the Silver Wheel.

He was basically evaporated blood and viscera becoming red mist spreading through the area.

Ner-zhul roared out in pain as the autonomous arms held him up through the techniques breaking him from the genjutsu.

His body was nearly shredded between the blasts as the mud-based arms were reduced to nothing leaving him standing there.

Ner-zhul: You stupid-... biiii-...

He was obviously yelling at Delilah as he roared out creating a torrent of Sea of Life at the group of opponents.

( Seimei no Umi: Tanjō no Mukō ) – Sea of Life: Birth of Void ( Ner-zhul )
Type: Offensive, Defensive, Supplementary
Rank: B – S
Range: Short – Long
Chakra: N/A
Damage: 60 – 140
Description: Birth of Void is a forced ejection of material from the Sea of Life from the user’s mouth or hands in the form of a stream or blast of black mud. This material carries with it considerable physical force, able to punch through physical obstacles as if it was solid itself. The strength of the ejection can vary depending on the user’s own mastery over the technique. Birth of Void carries with it certain physically debilitating properties that can only be reversed at a medical level using F-Rank or higher medical techniques or Yang Release. When struck, even if not directly and simply touching the material that composes the Void, the user will suffer 10 damage and lose 100 chakra per turn.
Delilah did the same screaming out at the group after being hit by the Silver Wheel energy.

She caused the Sea of Life to rush up into the air before raining down upon the group of shinobi.

( Seimei no Umi: Tanjō no Mukō ) – Sea of Life: Birth of Void ( Delilah )
Type: Offensive, Defensive, Supplementary
Rank: B – S
Range: Short – Long
Chakra: N/A
Damage: 60 – 140 + 40 ( Passive ) = 180
Description: Birth of Void is a forced ejection of material from the Sea of Life from the user’s mouth or hands in the form of a stream or blast of black mud. This material carries with it considerable physical force, able to punch through physical obstacles as if it was solid itself. The strength of the ejection can vary depending on the user’s own mastery over the technique. Birth of Void carries with it certain physically debilitating properties that can only be reversed at a medical level using F-Rank or higher medical techniques or Yang Release. When struck, even if not directly and simply touching the material that composes the Void, the user will suffer 10 damage and lose 100 chakra per turn.
Health:
Ner-zhul
780 - 10 ( Acid Rain ) = 770
770 - 190 ( Silver Wheel ) = 580
580 - 180 ( Sea of Life ) = 400

Kel'thuzad
170 - 10 ( Acid Rain ) = 160
160 - 130 ( Lightning Attack ) = 30
30 - 160 ( Silver Wheel ) = 0 Dead


Brairwoods
340 ( 170 each ) - 10 ( Acid Rain ) = 330
330 - 160 ( Silver Wheel ) = 170 ( 85 each )
 

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The attacks of the enemy continued to become even more of an issue for the shinobi; namely due to their enemies' extremely high health. “Everyone, continue to strike…I’ll handle the attacks!” Hokusai commanded them, causing everyone to nod. She swiftly repeated her actions from before, making the needed hand seals to erect a barrier composed of Prana. This would cause the torrent of mud from both opponents as one rose up and the other came down to be converted into the energy itself and absorbed as it’s transported into the other dimension once more. The girl smirked, knowing her power to counter chakraless abilities to be near unrivaled. She immediately lowered ger barrier to allow her allies to finish the job.


It was now the combined effort of the team in order to finally try and put an end to this all. Orochimaru, who would simply spam his new signature move would cause release another bolt of electricity in order to finally kill the Briarwoods but also using the power of the spear to split the bolts in half, allowing him to also strike down the leader as well (80 each), Desmond would utilize one of his orbs to form into a golden sword, to which he controls to slice through the floor – cutting through the leader of the Cabal.

In the same instance, the Cabal leader would be struck by the Hands of Sloth created by Medusa and last but not least, Skarlet would end it all stomping her foot; allowing for fire to breach from below the surface in order to burn the man alive and final put an end to him. Despite the Briarwoods having been barely left to survive, the acid rain would deal the final damage to silence them in the process.

( Kinrin Tensei Baku ) - Golden Wheel Reincarnation Explosion
Rank: Forbidden
Type: Offensive
Range: Short - Long
Chakra: 70
Damage: 120 (170 with TSB) + 30= 150
Description: While using Tenseigan Chakra Mode, the user focuses a tremendous amount of chakra into one of his Truth-Seeking Balls and grasps it in his hand to create a giant golden sword of pure chakra of comparable size to the sword of an unstabilized Susano'o, capable of easily slicing the large mountains in half with a single swipe. He could also focus it into a single blast, capable of destroying near anything in it's path. If the user does not have access to the Truth Seeking Orbs, he is able to use his Puppet Cursing Technique spheres in their place.
Note: Can only be used with Tenseigan Chakra Mode
Note: Can only be used two times, each time preventing further use for.2 turns.
Note: After using, the user cannot use any Tenseigan based jutsu besides the Chakra Mode for two turns.
(Inton: Namakemono no Ude ) Yin Release: Hands of Sloth
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 100 (110 w/ YY: Hands of Sloth) -50 per turn
Damage: 120 + 30 = 150
Description: This technique gets its name from one of the deadliest sins, sloth. The user begins by clapping their hands and focusing their Yin Release chakra behind them. The user creates several chakra arms (up to 8) behind them which are spiritual in nature. They do not appear to the naked senses, only Sage Mode users, Rinnegan and other Yin-Yang Release users can detect these hands. The best way to describe this technique is in relation to Madara’s Boader Jail technique. The arms are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them completely intangible if they wish to bypass physical obstacles. The base usage of this technique allows the user to attack or defend covertly by freely manipulating the invisible arms. However, in their second form the user can add the “properties of sloth” to the hands which are dejection, idleness, and sleep. Dejection is a loss of will and focus translated in causing a victim to lose coherent perception of the world around them and weaken their ability to defend against genjutsu. Idleness is a loss of action which is translated to a hampered ability to cast techniques. Sleep is a loss of consciousness which is translated in a comatose state brought about by the sealing of one’s spirit if they are not sufficiently healed. The third and final form of this technique is brought about when the user introduces their Yang Release chakra which essentially makes the hands quasi-sentient and self-sufficient without the user’s mental input.
Note: all Yin Release users can use the base form of this technique. Yin Release masters or Yin-Yang users can use the second form. The final form of this technique can only be used by Yin-Yang users with a Yin affinity.
Note: The properties of sloth are spiritually degenerating properties. The more a victim interacts with the hands the worse they become. When touched by the hands once, the victim enters dejection and becomes unable to deduce A-rank and above genjutsu and unable to break S-rank genjutsu by any means. When touched twice the victim enters idleness and they become unable to perform techniques within a single time-frame. When touched thrice, the victim’s mind is sealed over the course of 2 turns and they enter a genjutsu that renders them a mindless puppet to the user. The properties of sloth can only affect victims if the hands are tangible. Switching between tangibility and intangibility requires a move.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of sloth through the use of counter genjutsu or Yin Release techniques like Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
(Katon: Gōka Honoo no Hashira Jutsu) - Fire Release: Great Fire Flame Pillars Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.
(Kanki: Kigen no Kamigami) – Surge of Evocation: Era of Gods (Hokusai)
Type: Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40 (30)
Damage Points: N/A
Description: This technique encompasses the basic applications of the Surge of Evocation. The Surge of Evocation is the usage of Prana in its raw and unrefined form; whatever this Prana touches is transformed into ethereal energy and transported to the Throne. Prana will neutralize and be neutralized by techniques that possess the same amount of chakra. Similarly it will be useless against attacks of greater chakra and will not be weakened by techniques of lower chakra. However when used on living targets this ambient energy will feel extremely frigid to the touch and induce cold burns on contact or even freeze a target solid for higher ranked applications. D to B-Rank uses will inflict cold burns as well as all of the effects of frostbite. A-Rank uses will cause necrosis of the afflicted parts of the body, making them appear dark purple and bruised to signify the death of cells. Affected appendages and organs will cease to function, becoming completely immobile in the case of limbs. S rank uses will freeze the struck targets solid. In the case of Surgebinders, who are immune to all of the above effects, they will be transported to the Throne when struck by the prana of another member of their clan. Era of Gods can be split into three separate applications, all based on the same principle: constructs, armors, and familiars made of prana energy.

Pride of Gilgamesh – Gates of Babylon
The Pride of Gilgamesh allows the user to produce Prana either from the user’s body or on the battlefield. The Prana can only be manifested within short-range of the opponent if the user is also within that range, in which it must be created a minimum of one meter away. This restriction does not apply if the user chooses to release the Prana from their body, rather than manifest it away from themselves. The energy can be released from the body via various hand signs depending on the user's rank in the clan. This can be done to generate constructs bound only by the rank of technique used and one’s imagination; alternatively the user can simplify the application by creating streams, waves, and constructs of Prana. Manifested Prana is capable of taking solid form, granting tangibility at the user’s volition. Non-projectile uses of this technique are capable of levitating and can be governed through mental commands and a sustained chakra cost. B-Ranks and below are sustained through 5 chakra per turn, A-Ranks and above require 10 chakra per turn. Created constructs will last three turns per usage unless they are prematurely cancelled. S-Rank applications can only be used once every three turns and no Prana in the user’s next turn.

Note: The upper echelon of the clan (Servants and above) are capable of using this technique without hand signs for B-rank and below. A-rank will require two hand signs and S-rank requires three.
Note: The lower tier clan members (Phantasms to Guardians) will require 5 to 3 hand seals for all ranks, decreasing as they they ascend in rank.
(Raiton: Gian) - Lightning Style: False Darkness
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80+20 +30 =130
Description: The user, after performing the Snake hand seal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.
 

Howard

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It was over in a flash of energy, fury, and regret.

The remaining cultists were incinerated and dealt with. This mistake was obvious.

Thinking themselves better than the shinobi of this world. It was their flaw, their undoing, and their death.

The Cabal of Sickness met their judge, jury, and executioner on the scorched plains of the now scorched Selva Oscura.
 
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