(Shusoton: Sairen no Yūwaku Dōki) - Bromine Release: The Siren's Seductive Synchronization
Type: Supplementary/Defense/Offense
Rank: S
Range: Short
Chakra Cost: 40 (+10 to maintain ; +10 to reform)
Damage Points: N/A (80 if used offensively)
Description: The user will gather their Shusoton chakra, perform one hand seal and release it outward, shaping it simultaneously as it is released into a thinly compressed bromine sphere. Comparisons can be drawn to that of the lightning Plasma ball, and can extend up to short range (five meters) max. This sphere allows for the user to remain in a decent defensive position and if desired the user can be specific and just create small sections of the sphere only to defend specific areas of the opponent, rather than completely cover their body. Earthly material that touches the sphere will immediately begin to corrode, reactive material when interacting with bromine will be put under bromine's natural reactive state and with the plasma ball outward and around the user the reactivity will not be harmful. All other elements will have natural interaction with the plasma in accordance to the element itself. The supplementary usage of this element allows the user to perform water based jutsus within the plasma that originates from their body, when the water is sent outward and breaches the sphere, naturally residue of the bromine will mix in with the liquid body, making the water corrosive and dangerous to interact with. Heat based elements can also be used here, as the heat will evaporate section of the plasma, releasing its gas outward, along with its flames. The gas able to irritate the opponent and upon inhalation make them dizzy. However, both these scenarios will weaken the plasma, by choice, the user can reform the barrier with extra chakra spent and one other hand seal, if not, this application can only last for three usages. An offset from this jutsu is how other elements that directly come out of the users body will not benefit from this application. While material like earth and metal weapons will likely be unable to be performed at all, specifically jutsus that originate from the users body as the bromine will destroy the material. The user lastly, for an offensive usage can use the plasma barrier to ram against the opponent, corroding their body and dealing serious burns. When the user wants to stop this barrier, upon request they can release the barrier in a omni-directional wave of bromine in the rank form of what the barrier was prior to its release (this includes damage it might have taken). If the user does not desire to perform this release, it will simply evaporate in thin air, useless and harmless.
Note: Lasts three turns
Note: Can only be used twice
Note: Must wait two turns before re-use
Note: No bromine turn deactivated
Note: No S-Rank or above Bromine on the user's activation turn
Note: No Fire or Water above S-Rank on the user's activation turn
This the last one man. Just explain it to me.