[Tai] Breaking stuff with body parts (With Priest)

Leathercandle

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As your clone sprints at Rentaro in a mad dash, he waits calmly with his hands in his pockets. As the clone enters short range, he slips his hands out from them and springs off of his feet. Rentaro smiled slightly when he saw the look of surprise on the clone's face as he sprung upwards and forwards. He spun his body in mid air, flipping himself over Rentaro brought his foot straight into his opponent's face. Rentaro bent his back, while his body was still in the air, and using both hands grabbed the fabric of his shirt on both shoulders.

Got you!

Rentaro landed on his feet while he said this and smashed his right knee into the opponent's gut. Rentaro kicked his opponent in the family jewels with his right leg, then using both of his hands which were still holding onto the clone, smacked him on both sides of his head. He then preformed a roundhouse kick, hitting the clone in the face with his right foot, and as the clone stumbled downwards, he kicked the clone back up into a standing position with the same foot. Rentaro then made the motion of a punch with his right arm while he held his clenched fist low. He followed through with his left hand instead, faking the opponent out initially, then actually punching him with his right arm afterwards. Rentaro next crouched and leaned backwards slightly, then snapped his right leg upwards to land a devastating kick under the clone's chin, breaking it and sending him into the air. As the clone was floating in mid air, Rentaro leaned forward, and sprung upwards towards the clone. He gripped the clone's ankles and flipped him head over heels, then hugged his legs and wrapped his own legs around the clone. The clone and Rentaro sailed towards the surface of the earth, and the impact made the clone poof.

What a combo! High score! xD
 

Priest

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As the clones reduce in number, their agression and stamina/will become stronger. Another lunges forward and as he nears you. Meet him with a shoulder smash to his torso then transit into an elbow stance and strike him into the air. Once he is airborne, begin to rotatte while kicking him higher then finish him back down with a heel drop.
 

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Rentaro sees another one of Priest's clones sprinting at him, but he notices something distinctly different about him compared to the previous ones.

Just as Priest said, this one looks more aggressive.

Once the clone got close enough, Rentaro pushed off of the ground and met the clone with his shoulder, smashing into his torso. As the clone was dazed momentarily because of the surprise counter and pain, Rentaro got a little lower and took a small step to the side, then smashed his elbow into the clones face while he rose upwards, sending him into the air. Rentaro jumped up into the air as well, and got below him. He kicked the clone with his left leg on the clones's left side, then his right leg on his right side. Rentaro grabbed the clone and pulled himself above him. He then did a flip mid air to generate momentum, and landed a kick on his stomach with his heel which sent him sailing towards the ground.
 

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Pretty much near perfect.
Now you'll take a rest at this point. Catch your breath and eat some snack though not too much because of your weight.
(Konoha Shōfū) – Leaf Rising Wind
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: This technique uses the entire body as a spring, by amassing power
through taking a posture where the back of
the body falls down. With this powerful
taijutsu, the user kicks just above the head.
Because the power of the kick from the
ground is instantly converted into a blow, the enemy hit with this attack will be launched
high into the sky.

(Asshō) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes their opponent with a downwards thrust striking them to
the floor.

(Shōgekishō) - Upwards Attacking Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes their opponent with an upwards thrust into the abdomen
lifting them into the air.

(Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes the opponent with a forwarding palm thrust.

(Tokken) - Thrusting Shoulder
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will jump into the opponent thrusting their shoulder to strike
them.

(Shōshitsu) - Rising Knee
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will strike their opponent with an upwards thrust with their
knee.

(Hayabusa Otoshi) - Peregrine Falcon Drop
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: The user grabs a falling opponent by their ankles, wraps his legs
around their waist, and drives them head
first into the ground, similar to the Front
Lotus.

(Dainamikku Akushon) - Dynamic Action
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 30
Description: The user flips towards the opponent and attacks with a series of
punches and kicks equaling 7 attacks.

(Kage Buyō) - Shadow of the Dancing Leaf
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 5
Description: A technique where one follows the opponent, closely matching his or her
body's movement, just like a leaf that dances
in the air is followed by its shadow. The
technique is usually preceded by a swift
upper kick that will launch the target into the
air. It is mainly used to position an opponent into a vulnerable aerial position. This move
by itself is harmless, but it is usable as a
stepping stone for a great many powerful
techniques like Front Lotus and the Lion
Combo. That said, it also has a rather high
degree of difficulty.

(Konoha Daisenpū) - Leaf Great Whirlwind
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This technique is a series of kicking attacks, starting from a low kick and
linking into a middle kick and high kick then
finishing off with a heel drop. As the rotation
speed picks up the user gains buoyancy,
which they use to shift into gradually higher
attacks.

(Rakanken) - Nirvana Fist
Rank: C
Type:Attack
Range:Short
Chakra Cost: N/A
Damage Points: 30
Description: A powerful shoulder smash followed by a strong punch.
Now questions. This time around, I don't take "no questions" for an answer.
If you don't have simple and generic question, ask me about their possible combinations with other taijutsu, freeform or even elemental ninjutsu. What if this or that happens? You get what I mean? This is training and questions are part of it.
 

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Thank you. I do have a few questions actually. The first is regarding Leaf Rising Wind. You told me that the I kick above the opponents head. What exactly is "above the opponents head"? Is this my head, or the enemies head? For pressure palm, I dont really have any generic questions, but I have a question about a possible combination. Say I am above my opponent and we are in mid air. I next use pressure palm on them to send them flying towards the earth. While I am still in the air, can I concentrate my doton chakra into the ground to create some spikes or rocks for them to land on? Also using this in the same scenario except instead of stone spikes or rocks, Swamp of the Underworld would work greatly as the momentum from falling as well as the direction of them falling via pressure palm could send them deeper faster. For Upwards Attacking Palm, I could use this and then slam them back onto the ground with the technique which makes water fall down at least 10m up (I cant remember its name) at least. For crumbling palm, about how far can I send the opponent who I use this on? Not at all, a little? For thrusting shoulder, could this also be effective to hit the opponent upwards knocking them into the air if say I was under them and I slammed my shoulder into their chin? Also is Nirvana fist the same thing but just a punch added? With rising knee, could I combine it with the d rank basic fire release technique to make it a fire knee, or do I have to use the d rank basic fire technique on its own. I guess combining any of these with that is an overall question. For Peregrine Falcon Drop, could I jump away from my opponent at the last second and create stone spikes or something for my opponent to land on, or do I need to stay on my opponent the whole time? For Dynamic Action, do these attacks have to be in mid air, and if not, can they be in mid air? In Shadow of the Dancing Leaf, the part about mimicking an opponents movements is a little confusing to me. At what point am I mimicking the opponent? A little more explanation would be helpful. And finally Nirvana Fist. Same question as thrusting shoulder, is it the same thing but with a punch basically?
 

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1. above your own head. That is why it is very likely for you to fall backwards or sideways to do it perfectly.
2. you can do spikes but you can do SOTU while in mid-air.
3. You can use crumbling palm to send him to mid-range
4. Yes you can use shoulder thrust that way.
5. Nirvana Fist is the combination of the shoulder and punch. Yea
6. You can combine the knee with fire, well, if it won't burn you yourself
7. No. You have to stay on the opponent to complete the move.
8. Yea, you meet your opponent while you are in mid-air.
9. shadow dance leaf is actually you staying paralel behind your opponent. Same pose and both rising at the same speed. Its not the kick that is shadow leaf. It is the placement of your body behind your opponent.

Hope I've answered all your questions.
 

Leathercandle

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1. above your own head. That is why it is very likely for you to fall backwards or sideways to do it perfectly.
2. you can do spikes but you can do SOTU while in mid-air.
3. You can use crumbling palm to send him to mid-range
4. Yes you can use shoulder thrust that way.
5. Nirvana Fist is the combination of the shoulder and punch. Yea
6. You can combine the knee with fire, well, if it won't burn you yourself
7. No. You have to stay on the opponent to complete the move.
8. Yea, you meet your opponent while you are in mid-air.
9. shadow dance leaf is actually you staying paralel behind your opponent. Same pose and both rising at the same speed. Its not the kick that is shadow leaf. It is the placement of your body behind your opponent.

Hope I've answered all your questions.
All of my questions have been answered!
 

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Okay

You will begin by getting drunk or mimic drunkeness. Then you begin to sway in movements that is unpredictable by my clone who approaches you. Once he approaches striking range, exploit the drunkeneess and use it to confuse my clone on how to react to you while you then assault him in several unorthodox ways. Continue with the kicks and punch(describe how you do them tho) and make the 12th hit an uppercut that sends him flying high into the air. Once he is in the air, shadow leaf him by jumping and appear behind him, your body perfectly alligned with his. Then you continue your assault though he'll want to block your first strike once he noticed you behind him, use that to your advantage by quickly changing pose and rise above him and finish him back down with a heavy drop kick.

With the above, you'll have done.
(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist
Fighters become human powerhouses who'll
strike unpredictability, with no inhibitions, an
explosive fury and without any second
thoughts about their actions. The user can
either make themselves drunk or imitate the method by use of swaying and uneven
balance on their feet to attack their
opponents a total of 12 variant attacks.

( Rōga Shōken ) - Wolf Fang Rising Fist
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30 (+5 used with Chakra
Enhanced Trench Knives) Description: A series of punches and slashes
finishing with a rising uppercut lifting the
opponent into the air.

(Shishi Rendan) - Lions Barrage
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: A variant technique of the Front Lotus, It is an ultra-fast combo attack that
requires an advanced physical condition and
a certain knack for it. The opponent is first
kicked into the air and shadowed with the
Shadow of the Dancing Leaf. Upon inflicting
a blow, one takes advantage of said opponent's counterattack to spin around and
rise again for further assaults. Since the fall
is increased in velocity with each blow, the
damage when one is eventually struck to the
ground is inconceivable. All variations end
with the opponent being thrown to the ground and kicked in the chest.
 

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Huh, I wonder how well I can play the part of a drunk man?

Saito after saying that slumped the top half of his body forwards over the lower half, and swung his arms back and forth and side to side. He stumbled around on his feet, but kept his head slightly raised to watch the clone. As the clone approached and then entered short range, Saito flipped his legs over himself, supporting himself by placing his hands on the grass. He kicked the clone several times, walking towards the clone using his hands as the clone backed up from the kicks and by its own will. After the seventh kick, Saito slammed both of his heels into opposite sides of the clone's head. He clenched him with his feet, and threw the clone over his body in a high arc. Gripping the grass, Saito pulled himself forward, flinging himself towards the clone, his body very close as well as parallel to the ground. Saito grabbed the grass once more as he was under the falling clone, Saito stopped himself and jumped into the air, uppercutting him in the chin to send him even higher. Saito jumped off of a convenient branch and set himself behind the clone. He attempted to drive his left leg into the left side of the clone, but he blocked it. He then took advantage of the clone blocking by thrusting himself above the clone. Saito grabbed the clone's shirt, and drove his knee into his chest. He then did a backflip away from the clone higher into the air and pulled out a kunai with a wire on it. He threw it at the clone's chest, then pulled himself closer to the clone. The clone hit the ground and a moment later Saito landed a kick on the clone's chest, making him "poof".

_____

Question: for Lion's Barrage, do I have to preform Shadow of the Dancing Leaf beforehand, or is it taken care of when this technique is preformed? Also does this techniques count as two moves because of Shadow of the Dancing Leaf?
 

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Yes you need to do the Shadow Leaf and you'll post the shadow leaf jutsu with it.

Okay.

As another clone darts forwards, you will quickly make 4 clones if you have learned it. Make the clones assault my clone while you yourself, leap high into the air with a forward rolling motion much like a cartwheel spin. Your clones will concurently and timely kick my clone while rising him into the air with each kick then while you must have leap above my clone, land a drop kick on his shoulder to send him back down.
 

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Saito watches as another one of Priest's clones darted towards him.
Yeah, I can make clones. Saito smirked a little after he said this as he focused suiton chakra into a puddle which he was standing on. Four clones made of pure water rose out from the depths of that one inch deep puddle, and they all jumped out towards the enemy clone. They punched and kicked the clone whilst the original Saito leaped into the air, flipping forwards almost like he was doing a cartwheel in mid air. Meanwhile, the four clones all leaned backwards while stretching their arms and backs to position their hands on the ground close to where their feet where moments ago, and sent eight legs towards Priest's clone, hitting him into the air. As Priest's clone went higher and higher, Saito's trajectory sent him straight above him. He lifted his right leg high into the air and said:
How about this?!
as he quickly brought it down on the clone's left shoulder, launching him back towards the ground. The clone "poofed" as it made contact with the earth.
 

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I like the water clones but you should have in mind that the water clones can't go past short range of you.

Another clone gulibly approaches you. You will quickly stun him with a quick palm thrust to the chest, then pivot on one foot and perform a spining kick that would lift him into the air. Become airborn yourself and continue you spining attacks upto several revolutions. During your spin however, add a punch into the free then lastly, grab the clone by the shoulder and spin him towards the ground.
 

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Thanks! I made a water clone because I haven't learned the Shadow Clone technique yet.
__________

Saito watched as yet another one of Priest's clone sprinted towards him. As the clone approached, Saito brought his palm back by his waist, his fingers aimed towards the ground, and his other hand was open in front of him, together like he was hitting someone with a palm strike. Once the clone got in range, Saito brought his hand that was in front back to his side, and his hand which was by his side around, slamming it into the chest of him. Saito, waisting no time, pivoted on his right heel, then delivered a powerful kick to the clone, sending him into the air.

I'm not done yet!

Saito jumped into the air after the clone, and continued his barrage of kicks, hitting the clone higher and higher into the air. Saito stopped his spinning and kicking, and delivered a punch on the clone's chest, shifting his momentum downwards. Saito reached out for the clone's shoulder and spun him around, his head aimed for the earth. He wrapped his body around him and spun him into the earth.
 

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So what if, okay the situation in reverse.
You are the one gulibly running towards my clone and my clone intends you do all you just did above. Defend and describe how you took the upper hand.
 

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Saito sprinted towards Priests clone, bringing up grass and some dust as he tore through the ground. When in range, Priest's clone attempted to land a palm strike on Saito, but in response, he brought his own palm up into the air, then slammed it down on the approaching arm of the clone, knocking his arm out of the way as well and making him stumble forwards a little bit.
(Asshō) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes their opponent with a downwards thrust striking them to
the floor.

As the clone was stumbling forwards, Saito stepped forwards and then brought his right knee upwards, crushing the clone's face and sending him stumbling backwards a little.

(Shōshitsu) - Rising Knee
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user will strike their opponent with an upwards thrust with their
knee.

As the clone stumbled backwards, Saito flipped forwards to reach him, landing his flip with a kick on the clone's head. Saito landed on the ground, and with his other leg kicked the clone in the face, forcing him to straighten his posture, leaving him open for more attacks. He then punched the clone in the gut with his right arm, then again with his left in the same place. Saito preformed a roundhouse kick next, spinning on his left foot and landing a devastating kick on the clone's right side of his face. Saito punched the clone in the face with his right arm, then ended the combo by getting low and then driving his right fist upwards into the clone's gut, knocking him into the air.

(Dainamikku Akushon) - Dynamic Action
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 30
Description: The user flips towards the opponent and attacks with a series of
punches and kicks equaling 7 attacks.

I was able to take the upper hand so quickly against the clone because I was able to counter the clone's first attack as well as put him in a position for me to gain some offensive momentum all in one movement. It was all combination attacks from there on out.
 
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Excellent!


Another clone quickly approaches. Now with a kunai thrust at you. Quickly use the back of your hand to divert his hand away from you then begin to punch him. Finish him by bringing out your own blades and slash him.
 

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Saito turned to see another one of Priest's clones running straight at him, this time with a kunai in hand. Saito kept his cool and looked unfazed by the situation. When the clone got in range, Saito backhand slapped the hand of the clone which had the kunai in it, smacking the kunai out of his hand as well. Using that same hand, Saito gripped the hand of the clone, brought him in closer with a pull, and landed a skull-smashing punch on his face with his other hand. Saito let go of the clone's hand and preformed an upper cut on his chin, knocking him into the air. Finally, Saito unsheathed his trusty sword Derflinger, and held it up to the sky under the falling clone. The clone, as it fell back towards the ground, was intercepted by the blade of Saito's sword, making it "poof".
 

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Two clones approaches you. For the first, sidestep him and as he blits past you, kick him on the knee so that he stumbles. The second. Quickly assume a low stance and deflect his punch with a slap or the back of your fist while opening him up. Then you quickly plant both of your fist into his gut. Finish him with a powerful uppercut.

-What if you are the one being sidestepped and would recieve a kick to the knee to make you stumble? How will you react?
 

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First scenario:

Saito turned to his side after he listened to Priest's explanation about what to do next. Just as he said, two clones were running side by side towards Saito, one a little ahead of the other. Once the one in front got in range, Saito side stepped out of the way, then brought his right leg upwards towards the clone's knee, knocking him off balance. Saito bent down and backhand slapped the next clone's punch away, then brought both of his fists back and smashed them into his gut. Saito brought his right arm back, then drove it into his chin in an uppercut, knocking him into the air.

Second scenario:

If I was the one who was sidestepped, I could instantly go into a Lion's Barrage as I'm already close to the ground from my stumbling. I could also preform Dynamic Action, but instead of flipping towards the opponent, I flip away then begin attacking them, though I'm not sure if that one would work as I would be off balance.
 
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Redo the first scenario but now you should augment the kicks and punch with elements of your choosing and post the elemental jutsu for reference.


For the 2nd scenario. I don't understand you. Please meditate and come up with a creative counter.


Happy Hols
 
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