Bounty: Orochimaru vs Beast of Tiamat

Solf J Kimblee

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Scorch | Fire | Wind | Fuuinjutsu | Sea of Life | 11 speed | 200 Health

The beast gets sent back so with that he hits the water with a large splash. It gets up letting out a loud

"Arrrrrrrrrrrr"

He rises up on the water and stomps its left foot showing off its power wind starts to pick up. He rushes directly at Orochimaru with no type of strategy as if it doesn't have a mind of its own. It releases out a large sphere of fire directed on Orochimaru. This sphere is solidified unlike normal fire which isn't solid but energy so its transparent.

As it still is rushing at Orochimaru and the sphere of fire is hurled at him, the beast starts to zig zag across the water. Once around 4 meters from Orochimaru he leaps up and comes down with its right paw glowing and releases a blast of Scorch nature.

(Katon: Gōenkyū) - Fire Release: Great Blaze Ball
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user after performing two hand seals Horse → Tiger exhales a big-sized sphere of fire that carries the enemy away and causes a massive explosion on impact. The fire ball has a given solidity property to it, being able to punch through solid obstacles without exploding.

(Shakuton: Shaku Jutsu) Scorch Release: Scorch Technique
Rank: C-Rank
Type: Offensive/Defensive/Supplementary
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user will use their scorch chakra to create orbs, walls, blast, waves, etc. of scorch to either attack or defend oneself.

140 Health Points
 
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Solf J Kimblee

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Orochimaru notice the beast coming but its faster then expected. Chakra circulate through his body and summons scales of Manda along his body to defend himself. These scales take the whole fire ball with no harm down to Orochimaru. The scales still look purple and just have the black marks showing it hit Orochimaru.

The beast is coming down and the large size shows because in Orochimaru area starts to get dark. He looked up and opened his mouth as he see the beast coming down. His signature sword blade comes out extend its blade towards the beast aiming to stab the beast. The paw would be in the way first so the explosion goes off and knocks back the sword a little bit for recoil but the sword isn't damaged or anything from the explosion.

"Uuuuuugggggggghhhhhhh"

The sword goes down a little bit and Orochimaru wasn't prepared for it and feels a little damaged on the inside of -5 and slides back a little and dashes to the left while swinging his head to the right. He continue with a full turn while moving to the left swinging the sword still extended out and he pushes the sword back out again so it would try to cut through the beast from its right side. The dash would get Orochimaru right off under the beast large size.

(Hebiātsu: Manda Sukēru) - Snake Arts: Manda Scales
Type: Defensive/Supplementary
Rank: S
Range: Short (Self)
Chakra: 40 (-5 per turn to the user)
Damage: N/A
Description: The user will channel their chakra throughout their entire body. By being able to summon Manda, the user will summon a layer of Manda's scales that covers their entire body, giving their body the strength of Manda's scales. The scales will be able to take up to A-rank jutsus and are able to take one S-rank jutsu, but the user will have to shed the scales off their skin to survive it. The user will be able to get rid of scales anytime they choose, but then won't be able to use this jutsu again for two turns.

Note: Last for 2 turns
Note: Only usable by Snake users
Note: Can't have Manda on the field at the same time
Note: Usable twice per a match with a two turn cool down

(Kusanagi no Tsurugi) - Grass-Mowing Sword(reference)
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Kusanagi Sword of Legend was the legendary sword of Orochimaru. Taking the form of a double-edged jian, Orochimaru retrieves his Kusanagi by opening his mouth and extending a snake which then opens its mouth and produces the sword, either with the sword handle first so he could use it freely, or blade first to attack his opponent instantly. The sword can quickly extend and retract its blade to attack from long distances and cut through almost anything of A rank and below. The retraction and extending ability is so fast that upon impact it can produce an S-Rank damage. The sword is indestructible.
Note: extending and retracting the sword counts as a move and spends 40 chakra per use
Note: Can only be used by Orochimaru bios.

(ZX Basuta: Hienkyaku) ZX Buster: Flying Swallow Feet
Rank: B
Type: Supplementary
Range: Short to Mid
Chakra Cost: 20
Damage: N/A
Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage”; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate. The user, although moving in a fast pace/burst of speed is still trackable by normal eyesight.

1700 -40 -5 -40
150 -5 =145 Health Points
 

Solf J Kimblee

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The sword coming around and the beast has mud coming from it's right side that would protect against the blade. This mud is the special ability of it or should say "Mother". The mud covers all over the right side of the beast but this isn't on the same level as "Mother". The beast hits the water and releases the mud from his body dropping it on the water. As the beast its the water and the mud drops into the water there were spheres of fire circling the beast's body. These spheres starts to evaporate the water and can see the steam. The spheres are launched at Orochimaru while the beast slams his paws onto the water. A glow of pink light flash around Orochimaru and pushes him down in the barrier.

(Seimei no Umi) – The Sea of Life
Type: Offensive, Defensive, Supplementary
Rank: B – S
Range: Short – Long
Chakra: 40 – 60
Damage: 80 – 100
Description: The Sea of Life is the principle and signature skill of all Children of Tiamat; like Tiamat, it is a manifestation of their will and an extension of their own bodies. In essence, the Sea of Life emulates the concept of all life being born from the sea. Unlike the All-Mother, the Children of Tiamat expend considerable chakra when accessing this technique, or its variants. The black mud can be generated from any part of the user’s body and is of extraordinarily high density, allowing it to easily engulf and overcome physical obstacles. When used the scale of this technique can vary depending on the rank used; at its highest rank it can surpass even that of Water Release: Great Waterfall. Through physical force alone it can overwhelm multiple opponents, carrying immense concussive force. The user is able to release the mud from their body in any shape that they choose, limited only by their imagination and rank. The technique carries with it the Amino-Geis, forcibly converting whoever is caught into a slave of the user. The mud can be blocked or sealed, although it must respect neutrality and damage values. S-Rank applications can be used thrice per battle, once every two turns.

(Shakuton: Kajōsatsu) -Scorch Release: Extremely Steaming Murder
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The user creates several flaming orbs that resemble small suns. these orbs rotate around the user and can be freely controlled to attack enemies. When an orb touches an opponent. it apparently evaporates some of the water within their target. When this happens steam can be seen emitting from the opponents body.
Note: reduction of water leaves target exhausted and as such can only perform 2 moves the following turn.

(Mugen Hōyō) - Infinate Embrace
Rank: B-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 20 (-50 per turn to the target, +30 to user)
Damage points: N/A
Description: The user slams his hands on the ground and generates a special barrier that surrounds the target forming a "cuboid" construct of pink chakra which begins draining the chakra of the target caught inside. This technique can be used in conjunction with shadow rope technique or other restrictive techniques to further hinder the target. Once caught inside it, the target cannot mold chakra above S-rank and the barrier itself can only be broken by B-Rank techniques or by attacking the user of the technique.

140 Health Points
 

Solf J Kimblee

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The blade comes back into his mouth plus deactivates the Manda Scales and Orochimaru looks at the beast and notice the steam starting to block his view. The mud he can see and its unique look. With his chakra sensory still activate from his previous bounty(will calculate the chakra for the chakra sensory still activate) he can sense the beast and the nature of the spheres that are glowing through the steam also.

"Very unique abilities expect the black stuff but heard about it. I know I need to stay away from it."

The spheres are launched at him the pink light shines and holds him down as the spheres coming at him.

"Uuuuuuuggggggghhhhh"

Orochimaru feels his chakra leaving him and had to think quick. Lightning and wind starts spinning around him and creates a snake that breaks the barrier but also protects against the spheres. Orochimaru stands up sweating and panting just a little bit. He sends the snake head directly at the beast with no change to its self.

(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 (+20 =80)
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.

1615 -40 -5 -5 -5 -5 -30 -50 =1475
150 Health Points
 

Solf J Kimblee

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The beast see the lightning snake and it releases out a large stream of fire. This would collide with the lightning snake head and cancel each other out. Through the smoke of the two techniques exploding canceling each other out the beast runs through the smoke unnoticed. With the surprise of a scorch orb on the top of its nose as its run directly at Orochimaru. It releases the orb but afterwards would cause another barrier but this one is more powerful then before. It hits Orochimaru hard and knocks him into a cube barrier as the scorch ball is coming.

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.

(Shakuton: Taiyō no Chikara) Scorch Release: Power of the Sun Technique
Rank: S-Rank
Type: Offensive
Range: Short-Mid (Created in short)
Chakra: 40
Damage: 80
Description: The user will perform the Tiger sign and create a mini orb of scorch that closely resembles a sun. After doing so, one can choose to throw it or go into range of the opponent. The user will then snap his fingers, causing the orb to grow and trap the opponent within it, becoming as big as the water prison jutsu. The orb will then heat itself up to immense degrees, evaporating the water within their target. When this happens, steam can be seen emitting from the opponent's body. Due to the loss of water, the opponent can only use two jutsus for the next two turns.

(Tajū Mugen Hōyō ) - Multiple Infinite Embraces
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.

140 Health Points
 

Solf J Kimblee

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Orochimaru can sense the beast coming but also the Scorch attack he has created in the smoke.

"Hmm"

He smirks as he see the beast emerging from the smoke and he activates the Lightning Chakra Armor around hsi body which increased his speed, reaction time, and taijutsu damaged. He activates it to level two. The beast is coming and he throws the scorch the ball so he dashes around to the left side of the beast and comes up behind it. While moving around he takes out a tag and launches a palm thrust with is right hand which is 50 damage 30 from lightning armor and +20 from the flicker jutsu). This would send the beast knocked away and towards where Orochimaru originally was.

"Had to use this to get this over with. This beast is mindless and just doesn't think."

(Raiton Chakura Mōdo) - Lightning Chakra Armor
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 30 (-10/20/30 chakra per turn)
Damage: N/A
Description: The user wraps their body in a layer of lightning chakra which, instead of being used offensively, is used to electrically stimulate their nervous system. The technique speeds up neural synapses reaction time, and pushes physical prowess to the absolute limit allowing for tremendous raw speed. The technique has different levels of activation each visibly depicted by the users hair which stands up when the technique is activated to the fullest. The higher the level, the higher the speed the user can achieve. This mode, combined with taijutsu, allows the users to utilize nintaijutsu. When using the armor at full power, it causes the tips of A's hair to spike up and his reflexes are said to be comparable to those of Konoha's Yellow Flash, making it difficult even for the Sharingan to keep up with him. Despite the large quantity of chakra it releases and uses up, the armor doesn't damage enemies who touch it, leaving the user able to interact with those around, allies or enemies as well as tools, weapons, etc.
Level One: The base activation of the mode, the user's speed doubles and he gains a x2 speed boost. His Taijutsu increases as well, by +20 damage. This state can last up to 4 turns.
Level Two: The most commonly used state and the one generally referred to, this activation causes the user's hair to slightly raise upwards as his speed increases x3 speed. This likewise increase his strength +10 more than level one. This state can only last 3 turns max each usage.
Level Three: The highest level of the Lightning Chakra Armor, the user uses this state to increase his reactions and speed to the max, gaining a x4 speed boost and a +40 damage boost to Taijutsu. The users speed increases to a point where only the highest Gates, Jinchuriki modes and instant techniques outstrip the user in terms of speed, appearing as a blur to most targets. This state however, only lasts 2 turns, after which the mode in it's entirety cannot be accessed for at least 4 turns.

Note: Level Two can only be used three times max each event and Level Three can only be used twice, during which only Taijutsu and Lightning may be used exclusively.
Note: Can only be used by the 3rd and 4th Raikages.

(Chiratsuki Kaihi/Undō) Flicker Evasion/Movement
Type: Defensive
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A (+20 when used with a Taijutsu move)
Description: Using the amazing abilities of the Lightning Armor technique, both the 3rd and 4th Raikages are able to move at insanely high speeds to dodge or evade incoming attacks, even those that would normally be unavoidable such as Amaterasu. This fast movement can also be used in conjunction with a Taijutsu move, including their own signature Lightning based Nintaijutsu moves, to use the momentum one can gather and add even more damage if the move allows it. The technique also alows the user to move in more elaborate patterns that one would think, although following a more or less linear path. The only weakness of this technique is that, since its purely fast and enhanced movement, you cannot use it in all battle grounds but only those that would otherwise enable its use. Not only that but although the user moves fast, he is still trackable by high Doujutsu users (3T, Byakugan and Rinnegan), Sensors and EIG Masters. This doesn't mean the opponent can react (that depends on his speed, mastery of taijutsu and techniques used) but rather that he can perceive the attack.

Note: Only useable once per turn by Third and Fourth Raikage bios with their Lightning Chakra Armor active.

1475 -30 -5 -20 -20 =1400 Chakra Points
150 Health Points
 
Last edited:

Solf J Kimblee

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The beast is hit because it has no way of tracking Orochimaru. The thrust knocks him over the water. It still floats a little bit similar to when Naruto vs Sasuke and Naruto was still floating on the water. It rises up letting out a large cry.

"ARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR"

The scream is loud enough to have all the sea life leave from the area. This cry would hurt it its self by 10 damaged points and now at this point its been 60% worth of damaged so the ninjutsu going forward is -15 in damage it deals. As it was letting its cry out it would release out large blast of wind directly at Orochimaru. IT starts to spit up blood but it keeps trying to rush outwards Orochimaru and slash him with its right paw from the top. This paw can extend so it would rush Orochimaru and leap in the air coming down on him with the right paw first with the wind nature extended out to give its self range.

(Fūton: Atsugai) - Wind Style: Pressure Damage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

(Fūton: Jūha Reppū Shō) - Wind Style: Beast Tearing Gale Palm
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40 (-15=25)
Description: This technique is somewhat of an enhanced version of the Beast Tearing Palm. It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user's dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects.

90 -10 =80 Health Points
 

Solf J Kimblee

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Orochimaru hears the cry and covers his ears. The blast of wind is set at him. He still is in his lightning armor mode so he flickers himself out of the way of the blast and also out of the beast since the beast had jumped in the sky from what he can sense the chakra nature of the beast in the air. He would do come around the blast so he would be on the backside of it and the beast comes down on his previous location. The beast at this point would be lost on where Orochimaru went. Orochimaru takes out a special tag.

"Time to take this thing in."

He starts walking towards the beast area.

(Chiratsuki Kaihi/Undō) Flicker Evasion/Movement
Type: Defensive
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A (+20 when used with a Taijutsu move)
Description: Using the amazing abilities of the Lightning Armor technique, both the 3rd and 4th Raikages are able to move at insanely high speeds to dodge or evade incoming attacks, even those that would normally be unavoidable such as Amaterasu. This fast movement can also be used in conjunction with a Taijutsu move, including their own signature Lightning based Nintaijutsu moves, to use the momentum one can gather and add even more damage if the move allows it. The technique also alows the user to move in more elaborate patterns that one would think, although following a more or less linear path. The only weakness of this technique is that, since its purely fast and enhanced movement, you cannot use it in all battle grounds but only those that would otherwise enable its use. Not only that but although the user moves fast, he is still trackable by high Doujutsu users (3T, Byakugan and Rinnegan), Sensors and EIG Masters. This doesn't mean the opponent can react (that depends on his speed, mastery of taijutsu and techniques used) but rather that he can perceive the attack.

Note: Only useable once per turn by Third and Fourth Raikage bios with their Lightning Chakra Armor active.


1400 -20 -5 =1375
150 Health Points
 

Solf J Kimblee

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The beast lands and doesn't see Orochimaru under its paw as it looked down lifting its paw up.

"ARRRRR"

The beast shakes its body and creates a barrier while it is confused. The barrier extends out and captures Orochimaru body moving towards it. It turns around quickly and starts to stomp its feet on the water and a large scorch orb forms above it. It stomps its feet again and the large orb breaks down to small flares that all shoot down from the sky where the orb is located directly at Orochimaru as he is walking towards the beast.

(Kekkai: Tengai Hojin) - Barrier: Dome Method Formation
Rank: B-Rank
Type: Supplementary
Range: Short- Mid
Chakra cost: 20 (- 10 per turn to keep active)
Damage points: N/A
Description: After clapping ones hands, this technique creates a spherical detection barrier above ground with the user at the center. At the user's command, the detection barrier can expand, grasping everything in the battle field. The user is able to detect anything that moves inside the barrier space with his or her own "sense".

(Shakuton: Arumagedon) Scorch Release: Armageddon
Rank: S-Rank
Type: Offensive
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will channel their scorch chakra into the sky and form a giant orb the size of giant boulder. The user will then snap their fingers and cause the orb to explode into a fiery meteor strike of mini orbs of scorch, the size of Aburame bugs. The scorch orbs pack a good impact and burn anything they touch while the user can manipulate where they hit, allowing them to remain safe.
Note: Can only be used twice
 

Solf J Kimblee

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Orochimaru noticed the easy opening attack so he would do another dash with this lightning armor mode and comes around to the left side. He does a left palm thrust but while he is moving he puts the tag in his left hand so when he touches the beast the tag gets on the beast. This would be a blind spot for the beast since it can't see its sides. Orochimaru knew it would take some time for the seal to activate fully. The beast is sent away with 50 damage again from his palm thrust.

( Fūin Fuda ) – Sealing Tag
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: A basic sealing technique where the user places one or more tags either directly on a target or on a technique which is restraining it. As its placed, a sealing formula spreads around the technique or the target, sealing it. This technique has been seen used with Sand ninjutsu, Earth, Water, Wood, Cloth Ninjutsu, etc but basically any technique in which you can apply the tags can be used. In the case of expert ninjas, the tags might even be incorporated into the restraining technique, with no need to actually manually place the tag or tags. Additionally, less experienced ninjas can find that throwing one or more kunais with the sealing tags attached at the technique which will trigger the same effect when the kunais stick on the technique. This prevents the target from moving, molding chakra or even being summoned.
Note: The seal takes a while to form, so most opponents can either counter the restraining technique (thus preventing the sealing formula of taking effect) or rip off the tags from themselves negating its effects entirely. If the target, however, fails to counter the restraining technique or is counter to it fails or if he doesn't remove the tags in his next move, then the seal will fully be placed and the target unable to release himself.
Note: This technique is specially designed to be used on summons and Edo Tensei Summons but will work on any opponent except Jinchurikiis.

(Chiratsuki Kaihi/Undō) Flicker Evasion/Movement
Type: Defensive
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A (+20 when used with a Taijutsu move)
Description: Using the amazing abilities of the Lightning Armor technique, both the 3rd and 4th Raikages are able to move at insanely high speeds to dodge or evade incoming attacks, even those that would normally be unavoidable such as Amaterasu. This fast movement can also be used in conjunction with a Taijutsu move, including their own signature Lightning based Nintaijutsu moves, to use the momentum one can gather and add even more damage if the move allows it. The technique also alows the user to move in more elaborate patterns that one would think, although following a more or less linear path. The only weakness of this technique is that, since its purely fast and enhanced movement, you cannot use it in all battle grounds but only those that would otherwise enable its use. Not only that but although the user moves fast, he is still trackable by high Doujutsu users (3T, Byakugan and Rinnegan), Sensors and EIG Masters. This doesn't mean the opponent can react (that depends on his speed, mastery of taijutsu and techniques used) but rather that he can perceive the attack.

Note: Only useable once per turn by Third and Fourth Raikage bios with their Lightning Chakra Armor active.

1375 -20 =1355 Chakra Points
150 Health Points
 

Solf J Kimblee

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Orochimaru seal finally activates so he walks over with the lightning armor no more. He grabs the beast that is sealed and walks away. He deactivates his chakra sensory ability as he is dragging the beast to the place he needs to go. Before he leaves he created a clone there that sits still.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

1355 -5 -5 -20 =1325/2= 662.50 for Orochimaru and Clone named Kabuto Chakra Points
150 Health Points

7:27: 116
8:27: 117
9:27: 115
 
Last edited:
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