Boba Fett


Jan 8, 2009
Trait Points
Basic Information
Boba Fett
Age: Unknown
Clan: Mandalorian

Looks: Look at picture section

( Yoroi no Mandaroa ) - Armor of the Mandalore
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Mandalorian armor refers to the traditional armor worn by the elite warriors of Concord Dawn. While this armor has small cosmetic differences between the different users, this armor typically includes a helmet with a T-shaped visor that conceals their faces, and weapon armaments like blaster guns, jetpacks, and a unique weapon like natural flamethrowers or water pressure cannons. Mandalorian armor was typically made from beskar, a unique chakra metal known only to the Mandalorians, which was one of the strongest metals in the Ninja World. This metal allows the armor to reduce up to 20 physical damage from clashes and grants it’s wielder several enhancements through the indestructible armor, though this armor can vary in their abilities. Each armor at its base grants it’s user chakra sensory through their visor, tracking Chakra at 3x Jounin speeds and the ability to mark and differentiate between chakra signatures as well as communicate with one another across wide distances. These armors also come equipped with an advanced Chakra Blade weapon in the form of a laser sword, axe or spear. These blades function similarly to canon Scientific Ninja Tool with the notable enhancement of the blade’s efficiency, allowing them to be used at only 10 chakra per turn and deals 60 damage per use, counting as a move per turn.

Mandalorian armors come with a set of active abilities they can trigger, enhancing the suit and it’s abilities. However, this activation puts a toll on the body and can only be done limitedly. Through the use of triggers near the user’s hands, the user is capable of activating his armor’s Chakra Jetpacks. This allows them to release pressurized chakra to achieve flight at 30 speed, burning 30 chakra per turn of use and lasts up to 3 turns per use. Equipped on the sides of the armor are the user’s detachable energy blasters. These blasters, much like Gun Tools, fire chakra bullets but can be used to fire small laser projectiles at great damage. These follow standard gun rules and can be used once per turn. In addition to this, the user’s armors come equipped with a semi sentient A.I. inside their armors. This A.I. is used to activate the user’s abilities while he is still fighting. It also tracks the user’s health, chakra levels as well as chakra and health of targets the user is physically viewing.

Note: These armors and helmets do not impede the user’s ability to use streaming jutsu or techniques from their body. These techniques instead form on the outside of the armor.
Note: Mandalorian bios cannot have Leg Weights or their variants. While jetpack is in use, the user must keep at least one hand on the trigger to sustain.
Note: Must be worn at all times as a Mandalorian, unless custom variants are created. Only one Mandalorian armor can be held at any time.

Personality: Fett was very cunning and witty like his father, but at a much more emphasized level. Fett developed a strong sense of justice, moral obligation, and adhered to his own code of honor. He took only certain bounties that agreed with his own beliefs and brutal justice. But to those few, he whole-heartedly devoted all of his magnificent skill should the occasion call for it. This led him to believe in a quick, clean kill. His moral code however, did not prevent him from taking numerous bounties from Imperial clients. He is a very driven and determined individual, someone who is able to see larger systems of power and able to adjust his behavior and ambitions accordingly. Most importantly, he has high standards that he is determined to fulfill, no matter the cost.

Village Info
Land of Birth: Unknown
WSE Clan: Black Bulls

Rank//Chakra Info
Ninja Rank: Jounin | 160 Health Points | 1600 Chakra Points
Specialty: Increased Speed Speed Specialist: Increased Speed by One Additional Level | Advanced Chakra Specialist: Tracking Capability Allowing Times Two Tracking | Apex Speed Specialist: Increased Speed by Four Additional Levels | Mechanic: Can Use Up to Ten Scientific Ninja Tools the User Has Access to in Battle | CFS ZX Buster Specialty: Blows gain armor piercing capabilities, allowing them to bypass physical damage shaving limits, due to the chakra discharge.
Elements: Fire | Water | Lightning | Earth | Wind | Silicon | Bungee Gum
Skills: Taijutsu | Ninjutsu | Genjutsu | Kenjutsu | Fuuinjutsu | Medical Ninjutsu | Kaito Taijutsu | ZX Buster | Chainsaw Arts | IOSS | Mandalorian | Chakra Sensory

Background Info
History: Boba Fett is someone who was feared because of his expertise in Bounty Hunting. Boba Fett history before being known as a Bounty Hunter is little to know. Even himself doesn't remember. With all the injuries that are shown upon his body it makes sense. Boba Fett is once a Crime Lord turn villager but still follows his moral codes even if the Kage of the village say other wise. In this new era of a shinobi and others he had to learn its ways and where he fits in at now. This wasn't the previous times where he could just roam around and take on contracts anymore.

This is the journey of Boba Fett.


  • Mandalorians can create advanced technology, similar to Cyborgs in relation to weapons. Mandalorians have the ability to create laser blasters and rocket propelled weapons and more advanced weapons.
  • Mandalorians can create Artificial Intelligence systems and Mecha suits, including giant ones, as well as jet packs and other advanced armor types.
  • Mandalorians have access to aircraft vehicles known as Starships, equipped with special S/T Technology known Hyperdrives, enabling the usage of space/time travel in vehicles. However, custom variants of this technology are currently not allowed.
  • Mandalorians also have access to advanced Artificial Intelligence known as Droids. However, a Mandalorian cannot have both a Droid and a Starship.
  • Atavistic Flame costs no Chakra to use; instead, it draws on the spirit and soul of the user, with most techniques causing self-inflicted spiritual damage.
  • Because the Atavistic Flame is tied to the survival of humanity and its will to persevere its usage will also spiritually heal the user slowly over time, acting as a counterbalance to its self-inflicted spiritual damage.
  • Like Suen and Utu, the Atavistic Flame cannot be sealed, drained, or absorbed. It also cannot be replicated or stolen in any way.
  • Atavistic Flame is significantly strong to Anutu and its subfields, gaining effective Chakra in clashes depending on the user’s proficiency and rank within the field.
  • Grandmasters of Atavistic Flame may submit techniques with higher damage.
  • Possesses intrinsic Anti-Divinity, identically to the God-Slaying Tools.

( Gekitai Taihō ) - Repulsor Cannon
Type: Offensive
Rank: D - S
Range: Short - Long
Chakra: 10 - 40 ( -5 per turn to sustain )
Damage: 20 - 80
Description: This is one of the Mandalorians most useful techniques, acting as a powerful energy based attack. These blasters are made into the palms of their armors, allowing them to fire powerful blasts at varying levels. This energy fired from his palm blaster cannot be healed by Med nor Yang but takes a high amount of energy to create and fire. The user releases a blast of chakra of various kinds of damage, size, and power depending on the rank of the technique. The user can either release a blast, beam, or even a wide spread of chakra, spreading up to 5 meters wide. This energy can be fired through their Mandalorian weapons once per turn.
Note: The S-rank version can be used three times per battle. Once used, it requires a three turn cooldown limit.

( Sorasushīrudo ) - Deflector Shields
Type: Defensive
Rank: B - Forbidden
Range: Self
Chakra: N/A
Damage: 40 - 90
Description: Mandalorians are capable of utilizing powerful plasma like deflector shields capable of blocking high levels of damage. Deflector shields, also known as energy shields, are energy fields that could protect starships, battle stations, ground-based structures, and even armies from enemy assault. These shields can be applied to vehicles in the form of the Forbidden ranked variant while the B to S rank versions can be utilized as individual items or as part of updated custom armors. These shields do not contain chakra, operating solely on advanced technology. This allows the shields to block techniques based on their chakra levels up to the rank of the technique but doesn’t require the user to expend chakra to operate them. Instead, these items are triggered via button or A.I. command, preventing usage of other techniques from being activated at the same time this one is triggered.
Note: These shields can be utilized as part of custom SNT or custom Mandalorian armor as one of their allowed perks. However, this version will always use chakra and be the A ranked variant.
Note: B rank version creates a semi circular shield of up to 2 meters wide while A extends up to 5 meters. S ranked version can be used to create a full circular shield to defend against attacks up to 10 meters wide and can only be done up to 3 times total.

( Fukuro Sentai ) - Owl Squadron
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 ( -5 per drone each turn )
Damage: N/A
Description: Mandalorians have access to advanced droid drones known as the Owl Squadron that are used in both combat and surveillance. These owls are roughly a meter in height and half a meter in width, and appear visually as if they were metallic owls with glaring infrared eyes. These drones are equipped with cameras linked to the user’s A.I. system within their main armors, allowing them to see and track chakra through the owls, each being capable of traveling up to 1 landmark away of the user. In addition to this tracking system, these drones are able to record events spanning up to 4 turns, allowing them to record things and show them to others. The user’s drone is also capable of releasing laser blasts of A rank power, following targets until defeated or intercepted. These short range sized blasts are elementally neutral and can be fired in rapid succession. In addition to this, the user is capable of supercharging the drone and releasing a large burst of its power at one time. This burst, dealing 90 damage, short circuits the drone and causes it to crash and become unusable.
Note: The user can have up to 3 Owl Squadron drones, deployed collectively or individually.
Note: Supercharging a drone prevents the other drones from working at the same time. Supercharging ability can only be done three times an event and prevents further usage of activated drone.

Scientific Tools:

1. (Iryō-yō Gantoretto ) - Medical Gauntlet
Type: Tool
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The medical gauntlet is a gauntlet that is also a computer that was created by Korra for gathering data and storing it. The gauntlet is a standard gauntlet with a touch screen/holo display. The screen always faces up no matter what angle the user has their arm up. The gauntlet also has an opening to fit in 5 test tube the user can use to store poison vials or DNA vials. With the DNA/Poison being stored the user is able to scan and learn about the KG/AE in the DNA as well as antidotes for poisons. In the NW the gauntlet can connect to any NPC computer to send and take files for the user. If other users have a gauntlet they can communicate with each other landmarks away to share important info faster. This is done by incorporating a similar sealing technique like (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique to allow for the communication. The gauntlet computer that also can alert the user to when their chakra system is disrupted and in a genjutsu. The Gauntlet can release a burst of chakra into the user and break them out of A rank and below genjutsu. It can also alert the user to any damage they have taken and to what extent.
Note: Must be placed in the user's bio or posted at the beginning of the fight
Note: Must be taught by Korra
Note: Only 1 Gauntlet per bio

Left wrist

2. ( Kyuu-tsuki ) - September
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery

160 Raw Chakra

3-4. ( Sutāfune ) - Starships | | Strarfighter
Type: Tool
Rank: S
Range: N/A
Chakra: 50
Damage: N/A
Description: Although Mandalorians generally have a jetpack attached to their main armor, they are also capable of utilizing vehicles known as starships for larger travel. A starship, also known as a starcruiser, or simply just craft or ship, is distinguished by the inclusion of a hyperdrive, a piece of equipment that makes space/time travel possible. Highly advanced and variable vehicles, Starships come in one of two forms; the speeders that only one person can ride, or starfighters, named for their more prominent ability to battle and have more passengers aboard. Shared characteristics amongst both are their 100 health pools, their ability to travel the Ninja World at 20% reduced travel as well as fire Repulsor Energy from their cannons at the targets. This energy, dealing 80 damage, counts as an S ranked attack and counts as a move per turn to use. Should a starship reach 50 health, Hyperdrives will be unable to be used. Should they reach 0 health, they will explode in a mid range A ranked explosion.
  • Speeders are known for their heightened speeds and ability to maneuver; however, they cannot reach elevated heights nor have the passenger load that their counterparts do. Moving at 30 speed and only able to hover 5 meters from the earth these starships are capable of using their hyperdrives for Burst Traveling, which enables them to propel forward at 45 speed. This burst does not protect from damage nor deal any, however, being more useful for repositioning or dodging. These speeders also come equipped with cloaking devices, allowing them to mask their appearance similar to that of a chameleon and that of the user’s to become invisible. This suppresses their chakra as well until techniques are used, ending the cloak. They also have Overshields attached that block up to 100 damage per use. However, these shields can only be deployed twice and prevent hyperdrive use as well as shield use for 3 turns. Burst Traveling can be used to travel landmarks at halved speed, though this only lasts for 4 landmarks and can only be used twice, requiring 6 turns to traveling to reactivate.
  • Starfighters, as the name implies, are fighter starships that sacrifice defense and rapid speed for offense. Equipped with standard and stronger Repulsor Cannons, these ships can deal 100 damage per blast, counting as an S ranked attack. Starfighters have 25 speed but are able to fly across the skies, reaching unparalleled heights amongst any vehicle. They also have full Hyperdrives, allowing for Hypertravel. Much like other forms of space/time, these vehicles can travel across different landmarks and locations they have coordinates for. This allows the Mandalorian and up to 3 others to quickly navigate the Ninja World if they need to. Lastly, these Starfighters are able to deploy up to two Owl Squadron drones from the ship to assist it in battle. This does not cost a turn but abilities used by the Owls do.
Note: Can only be used by Mandalorians.
Note: While Mandalorians can have access outside of the required Specialty, this consumes two Tool slots on their bio. Only one vehicle can be obtained, either a Speeder or a Starfighter.
Note: Burst Traveling can be done four times per arc and once per battle, but prevents use of other functions during use. After use, it cannot be done for 4 turns.
Note: Hyper Travel can be done 5 times an arc, once every 4 turns. The user can only travel to locations he has already traveled to, unable to use this to go to places he has never been.
Note: Can have either a Starship or a Droid, but never both.


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Won: X
Lost: X


Approved 06/25

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