(Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm.
Note: Lasts 3 turns or until released.
The user will gather fuuton chakra into their palms and do one hand seal. They will then release the fuuton chakra in the form of wind currents that will begin to gather dust from the ground and expand fast creating a dust storm which they are able to manipulate through movement however they want, they reach up to long range as well making them very mobile. It requires one hand seal so it is also pretty quick to perform. This is great to hinder the opponent movement due to its large scale and controlling it. The dust can harm the opponent vision, covering their eyes. With that being said because it requires you to have control over the currents which can leave you open so it is best to use for long range battle and the dust do not cause actually damage but its good to use with a clone so they can send large scale attacks. Now simply using a large scale water jutsu to douse the dust of the current and making it to heavy to manipulate rendering it useless, an S-Rank would do fine. For each turn you use this technique it spends chakra.
(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a the required hand seals Rat → Snake → Horse → Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.
The user will gather their fuuton chakra into their lungs and do the 4 requires hand seals. The user will then spit out a blade or multiple blades which have extremely powerful cutting abilities to such an extent it was able to even cut through the Susano'o. You can also aim each blade anywhere you want by moving their head around so it can be used against many opponent or use it to send barrage of attacks to only make evasion tougher on the opponent. Now because each blade are projectile you should know by now that makes them easy to notice and anticipate so you can evade but I would use a dense armor just in case the opponent sends more then one blade, also it only goes up to mid range so pushing yourself back might actually be best to do.
(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.
A larger version of the A-Rank jutsu. The user will perform the necessary hand seals. Now the only difference is the user will send one attack only and that one attack will be compressed and backed with power. What makes it great is how simple but powerful it is, with huge blunt force and with only two hand seal it is performed at moderate pace. The main problem is its a straight forward attack this overall can pretty much be easy to evade or block just how most projectiles are, so a powerful defense like a large golem can withstand the blast as well, you can try to evade but this technique is very fast moving so make sure you have a proper and fast technique to evade. It can only go up to mid range suprisingly so it is not as mobile as most techniques. A smart combo you can use is send a projectile attack towards the opponent of any kind and then send this sphere towards that attack but slightly flanking behind so they don't touch and mix. So the opponent will try to stop the first technique but then will have to quickly deal with this one and appear like a surprise so reacting to it will be hard.
( Futon: Tatsumaki Heki ) - Wind Release: Tornado Wall
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique.
One of the deadliest techniques and powerful but it is also quite simple as well. The user will gather fuuton chakra and do one hand seal then generate the fuuton chakra forward to create 5 tall tornadoes that are sent towards the opponent. One thing is the jutsu is fast to perform and can travel up to long range, due to the size of each tornadoes and how many their are evading it is very tough to do and the walls of tornado can also be used for defense to block attacks. Their large stature makes it easy to notice so they can be anticipated and to develop a proper counter. Now each tornado is B-rank in power which will equal in a total of S-Rank power. So using something like a S-Rank wide scale fire jutsu will be enough to stop each one. The tornadoes also do not form instantly it takes a couple of seconds which you can use to stop them, they also require the ground as a medium so disrupting the ground will slow them down and lose shape.