Bloo and Noni trade !

Noni

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I shall go first.
(Doton: jinsoku gachan) Earth style: Rapid Slam
Type: Offense
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will focus his doton chakra under the feet of his opponent mainly on the ground. The ground under the opponent will then turn into sticky mud, the user will then perform the hand seal Snake. This will harden the mud to trap the opponents feet making him unable to move. The user will then slam his palms on the ground and under the opponents feet will rise a pillar around ten meters of height, at the pillar is rising it will be spinning around very quickly to make the opponent dizzy. After the pillar has reached its height of ten meters the pillar will then slam itself back into the ground with the opponents feet still stuck. This will break the opponents legs and he should still be dizzy because of the rapid spinning.
Gime 2 advantages, 2 disadvantages. How would you counter it? and How would you use it in battle?
 

Bloo

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God ~_~

Adv: Immbolizes the opponent. Very good supplementary move to use in a combo.

Dis: Is a very long jutsu. Easily interruptable.

Counter: Use wood to grow threw the ground creating a platform and stopping the whole thing.

Would perform with a clone so that they get Immbolized and before they can counter use another attack to make it harder to counter.



(Suiton: Shou sono senjo) Water Release: Call of
the nymph.

Type:Attack/Defense/Supplementary
Rank:S
Range: Short - Mid
Chakra: 30 (-15 to keep active)
Damage: N/A
Description:
The user will channel there water chakra either into the air or into a existing water source. Then either using the moisture in the air or the water from the water source they will give it shape. The basic shape of the water is that of a female. The user can manipulate the looks of the basic shape any way that he desires but it still has to retain the basic female shape. The water nymph cant use any water jutsu's. The nymph is solid enough so that it can affect physical objects (i.e push and pull). The nymph can combine with the user forming a sort of water armor. The armor looks just like regular samurai armor. The armor can with stand one fire jutsu up to A rank. While the user is wearing the armor they take greater damage from lightning attacks.

-Usable once per battle.
-No water A rank and up for the next two turns.
-No lightning can be used while wearing the armor.
-Last three turns.
-Turning into armor counts as a move.
-The nymph can be regenerated twice per battle as long as it hasn't turned into armor and there is a water source to regenerate from.
-Can only be taught by Bloo.

Now do they same thing for my jutsu. >_>
 

Noni

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adv- Great to use for all around tactics and especially nice for defensive purposes.
dis- Loses chakra for every turn you keep active
Counter- I would use a wide range powerful earth jutsu to hit the jutsu making it difficult to evade but also it will bypass and continue towards the opponent

I would probably use this for armor purposes the defense makes, also I would use it to try and attack my opponent in multiple angles close range.
 
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