Blitz 5 - Open

Lytes

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Sho Kusakabe carrying his sword. (Fuinjutsu + Selenium Dust Release)
Iris is the white cloak.
ORI (His personal Summon) standing 1 meter to his left.
Iris
Type: Weapon
Rank: S
Range: Short
Chakra cost: N/A
Damage: N/A
Description: Iris is a cloak said to be forged from darkness itself , it's black in colour and it fits itself to the height and desires such as color, shape, size and accessories e.g hood of the user which if used correctly allows the user to camouflage with his surroundings although ninjas of higher rank, can easily spot the user, the camouflage only masks the user's appearance, it doesn't mask chakra, sound, scent etc, when viewed up close, the cloak seems to be made of several tormented souls each trying to break free from the cloak, the true substance used to create the cloak is unknown but it is known the cloak can passively block basic ninja tools without sustaining so much as a scratch. Iris has only one special ability and that is the ability to create chakra human figures out of itself, it is rumored that it's simply the cloak releasing a soul and forcing it to do the user's bidding, these figures are black as night (Like an human with no face nor hair then covered completely in black paint), these figures also bend and move the same way the human body does i.e the joints and movements and they vary in height and body proportion(still within humanly possibilities), plus they pack quite a punch possessing with each attack counting as A rank similarly to how an earth golem's freeform attack depends on its rank e.g A rank golem freeform = A rank damage . Each chakra human figure counts as A rank Wind and costs the user 30 chakra per usage , also, each figure must be short range from Iris at all times or it'll simply vanish and if the user chooses, he might decide not to create the figure fully i.e creating upper body etc the it still counts as A rank
~ Only one chakra figure can be created at a time and it costs user 30 chakra plus it counts as a move and each figure stays for a turn before running outta chakra and vanishing.
~ Can only be taught by Lytes.
~ The Cloak's is so evil and dark that everything that comes from it is affected by its color, In real terms, the cloak literally darkens any chakra that passes through it changing its color to black, furthermore, In the NV, it has been shown that elemental chakra can exist in various colour. If this explanation doesn't work, then, The wind chakra in the figures is so concentrated that the conc blue chakra appears to black
~ The cloak can withstand freeform Taijutsu and weapons such as kunais, even explosive tags, it can also withstand up to B rank jutsus, any more would damage the cloak
Pitohui Kuchyosei: Owokembe Rebi Ija - Pitohui Summoning: Owokembe Rebi Ija
Type:
Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: O.R.I is a hooded pitohui that stands six feet tall, slender and stronger than she looks, being able to without much effort, split a large rocks in half with a single swing of her sword. She's a samurai, reserved and would not talk much except the information she needs to convey is vital. She is don is a white kimono while bearing two white swords.

O.R.I's abilities stems from her brute strength, agility and speed. She is unable to mold conventional elemental techniques but she makes up for it with her speed and close combat abilities. She's a weapon specialist, able to use only standard kenjutsu and samurai kenjutsu up to S-ranks. Her slim body build makes it possible for her to traverse from one point to another at 1.5x the speed of normal kage, either through flight. Her swords are very durable and quite lethal, being able to cut through A-rank solid objects at the expense of a move. Like every other Pitohui, O.R.I is foul and her claws and beaks contains neurotoxins that a simple scratch would induce total paralysis.
NOTE
Can only be summoned 1x
Last 4 turns


Post bio and start.
 

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Night king bio, you go first.
A smile would appear on the swordsman. His opponent looked strong in the way Ninjas that don't look completely human look strong. He'd start the fight by testing his opponent's mental fortitude. A simple illusion that'd have TNK believing that snakes have burst out from the ground beneath him. The snakes would constrict him and proceed to crush him.

( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.

With his opponent helplessly restrained, Sho would continue the assault by raising his right fist above him head while charging lightning chakra into it to form a ball of lightning energy that he'd hurl at TNK. The ball would expand into a 5 meter radius explosion on contact.

(Raiton: Sanda Appu) – Lightning Release: Thunder Up
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user concentrates a lot of lightning chakra into their hand, compressing it into a ball of lightning energy. The user can then hurl it at the enemy or trust it forward in a melee attack. Once the ball hits the target, it expands into a massive lightning explosion.

ORI would hover half a meter above the ground.

Health: 160
Chakra: 1600 - 20 - 30
Rainman Perk: 1/2
 
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King stood in front of the boy, suddenly a snake would appear around King constricting him, the appearance of the snake was weird, did it appear out of thin air or from the ground? King didn't feel the ground vibrate, it must be an illusion, King would start building up his lightning chakra, opting for a technique that would deal with the snake even if it was real. King released the lightning chakra in an omnidirectional wave that breaks him out of the illusion.

Type: Offensive/Defensive
Rank: A
Range: Short (Mid if channeled through a medium)
Chakra: 30
Damage: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty

The boy didn't stop there he sent a ball of lightning towards King, gathering fuuton chakra in his arms and compressing it, King would swing his arm in an X shape, shaping the wind into two sharp discs, one of the discs would head for the lightning technique, overpowering it and heading towards the boy while the other disc heading straight towards the boy.

Spoiler
Rank: S
Range: Short - Long
Type: Offensive
Chakra Cost: 40
Damage: 80
Description: The user gathers Fuuton chakra in his arms and hands and compresses it, after which he swings his arms in an X shape, shaping the Wind into two sharp discs, about 1m each and coloured bright white, which travel in an X manner, diverging from each other as they travel. The diverging discs can be used to strike multiple targets and they have the power to cut through very solid rock formations, and when humans are hit by it, it slashes their body into exactly half, cutting through their body and ripping their flesh. After performing the Boar handseal, the user can direct the discs towards the ground, cutting through it due to their sharpness, dividing the Earth wherever they cut through.
Notes:
-Can be only taught by Nāruto
-Can be used twice per battle.
-Each disk has A Rank cutting power.
-No A-Rank or above Wind jutsus in the next turn.
-Requires a break of two turns in between usage.
 

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King stood in front of the boy, suddenly a snake would appear around King constricting him, the appearance of the snake was weird, did it appear out of thin air or from the ground? King didn't feel the ground vibrate, it must be an illusion, King would start building up his lightning chakra, opting for a technique that would deal with the snake even if it was real. King released the lightning chakra in an omnidirectional wave that breaks him out of the illusion.

Type: Offensive/Defensive
Rank: A
Range: Short (Mid if channeled through a medium)
Chakra: 30
Damage: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty

The boy didn't stop there he sent a ball of lightning towards King, gathering fuuton chakra in his arms and compressing it, King would swing his arm in an X shape, shaping the wind into two sharp discs, one of the discs would head for the lightning technique, overpowering it and heading towards the boy while the other disc heading straight towards the boy.

Spoiler
Rank: S
Range: Short - Long
Type: Offensive
Chakra Cost: 40
Damage: 80
Description: The user gathers Fuuton chakra in his arms and hands and compresses it, after which he swings his arms in an X shape, shaping the Wind into two sharp discs, about 1m each and coloured bright white, which travel in an X manner, diverging from each other as they travel. The diverging discs can be used to strike multiple targets and they have the power to cut through very solid rock formations, and when humans are hit by it, it slashes their body into exactly half, cutting through their body and ripping their flesh. After performing the Boar handseal, the user can direct the discs towards the ground, cutting through it due to their sharpness, dividing the Earth wherever they cut through.
Notes:
-Can be only taught by Nāruto
-Can be used twice per battle.
-Each disk has A Rank cutting power.
-No A-Rank or above Wind jutsus in the next turn.
-Requires a break of two turns in between usage.
Seeing the sharp discs coming his way, Sho would charge lightning chakra through his body while unsheathing his sword. In a flash of speed he would dodge the projectiles coming his way and simultaneously close the distance between him and TNK all the while moving in unpredictable patterns to stop his opponent from predicting his movements.

( Raiton: Ōbādoraibu ) - Lightning Release: Overdrive
Type: Supplementary
Rank: B
Range: Short
Chakra: 20 (-10 per turn)
Damage: N/A
Description: By utilising Lightning Release, the user can speed up the signals that are sent from the brain to the muscles to increase the user's striking speed. The technique also gives the user cutting capabilities from barehanded attacks. When in use this, allows the user to gain an increase of speed and Taijutsu, doubling his speed and increasing his Tai by 20 damage for 3 turns.

On getting close, he'd charge lightning into his blade increasing its vibrating frequency before swinging his sword from lower left to upper right in an attempt to cut TNK from his(TNK) right hip to his left shoulder.

(Chō Biburāto Raitontō) - Super Vibrating Lightning Release Sword
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to Kenjutsu/sword-related attacks)
Description: The user channels their lightning chakra into a blade, increasing its vibrating frequency and giving it more cutting power than standard wind techniques.
(Kumo-Ryū Mikazuki Kiri) - Cloud-Style Crescent Moon Beheading
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60 + 40
Description: The user utilizes a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.

Health: 160
Chakra: 1550 - 20 - 20
Rainman Perk: 2/2 - It starts raining beginning of next turn.
 
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King watched as the opponent dodged his technique, acting immediately, King would open his cursed seal partially, making him stronger.

Type: Supplementary
Rank : A
Range: Short
Chakra: 30 ( 200+200 chakra pool; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. This causes all of his Ninjutsu and Taijutsu to use this Senjutsu chakra until the pool is gone. While in this stage, the user gains +15 damage to his elemental Ninjutsu and +10 to his Taijutsu.
Note: Lasts until the additional chakra pool gained is dissipated.
Note: Can be deactivated at will.
Note: Usable twice.

He also kept his eyes on the opponent, even tho the boy was now moving faster, King could still track him, the boy headed for King with his sword. In reaction to this, King would snap his finger releasing a 360 degrees Nagashi like wave of ice, freezing the boy in place while forming stalagmites that protrude from the ground.

Spoiler
Rank: A
Type: Defense/Supplementary/Attack
Range: Short
Chakra Cost: 30
Damage: 60+20+15
Description: user concentrates a vast amount of Hyouton chakra inside of their body, and with a snap of their fingers, projects a 360 degree Nagashi like wave of ice from their body, capable of freezing anything that it comes into contact with in place, along with effectively providing a source of Ice for the user by forming stalagmites that protrude from the ground around the user. The ground short range all around and under the user forms a 1 foot thick layer of Ice. Anyone other than the user caught in this range will be instantly frozen and paralyzed.
Note: Can only be used 3 times per battle.
Note: User cannot use any Black Ice Techniques for 2 turns.




400-30
 

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With his enhanced speed and by extension reflexes, Sho would notice the cursed seal spreading across his opponent's inhuman skin and would react immediately forgoing his plan to get all close and personal. Instead he'd focus his chakra into a raindrop directly above his opponent condensing into a more solid form, the raindrop would become as sharp as a blade and to top it off, Sho would also infuse the raindrop with his Serenton chakra changing its color to red and empowering it. Due to the very nature of Selenium Dust release, the selenium dust would form from the raindrop itself. Without any outward sign to hint at what he was doing, the solidified rain drop would hit TNK from his blindspot (Directly above his head) and shoot through his skull like a bullet.

All this would be carried out before Sho enters short range of his opponent and should his opponent be hit, he'd suffer from the B rank effect of Selenium Poisoning.

(Hitoshirenu Ame Sai) - Hidden Rain Slash
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30 + 20
Description: The user manipulates their chakra to condense a single raindrop into a more solid form. The raindrop becomes as sharp as a blade. The disadvantage to this jutsu is that the raindrop falls in a straight line.

Serenton: Ōkui | Selenium Dust: Gluttony
Type:
Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description:
A supplementary use of Serenton release. Due to the red sand's unique properties, the dust can be used to augument other elements through several means.

Water
Due to the ability to form Selenium from water sources, the ground and the user's body. The user when creating a water technique can infuse serenton chakra to form selenium dust into said water technique giving it a reddish hue. The infused selenium dust not only makes the water technique denser/heavier. The infusion translates to a +20/+1 rank boost in the water technique's strength. This can be used on other logical water related elements such as rain.

Fire
When creating a fire technique from the ground or from the user's body, the user creates a solid core of selenium to said fire technique. Due to Selenium's high melting point, the solid core wouldn't be melted by the flames. However, the selenium core would continuously release a burst of fine red sand that causes non stop dust explosions which strenghens the flames and by extension the fire technique. The infusion translates to a +20/+1 rank boost in the fire technique's strength. However, being hit by an enhanced fire technique administers no selenium related side effects.

Wind
Similarly to the water usage, the user infuses selenium dust into their wind techniques giving it a reddish hue which not only makes it denser/heavier. The infusion translates to a +20/+1 rank boost in the wind technique's strength. This can be used on other logical wind related elements such as Typhoon etc

Earth
The user either coats his earth technique in selenium dust or creates the selenium in the core of the earth technique, the former method gives the technique a reddish hue. The infusion translates to a +20/+1 rank boost in the earth technique's strength. This can be used on other logical earth related elements such as lava(Selenium dust's high melting point allows it to coexist with lava techniques) etc.

Lightning
The user when using a lightning technique also releases fine selenium particles giving the lightning technique a slight reddish hue. The particles auguments the lightning technique due to Selenium's photovoltaic action (Converts light to electricity) and its photoconductive action (Its electrical resistance decreases with increased illumination). The photovoltaic action means light from the lightning technique gets converted to electricity in the particles which in turn boosts the lightning technique. The photoconductive action means the the particle's electrical resistance decreases from the light produced by the lightning technique, this allows the lightning technique to freely be conducted through the selenium dust particles slightly increasing its size. The infusion translates to a +20/+1 rank boost in the lightning technique's strength. This can only be used on lightning techniques produced from the user's body or the ground. It can also be used on other lightning related elements such as Storm release etc. It however can't be used on Black Lightning since that form of lightning produces little to no light.

Note:
- Each infusion can only be used 5 times per battle with 2 turn cooldowns.
- The S/W of the boosted technique isn't changed.
- It's a passive technique that's performed in the same TF as the boosted technique, but occupies a move slot.

REFERENCE
Serenton: Ikari | Selenium Dust: Wrath
Type:
N/A
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description:
Serenton is an armorphous element that not only has physical properties but also comes along with a variety of toxic effects(mentioned in submission) no matter the form it takes. The following effects are references to the effects that would take place if one were to absorb the substance; Whether it be orally, through the skin, directly into the bloodstream, inhaling it or even by it coming into contact with the eyes. The effects of the toxicity is determined by the rank of the dust technique in use i.e Higher rank selenium dust techniques are more toxic than lower rank selenium dust techniques regardless of size.

D-C Rank: Absorbing Selenium dust of these ranks through means mentioned causes minor effects such as headaches and irritability, enough to cause the affected to stumble or fumble with their weapons, or mess up the aim of thrown techniques.

B-A Rank: In addition to previous effects, the target would feel extreme nausea along with partial blindless, they'd also suffer from the effects of Myocarditis. The nausea causes them to be unable to spew out techniques from their mouths that are S ranks or above due to the queasiness overwhelming them whenever they attempt to inhale or exhale too deeply. This would include Sound techniques or any other techniques of the nature that requires the user to inhale/exhale via yelling and such. The Myocarditis reduces the target's heart's ability to pump and also causes rapid or abnormal heart rhythms, this causes a decrease to a target's physical feats - Speed is reduced by one level and all techniques that rely on a target's physical feats get a -20 damage debuff. The partial blindless translates to an inability to see past mid range.

S Rank and above: In addition to previous mentioned effects, the targets, if exposed to Selenium dust of this rank would suffer stronger forms of previous effects. Immense Headaches coupled with Irritabilty and complete blindness would reduce the target's overall tracking to half of its previous value. The immense nausea would render the target unable to spew out techniques that from their mouths that are B ranks or above (This would include Sound techniques or any other techniques of the nature that requires the user to inhale/exhale via yelling and such). The Myocarditis would translate to target's speed being reduced by two levels and the target becomes incapable of using Taijutsu beyond B-rank basics.

Note:
- By spending 20 chakra, the user can passively rid a target's body of excess Selenium so as to remove the effects. This requires the target to be in short range of a user.
- After being effected, the targets can't lessen nor rid the effects unless they somehow cleanse the element from their system, though removing themselves from exposure would have the effects not further worsen.
- The effects stack i.e Getting exposed to 2 C ranks would incur B rank effects. Getting exposed to 2 A ranks would incur S rank effects and so on.

Immediately afterwards, Iris would passively change its shape to form an hoodie that'd offer some form of defense for attacks from above. ORI would also start flying unpredictably before charging chakra into one of her swords and performing a single thrust. She'd shape manipulate her chakra and release a green arrow aimed at TNK's torso.

(Kenjutsu: Sōdo Yajirushi) - Sword Art: Sword Arrow
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will channel raw chakra into their sword and perform what seems to be a simple thrust. But, as the user fully extends their arm, they'll use shape manipulation to release the stored chakra in the form of a green arrow that measures about 1m in length that travels quickly. The arrow is also incredibly sharp, so much so that it's able to split apart techniques of the same rank and below. As the chakra is released the user can will it to split into four parts in order to attack multiple opponents, or a single opponent from different sides.

Note: Only useable twice per battle.

Health: 160
Chakra: 1530 - 15 - 20 - 30 - 10
Rainman Perk: It is raining.
 
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The boy suddenly stopped coming towards King. King would use the opportunity to activate his sword, by drawing the sword and activating it at the same time, the sword would shatter into thousands of shards that would float out to surround King immediately. The shards would notify him of the rain drop which was different from the others, King would manipulate the some shards to form a shield above his head, to protect him from the rain technique.

Rank: S
Type: Weapon
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: The night kings's blade is a sword said to be owned by the very bringer of winter (Ice ninja). It is said the man sealed his soul and personality into the sword granting the sword a mind of it's own. The sword itself is a 2 feet long katana that when observed looks to be entirely composed of red hued transparent glass when in reality it's just made up of ice with s-rank durability. Reflecting the natural use of the parts of the sword, the sword grants the user an active and passive ability.
The blade was forged with ice chakra in the process, cooling the area around the user passively increasing the damage done by ice jutsu by 1 rank/20 damage in power and turning the colour to a reddish hue similar to the color of the sword itself .
The sword grants the user more active and offensive abilities THE MAIN FORM can either be activated by drawing the sword or simply by touching the handle. On activation the blade of the sword would shatter like glass and turn into multiple tiny ice shards which are telepathically linked to the user allowing him to maintain control of the pieces while performing other chakra taxing moves. The shards move fast and are sharp enough to slice cleanly through bone and rock alike. While in this form, the shards carry A rank damage (Ice's strengths and weaknesses apply) and must remain with mid-range of the user (Costs 30 chakra to activate and 5 per turn to maintain) The shards floats around the user within short range and the user through the blade is notified of anything the shards come in contact with.
The shards can passively be reformed back into its sword form where the user can either continue to telepathical manipulate it or simply wield it by hand, if anything happens to the shards before the blade reforms, the user can simply recreate the blade by infusing their Ice chakra into the sword's handle.

Note: Telepathically controlling the sword in its sword form costs 5 chakra per turn
Note: Should the blade be destroyed in blade or shard form, the user can simply lay their hand on the handle to reform the blade at the cost of 30 chakra.
Note: The ice shards can be used as a source for ice techniques that uses dance of a thousand shards as it's source.

The remaining shards would keep floating up to short range around King while the ice shield would stay there in other to protect him from other techniques coming from above. The bird sent an arrow towards King and King would react to this by making one handseal and creating a pillar of black ice, the pillar would appear in thin air horizontally, defending against the arrow. King would later send the pillar directly at the boy, aiming for his torso.

Type: Attack/Defense/Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80+20+15
Description: User creates Medium to large sized objects made of black ice for attacking or defense. User can also use this technique to make a bridge of Ice form from under their feet (not unlike Iceman). Requires one handseal.
Note: User can also use this technique to make multiple(5) small sized objects made of Black Ice at a time.
Note: Requires Mastery of Ice to use.
Note: Tools/Objects can only use 3x per battle
Note: Ice Bridge can only be formed 1x per battle
Note: Bridge lasts for 2 turns.
Note: Can only manifest objects between Short to Mid range, although capable of sending them up to long range afterwards.




400-30-40=330
 

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The boy suddenly stopped coming towards King. King would use the opportunity to activate his sword, by drawing the sword and activating it at the same time, the sword would shatter into thousands of shards that would float out to surround King immediately. The shards would notify him of the rain drop which was different from the others, King would manipulate the some shards to form a shield above his head, to protect him from the rain technique.

Rank: S
Type: Weapon
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: The night kings's blade is a sword said to be owned by the very bringer of winter (Ice ninja). It is said the man sealed his soul and personality into the sword granting the sword a mind of it's own. The sword itself is a 2 feet long katana that when observed looks to be entirely composed of red hued transparent glass when in reality it's just made up of ice with s-rank durability. Reflecting the natural use of the parts of the sword, the sword grants the user an active and passive ability.
The blade was forged with ice chakra in the process, cooling the area around the user passively increasing the damage done by ice jutsu by 1 rank/20 damage in power and turning the colour to a reddish hue similar to the color of the sword itself .
The sword grants the user more active and offensive abilities THE MAIN FORM can either be activated by drawing the sword or simply by touching the handle. On activation the blade of the sword would shatter like glass and turn into multiple tiny ice shards which are telepathically linked to the user allowing him to maintain control of the pieces while performing other chakra taxing moves. The shards move fast and are sharp enough to slice cleanly through bone and rock alike. While in this form, the shards carry A rank damage (Ice's strengths and weaknesses apply) and must remain with mid-range of the user (Costs 30 chakra to activate and 5 per turn to maintain) The shards floats around the user within short range and the user through the blade is notified of anything the shards come in contact with.
The shards can passively be reformed back into its sword form where the user can either continue to telepathical manipulate it or simply wield it by hand, if anything happens to the shards before the blade reforms, the user can simply recreate the blade by infusing their Ice chakra into the sword's handle.

Note: Telepathically controlling the sword in its sword form costs 5 chakra per turn
Note: Should the blade be destroyed in blade or shard form, the user can simply lay their hand on the handle to reform the blade at the cost of 30 chakra.
Note: The ice shards can be used as a source for ice techniques that uses dance of a thousand shards as it's source.

The remaining shards would keep floating up to short range around King while the ice shield would stay there in other to protect him from other techniques coming from above. The bird sent an arrow towards King and King would react to this by making one handseal and creating a pillar of black ice, the pillar would appear in thin air horizontally, defending against the arrow. King would later send the pillar directly at the boy, aiming for his torso.

Type: Attack/Defense/Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80+20+15
Description: User creates Medium to large sized objects made of black ice for attacking or defense. User can also use this technique to make a bridge of Ice form from under their feet (not unlike Iceman). Requires one handseal.
Note: User can also use this technique to make multiple(5) small sized objects made of Black Ice at a time.
Note: Requires Mastery of Ice to use.
Note: Tools/Objects can only use 3x per battle
Note: Ice Bridge can only be formed 1x per battle
Note: Bridge lasts for 2 turns.
Note: Can only manifest objects between Short to Mid range, although capable of sending them up to long range afterwards.




400-30-40=330
...
 

BusinessManTeno

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I was asked to check this. Nowhere in Nightkings Blade CW does it allow you to make a shield.. just use ice technique Justus from it. Which you didn’t post any so ima assume you did it free form. Even if you did post a jutsu, it would’ve been out of time frame. So my verdict is you would get yonked in the head.
He didn’t mention stopping either but he didn’t mention continuing so depending on the mod they would let that slide but that matters very little.

ima be honest. That technique is VERY underrated. Since a lot of ppl have some form of sensing it’s easy to dodge. But for those who don’t u literally have to find a bull shit way out of it. My suggestion ? Do a technique that causes for you to move then just get stabbed by it in your arm.. now you are alert he has rain ninjutsu. So you can take precaution.
 
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I agree with Teno mostly, the way you word everything is; you activate your blade, it creates a swirl of shard around you - the shards then sense the raindrop from contact, then you make a shield out of the shards around you. That is a timeframe breach. HOWEVER, why can't the shards around your sword just protect you when you activate the blade?

TF how I see it.

>Rain drop
Activation of the CW and the Ice Shards
>Sword Arrow
Weird Shield Formation thing that you don't even need to do/can't do?
Ice Pillar


@the Bold this should be enough on it's own to protect against the Raindrop as they automatically swirl around you and intercept things that come into contact with them? So that'd protect you and you'd protect yourself from the Sword Arrow with the Ice Pillar Jutsu. So you'll probably need a Mod's Input cause I'd say you wouldn't get yonked on the head, just by sheer luck though
 
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The boy suddenly stopped coming towards King. King would use the opportunity to activate his sword, by drawing the sword and activating it at the same time, the sword would shatter into thousands of shards that would float out to surround King immediately. The shards would notify him of the rain drop which was different from the others, King would manipulate the some shards to form a shield above his head, to protect him from the rain technique.

Rank: S
Type: Weapon
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: The night kings's blade is a sword said to be owned by the very bringer of winter (Ice ninja). It is said the man sealed his soul and personality into the sword granting the sword a mind of it's own. The sword itself is a 2 feet long katana that when observed looks to be entirely composed of red hued transparent glass when in reality it's just made up of ice with s-rank durability. Reflecting the natural use of the parts of the sword, the sword grants the user an active and passive ability.
The blade was forged with ice chakra in the process, cooling the area around the user passively increasing the damage done by ice jutsu by 1 rank/20 damage in power and turning the colour to a reddish hue similar to the color of the sword itself .
The sword grants the user more active and offensive abilities THE MAIN FORM can either be activated by drawing the sword or simply by touching the handle. On activation the blade of the sword would shatter like glass and turn into multiple tiny ice shards which are telepathically linked to the user allowing him to maintain control of the pieces while performing other chakra taxing moves. The shards move fast and are sharp enough to slice cleanly through bone and rock alike. While in this form, the shards carry A rank damage (Ice's strengths and weaknesses apply) and must remain with mid-range of the user (Costs 30 chakra to activate and 5 per turn to maintain) The shards floats around the user within short range and the user through the blade is notified of anything the shards come in contact with.
The shards can passively be reformed back into its sword form where the user can either continue to telepathical manipulate it or simply wield it by hand, if anything happens to the shards before the blade reforms, the user can simply recreate the blade by infusing their Ice chakra into the sword's handle.

Note: Telepathically controlling the sword in its sword form costs 5 chakra per turn
Note: Should the blade be destroyed in blade or shard form, the user can simply lay their hand on the handle to reform the blade at the cost of 30 chakra.
Note: The ice shards can be used as a source for ice techniques that uses dance of a thousand shards as it's source.

The remaining shards would keep floating up to short range around King while the ice shield would stay there in other to protect him from other techniques coming from above. The bird sent an arrow towards King and King would react to this by making one handseal and creating a pillar of black ice, the pillar would appear in thin air horizontally, defending against the arrow. King would later send the pillar directly at the boy, aiming for his torso.

Type: Attack/Defense/Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80+20+15
Description: User creates Medium to large sized objects made of black ice for attacking or defense. User can also use this technique to make a bridge of Ice form from under their feet (not unlike Iceman). Requires one handseal.
Note: User can also use this technique to make multiple(5) small sized objects made of Black Ice at a time.
Note: Requires Mastery of Ice to use.
Note: Tools/Objects can only use 3x per battle
Note: Ice Bridge can only be formed 1x per battle
Note: Bridge lasts for 2 turns.
Note: Can only manifest objects between Short to Mid range, although capable of sending them up to long range afterwards.




400-30-40=330
Thanks @BusinessManTeno and @Never . Getting a mod to check the fight is going to take forever. So we'll be continuing the fight.


Standing 7m(Let's settle on 7m) away from his target. Shō would watch TNK defend from the rain Technique using his sword. In that instance he'd weave a single handseal forming a shadow clone named Akuma a meter to his left, all further communications between him and his clone would be done telepathically through the Djinns.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

With the pillar of ice coming Shō's way, he'd infuse chakra into 4 Karambits in his pouch and they'd release a burst of wind that'd send him flying 10 meters to his right out of the range of his opponent's attack. The Karambits would then arrange themselves beneath him and carry him directly 10 meters upwards (Passive Flight).

Mugen Yontōryū Baunsu - Infinite Quad Wielding Bounce
Rank: B
Type: Offensive/Supplementary/Defensive
Range: Short - Long
Chakra cost: 20 (-5 per turn)
Damage Points: 40 ( +20 If used with a taijutsu/kenjutsu related jutsu )
Description: An all-round use of the Infinite Quad Wielding fighting style. It starts with the user infusing Karambits in his area of awareness with fuuton chakra causing them to spin at high speed should any non practitioner of the style be silly enough to touch the spinning knives they'd take 40 damage.

On activation, the knives arrange themselves behind the user however the user can instead choose to arrange them in any formation he wishes. The spinning knives can then be willed to release strong bursts of wind that can be used to propel the user or allies at high speeds (x2) from short to long range in an instant which the user can combine with Taijutsu/Kenjutsu related attacks for extra damage.

Alternatively the user can use the strong bursts of wind to defend against attacks (B rank Wind S/W) and to attack/disorient opponents by battering them with bursts (40 damage) or to sustain a brutish form of flight similarly to a vertical wind tunnel. Similarly to Infinite Quad Wielding Control, the user can passively arrange the knives into whichever formation he desires at any point. The burst of wind only affects objects 5 meters from the knives and releasing any form of wind burst costs 20 chakra (besides flight)

When the burst of wind is used for movement, the user can decide to "latch" the knives onto himself/others with chakra so that they move with the user/allies.

- The infused Karambits lasts for 3 turns with a 2 turn cooldown and can be used a total of 3 times per battle
- Activation of this technique counts as a move while subsequently turns don't.
- When the burst of wind is used to propel the user or an ally (or both if they're within short range of each other) it counts as a move. Same for when used to batter an opponent (or opponents if they're within short range of each other). However when either form is used on activation, it doesn't count as a move and both happen in the same timframe.
- Flight is passive and doesn't cost a move.
- Naturally, practitioners of the style can catch the spinning blades should the need arise.

In the same moment as Shō defends against the ice attack, Akuma would undergo a change as he channels Belial. 2 eyes would appear above his normal pair and another would appear on his forehead, jewelries and bones would also form in specific places around his body. A dormant rukh dragon would coil around his neck to complete the demonic look. Iris would have changed its size to accommodate the transformation and created openings for the wings to grow from, the hoodie would still be there to protect Belial from attacks from above. With his powerful wings, Belial would take off the ground and move 10 meters to his left and upwards.

Jin sōbi V2 ✽ Djinn Equip V2
Type:
Supplementary
Rank: S
Range: Self
Chakra: 40
Damage: N/a
Description: Djinn are lifeforms created from the Rukh. Their power and even themselves can reside inside vessels that the users wear be it, bracelets, earrings, swords, armor etc, but through the vessels is the dungeon, making it essentially a median for them to get their powers to the user without direct access to the dungeons. The Djinn beings serve their masters, but most of them look to Djinn being as partners. After countless training and fighting alongside each other, they are able to go beyond using their powers through the median, but able to essentially "fuse" with their Djinn beings through their median (metal vessel), creating what is called Djinn Equip. This is when the user gains characteristics and aesthetics of that particular djinn, while also gaining the abilities they harbor as well. There are some special Djinn beings that only certain people can harbor. Unlike the brother technique, this technique is not elemental but follow the unique patterns and abilities of them from a basic standpoint such as kenjutsu, taijutsu etc.

✽Leraje : Leraje is the Kenjutsu Djinn Being. Leraje's hair seems to be made of some type of crystal, and some parts of her body are also covered by crystals. She has pointed ears and wears make-up that always seems to be melting .In this form, Kouha's hair grows longer and turns a lighter shade. He has spikes coming out of his back that take the shape of wings. He gains a sideways third eye in the middle of his forehead. His arms and legs are both become clad in spikes. The user sword gains the ability to extend and grow up to long range being able to cut. During this form, the user gains immunity to all Kenjutsu techniques up to S rank and can tank one F rank Kenjutsu per battle. The user also gains +1 Rank to all Kenjutsu and/or +25 to S ranks. Once per battle the user can use a Djinn Exclusive kenjutsu technique called where the user takes to the sky creating a large symbol that reaches long range while converting the sword into a large pink scythe. They will then swing the scythe downards creating a powerful sharp air pressure that even slams down on the opponent, enough to cause craters 10 meters deep with enough sharpness to cut through harden materials of S rank and below(Reaches long range).

✽Zurmudd : Zurmudd is the Taijutsu Djinn Being. Zurmudd has the appearance abnormally muscular human with black scales all on its body. Like all Djinns a third eye. In this equip the user gains black latex cloth around his body with white patterns with two huge arms (Four times the size of regular arms reaching five meters out) protruding out their shoulders which is able to be used for taijutsu in the same rank as other techniques passively. During this equip the user gains complete immunity to Taijutsu techniques of S rank and lower and can tank one F rank Taijutsu technique per battle. The user also gains +1 rank to all Taijutsu techniques and/or +25 to S rank and above (The arms on the users shoulders deal D rank damage freeform). Once per turn they can use a Djinn exclusive taijutsu technique called where the user slams the hands from their shoulder into the ground. Doing this will create multiple large arms that reach up to long range to spawn across the battle field. They will attempt to capture the opponent in their hand with an attempt to simply crush their body. (Reaches long range)

✽Belial : Belial is the Genjutsu djinn Being. Unlike most Djinn, Belial has five eyes: one pair in the usual place, another pair above them, and a single one on his forehead. He also wears elaborate jewelry and has many bones, which appear to be from that of a dragon, that covers his upper arms and some of his hair. . During this equip the user the user hair changes including the color and length. Unlike most djinn equips he has not one but two eyes on the forehead that he is able to use as a median for genjutsu, allowing that if its in reach of the users eye sight then it can be casted. Also he gets black wings with a skeleton armor that covers his backside with a dormant dragon made from rukh around his neck like a scarf . During this equip the user gains complete immunity to Genjutsu techniques of S rank and lower and can dispel one unique style of genjutsu (Sound, Sharingan etc) technique per battle. The user also gains +1 rank to all genjutsu techniques and/or +25 to S rank and above. Once per turn the user can use a Djinn Exclusive Genjutsu technique called Belior Zakera where the dragon that is around the user neck becomes active. It will then grow in size in the sky (Manda size) And release a very powerful roar. This roar will induce a genjutsu where a massive black dome long range that would form around those caught in it, while inside the dome the targets would lose all their senses (Sight, Chakra sensory, Sound, Scent etc) except their sense of touch.


✽Zepar: Zepar is the ninjutsu Djinn being. Zepar has the appearance of an imp, with a potbelly, horns sprouting out of his head and bat wings on his back. . While in this Equip the user has the appearance of a small imp with dragon wings (Which grants flight), hooves, two pairs of horns, a furry tail, and a third eye Due to his small nature they are a master of mastering rukh and chakra, allowing them to use -20 less chakra for all of their techniques. His voice also becomes childlike . During this equip the user gains complete immunity to Ninjutsu techniques of S rank and lower and can tank one F rank Ninjutsu technique per battle. The user also gains +1 rank to all Ninjutsu techniques and/or +25 to S rank and above. Once per battle the user can use a djinn exclusive Ninjutsu technique called which the user creates a shape resembling a kaleidoscope from dark rukh (Black in color) on the ground. This will send a disturbance to everybody caught in it, reducing damage by -10 while also decreasing the rank of each technique by one. (Reaches long range outwards)

✽Dantalion : Dantalion is the Fuinjutsu djinn being. Dantalion resembles a large woman with horns coming out of her head and sharp teeth. Koumei has curly horns on each side of his head, and his hair is loose. He wears some kind of armor and has the eight pointed star symbol on the back of each hand in which he is able to force chakra sealing upon physical contact passivley. During this equip the user gains complete immunity to Fuinjutsu techniques of S rank and lower by being able to disrupt it and dispelling it due to the rukh. While being able to dispel one F rank Fuinjutsu technique per battle. The user also gains +1 rank to all Fuinjutsu techniques and/or +25 to S rank and above. Once per turn the user can use a djinn exclusive Fuinjutsu technique called : Where the user instantly erects a barrier from around them 2 meters out. Anything that comes in contact with this barrier (Excluding the user) Will be completely incinerated making this a very dangerous barrier(living targets take 80 damage). (Technique last for 2 turns)

Note: Can use each equip twice per battle with a 2 turn cool down. After use, the user cannot use S rank or higher Magi techniques for 2 Turns.
Note: User cannot use techniques from other variants of this jutsu that Is not the Djinn in use.
Note: Each form last a max of three turns
Note: Each Special attack/technique is classified as S rank
Note: Each Equip gains a +3 to speed (Excluding Taijutsu which gives x2 and kenjutsu that gets x1.5)

ORI would move upwards and forwards to join its masters mid air.

The trio would be each be around 14 meters from TNK and all 10meters above the ground. From TNK's POV Akuma would be 10meters to ORI's left and Shō would be 10 meters to ORI's right.

Shō's Chakra: 1455 - 20 = 1435
1435 / 2 = 715
715 - 20 = 695
Akuma's Chakra: 715 - 40
 
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King watched as the Boy and his clone started going upwards to avoid the ice pillar, King would infuse his chakra into the pillar, the moment it went past the boys former position, breaking it down into tiny shards. Immediately as the pillar turned into ice shards, King would change it's direction, controlling a portion of the shards(half) to turn upwards and follow the boy who was fleeing upwards, the shards now coming from behind the boy will pierce his back.
At the same time, the other portion of the ice shards would shoot at the clone as he also took to the skies, aimed at his torso.

Type: Supplementary
Rank: D
Range: Short-Long
Chakra: 10 (-10 per turn)
Damage: N/A(115)
Description: The user will infuse their ice chakra into an existing ice technique or structure, to take control of it, using advanced shape manipulation to shape them into tiny, sharp ice shards. These will have the same strength as before just reshaped into tiny blades that the user can then control with hand gestures. These can be used for attack or defence. This does not create more ice, only reshapes existing ices. This can be done in the same time frame as an ice jutsu used.
Note: Can be used 4 times per battle. The user can retain control of the ice shards up to three turns, costing a move per turn to do so, though able to use other ice/wind/water elemental jutsu at the same time.
Note: Requires one turn cool down.
Note: Cannot be used on opponent's Ice technique.
Note: The technique this is used on retains it's damage.

King wouldn't stop there, after sending the shards at the boy and his clone, King would make one hand seal creating a clone of himself(Jon Snow) to his left( 5 meters).

Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

Immediately Jon Snow was made, he'd make one handseal and materialize water out of thin air around the boy's clone. Jon Snow would slam his hands together and the water would materialize into four highly pressurized jets of water three meters from the clone, the jets would reach their destination at the same time with Snow's hands crushing the clone in between.

Rank: A
Type: Attack
Range: Mid - Long
Chakra cost: 30
Damage Points: 60+15
Description: The user will start out by making one hand seal and focusing his water chakra on the moisture in the air and then materialize water around his selected target, be it on the ground or airborne. The user will then rise both of his hands out in front of him while simultaneously slamming them against one another. As the two opposing hands are in the process of colliding with one another, the water starts to materialize into four highly pressurized jets of water that are twenty feet high and two feet wide. The jets are materialized three meters away from the desired target's three, six, nine, and twelve o'clock. Once the users hands are fully slammed against each other, the pressurized jets would reach their destination simultaneously to the hand's collision. Due to their high level of pressurization, these jets combined are able to slice through any solid earth technique its materialized around.

Note: Can be used three times per battle and by Water Specialists.
Note: Must wait one turn before re-using
Note: Courtesy of Mathias
 

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Sho, Belial and ORI would easily spot the ice pillar as it seeming broke into tiny needles and promptly warn each other. Ehh? Using the Pitohuian language, Sho would immediately notify them of the plan and all 3 would act simultaneously.

Belial would channel rukh into the dragon around his neck activating it, the dragon would roar instantly triggering a genjutsu on TNK. A simple but powerful illusion a black dome would seemingly form around TNK cutting him off from reality, he'd lose access to all his method of sensory, any form of sensory that allows him to take data in from the surrounding in any way (This includes the feedback from the shards), all that'd be left would be his sense of touch. Sho's opponent would be a sitting duck.

✽Belial : Belial is the Genjutsu djinn Being. Unlike most Djinn, Belial has five eyes: one pair in the usual place, another pair above them, and a single one on his forehead. He also wears elaborate jewelry and has many bones, which appear to be from that of a dragon, that covers his upper arms and some of his hair. . During this equip the user the user hair changes including the color and length. Unlike most djinn equips he has not one but two eyes on the forehead that he is able to use as a median for genjutsu, allowing that if its in reach of the users eye sight then it can be casted. Also he gets black wings with a skeleton armor that covers his backside with a dormant dragon made from rukh around his neck like a scarf . During this equip the user gains complete immunity to Genjutsu techniques of S rank and lower and can dispel one unique style of genjutsu (Sound, Sharingan etc) technique per battle. The user also gains +1 rank to all genjutsu techniques and/or +25 to S rank and above. Once per turn the user can use a Djinn Exclusive Genjutsu technique called Belior Zakera where the dragon that is around the user neck becomes active. It will then grow in size in the sky (Manda size) And release a very powerful roar. This roar will induce a genjutsu where a massive black dome long range that would form around those caught in it, while inside the dome the targets would lose all their senses (Sight, Chakra sensory, Sound, Scent etc) except their sense of touch.

Note: Each Special attack/technique is classified as S F rank

Sho would weave 3 handseals forming 2 flat plates (1 meter in diameter) of black rukh. One directly under his feet and another directly under Belial's feet, the plates would propel both ninjas upwards out of the trajectory of the needles before flying at TNK flanking him from both sides striking him in the torso (from the sides). After being propelled out of the danger zone, Belial and Sho would maintain flight on their own. Sho with the Karambits still underneath him keeping him afloat and Belial with its powerful wings. The duo would pay attention to the ice needles incase the opponent tries to manipulate it again and at the same time pay close attention to TNK.

Dorīmukonbājon ✽ Dream Conversion
Type:
Offensive |Defensive
Rank: C-S
Range:
Short - Long
Chakra: 15-40 (- 10 to sustain) (-5 to add elemental chakra for affect)
Damage: 30-80
Description:
Dream Conversion is one of the most used techniques in both offensive and even defensive ways. By utilizing the rukh in the area and/or from their body they will create a technique that can be used against their opponent. The user is able to manipulate and constrict the rukh in such way where it can take on shapes of animals the size of manda, physical constructs as big as mountain smash, or even energy techniques the size of majestic annihilation.. Due to the structure and color of rukh taking the colors of black and light colors, the user is able to fool their opponents into thinking its elements such as regular lightning, black lightning, or even black fire (amateratsu). The unique thing about this technique is that, the user (If they have access to the base elements) can add elemental chakra inside said technique giving it affects of the element. Fire like rukh would have a burning affect, lightning will have an electrocuting affect, water will have a wet affect, and earth would have a blunt/impale affect. The only thing that is not able to be created or mimicked is wind techniques. If the user dont want to add elemental affects, it does simple damage depending on the description of the technique.
Note: A and S rank can be used a max of 5 times collectively with one turn cool down
Note: Cant create below the earth but is able to be created above the ground, and even under water.
Note: A Rank requires two handseals, S rank requires three handseals

ORI would channel chakra into one of her white blades before performing a vertical slash and releasing a vertical crescent of chakra. One end of the crescent would travel inches above the ground and the other end would be 10 meters above ground (10meters in length) and the crescent would be a foot thick. It'd be aimed in such a way that it'd cut TNK in equal halves right down the middle. Of course, due to its straight trajectory it wouldn't collide or interact with the rukh discs that are traveling in a wide arc.

( Samurai Guntou no Jutsu ) - Samurai Sabre Technique
Rank: A - S
Type: Offensive
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80
Description: This technique is unique to samurai, which employs the concept of chakra flow techniques similar to the Flying Sparrow and ( Kusanagi ) - Chidori Spear. The user channels their chakra through their swords and extends the reach and the cutting ability of the blade, allowing him to be capable of firing crescents of chakra. These crescents are capable of combating equal ranked Elemental Ninjutsu. The samurai have also shown the ability to use shape transformation, as they can form their chakra blades into giant buzz saws, broad swords, spiked shafts, and axes. This ability allows them to rely on smaller swords while retaining greater reach, damage, and surprise attacks as needed.
Note: Can only be used by a Samurai Bio.
Note: S ranked version can only be used a total of 6 times per battle.

Sho's Chakra: 695 - 40 - 40
Akuma/Belial's Chakra: 675 - 40
Rainman Perk: It is raining.
 

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Sho, Belial and ORI would easily spot the ice pillar as it seeming broke into tiny needles and promptly warn each other. Ehh? Using the Pitohuian language, Sho would immediately notify them of the plan and all 3 would act simultaneously.

Belial would channel rukh into the dragon around his neck activating it, the dragon would roar instantly triggering a genjutsu on TNK. A simple but powerful illusion a black dome would seemingly form around TNK cutting him off from reality, he'd lose access to all his method of sensory, any form of sensory that allows him to take data in from the surrounding in any way (This includes the feedback from the shards), all that'd be left would be his sense of touch. Sho's opponent would be a sitting duck.

✽Belial : Belial is the Genjutsu djinn Being. Unlike most Djinn, Belial has five eyes: one pair in the usual place, another pair above them, and a single one on his forehead. He also wears elaborate jewelry and has many bones, which appear to be from that of a dragon, that covers his upper arms and some of his hair. . During this equip the user the user hair changes including the color and length. Unlike most djinn equips he has not one but two eyes on the forehead that he is able to use as a median for genjutsu, allowing that if its in reach of the users eye sight then it can be casted. Also he gets black wings with a skeleton armor that covers his backside with a dormant dragon made from rukh around his neck like a scarf . During this equip the user gains complete immunity to Genjutsu techniques of S rank and lower and can dispel one unique style of genjutsu (Sound, Sharingan etc) technique per battle. The user also gains +1 rank to all genjutsu techniques and/or +25 to S rank and above. Once per turn the user can use a Djinn Exclusive Genjutsu technique called Belior Zakera where the dragon that is around the user neck becomes active. It will then grow in size in the sky (Manda size) And release a very powerful roar. This roar will induce a genjutsu where a massive black dome long range that would form around those caught in it, while inside the dome the targets would lose all their senses (Sight, Chakra sensory, Sound, Scent etc) except their sense of touch.

Note: Each Special attack/technique is classified as S F rank

Sho would weave 3 handseals forming 2 flat plates (1 meter in diameter) of black rukh. One directly under his feet and another directly under Belial's feet, the plates would propel both ninjas upwards out of the trajectory of the needles before flying at TNK flanking him from both sides striking him in the torso (from the sides). After being propelled out of the danger zone, Belial and Sho would maintain flight on their own. Sho with the Karambits still underneath him keeping him afloat and Belial with its powerful wings. The duo would pay attention to the ice needles incase the opponent tries to manipulate it again and at the same time pay close attention to TNK.

Dorīmukonbājon ✽ Dream Conversion
Type:
Offensive |Defensive
Rank: C-S
Range:
Short - Long
Chakra: 15-40 (- 10 to sustain) (-5 to add elemental chakra for affect)
Damage: 30-80
Description:
Dream Conversion is one of the most used techniques in both offensive and even defensive ways. By utilizing the rukh in the area and/or from their body they will create a technique that can be used against their opponent. The user is able to manipulate and constrict the rukh in such way where it can take on shapes of animals the size of manda, physical constructs as big as mountain smash, or even energy techniques the size of majestic annihilation.. Due to the structure and color of rukh taking the colors of black and light colors, the user is able to fool their opponents into thinking its elements such as regular lightning, black lightning, or even black fire (amateratsu). The unique thing about this technique is that, the user (If they have access to the base elements) can add elemental chakra inside said technique giving it affects of the element. Fire like rukh would have a burning affect, lightning will have an electrocuting affect, water will have a wet affect, and earth would have a blunt/impale affect. The only thing that is not able to be created or mimicked is wind techniques. If the user dont want to add elemental affects, it does simple damage depending on the description of the technique.
Note: A and S rank can be used a max of 5 times collectively with one turn cool down
Note: Cant create below the earth but is able to be created above the ground, and even under water.
Note: A Rank requires two handseals, S rank requires three handseals

ORI would channel chakra into one of her white blades before performing a vertical slash and releasing a vertical crescent of chakra. One end of the crescent would travel inches above the ground and the other end would be 10 meters above ground (10meters in length) and the crescent would be a foot thick. It'd be aimed in such a way that it'd cut TNK in equal halves right down the middle. Of course, due to its straight trajectory it wouldn't collide or interact with the rukh discs that are traveling in a wide arc.

( Samurai Guntou no Jutsu ) - Samurai Sabre Technique
Rank: A - S
Type: Offensive
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80
Description: This technique is unique to samurai, which employs the concept of chakra flow techniques similar to the Flying Sparrow and ( Kusanagi ) - Chidori Spear. The user channels their chakra through their swords and extends the reach and the cutting ability of the blade, allowing him to be capable of firing crescents of chakra. These crescents are capable of combating equal ranked Elemental Ninjutsu. The samurai have also shown the ability to use shape transformation, as they can form their chakra blades into giant buzz saws, broad swords, spiked shafts, and axes. This ability allows them to rely on smaller swords while retaining greater reach, damage, and surprise attacks as needed.
Note: Can only be used by a Samurai Bio.
Note: S ranked version can only be used a total of 6 times per battle.

Sho's Chakra: 695 - 40 - 40
Akuma/Belial's Chakra: 675 - 40
Rainman Perk: It is raining.
Questions.
 

NightKiing

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Everything was going as planned, the ice shards was meant to catch the boy and his clone off guard, but what happened next surprised King, he heard a roar from a dragon-like creature and after that he couldn't hear anything again, he couldn't see also, he was engulfed in total darkness. The roar was loud and if it was going to affect any of his senses, it should be only his hearing, but King couldn't see also, something was not right. King knew of sound induced illusions and this might be one of them, the shards would inform him of the two incoming attacks once they got into range, in reaction to this King would snap his finger releasing a 360 degrees Nagashi like wave of ice. The wave of ice would stop the techniques completely, while creating stalagmites around King.

Rank: A S
Type: Defense/Supplementary/Attack
Range: Short
Chakra Cost: 30
Damage: 60 80+15
Description: user concentrates a vast amount of Hyouton chakra inside of their body, and with a snap of their fingers, projects a 360 degree Nagashi like wave of ice from their body, capable of freezing anything that it comes into contact with in place, along with effectively providing a source of Ice for the user by forming stalagmites that protrude from the ground around the user. The ground short range all around and under the user forms a 1 foot thick layer of Ice. Anyone other than the user caught in this range will be instantly frozen and paralyzed.
Note: Can only be used 3 times per battle.
Note: User cannot use any Black Ice Techniques for 2 turns.

King wouldn't stop there, he would forcefully open his cursed seal completely, flooding his body with extra senjutsu chakra which would free him from the illusions. Immediately, King would send the shards(115 damage) now shaped as a spears(the two portions of shards would be shaped as spears) at the bird and the clone, aiming for their chest.

Type: Supplementary
Rank : S
Range: Short
Chakra: 40 ( 400 800 chakra pool; -15 to user per turn )
Damage: N/A ( -10 to user per turn )
Description: After opening the first level of the seal, the user forcefully opens the seal completely, unleashing the full extent of Senjutsu Chakra contained in it which floods his body. Because this Senjutsu Chakra is raw and is fueled by the enzymes extracted from Jugo's DNA, the user will experience a physical transformation unique to him. As the seal opens, the previous black markings glow almost like fire and grow covering the user completely. As the transformation ends, his skin gains a grayish tone, his sclera becomes black and his eyes change in shape. The transformation is unique from user to user but always has some animalistic feature to it. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. This causes all of his Ninjutsu and Taijutsu to use this Senjutsu chakra until the pool is gone. While in this state, the user gains +30 damage to his elemental Ninjutsu and +20 to his Taijutsu. His speed likewise increases, gaining a notable speed increase. Once it deactivates ( regardless of being willed or timing out ), it leaves the user unable to mold chakra above A-Rank or use Taijutsu and related fields above A-Rank for 2 turns. After those 2 turns, the user regains some of his ability to mold chakra, with each turn increasing by one the rank of chakra he can mold.
Note: Lasts until chakra runs out or the user deactivates it, whichever is sooner.
Note: Must be in stage 1 to use.
Note: Can be deactivated at will.
Note: Can only be used twice.
 

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Everything was going as planned, the ice shards was meant to catch the boy and his clone off guard, but what happened next surprised King, he heard a roar from a dragon-like creature and after that he couldn't hear anything again, he couldn't see also, he was engulfed in total darkness. The roar was loud and if it was going to affect any of his senses, it should be only his hearing, but King couldn't see also, something was not right. King knew of sound induced illusions and this might be one of them, the shards would inform him of the two incoming attacks once they got into range, in reaction to this King would snap his finger releasing a 360 degrees Nagashi like wave of ice. The wave of ice would stop the techniques completely, while creating stalagmites around King.

Rank: A S
Type: Defense/Supplementary/Attack
Range: Short
Chakra Cost: 30
Damage: 60 80+15
Description: user concentrates a vast amount of Hyouton chakra inside of their body, and with a snap of their fingers, projects a 360 degree Nagashi like wave of ice from their body, capable of freezing anything that it comes into contact with in place, along with effectively providing a source of Ice for the user by forming stalagmites that protrude from the ground around the user. The ground short range all around and under the user forms a 1 foot thick layer of Ice. Anyone other than the user caught in this range will be instantly frozen and paralyzed.
Note: Can only be used 3 times per battle.
Note: User cannot use any Black Ice Techniques for 2 turns.

King wouldn't stop there, he would forcefully open his cursed seal completely, flooding his body with extra senjutsu chakra which would free him from the illusions. Immediately, King would send the shards(115 damage) now shaped as a spears(the two portions of shards would be shaped as spears) at the bird and the clone, aiming for their chest.

Type: Supplementary
Rank : S
Range: Short
Chakra: 40 ( 400 800 chakra pool; -15 to user per turn )
Damage: N/A ( -10 to user per turn )
Description: After opening the first level of the seal, the user forcefully opens the seal completely, unleashing the full extent of Senjutsu Chakra contained in it which floods his body. Because this Senjutsu Chakra is raw and is fueled by the enzymes extracted from Jugo's DNA, the user will experience a physical transformation unique to him. As the seal opens, the previous black markings glow almost like fire and grow covering the user completely. As the transformation ends, his skin gains a grayish tone, his sclera becomes black and his eyes change in shape. The transformation is unique from user to user but always has some animalistic feature to it. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. This causes all of his Ninjutsu and Taijutsu to use this Senjutsu chakra until the pool is gone. While in this state, the user gains +30 damage to his elemental Ninjutsu and +20 to his Taijutsu. His speed likewise increases, gaining a notable speed increase. Once it deactivates ( regardless of being willed or timing out ), it leaves the user unable to mold chakra above A-Rank or use Taijutsu and related fields above A-Rank for 2 turns. After those 2 turns, the user regains some of his ability to mold chakra, with each turn increasing by one the rank of chakra he can mold.
Note: Lasts until chakra runs out or the user deactivates it, whichever is sooner.
Note: Must be in stage 1 to use.
Note: Can be deactivated at will.
Note: Can only be used twice.
As agreed, The sword's shards would be destroyed by the Rukh + Samurai attacks due to them coming into contact with the attacks. The cold snap would counter what's left.



Seeing their opponent snap his fingers, Sho and Belial would once again work in perfect unison thanks to the telepathic link shared between them via the Djinns. Sho would utilize a technique combo he had used earlier by condensing a raindrop 5meters above TNK into a more solid form, the raindrop would become as sharp as a blade and to top it off, Sho would also infuse the raindrop with his Serenton chakra changing its color to red and empowering it. Due to the very nature of Selenium Dust release, the selenium dust would form from the raindrop itself. Without any outward sign to hint at what he was doing or the pesky ice shards, the solidified rain drop would hit TNK from his blindspot (Directly above his head) and shoot through his skull like a bullet.

(Hitoshirenu Ame Sai) - Hidden Rain Slash
Type: Offensive
Rank: C B
Range: Short-Mid
Chakra: 15
Damage: 30 40
Description: The user manipulates their chakra to condense a single raindrop into a more solid form. The raindrop becomes as sharp as a blade. The disadvantage to this jutsu is that the raindrop falls in a straight line.

Serenton: Ōkui | Selenium Dust: Gluttony
Type:
Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description:
A supplementary use of Serenton release. Due to the red sand's unique properties, the dust can be used to augument other elements through several means.

Water
Due to the ability to form Selenium from water sources, the ground and the user's body. The user when creating a water technique can infuse serenton chakra to form selenium dust into said water technique giving it a reddish hue. The infused selenium dust not only makes the water technique denser/heavier. The infusion translates to a +20/+1 rank boost in the water technique's strength. This can be used on other logical water related elements such as rain.

Fire
When creating a fire technique from the ground or from the user's body, the user creates a solid core of selenium to said fire technique. Due to Selenium's high melting point, the solid core wouldn't be melted by the flames. However, the selenium core would continuously release a burst of fine red sand that causes non stop dust explosions which strenghens the flames and by extension the fire technique. The infusion translates to a +20/+1 rank boost in the fire technique's strength. However, being hit by an enhanced fire technique administers no selenium related side effects.

Wind
Similarly to the water usage, the user infuses selenium dust into their wind techniques giving it a reddish hue which not only makes it denser/heavier. The infusion translates to a +20/+1 rank boost in the wind technique's strength. This can be used on other logical wind related elements such as Typhoon etc

Earth
The user either coats his earth technique in selenium dust or creates the selenium in the core of the earth technique, the former method gives the technique a reddish hue. The infusion translates to a +20/+1 rank boost in the earth technique's strength. This can be used on other logical earth related elements such as lava(Selenium dust's high melting point allows it to coexist with lava techniques) etc.

Lightning
The user when using a lightning technique also releases fine selenium particles giving the lightning technique a slight reddish hue. The particles auguments the lightning technique due to Selenium's photovoltaic action (Converts light to electricity) and its photoconductive action (Its electrical resistance decreases with increased illumination). The photovoltaic action means light from the lightning technique gets converted to electricity in the particles which in turn boosts the lightning technique. The photoconductive action means the the particle's electrical resistance decreases from the light produced by the lightning technique, this allows the lightning technique to freely be conducted through the selenium dust particles slightly increasing its size. The infusion translates to a +20/+1 rank boost in the lightning technique's strength. This can only be used on lightning techniques produced from the user's body or the ground. It can also be used on other lightning related elements such as Storm release etc. It however can't be used on Black Lightning since that form of lightning produces little to no light.

Note:
- Each infusion can only be used 5 times per battle with 2 turn cooldowns.
- The S/W of the boosted technique isn't changed.
- It's a passive technique that's performed in the same TF as the boosted technique, but occupies a move slot.

Belial however would also focus chakra 5 meters above TNK forming a copy of the raindrop with rukh, this rukh raindrop would fall at the same pace as the original raindrop, he'd also have infused extra chakra into the raindrop to give the rukh technique the properties water. Besides a yellowish colour, it'd be indistinguishable from the other inert raindrops.

Dorīmukonbājon ✽ Dream Conversion
Type:
Offensive |Defensive
Rank: C-S B
Range:
Short - Long
Chakra: 15-40 (- 10 to sustain) (-5 to add elemental chakra for affect) 25
Damage:
30-80 40
Description:
Dream Conversion is one of the most used techniques in both offensive and even defensive ways. By utilizing the rukh in the area and/or from their body they will create a technique that can be used against their opponent. The user is able to manipulate and constrict the rukh in such way where it can take on shapes of animals the size of manda, physical constructs as big as mountain smash, or even energy techniques the size of majestic annihilation.. Due to the structure and color of rukh taking the colors of black and light colors, the user is able to fool their opponents into thinking its elements such as regular lightning, black lightning, or even black fire (amateratsu). The unique thing about this technique is that, the user (If they have access to the base elements) can add elemental chakra inside said technique giving it affects of the element. Fire like rukh would have a burning affect, lightning will have an electrocuting affect, water will have a wet affect, and earth would have a blunt/impale affect. The only thing that is not able to be created or mimicked is wind techniques. If the user dont want to add elemental affects, it does simple damage depending on the description of the technique.
Note: A and S rank can be used a max of 5 times collectively with one turn cool down
Note: Cant create below the earth but is able to be created above the ground, and even under water.
Note: A Rank requires two handseals, S rank requires three handseals

The yellow raindrop and the red raindrop would hit TNK's head at the same time and with nothing to inform him beforehand of the attacks, he'd continue with his planned move (CM activation and Ice) or at least try to.

Sho and Belial would both land back on the ground as the Karambit technique ends and the Djinn equip technique ends.

Time Frame:
Cold Snap > Rain + Rukh > Curse Mark Activation > Ice Manipulation

Sho's Chakra: 615 - 15 - 20
Akuma/Belial's Chakra: 635 - 25
Rainman Perk: It is raining.
 
Last edited:

NightKiing

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As agreed, The sword's shards would be destroyed by the Rukh + Samurai attacks due to them coming into contact with the attacks. The cold snap would counter what's left.



Seeing their opponent snap his fingers, Sho and Belial would once again work in perfect unison thanks to the telepathic link shared between them via the Djinns. Sho would utilize a technique combo he had used earlier by condensing a raindrop 5meters above TNK into a more solid form, the raindrop would become as sharp as a blade and to top it off, Sho would also infuse the raindrop with his Serenton chakra changing its color to red and empowering it. Due to the very nature of Selenium Dust release, the selenium dust would form from the raindrop itself. Without any outward sign to hint at what he was doing or the pesky ice shards, the solidified rain drop would hit TNK from his blindspot (Directly above his head) and shoot through his skull like a bullet.

(Hitoshirenu Ame Sai) - Hidden Rain Slash
Type: Offensive
Rank: C B
Range: Short-Mid
Chakra: 15
Damage: 30 40
Description: The user manipulates their chakra to condense a single raindrop into a more solid form. The raindrop becomes as sharp as a blade. The disadvantage to this jutsu is that the raindrop falls in a straight line.

Serenton: Ōkui | Selenium Dust: Gluttony
Type:
Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description:
A supplementary use of Serenton release. Due to the red sand's unique properties, the dust can be used to augument other elements through several means.

Water
Due to the ability to form Selenium from water sources, the ground and the user's body. The user when creating a water technique can infuse serenton chakra to form selenium dust into said water technique giving it a reddish hue. The infused selenium dust not only makes the water technique denser/heavier. The infusion translates to a +20/+1 rank boost in the water technique's strength. This can be used on other logical water related elements such as rain.

Fire
When creating a fire technique from the ground or from the user's body, the user creates a solid core of selenium to said fire technique. Due to Selenium's high melting point, the solid core wouldn't be melted by the flames. However, the selenium core would continuously release a burst of fine red sand that causes non stop dust explosions which strenghens the flames and by extension the fire technique. The infusion translates to a +20/+1 rank boost in the fire technique's strength. However, being hit by an enhanced fire technique administers no selenium related side effects.

Wind
Similarly to the water usage, the user infuses selenium dust into their wind techniques giving it a reddish hue which not only makes it denser/heavier. The infusion translates to a +20/+1 rank boost in the wind technique's strength. This can be used on other logical wind related elements such as Typhoon etc

Earth
The user either coats his earth technique in selenium dust or creates the selenium in the core of the earth technique, the former method gives the technique a reddish hue. The infusion translates to a +20/+1 rank boost in the earth technique's strength. This can be used on other logical earth related elements such as lava(Selenium dust's high melting point allows it to coexist with lava techniques) etc.

Lightning
The user when using a lightning technique also releases fine selenium particles giving the lightning technique a slight reddish hue. The particles auguments the lightning technique due to Selenium's photovoltaic action (Converts light to electricity) and its photoconductive action (Its electrical resistance decreases with increased illumination). The photovoltaic action means light from the lightning technique gets converted to electricity in the particles which in turn boosts the lightning technique. The photoconductive action means the the particle's electrical resistance decreases from the light produced by the lightning technique, this allows the lightning technique to freely be conducted through the selenium dust particles slightly increasing its size. The infusion translates to a +20/+1 rank boost in the lightning technique's strength. This can only be used on lightning techniques produced from the user's body or the ground. It can also be used on other lightning related elements such as Storm release etc. It however can't be used on Black Lightning since that form of lightning produces little to no light.

Note:
- Each infusion can only be used 5 times per battle with 2 turn cooldowns.
- The S/W of the boosted technique isn't changed.
- It's a passive technique that's performed in the same TF as the boosted technique, but occupies a move slot.

Belial however would also focus chakra 5 meters above TNK forming a copy of the raindrop with rukh, this rukh raindrop would fall at the same pace as the original raindrop, he'd also have infused extra chakra into the raindrop to give the rukh technique the properties water. Besides a yellowish colour, it'd be indistinguishable from the other inert raindrops.

Dorīmukonbājon ✽ Dream Conversion
Type:
Offensive |Defensive
Rank: C-S B
Range:
Short - Long
Chakra: 15-40 (- 10 to sustain) (-5 to add elemental chakra for affect) 25
Damage:
30-80 40
Description:
Dream Conversion is one of the most used techniques in both offensive and even defensive ways. By utilizing the rukh in the area and/or from their body they will create a technique that can be used against their opponent. The user is able to manipulate and constrict the rukh in such way where it can take on shapes of animals the size of manda, physical constructs as big as mountain smash, or even energy techniques the size of majestic annihilation.. Due to the structure and color of rukh taking the colors of black and light colors, the user is able to fool their opponents into thinking its elements such as regular lightning, black lightning, or even black fire (amateratsu). The unique thing about this technique is that, the user (If they have access to the base elements) can add elemental chakra inside said technique giving it affects of the element. Fire like rukh would have a burning affect, lightning will have an electrocuting affect, water will have a wet affect, and earth would have a blunt/impale affect. The only thing that is not able to be created or mimicked is wind techniques. If the user dont want to add elemental affects, it does simple damage depending on the description of the technique.
Note: A and S rank can be used a max of 5 times collectively with one turn cool down
Note: Cant create below the earth but is able to be created above the ground, and even under water.
Note: A Rank requires two handseals, S rank requires three handseals

The yellow raindrop and the red raindrop would hit TNK's head at the same time and with nothing to inform him beforehand of the attacks, he'd continue with his planned move (CM activation and Ice) or at least try to.

Sho and Belial would both land back on the ground as the Karambit technique ends and the Djinn equip technique ends.

Time Frame:
Cold Snap > Rain + Rukh > Curse Mark Activation > Ice Manipulation

Sho's Chakra: 615 - 15 - 20
Akuma/Belial's Chakra: 635 - 25
Rainman Perk: It is raining.
You win, Gg, just realized something I should have done earlier.
 
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