Blaubaume (179)

ZK

Active member
Legendary
Joined
Oct 1, 2010
Messages
16,237
Kin
821💸
Kumi
46,283💴
Trait Points
0⚔️
Awards
Blaubaume

Blaubaume's flatlands have become an occupation effort of Asterion, where much of the Northern inhabitants reside. It is here that numerous huts and sprawling camps are arranged, housing nearly all who live upon the chilled landmass of the North. Much like it once was, the curious blue flamed fuel of the woods that grow here have been replicated and reproduced by Asterion, where it is now used for various interests of Asterion.
 
Last edited by a moderator:

Vegeta

Active member
Supreme
Joined
Apr 14, 2012
Messages
36,544
Kin
1,047💸
Kumi
7,487💴
Trait Points
0⚔️
Majin makes a seal, and poof another Geets appears..

You shall be called, King V, stay here and watch over everything with your Byakugan, keep scanning in all directions. Ill be back..

He then reaches down, makes a seal on the ground. Then POOF, he's gone..

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
(Hiraishin no Jutsu) - Flying Thunder God Technique
Rank:S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: A complex Space Time Ninjutsu technique, the Flying Thunder God Technique works almost as a summoning technique. The user basically teleports himself to the location of a given seal mark. This seal mark is place by the ( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique and can be placed in anything. Normally used in special kunais, thrown by the user, the technique can also be used to teleport to any thing marked with the tag. The technique is not a movement technique but rather simply a pure teleport technique.
Note: Only Minato and Tobirama bios can use this jutsu. It is unavoidable unless with space/time ninjutsu and can only be used 4 times per battle
 

Vegeta

Active member
Supreme
Joined
Apr 14, 2012
Messages
36,544
Kin
1,047💸
Kumi
7,487💴
Trait Points
0⚔️
https://animebase.me/threads/graveyard-of-sin-115.756128/page-26#post-21981324

POOF

(Hiraishin no Jutsu) - Flying Thunder God Technique
Rank:S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: A complex Space Time Ninjutsu technique, the Flying Thunder God Technique works almost as a summoning technique. The user basically teleports himself to the location of a given seal mark. This seal mark is place by the ( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique and can be placed in anything. Normally used in special kunais, thrown by the user, the technique can also be used to teleport to any thing marked with the tag. The technique is not a movement technique but rather simply a pure teleport technique.
Note: Only Minato and Tobirama bios can use this jutsu. It is unavoidable unless with space/time ninjutsu and can only be used 4 times per battle
Majin and the clone arrive back in the LM



Majin LLM
 
Last edited:

Korra.

Sage of Snakes
Supreme
Joined
Apr 25, 2011
Messages
22,836
Kin
2,212💸
Kumi
4,343💴
Trait Points
0⚔️
The clones would arrive with Geets. One would stay in the current spot while 2 go off in separate directions to occupy the spaces.

Clone 1 staying

Clone 2 leaving LLM to go to 181 next door

Clone 3 LLM
179 > 181 > 182 > 183 - Leaving 657PM< EST 2/17/2020
179 > 181 - 657PM EST - 757PM
181 > 182 - 757PM - 857PM
182 > 183 - 857PM - 957PM EST
Arrives at 957PM EST 2/17/2020
 

Pervyy

Immortal
Joined
Oct 22, 2009
Messages
43,022
Kin
3,688💸
Kumi
31,205💴
Trait Points
0⚔️
The clones would arrive with Geets. One would stay in the current spot while 2 go off in separate directions to occupy the spaces.

Clone 1 staying

Clone 2 leaving LLM to go to 181 next door

Clone 3 LLM
179 > 181 > 182 > 183 - Leaving 657PM< EST 2/17/2020
179 > 181 - 657PM EST - 757PM
181 > 182 - 757PM - 857PM
182 > 183 - 857PM - 957PM EST
Arrives at 957PM EST 2/17/2020
You made a mistake in your travel, for your future reference:

"Using Travel Automation can only be done when someone is traveling over a space of five landmarks, no less. "

[Coming from here] - Clone 8 Arrives by himself

As he arrives at the landmark, being able to sense someone here, Magnus went to them. He knew he told everyone to leave and none of his warriors were here so it was time to deal with this. Magnus would take one look at his opponent, casting two genjutsu, in the same time frame, using his genjutsu speciality as well as using his yin affinity to remove the ability for you to break the illusion's via a surge.

You the illusion combo is that you are surrounded by butterflies distracting you as you're sinking into the ground. You cannot move due to this one. WIthin this illusion feathers drop around you which will be hard to focus on due to the feathers, you will fall to sleep as the explosive tags go off. Assuming this is a clone you'd die to the explosive tags.:

( Magen: Chō Shinka ) - Demonic Illusion: Butterfly Evolution
Rank: A
Type: Supplementary/Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user makes one handseal, placing the opponent in a genjutsu. The user then tosses a large number of explosive tags at the opponent. To the opponent, it looks as if they are countless butterflies. The opponent then believes they are sinking into the ground, in reality making them immobilized; this allows the user to place one final exploding tag on their forehead before detonating all the tags simultaneously.

( Nehan Shōja no Jutsu ) - Temple of Nirvana Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, placing all the targets in the area under an illusion where feathers appear to fall from the sky. This slowly puts the opponents to sleep after one turn.

Clone 8 chakra: 2925 - 5 (EMS while traveling) - 5 (EMS in this move) -15 - 15 = 2885
This includes my YY specs

EMS: Turn 3/10

Challenge to Korra
 

Vegeta

Active member
Supreme
Joined
Apr 14, 2012
Messages
36,544
Kin
1,047💸
Kumi
7,487💴
Trait Points
0⚔️
You made a mistake in your travel, for your future reference:

"Using Travel Automation can only be done when someone is traveling over a space of five landmarks, no less. "

[Coming from here] - Clone 8 Arrives by himself

As he arrives at the landmark, being able to sense someone here, Magnus went to them. He knew he told everyone to leave and none of his warriors were here so it was time to deal with this. Magnus would take one look at his opponent, casting two genjutsu, in the same time frame, using his genjutsu speciality as well as using his yin affinity to remove the ability for you to break the illusion's via a surge.

You the illusion combo is that you are surrounded by butterflies distracting you as you're sinking into the ground. You cannot move due to this one. WIthin this illusion feathers drop around you which will be hard to focus on due to the feathers, you will fall to sleep as the explosive tags go off. Assuming this is a clone you'd die to the explosive tags.:

( Magen: Chō Shinka ) - Demonic Illusion: Butterfly Evolution
Rank: A
Type: Supplementary/Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user makes one handseal, placing the opponent in a genjutsu. The user then tosses a large number of explosive tags at the opponent. To the opponent, it looks as if they are countless butterflies. The opponent then believes they are sinking into the ground, in reality making them immobilized; this allows the user to place one final exploding tag on their forehead before detonating all the tags simultaneously.

( Nehan Shōja no Jutsu ) - Temple of Nirvana Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, placing all the targets in the area under an illusion where feathers appear to fall from the sky. This slowly puts the opponents to sleep after one turn.

Clone 8 chakra: 2925 - 5 (EMS while traveling) - 5 (EMS in this move) -15 - 15 = 2885
This includes my YY specs

EMS: Turn 3/10

Challenge to Korra
Coming from here https://animebase.me/threads/glacier-mount-180.756195/#post-21981809
Vegeta bio

Actives/Have to be posted before battle stuff:
(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
Fuuinjutsu/Doton: Dōtoku (Sealing Arts/Earth Style: Morality)
Type:Supplementary
Rank:A
Range:Short
Chakra:30 (Activation) (Then -15 per turn)
Damage:N/A (-40 to all physical techniques if still activated at the time of the strike)
Description: This technique comes in the form of a seal, resembling a tattoo, that is passively inscribed on the user's chest before battle and directly connected to his chakra center via his own chakra once activated. It can also alternatively be applied to the user during battle via sealing tag.. The seal is infused with an abundance of very light and free type of earth chakra, similar to that of "Earth Release: Ultra Light-Weight Rock Technique". Designed to close the gap between Taijutsu/Kenjutsu and Ninjutsu, this seal may be activated at will, whenever the user wishes, due to being so intricately connected to his chakra, but may only be used in combination with a Taijutsu or Kenjutsu technique. Whenever he wills it and performs such a technique, the seal may activate. When it does, the user will become infused with the lightened earth chakra and thus his entire body will be lightened several times over whilst performing certain actions during the technique. Any technique that requires, jumping, dashing, rolling, or any sort of potentially evasive action is now maximized due to the user's now lightened body. His jumps are higher, his dashes and rolls are faster, and things of that nature. Due to this, whenever he uses a jutsu that employs any of these actions, he is able to use them to simultaneously dodge incoming ninjutsu techniques since he is able to do these actions far beyond what a normal ninja would be able to. While the user still is not able to simply leap above things like Majestic Annihlation, he may still dodge any ninjutsu technique that is up to 10 meters in any dimension in its size with the aforementioned ways. While this jutsu may be used in combination with a taijutsu or kenjutsu move in the same timeframe due to it only being activated once these moves are used, it of course takes up a move slot.
-Can be activated twice per battle
-Lasts 3 turns each activation
-Can only be used with Taijutsu or Kenjutsu techniques
(Za Kindachi Kyuui) The Kings Peace
Rank: S
Type: Weapon
Range: Short
Chakra: N/A
Damage: N/A
Description:[/B] Thousands of years ago, there was a lone some village in the Land of Eki, where all the villagers to a vow of peace. Never to fight even if their own life is endangered, the only exception was the protection of family and loved ones. Kids were taught this from an early age, meditation was also practiced at minimum 4 times a day to keep everyone at one with themselves. Within this village were great craftsmen throughout out all the land, that made tools with the heart for defending. Other bigger Villages and tribes with well over a thousand people wanted these craftsmen and their creations to in attempt to become rulers of the entire land of Eki. The village hidden in Ketsueki, the biggest in all the land and by far the most powerful, came to the lone village destroying everyone's homes and killing the people of the village in search for the craftsmen and what they seen as "weapons". One of the Five craftsmen gave his son a pair of Gold earrings with what appears to have aqua colored diamonds[from chakra being stored within them] after the son put the earring on they became one with him. The intruders eventually found the last craftsman and his family hiding within a tunnel built under their home, each being pulled and executed, the son being the last one pulled from the tunnel, when they tried to kill him a barrier of chakra appeared reflecting their jutsu. This son with the only tools ever found, made by the legendary craftsmen , after 20 years went on to become King of all the land of Eki, finally bringing Peace. The earrings became known as "The Kings Peace", and their abilities are known to Block and/or Reflect nearly anything threatening the holder.

Note: The earrings can activate without the holders awareness but will always cost a move and drain proportional chakra to the technique defended from, preventing the user from molding his chakra at the same time for another technique.
Note: Only works with offensive Ninjutsu techniques (elemental or not) traveling towards the user.
Note: Blocking [right earring] is the ability through which the earrings bring forth a shield of chakra, shy of 50cm from the user, in the path of an incoming technique, just enough to block it from damaging the wearer and Reflection[left earring] is the ability to bring forth a dampening shield of chakra, in the path of an incoming technique, which diverts the attack's path and sends it back towards its origin, albeit weaker by half (B-Rank becomes C-Rank for example).
Note: Each ability can only be used once every 3 turns and can only defend against up to B-Rank. By sacrificing the ability to reuse one of the applications, the user is able to forcefully will the earrings to defend from a technique up to S-Rank. However, in this case, that application becomes unusable for the rest of the match and they need conscious control from the user to perform said defense.
Note: Have to be taught how to use the earrings abilities by Smirk(Stussy)
(Saiyajin Jakketo)-Saiyan Armor
Type: Weapon
Rank: S
Range: Short-mid
Chakra: 40
Damage:
Description: The Saiyan Armor is fabled to comprised of both ninja wire and chakra metal which is the reason for being very light stretchy as the wire through out is in layers which give it manouvorability, yet, at the same time really durable. Because of the armor’s unique characteristics it makes the wearer capable of reducing up to 25 damage from physical attacks. The armour when forged was inlaid with doton chakra similar to the cannon light weight technique making it so it doesn't hinder the users speed while granting another ability; the Armor can release an instant surge of S rank earth chakra into the users body for a split second similar to the (Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Ultra Light-Weight Rock Technique, allowing the users speed to increase for a sudden movement in a linear direction up to mid range (2x speed), where their speed returns to normal. This ability activates instantly, lasting for one movement, and can be used only thrice per battle. Another aspect of the armor is the user can release their chakra into it using it to harden the armor similar to the cannon B rank earth Hardening technique, increasing the defensive powers of the armor to that of A rank earth following the s/w of earth release.
Note: Reducing the weight costs a move, can be used twice, with two turns between uses and can only move up to mid range.
Note: Hardening the armor can be used 3 times, is A ranked, can be used once per turn, protecting the users body where the armor covers.
Sukautā - Scouter
Type: Tools
Rank: A-rank
Range: Short-Long
Chakra: 30 activation 10 per turn thereafter
Damage: N/A
Description: A Scouter is a scanning piece of Ninja technology, contained in a unit that fits over the users left ear, with a semi-transparent coloured monocle that serves as a display, covering the left eye. The colours can vary depending on the users preference but it has no bearing on the usage of the Scouter. The primary function of the scouter is to Scan the Chakra level of an opponent or groups of opponents, displaying a numerical value as well as an arrow to indicate the direction of the chakra source, if they happened to be outside the display-screens field of view. The Scouter is able to pick up Chakra Signals at a vast range, up to a single landmark away; though if multiple Chakra Sources are in the same landmark, it is only able to show the number of individual signals, instead of each Chakra Level. The Scouter will not detect Chakra if the target is using a chakra suppressing ability.
Upon initial activation, it will only show the current level of targets within Long-range of the user, requiring an additional activation cost to scan into the next landmark. Once a targets Chakra has been scanned, it will not constantly update the chakra level as it depletes, instead requiring another activation cost (30 chakra) to update the reading to the targets new chakra level. So long as the user spends the chakra, they are able to constantly track up to five targets at all times, so long as they remain or enter mid-range, unless they use a chakra suppressing ability. The scouter can only track up to two targets if they are long-range away from the wielder, and any targets within an adjacent landmark, will appear as one reading with their combined chakra level displayed on the screen. The scouter is able to track any source of chakra, from projectiles, to clones, to summons and animal companions; anything with a readable chakra source present. This ability to detect targets does grant a small boost to the users tracking speed, granting an equivalent to a 2T Sharingan.
Scouter's are able to provide a direct line of communication with other Scouter's and communication devices, via implementation of a modified script from a communication scroll, however only when the Scouter is active. This communication extends up to three landmarks in any direction and can easily be heard by the wielder due to the device being ear-mounted.
Notes:
-Scouter can remain active so long as the user has the chakra reserves to do so.
-Scouter Tracking speeds do not stack with Doujutsu
-Can only be made/taught by Shinta and a max of 3 can be used.
-Full body lightning jutsu of B rank and higher will short-out the Scouter, making it unusable for five turns. S rank lightning will destroy the Scouter.
( Yoton: Jigoku no Enjin ) - Yang Release: Ring of Hell
Type: Supplementary
Rank: S
Range: Short
Chakra: 80 for touch based version/100 for ranged version
Damage: N/A
Description: By channeling copious amounts of Yang energy, the user is able to infuse others with this, temporarily enhancing their physical attributes. This is achieved in two ways, either by direct touch or proximity. The first is more limited to a single person but has greater benefits; those channeled directly into will be able to reduce 35 damage from physical contact and gain physical alterations to their body that the Yang energy 'breathes' into life, such as twice the height or width of their body, additional arms or legs, etc as long as within reason and used solely for physical purposes. Should the user use the alternative release, then he is able to release Yang energy from his body up to Long range away, affecting all allies in the range. This variant allows the user to augment all allies with the same type of changes, ranging from all gaining wings to more. These changes only last a limited time, however; after 3 turns pass, the grown appendages or changes fall and revert back to normal. Depending on the alteration, one of a few benefits might be obtained.
Note: If additional arms, stronger arms or alterations related to the arm are made, then the target will gain an additional +20 to Taijutsu. If the changes target the head, the user is able to grant a 2x tracking. If leg based alterations are made, then the target will gain either +4 levels to his base speed or +20 damage to leg based tai. If changes target the torso, then an universal durability boost of B rank Ninjutsu immunity is obtained and if wings or similar is created, then the user is able to fly at thrice their speed.
Note: The damage and speed boosts are considered Passive and Base Speed increases. The values listed in the techniques are if the touch based variant is used. If the ranged variant is used, then these benefits are reduced by gained on a lesser scale ( +15 to Tai instead of +20, +2 Speed Levels, 1.5x Tracking, or -15 from all physical clashes).
Note: Touch based variant can only affect up to two people per event. Ranged variant creates a wave of Yang energy that affects up to 3 allies and lasts up to 4 turns.
Note: Can only be used three times in total.
( Eld no Jū ) The Guns of Eld
Type: Weapon
Rank: S-Rank
Range: Short - Long ( 50meters)
Chakra: Depends
Damage: Depends
Description: A pair of revolvers once used by a man known as the Last Gunslinger, forged from an unknown indestructible alloy said to be the melted down remnants of the mighty sword Excalibur, wielded by King Arthur Eld during his fateful battle with the Dark wizard Maerlyn and the Crimson Queen. The blacksmith who forged the dual six-shooters was said to have combined his Katon with a special Sage Oil. The revolvers are grey with sandalwood grips and symbols along the barrels. The revolvers are conduits for Fire Release, granting them a number of abilities:

The Guns are extremely durable, nearly indestructible from their unknown alloy, making them resistant to oxidization, rusting, etc. This durability won't allow them to block or otherwise directly interact with Jutsu safely, however they can be incorporated into the user's hand-to-hand combat. There are also enhancements such as the revolvers themselves being able to act as conduits for the user's Katon, and at a reduced cost of 10 Chakra, due to the Katon found within the revolvers. Also, 4x's per battle the Guns may be used to passively extend the range of one Katon technique, this is possible due to the Katon already in the guns being released into the jutsu as a boost. This requires 1 turn cool down between uses and doing so and drains the guns of their Katon Chakra, and requires that the user wait 1 turn before the Guns replenish this independent store, however during this time they can still act as conduits within reason but will not allow the Guns to fire off their special Katon bullets.

-The Guns of Eld, as mentioned just above, can fire special, 2 inch diameter bullets made from Katon. The amount of Chakra naturally present in the alloy is enough to shoot off single rounds from each Gun having properties from both and would cause burning/concussive damage for A rank and below, limbs struck would drop the damage done by the limb hit 10 damage for 1 turn. Once per turn used, the guns can release an S rank combined blast utilizing 1/4 meter diameter in size "bullets" from each gun (combined S rank strength), being hit by this would not only severely burn and knock the target back, it would sear thru flesh and cauterize it in the process from the immense heat. This can be done 3x with 1 turn cool down. They can also fire off a total of 4 bullets per turn free form, doing 5 damage with 20 damage max. All bullets fired move at the speed of a standard Raiton jutsu

Note: Can only be used by Vegeta, and those he teaches. Naturally, this means the Guns of Eld will not work if stolen, as the user must be taught the deciphered symbols on the barrels to use. They also cannot be used against Vegeta by anyone he allows to use them. One could use the Guns without the ability to use Senchakra however would only be able to fire off Katon blasts, nothing related to Senchakra would work for them and would be disregarded during use by the individual.

You must be registered for see images
( Sandāu~ēbu ) - Thunderwave
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.
King V could see the stranger coming with his Byakugan and prepared himself as Majin also rejoins his side. Watching the same figure he saw Sado fighting in the next LM they knew this may be a clone so they enter short range of him quickly while he's distracted with Skarlet. Watching his chakra flow and him make a hand seal, the Geets' take action. Instantly going into Pitviper Sage Mode, King V begins streaming his chakra into Magnus while Majin touches King V's arm streaming his own chakra into King V. Adding extra chakra that was given to him, King V forces the man to break his eye contact with Skarlet and look at his own. What Magnus would experience would cripple him mentally, a Killing Intent far more powerful than a chakraless one, this one was enhanced to a point that nothing the clone could do would stop it from feeling the painful effects, dispersing it most likely and breaking the Genjutsu's placed on Skarlet as well. As Magnus looks into King V's eyes, his brain would become mush as he becomes paralyzed by fear from the terrifying look of pure death of King V's face that now consumed his mind as he saw himself dying a thousand deaths at Vegeta's hands hopeless and helpless to stop it. He would smile maniacally, and speak to the man..

Tell your original body, we're coming for all of you..

Meanwhile, while this was occurring, simultaneously to the move both Majin and King V's pistols, which were still floating just above their shoulders like mounted canons, all fire off 2 shots each at the clone Magnus, 8 shots that would hit his chest and torso as he is gripped by the powerful Apex Intent attack, this alone would also be enough to disperse the clone if the Apex Intent wasn't enough//

Pitto No Kenjin) - Sage of Pits (Passive)
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (-10 more to SM per turn cost)
Damage: N/A
Description: One of the more naturally talented Snake Sage Mode users, Shady, had found a way to develope his sage mode to more fit the snakes he used. Specifically, he found a way to adapt his own bodily functions to be like that of the Crotalinae Species, or Pitvipers; A Species of snake that he himself discovered. Whenever the user enter sage mode, whether it is Perfect or Imperfect form, he would sacrifice more chakra in order to gain more unique snake features belonging to Pitvipers. This would pertain to their scales, senses and their passive abilities mentioned for basic Pitvipers. This includes their naturally advanced sensing through their pit organs. And the natural ability to camouflage their scales. Due to the minor change to the anatomy, the user would have access to these passives when entering sage mode.

Note: A passive ability that is activated along with Snake Sage Mode but must be placed in the bio and posted upon use (but not taking up a move slot)

Note: Must have learned Pitvipers Sub-species of Snakes
( Kanpekinanin Hebi Sennin Modo ) - Perfect Snake Sage Mode (Passive)
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to snake anatomy, Sage Art: Inorganic Reincarnation and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.
(Sunēku gijutsu: Eipekkusuintento) - Snake technique: Apex Intent
Type: Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Mid
Chakra: 60
Damage: 80+30+40=150
Description: A technique that for all intents and purposes functions exactly the same as killing intent but instead uses a release of chakra from all over the users body while making direct eye contact with the enemy. When this strikes the enemy they're afflicted with a powerful killing intent native to only those of the snake contract. This version of killing intent can be used by the snake summons themselves or by the user. If used by either it follows the same restrictions as the normal killing intent but the rank varies depending either on the rank of the snake. For example a B ranked snake will create a B ranked killing intent. Or it will be increased in affect by one rank for the user versus his normal killing intent. This is based mostly on the incredible intimidation caused by the eyes of a snake, as shown throughout the series by Orochimaru who's killing intent was enough to completely paralyse an opponent beyond movement, when he fought Kakashi or Sasuke, this killing intent will be so overwhelming it will force the victim to make eye contact with the serpentine eyes instilling them with a sense of fear and dread stronger than the normal killing intent. This ability can be used by snake summoners other than Orochimaru but they must have access to snake sage mode to replicate the paralysing gaze of the snake. If used by Orochimaru during his sage mode it will increase in power by two ranks, but will cut the duration of his sage mode by one turn.
Note: May be used thrice times per battle.
Note: This may be used by anyone who has the snake contract provided they have sage mode. With the exception of Orochimaru who may use it at any time given his unique body.
Note: May only be taught by Jhin
(Chakra Tensõ no Jutsu) Chakra Transfer Technique (Majin)
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred)
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.
( Eld no Jū ) The Guns of Eld (Law of Force enhanced) x2
Type: Weapon
Rank: S-Rank
Range: Short - Long ( 50meters)
Chakra: Depends
Damage: Depends
Description: A pair of revolvers once used by a man known as the Last Gunslinger, forged from an unknown indestructible alloy said to be the melted down remnants of the mighty sword Excalibur, wielded by King Arthur Eld during his fateful battle with the Dark wizard Maerlyn and the Crimson Queen. The blacksmith who forged the dual six-shooters was said to have combined his Katon with a special Sage Oil. The revolvers are grey with sandalwood grips and symbols along the barrels. The revolvers are conduits for Fire Release, granting them a number of abilities:

The Guns are extremely durable, nearly indestructible from their unknown alloy, making them resistant to oxidization, rusting, etc. This durability won't allow them to block or otherwise directly interact with Jutsu safely, however they can be incorporated into the user's hand-to-hand combat. There are also enhancements such as the revolvers themselves being able to act as conduits for the user's Katon, and at a reduced cost of 10 Chakra, due to the Katon found within the revolvers. Also, 4x's per battle the Guns may be used to passively extend the range of one Katon technique, this is possible due to the Katon already in the guns being released into the jutsu as a boost. This requires 1 turn cool down between uses and doing so and drains the guns of their Katon Chakra, and requires that the user wait 1 turn before the Guns replenish this independent store, however during this time they can still act as conduits within reason but will not allow the Guns to fire off their special Katon bullets.

-The Guns of Eld, as mentioned just above, can fire special, 2 inch diameter bullets made from Katon. The amount of Chakra naturally present in the alloy is enough to shoot off single rounds from each Gun having properties from both and would cause burning/concussive damage for A rank and below, limbs struck would drop the damage done by the limb hit 10 damage for 1 turn. Once per turn used, the guns can release an S rank combined blast utilizing 1/4 meter diameter in size "bullets" from each gun (combined S rank strength), being hit by this would not only severely burn and knock the target back, it would sear thru flesh and cauterize it in the process from the immense heat. This can be done 3x with 1 turn cool down. They can also fire off a total of 4 bullets per turn free form, doing 5 damage with 20 damage max. All bullets fired move at the speed of a standard Raiton jutsu

Note: Can only be used by Vegeta, and those he teaches. Naturally, this means the Guns of Eld will not work if stolen, as the user must be taught the deciphered symbols on the barrels to use. They also cannot be used against Vegeta by anyone he allows to use them. One could use the Guns without the ability to use Senchakra however would only be able to fire off Katon blasts, nothing related to Senchakra would work for them and would be disregarded during use by the individual.
Spoiler

You must be registered for see images
(Lithos rirīsu: Shūsei unmei) Lithos Release: Law of Force (for ref, listed on Bio)
Type: Supplementary
Rank: B
Range: N/A
Chakra: N/A
Damage: N/A
Description: This is a technique created to give the user more control over specific items or objects. Beforehand the user will coat a specific non-human entity/object/item in a layer of Lithos. These objects of course must not negatively harm magnetic fields when in their presence. By covering the objects beforehand this will allow the user to easily manipulate said object at the start of a battle or once they have summoned the affected tool. This jutsu will essentially allow the user to passively manipulate said object with magnetic fields without them having to physically hold said object. For instance, if the were to coat their sword with this technique then the user will be able to passively float said object and utilize any of its ability without ever having to physically touch said object. Upon arriving to battle or being summoned these objects will be able to float or rather levitate up to five meters in the air due to magnetic fields in place. Another example, would be if the user had a non-human entity such as a puppet. The user would be able to move this puppet around and utilize any of its abilities without having to physically touch the puppet. One important thing to note is that this technique does not exempt the user from having to spend chakra or a move to utilize an ability from the affected tool if it had one. Due to Lithos Stone being a permanent magnet this technique does not require any continuous chakra input and does not hinder the user from using other jutsus.

Note: Must be stated in the user’s biography what objects are affected.
Note: Can only be applied to up to five objects.



Intercepting the attack on Skarlet, make the thread and link me

King V 989-5-60+100=1024
Majin 839-5-40=794
 

Pervyy

Immortal
Joined
Oct 22, 2009
Messages
43,022
Kin
3,688💸
Kumi
31,205💴
Trait Points
0⚔️
Coming from here https://animebase.me/threads/glacier-mount-180.756195/#post-21981809
Vegeta bio

Actives/Have to be posted before battle stuff:
(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
Fuuinjutsu/Doton: Dōtoku (Sealing Arts/Earth Style: Morality)
Type:Supplementary
Rank:A
Range:Short
Chakra:30 (Activation) (Then -15 per turn)
Damage:N/A (-40 to all physical techniques if still activated at the time of the strike)
Description: This technique comes in the form of a seal, resembling a tattoo, that is passively inscribed on the user's chest before battle and directly connected to his chakra center via his own chakra once activated. It can also alternatively be applied to the user during battle via sealing tag.. The seal is infused with an abundance of very light and free type of earth chakra, similar to that of "Earth Release: Ultra Light-Weight Rock Technique". Designed to close the gap between Taijutsu/Kenjutsu and Ninjutsu, this seal may be activated at will, whenever the user wishes, due to being so intricately connected to his chakra, but may only be used in combination with a Taijutsu or Kenjutsu technique. Whenever he wills it and performs such a technique, the seal may activate. When it does, the user will become infused with the lightened earth chakra and thus his entire body will be lightened several times over whilst performing certain actions during the technique. Any technique that requires, jumping, dashing, rolling, or any sort of potentially evasive action is now maximized due to the user's now lightened body. His jumps are higher, his dashes and rolls are faster, and things of that nature. Due to this, whenever he uses a jutsu that employs any of these actions, he is able to use them to simultaneously dodge incoming ninjutsu techniques since he is able to do these actions far beyond what a normal ninja would be able to. While the user still is not able to simply leap above things like Majestic Annihlation, he may still dodge any ninjutsu technique that is up to 10 meters in any dimension in its size with the aforementioned ways. While this jutsu may be used in combination with a taijutsu or kenjutsu move in the same timeframe due to it only being activated once these moves are used, it of course takes up a move slot.
-Can be activated twice per battle
-Lasts 3 turns each activation
-Can only be used with Taijutsu or Kenjutsu techniques
(Za Kindachi Kyuui) The Kings Peace
Rank: S
Type: Weapon
Range: Short
Chakra: N/A
Damage: N/A
Description:[/B] Thousands of years ago, there was a lone some village in the Land of Eki, where all the villagers to a vow of peace. Never to fight even if their own life is endangered, the only exception was the protection of family and loved ones. Kids were taught this from an early age, meditation was also practiced at minimum 4 times a day to keep everyone at one with themselves. Within this village were great craftsmen throughout out all the land, that made tools with the heart for defending. Other bigger Villages and tribes with well over a thousand people wanted these craftsmen and their creations to in attempt to become rulers of the entire land of Eki. The village hidden in Ketsueki, the biggest in all the land and by far the most powerful, came to the lone village destroying everyone's homes and killing the people of the village in search for the craftsmen and what they seen as "weapons". One of the Five craftsmen gave his son a pair of Gold earrings with what appears to have aqua colored diamonds[from chakra being stored within them] after the son put the earring on they became one with him. The intruders eventually found the last craftsman and his family hiding within a tunnel built under their home, each being pulled and executed, the son being the last one pulled from the tunnel, when they tried to kill him a barrier of chakra appeared reflecting their jutsu. This son with the only tools ever found, made by the legendary craftsmen , after 20 years went on to become King of all the land of Eki, finally bringing Peace. The earrings became known as "The Kings Peace", and their abilities are known to Block and/or Reflect nearly anything threatening the holder.

Note: The earrings can activate without the holders awareness but will always cost a move and drain proportional chakra to the technique defended from, preventing the user from molding his chakra at the same time for another technique.
Note: Only works with offensive Ninjutsu techniques (elemental or not) traveling towards the user.
Note: Blocking [right earring] is the ability through which the earrings bring forth a shield of chakra, shy of 50cm from the user, in the path of an incoming technique, just enough to block it from damaging the wearer and Reflection[left earring] is the ability to bring forth a dampening shield of chakra, in the path of an incoming technique, which diverts the attack's path and sends it back towards its origin, albeit weaker by half (B-Rank becomes C-Rank for example).
Note: Each ability can only be used once every 3 turns and can only defend against up to B-Rank. By sacrificing the ability to reuse one of the applications, the user is able to forcefully will the earrings to defend from a technique up to S-Rank. However, in this case, that application becomes unusable for the rest of the match and they need conscious control from the user to perform said defense.
Note: Have to be taught how to use the earrings abilities by Smirk(Stussy)
(Saiyajin Jakketo)-Saiyan Armor
Type: Weapon
Rank: S
Range: Short-mid
Chakra: 40
Damage:
Description: The Saiyan Armor is fabled to comprised of both ninja wire and chakra metal which is the reason for being very light stretchy as the wire through out is in layers which give it manouvorability, yet, at the same time really durable. Because of the armor’s unique characteristics it makes the wearer capable of reducing up to 25 damage from physical attacks. The armour when forged was inlaid with doton chakra similar to the cannon light weight technique making it so it doesn't hinder the users speed while granting another ability; the Armor can release an instant surge of S rank earth chakra into the users body for a split second similar to the (Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Ultra Light-Weight Rock Technique, allowing the users speed to increase for a sudden movement in a linear direction up to mid range (2x speed), where their speed returns to normal. This ability activates instantly, lasting for one movement, and can be used only thrice per battle. Another aspect of the armor is the user can release their chakra into it using it to harden the armor similar to the cannon B rank earth Hardening technique, increasing the defensive powers of the armor to that of A rank earth following the s/w of earth release.
Note: Reducing the weight costs a move, can be used twice, with two turns between uses and can only move up to mid range.
Note: Hardening the armor can be used 3 times, is A ranked, can be used once per turn, protecting the users body where the armor covers.
Sukautā - Scouter
Type: Tools
Rank: A-rank
Range: Short-Long
Chakra: 30 activation 10 per turn thereafter
Damage: N/A
Description: A Scouter is a scanning piece of Ninja technology, contained in a unit that fits over the users left ear, with a semi-transparent coloured monocle that serves as a display, covering the left eye. The colours can vary depending on the users preference but it has no bearing on the usage of the Scouter. The primary function of the scouter is to Scan the Chakra level of an opponent or groups of opponents, displaying a numerical value as well as an arrow to indicate the direction of the chakra source, if they happened to be outside the display-screens field of view. The Scouter is able to pick up Chakra Signals at a vast range, up to a single landmark away; though if multiple Chakra Sources are in the same landmark, it is only able to show the number of individual signals, instead of each Chakra Level. The Scouter will not detect Chakra if the target is using a chakra suppressing ability.
Upon initial activation, it will only show the current level of targets within Long-range of the user, requiring an additional activation cost to scan into the next landmark. Once a targets Chakra has been scanned, it will not constantly update the chakra level as it depletes, instead requiring another activation cost (30 chakra) to update the reading to the targets new chakra level. So long as the user spends the chakra, they are able to constantly track up to five targets at all times, so long as they remain or enter mid-range, unless they use a chakra suppressing ability. The scouter can only track up to two targets if they are long-range away from the wielder, and any targets within an adjacent landmark, will appear as one reading with their combined chakra level displayed on the screen. The scouter is able to track any source of chakra, from projectiles, to clones, to summons and animal companions; anything with a readable chakra source present. This ability to detect targets does grant a small boost to the users tracking speed, granting an equivalent to a 2T Sharingan.
Scouter's are able to provide a direct line of communication with other Scouter's and communication devices, via implementation of a modified script from a communication scroll, however only when the Scouter is active. This communication extends up to three landmarks in any direction and can easily be heard by the wielder due to the device being ear-mounted.
Notes:
-Scouter can remain active so long as the user has the chakra reserves to do so.
-Scouter Tracking speeds do not stack with Doujutsu
-Can only be made/taught by Shinta and a max of 3 can be used.
-Full body lightning jutsu of B rank and higher will short-out the Scouter, making it unusable for five turns. S rank lightning will destroy the Scouter.
( Yoton: Jigoku no Enjin ) - Yang Release: Ring of Hell
Type: Supplementary
Rank: S
Range: Short
Chakra: 80 for touch based version/100 for ranged version
Damage: N/A
Description: By channeling copious amounts of Yang energy, the user is able to infuse others with this, temporarily enhancing their physical attributes. This is achieved in two ways, either by direct touch or proximity. The first is more limited to a single person but has greater benefits; those channeled directly into will be able to reduce 35 damage from physical contact and gain physical alterations to their body that the Yang energy 'breathes' into life, such as twice the height or width of their body, additional arms or legs, etc as long as within reason and used solely for physical purposes. Should the user use the alternative release, then he is able to release Yang energy from his body up to Long range away, affecting all allies in the range. This variant allows the user to augment all allies with the same type of changes, ranging from all gaining wings to more. These changes only last a limited time, however; after 3 turns pass, the grown appendages or changes fall and revert back to normal. Depending on the alteration, one of a few benefits might be obtained.
Note: If additional arms, stronger arms or alterations related to the arm are made, then the target will gain an additional +20 to Taijutsu. If the changes target the head, the user is able to grant a 2x tracking. If leg based alterations are made, then the target will gain either +4 levels to his base speed or +20 damage to leg based tai. If changes target the torso, then an universal durability boost of B rank Ninjutsu immunity is obtained and if wings or similar is created, then the user is able to fly at thrice their speed.
Note: The damage and speed boosts are considered Passive and Base Speed increases. The values listed in the techniques are if the touch based variant is used. If the ranged variant is used, then these benefits are reduced by gained on a lesser scale ( +15 to Tai instead of +20, +2 Speed Levels, 1.5x Tracking, or -15 from all physical clashes).
Note: Touch based variant can only affect up to two people per event. Ranged variant creates a wave of Yang energy that affects up to 3 allies and lasts up to 4 turns.
Note: Can only be used three times in total.
( Eld no Jū ) The Guns of Eld
Type: Weapon
Rank: S-Rank
Range: Short - Long ( 50meters)
Chakra: Depends
Damage: Depends
Description: A pair of revolvers once used by a man known as the Last Gunslinger, forged from an unknown indestructible alloy said to be the melted down remnants of the mighty sword Excalibur, wielded by King Arthur Eld during his fateful battle with the Dark wizard Maerlyn and the Crimson Queen. The blacksmith who forged the dual six-shooters was said to have combined his Katon with a special Sage Oil. The revolvers are grey with sandalwood grips and symbols along the barrels. The revolvers are conduits for Fire Release, granting them a number of abilities:

The Guns are extremely durable, nearly indestructible from their unknown alloy, making them resistant to oxidization, rusting, etc. This durability won't allow them to block or otherwise directly interact with Jutsu safely, however they can be incorporated into the user's hand-to-hand combat. There are also enhancements such as the revolvers themselves being able to act as conduits for the user's Katon, and at a reduced cost of 10 Chakra, due to the Katon found within the revolvers. Also, 4x's per battle the Guns may be used to passively extend the range of one Katon technique, this is possible due to the Katon already in the guns being released into the jutsu as a boost. This requires 1 turn cool down between uses and doing so and drains the guns of their Katon Chakra, and requires that the user wait 1 turn before the Guns replenish this independent store, however during this time they can still act as conduits within reason but will not allow the Guns to fire off their special Katon bullets.

-The Guns of Eld, as mentioned just above, can fire special, 2 inch diameter bullets made from Katon. The amount of Chakra naturally present in the alloy is enough to shoot off single rounds from each Gun having properties from both and would cause burning/concussive damage for A rank and below, limbs struck would drop the damage done by the limb hit 10 damage for 1 turn. Once per turn used, the guns can release an S rank combined blast utilizing 1/4 meter diameter in size "bullets" from each gun (combined S rank strength), being hit by this would not only severely burn and knock the target back, it would sear thru flesh and cauterize it in the process from the immense heat. This can be done 3x with 1 turn cool down. They can also fire off a total of 4 bullets per turn free form, doing 5 damage with 20 damage max. All bullets fired move at the speed of a standard Raiton jutsu

Note: Can only be used by Vegeta, and those he teaches. Naturally, this means the Guns of Eld will not work if stolen, as the user must be taught the deciphered symbols on the barrels to use. They also cannot be used against Vegeta by anyone he allows to use them. One could use the Guns without the ability to use Senchakra however would only be able to fire off Katon blasts, nothing related to Senchakra would work for them and would be disregarded during use by the individual.

You must be registered for see images
( Sandāu~ēbu ) - Thunderwave
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.
King V could see the stranger coming with his Byakugan and prepared himself as Majin also rejoins his side. Watching the same figure he saw Sado fighting in the next LM they knew this may be a clone so they enter short range of him quickly while he's distracted with Skarlet. Watching his chakra flow and him make a hand seal, the Geets' take action. Instantly going into Pitviper Sage Mode, King V begins streaming his chakra into Magnus while Majin touches King V's arm streaming his own chakra into King V. Adding extra chakra that was given to him, King V forces the man to break his eye contact with Skarlet and look at his own. What Magnus would experience would cripple him mentally, a Killing Intent far more powerful than a chakraless one, this one was enhanced to a point that nothing the clone could do would stop it from feeling the painful effects, dispersing it most likely and breaking the Genjutsu's placed on Skarlet as well. As Magnus looks into King V's eyes, his brain would become mush as he becomes paralyzed by fear from the terrifying look of pure death of King V's face that now consumed his mind as he saw himself dying a thousand deaths at Vegeta's hands hopeless and helpless to stop it. He would smile maniacally, and speak to the man..

Tell your original body, we're coming for all of you..

Meanwhile, while this was occurring, simultaneously to the move both Majin and King V's pistols, which were still floating just above their shoulders like mounted canons, all fire off 2 shots each at the clone Magnus, 8 shots that would hit his chest and torso as he is gripped by the powerful Apex Intent attack, this alone would also be enough to disperse the clone if the Apex Intent wasn't enough//

Pitto No Kenjin) - Sage of Pits (Passive)
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (-10 more to SM per turn cost)
Damage: N/A
Description: One of the more naturally talented Snake Sage Mode users, Shady, had found a way to develope his sage mode to more fit the snakes he used. Specifically, he found a way to adapt his own bodily functions to be like that of the Crotalinae Species, or Pitvipers; A Species of snake that he himself discovered. Whenever the user enter sage mode, whether it is Perfect or Imperfect form, he would sacrifice more chakra in order to gain more unique snake features belonging to Pitvipers. This would pertain to their scales, senses and their passive abilities mentioned for basic Pitvipers. This includes their naturally advanced sensing through their pit organs. And the natural ability to camouflage their scales. Due to the minor change to the anatomy, the user would have access to these passives when entering sage mode.

Note: A passive ability that is activated along with Snake Sage Mode but must be placed in the bio and posted upon use (but not taking up a move slot)

Note: Must have learned Pitvipers Sub-species of Snakes
( Kanpekinanin Hebi Sennin Modo ) - Perfect Snake Sage Mode (Passive)
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to snake anatomy, Sage Art: Inorganic Reincarnation and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.
(Sunēku gijutsu: Eipekkusuintento) - Snake technique: Apex Intent
Type: Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Mid
Chakra: 60
Damage: 80+30+40=150
Description: A technique that for all intents and purposes functions exactly the same as killing intent but instead uses a release of chakra from all over the users body while making direct eye contact with the enemy. When this strikes the enemy they're afflicted with a powerful killing intent native to only those of the snake contract. This version of killing intent can be used by the snake summons themselves or by the user. If used by either it follows the same restrictions as the normal killing intent but the rank varies depending either on the rank of the snake. For example a B ranked snake will create a B ranked killing intent. Or it will be increased in affect by one rank for the user versus his normal killing intent. This is based mostly on the incredible intimidation caused by the eyes of a snake, as shown throughout the series by Orochimaru who's killing intent was enough to completely paralyse an opponent beyond movement, when he fought Kakashi or Sasuke, this killing intent will be so overwhelming it will force the victim to make eye contact with the serpentine eyes instilling them with a sense of fear and dread stronger than the normal killing intent. This ability can be used by snake summoners other than Orochimaru but they must have access to snake sage mode to replicate the paralysing gaze of the snake. If used by Orochimaru during his sage mode it will increase in power by two ranks, but will cut the duration of his sage mode by one turn.
Note: May be used thrice times per battle.
Note: This may be used by anyone who has the snake contract provided they have sage mode. With the exception of Orochimaru who may use it at any time given his unique body.
Note: May only be taught by Jhin
(Chakra Tensõ no Jutsu) Chakra Transfer Technique (Majin)
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred)
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.
( Eld no Jū ) The Guns of Eld (Law of Force enhanced) x2
Type: Weapon
Rank: S-Rank
Range: Short - Long ( 50meters)
Chakra: Depends
Damage: Depends
Description: A pair of revolvers once used by a man known as the Last Gunslinger, forged from an unknown indestructible alloy said to be the melted down remnants of the mighty sword Excalibur, wielded by King Arthur Eld during his fateful battle with the Dark wizard Maerlyn and the Crimson Queen. The blacksmith who forged the dual six-shooters was said to have combined his Katon with a special Sage Oil. The revolvers are grey with sandalwood grips and symbols along the barrels. The revolvers are conduits for Fire Release, granting them a number of abilities:

The Guns are extremely durable, nearly indestructible from their unknown alloy, making them resistant to oxidization, rusting, etc. This durability won't allow them to block or otherwise directly interact with Jutsu safely, however they can be incorporated into the user's hand-to-hand combat. There are also enhancements such as the revolvers themselves being able to act as conduits for the user's Katon, and at a reduced cost of 10 Chakra, due to the Katon found within the revolvers. Also, 4x's per battle the Guns may be used to passively extend the range of one Katon technique, this is possible due to the Katon already in the guns being released into the jutsu as a boost. This requires 1 turn cool down between uses and doing so and drains the guns of their Katon Chakra, and requires that the user wait 1 turn before the Guns replenish this independent store, however during this time they can still act as conduits within reason but will not allow the Guns to fire off their special Katon bullets.

-The Guns of Eld, as mentioned just above, can fire special, 2 inch diameter bullets made from Katon. The amount of Chakra naturally present in the alloy is enough to shoot off single rounds from each Gun having properties from both and would cause burning/concussive damage for A rank and below, limbs struck would drop the damage done by the limb hit 10 damage for 1 turn. Once per turn used, the guns can release an S rank combined blast utilizing 1/4 meter diameter in size "bullets" from each gun (combined S rank strength), being hit by this would not only severely burn and knock the target back, it would sear thru flesh and cauterize it in the process from the immense heat. This can be done 3x with 1 turn cool down. They can also fire off a total of 4 bullets per turn free form, doing 5 damage with 20 damage max. All bullets fired move at the speed of a standard Raiton jutsu

Note: Can only be used by Vegeta, and those he teaches. Naturally, this means the Guns of Eld will not work if stolen, as the user must be taught the deciphered symbols on the barrels to use. They also cannot be used against Vegeta by anyone he allows to use them. One could use the Guns without the ability to use Senchakra however would only be able to fire off Katon blasts, nothing related to Senchakra would work for them and would be disregarded during use by the individual.
Spoiler

You must be registered for see images
(Lithos rirīsu: Shūsei unmei) Lithos Release: Law of Force (for ref, listed on Bio)
Type: Supplementary
Rank: B
Range: N/A
Chakra: N/A
Damage: N/A
Description: This is a technique created to give the user more control over specific items or objects. Beforehand the user will coat a specific non-human entity/object/item in a layer of Lithos. These objects of course must not negatively harm magnetic fields when in their presence. By covering the objects beforehand this will allow the user to easily manipulate said object at the start of a battle or once they have summoned the affected tool. This jutsu will essentially allow the user to passively manipulate said object with magnetic fields without them having to physically hold said object. For instance, if the were to coat their sword with this technique then the user will be able to passively float said object and utilize any of its ability without ever having to physically touch said object. Upon arriving to battle or being summoned these objects will be able to float or rather levitate up to five meters in the air due to magnetic fields in place. Another example, would be if the user had a non-human entity such as a puppet. The user would be able to move this puppet around and utilize any of its abilities without having to physically touch the puppet. One important thing to note is that this technique does not exempt the user from having to spend chakra or a move to utilize an ability from the affected tool if it had one. Due to Lithos Stone being a permanent magnet this technique does not require any continuous chakra input and does not hinder the user from using other jutsus.

Note: Must be stated in the user’s biography what objects are affected.
Note: Can only be applied to up to five objects.



Intercepting the attack on Skarlet, make the thread and link me

King V 989-5-60+100=1024
Majin 839-5-40=794
Hey geets i'm all for fighting you but your interception i don't believe would be valid. Gonna vm you with explanation.
 

Zaphkiel

Seraph
Legendary
Joined
Mar 18, 2013
Messages
12,628
Kin
1,915💸
Kumi
1,618💴
Trait Points
0⚔️
Coming from here. Post marks the beginning of a mission with the following Custom Storyline:
- Retrieve information on the 'Doves' and who made the IXA weapon (B-Rank)

As Hono powered through the wicked cold that sheared off the Glacier Mountains, Jin couldn't help but feel disappointed. The landscape was even blander that Motoi: withered lawns of weed and ash-white trees which were more than likely dead but still standing. Hono lowered them to a dinky cabin etched into a nearby hillside.

Jin dismounted and approached the cabin slowly. "Anybody home?"

Of course there was. Smoke rose from from a narrow chimney at the peak of the cabin's arrow-shaped roof and he could smell cooked meat. So did Hono, who shifted the snow anxiously.

Suddenly, an old, wavering voice: "Go away. I have no money or place for you to stay. Move along."

"I don't want money--or a place to stay. I'm trying to find a monument of some sort, the Reaper's Tomb?" Jin yelled back to the house.

The front door flew open and a withered old man emerged. His beard was long, grayed, and bushy but the top of his head was bald. One of his eyes were missing and the other was tightly closed. "You watch what you say in these mountains, boy."

"Or else what? The Doves are gonna come and kill me?"

"Shhuutt--!" The man hurriedly descended the few steps that separated his house from the elements and threw his walking stick--which Jin hadn't realized until now--at him. "You shut your mouth or I will do it myself!"

Jin dodged the cane easily. It landed on top of the snow to his right. "Now that I have your attention. Tell me where the Reaper's Tomb is."

Still, the man's eyes were closed. "Ooooh, you don't want anything to do with that. Preserve your life at all costs. Leave this place."

"I know you know what I'm talking abou--'preserve my life'?" Jin looked at the man sternly, though he couldn't see. "I've heard those words before... in the First Creed."

The man gasped and opened his eye. It was silver, like Jin's, but barely. "You are.. a Kureimoa?"

Jin hesitated. There was still an odd feeling attached to calling himself that. "Yes."

"Ah, I see. And what, have you come for revenge?"

"No, but a fire would be nice," said Hono.

The old man recoiled. "What in the five heavens was that?!"

Jin looked at Hono, standing right behind him, then at the old man who was looking much higher than Jin's face. "Hono is almost three times my size, can you not see him?"

"I'm old, you little shit!" the man spat. "These eyes have seen too much." He coughed then, a nasty one that sounded like nails in a bucket. He wiped his hands in the animal fur coat he wore and looked at Jin's shoulders. "We must go inside before I die out here with my venison on the fire."

"And me?"

"There's a cave behind my house, somewhere. I'm sure you could fit... whatever you are." The man turned to leave but nearly tripped over his own feet. "My cane. Goddammit, my cane. Bring it to me. I must've hit you good with it. I heard it connect."

Jin grabbed the wooden thing and brought it to the man. "Yea, you sure got me there, old man."

Inside the little cabin was plain and simple: wooden furniture, including the floor and ceilings, animals heads mounted as trophies, and pelts lined out like carpet. The man must have been a very skilled hunter in his time.

"So what's your name, and why do you want to find the Reaper's Tomb so badly anyway? If you're looking for somewhere to sit, take my chair in the corner."

Jin looked at the rocking chair sat under a crystallized window. It clearly couldn't manage his weight. "Jin, and I have something that belonged to him. His weapon, the IXA."

"Ah, but the White Reaper was not a person, you see," the man said to Jin as he stirred a large pot of stew. "It was a rank, attainable only by the best of the best. A single Reaper was equal to over a hundred Ghouls, they were that powerful. It was a moniker that served to remind you of your mortality every time you hear it. The Reaper who wielded the IXA was.. [Arima Kishou]."

"And he was a Dove?"

The man stopped stirring. "You're still not allowed to use that word in my presence."

He had been talking to a disembodied voice. The old man was at the back of the house cooking while Jin stayed in the living area, admiring the craftsmanship of the stuffed animals heads. But now he had found his way through the curtains of hanging meat and fur to face the man. "Why, are you one? Who are you, even?"

He lifted the ladle from the stew and tasted it. After a hum of satisfaction the old man replied, "I was supposed to become one. But my body matured late. A bi-product of near immortality, they said."

"Your body matured late? But aren't you a Claymore? You should've matured faster than normal, if anything."

"All Doves are Claymores, you fool. Eighty percent of our bodies anyway. We were designed as hunters from the bodies of Claymores to fight Claymores. But we had technology, and knowledge instead of feral Hunger and bouts of insanity."

Jin staggered back, stopping on kitchen door's frame. "That's impossible. Claymores would never turn on each other like that."

"Didn't you hear the part where I said we were engineered for a specific task? We were an experiment, and that weapon's owner, Arima, was the ultimate life form that resulted from it."

"By whom? Who led this experiment?"

"That only Arima knew, which was why they killed him."

Jin sat down now on the floor. "They killed their own... because he knew who made him?"

"That's exactly the case. He was a very smart man, untouchable in combat. I feel that you having the IXA and being a Claymore is more that coincidence. Arima left that in your care for a reason."

"To finish what he started..." Jin could almost feel the IXA pulsing on his arm.

"Aye. You must understand, the hunters had no minds. We were being controlled, like pawns, and used as tools of extinction. You must bear no grudge against us. Your fight is with whoever started this whole shit show in the first place."

"To do that I need to know what Arima did. I need to find his tomb."

"It is within this very mountain. South of the Moon Sanctuary you should find a path leading into a cave. There you will find the Reaper's Tomb. I would know, because I was the one who buried him there."

"Thank you," Jin replied, getting up. "I leave for this Moon Sanctuary immediately."

"Wait! Don't you want to try my fox stew?"

Jin considered it. He had been traveling for days, after all, and the last time he ate was at Grisela's inn. "Fine. But what about Hono, in the cave. Do you have enough?"

The man beckoned for Jin to lean closer. "I've killed enough animals to build a city out of their bones. It's what I was made for. Your friend will have more than he could possibly eat."

Jin stared incredulously at his glossy eye but didn't doubt the man's strength for a second. Even if he was a failed Dove experiment, this man was likely still more capable than even the most trained shinobi. "What is your name, by the way, I never got to ask."

"Oh, it's Bilyeg. Nice to meet you, Jin."



After a lengthy talk with Bilyeg and eating their bellies full, Jin and Hono would move north, to the Moon Sanctuary.

Mission End & LLM.
 
Last edited:

Skorm

ιn ѕιlιco
Elite
Joined
May 1, 2017
Messages
7,962
Kin
10,956💸
Kumi
81,693💴
Trait Points
0⚔️
Awards
Coming from [x]

Alucard and Lilith had finally made it to the end of the known world. However, it was time to partake into the new one and hopefully find something of great value for the Hellsing Organization. Alucard knew that he would be one of the first to get there. The two of them would enter the ship that would take them onto the expedition for the Outer Lands. As the ship began to sail, Lilith waived towards the mainland.

LLM

Bon Voyage!!

You must be registered for see medias
 

Imperfect

Elite
Joined
Jan 24, 2013
Messages
9,883
Kin
2,726💸
Kumi
36,426💴
Trait Points
0⚔️
Awards
Coming from #181, Moon Sanctuary.

This post contains a mission utilizing the following Element:

Secure safe passage to the Outer Lands. (Custom (2)​

Summary: Disillusioned with using extravagant measures, and keen on the full "expedition" experience, Emiya attempts to find a way to the Outer Lands that doesn't involve tearing reality asunder.




Emiya arrived in a very unceremonious fashion, on foot, cold and somewhat tired, though not nearly enough to stifle his anticipation of what was to come. While he was expecting some old, run down port much like Innovus, instead the place appeared brand new, and thriving at that. While he'd never been here, he'd never heard of such a bustling hub here in the North, not since a Tailed Beast destroyed what little remained of Shimogakure. With the way this place seemingly popped up overnight, Emiya was convinced that the same one financing the operation to the West was also bankrolling this port. It made sense, since it was a key location, especially travelling to and from the Outer Lands, so there was plenty of coin to be made from people going back and forth, not to mention all of the information one might gleam from a new locale, and Spider being someone who prided themselves on knowing as much as possible, it made sense from every perspective that he'd be the one behind all of this.

Though it seemed the main "force" behind the operation had left long ago, there were still many ships anchored in port, some with their sails secured, seemingly returned from the West, while few seemed to be making preparations to sail. Emiya could very easily "walk" to the Outer Lands if he wished, or even call forth one of the many Rider Class Noble Phantasms under the Surge of Armament to get there within the hour, but that was no fun. There was no "adventure" to be had there. Journey Before Destination. That was one founding rules of the Surgebinders. In this instance, since he was already quite late to the party, what was a few extra hours?

Strolling along the port proper, he looked up and down many towering vessels, all with an intimidating aura about them. Arriving in one such vessel would surely be incredibly easy, but their size was not necessarily ideal. These lumbering ships would drag their way to and fro, probably taking supplies, and bringing back whatever resources and treasures await in the West. Taking one of those would probably end up costing even more precious time, and besides, many didn't seem to be ready to sail anyway. Mostly figures rushing back and forth doing routine checkups, and not anywhere near ready to sail. As he wasn't in charge, and would at best be considered a passenger, asking them to sail now would be a struggle. So instead he continued to wander down the surprisingly expansive coastal port.

Soon he came across a considerably smaller ship, a brigantine class vessel at a guess, which was seemingly undertaking it's final preparations before leaving. Something this small would undoubtedly be able to navigate to the Outer Lands fast, especially if they had been there before like Emiya was presuming. Several figures sprinting back and forth, checking and double checking various ropes and pulley's, and the ship's hull for any signs of damage from ice or other environmental hazards. Looking at the ship's side, he checked the name of the vessel; The... Mistake? Mistakæ? Was that a mista-... Error? Seeing it as an easy way to start a dialogue, Emiya leapt into the air and hopped aboard, but upon landing on the deck he found himself surrounded by three of the crew. One among them, presumably the first mate, stepped forth.

"Big mistake."

"I think you mean 'mistakæ'."

Within moments the gathered crew began to chuckle, making a remark about Emiya's spherical endowment. After chatting for a moment, Emiya relayed his desire to head to the Outer Lands, and the assumption that that was where the ship was headed given the ample opportunities it no doubt held, and the advantages of having a ship this nimble. The sailor remarked that this would be their third trip there, but if Emiya wanted to tag along he would need to convince the captain. Unsure what to expect, but seeing no reason not to try, he headed below deck to her quarters, the figure close behind, no doubt expecting some funny business. The walk was completely uneventful, only seeing rooms in passing, and those rooms being what one would expect from a ship. Hammocks, damp corners, the occasional rat. Very droll. Coming to a room at the rear of the ship, the sailor knocked thrice in a pattern, and the response was a curt "Enter." All but shoving Emiya into the room, the sailor then promptly shut it, before a loud click was the first sound to start their "dialogue". The smell of exotic perfumes and incenses filled the room, leading to the realization, though not surprising one, that the captain was a woman. She had her back to him, looking out of a bay window at the rear of the ship, reading some documents. He couldn't see her face, but she had ebony skin, and a head of crimson hair. Her attire, at least from this angle, was very tight-fitting with various belts and pockets, and a glistening rapier at her side. Despite it's focus on utility, the outfit was not without it's flair and eccentricities, such as the crimson scarf adorning her neck, and the occasional shimmer of jewelry. On the desk before him was an overbearingly flashy hat, complete with intricate plumage. Yup. This woman was raised on stories of captains with big, stupid hats. Several moments passed before the captain gave a sigh in the form of a demand.

"State your business."

"I was hoping to get to the Outer Lands. Your crewmate told me you've been there before twice, so you must know the route by now. That aside, this is the only vessel close to setting sail from the looks of things."

"Well now, they are especially chatty today, aren't they...? And what's in this little arrangement for me?"

Placing the papers in a stack, and placing them in a drawer, she began to predate around the desk, tracing a finger gently along the edge as she moved around the desk, drinking in the sight of Emiya all the while. There was an odd moment where she seemed surprised at the sight of him, but didn't seem in the mood on elaborating on what the issue was. With an expectant gaze, she stared him down, resting her hands on her desk behind her, leaning against it with her back and one foot in a casual, relaxed posture.

"I don't mind paying my way."

"We've been doing quite well for ourselves since this little operation started. Your 'fare' would be a drop in the bucket.
More hassle for no gain. Not worth my time. Anything else?"


"If it means anything, I promise I won't be a hassle."

"We've only just met, and you presume me to trust your word? You are either a naive fool, or an excellent liar, and I am not sure which is more interesting. But no, I will need more than your word if I am to take you on board my ship."

"I can hold my own in a fi-"

In a blink the captain's rapier was pointed at his throat, held in check with a precise control, her hand stayed purely out of skill, and a desire to see his reaction. As she took in Emiya's unphased expression, she smiled slightly, before pushing forward, aiming to pierce Emiya's throat and spine in one thrust. The attack would have been successful, if he was even still there, but the moment she struck out in earnest, aiming to kill him, Emiya disappeared from sight entirely. Now he was at her side, more than an arms length away, his own blade drawn and held to her throat. She inspected the pattern of the blade. At a glance it appeared to be made of Damascus steel, but upon closer inspection they were composed of a fine grain, and had only been compacted to appear like a blade. Contact with one would cause the blade to "shed" fragments, meaning there was more to Emiya's sword than the eye could see. This, combined with his blade's reach outmatching that of her rapier, as well as his reactions and ability to teleport indicated to the captain that he was indeed able to hold his own, and in fact could easily dispatch her with as much ease as she had attempted to just a moment ago.

"Well, it appears you have me right where you want me. Aye, you're no liar, you can hold your own."

"For the record, I'll make good on my other two promises. I won't be a hassle, and don't mind paying my way."

"I see. Welcome aboard, Emiya Shirō."

"How did you-"

"Please. Your name and face were plastered on every noticeboard from here to the Bastion. I know who you are.
Both me and my sister fell gravely ill from the fever, but thanks to you and that miracle child, we survived."

It was nice to hear that his actions helped these people, but Emiya still dropped a purse on the captain's table after sheathing his osmium blade. The captain introduced herself as "Mistress Takæ", former first mate to some scurvy-ridden wretch of a Captain to a ship known as the Mist. Both the ship and it's captain mysteriously disappeared after an apparently disastrous attempt at sailing through the Hokubu. Rising like the phoenix from it's ashes, the Mistakæ was born, with the Mistress at it's helm. Pressing for more details, Emiya was dreading the sister the Mistress mentioned had succumbed to Nefarian's plague, but much to his surprise they survived, with the younger sister running the ship's books and accounts from the safety of Veskals. They exchanged letters constantly, so there was never any doubt from the other that their sister was alive and thriving. The Mistress exchanged tales of adventure, while the younger smuggled tips and information in her missives, allowing the vessel to thrive, even in these climes. The entire time they chatted, the sounds of underway preparations were slowly quieting, until another, identical knock said that they were ready to sail at her command, and were curious if they'd need to ready another bed, a few more bodies for an ejection, or the mop and bucket. The captain swiftly responded sail, and returned to their dialogue. They way she talked to him, telling him just enough to pique his interest, but not anything that could be used against her, it was clear that this was a woman who clawed her way to the top, and was wary of the route she took to get there. She couldn't help but employ these same tactics against Emiya, looking for any weak links in his armor she could exploit if the need should arise. Emiya could see what she was up to, but didn't play along, giving the captain a proper look into his life. His struggles, his losses. Everything. The message was delivered plainly; there was little left for her to exploit. With little more to be gleamed from him, the Mistress bid him to explore at his leisure, introduce himself to the crew if he wished. They would arrive at the Outer Lands within a few hours. As he turned to leave, the Captain roughly grabbed his shoulder, and planted a kiss on his cheek, tender but not soft. With a look of surprise, Emiya simply stared at her.

"On my ship, you keep what you kill. You're the first to have me in such a position, and yet you let me live.
Whether you like it or not, I am yours."

She enjoyed the look of sheer confusion on his face, like watching a helpless prey squirm in the jaws of a trap, knowing what comes next. Looking back on their discussion, Emiya recalled certain motions and movements that seemed banal at the time, but upon reflection were attempts at... Seduction? A flick of the hair here, a heaving sigh to expose her chest there. This woman had tried so hard, but had zero effect as Emiya simply paid them no mind. She had been flirting the entire time, and he'd ignored them, simply content on listening to the woman's stories, and making sure not to play into her hands by divulging too much about himself. He'd completely missed every advance, so she decided to be blunt. She continued to tease, and prod.

"Unless... You're not one of those men who'd rather be claimed, are you?
That would make this entire arrangement so much easier in that case. I'm sure I have a spare collar around here somewhere..."

Before she could follow up, Emiya rushed out of the room, closing the door behind him, leaving the captain with a knowing smirk. She had found her "weak link" in his armor, and would enjoy every moment of this torture.




End of Mission.

Leaving Landmark. Heading to #254, Aisu Bay.
 

Cresee

Active member
Supreme
Joined
Mar 11, 2014
Messages
39,350
Kin
4,820💸
Kumi
10,210💴
Trait Points
0⚔️
Mission
Storyboard Element: Deal with hostile encounters during exploration | A Rank

After a brief period of idleness, Wynn had finally begun to tread across the world once again with no particular expectations with where she wanted to go or end up. After strolling around without much thought, she ended up in a snowy landscape and it couldn't have been a better change because of her liking to extreme weather. It was a generic landscape with nothing too spectacular just yet, but she was still pleasantly surprised. That wouldn't last for too long however, as after quite sometime of enjoying the scenery, she could hear ruffling of footsteps in the snow - She found it easier to detect by hearing while in such snowy areas. As she turned around, she spotted three people who obviously weren't the best at stealth. They were covered in extremely uncomfortable clothing, kind of expected when you're in such a place but still not too ideal. Wynn would rather freeze to death than have to choose these three's choice of wardrobe.

Wynn was not in the most confrontational of moods today, so instead of lashing out at them, she just politely asked if she was intruding. The three men however seemed unwilling to answer, possibly due to intimidation or simply unacceptance. Whichever it was, things were definitely about to get non-peaceful. Wynn had changed a bit of her battle style and was now more tanky, meaning she would have damage taken by attacks reduced to about 20, and her overall HP was also higher than that of a Jounin. With that in mind, she had a much more relaxed stance and wasn't looking to haphazardly move across the battlefield like before; and began the fight with the clearly uncomfortable enemies by simply materializing her wood chakra into a dome-like structure around them. While not a killer attack, she simply wanted to see how they would react - Displaying a laid back approach and to an extend, not acknowledging the opponents at all.

As the three of them were about to be surrounded and shut in by the wood dome, the counter made by them was rather unexpected. The three of them, in unison, molded chakra containing different elements while facing upwards, but instead of launching the conventional high-powered attack, it was simply a blinding light - Sort of like an artificial sun. Not only did this sphere of light crush the dome completely, it just hovered in the air and then disrupted Wynn's vision.

This was extra tricky because it's a snowy area but luckily the enemies weren't aware of her Sharingan yet. Her solution to this was simple but effective; she basically deployed a bunch of smoke bombs that negated the effect of the flashy light and also gave her a chance to run up to the enemy while they're confused - Surely the blinding light would have an effect on their perception of area too, even if very little, it helped a bit in her plan to advance towards them abruptly.

Wynn got into a rather unusual position while running up in the smoke with her Sharingan, and she appeared out from the front of the ash to deliver spear-like strikes to the surprised enemies by mimicing a sword and appearing to almost slice the three people one by one, sending all of them a few feet back disbalanced. She couldn't really tell what was going on due to her foggy headscape and all the light and the smoke, but she charged in while the three were vulnerable and on the ground.

However, once again the three worked in unison to create a special sort of wind attack that not only stopped her advance, but basically surrounded her to stop her momentum and lift her a bit up in the air, proceeding to swing her from left to right, thus making her vision and perception very dizzy, unable to get to her senses to mold chakra or get out of this pseudo-tornado, which is almost a stronger binding tech than her own wood style. To add on to this, they also had now created a hole in the snow - like a crater almost, it was instantly melted and the water beneath it was now showing. Wynn assumed the water must be really poisonous or created harmful by these guys, because they were focusing on this like it was a follow up attack to her flying in the air.

The obvious thing to do, before they made this crater, would be to dispel this pseudo-tornado around her so she could come down from the air, but now beneath her was presumably deadly icey-liquid and she was in kind of a deadlock, deciding to take this fight a step further and conjure a wood dragon from beneath the ground itself - The trick was that, it would emerge from just near the newly-created water crater and act as a protection from that since Wynn is going to fall off from this tornado, and then also charge right at the enemies. So, it carried Wynn on its back away from the tornado (without dispelling it), and then right onto towards the three troublesome men, who were now panicking and decided to create a wall that seemed to be made of a hard substance, to tank the wood dragon.

While the dragon and the wall clashed, Wynn jumped high enough and then passed through the wall - Because she was already on the wood dragon before jumping, it wasn't a hassle to jump directly above and over it. She then caused the ground beneath them to break and have spikes emerge from it - The spikes and the impaling caused itself weren't meant to be that powerful to crush all three, but only to lift them in the air and have them fall down into the water, because the emerging of the spikes naturally meant holes in the ground - which they'll now fall through. Wynn essentially used their own course of landscape-lending against them. However, obviously as she casted this attack while she was mid-air and the spikes were still there, she was also impaled afterwards. That wasn't that big of a cause for concern however, as she how specced into a tanky style, reducing damage by 20 and also having a larger HP pool (specialties), she took a bit of damage before pulling herself out of the spikes by using her wood dragon, which by now had broken the wall from before. While being in safe place now albeit injured, she saw her foes drown and almost dematerialize, she was thankful to have escaped falling into that same water herself just a little while ago by the enemy's attack. Concluding this fight, she guided her wood dragon to continue on the path she was previously exploring, leaving the three attackers to drown and eventually wither away.

Type: Supplementary/Defensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user does the Rat → Dog → Tiger while focusing chakra into the ground. This technique uses chakra to activate the roots in the ground and, using the user of the technique as a reference point, makes wooden pillars appear from left and right. The wooden pillars join together in a dome-shape with the user at the centre. Usable mainly for defensive purposes, this technique can act as a trap if the enemy is near.
Type: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: By positioning their arms to mimic those of a praying mantis, their arms bent and their hands pointed downwards, the user is able to deliver spear hand strikes with considerable cutting ability by extending their arms fully so that they mimic a sword's edge. By using the springing action of the extension and their body weight to their advantage the user is able to inflict lethal damage.
Type: Supplementary/Offensive
Rank: S
Range: Short-Long
Chakra: 40 ( -10 per turn if maintained )
Damage: 80
Description: After performing the two required hand seals, the user creates a gigantic wooden dragon from the ground directly beneath or near them, which can then be directed to attack an intended target. Its shape closely resembles a Chinese dragon, though with a short trunk-like nose (similar to that of a Hindu Makara), having an elongated and serpentine body that is longer than Naruto Uzumaki's Tailed Beast Mode, which can be used to constrict larger opponents. In fact, the dragon is capable of absorbing up to 100 Bijuu chakra from a Jinchuriki per turn, weakening any Jinchuriki restrained. The user can keep manipulating and maintaining it as long as he keeps the Snake handseal made and expends chakra, acting as an active technique that can be shaped and controlled for a wide range of purposes, attacks and defenses. This technique can be combine with the Wood Human technique to boost its power.
Note: Only usable by Madara and Hashirama and Yamato bios
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will create one pillar to rise from the ground lifting the opponent into mid air (3 meters) where multiple spikes of earth will rise from the ground penetrating the victim.
 

Skorm

ιn ѕιlιco
Elite
Joined
May 1, 2017
Messages
7,962
Kin
10,956💸
Kumi
81,693💴
Trait Points
0⚔️
Awards
Coming from [x]

Alucard continued his brief exploration of the land of snow. However, his time was running short, and while he collected some samples of the naturally blue flame fuel while he was here, he quickly headed south-west.

LLM
 
Top