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Roy

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Kirito bio u-u will make move in a sec wires are wrapped around both Kirito's wrists aswell as his ankles

"You ready for this? You better be" Kirito stands before his new opponent, closing his eyes for a brief moment as the veins on his temples buldge outward after which he opens them back up revealing his activated Byakugan. Kirito then reaches into his coat, retrieving a single kunai from it which has an explosive tag attached to it molding earth chakra within the kunai drastically decreasing his weight holding onto it for a brief moment as he sends his chakra into the ground below you, creating a small tremor which serves to throw you off balance while Kirito, at the same time throws the kunai towards you which due to it's reduced weight would travel at an immense speed exploding the moment it's within one meter of you. Due to Kirito's primary specialty being earth both techniques are easily chained after one another almost instantly.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-5 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the kekkei genkai of the Hyuga clan. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, Hyuga ninjas have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. The user can not only see chakra and the chakra flow, but also the circulatory system and even the 361 tenketsu. Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if he's a master). This field of vision has only one blind spot, slightly above the 3rd thoracic vertebrae and facing backwards but enables the user to actually even see his own chakra circulatory system and chakra flow, which explains why all Hyuugas are so adept and masterfull of precise chakra control. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike, as well as chakra. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away. Some Hyugas have shown a great awareness regarding agressiveness as well as killing intent, detecting such intentions and emotions from others with more ease than most.
Note: Activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
Note: Must be activated to use Gentle Fist (Jyuken)
Note: Cannot be blinded by matter, chakra, light or energy
Note: Its tracking abilities are similar to that of a 3 Tomoe Sharingan
(Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Ultra Light-Weight Rock Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage poitns: N/A (up to -40 if used to boost speed of a physical attack)
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. The technique can decrease the weight of the target to virtually zero but the bigger the target, the more time is needed.
Note: The weight change lasts 2 turns or until countered.
(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.
 
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Shady Doctor

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Kirito bio u-u will make move in a sec wires are wrapped around both Kirito's wrists aswell as his ankles

"You ready for this? You better be" Kirito stands before his new opponent, closing his eyes for a brief moment as the veins on his temples buldge outward after which he opens them back up revealing his activated Byakugan. Kirito then reaches into his coat, retrieving a single kunai from it which has an explosive tag attached to it molding earth chakra within the kunai drastically decreasing his weight holding onto it for a brief moment as he sends his chakra into the ground below you, creating a small tremor which serves to throw you off balance while Kirito, at the same time throws the kunai towards you which due to it's reduced weight would travel at an immense speed exploding the moment it's within one meter of you. Due to Kirito's primary specialty being earth both techniques are easily chained after one another almost instantly.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-5 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the kekkei genkai of the Hyuga clan. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, Hyuga ninjas have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. The user can not only see chakra and the chakra flow, but also the circulatory system and even the 361 tenketsu. Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if he's a master). This field of vision has only one blind spot, slightly above the 3rd thoracic vertebrae and facing backwards but enables the user to actually even see his own chakra circulatory system and chakra flow, which explains why all Hyuugas are so adept and masterfull of precise chakra control. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike, as well as chakra. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away. Some Hyugas have shown a great awareness regarding agressiveness as well as killing intent, detecting such intentions and emotions from others with more ease than most.
Note: Activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
Note: Must be activated to use Gentle Fist (Jyuken)
Note: Cannot be blinded by matter, chakra, light or energy
Note: Its tracking abilities are similar to that of a 3 Tomoe Sharingan
(Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Ultra Light-Weight Rock Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage poitns: N/A (up to -40 if used to boost speed of a physical attack)
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. The technique can decrease the weight of the target to virtually zero but the bigger the target, the more time is needed.
Note: The weight change lasts 2 turns or until countered.
(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.
As i see you pull out a kunai i brace myself for some sort of distraction maybe, or technique coming afterwards. Suddenly as you throw the kunai at me, which seemed much quicker than normal kunai speeds, the ground began to shake uncontrollably and throwing me off balance. I'd simply draw Shine-Tsu-Hiko with my right hand whilst manipulating wind underneath my feet in order to create a "jet" of wind that lifts me off the ground and allows me to burst at you in an arc manner to my right, evading the thrown kunai by about 3m. As i pass the kunai by, i jump off the jet more to my right as the jet slings at you to try cutting you in half at the waist line.

(Futon: Kaze no Hiretsuna Jetto) - Wind Release: Sneaky Jet of Wind
Type: Supplementary/Offensive
Rank: B-Rank
Range: Mid-Long
Chakra: 20
Damage: N/A (45 from the disk of wind)
Description: The user gathers wind chakra below their feet which is then manipulated into becoming a jet of wind that lifts the user slightly above the surface they're standing on, whether it's ground or a water source (20 centimeters above surface). The jet of wind is large enough for the user to stand on. This jet of wind is then controlled by the user to travel in an arc manner trajectory towards a target while they themselves are standing on it, allowing themselves to travel that same trajectory aswell. Its speed is faster than a running shinobi yet the user and the jet of wind can clearly be seen and tracked with the naked eye. Traveling in an arc manner with such speed would allow the user to evade mid-ranged-sized attacks within reasoning (for example: incoming projectile-type or stream-type techniques) while at the same time approaching their opponent. Once they evade the incoming attack, the user does a side back flip, leaving the jet of wind while manipulating it to compress itself into a disk made out of wind that travels in mid-air straight towards the opponent at greater speed since the user "pushes" it with the motion of their back flipping with their feet (still trackable with naked eye). The jet can be seen/noticeable because of the impact it does on the surface it is moving on. The jet has a somewhat grey-ish color but still has some transparency to it aswell. The disk of wind will still have that grey-ish color (more noticeable by sight since it's compressed) but cannot be heard when it's noisy in the battlefield, unless someone has enhanced hearing abilities. The slicing damage it does would be as large and similar to that of a normal katana enhanced with C-Rank wind chakra. When doing the side back flip, the user lands back to the ground/water source. Wind Release: Sneaky Jet of Wind can also be used while airborne, but instead of approaching horizontally, the user will be approaching diagonally downwards since they're simultaneously manipulating the jet to approach the opponent in an arc manner while also "falling" because of gravity.

Note: Usable 3 times per battle
Note: Cannot be used in consecutive turns
Note: Must be mid/long range away from opponent to use

Due to my sword my jump is enforced by wind currents that allow me to get to a height around 10m high as i "glide" to your left side. The moment i jumped off of the jet, i motion Shine-Tsu-Hiko towards you whilst manipulating the air currents around your immediate position. With haste an evil spirit manifestation made purely of wind materialized and wrapped its arms around you to stop you from any movements at all. The spirit it's is huge enough to take up a 5m area, thus being quite hard to escape from. With its arms around you, you'd receive moderate cutting damage around your entire body, though my previous wind disk would soon close in and attempt to kill you as planned.

(Fuuton: Seishin-tatchi) - Wind Release: Spirit Touch
Rank: B
Range: Short - Mid
Type: Offensive/Supplementary
Chakra: 20
Damage: 55
Description: The user performs two quick hand seals and focuses a large amount of wind chakra into the air surrounding the opponent. The user then causes wind to gather behind the target and take on
the form of a large dark/evil spirit. The wind spirit would then raise its arms and wrap it around the opponent's body to force him into a submission maneuver, however, the effects of the wind is on a
minimal scale and would only cause several small cuts across the body (nothing fatal). As a result, the
target would be unable to move for as long as the wind spirit is holding onto him. The wind spirit takes time to form and can be felt in the atmosphere around the opponent. To maintain the form of the wind spirit, the user would have to
consistently feed chakra to it and any performance of another technique utilizing chakra would cause the
wind to lose form and disperse.
Notes- Can be used 3 times per battle.
- Size of the wind spirit is entirely up to the user, however it may not exceed a length of five meters
- Can only be taught by Yashiro.

The byakugan, eh?
 

Roy

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As you sling the jet towards him, Kirito through his peripheral vision sees more wind chakra manifesting behind him. Not wasting a second Kirito begins rotating his body in a clockwise direction at a blazing speed, exerting chakra from each of his chakra points creating a dense barrier of chakra around him defending him from both wind techniques. Then, as Kirito slows down his rotation, rotating his body to face your direction he takes out a single kunai with his left hand and manipulates a single wire wrapped around his right wrist rapidly uncoiling it through chakra manipulation while whipping it towards your left ankle, pressing his index and middle fingers down on his thumb to 'lead' the wire. The wire is coated in sharp chakra and as it would wrap itsself around your ankle it would cut itsself into it.

"Time to fly"

The moment the wire would be wrapped around your ankle Kirito jerks his hand towards his right with a quick pull, pulling you along with the wire to Kirito's right before bringing his hand down to slam you down upon the ground at a great speed and while the wire is wrapped around your ankle Kirito tightens it firmly resulting in a deep gash all around it.

(Hakke Irounaku Kaiten) – Eight Trigrams Absolute Heavenly Spin
Rank: S
Type: Offensive, Defense
Range: Short
Chakra cost: 40
Damage points: 80
Description: This jutsu is a larger more powerful version of the Eight Trigrams Palm Heavenly Spin.
Wire Arts: Wrath of Gods | Waia Gigei: Doki no Kamigami
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The art of this technique comes from quick flick movements in order to release wires at great speeds toward the opponent, entrapping them. The user, having wire on their hands (previously wrapped around their hands and risks), will hold the end of the wires with their index and middle finger against the thumb. With a quick flick of the fingers and by moving the arm downward at great speed, the user will release ninja wire at great speeds toward the desired target (The threads can be send directly or they can race through the ground).
If there is ninja wire wrapped around the user's legs, the user is able to use the wire with the same skill as if he is using it with his hands. The user will make a quick small rotation, untangling the wire, then by using proper body motion will send the ninja wire the same way as if he had send it with his hands.
The user can channel invisible chakra though the wires in order to make them stronger, making them capable of cutting through solid rock. When it reaches the opponent (in front of him or on his sides) the user will make a swift motion with his arms, wrapping the opponent at great speed, entrapping them. The user can further more pull the strings backward, cutting the opponent.
-Wires are difficult to pinpoint for lower ranked ninjas but can be easily seen by experienced ninjas or Dojuutsu users.
-The user is able to make handseals after capturing the enemy, though is incapable of doing so when the wires are racing through the ground as it requires great concentration to control the direction of the technique.
-The user cannot use wires from his hands and from his legs simultaneously, as it requires strong concentration.
-This technique cannot defend against elemental ninjutsu, though is able to cut through B-ranked and below Earth.
-Can only be taught by Gin-San
 

Shady Doctor

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As you sling the jet towards him, Kirito through his peripheral vision sees more wind chakra manifesting behind him. Not wasting a second Kirito begins rotating his body in a clockwise direction at a blazing speed, exerting chakra from each of his chakra points creating a dense barrier of chakra around him defending him from both wind techniques. Then, as Kirito slows down his rotation, rotating his body to face your direction he takes out a single kunai with his left hand and manipulates a single wire wrapped around his right wrist rapidly uncoiling it through chakra manipulation while whipping it towards your left ankle, pressing his index and middle fingers down on his thumb to 'lead' the wire. The wire is coated in sharp chakra and as it would wrap itsself around your ankle it would cut itsself into it.

"Time to fly"

The moment the wire would be wrapped around your ankle Kirito jerks his hand towards his right with a quick pull, pulling you along with the wire to Kirito's right before bringing his hand down to slam you down upon the ground at a great speed and while the wire is wrapped around your ankle Kirito tightens it firmly resulting in a deep gash all around it.

(Hakke Irounaku Kaiten) – Eight Trigrams Absolute Heavenly Spin
Rank: S
Type: Offensive, Defense
Range: Short
Chakra cost: 40
Damage points: 80
Description: This jutsu is a larger more powerful version of the Eight Trigrams Palm Heavenly Spin.
Wire Arts: Wrath of Gods | Waia Gigei: Doki no Kamigami
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The art of this technique comes from quick flick movements in order to release wires at great speeds toward the opponent, entrapping them. The user, having wire on their hands (previously wrapped around their hands and risks), will hold the end of the wires with their index and middle finger against the thumb. With a quick flick of the fingers and by moving the arm downward at great speed, the user will release ninja wire at great speeds toward the desired target (The threads can be send directly or they can race through the ground).
If there is ninja wire wrapped around the user's legs, the user is able to use the wire with the same skill as if he is using it with his hands. The user will make a quick small rotation, untangling the wire, then by using proper body motion will send the ninja wire the same way as if he had send it with his hands.
The user can channel invisible chakra though the wires in order to make them stronger, making them capable of cutting through solid rock. When it reaches the opponent (in front of him or on his sides) the user will make a swift motion with his arms, wrapping the opponent at great speed, entrapping them. The user can further more pull the strings backward, cutting the opponent.
-Wires are difficult to pinpoint for lower ranked ninjas but can be easily seen by experienced ninjas or Dojuutsu users.
-The user is able to make handseals after capturing the enemy, though is incapable of doing so when the wires are racing through the ground as it requires great concentration to control the direction of the technique.
-The user cannot use wires from his hands and from his legs simultaneously, as it requires strong concentration.
-This technique cannot defend against elemental ninjutsu, though is able to cut through B-ranked and below Earth.
-Can only be taught by Gin-San
After you had stopped rotating to block both of my techniques at once, i take note of thin wiring from around your wrist unravel and shoot at me as if possessed. Being able to clearly track the wire due to raw coolness, i simply float still, descending slowly as if laying in space with my left hand behind my head. I'd casually swing Shine-Tsu-Hiko at you to release a moderate sized blast of wind which easily intercepts and cuts your wiring up. With another motion of my sword (around when the gust is 3-4m away from me) the gust solidifies into the shape af a translucent green shining stallion that rushes at you in attempts to hit you with bone shattering force.

(Fuuton: Umakashi Yamihitonami) - Wind Release: Stampede of the Underworld Horsemen
Type: Offensive
Rank: S
Range: Short/Long
Chakra: 40 (-5 per turn)
Damange: 95
Description: The user will perform two handseals (Boar > Tiger) as they gather wind chakra into their mouth and then expell one or more wind blasts twice the size of an adult human. Though very powerful in both speed and strength, the real motive of this technique comes into play when the user claps his palms against each other. After which the wind entitity morphs into a normal sized gallant horse of wind which enter a state of self-sustainment, seemingly galloping a couple of inches through the air itself the horse(s) ram into their target with incredible bone shattering force upon impact. Although made of wind, the horses have semi-transparent bodies with a green hue around their edges, being more visible the closer someone is to them; off a larger distance they would seem like green flickers without any actual shape however since they must be near the target to strike, once they enter mid range they are more than easy to spot. However they still move at incredible speed (the peak of the user's base speed). The strength and size varies to the number of horses, firing two blasts to shape two horses will mean each one has A rank, and so on. These can be released in a side by side manner to cover more range, or in a direct line behind each other - should they miss the target they can turn and seek them out aslong as within existance. Although their bodies are nearly solid, it's not possible to ride them.

*Can only be used thrice per battle, and not in consecutive turns.
*A horse can remain on the field two turns if it hasn't yet collided into an object/person of equal or larger mass.
*Can only morph up to four horses with each usage, however the more horses, the smaller and weaker they are.

The moment the stallion is formed it becomes self sustained and will chase you down for two turns unless stopped. Due to my wind abilities being enhanced by Shine-Tsu-Hiko, The stallion itself holds even more power than a forbidden ranked wind technique.

Directly after creating the stallion i follow up by casting an illusion on you without moving a single muscle, still floating to the ground about 5m away. Suddenly snakes would be coiled around your limbs to restrict your movements, leaving my wind technique open to completely crush you as you stand helpless. While you are crushed by my horse i land with like super cool finesse, watching you for any signs of survival.

( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.
 

Roy

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Kirito should have known it wouldn't be that simple as you blow away the wire with the gust of wind and he quickly uses the kunai held in his left and to cut off the extended wire with a quick pull dropping the kunai to the ground as he weaves a single handseal, gathering fire chakra within his lungs which he then expels from his mouth in the form of a stream of intense flames. These flames would manage to barely overpower the incoming stallion, proceeding onward towards you in a weakened state.

"There's something about that sword, isn't there? I guess I should take it off your hands for starters"

Kirito proceeds by clapping his hands together once and slams them down upon the ground and upon doing so an incredibly rapid stream of water races through the earth beneath manifesting a large pool of water on the ground beneath you which shoots upward, pushing you further into the air from below and immediately Kirito weaves a string of handseals upon which the water is formed into eight smaller water bullets which shoot up to hit you from below, however instead of simply dispersing after hitting you the bullets basically force their way through your position, converging into a water dragon above you which crashes down upon you to slam you into the ground.

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user will clap his hands and slam them on the ground, streaming an incredibly rapid stream of water through it, creating a large pool of water beneath the opponent to form, that gushes upwards in a burst, lifting the opponent high into the air. The user does the Bird → Dog → Snake → Rat hand seals after his opponent is mid air, using the water pool to shoot up to 8 small water bullets, designed to further raise the opponent into the air, disorient him and damage him. The water bullets gather above the opponent after hitting and passing through his position and form into a water dragon which then attacks the target, grabbing it in its jaws and forcefully bringing it crashing into the ground. The dragon comes down from above the target, bites the target and coils down, towards the ground, crushing the target between the ground and the now incredible mass of falling water. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques. Despite long and seemingly complex, the technique is quite fast to perform and trigger.

Note: The fire should still be roughly B-Rank after taking on the wind since against regular S-rank wind only 20 damage is deducted.
 

Shady Doctor

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Kirito should have known it wouldn't be that simple as you blow away the wire with the gust of wind and he quickly uses the kunai held in his left and to cut off the extended wire with a quick pull dropping the kunai to the ground as he weaves a single handseal, gathering fire chakra within his lungs which he then expels from his mouth in the form of a stream of intense flames. These flames would manage to barely overpower the incoming stallion, proceeding onward towards you in a weakened state.

"There's something about that sword, isn't there? I guess I should take it off your hands for starters"

Kirito proceeds by clapping his hands together once and slams them down upon the ground and upon doing so an incredibly rapid stream of water races through the earth beneath manifesting a large pool of water on the ground beneath you which shoots upward, pushing you further into the air from below and immediately Kirito weaves a string of handseals upon which the water is formed into eight smaller water bullets which shoot up to hit you from below, however instead of simply dispersing after hitting you the bullets basically force their way through your position, converging into a water dragon above you which crashes down upon you to slam you into the ground.

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user will clap his hands and slam them on the ground, streaming an incredibly rapid stream of water through it, creating a large pool of water beneath the opponent to form, that gushes upwards in a burst, lifting the opponent high into the air. The user does the Bird → Dog → Snake → Rat hand seals after his opponent is mid air, using the water pool to shoot up to 8 small water bullets, designed to further raise the opponent into the air, disorient him and damage him. The water bullets gather above the opponent after hitting and passing through his position and form into a water dragon which then attacks the target, grabbing it in its jaws and forcefully bringing it crashing into the ground. The dragon comes down from above the target, bites the target and coils down, towards the ground, crushing the target between the ground and the now incredible mass of falling water. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques. Despite long and seemingly complex, the technique is quite fast to perform and trigger.

Note: The fire should still be roughly B-Rank after taking on the wind since against regular S-rank wind only 20 damage is deducted.
As i see you begin spewing out the flames, i know that my empowered wind could still be overpowered because of elemental weaknesses coming into play. I'd quickly do three hand seals whilst flowing earth chakra throughout the terrain to raise numerous pillars all around you. The pillars span out mid range in every direction, but none of the quick paced pillars were aimed to hit you. Along with the rest of the pillars, a single pillar rose from underneath my direct position, thus lifting me mid range into the air.

( Doton/Fuuton: Kaze no būdo~ū ) - Earth/Wind Release: Wind Voodoo
Rank: S-Rank
Type: Attack
Range: Short-long
Chakra Cost: 40
Damage Points: 95
Description:
The user does a sequence of 3 hand seals ( Rat - Tiger - Dragon ) and flowing earth chakra in the ground under and around the targets. With this done, it initiates the erection of 16 large earthen pillars that are 10m in height and very similar to lightning release 16 pillar bind. The pillars rise up immensely fast but don't directly act as an attack mechanism, though they can cause harm if directly hit by the fast pace rising pillars (20 damage). The pillars rise in a way to surround the target with the target as the epicenter and one blunt pillar also rising beneath the user to rise him above the soon to come mayhem, with the radius of the pillars formation covering a mid range radius. Each pillar has countless holes in them, all pointing inwards to the epicenter of the pillar's formation. Once the pillars rise, they shoot from the holes a mass amount of senbon like needles of wind that shred the target In a storm of wind needles with its raw cutting abilities, leaving all targets within the pillar's radius ripped up by the blast. This makes it dangerous for the user to even use if he's not long range from the opponent or lifted on his designated pillar, because if the user is within the radius of the pillars he'll be ripped up by the wind needles also.

• Usable twice with 2 turn cool down between uses
• Counts as two moves since using two chakra natures back to back
• The jutsu can be performed at long range, but the radius of the pillars is mid range only..
• No Doton or Fuuton above A-rank next turn.

This allows me to evade the incoming flame stream that you had created, through once the pillars rise, which happens with haste, I'd motion my sword to activate wind chakra in all the pillars. Suddenly countless tiny wind senbon are shot from the pillars, every one aimed at you who stood in the center of all the pillars. This rips you to tiny pieces as you attempt to go forth with your water technique, meanwhile I'm on my pillar watching the the whole thing pan out...

Don't speak on this sword....
 

Roy

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As the pillars rise up around him, one of them lifting you further up Kirito doesn't take any chances as he recognizes traces of wind chakra being channeled into them by the cutting properties of the chakra. Knowing your profiency with wind Kirito slams his hands down upon the ground upon which the upper body of an enormous golem rises from the ground beneath him, dwarfing the pillars being nearly twice their size in height. Upon creation and while it's still rising up, which happens at an extremely fast rate the golem brings forth it's enormous right arm, clenching it's fist sending a punch towards your location which would travel at a downwards diagonal angle. Thus, were you still to proceed with the wind aspect of your technique the golem would have crushed you before the wind would've completely destroyed it. However, not taking any chances the golem's left arm is also manipulated extending towards the left slightly upward with it's palm open sliding it towards you over the fist which is sent forward not allowing you to escape by going either upward or backward due to the golem's enormous size. Kirito keeps his hands down atop of the golem's head, continously fueling it with chakra allowing him to manipulate it for as long as he desires to.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.
 

Shady Doctor

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As the pillars rise up around him, one of them lifting you further up Kirito doesn't take any chances as he recognizes traces of wind chakra being channeled into them by the cutting properties of the chakra. Knowing your profiency with wind Kirito slams his hands down upon the ground upon which the upper body of an enormous golem rises from the ground beneath him, dwarfing the pillars being nearly twice their size in height. Upon creation and while it's still rising up, which happens at an extremely fast rate the golem brings forth it's enormous right arm, clenching it's fist sending a punch towards your location which would travel at a downwards diagonal angle. Thus, were you still to proceed with the wind aspect of your technique the golem would have crushed you before the wind would've completely destroyed it. However, not taking any chances the golem's left arm is also manipulated extending towards the left slightly upward with it's palm open sliding it towards you over the fist which is sent forward not allowing you to escape by going either upward or backward due to the golem's enormous size. Kirito keeps his hands down atop of the golem's head, continously fueling it with chakra allowing him to manipulate it for as long as he desires to.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.
As I'm rising upwards on my pillar, i suddenly take notice of you following up by creating a massive golem underneath yourself to rise up to an even greater height. To no surprise you launch an assault against me using the massive fists of the golem, but i calmly take action, knowing the golem couldn't prove to be a true threat. I'd casually raise my left thumb to my teeth so i can scrape it across my canine and draw blood. Simultaneous to drawing the blood from my hand i do a stabbing motion towards you with Shine-Tsu-Hiko, initiating a forbidden technique crafted by myself, though upon initiating the technique i take away its weakness to fire.. From the tip of my sword a beam of Fuuton blasts forth, but as it leaves close range of me the wind suddenly expands outwards into a large half dome like explosion that moves outwards 30m in every direction except back at me. The wind blast engulfs everything in its path, including your golem and you, cutting you guys into very small, unnoticeable pieces. This leaves the terrain in front of me looking like a tbb was shot off from a Jinchuriki, thus it was simply some Nekura.

( Fuuton: Fūryoku ryūshi bīmu ) - Wind Style: Wind Particle Beam
Rank: Forbidden
Type: Attack
Range: Short-long
Chakra Cost: 50
Damage Points: 105 (-15 to the user)
Description:
This technique is a simple yet powerful wind technique which focuses purely on destructive power. The user draws blood from his and like a summoning technique then weaves together three hand seals (Tiger - Dragon - Snake) whilst gather a massive amount of chakra directly in the center of his chest. When the three hand seals are finished the user moves his hands from out of the path of his chest and releases from the chest a condensed circular beam of glowing wind chakra. The beam begins as a circular, 3 foot in radius beam until it reaches five meters away from the user. Once it leaves close range the chakra can no longer be controlled and it suddenly expands outwards into a large half dome like explosion that moves outwards 30m in every direction except back at the user. The concentrated wind expanding so quickly leaves everything in its path cut up on a small scale, so being hit with it is Certain death. The aftermath of the attack is very identical to that of the mini tbb that the 4tails naruto did when fighting Orochimaru, though due to so much powerful wind chakra being blasted from the users chest, it leaves his chest cut up with 1inch deep cuts that leaves him bleeding moderately.

- Usable one time
- No wind techniques in the same or next turn
- The user can't use A-rank or lower Tai for 3 turns due to the body being worn out - Cannot use techniques above S-Rank for 2 turns afterwards




1/3
Three times per battle the sword can negate the elemental weakness of one fuuton jutsu, making it so it doesn't have any basic elemental weakness. It has to be said when using this ability on the moment you use the fuuton jutsu
 

Roy

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As you release the massive beam of wind Kirito, alarmed by the amount of chakra within it leaps backward off the golem's head while crossing his arms before himself assuming a defensive position while at the same time surging alot of earth chakra throughout his body, covering himself in a thick layer or rock which seemingly grows from his skin. Thanks to this two layered defense Kirito manages to overcome the technique with only minor cuts but due to the massive force behind it Kirito is blown into a long range distance away from you and would end up on the ground surrounded by the golem's debris with his earthern armor only barely intact with a few sections of it ripped off by the wind resulting in minor cuts on Kirito's body on those sections. Due to the incredible distance Kirito is blown away into and due to the fact your entire line of sight was obstructed by the beam it would be near impossible to spot Kirito before he crawls himself up from between the debris.

"Urgh-.. that one was way too close" Kirito says to himself as the chunks of rock remaining on his body fall off, pushing away the smaller rocks left from the enormous golem covering him. Kirito stays hidden in the debris weaves a single handseal and slams his hands down upon the ground sending an enormous amount of chakra through it upon which two gigantic formations emerge from the ground on either side of you, completely ignoring any obstruction the pillars might offer as they converge in on your location to crush you inbetween.


(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.
(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 70
Damage points: 140
Description: The user will do 3 handseals (Tiger → Ram → Rat) and slam his hands on the ground which creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty. However, because of its size and power, it can only be used a limited amount of times, requires much chakra and can only be used at least mid range from the user.
Note: Can only be used twice
 
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