[Shop] Bio sales

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,401💴
Trait Points
40⚔️
Where I'll make bios for kumi.
Post automatically merged:

Bio for 2k:

"Whew. Let's turn the damn heat up!!!"


You must be registered for see images


Basic Information | 基本情報
Name: Sakamoto Ryuma (坂本 龍馬 )​


Nickname: God Fist


Gender: Male


Age: 24


Clan: N/A (Samurai)


Looks | 見える




You must be registered for see images


Sakamoto Ryoma is thin and has an average height of around 5’7 height, his eyes are pale blue with stubble beard. He has “chomage” style of topknot tied behind, He wear kimono as his daily attire. Occasionally he is seen wearing Kasa (Japanese traditional hats) when he is outdoor..


Personality | 個人性





Ryuma is a serious and kind hearted person ,he is an introvert with strong desire to succeed . He usually seen playing Shogi (将棋, shōgi) and loves enjoying drinking sake with his friends and family ,occasionally becomes mild tempered when asked about his past but as he grew up he learnt to control over his personality . He is also fan of Arts work and likes to write poem when he is usually free .


Village Information | 村の情報


Village of Birth: N/A


WSE Clan: N/A


Rank and Chakra Information | ランクチャクラ


Ninja Rank: Academy Student


Specialty: Kenjutsu Specialist [Primary] | Increased Tracking [Secondary] | Apex Speed Specialist [Apex] | Lifeline [25% Chakra Increase]





➠ Taijutsu - training


➠ Kenjutsu - training



Custom fighting Styles:


➠ one day


➠ one day





Background Information | 背景情報









Sakamoto Ryuma was born to a peasant family in a remote village of Land of Snow , his generations of family were also known to make Sake brewers . As a child he had to endure taunts , bullying due to his family being low-ranking gōshi , and were forced to live in segregated area .
Unlike the mistreatment his father Sakamoto Hachihei was a man of honor and believed the inequalities between caste will be removed one day . His honor of integrity and kindness had the respect of the Higher ranking clan as well . His mother Sachi Sakamoto was formerly a geisha helps Hachihei in his regular business work . Ryuma never had the interest in family business , As an child he always dreams of becoming greatest warrior in the world . However the family obligation and current status in the village did not allow him to become one.

At age of 18 , during the ceremony of youth he informs his father he will be leaving the hometown to achieve greater ambition for his own , understandable his parents accepted their son has grown older told him he can always come back here if he wanted too . On his 18th birthday he lives his hometown to journey the Land of snow as a rounin to explore the country . However little did Ryuma realized the world beyond his home is long and tiresome with sufferings ahead of him . However he had great hopes the Journey will be long as he smiles steps into the New world .


Other | 能力








Scientific Tools | 能力


Theme Song and Background Music







Battles | 戦い


Won: None


Lost: None


Updating : https://animebase.me/threads/sakamoto-ryōma.764835/

@-Zoro-
 
Last edited:
  • Like
Reactions: Shanks

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,401💴
Trait Points
40⚔️
1K for bio:


"I hate everything, I kill everything, I ruin everything. I inflict pain on everything!"


You must be registered for see images


Basic Information | 基本情報
Name: Shiro Taniko​


Nickname: Wretched Egg


Gender: Female


Age: 16


Clan: N/A


Looks | 見える




You must be registered for see images


Shiro is an albino. She has snow-white hair, pale skin and red eyes; even her eyebrows and eyelashes are white. Her hair is very long and reaches down to her feet. She dresses in a white, skintight bodysuit , decorated with red circles and stripes. Her toes stick out of her bodysuit, just as her heels. She also wears a wide neckwarmer and sometimes large, white mittens.


Personality | 個人性





Shiro is a bubbly girl and a bit clumsy. She has lots of energy (most likely from the fact she eats nothing but sweets), although she has a simplistic view on life. She didn't even understand the concept of a girlfriend and has a simplified outlook on love. Despite this, she knows she loves her village, clan and fighting and only wants the people close to her to be happy, even if means resorting to drastic measures. Shiro also has a second personality that call her self "Wretched Egg". The Wretched Egg is the opposite of Shiro. She is sadistic, appears to value solitude over companionship and doesn't enjoy sweets (whereas Shiro adores them). The most obvious difference is that Shiro is naïve and sweet while the Wretched Egg is vicious, merciless and cruel. The only thing that the two share is their affection for the people close to her and fighting (though the Wretched Egg's feelings for them are much more warped when compared to the innocent love Shiro harbors for them).


Village Information | 村の情報


Village of Birth: N/A


WSE Clan: N/A


Rank and Chakra Information | ランクチャクラ


Ninja Rank: Academy Student


Specialty: Kenjutsu Specialist [Primary] | Increased Tracking [Secondary] | Apex Speed Specialist [Apex] | Lifeline [25% Chakra Increase]



➠ Wind - training

➠ Fire - training

➠ Taijutsu - training


➠ Kenjutsu - training



Custom fighting Styles:


➠ one day


➠ one day





Background Information | 背景情報









Before Shiro was born, her parents were Ninja’s from land of water. They were both kind hearted but determined to do anything for their village at any costs. When Shiro’s mother found out she was pregnant, she was so excited and happy that she was going to have her first child. Shiro’s father was also excited and was hoping for child to grow up to be just like him, whether or not it was a boy or girl. During the mother’s pregnancy, she started to feel very sick and had to be in bed rest for over half her pregnancy. The medical ninjas said it was because the mother wasn’t getting enough nutrition, but the truth was that Shiro, as a fetus was killing her mother the inside.
Finally after 9 months, Shiro was born in her lands healthy and well but her and her parents soon moved to Amegakure. Her mother, was so happy to see her baby girl and so was her father. Unfortunately, her mother had grown very ill due to the pregnancy and was too weak to leave her bed. Shiro was raised mostly by her father, who had given up being a ninja to stay home with his wife and newborn daughter.
Shiro was now 5 years old and was able to walk and talk all on her own. She barely was allowed to go outside because it rained too much and there were not a lot of kids to play with anyways. She sat inside most of the time and played games with her father and her mother, who was still ill. One day, she woke up to screaming, yelling, and crying from her mother’s room. As a 5 years old, she didn’t know what was going on so she went to check it out. What she saw was horrible. Her mother was dead in her bed and her father was also dead. Shiro wanted to cry but before she could cry her eyes out, she had forgotten how they had died in the first place and in the back of her mind she really didn't care.
Shiro was now an orphan and nobody would take her in and she didn’t know why. She had nobody to talk to and wanted to have someone who could be there for her. Everyone who knew her said she ‘had a split personality’ and ‘was a freak’. At the age of 7, her split personality started to take over most of the time when someone would pick on her or treat her like dirt. Her alter personality was that of a female version of Orochimaru. Wanting to experiment on people and do other messed up things the people she killed just for the sake of 'gaining knowledge'. This side of her called itself "Wretched Egg".



Other | 能力








Scientific Tools | 能力


Theme Song and Background Music







Battles | 戦い


Won: None


Lost: None



First bio

@Alice in Noodleland
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,401💴
Trait Points
40⚔️
570 kumi for bio:


"Begoneeee!"


You must be registered for see images


Basic Information | 基本情報
Name: Hiro Okina​


Nickname: Thotslayer


Gender: Male


Age: 18


Clan: N/A


Looks | 見える




You must be registered for see images


Hiro is a decently tall fella, standing about 5'10. He has blue eyes and white shaggy hair that is cut short. He wears a purple coat with gold outlining along with white joggers and a pair of prada boots.


Personality | 個人性





Hiro is a thot slayer so spends most of his time creeping on women tryna see "where the thots at". He's obnoxious, rude, loud and outgoing. Very easy to spot. Though he's also seen to be generous at times.


Village Information | 村の情報


Village of Birth: N/A


WSE Clan: N/A


Rank and Chakra Information | ランクチャクラ


Ninja Rank: Academy Student


Specialty: Kenjutsu Specialist [Primary] | Increased Tracking [Secondary] | Apex Speed Specialist [Apex] | Lifeline [25% Chakra Increase]



➠ Wind - training

➠ Fire - training

➠ Taijutsu - training


➠ Kenjutsu - training



Custom fighting Styles:


➠ one day


➠ one day





Background Information | 背景情報









Write a background here!!!



Other | 能力








Scientific Tools | 能力


Theme Song and Background Music







Battles | 戦い


Won: None


Lost: None



First bio

@HowDidIGetPrem
 
  • Like
Reactions: HowDidIGetPrem

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,401💴
Trait Points
40⚔️
3k kumi for bio:


"I finally got a win!"


You must be registered for see images


Basic Information | 基本情報
Name: Daequan​


Nickname: Fortnite lame?


Gender: ....


Age: Grown


Clan: Hozuki/Ice


Looks | 見える




You must be registered for see images


Dae is a decently tall fella, standing about 5'10. He has been eyes and brown shaggy hair that is cut short. He wears a hoodie coat with most of the time. Even inside playing the game.


Personality | 個人性





Dae is a perv so spends most of his time creeping on women tryna see "where the thots at". He's obnoxious, rude, loud and outgoing. Very easy to spot. Though he's also seen to be generous at times.


Village Information | 村の情報


Village of Birth: N/A


WSE Clan: N/A


Rank and Chakra Information | ランクチャクラ


Ninja Rank: Academy Student


Specialty: Kenjutsu Specialist [Primary] | Increased Tracking [Secondary] | Apex Speed Specialist [Apex] | Lifeline [25% Health Increase]



➠ Wind - training

➠ Water - training

➠ Taijutsu - training


➠ Kenjutsu - training

➠ Ice - training

➠ Hozuki - training




Custom fighting Styles:


➠ one day


➠ one day





Background Information | 背景情報









Write a background here!!!



Other | 能力








Scientific Tools | 能力


Theme Song and Background Music







Battles | 戦い


Won: None


Lost: None



Dropping: (link previous bio plz)
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,401💴
Trait Points
40⚔️
You must be registered for see images

"We're floating in a gigantic void! What kind of place is this?! It's...overwhelming! I must not let my father see that I'm afraid...This is my chance to prove myself to him."



Basic Information




Name: Trunks Brief

Nickname: N/A

Gender: Male

Age: 24

Clan: N/A

Appearance: Trunks is around average height, standing at about 180 cm. He has a muscular build, weighing in at around 75 kg. He is noted for having short lavender hair, that is usually cut even at all times. He has blue eyes, which are said to have came from his Mother. He is known for wearing his black training clothes, along with his trademark Capsule Corp jacket. Due to frequent training, most are torn in various places, but the jacket had always remain perfectly intact. He is often seen carrying his sword, which is an ordinary long blade sword, with a sheath on his back.

Personality: Having grown up in a state of constant conflict, without his strong headed Father to lead the front, Trunks grew to be very cautious and serious. This was not the only effect though. His early traumas would lead to an almost PTSD style attitude when it came to protecting his village. He finally found peace somewhere, and was willing to protect it no matter what. being a pacifist by nature, Trunks attempts to avoid battle at all costs, under normal circumstances.


He is noted to be very respectful, especially to figures of authority and Sensei's. Trunks can often be described as having a one tracked mind, but don't let that fool you into believing that he is any less of a threat. Once he believes he is in a position that he has the upper hand, he is often seen with a cocky attitude.


Village Information


Land of Birth: Unknown

WSE Clan: Golden Sabbath

WSE Village: Tsumigakure




Rank//Chakra Information:




Ninja Rank: Jounin
Health: 160
Chakra: 1600

Specialty: ?


Elements: Fire | Water | Earth | Lightning | Wind

Your Ninjutsu: Ninjutsu | Genjutsu | Taijutsu | Kaitos Taijutsu | Kenjutsu | Toad Summon | Toad Summon Arts | Toad Sage Mode | Chakra Sensing | FTG | Medical Ninjutsu

Fighting Styles: The Nine Verses of Shakujō




Background Information




Trunks was born in a small Land on the outskirts of the Land of Fire. Having no information on his Father, Trunks is raised by a single mother, who does her best to instill a sense of good will and justice into her son, a lesson that goes over well judging from the man he would grow to be. Upon reaching an age that Trunks feels is appropriate to leave, Trunks sets out to find his place in the world, and his Father.

After venturing into the world, Trunks quickly meets a behemoth of a man that went by the name of Sado. Their first interaction started with a fight, that Trunks admittedly lost, but ended in Trunks finding a companion in Sado.
After receiving word on a party of hunters gone missing from one of the lands Sado over watched, the pair set out in hopes of finding them. Following this trail for days, Sado and Trunks find the people in very bad shape, with the help of Grenth, a seeming spirit in the area. Seeing the good that he could accomplish with Sado, Trunks decides that it is his best course of action to join Sado and his clan in their missions, whatever they may be.

It wouldn't be long, however, that word of Golden Sabbath spreading support would reach the ears of a powerful and very wealthy war lord, who would place bounties on the heads of all Golden Sabbath members. Acting on his own accord, Trunks would seek out Grenth and enlist his help in turning in his shredded jacket and scalp as proof of death, giving Grenths land money to help further the developments they were making, while also freeing Trunks of the burden of the bounty.

Hearing rumors of his Father's appearance and apparent membership in Golden Sabbath, Trunks begins acquiring special items and going through special training in order to reach his Father's fighting level, so that he may take him on, once and for all

Other:

Tools:


Scientific Tools:

- ?
- ( Abusōbu Ude ) - Absorption Arm
- ( Mikagami Dorōn ) - Mirror Drone
- ( Kemuri Senkōdama ) - Smoke-Flash Bombs

Artifacts:


Battles

Won:
eh
Lost: lol


-
WSE BIO

Dropping: ?

1.8k plz. Thanks 😭
 

Corazon

Legendary
Joined
Mar 10, 2014
Messages
12,436
Kin
2,758💸
Kumi
23,218💴
Trait Points
0⚔️
You must be registered for see images

"The Power of these eyes are inescapable..."



Basic Information




Name: Indra Uchiha

Nickname: #4 | The Plague

Gender: Male

Age: 20

Clan: Uchiha

Appearance: Indra has long black hair cut short on top. Two locks wrapped in bandages framed either side of his face. His eyebrows were cut short — a symbol of his nobility — and dark eyes. Later, he began wearing his hair back in a long cylinder and gained black markings around his eyes, which were turned up at the corners. He wears a high-collared, light-coloured kimono held closed by a dark sash. The collar of the kimono is adorned with magatama, and he wears a black full-bodied suit underneath.

Personality: Indra as a child was a.very mature boy, he understood the importance of patience and thinking things through. He is very protective of his clan and worried about the future of the Sharingan when others began to deviate from its original nature. Even after he was revealed as a prodigy, he took the praises of others with modesty, since he only wanted to help others. He was also very committed to his studies and regular practice.

However, after learning more about his true power, Indra reveled at how impressive he perceived his own capacities and potential to be, to the point that he was proud of being different and expected perfection from himself and others. He became very independent, as was evident from his determination to walk his own path unaided. As he does everything with his own power alone, he believes power and force could achieve anything, even peace, which is an ideology he sharez with very few. As such, he grew very stern in enforcing the law of his village, believing there are no exceptions whatsoever.



Village Information


Land of Birth: Unknown

WSE Clan: N/A

WSE Village: Tsumigakure




Rank//Chakra Information:




Ninja Rank: Jounin
Health: 160
Chakra: 1600

Specialty: Single Handseal Specialist ( Katon ) : ( Primary 1 ) | Increased Genjutsu Range: ( Primary 2 ) | Increased Tracking Specialist ( Secondary ) | Yang Specialist ( Extra Speciality )


Elements: Fire | Water | Earth | Lightning | Wind | Stygian Water ( Creator ) | Moondust ( Creator ) | Dream Sand ( Co-Creator )

Your Ninjutsu: Ninjutsu | Genjutsu | Taijutsu | Kenjutsu | Leg Weights | Kinjutsu | Fuinjutsu | Tiglon Summon | Tiglon Summon Arts | Sharingan ( 3T ) | Sharingan Genjutsu | Yang

Fighting Styles: Chishi Shindou | Duel Monsters | Drunken Monkey Fist | Coiling Dragon Arts | Steel Ball Run






Background Information




Inconclusive! Despite, an ever growing presence the mans' past is shrouded in mystery. Classified intelligence has noted he first sprung into prominence in Land Of Lightning and gained notoriety ever since. However, by then he was a grown adult and all events prior are hearsay. However, it is known that he has aligned with rogues and has a penchant for violence following him. Information that was sufficient to brand him a Bandit in most countries. Those who know him are more intrigued with his story as it develops at present rather than a reflection of his past.

Other:

Uchiha:

Indra is a genius within his clan, being able to passively activate his Sharingan which would grant him numerous visual perks. He is capable of Seeing chakra flow and mass and differentiate between types of chakra through physical characteristics. He's able to see opponents chakra flow and tell if a person is under a genjutsu due to irregular chakra flow. He has Profound perception clarity, allowing him to easily recognize most genjutsu and pierce through them. Along with this, Indra has the ability to memorize any technique that he witnesses, apart from other KG techniques. He can memorize ninjutsu, genjutsu, and taijutsu with perfect accuracy, allowing him to use the techniques as his own (if he can already use them) or simply recognize the technique if he faces it again. In battle, he has profound intellect and reaction abilities, able to produce counters with perfect or near perfect timing. Like all Sharingan users , Indra has enormous reasoning and deduction abilities as well as exceedingly good memory and intelligence, thereby being capable of understanding complex situations/techniques and devising viable counters/solutions with ease.

Tools:

His tool pouch is filled with steel crafted boomerangs but with the sizes comparable to small shuriken. Each boomerang would have an explosive tag and 5 senses disorder tag placed on them, being able to be remotely activated at will.
Being born Ambidextrous, Indra is able to weild weapons such as his swords and boomerangs with either hand and be equally effective with which ever one he is using. While in combat with just a single sword he usually switches hands alot due to being so used to using two swords at once. He carries 2 staffs for his cfs horizontally on the bottom of his back. Has smoke bombs. Wire. Shiruken and explosive tags. Lastly he keeps a short sword on each hip.

Around his wrists are bands that have scripts on them similar to sasukes. These are used for the Steel Run Cfs. He also carries various card shaped metal weapons used for the Duel Monsters cfs. These are up his sleeves/tucked in his clothing, on his belt and some are even tucked in pockets near her pecs. All these cards are slightly visible and in places easily available to touch Around the body.

It is also seen that he keeps a horse with him for traveling purposes. The horse is all black in color, with silver/gray hair on its mane and tail. The horse has similar armor platings as a knight and is known to travel at a fast pace for long distances without tiring. It is also numerous times bigger than a normal horse.

Last but not least, he keeps his personal weapon with him, Dream Eater.

( Dorīmuītā ) - Dream Eater
Type: Weapon
Rank: A
Range: Short - Mid
Chakra: N/A (-5 per turn)
Damage: N/A
Description: Dream Eater is a unique sword crafted by one of the creators of the Yumeton element in order to passively increase Yumeton techs by a rank. It is a short, crystalline white bladed sword, with a Crystal scaled hilt and a crystal ball held at the end of the hilt by a dragon claw. All of the crystalline parts of the sword is simply an unknown source of metal infused with dream sand during the creation process. With the blade being made of the strongest Yumeton possible, it easily became one of the most dangerous blades in existence, being able to give off Yumeton effects of its rank (S) if anyone besides the user digests the Yumeton in any form (letting the blade touch the blood stream or any openings; Mentioned in "True colors"). Within the scales of the hilt are sealing scripts carved into it, which gives the sword specific abilities when certain requirements are met.

Reshape (A-Rank)
Reshape is a simple yet versatile ability of the sword and is activated by passively drawing chakra from the user as it is being wielded. Sealing scripts would cover the crystalline blade, having the word "Reshape" written out numerous times in kanji. This gives the blade that exact ability; Reshape. By breaking the blade down for a minute moment, the seal gives the user the ability to reshape the crystalline blade into a different form that fits the situation. The form could be a whip, an Ax, a bigger or different style sword, spear, shield etc. This reshaping would happen instantly but whatever weapon it is most be a melee type weapon or defense and can only reach up to short range. This can only be used once per turn and the weapons strength is A-rank/60 damage, though the shape is retained until changed again. This would take up a move slot when used.

Plague (D-rank)
Plague is a passive ability caused by a seal on the blade that is continuously active; By a minute chakra drainage directly from the user, as long as the weapon is on their person. Using the chakra it drains from the user (-5 per turn), the plague seal releases minute amounts of Yumeton into the air, effecting up to Short range from the sword. The amount of Yumeton is so small that it simply looks like a faint mist or glimmer is within the range of the user and illuminating from the sword itself. This has no attack or defensive abilities other that introducing the Yumeton into the body of others by smell or touch. This has no major effects or drawbacks or people, simply effecting them with D-rank effects of Yumeton listed in "True colors". After every 6 turns of someone being exposed to the Yumeton, the rank of effects would go up by 1 rank; So after 24 turns someone would suffer the effects of S-rank Yumeton exposure.

Feast (A-rank)
The feast seal is a seal that gives the weapon the ability to "eat" through certain techniques. When faced with an elemental ability that is composed of an element that Yumeton is composed of (Earth/Fire/Water), the weapon would be able to seemingly "eat" through it. What actually happens is the sealing scripts on the blade would seal away the technique in a way that allows the weapon to eat through and stop it. This would seem like the weapon is inhaling the technique as it is sealing it, allowing the weapon to continue on by eating said element. This seal is able to seal up to S-rank techniques of said elements (Earth/Fire/Water). It can only be used 4x per battle and can be activated directly in the same timeframe as the "Reshape" ability, but still costing a move. This also requires a 2 turn cool down between uses.

The sword is usually in a "sheathed" mode, being simply a crystalline handle to be carried around with ease. By simply beginning the passive -5 chakra cost of the weapon to be active, it would immediately transform into its full on sword form. This of course is cosmetic in place of actually sheathing and unsheathing a sword, thus not taking up move slots when done.

Note: A person can only be affected by the S-rank effects of the sword by physical contact with the blade

Depiction:

You must be registered for see images


Fuuin Seals/Passives:

On his neck Hanami has a seal used for concealment [Unspoken Execution]. On his left pectoral is the seal for the Boundary Barrier, ready to be activated at any point. Other than that he keeps an assortment of tags used for each specific canon fuuin technique (such as scrolls with elements pre written for elemental sealing etc ). On his swords, staffs, cards and giant boomerang is the unlimited blade seal. Being one of the Creators of the Yumeton element, Indra enters every battle with his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc legit everything) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. Last but not least, his tenketsu all are surrendered by tiny barriers due to the Wonder Guard technique.

(Fuuinjutsu: Anmoku no jikkō) Sealing Arts: Unspoken Execution
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 per per turn)
Damage: N/a
Description: Anmoku no jikkō is a sealing technique created by Uzumaki's who needed a counter to foes with sensing abilities. The seal lays dormant horizontally across the neck, and is activated with the user's chakra being focused into the seal. Kanji for the seal then appears before swiftly emitting a chakra barrier shaped like a sphere that emcompasses short range around the user. This barrier is linked to the seal and has the special ability to erase the chakra signature of the seal's vessel while inside its dimensions. With its signature now erased, this technique acts as an advanced chakra suppressant that hides the user's chakra from all forms of chakra sensing, whether it be directly from the body or from an outside source. Opponent's with sensing will now have to rely on their basic, or in some cases above average, five senses as they continue the battle while in this realm. For example; Inuzuka's would have no problem using their nose, while Uchihas would be unable to see the user's chakra, but still uses the advanced reaction speed that comes with the current level of their eyes. The barrier moves with the seal as its epicenter while only lasting for a limited time.
NOTES
►Usable 2x per battle
►Lasts for 4 turns upon activation
►Has a 2 turn cooldown
►Can only be taught by ZandaT

Fuuinjutsu: Museigen no Buredo) Sealing Technique: Unlimited Blades
Rank: B
Type: Supplementary/Offensive
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user either places seals on 4objects they would like to have under their control which is placed passively or they have objects already with these seals. This must be stated in their first post of the battle. The seals are connected to the user via a seal that is on the user's left shoulder. The user with this seal allows the user to control each seal that's on their objects and move them around for whatever purpose they see fit. This whole jutsu was created so when the user loses their weapon they can still control it and attack an opponent that isn't looking or drop their guard. The user can control up to 2 objects at a certain time (one per arm). The objects can only be inanimate. The seal on the user's shoulder glows whenever this technique is in use but isn't bright enough to go through none see through clothing. The speed of the objects at what they move is the same as if the user had it in their own hands.
Note: Each movement through this counts as a move per turn.

( Yumeton | Dākutaimuzu) - Dream Sand: Dark Times
Rank: A-S
Type: Supplementary
Range: Short-Long
Chakra: 30/40
Damage: N/A
Description: Dark Times is a dream sand infusion technique that focuses on infusing the Yumeton with different aspects of his aresnal.
A Rank- This infusion allows for the user to infuse his different elemental chakra with Yumeton's (Earth and Water) in ratio's that would layer them with Yumeton crystals. For water techniques, they would appear to glimmer with the white crystals of inert Dream Sand and gain cutting properties, while earth techniques would be encrusted with the inert crystals that gave it the same. This would cause both elements used to raise 1 rank/20 damage in effectiveness(does not change S/Ws). The user must perform 3 handseals when doing this effect and this may be done 4 times per battle, needing a 2 turn cooldown. This counts of a move but may be used simultaneous to another water or earth technique of course. This adds 10 chakra to the cost of a move

S Rank - This ability may be posted in the user's biography or at the start of battle so that he may start the battle with it prepped, and is a passive ability requiring chakra. The user may infuse his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. For defensive purposes, this gives anything coated basic C rank protection from physical damage. The user's weapons also gain the effect of being able to basically inject the opponent with a powerful dose of Dream Sand upon penetrating their skin or being inside of him in some way due to this coating(S-rank). The user's seal/kanji based techniques and abilities become enhanced with Yumeton and the usual Kanji material is replaced by a Kanji made of Dream Sand that is charged with more chakra and power than the original, thus allowing the seal to draw from a stronger source of chakra as well as being fortified by the dream sand crystals themselves. This allows sealing tags to be capable of dealing damage equal to it's rank when something makes contact with it . The addition of the Dream Sand kanji as a power source makes it so that techniques that fit this category raise in effectiveness by 1 Rank/20 Damage Points as well as requiring 10 more chakra to activate. This only works on Sealing based techniques up to A rank (Advanced Fuuin users are able to increase S-rank Fuuinjutsu techniques by +10 damage/chakra.) rank and only effects seal/scroll/kanji based techniques and abilities. This variation can be utilized three times per battle with a two-turn cooldown. While a seal under the effect of Dark Times is in play, this technique cannot be activated, the cooldown starting when the Fuuinjutsu it is adorned to becoming void. The effects of Dark Times lasts for as long as the seal it is adorned to does. The user cannot coat a weapon while Dark Times is used on a Fuuinjutsu and vice versa, nor can the S-rank version be used while the A-rank version is in play. No A-rank and above Yumeton techniques can be used in the same turn Dark Times is activated for either version.

Fuuinjutsu: Gādowandā Sealing Arts: Wonder Guard
Type:Supplementary
Rank:A
Range:Short
Chakra:30
Damage:N/A
Description:*Created primarily to guard the user against gentle fist users, before battle the user will apply this seal to their body, which will create tiny barriers around each of their chakra points which lie dormant until triggered. When any amount of foreign chakra interrupts the flow of chakra between one chakra point to the next, the seals will absorb the foreign chakra and, If the opponent is touching the user, spit it back out at the opponents nearest chakra point, instead closing one of theirs and causing a brief stun that results in the opponent needing to spend 10 more chakra to use techniques for the next two turns due to the strain this puts on them. This technique can guard up to B rank Elemental techniques and up to A rank techniques of non elemental chakra
-Can be used twice per battle
-2 turn cool down between uses


Medical Supplies | Medical Pills & Scroll:

Under his training with the Sage of Senjutsu, Indra became a medical ninja, able to use healing techniques, and offensive healing techniques. Also on his person at all times are three sets of medicines or pills. He has three of each different pill on him at all times, of each medicine recipe. He also carries a special scroll with Medical Supplies inside it.

( Kuchiyose No Jutsu: Eisei Yougu ) - Summoning Technique: Medical tools
Type: Supplementary
Rank: B
Range: N/A
Chakra cost: 20
Damage: N/A
Description: The medical shinobi bites his thumb and draws his Medical Kanji on the Medical scroll underneath the symbol of the tool he desires to summon.
Note: This can only be used by Medical Shinobi.:

メス - scalpel, sterilized

ナイフ - knife

アルコール - a bottle of 96% ethanol for disinfection

水 - a bottle of sterilized water

スポイト - syringe, sterile, for one time use only

アドレナリン - adrenaline, to be injected intravasulary, induces faster heartbeat

包帯 - bandage, sterile, 8 meters in length

血液 - a set of everything you need to draw someones blood (Sterile syringe, vacuum system and a test tube.)

温度計 - mercury thermometer, for axillary or rectal use

ベッド - a mobile bed to carry patients

バグ - bug spray, effective against all bugs, lasts for 2 turns (used in cases when your patient is having a reaction to multiple bug stings, and there are still some bugs around it, so you spray-kill them. Kills bugs up to A rank if they've been created/summoned from a jutsu like the Aburame techniques)

テント - a small tent, just enough for two people to lie in

光 - a flashlight

ガスマスク - gas mask with a bottle of oxygen that lasts 5 turns (Not 100% effective against all types of poison/gas. The purpose is to protect the user from breathing in toxic substances, keeping the lungs safe. However, if the poison gets absorbed through the pores of the skin it will still affect you).

流体 - a set to start an intravenous fluid addition line, helpful with dehydration amongst many other conditions

モルタル - mortar and pestle, chemically clean

スプーン - spoon, sterile

パテ - putty knife, metal, sterile

研究所 - a small hut. Into the walls of that house, parts of Nexus' eyes DNA have been inserted, so now it mixes Time And Relative Dimensions In Space , creating an effect of being larger on the inside then it is on the outside. Inside is an advanced laboratory with everything needed to create antidotes and medicines.

(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.

(Hyōrōgan) Military Ration Pills
Type: Healing
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
-Costs a move per turn to use.


(Ketsueki no Zōka Piru) Blood Replenishing Pill
Type: Healing
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects:
-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes fainting from lack of blood to the head after 4 turns.
-Costs a move per turn to use.

Yang Specialty:

Indra has gained heightened vitality translating to 1000 chakra increase to his natural reserves. As well, his physical durability has increased significantly, allowing him to reduce up C-rank damage ( 30 dmg ) from physically damaging techniques like any nin, tai, and kenjutsu. As well, he is immune to recoil damage from techniques that cause it like Forbidden, though he can still succumb to the jutsu's other subscribed affects.

Scientific Tools:

- ( Kyuu-tsuki ) - September (200 chakra stored)
- ( Abusōbu Ude ) - Absorption Arm
- ( Mikagami Dorōn ) - Mirror Drone
- ( Kemuri Senkōdama ) - Smoke-Flash Bombs

Artifacts:

(Arashikyojin) – Storm Giant’s Signet
Type: Artifact
Rank: S
Range: Short
Chakra: N/A
Damage: N/A (+1 Rank Suiton)
Description: A ring traditionally worn on the left thumb; the ring is a relic from the Northern peoples of Kael Drakkel in the Glacier Mount. It is fashioned out of an indestructible blue stone that augments the user’s water manipulation skills. All Water techniques of the user’s are strengthened by one rank, up to A-Rank. S-Rank and above techniques are augmented by an additional 10 damage. Once every four turns the user can further manipulate their water techniques through an infusion from the ring, granting them properties akin to that of the Grudge Rain Technique. This causes the user’s techniques to gain chakra absorptive properties, capable of consuming the chakra in techniques of equivalent chakra, rather than in damage. This infusion relinquishes the traditional damage boost, opting for a boost of 20 chakra instead. When the water technique directly strikes a living target with a chakra pool, it will drain 100 chakra per full turn of contact. After using this infusion, the ring's abilities are deactivated for a period of two turns.

Battles

Won:
eh
Lost: lol

Updating : The Plague
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,401💴
Trait Points
40⚔️
2k for this bio n template:

You must be registered for see images

Basic Information
Name: Solf J Kimblee
Nickname: Crimson Alchemist
Gender: Male
Age: Unknown
Clan: N/A

Looks: Solf wears a suit and tie. He look sharp and also wears ZX Buster boots and also has chainsaw along his legs.

Personality: Solf is insane but sane enough to know he is insane. He loves to figure out what things tick and make stuff go BOOM.

Village Info
Land of Birth: Taro Island
WSE Clan: Black Bull

"Shoutings of agony are like lullabies for me!"

Rank//Chakra Info
Ninja Rank: Jounin | 1600 Chakra Points | 160 +25% =200 Health Points
Specialty: Advanced Handseals(One hand seal Wind and perform all jutsus with one handed seals | Advanced Tracking(x3) | Advanced Chakra Control(-15 Fuuinjutsu) | Lifeline(+25% Heath) | ZX Busters(x2 Taijutsu)
Elements: Fire | Water | Wind | Earth | Lightning
Your ninjutsu: Ninjutsu | Genjutsu | Taijutsu | Kenjutsu | Kaito Taijutsu | Fuuinjutsu | Medical Ninjutsu | ZX Busters | Chainsaw Arts | Graceful Fist | Hojojutsu | Toad Summoning and Ninjutsu | Flying Thunder God | +20 Rasengan


Background Info
History:

Solf grew up in Taro Island and killed his parents at the age of 7. He lived alone and learned to steal very early. He was sent to prison at the age of 19 for robbery and killing. He was released for a higher up person needed his expertise.

Other

Flying Thunder God Explosive tag | Hiraishin Kibaku Fuda
Type: Supplementary | Offensive
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description:
After years of fighting and training with Hiraishin no jutsu and Bukijutsu, Minato thought of a way to implement both together and make it more versatile than his FTG kunai. He made a new type of explosive tags that is slightly larger that the normal explosive tag. The main difference between this explosive tag and the normal explosive tag is that, on the right side of this particular type of Explosive tag, the FTG seal is present. This enables the user to perform FTG seal based techniques with this explosive tag. Another thing to note is that, the FTG that is placed is quite big such that it will be easy for others to differentiate it from other normal explosive tags like Minato's FTG kunais. However only a person with FTG knowledge will know that it's an FTG seal that is present in it. Once the tag goes off and explodes, the FTG seal preset will be nullified and becomes useless.

(Ninpo: Ichi ni Jutsu) - Ninja Art: Tracking Technique
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: The user will concentrate their chakra and by placing two of their fingers on a surface they can then track and locate their target. This technique is even capable of telling the user exactly how many targets there are and if they are very skilled also.

Note: Only useable by Tobirama Senju and Minato Namikaze bios.
Note: User must remain stationary.

(Chiratsuki Kaihi) - Flicker Evasion
Type: Defensive
Rank: B
Range: Short-Mid
Chakra: N/A
Damage: N/A
Description: A simple yet effective Ninjutsu technique, Minato will dash in a burst of raw speed and jump, run or dodge an incoming attack. This is done by taking advantage of his enhanced reactions and his fast intellect when perceiving an attack and combining it with a burst of pure movement speed. Of course this can only be used on a battle ground that enables it and never mid air. It has some limitations though as Minato himself doesn't have a high movement speed but its still enough to mimic what can be described as an "instant" movement. Because of this, if the user wants to dodge or evade attacks from faster bios such as Raikage bios or EIG users, he needs the use of his space time techniques. The technique also has some limits in the movement it can produce, which are overall linear, lacking the ability to produce intricate and complicated movement patterns. Doujutsu users (at least 2T for Sharingan), Sensors or EIG users/masters as well as users with high reaction/reflexes or senses will still be able to track the user although, in some cases, become unable to react.

Note: Only useable by Tobirama Senju and Minato Namikaze bios.
Note: Useable once every two turns, and up to three times.

(Kiiroi Senkō Chō Rasen) - Yellow Flash Super Spiral
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Minato dashes toward his enemy and kicks them on the knee. He then slides behind them and kicks the same knee again in such a way that they fly into the air.

Note: Can only be used by Minato Namikaze bios.

(Kiiroi Senkō Haya Bāsuto) - Yellow Flash Speed Burst
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Minato dashes toward his enemy with such high speed that he looks like a blur and hits them as he passes them. Then, he stops behind them and slashes them on the back with a kunai.
Note: Can only be used by Minato Namikaze bios.

( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.

(Goshun Mawashi no Jutsu) Mutually Instantaneous Revolving Technique
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
The Mutually Instantaneous Revolving Technique is a technique which requires two persons that are able to use the Flying Thunder God Technique or two clones. Both users will mark each other with their respective seals which grants them the ability to use this technique to switch their positions at any point in time during a battle. As the users swap places, they can bring with them anything that they are touching with them, including some techniques such as the rasengan. The technique can also be used on inanimate targets instead, by first marking oneself and then the target, using the technique to switch places with the target.
Note: Can only be used by Namikaze Minato and Senju Tobirama bios
Note: Can only be used 4 times and requires the user to have used the Seal of the Flying Thunder God beforehand as explained.

(Jikūkan Kekkai) – Space-Time Barrier
Rank: S
Type: Supplementary
Range: Long
Chakra cost: 40
Damage points: N/A
Description: The user will perform the Ram hand seal, while holding a small object marked with a seal of the thunder god mark, to form a barrier that will teleport away incoming attacks that are sent at it. He is capable of diverting away an attack as large and powerful as a chakra blast from the nine-tailed demon fox. Once the technique is warped away, the user has to direct it to another location.
Note: Can only be used 4 times and can only be used by a Minato or Tobirama bios.

(Kiiroi Senkō) - The Yellow Flash
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: Minato will blast the target into the air with a rasengan and then proceeds to throw one of his space-time kunai behind them. As he teleports behind them, he strikes them in the back with another rasengan that expands to a bigger size before exploding the target into the ground.
Note: Can only be used once with a Minato bio.

(Kiiroi Senkō Rasengan) - Yellow Flash Spiralling Sphere
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: Minato kicks the opponent up in the air and throws one of his Flying Thunder God Kunai past him, teleporting to mid air behind him while forming a rasengan in his hand. He then slams the rasengan on his opponent from behind, sending him crushing to the ground.
Note: Can only be used Twice by Minato Namikaze.

(Hiraishin no Jutsu) - Flying Thunder God Technique
Rank:S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: A complex Space Time Ninjutsu technique, the Flying Thunder God Technique works almost as a summoning technique. The user basically teleports himself to the location of a given seal mark. This seal mark is place by the ( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique and can be placed in anything. Normally used in special kunais, thrown by the user, the technique can also be used to teleport to any thing marked with the tag. The technique is not a movement technique but rather simply a pure teleport technique.
Note: Only Minato and Tobirama bios can use this jutsu. It is unavoidable unless with space/time ninjutsu and can only be used 4 times per battle

(Rasengan) - Spiral Sphere
Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Rasengan was a Ninjutsu technique developed over the span of three years by the Fourth Hokage, Namikaze Minato. The technique was taught to his sensei, Jiraiya, who then passed it on to Minato's young son, Naruto, years later. The technique is unlike many other jutsu in that it does not require any hand seals. It just relied on the ninja's ability to mold chakra. The ninja concentrates a contained, fast, rotating sphere of chakra in the palm of their hand, which can create a destructive impact.

(Yōso no Rasengan) Elemental Spiral Sphere
Rank: A
Type: Attack/Defence
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: By combining the original Rasengan with an elemental affinity, a new Rasengan can be created that may produce a variety of effects. Only the basic 5 elements can be used in this technique.
Note: Must know rasengan

( Jikūkan: Rasenrengan ) - Space Time: Spiralling Serial Spheres
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40 (-20 per teleport)
Damage points: 80
Description: Minato teleports towards the opponent in a zig-zag manner by continuously throwing his space time kunai, and, when in range, hits the target with a Rasengan in each hand.
Note: Can only do up to 3 consecutive teleports
Note: User teleports to the kunai he's throwing, which is always the same
Note: Can't teleport to other kunais scattered throughout the field but to the one he's using for the technique
Note: Usable 3 times per battle

Raijin No Kogake | Thunder God's Gauntlet
Type: Weapon
Rank: S rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Raijin's Gauntlet is a special gauntlet that was designed by Minato Namikaze himself in order to increase and polish his strategy in Ninjutsu and Hiraishin Jutsu. The Gauntlet is a regular steel Gauntlet which consist of a foldable hidden cross bow on it such that when it is worn on the hands, the Crossbow is hidden under the wrist of the user. This Crossbow is fed mini bolts on each Gauntlet that are made out of materials that are used to manufacture kunais.

Abilities:
The general ability of this crossbow is that the crossbow can send normal or Seal marked (FTG) bolts like a freeform Kunai throw. The Crossbow can send tiny bolt infused with raw chakra like a regular kunai or infuse them with one of the basic five elemental chakras to improve the effect it has on the target like Infusing it with wind to increase sharpness, Lightning to increase piercing power, Fire to burns, earth to harden, etc. Releasing normal or "Infused" bolt(s) comes under freeform attack, like a freeform "infused" Kunai throw.

First Ability:
The first one is that when the infused bolts are released towards the target, the user can perform a single special hand seal ( Like Deidara's "Katsu" ) in order to make the Bolts blast to create a short ranged explosion of the desired element. The explosion will be A ranked in strength and this ability can only be used three times per battle. This counts towards the user's jutsu per turn limit.

Second Ability:
The second ability is the user is able to attach ninja wire/strings to the tail of the bolts while they are released . While these strings are normally A ranked ninjutsu in strength, they are very sharp so that they can slice through or severe a human flesh with ease. The user can use these wire attached bolts(s) to bind the opponent, constricting the movement of any part of the body and pin them to any surface or the ground with the bolt acting as the anchor point fixing itself to the ground/surface. The user can anchor the bolt to any surface/sentinel object as a means to pull himself up ( For example, The user can anchor the bolt to a tree/ground near a swamp to get out of it) . The Wire is A ranked in strength however when these wires are attached to elemental infused bolts they are of A ranked in strength of that particular element and follows elemental strength and weakness. The elemental wires when severing the opponent or impaling through them produces the effects of their particular element. This second ability can be used only 4 times per battle and consumes one jutsu slot. Only one the ability can be used at a time and never both combined. Meaning if the users sends an elemental bolts with wire attached, the user can only use the second ability and cannot make the bolt blast up to create the effect of the first ability.

The Gauntlets are very strong and virtually indestructible but this doesn't mean they can defend against anything and everything. The weapon is chakra sensitive hence when someone else wears it, the gauntlet releases S ranked spikes from within it impaling and severing the hands of the person who used it.

Restrictions:
*FTG sealed bolts can only be used my Minato/Tobirama bios*
*Can only be Taught by -Best-*



Scientific Tools:
Artifacts:

Picture
:


You must be registered for see images


Theme Song and Background Music:



Battles
Won: N/A
Lost: N/A

You must be registered for see images


No bio needs to be dropped got a free open spot. Minato bio inventory​

@Solf
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,401💴
Trait Points
40⚔️
Proof of payment of 1.7k kumi for my bio. Jus posting in advance. Thanks bro.
Bio right hereee:

PHP:
[CENTER][IMG]https://i.imgur.com/DoPiSMM.png[/IMG]

[FONT=Rock Salt][COLOR="#9a9a9a"]B a s I c[/COLOR] ▼ [COLOR="#9a9a9a"]I n f o r m a t i o n[/COLOR][/FONT][/CENTER]

[IMG2=right]https://i.imgur.com/DLXKFIx.png[/IMG2]

[COLOR="#9a9a9a"]Name[/COLOR]     Monkey D. Luffy

[COLOR="#9a9a9a"]Nickname[/COLOR]   Luffy, Straw Hat, Mugiwara, JoyBoy

[COLOR="#9a9a9a"]Gender[/COLOR]  Male ♂

[COLOR="#9a9a9a"]Age[/COLOR]    19

[COLOR="#9a9a9a"]Clan[/COLOR]   Akimichi/Hyuga

[CENTER][FONT=Rock Salt][COLOR="#9a9a9a"]A p p e a r a n c e[/COLOR][/FONT]

[IMG]https://i.imgur.com/Yeq7CtH.png[/IMG][IMG]https://i.imgur.com/LDL5ZXV.png[/IMG][/CENTER]

Luffy has black shaggy hair, round black eyes, and a slim muscular build. He is renowned for his trademark straw hat, which was lent to him when he was young by the legendary pirate captain, "Red-Haired" Shanks. He wears short, blue trousers with cuffs, sandals, and a sleeveless red vest, though he sometimes wears log sleeved shirts. Luffy also has a scar with two stitches underneath his left eye and short, messy black hair. He was severely wounded in battle, leaving a large X-shaped scar on his chest. Appearing to be scrawny underneath his shirt, he has a surprisingly well-built physique. 

[CENTER][FONT=Rock Salt][COLOR="#9a9a9a"]P e r s o n a l i t y[/COLOR][/FONT]

[IMG]https://i.imgur.com/2NZJ6H5.png[/IMG][IMG]https://i.imgur.com/cWCYa9B.png[/IMG][/CENTER]

Luffy's two dominant traits are his apparent lack of intelligence and his utter fearlessness. Luffy can easily be amazed by the simplest things, such as watermelons, and can be confused by concepts that have no importance. He is seen to strain himself and notes that he is going to feel sick from too much thinking. The same cannot be said when he is on the field of battle, though. It has been stated more than once that Luffy's instinct and behavior is similar to that of a wild animal's, like when he knows who he has to fight before he even gets to the battle. Even his fights show this as he relies on his instincts and counter attacks. This compliments the way he views the world. He is most often seen smiling, except in a fight where he is forced to use all his power. Luffy also seems to rarely change personality wise or so he thinks. Because he views the world in a straightforward and simple manner, he is occasionally the only person who can see past events that have taken place and realize the true goal, yet at other times he can fall into the simplest of traps.

[CENTER][FONT=Rock Salt][COLOR="#9a9a9a"]V i l l a g e[/COLOR] ▼ [COLOR="#9a9a9a"]I n f o r m a t i o n[/COLOR][/FONT]

Village of Birth ▼ [COLOR="#9a9a9a"]Foosha Village[/COLOR] 
    WSE Clan ▼ [COLOR="#9a9a9a"]N/A[/COLOR]

[IMG]https://i.imgur.com/nEnFHUX.png[/IMG][IMG]https://i.imgur.com/8lU5usE.png[/IMG][/CENTER]

[CENTER][COLOR="#9a9a9a"][FONT=Rock Salt]R a n k & C h a k r a[/FONT][/COLOR][FONT=Rock Salt] ▼ [COLOR="#9a9a9a"]I n f o r m a t i o n[/COLOR][/FONT][COLOR="#9a9a9a"][/COLOR][/CENTER]

[INDENT][COLOR="#9a9a9a"]Ninja Rank:[/COLOR] Jōnin
[COLOR="#9a9a9a"]Specialty:[/COLOR] Combat Specialist ▼ Increased Speed Specialist ▼ Apex Speed Specialist ▼ Yang ▼ Renewal Taekwondo 

[COLOR="#9a9a9a"]E l e m e n t s[/COLOR]

▸ Lightning Release 
▸ Fire Release 
▸ Water Release 
▸ Earth Release [IMG2=right]https://i.imgur.com/Rts89Ug.png[/IMG2]
▸ Wind Release 
▸ Breakdown Release 
▸ Entropy Release 
▸ Ichor Release 
▸ Stygian Water Release

[COLOR="#9a9a9a"]S k i  l l s[/COLOR]

▸ Ninjutsu
▸ Genjutsu
▸ Taijutsu
▸ Kenjutsu
▸ Kaito's Tai
▸ Medjutsu
▸ Fuinjutsu
▸ Yang
▸ Yin
▸ Byakugan
▸ Jyuken
▸ Akimichi Geijutsu
▸ Soften Body Modification

[COLOR="#9a9a9a"]S u m m o n i n g s[/COLOR]

▸ Monkey's 
▸ Maned Wolves

[COLOR="#9a9a9a"]C F S[/COLOR] 

▸ Renewal Taekwondo
▸ Titanomachy
▸ Coiling Dragon Arts
▸ Way of The Bisento[/INDENT]

[CENTER][FONT=Rock Salt][COLOR="#9a9a9a"]B a c k g r o u n d[/COLOR] ▼ [COLOR="#9a9a9a"]I n f o r m a t i o n[/COLOR][/FONT]

[IMG]https://i.imgur.com/XndOUxZ.png[/IMG][/CENTER]

Born in Foosha Village, Luffy spent most of his childhood training in the woods with his brothers as opposed to an academy like most kids. The three of them made a promise that when they turned 17, they would go out into the world to make a name for themselves. Being the youngest of them, Luffy had to wait by idly as his brothers began their adventures, now having spent amassing abilities, he is ready to step foot into the world, and create his own story. 

[CENTER][FONT=Rock Salt][COLOR="#9a9a9a"]O t h e r[/COLOR][/FONT]

[IMG]https://i.imgur.com/OwfxCVx.png[/IMG][IMG]https://i.imgur.com/ntIlnbL.png[/IMG][/CENTER]

[COLOR="#9a9a9a"]Combat & Increased Tracking Specialist[/COLOR] ▼ Luffy's Kenjutsu & Taijutsu receives a passive boost of 10 damage. His tracking capabilities have also become more advanced, allowing him to track speeds 2× faster than himself.

[COLOR="#9a9a9a"]Apex Speed Specialist & Leg Weights[/COLOR] ▼ Due to his rigorous training in the Body Arts, Luffy has developed an increase to his natural speed, allowing him to move quicker than he was able to previously ( +4 base speed ). He also has a pair of Leg Weights that when removed, double his running speed and increase his kicking power.

[Infobox=Leg Weights]
[B]( Katai Omori ) Leg Weights[/B]
Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.[/Infobox]

[COLOR="#9a9a9a"]Yang Release[/COLOR] ▼ Luffy has gained heightened vitality translating to 1000 chakra increase to his natural reserves. As well, his physical durability has increased significantly, allowing him to reduce up C-rank damage ( 30 dmg ) from physically damaging techniques like any nin, tai, and kenjutsu. As well, he is immune to recoil damage from techniques that cause it like Forbidden, though he can still succumb to the jutsu's other subscribed affects.

[COLOR="#9a9a9a"]Renewal Taekwondo[/COLOR] ▼ Due to Renewal Taekwondo's emphasis on quick, powerful kicks, Luffy's specialization in the style has resulted in his leg-based Taijutsu gaining a permanent passive enhancement ( +20 ).

[COLOR="#9a9a9a"]Soften Body Modification[/COLOR] ▼ After undergoing special surgery that modified his body, namely his joints, tendons, ligaments, muscles, skin, and bones, Luffy has gained the ability to twist and extend his body to great lengths, well beyond those capable achieved my normal ninja.

[COLOR="#9a9a9a"]Body Seals, Medical Tools/Pills & Scientific Tools:[/COLOR] Luffy has several seals on his body with varying effects that both aid and enhance him in battle. He also carries several tools, weapons and pills with him at all times.

[Infobox=Body Seals]
[B](Fuuin: Yoroi no Koutei) - Sealing Technique: Assassin's Armour[/B]
Type: Defensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal on their clothes with the Kanji for “Armour” that is active all the time (must be stated in the user’s biography). The seal will be imbued with the user’s earth chakra and as such, the user’s clothing will be hardened and appear darker in colour similar to the canon technique Earth Release: Earth Spear making it akin to wearing armour. It will develop a metallic sheen in addition to the hardening which is purely cosmetic. It will not decrease the flexibility or mobility of the clothing nor will it increase the weight of it in any way, similar to the canon technique. The user will essentially become capable of withstanding damage/impacts as the hardened clothes absorb damage either completely or to a certain extent. The user's clothes will be capable of blocking kunai, shuriken, swords and other bladed weapons (Kenjutsu up to and including C-Rank). This technique will also render D-Rank and below Taijutsu useless if used on clothed portions of the body and decrease the damage of Taijutsu techniques above C-Rank by 10 damage points. Though it hardens the clothing if the is destroyed or removed the hardening loses effects and it holds no defensive  ability against elements that are strong to earth.

[B]( Fuuinjutsu: Shukufuku no Macaria ) - Sealing Arts: Macaria's Blessing[/B] 
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra cost: 30 
Damage points: Equal to jutsu
Description: When an energy wave touches the user, be it the effects of a foreign ninjutsu or a defensive pulsating effect, a dormant seal triggers. The purpose of this seal is simple in it's usage and execution: when the foreign chakra nears the user's body, this seal triggers and a thin, unnoticeable to the human eye, layer of adhesive like chakra is released. The purpose of this is to "catch" the chakra of the aforementioned ninjutsus and bind it in place, preventing it from continuing it's actual effect. By doing this, the user both stops it as well as holds the chakra in place while the adhesive chakra quickly corrupts and eats the chakra within the jutsu, before rebounding it as a pure of raw chakra (travels at the speed of an average Wind jutsu), aiming to blast backwards in the direction it was released. Should the jutsu the user contained with this be of a defensive or supplementary nature, this jutsu will cause no damage to the target, instead it will negate it's usage. 
Note: This is able to affect Ninjutsu of S rank and lower. 
Note: This seal can be released up to 4 times per battle with a two turn break in usage.

[B]( Juinjutsu: Kyūshutsu no Soter ) - Cursed Seal: Soter's Deliverance[/B]
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra cost: 30 
Damage points: 60 to opponent
Description: Based on the Sealing Trap Explosion, the user creates a cursed barrier around his person. This skin tight barrier is then made dormant until specific conditions are met. Should a jutsu of foreign chakra approach the user, the armor will react in such a way that, much like the parent jutsu, an explosion is generated. However, the difference between the two is that while the basic version is omnidirectional, this variant is a controlled outwards explosion generated towards the source of the foreign chakra. Due to the layer of chakra in the barrier around the body, the user is left unscathed as the barrier generated explosion disperses any attack of same chakra level or lower. Due to being an actual barrier and not a chakra shroud like with SM or Bijuu Modes, the user is left able to use other mode based jutsu while this lays dormant. Should an explosion occur in a direction, the user is able to release it from his fist instead of his entire front torso.

Note: Can be applied passively and pre-placed on the user's bio. 
Note: After using, the user cannot use again for one turn and no S ranked Fuuinjutsu next turn.
Note: Can only be used or applied 4 times. 
Note: User is able to release from two spots at once but requires two slots and the only way the user can have double usage at once but this requires one additional turn to the already 1 turn wait in between usages.
Note: Cannot be combined with techniques that increase the chakra cost of this jutsu

[B]Fuuinjutsu/Doton: Dōtoku (Sealing Arts/Earth Style: Morality)[/B]
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (Activation) (Then -15 per turn)
Damage: N/A (-40 to all physical techniques if still activated at the time of the strike)
Description: This technique comes in the form of a seal, resembling a tattoo, that is passively inscribed on the user's chest before battle and directly connected to his chakra center via his own chakra once activated. It can also alternatively be applied to the user during battle via sealing tag.. The seal is infused with an abundance of very light and free type of earth chakra, similar to that of "Earth Release: Ultra Light-Weight Rock Technique". Designed to close the gap between Taijutsu/Kenjutsu and Ninjutsu, this seal may be activated at will, whenever the user wishes, due to being so intricately connected to his chakra, but may only be used in combination with a Taijutsu or Kenjutsu technique. Whenever he wills it and performs such a technique, the seal may activate. When it does, the user will become infused with the lightened earth chakra and thus his entire body will be lightened several times over whilst performing certain actions during the technique. Any technique that requires, jumping, dashing, rolling, or any sort of potentially evasive action is now maximized due to the user's now lightened body. His jumps are higher, his dashes and rolls are faster, and things of that nature. Due to this, whenever he uses a jutsu that employs any of these actions, he is able to use them to simultaneously dodge incoming ninjutsu techniques since he is able to do these actions far beyond what a normal ninja would be able to. While the user still is not able to simply leap above things like Majestic Annihlation, he may still dodge any ninjutsu technique that is up to 10 meters in any dimension in its size with the aforementioned ways. While this jutsu may be used in combination with a taijutsu or kenjutsu move in the same timeframe due to it only being activated once these moves are used, it of course takes up a move slot.
-Can be activated twice per battle
-Lasts 3 turns each activation
-Can only be used with Taijutsu or Kenjutsu techniques

[B]Fuuinjutsu: Do~ūmu no bodi (Sealing Arts: Body of Doom)[/B]
Type: Supplementary/Defensive/Offensive
Rank: B
Range: Short
Chakra: 20 (-10 per turn)
Damage: N/A
Description: This seal may be passively applied to the users bio, or it can be applied in the form of the Kanji for "Repeat" forming on the user's body in mid battle. When this seal is applied it remains active until the end of the battle. When active, it forms an almost skin tight barrier over the user and any weapons he may holding at the time, the color of such barrier being dependent on the user. This barrier is basically dormant and does absolutely nothing until 2 conditions are met. The first is that the user must be using a taijutsu or kenjutsu technique. The second is that while using the aforementioned type of technique, the user is touching a chakra or elemental technique made up of another being's chakra. When these two conditions are met, the barrier will absorb 10 chakra (note that this doesn't mean it takes anything away from its rank or power) from the jutsu it is touching and immediately use that chakra to passively infuse itself with whatever type of chakra that it absorbed. It should be noted that this gives the barrier no inherent power nor defenses, but what it does do is combine the chakra absorbed with the power of the Taijutsu or Kenjutsu move in order to give it an infusion, making it play on equal terms with the whatever chakra it is touching at the time. This will also allow the users Tai/Ken techniques to interact with an opposing jutsu without the user getting hurt, as again, the raw power of these types of techniques from the user now have the same chakra infusion as a type of coating over them against the technique they would be used against. For example, due to having an elemental coating over it, the user could the D rank Slap technique to slap a D rank fire ball out of the way. And again, the barrier is merely providing protection, the users tai or kenjutsu is providing the power to truly compete. If the barrier absorbs chakra from an opposing technique, it will negate the cost of 10 chakra for that turn due to the chakra absorbed fueling it. To clarify, the barrier itself does no damage and provides no defense. It only coats the users taijutsu and kenjutsu techniques in the same opposing chakra that the user is touching at the time, allowing the user to interact equally with a jutsu he normally wouldn't be able to using those fields without being hurt. Without a taijutsu or kenjutsu move used with this barrier, the barrier is pretty much useless.
-The activation may be passively done alongside Taijutsu/Kenjutsu techniques
-Only works on the Basic Five Elements and Raw Chakra
-Can only be used four times per battle[/Infobox]

[Infobox=Medical Pills/Tools]
[B]( Heishi Piru ) Soldier Pills[/B]
[B]Type:[/B]Supplementary
[B]Description and Background:[/B] Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
[B]Description of Side Effects:[/B]
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.

[B]( Hyōrōgan ) Military Ration Pills[/B] 
[B]Type:[/B] Healing
[B]Description and Background:[/B] Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use.
[B]Description of Side Effects:[/B]
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
-Costs a move per turn to use.

[B]( Ketsueki no Zōka Piru ) Blood Replenishing Pill[/B]
[B]Type:[/B] Healing
[B]Description and Background:[/B] Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
[B]Description of Side Effects:[/B]
-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes fainting from lack of blood to the head after 4 turns.
-Costs a move per turn to use.

[B]Medical Tools[/B]
メス - scalpel, sterilized
ナイフ - knife
アルコール - a bottle of 96% ethanol for disinfection
水 - a bottle of sterilized water
スポイト - syringe, sterile, for one time use only
アドレナリン - adrenaline, to be injected intravasulary, induces faster heartbeat
包帯 - bandage, sterile, 8 meters in length
血液 - a set of everything you need to draw someones blood (Sterile syringe, vacuum system and a test tube.)
温度計 - mercury thermometer, for axillary or rectal use
ベッド - a mobile bed to carry patients
バグ - bug spray, effective against all bugs, lasts for 2 turns (used in cases when your patient is having a reaction to multiple bug stings, and there are still some bugs around it, so you spray-kill them. Kills bugs up to A rank if they've been created/summoned from a jutsu like the Aburame techniques)
テント - a small tent, just enough for two people to lie in
光 - a flashlight
ガスマスク - gas mask with a bottle of oxygen that lasts 5 turns (Not 100% effective against all types of poison/gas. The purpose is to protect the user from breathing in toxic substances, keeping the lungs safe. However, if the poison gets absorbed through the pores of the skin it will still affect you).
流体 - a set to start an intravenous fluid addition line, helpful with dehydration amongst many other conditions
モルタル - mortar and pestle, chemically clean
スプーン - spoon, sterile
パテ - putty knife, metal, sterile
研究所 - a small tent. Into the walls of that house, parts of Nexus' eyes DNA have been inserted, so now it mixes Time And Relative Dimensions In Space , creating an effect of being larger on the inside then it is on the outside. Inside is an advanced ninja laboratory with everything needed to create antidotes and medicines.[/Infobox]

[Infobox=Scientific Tools]
[B]( Asashin Heiki ) - Assassin's Arsenal[/B]
Type: Tool
Rank: A
Range: Short - Long
Chakra: 30 (-30 to recharge)
Damage: 60
Description: The Assasin's Arsenal is a set of 3 guns: an assault rifle and a pair of semi-automatic pistols. These guns are capable of firing Jutsu Bullets. The user can release up to 5 bullets freeform per turn, dealing a collective 20 damage. The user is also able to release Fire Jutsu Bullets at A rank power once per turn, only usable every two turns. This can be done via single fire or three round bursts from his chakra rifle or by firing his pistols, creating bursts up to 3 meters large.
Note: The two pistols can fire 5 freeform bullets per turn to deal 20 damage. These bullets are made of raw chakra and are of similar width to fingers.
Note: These pistols are also able to release up to 2 Projectile/Streaming jutsu per turn and up to 5 in total before having to recharge chakra cartridges. During the recharge periods, the user must spend 30 chakra to recharge the clips in which neither of the guns can be used.

[B]( Abusōbu Ude ) - Absorption Arm[/B]
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.

[B]( Mikagami Dorōn ) - Mirror Drone[/B]
Type: Tool
Rank: A
Range: Short - Long
Chakra: 30 Initial Cost (-10 per turn)
Damage: N/A
Description: This Scientific Ninja Tool is a disk-shaped drone that can be controlled remotely with chakra to fly and attack. The user can have up to four drones which he can use to fire Jutsu Bullets from that are strong enough to render a target unconscious and move at comparable speed to Lightning jutsu. These drones are able to be used up to long range, or one landamark adjacent to the user's location.
Note: User can only have 2 max. Cyborg bios can have up to 4, either counting as 1 slot.
Note: Once deployed, Mirror Drones last up to 8 turns before their battery dies, requiring a break of the same amount of time before they can be used. Cyborg bios have double the using time for half the charging time ( only 4 turns to recharge battery ).

[B]( Kote ) - Gauntlet[/B] (Chō Biburāto Raitontō) - Super Vibrating Lightning Release Sword Sealed
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Shinobi Gauntlet (忍小手, Shinobigote), often shortened to just Gauntlet (小手, Kote), is a scientific ninja tool that is worn on the forearm. The Gauntlet was developed as a way to allow anyone to use complicated jutsu without the need for training or the requisite skills.To use, Scroll Cartridges that have had jutsu sealed into them are loaded into the Gauntlet's chamber. At first appearing as a normal sealing scroll, upon absorbing a technique it shrinks down to the size similar to a real bullet and can then be loaded into a tool to be activated later. When a nature transformation technique is activated from a Scroll Cartridge, the user make a unique single handed hand seal corresponding to the intended jutsu's nature using the hand of the arm that the Gauntlet is worn on. This causes the Gauntlet to release the jutsu from its Scroll Cartridge, firing it wherever the Gauntlet is aimed. Because the Gauntlet's jutsu require no chakra to perform, the user can gain an advantage in battle by releasing what would normally be chakra-taxing techniques in quick succession.
Note: Academy Student to Genin Ninja can have up to Forbidden ranks sealed, done in either battle, training, or the Ninja World. Chunin can have up to S ranks and Jounin and up ninja can have A ranks and below sealed within a Kote.
Note: Only up to 3 Kotes can be owned, counting collectively as a single Tool slot.
Note: Only Basic Ninjutsu, Elemental Ninjutsu (Basic, Custom, and listed Advanced Elements), and non Fuuinjutsu based Advanced Ninjutsu fields can be sealed ( and these often must be approved for your bio, thus isn't a blanket over all techniques of these fields ). Modes and similar cannot be sealed as well.[/Infobox]

[INDENT][CENTER][COLOR="#9a9a9a"][FONT=Rock Salt]B a c k g r p u n d[/FONT][/COLOR][FONT=Rock Salt] ▼ [COLOR="#9a9a9a"]M u s i c[/COLOR][/FONT][COLOR="#9a9a9a"][/COLOR]

[SPOILER][MEDIA=youtube]S78lnml_K6E[/MEDIA][/SPOILER]

[COLOR="#9a9a9a"][FONT=Rock Salt]B a t t l e s[/FONT][/COLOR][/CENTER]

[COLOR="#9a9a9a"]Won:[/COLOR] N/A
[COLOR="#9a9a9a"]Lost:[/COLOR] N/A[/INDENT]
 
Top