[Approved] [Bio] Konohamaru Sarutobi ~update~

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Basic Information
Name: Konohamaru Sarutobi
Nickname:
Gender:
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Male
Age:12
Clan:
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Sarutobi
Looks:
Konohamaru has short spiky brown hair and black eyes. He also has a small chip in his tooth. In Part I, he wore a yellow shirt with the Konoha symbol in red, grey shorts, and a long blue scarf. When he was first introduced, Konohamaru wore a grey helmet that had an orange frowning face on the right side, a red circle on the left side, and had a hole at the top for his hair to stick out of. Eventually, he replaced the helmet with the pair of goggles that Naruto gave him after Iruka Umino gave the former his forehead protector.

In Part II, Konohamaru grew in size and wears a similar outfit as his previous one, with longer pants and a pale green jacket with a dark green stripe down the middle. He also retains his long scarf and now wears a Konoha forehead protector in place of his goggles.
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Personality:
Konohamaru is the grandson of Biwako and Hiruzen Sarutobi as well as the nephew of Asuma. He usually hangs out with his two friends and team-mates, Udon and Moegi. Together, they call themselves the "Konohamaru Ninja Squad". He and his team-mates constantly try to sneak up on Naruto Uzumaki with poor executions of the Cloak of Invisibility Technique. Konohamaru's biggest influence is Naruto himself, looking up to him as a role model. At various points, Naruto and Konohamaru appear to have common bonds between them, such as use of the perverted techniques, determination, and fiery attitudes. Konohamaru ends many of his sentences with "kore" (??, a laughing signal or appreciation), much like Naruto does with "Dattebayo!"

Even though Konohamaru and Naruto pretend to be rivals, the two clearly have a deep and understanding relationship, that goes far beyond the boundaries of a mentor/protégé relationship. Konohamaru idolizes Naruto in ways that no other person does, which was also shown when the two first met, with Konohamaru calling Naruto "Oyabun", which roughly translates to boss. He opened to Naruto and told him that he was sad because nobody saw him for who he really is, instead, they only saw him as the grandson of the Third Hokage and was always called ""Honourable grandson" (???, Omago-sama)" instead of Konohamaru. He liked Naruto because he thought they were similar. They eventually became very close, with Konohamaru constantly calling Naruto "Niichan", which can be translated to big brother, and Naruto also taught Konohamaru some jutsu that he himself excels in.

Like Naruto, Konohamaru dreams of becoming Hokage; however, he is content to wait to be the Seventh Hokage, as he is perfectly convinced that Naruto will become the Sixth.
Village Info.
Village of Birth:
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Konohagakure
Village of Alliance:
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Sunagakure and the destroyed
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Uzushiogakure

Rank//Chakra Info.
Ninja Rank: Jounin
Specialty:Sexy Jutsu
Elements:
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Fuuton - B
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Doton - B
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Raiton - B
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Suiton - C

Your ninjutsu:
(Bunshin No Jutsu) - Clone Technique

Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:A clone made of the user that can move but(cannot use any jutsu)This clone is merely an illusionary projection of the user.
Note:The clone jutsu can be made with different elements and is a D-Rank jutsu under its own element(Mizu/Water Tsuchi/Earth Sumi/Ink)


(Bikoku Ninjutsu) - Shadow Stealth Technique

Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:This jutsu lets the user follow the target covert by concealing the users presence.


(Henge no Jutsu) - Transformation Technique

Rank:E
Type:Supplementary
Range:Short
Chakra:5
Damage Points:N/A
Description: Henge no Jutsu is a Ninjutsu technique, which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.

(Gokan Sakusou) - 5 Senses Confusion Disorder

Rank:E
Type:Supplementary
Range:Short
Chakra Cost:N/A
Damage Points:N/A
The user throws an explosive kunai at their target and the mist spreads threw the air.This jutsu causes the opponent to be hit by attacks even though they think they dodged it or countered it.This effect lasts for 2 turns.


(Kawarimi no Jutsu) - Change of Body Stance Technique

Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.

(Nawanuke No Jutsu) - Escape Skill

Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:Using chakra the user can escape from being tied down(only works with non-chakra ropes).

(Kakuremino No Jutsu) - Magic Cloak Of Invisibility Technique

Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:The user will pull out a cloak that is pre designed for their use.Then by using ninjutsu they make the cloth blend into the background(Konohamaru used this to follow Naruto in episode 2 and got caught because he was holding the cloak wrong).Skilled ninja can see through this jutsu(Rank c and above)



(Futon: Kaze Kyoka no Tsuru) - Wind Release: Wind Enhanced Tools

Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: the user exhales wind chakra onto a weapon in order to increase it's sharpness, range and lethality. For example, they can infuse a kunai to resemble a make-shift scimitar or infuse shuriken to increase their range and cutting power.

(Futon: Juuha Reppou Shou) - Wind Style: Beast Wave Violent Wind Strike

Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: A combo of a wind gut shaped like a claw with cutting wind that push and slice at the same time.

(Futon: Shippuu Tama) - Wind Release: Twister Shot

Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user releases a stream of wind infused chakra from their mouth that takes on the shape of a twister to attack the enemy.



(Futon: Kaze Shingai) - Wind Release: Wind Terror

Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: the user unleashes a wave of wind that slashes at the opponent.

(Futon: Hanachiri no Mai) - Wind Style: Falling Petal Dance

Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15(+3)
Damage Points:30(+5 for each addition wind vortex)
Description: User creates a vortex of wind that can be shaped into an average sized ball to be thrown towards the opponent or a spiraling jets stream that can pushed to blow away medium sized objects.

(Futon: Kaze Kiri) - Wind Style: Wind Cutter

Rank: C
Type:Supplementary
Range:Short
Chakra Cost:15
Damage Points:N/A
Description: User will create a slicing wind gust which is used to divide and neutralize a Wind attack launched against him. It splits an incoming wind attack of lower or equal strength and makes it harmless.

(Futon: Kami Oroshi) - Wind Style: Divine Wind From The Mountain

Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: After gathering Wind chakra, the user will use it to generate a whirling vortex of wind. The vortex moves fast and has the sharpness of the wind element; it can be directed towards the opponent directly or it can be directed to hit the opponent from behind. However, a strong opponent will see through the sneaking attack

(Futon: Kaiten Shuriken) - Wind Style: Rotating Shuriken

Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: The user will first focus on his Wind chakra and create spinning air gusts. When the air gusts are ready, he will throw up to 4 shurikens, which will engage with the gusts through the air as spinning disks. These disks are controlled by the user can be thrown individually towards the opponent.



(Futon: Kaze Ogawa) - Wind Release: Wind Stream Technique

Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth.

(Futon: Sensougouheki) - Wind Style: Rumbling wind wall

Rank: D
Type:Attack/Defence
Range:Short
Chakra Cost:10
Damage Points:20
Description: User creates a wall of spinning wind in front of him that is used to push back weapons thrown towards him. It can also be used against taijutsu close range attacks, but the wall can be pushed back with a stronger wind jutsu or if a smoke bomb or explosive tag touches the
spinning wind they will automatically get activated because of the sharpness of the wind element, damaging the user also.





(Doton: Iwa Bunshin) - Earth Release: Rock Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user creates their clone out of stone. Unlike other types of clones the rock clones don’t disappear after being defeated but rather crumble like rubble. These clones can also be used to create a clone of other people than themselves but do not take on the abilities of the copied person.



(Doton: Ganban Kyu) - Earth Style: Bedrock Coffin
Rank: C
Type: Offense
Range: Mid/Long
Chakra Cost: 15
Damage Points: 30
Description: This jutsu allows the user to control multiple sections of rock and move them around their opponent. The user then forms two gigantic sections that crush the opponent.

(Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach.

(Doton: Ganchuusou) - Earth Style: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: The user creates spikes of earth that come up from the ground to stab the enemy.This jutsu can be made in a short or mid distace but the jutsu its self is made of a 6 foot radius of spikes.


(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in harming the enemy target.

(Doton: Dorosandan) – Earth Release: Mudshot
Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 10
Description: The user spits a thick globule of mud at the target. If aimed correctly, it can blind the target's vision and choke them. It can also be used to create a sticky patch on the ground.

(Doton: Doryuu Jouheki) - Earth Style: Earth Rampart
Rank: C
Type: Supplenetary
Range: Short
Chakra cost: 15
Damage Points: 30
Description: An earth jutsu that makes the earth rise like a Plateau and can be used with Waterfall Basin to make a waterfall.

(Doton: Iwa Nadare) - Earth Style: Stone Avalanche
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: By forming hand seals and running up a cliff face, the user causes stone and rock above him to become dislodged and rain down past him onto his opponents below.

(Doton: Iwa Yado Kuzushi) - Earth Style: Stone Lodging Destruction
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Descripton: This technique allows the ninja to control nearby stone and rock. This can be especially useful if in a cave or a stone lodging. The technique can loosen the rocks and cause them to come raining down on whomever is trapped inside.

(Doton: Doryudan) - Earth Style: Earth Dragon Bomb
Rank: C
Type: Offense
Range: Long
Chakra Cost: 15
Damage Points: 30
Description: When used with Earth Style: Great Mud River, this jutsu can create a dragon-like head to fire concentrated mud at an opponent. This can also be combined with a fire jutsu to shoot lava toward an opponent.

(Doton: Doryu Taiga) - Earth Style: Great Mud River
Rank: C
Type: Supplementary
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: This jutsu can transform the ground upon which the enemy stands into a river of mud to throw them off balance.

(Doton: Ganchuro no Jutsu) - Earth Style: Earth Pillar Prison
Rank: C
Type: Defence/supplementary
Range: Short/Mid
Chakra Cost: 15
Damage Points: N/A
Description: This jutsu creates a large amount of rock pillars from underground. They can then be controlled to surround their opponent and create a prison of earth.

(Doton: Retsudotensho) - Earth Style: Split Earth Turn Around Palm
Rank: C
Type: Offense
Range: Short/Long
Chakra Cost: 15
Damage Points: 30
Description: This technique causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.

(Doton: Dochu Eigyo no Jutsu) - Earth Style: Underground Projection Fish Technique
Rank: C
Type: Defence/Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. This jutsu can also be used to avoid incoming jutsus.

(Doton: Doryuu Kekai) - Earth Style: Earth Fissure
Rank: C
Type: Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: This jutsu splits the earth apart to make a fissure. The size of the fissure is proportioned to the amount of chakra of the user.

(Doton: Tsuchi Douyou no Hira) – Earth Release: Earth Shaking Palm
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: After performing snake hand seal the user slams their hand on the ground. The result is that the ground becomes heavily turned up with chunks of rubble popping out of the ground. This technique is used as a means to distract opponents to either create an escape or follow through with a surprise attack.

(Doton: Tsuchi no Kobushi) - Earth Release: Earth Fist Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: By surrounding their arm in a coat of earth chakra, the user can deal a powerful punch against and enemy target.

(Doton: Ton'neru chika no Jutsu) - Earth Release: Tunneling Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: The user is able to create a wide tunnel in the ground, this cannot travel through rock though or anything with a high density. The large tunnel that is created allows the user to transport others without detection.
Note: The initial entry of the technique is short range.

(Shinra Banshō Dōka No Jutsu) - Assimilate All Creation Technique
Rank: C
Type:Supplementary/Defense
Range:Short
Chakra Cost:15
Damage Points:N/A
Description:The user can take on the properties of any rock they touch and harden any part of there body.This jutsu also lets the target turn into fine grains of rock that can be used to do another jutsu.

(Doton: Dōka Iwa fubuki) - Earth Release: Assimilated Rock Blizzard
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: After performing the Assimilate All Creation Technique to fuse with an object, the user controls the rocks that make up their "body" and shoot the rocks at the target.
Note: Must use Assimilate all creation technique beforehand.



(Doton No Jutsu) - Earth Style Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

(Doton: Gansetsukon) - Earth Release: Rock Staff
Rank: D
Type: Supplementary/Offense
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: This jutsu allows the user to take a small chunk of rock and turn it into the shape of a staff. The user can then use it as a weapon or throw it with pinpoint accuracy at their opponent. A variation of this jutsu allows the user to create several staffs and launch them at the target, but with less accuracy.

(Doton: Shinju Zanshu no Jutsu) - Earth Style: Double Suicide Decapitation Technique
Rank: D
Type: Supplementary
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user, emerging from the ground below the target area, pulls down the opponent so that only their head is above ground. Unable to move, the opponent can easily be decapitated or tortured.





(Raiton: Ikazuchi no Kiba) - Lightning Release: Lightning Fang
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user sends an electrical essence into the clouds, allowing them to create lightning strikes in the desired location.

(Raiton: Shichu Shibari) – Lightning Release: Four-Pillar Bind
Rank: B
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: After the user performs a single hand seal the user summons Four Giant Pillars surrounding the enemy target and then the user shoots out bolts of lightning, binding the target in place and possibly doing damage to them.

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.

(Raiton: Ikazuchi no Utage) - Lightning Release: Lightning Burial ~ Banquet of Lightning
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user brings their hands together and an electrical energy will begin to crackle around them. They will then slam their hands to the ground to send an electric current racing through the earth. When the current approaches its target, it can split into multiple tendrils to attack separate targets individually.

(Raiton: Hiraishin) – Lightning Release: Flying Thunder God
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user raises their hands to the air to draw in lightning chakra from the sky and then shoot the lightning energy at the enemy target.

(Raiton: Horyu Raika no Jutsu) – Lightning Release: Discharge Lightning Calamity Technique
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user will create a field of water under the opponent before shocking them with a lightning attack.

(Raiton: Torunedo Raitoningu) - Lightning Release: Tornado Lightning
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user generates lightning-based chakra in his/her palms that they can whip around in order to attack their opponent.

(Raiton: Raijū Hashiri no Jutsu) - Lightning Release: Lightning Beast Running Technique
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user channels his lighting chakra to his dominant hand and then radiates it out making it a hound shaped stream of lighting which stays attached to the users hand through a bolt of lighting.

(Raiton: Gian Yari) - Lightning Style: False Darkness Spear
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user emits a spear of lightning from their mouth. The spear can then split apart to strike multiple enemies.

(Raiton: Raiton Kage Bunshin) - Lightning Release: Lightning Shadow Clone
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: User creates a Shadow Clone of himself infused with his lighting chakra. When the clone gets hit he will return to its previous state of pure lighting chakra. The clone has a physical substance and therefor is able to use ninjutsu and taijutsu techniques as well as he has all the normal moves the user has.
Note: Can only use lightning based techniques up to B rank.

(Chō Biburāto Raitontō) - Super Vibrating Lightning Release Sword
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+15 to kenjutsu and standard attacks)
Description: The user channels their lightning chakra into a blade, increasing its vibrating frequency and giving it more cutting power than standard wind techniques.

(Raiton: Dai Denki hōden no Jutsu ) - Lightning Release: Large Electrical Discharge Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: By Performing the ram hand seal the user will manipulate their chakra and they then raise their hand to the sky and an electrical discharge is triggered shocking the target.



(Raiton: Jibashi) - Lightning Release: Electromagnetic Murder
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30 (+5 if used in conjunction with a water jutsu)
Description: This jutsu allows the user to create a wave of electricity from the user's hands. This jutsu can vary in power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. It is ideal to use in conjunction with a water jutsu.

(Raiton: Raikyu) - Lightning Release: Lightning Ball
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: By gathering chakra in their hands, the user can create a ball of electrical energy and launch it at the enemy.

(Raiton: Raigeki no Yoroi) - Lightning Release: Lightning Strike Armour
Rank: C
Type: Offense/Defence
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user surrounds themselves with electricity. The intense electric field protects them by electrocuting anyone who comes into contact with it, but only works for one attack.



(Raiton: Raikou Oonami) - Lightning Release: Lightning Surge
Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user will concentrate their chakra and slam their hand on the ground to release a surge of lightning across the ground to the opponents feet to shock them.

(Raiton: Raijingu Sanda) - Lightning Style: Raging Thunder
Rank: D
Type: Attack
Range: Short
Chakra cost: 10
Damage Points: 20
Description: The user hits the opponent with an electric field shield that covers the users body.

(Raiton: Sandaa Saaburu) - Lightning Style: Thunder Saber
Rank: D
Type: Attack
Range:Short
Chakra cost: 10
Damage Points: 20
Description: Hits opponent with an electric field shield that explodes and can blow back the enemy.

(Ration: Ikazuchi Kashou) - Lightning Release: Thunder Burn
Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user fires a wave of lightning bolts at the opponent.





(Mizu Bunshin) - Water Style: Water Clone
Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: The user creates a clone of themselves made of water. These water clones have 1/10th of the users chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone take enough damage they revert back to normal water.
Note: Can only perform up to C rank Water techniques.

(Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field
Rank: C
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user projects a stream of sticky, syrupy liquid which can be spit onto a surface to form an adhesive trap or onto a person to inhibit their mobility.

(Suiton: Suiben) - Water Release: Water whip
Rank: C
Type: Offensive, supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After the user performs a series of 3 hand seals Rat → Dog → Ox, the user creates a whip of water that can be used to strike the opponent with a lashing action or wrap around the target to bind them. This technique can also have lightning techniques channeled through when they have bound their victim with the water whip.

(Suiton: Suikōtoppa) – Water Release: Water Shark Breakthrough
Rank: C
Type: Attack
Range: short
Chakra cost 15
Damage points: 30
Description: The user will create a water shark to jump into the air and bolt towards the opponent, striking them.
Note: Requires a water source.



(Kirigakure No Jutsu) - Hidden Mist Jutsu
Rank: D
Type: Supplementary
Range: Short/Mid
Chakra Cost: 10
Damage Points: N/A
Description: The user creates a thick, dense mist that covers the surrounding area.

(Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.







Background Info.
History:
Konohamaru was named after the village of Konohagakure by his grandfather, the Third Hokage. However, although almost everyone in the village knew his name, Konohamaru was always called honourable grandson (???, omago-sama). This caused Konohamaru to feel unacknowledged. He grew tired of this feeling and decided to become Hokage, trying to do so by constantly attacking on his grandfather so that he could defeat him and take his title. Although Ebisu, his tutor, tried to discourage this, it was only through Naruto's influence that Konohamaru realized that there would be no shortcuts to becoming Hokage. Instead, it is a dream that would take many years of hard work and discipline to realize.

After his grandfather's death, he briefly lost interest in Naruto's guidance, feeling the restoration of the village to be more important. When Tsunade attempted to take on the position of Hokage, Konohamaru didn't accept her due to his opinion that she couldn't compare to his grandfather, as well as that he was afraid the village would forget about his grandfather. After Tsunade demonstrated her strength and medical abilities to him, however, he accepted her as the Third's successor.

During Pain's invasion on Konoha, Konohamaru was patrolling around the village in order to assure that the villagers were evacuated safely, meeting up with his team-mates Udon and Moegi for status reports. While sneaking around corners, gasping for breath but looking uninjured, he witnessed the Naraka Path of Pain judging two Konoha shinobi, and killing the one that had lied to him before draining the energy of the other one, although he didn't understand the technique at the time. Before he could manage to escape from the scene, however, he was spotted by Pain. Fortunately, his master, Ebisu, jumped in, giving Konohamaru a chance to escape.

Other

Picture:
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Theme Song and Background Music:

Battles

Officials
Won: 0
Lost:
0

Spars
Won: 1
Lost:
1
Draw: 1

~ ~

-Approved-
 
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Alucard

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Add lightning, earth and as it seems, suiton to your known elements on the Rank//Chakra Info section since it seems you have learned some earth, lightning and suiton techniques.
 
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