Big Dawg vs Vayne

Kirikoe

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Well I guess this is where I die..

Using Mirko bio in my sig, Personal Summon Vinea is in her weapon form already on Mirko's back, lets gooo

Health - 160
Chakra - 1600 - 25 = 1575
Speed - 14
Tracking - 50




Mirko stood silently upon the grassy fields, the wind swept across its surface cause the strands of grass to dance along with it, A lovely day to be enjoyed, unfortunately Mirko was incapable of enjoying this lovely day as her adversary stood before her, his white hair also danced within the winds along with Mirko's own, she looked onwards and quickly performed the necessary hand-seals activating her Byakugan,

Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Jonin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

During this time she would dash forwards quickly closing the gap that existed between them, she figured she would start light and test her opponent's capabilities, as she closed the gap moving at a high speeds, Mirko would throw forwards a palm strike packed with ferocity, using her right palm her strike would target her opponents solar plexus, the strike would be fast and precise, upon contact her strike would emit chakra cascading through her opponents body causing internal damage to the opponents lungs, paralyzing him in the process.

Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40 + 20 (Staff of Asclepius CFS) + 10 (AP) = 70
Description:
This attack consists of a quick, precise thrust of the user's palm to an opponent's body. Like other Gentle Fist techniques, it sends chakra into the target to cause internal damage that paralyzes them for one turn.

Immediately upon striking her opponent she would proceed to follow up incredibly swiftly and seamlessly, after striking her opponent, Mirko would immediately collapse her arm, bending her elbow and drawing her palm into her chest, as she did this she shifted forwards even aiming an elbow strike towards her opponent jawline, Mirko's elbow would be reinforced with her other hand, supporting it upon contact.

Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 40
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.
 

Vayne

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Personal summon of Noteleks is on me, other one is in M.E z.z
-
The breeze was nice, and so were the eyes of his opponent. Shirou was keen on fighting a Hyuga member, although this one seemed relatively inexperienced due to needing hand seals for her activation. Or at least that was what was inferred, nevertheless, he welcomed the approach.

Shirou remained calm and collected, waiting for Mirko to reach the range he wanted before extending and connecting his shadow with hers, restricting her movement. Mirko's own movement and intended extension all played into the Nara's hands, allowing a swift and easy connection just shy of a meter away from himself.

Immediately upon connection, Shirou would move his hands towards his own chest, making Mirko do the same as he introduced himself.

"Kotomine, Shirou Kotomine."

While this served as a means of introducing himself, it also prevented any potential shenanigan from the Hyuga.

"What's your name, Hyuga?"

( Kage Mane ) - Shadow Imitation
Type: Supplementary
Rank: D
Range: Short - Mid
Chakra cost: 10 ( -10 per turn )
Damage Points: N/A
Description: The user extends their shadow on any surface to merge with a target's shadow, thereby forcing them to imitate the user's movements. The major downside of the Shadow Imitation is that it is tiring to sustain; draining 10 chakra every turn, the user can only keep it active for a max of 3 turns. Opponents one rank and higher than the opponent will be able to partially resist the shadows, freely moving at half his speed while "captured".

Speed: 10 || Tracking: 30 || HP: 360 ||
 

Kirikoe

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Mirko, despite needing her hand-seals to activate her byakugan was improving day by day, soon she was confident she wouldn't even need to use such methods to activate her ability, of course as she dashed close to her opponent she was capable of seeing nearly all within range around her, as such she of course noticed the extending shadow coming towards her, Mirko acted immediately, still using the attacking palm she would instead adjust the nature of the chakra causing a lightning aura to spiral down the users attacking limb, lighting up the area in the process and causing the shadow to disperse, whiles Mirko's now lightning enhanced strike continued to make its motion, striking her opponent's stomach, of course the rest of her move would continue as normal during this time, unless something were to occur which would naturally cause alterations in her plans.

Type: Offensive
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80 + 10 = 90
Description: The user will concentrate their chakra into their arms in a rotational sequence to act like a spring, increasing the power of the concentrated lightning chakra that envelops their arm in a spiral. Then the user will rotate their arms with their fists clenched to strike the enemy target in the stomach. The rotational effect of the punches helps to deliver the lightning with extra power and speed, dealing a strong amount of damage whilst paralyzing the target through the stomach, preventing them from properly moving and drastically restricting their speed for one turn.

"Heh, good efforts stranger"

Mirko smirked towards her opponent as her strike continued, upon connecting of course and as she proceed to the next move she would should loudly.

"However you were wrong to try and take on me! Mirko!"
 

Vayne

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As the lightning shone, Shirou's shadow would fade, forcing the Nara to change course and react with something fast and effective. A simple binding illusion would be cast on Mirko stopping her right in her tracks. If not shadows, illusions will do the job. However, Shirou would also instinctively move in tandem while casting the illusion, maximising his counter as he attempts to deliver a sickening slash.

Shirou would move to his left, going outside Mirko's right strike and unsheathing his sword to slash in one swift movement. The slash would be performed with Shirou's left arm through the sword that was on Shirou's right hip. Due to the angle, it should catch the midsection of Mirko, going from her lower right abdomen and reaching her lower right spine. While the strike could prove harmful on it's own, the fact that the sword contains traces of Yumeton only added to the downsides for the Hyuga.

Shirou's movement should take him past Mirko upon which he would move a few steps and turn to face her back, standing at 2 meters distance away.

"Are you related to Banri?", he inquired. It seemed that all the Hyuga members he met were super aggressive.

( Genjutsu: Shibari ) - Illusionary Arts: Binding
Type: Supplementary
Rank: C - A C
Range: Short
Chakra Cost: 15 - 30
Damage: N/A
Description: A very simple yet powerful paralysis genjutsu. The user will cast an illusion which sole purpose is to restrict and paralyze he target. The technique can be cast on more than one opponent at a time, though with the cost of power. The stronger the user is in genjutsu determines how strong their technique is. Non-genjutsu specialists can only cast only use the C-ranked version of this technique and use it on up to two others making the hold D-rank for each individual person. Users with genjutsu as their secondary specialty can use the B-ranked version of this technique and cast the jutsu on a maximum of three people. Users with genjutsu as their primary specialty can use the A-ranked version of this technique and cast the technique on a maximum of three people. Members who specialize in genjutsu are immune to this technique being placed upon them on others with a lower skill level than them; i.e a users with a secondary specialty can't use this on a primary specialist, only those of equivalent rank or lower can be caught with this technique.

(Mikiri) - Anticipate
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: N/A
Damage: 60
Description: A very advanced aspect of Bukijutsu entails dodging enemy attacks and responding immediately with a counter attack, by performing a dodge at the right moment the user is capable of moving inside or outside the opponents guard and returning an attack. This ability allows an immediate counter attack following the dodge that occurs with a 3x speed increase.
Note: Can only be used thrice per battle.

( Yumeton | Dākutaimuzu) - Dream Sand: Dark Times]( Yumeton | Dākutaimuzu) - Dream Sand: Dark Times (Ref)
Rank: A-S
Type: Supplementary
Range: Short-Long
Chakra: 30/40
Damage: N/A
Description: Dark Times is a dream sand infusion technique that focuses on infusing the Yumeton with different aspects of his aresnal.

A Rank- This infusion allows for the user to infuse his different elemental chakra with Yumeton's (Earth and Water) in ratio's that would layer them with Yumeton crystals. For water techniques, they would appear to glimmer with the white crystals of inert Dream Sand and gain cutting properties, while earth techniques would be encrusted with the inert crystals that gave it the same. This would cause both elements used to raise 1 rank/20 damage in effectiveness(does not change S/Ws). The user must perform 3 handseals when doing this effect and this may be done 4 times per battle, needing a 2 turn cooldown. This counts of a move but may be used simultaneous to another water or earth technique of course. This adds 10 chakra to the cost of a move

S Rank - This ability may be posted in the user's biography or at the start of battle so that he may start the battle with it prepped, and is a passive ability requiring chakra. The user may infuse his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. For defensive purposes, this gives anything coated basic C rank protection from physical damage. The user's weapons also gain the effect of being able to basically inject the opponent with a powerful dose of Dream Sand upon penetrating their skin or being inside of him in some way due to this coating(S-rank). The user's seal/kanji based techniques and abilities become enhanced with Yumeton and the usual Kanji material is replaced by a Kanji made of Dream Sand that is charged with more chakra and power than the original, thus allowing the seal to draw from a stronger source of chakra as well as being fortified by the dream sand crystals themselves. This allows sealing tags to be capable of dealing damage equal to it's rank when something makes contact with it . The addition of the Dream Sand kanji as a power source makes it so that techniques that fit this category raise in effectiveness by 1 Rank/20 Damage Points as well as requiring 10 more chakra to activate. This only works on Sealing based techniques up to A rank (Advanced Fuuin users are able to increase S-rank Fuuinjutsu techniques by +10 damage/chakra.) rank and only effects seal/scroll/kanji based techniques and abilities. This variation can be utilized three times per battle with a two-turn cooldown. While a seal under the effect of Dark Times is in play, this technique cannot be activated, the cooldown starting when the Fuuinjutsu it is adorned to becoming void. The effects of Dark Times lasts for as long as the seal it is adorned to does. The user cannot coat a weapon while Dark Times is used on a Fuuinjutsu and vice versa, nor can the S-rank version be used while the A-rank version is in play. No A-rank and above Yumeton techniques can be used in the same turn Dark Times is activated for either version.

Yumeton: Trū Cúlar | Dream Sand: True Colors (Ref)
Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description:
Yumeton is a crystalline element that not only has physical properties but also comes along with a variety of psychoactive and hallucinogenic affects, which don't lessen nor fade (mentioned in submission) no matter the form it takes (solid or sand-like). The following effects are references to the psychoactive/hollucinogenic effects that would take place if one were to absorb the substance; Whether it be orally, through the skin, directly into the bloodstream, or even by smelling the fumes that it gives off when burned.

D-C Rank: Absorbing dream sand through means mentioned before of these ranks causes effects such as intense visual hollucinations, altered conception of time and overwhelming fear. This would simply cause their tracking speeds to decrease by 1/4 due to the mind being warped by the psychoactive side-effects.

B-A Rank: In addition to previous effects, the target would feel extreme lung irritation, along with distortion of their vision, color and sound. The lung irritation causes them to be unable to spew out techniques from their mouths that are S ranks or above due to the pain overwhelming them whenever they attempt to inhale or exhale too deeply. This would include Sound techniques or any other techniques of the nature that requires the user to exhale via yelling and such. The distortion of vision, sound and color simply makes it very difficult for the target to actually perceive things along the lines of the effected senses. Meaning they wouldn't be able to make out or hear extremely small sounds, wouldn't be able to see further than mid range or make out colors (basically color blind).

S Rank and above: In addition to previous mentioned effects, the targets, if exposed to the dream sand for 2 turns would fall into paralysis. After 2 more turns of exposure, they'd fall unconscious. 2 turns after that, they'd experience a painful death, usually a heart attack or organ failure being the case.

Note: The Effects of Dream Sand only go into effect after a full turn of being exposed to the element.
Note: After being effected, the targets can't lessen nor rid the effects (in submission) unless they somehow cleanse the element from their system, though removing themselves from exposure would have the effects not further worsen.

Speed: 10(30 During Anticipate|| Tracking: 30 || HP: 360 ||
 

Kirikoe

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Mirko was just about to strike her opponent with her right palm when a sense of paralysis came over her, she had stopped dead and couldn't move whatsoever, clearly some foul play was at work here, she was not unaccustomed to such a technique, just as so her adversary charged in, Mirko was capable of seeing nearly all which was in her zone of influence, as such she noticed the movements of her opponent drawing his sword, a terrible blow would be coming to be sure, she was not willing however, releasing chakra from all of her tenketsu at once, freeing herself from gen she would begin to rotate catching her target with its power, defending from the sword strike and forcing him back all at once, the power of Mirko's rotation was much more extraordinary than most hyuuga of her generation, Mirko's special training with gentle fist and polearms made her unarmed gentle fist style all the more honed..

Mirko would let forth a mighty roar as she spun in place, unable to contain her hot blooded attitude


Type: Defensive/Offensive
Rank: D-S
Range:
Short-Long
Chakra: 10-40
Damage:
20-80 + 20 (Staff of asclepius CFS) = 100
Description:
A maneuver that obliges advanced chakra control—achieved via training in the Gentle Fist style—to release varied amounts of chakra from all of the user's 361 tenketsu, simultaneously. And in the midst of doing so, the user proceeds to rapidly spin and thereby, form a rotating shield of chakra with their own person at the epicenter. This functions as a defense to compensate for the Byakugan's blind spot as the released chakra blocks everything in a true 360° range and is able to send those struck by it careening back.

Note: D to C-rank is short-range while each rank thereafter will increase the diameter by 5 meters.




HP - 160
Chakra - 1575 - 45 = 1530
Speed - 14
Tracking - 50
 

Vayne

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Pressed for time as the Hyuga shows some early signs of movement, Shirou would be left with no choice but to tank the attack. However, being a user of PSM afforded him the ability to instantly activate the mode, bolstering his tanking capabilities in a split moment. Naturally, Shirou's variation of SM was that of Pitvipers, resulting in a higher tanking ability and a camouflage mechanism.

The Nara would be sent flying backwards, towards the edge of mid range. Slightly rustled, he would charge forwards in his camouflaged state. As he does this, a genjutsu would be casted on the Hyuga, one wherein Shirou's chakra would appear to blanket the area, overwhelming her senses and making it seem as if Shirou's presence was all around. The presence would soon turn into a crushing one if left unchecked, a hard ask considering the SM enhancement to countering the illusion.

Anyways, utilising his speed and likely cover due to both the camouflage and illusion, Shirou would aim to move to behind Mirko to deliver multiple right handed punches to the lower spine, with each successive strike sending Mirko tumbling forwards and Shirou chasing after at his max speed. Three strikes would be delivered, upon which Shirou would back off to mid range whilst still moving, curios to see if the girl would manage.

( Kanpekinanin Hebi Sennin Modo ) - Perfect Snake Sage Mode
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to snake anatomy, Sage Art: Inorganic Reincarnation and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

(Pitto No Kenjin) - Sage of Pits (Ref)
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (-10 more to SM per turn cost)
Damage: N/A
Description: One of the more naturally talented Snake Sage Mode users, Shady, had found a way to develope his sage mode to more fit the snakes he used. Specifically, he found a way to adapt his own bodily functions to be like that of the Crotalinae Species, or Pitvipers; A Species of snake that he himself discovered. Whenever the user enter sage mode, whether it is Perfect or Imperfect form, he would sacrifice more chakra in order to gain more unique snake features belonging to Pitvipers. This would pertain to their scales, senses and their passive abilities mentioned for basic Pitvipers. This includes their naturally advanced sensing through their pit organs. And the natural ability to camouflage their scales. Due to the minor change to the anatomy, the user would have access to these passives when entering sage mode.
Note: A passive ability that is activated along with Snake Sage Mode but must be placed in the bio and posted upon use (but not taking up a move slot)
Note: Must have learned Pitvipers Sub-species of Snakes
Genjutsu: Kami No Nozumo Zai | Illusion Technnique: Divine Presence
Type: Offensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: Forming three handseals, the user will cast a genjutsu upon their opponent, rather than altering the enviroment at all this illusion will instead alter how the victim perceives things using extrasensory methods, working exclusively against those who can sense chakra and see chakra, such as dojutsu users or sage mode users. When afflicted by this illusion the victims sensory ability will start to go haywire, causing them to sense enemy chakra in everything around them, or seeing it in everything around them in the case of Dojutsu. This illusion will cause no paralysis effects however it will completely overpower the sensory of opponents, rendering it useless as they can sense the users chakra everywhere like a blanket of fog, making it impossible to pinpoint actual sources of the enemy chakra. Should the illusion not be broken the opponent will begin to take spiritual damage, feeling as though they are being crushed beneath the sheer force of the chakra.
Notes:
-Can only be used 3 times per battle.
-This illusion can be cast on multiple people in range with only one move slot used, however it will count towards the 3 times per battle limit, I.E two victims is two usages.
( Hitonare Za Tora ) - Taming the Tiger Wabbit
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80 +30 = 110
Description: A technique that focuses on overwhelming power and precision. Through careful breathing this technique allows the user to deliver several one knuckle punches in quick succession, each and every one striking the exact same spot on the target with devastating effect. This attack is capable of breaking through most conventional defenses.
Speed: 40 || Tracking: 78 || HP: 360 - 50 + 10 = 320 || SC: 200 - 40 = 160
 
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Kirikoe

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Mirko's rotation connected, her power extraordinary, however it seemed as if her opponent tanked a majority of the damage, she frowned slightly, a hit like that would normally cause excessive damage to an individual yet this man seemed to shrug it off without much issue, which brought a bit of surprise to Mirko herself.

"You're a tough one ain't ya"
Mirko knew this was not going to be a simple fight, she knew she would have to up her own level to compete, it was at this point that her vision began to darken, seemingly her opponent's chakra was masking the area, Mirko hesitated no longer, she increased her own level removing her sword with her left hand from her sheath located on her waist, the sound of the swords song would sound out, almost excited to be removed from its prison, chakra marking's began to spread on her upper body and down her arms, a visor appeared over the lower half of her face, masking the wide smile that now appeared on Mirko, her eye full of fighting intent and her blood boiling with excitement, the foreign energy flooding her system and sword would remove the attempted Genjutsu whiles empowering her greatly.

Type: Mode
Rank: S
Range: Short
Chakra: 40 ( -10 per turn ) +10 (Chakra fortification)
Damage: N/A ( +30/40 to Kenjutsu/Taijutsu )
Description: By taking a stance and channeling copious amounts of chakra while drawing in natural energy into their blade, the user enters a swordsmen state known as Dokkodo or the Alone Way. The chakra creates several markings across the user's lower jaw and neck, extending down both arms to fully cover the forearms and arms in scale-like platings as a chakra shroud that grants a large Vizard-like mask across their faces. The general appearance differs from user to user but these traits are shared. After activation, the user gains access to the exclusive art of Senjutsu utilized via Kenjutsu in two unique forms. The first form allows the user's techniques to carry the ability to cause a foe to become petrified 3 turns after being cut, the wound drawing in natural energy and prevents passive healing until healed by outside sources or the target is petrified, whichever comes sooner. The second form allows for techniques to carry the ability to corrode techniques and targets resistances, eating away at natural defenses when striking targets to weaken and prevent natural damage resistances. Should targets be hit by the corrosive Senkenjutsu, they will take the listed damage of the technique. In addition to this, when techniques land, the amount of chakra spent will be deducted from the object's damage resistance capabilities to cause it to plummet ( i.e. if an A rank Kenjutsu was used and lands and the target can shave 20 damage, 15 ( half of 30 chakra ) of it will be removed to leave 5 Damage Shaving ). Should their damage resistance drop to 0, it will remain there until being healed by outside sources.
Note: Can only be used 3 times each battle, each use lasting up to 8 turns. After ending, the user cannot use A rank and above physical techniques ( Tai/Ken, Jutsu with extended/detailed physical movements, etc ) for two turns and the effects of the 20% Torso Health drawbacks trigger. Each subsequent use adds 10% to the Torso Health drawbacks.
Note: Samurai and Ronin are capable of using Dokkodo techniques without entering the state though if they do, they experience a 10 damage increase compared to shinobi using the mode.

As Shirou moved in close behind her, Mirko would utilise the gentle fists footwork that she was oh so familiar with performing a shifting twirl, she would move to the outside of her opponents right arm parrying her opponents attack, whiles her left arm came around swiftly at blinding speed, cutting across the neck of her opponent, aiming to remove his entire head if he were not careful, whiles Mirko's position was on the outside of Shirou's arm on the right hand side, the sword would in fact come from behind the head, making it nigh impossible to sense without a doujutsu like her own in order to see its path. Should the attack manage to make a single cut, the natural energy in the area would be draw to her opponent, flooding his system and causing petrification within 3 turns.

Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: N/A
Damage: 60 + 30 = 90
Description: A very advanced aspect of Bukijutsu entails dodging enemy attacks and responding immediately with a counter attack, by performing a dodge at the right moment the user is capable of moving inside or outside the opponents guard and returning an attack. This ability allows an immediate counter attack following the dodge that occurs with a 3x speed increase.
Note: Can only be used thrice per battle.




Health - 160
Chakra - 1530 - 40 = 1490
Tracking - 50
Speed - 42
 

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Shirou could sense the usage of an interesting technique, but it would not matter. Unrelenting and unforgiving, Shirou would take control of the area around Mirko, causing the formation of a high pressure zone to target her, limiting her mobility and rendering her speed boosts useless. Beyond that, given that the zone was filled with his chakra, it would create a similar sensation of the previous illusion, especially given the suffocating feeling.

"I'm just starting to warm up."

With Mirko's speed neutralised, Shirou would attempt to deliver the attack he intended, aiming to strike her down with intensity.

(Senjutsu: Shin Kusanagi) - Sage Technique: Constriction Of Jormungandr
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique is a unique take on the inorganic reanimation ability. Designed to impede an opponent greatly. By focusing their natural energy in to the Moisture in a targeted radius up to twenty meters in diameter the user will cause the air molecules to become infused with large amounts of natural energy and control them in one of two unique ways. The first method involves the density of the moisture and will allow the user to in essence create a zone of high pressure that will greatly inhibit the movement of the opponent as though they were very far underwater and under a great amount of pressure. Causing them to lose any active speed modifiers while in the zone reverting to their base speed, and reducing that base speed level by 3 levels. Additionally it will take them twice as long to form handseals and they will be unable to string four or more handseals per turn due to the crushing weight. The second seemingly more simple method involves pushing the moisture molecules closer together to create what can be perceived as thick air, like in muggy weather, making it more difficult to breathe. While in the zone of low oxygen the opponent will be entirely unable to use fire release jutsu due to the dense moisture dampening the fire, they will also suffer effects of vertigo and confusion to begin with suffering blurred vision that will cause them to lose levels of tracking speed each turn they remain in the zone. After 3 turns in the zone the opponent will pass out due to a lack of oxygen in the body much like drowning. However both zones once placed can not be relocated and can be escaped by an opponent.

Note: May be used twice per battle. Two turns between uses.
Note: This technique can only be used during sage mode.
Note: Both variations drain two turns of sage mode upon activation, but are both self sustaining once used.
Note: May only be taught by Jhin
Note: No senjutsu techniques above A rank in the turn the zones end.
( Hitonare Za Tora ) - Taming the Tiger Wabbit
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80 +30 = 110
Description: A technique that focuses on overwhelming power and precision. Through careful breathing this technique allows the user to deliver several one knuckle punches in quick succession, each and every one striking the exact same spot on the target with devastating effect. This attack is capable of breaking through most conventional defenses.
Speed: 40 || Tracking: 78 || HP: 320 + 10 = 330 || SC: 160 - 40 - 20 = 100
 

Kirikoe

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Mirko had just begun avoiding her enemies technique when as she got half way to face her opponent she felt a pressure descend on her, this pressure seemed to slow her down more than what her active state could boost, truly a surprise and experience for her, her sight also began to cloud once again, as the chakra and natural energy encompassed the area, Mirko was truly gaining new experiences in this fight however this just seemed to stimulate her more..

Mirko's own chakra erupted, flooding the area with a combination of natural energy and chakra, overpowering her opponents whiles also emitting a blinding light capable of blinding even those with a type of sensory and doujutsu users, a barrier swiftly formed around short range of Mirko, trapping her opponent within the area as well as restoring Mirko's sight and speed.


Type: Supplementary
Rank: S
Range: Short
Chakra: 40 ( -10 per turn ) +10 (chakra fort.)
Damage: N/A
Description: By using the chakra shroud granted from the Dokkodo technique, the user causes the built up chakra in the arms and torso to dissipate and spread through the field in a bright flood instantly. By spiking the chakra, the user causes multiple effects, the first of which being that the chakra burns a bright color, effectively blinding anyone present via sight and chakra sensory. Secondly, the user causes the chakra around the field to grow higher and denser, creating a box of sorts around the field to prevent escape or retreat. Third, the user can make use of the chakra flooding the field around short-range of himself to create sword replicas to fight with, allowing him to either send various arcs and blades to the target or create a replica of himself 5 meters away from the target to use other Kenjutsu based attacks. Because the sword is the catalyst for these effects, the effects last as long as the user maintains hold on the blade. If his hold on the blade ends, this technique and Dokkodo will be forcibly ended and the drawbacks triggered early.

Note: Lasts 4 turns or when the user lets the sword go, whichever is shorter. Can only be used 3 times.

with her speed now restored, she would dodge her opponents attack once again as it seemed he would attempt the very same attack as before, Mirko would position herself on the outside of her opponents arm once again, she would also draw her second sword using her right hand upon her waist using a reverse grip, as she would slice across her opponents waist at the same time as she moved to the outside of her opponent, as she drew her second sword and slashed across the waist, in a flurry of speed Mirko would perform a flurry of slashes using a combination of her two swords.

Type: Offensive
Rank: C - A
Range: Short
Chakra: N/A
Damage: 30 - 60 + 30 = 90
Description: A slightly more advanced aspect of Bukijutsu, the user will swing their weapon at the opponent in a rapid flurry, striking them very quickly from multiple angles. With such a large volume of attacks, the opponent will be hard pressed to defend.

Meanwhile Mirko would create a single Sword Replica from above her opponent which would immediately descend at an angle towards her opponent stabbing him directly in his shoulder/neck from above, containing the power of an S rank attack, this strike would be aimed to land in conjunction with the first slash she herself performed.




Health - 160
Chakra - 1490 - 40 = 1450
Tracking - 50
Speed - 42
 

Vayne

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As his senses are somehow hindered, Shirou would opt to use a wide scaled attack to push off his feisty opponent. A huge burst of wind would be released all over, pushing into Mirko and severely damaging her if left unchecked. Naturally, the attempted sword barrage would be thwarted as a result and the prison would be dealt with.

Kyu Doragon Jutsu: Kurayami Orijin Shikichi | Nine Arts Dragon: Darkness Origin Threshold
Type: Offensive, Defensive, Supplementary
Rank: S-rank
Range: Short – Mid
Chakra: 40
Damage: 80
Description: The user applies the basic principles of the Nine Arts Dragon but on an advanced and much more chakra taxing level. Building off the basic usages of Whisper Origin Thrust the user can release bursts of wind at any time from any point on their body with varying usages. The technique can be used to evade physical attacks or to propel themselves at incredible speed in any direction be it forwards, backwards, left, right, or up. Of course, as with the basic technique, the user must use this technique again to change their direction. Unlike the original technique, this version if far stronger and far more deadly when used offensively. To begin with, this technique happens much faster than the previous iteration. The speed at which the bursts of wind carry the user occur in the blink of an eye (a non-enhanced eye). The user can control the amount of wind released and depending on their use will utilize stable wind or incredible bursts of wind that are unstable but very powerful. For example, if the user wishes to evade an attack they can simply use this technique to throw themselves into the air or backwards in the blink of an eye with an incredible burst of wind that is unstable. While unstable the user will be carried off to safety at a far distance. Similarly the user can use the wind bursts in close quarters combat similarly with how they do with other Nine Arts Dragon techniques. This can cause a punch, which is normally traceable with the naked eye, to happen in the blink of an eye. The damage of course is much deadlier and can cause very severe injuries if the opponent doesn't counter it properly. The technique is incredibly versatile and allows the user very powerful methods of evasion, attack, and other uses. Additionally, the user can simply release large bursts of wind from their body at any point. These are unfocused blasts of wind that can carry off debris and other objects as well as simply throw an opponent off balance and carry them away. This however, requires the user stand perfectly still making it dangerous to use in close range. If the user does not stand perfectly still when releasing these huge blasts of unfocused wind they run the risk of being blown back themselves and causing severe damage to their own body. The possible uses for this technique are up to the user’s own imagination and limitations.
Notes:
- Must be a practitioner of Kyu Doragon Jutsu | Nine Arts Dragon
- Can only be used three times per battle.
- Can only be used once every three turns.
- After being used the user may not use Nine Arts Dragon techniques above A-Rank for 2 turns.
GL in the grading!
 

Sinthorus

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Vayne asked me to check this. So here we go.

Overall this was a pretty smooth fight with a lot of back and forth tbh. Appreciate the fact that Vayne took the hit from the rotation rather then reaching, using SM to mitigate and heal it. With him having 360 health to start with, it's not a bad strat to create those openings IMO. I see no glaring mistakes in this fight tbh, maybe the tf being pushed a bit but over all it was a nice read.

Though overall, I feel Vayne was more in control, with his restrictions and locking down his opponent constantly. It felt like Kiri was on the back foot, countering the bindings etc. With this in mind, Vayne wins, though only marginally.

Great fight guys.
 
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