[Berserker vs Saber] Knight of the Lake vs the King of Knights

Negative Knight

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The large downpour of water weakens his fire technique considerably, the cascading rain dousing some of the ash and flame. The jutsu falls back down to it's original level of power, as if Saber was commanding him not to rise above his station. The weakened jutsu is attracted towards her sword and broken down into raw chakra, leaving him devoid of his infernal wreath. He focuses his chakra to feet and backflips off the body of one of the tendrils, letting him land four meters away from Saber. While mid-air, he activates an instant ability capable of hardening his armours and other defensive jutsu beyond their limits. He then focuses his koton chakra throughout his body to manifest an armour he had kept in reserve until now. It extends outwards from his body in the form of countless wires before forming over him. He fortifies it through the inclusion of doton chakra, making it a defense to be reckoned with. His armour is imbued with the same sentience present in all of his steel techniques and so upon passively absorbing it into his body through Black King, he gains all of the abilities it once possessed. His immunity increases by a further +10 and so too does his ability to stack damage on his koton techniques (both are now +20 each).

[Doton: Seiryoku no Toride] - Earth Release: Might of the Fortress
Type: Defensive/Supplementary
Rank: B
Range: N/A
Chakra: 20 (-10 chakra for every turn this is active)
Damage: N/A
Description: The user activates an ability that increases the hardness of their earth-based techniques (including KG/CE) to increase their defensive abilities. This technique employs the same hardening as that seen in Earth Release: Earth Spear (Kakuzu’s signature technique). Techniques affected by this jutsu look much darker on creation, with the earth very nearly becoming black in appearance. Supplementary/defensive ones will be granted the ability to defend against techniques one rank higher than usual. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.

Notes:
Lasts for three turns
Can only be used twice per battle
Will not work on mud or sand-based techniques (or c.e based on earth)
Elemental S/W remains unchanged

(Koton: Shutten no Arthur) – Steel Release: Authority of Arthur
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra Cost: 40 (-10 chakra every turn)
Damage Points: N/A (80 + 20 + 10) = (110)
Description: The user releases his koton chakra from every chakra point on his body to unleash countless wires of steel (similar to Lances of Lamorak but on a much greater scale). These metallic cords wrap around his body to encase him head to toe in a chassis of black steel (excluding his eyes, nose and mouth). The shape of the armour is entirely up to the wishes of the user. Due to the flexibility of the wires, they don’t restrict his movement in the slightest and their weight isn’t significant enough to reduce his speed either. The wires can be extend up to mid-range and can be used to attack as well as defend against techniques and will regenerate within a turn if struck with an attack that isn’t strong enough to destroy it in its entirety. The metallic strings can also be used for several supplementary purposes such as using them to walk rather than using one's own feet (think Doctor Octopus) or reshaping them into additional tools, constructs and limbs. The wires also have the added benefit of acting as a “Lightning Rod” for the user. If the opponent tries to conduct lightning along the armour, the wires act as a lightning rod (similar to Sword Technique: Lightning Rod) and ground the lightning by harmlessly conducting them into the ground, preventing the user from being paralyzed or damaged. However while this technique is active, the user can only use Steel, Fire, Earth, any KG/CE combination of the aforementioned elements and non-elemental abilities. The extension of the wires costs 10 chakra and costs a move. Reforming the armour costs 20 chakra and counts a move (but it doesn’t need to be initiated, it simply occurs and the user is free to perform other techniques while it occurs, though can only reform once). Creating additional limbs/constructs/tools costs 30 chakra and counts as a move and can only be done once per turn

Note: Lasts for four turns
Note: Can only be used once per battle
Note: No S-Rank or above Steel techniques on the turn this is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn this is deactivated

He then releases his koton chakra into the ground, raising a knight composed of steel almost white in colour. Galahad is equal to Berserker in both size and form. Upon creation, he is hardened further by the inclusion of doton chakra into his constitution and so the White Knight becomes darker in appearance. Through Mad Enhancement, Galahad is corrupted even further in Saber's eyes. His body becomes entirely pitch-black save for the lines of red light streaking across his body. In this regard he becomes near-indistinguishable from his creator, the only thing separating being the haze of shadow wreathing Berserker's body in darkness. His sentience is replaced by the ability Conquest of Creation and so his duration is extended indefinitely. The Black Knight passively creates two steel swords from his body and throws them to Galahad. The White Knight catches both of the blades and breaks into a sprint, making a bee-line for Artoria. He dodges any tendrils that lash out, tilting his head and swerving his body as necessary to avoid them.

(Koton: Kishi no Marui Teiburu) - Steel Release: Knights of the Round Table
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (-10 chakra per turn)
Damage: N/A (80 + 20 + 10) = (110)
Description: This technique is the culmination of Steel Release and the “Arthurian” set of techniques. The user will focus their koton chakra into the ground or a source of steel to create one of the Knights of the Round Table. In the case of Gawain, he can only be created from a source of molten steel. All of the Knights have a unique ability but the one they all share is their ability to regenerate from techniques insufficient in destroying them. This regeneration takes the form of the one exhibited in Steel Release: Growth of Gaheris whereby their bodies are made up of thousands upon thousands of extra fines wires which rearrange and sew back together to undo any damage dealt to them that isn't enough to destroy them e.g. A-Rank Fire.

Galahad – The White Knight
Galahad is a shining example of what a Knight should be. He’s composed of steel almost white in colour and his abilities reflect his nature as the embodiment of the “ideal” knight. He has mastered steel release to the extent he can use all steel release techniques the user knows up to and including S-Rank. He can perform them sans handseals and techniques which come from the body will instead be created from the steel that composes his body. Every technique used by Galahad counts as one of the user’s moves per turn.

Gawain – The Red Knight
Gawain is hot tempered and quick to anger. Unlike the other two Knights, he can only be created from a source of molten steel rather than from a steel source or the ground. He hardens into solid steel on creation but his “body” retains bright red colour of the metallic lava he was formed from. His ability is his capability to control any molten steel on the field through hand gestures alone. His manipulation will always be equal to A-Rank and he can only use it once per turn. It will also count as one of the user’s moves per turn.

Mordred – The Black Knight
A corruption of all the ideals Knights hold dear, that is Mordred. His body is composed of the blackest steel and even his abilities reflect his sinister nature. Rather than using techniques, he seeks to bend and control the world to his will. He can control any steel on the field through hand gestures alone, reshaping and reforming them as necessary for his intended purpose. His manipulation will always be equal to A-Rank and he can only use it once per turn. It will also count as one of the user’s moves per turn.

Note: Lasts for four turns
Note: Each night can be summoned once, if they are summoned alone, they can be destroyed by an S rank. If all three are summoned at the same time, the power is devided between them and they can be destroyed by A rank
Note: Can only be used thrice per battle (once per Knight) If all are summoned at the same time the jutsu can't be used again and takes up two of the users three jutsu per turn.
Note: Only Steel, Fire, Earth, any KG/CE of the aforementioned elements and non-elemental abilities while active
Note: All techniques the knights use count as a move per turn
Note: If used to summon one night must wait two turns to use it again
Note: After the technique ends, the user can't use steel, earth and fire jutsu above A rank for one turn

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Mirai 🥈

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The large downpour of water weakens his fire technique considerably, the cascading rain dousing some of the ash and flame. The jutsu falls back down to it's original level of power, as if Saber was commanding him not to rise above his station. The weakened jutsu is attracted towards her sword and broken down into raw chakra, leaving him devoid of his infernal wreath. He focuses his chakra to feet and backflips off the body of one of the tendrils, letting him land four meters away from Saber. While mid-air, he activates an instant ability capable of hardening his armours and other defensive jutsu beyond their limits. He then focuses his koton chakra throughout his body to manifest an armour he had kept in reserve until now. It extends outwards from his body in the form of countless wires before forming over him. He fortifies it through the inclusion of doton chakra, making it a defense to be reckoned with. His armour is imbued with the same sentience present in all of his steel techniques and so upon passively absorbing it into his body through Black King, he gains all of the abilities it once possessed. His immunity increases by a further +10 and so too does his ability to stack damage on his koton techniques (both are now +20 each).

[Doton: Seiryoku no Toride] - Earth Release: Might of the Fortress
Type: Defensive/Supplementary
Rank: B
Range: N/A
Chakra: 20 (-10 chakra for every turn this is active)
Damage: N/A
Description: The user activates an ability that increases the hardness of their earth-based techniques (including KG/CE) to increase their defensive abilities. This technique employs the same hardening as that seen in Earth Release: Earth Spear (Kakuzu’s signature technique). Techniques affected by this jutsu look much darker on creation, with the earth very nearly becoming black in appearance. Supplementary/defensive ones will be granted the ability to defend against techniques one rank higher than usual. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.

Notes:
Lasts for three turns
Can only be used twice per battle
Will not work on mud or sand-based techniques (or c.e based on earth)
Elemental S/W remains unchanged

(Koton: Shutten no Arthur) – Steel Release: Authority of Arthur
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra Cost: 40 (-10 chakra every turn)
Damage Points: N/A (80 + 20 + 10) = (110)
Description: The user releases his koton chakra from every chakra point on his body to unleash countless wires of steel (similar to Lances of Lamorak but on a much greater scale). These metallic cords wrap around his body to encase him head to toe in a chassis of black steel (excluding his eyes, nose and mouth). The shape of the armour is entirely up to the wishes of the user. Due to the flexibility of the wires, they don’t restrict his movement in the slightest and their weight isn’t significant enough to reduce his speed either. The wires can be extend up to mid-range and can be used to attack as well as defend against techniques and will regenerate within a turn if struck with an attack that isn’t strong enough to destroy it in its entirety. The metallic strings can also be used for several supplementary purposes such as using them to walk rather than using one's own feet (think Doctor Octopus) or reshaping them into additional tools, constructs and limbs. The wires also have the added benefit of acting as a “Lightning Rod” for the user. If the opponent tries to conduct lightning along the armour, the wires act as a lightning rod (similar to Sword Technique: Lightning Rod) and ground the lightning by harmlessly conducting them into the ground, preventing the user from being paralyzed or damaged. However while this technique is active, the user can only use Steel, Fire, Earth, any KG/CE combination of the aforementioned elements and non-elemental abilities. The extension of the wires costs 10 chakra and costs a move. Reforming the armour costs 20 chakra and counts a move (but it doesn’t need to be initiated, it simply occurs and the user is free to perform other techniques while it occurs, though can only reform once). Creating additional limbs/constructs/tools costs 30 chakra and counts as a move and can only be done once per turn

Note: Lasts for four turns
Note: Can only be used once per battle
Note: No S-Rank or above Steel techniques on the turn this is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn this is deactivated

He then releases his koton chakra into the ground, raising a knight composed of steel almost white in colour. Galahad is equal to Berserker in both size and form. Upon creation, he is hardened further by the inclusion of doton chakra into his constitution and so the White Knight becomes darker in appearance. Through Mad Enhancement, Galahad is corrupted even further in Saber's eyes. His body becomes entirely pitch-black save for the lines of red light streaking across his body. In this regard he becomes near-indistinguishable from his creator, the only thing separating being the haze of shadow wreathing Berserker's body in darkness. His sentience is replaced by the ability Conquest of Creation and so his duration is extended indefinitely. The Black Knight passively creates two steel swords from his body and throws them to Galahad. The White Knight catches both of the blades and breaks into a sprint, making a bee-line for Artoria. He dodges any tendrils that lash out, tilting his head and swerving his body as necessary to avoid them.

(Koton: Kishi no Marui Teiburu) - Steel Release: Knights of the Round Table
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (-10 chakra per turn)
Damage: N/A (80 + 20 + 10) = (110)
Description: This technique is the culmination of Steel Release and the “Arthurian” set of techniques. The user will focus their koton chakra into the ground or a source of steel to create one of the Knights of the Round Table. In the case of Gawain, he can only be created from a source of molten steel. All of the Knights have a unique ability but the one they all share is their ability to regenerate from techniques insufficient in destroying them. This regeneration takes the form of the one exhibited in Steel Release: Growth of Gaheris whereby their bodies are made up of thousands upon thousands of extra fines wires which rearrange and sew back together to undo any damage dealt to them that isn't enough to destroy them e.g. A-Rank Fire.

Galahad – The White Knight
Galahad is a shining example of what a Knight should be. He’s composed of steel almost white in colour and his abilities reflect his nature as the embodiment of the “ideal” knight. He has mastered steel release to the extent he can use all steel release techniques the user knows up to and including S-Rank. He can perform them sans handseals and techniques which come from the body will instead be created from the steel that composes his body. Every technique used by Galahad counts as one of the user’s moves per turn.

Gawain – The Red Knight
Gawain is hot tempered and quick to anger. Unlike the other two Knights, he can only be created from a source of molten steel rather than from a steel source or the ground. He hardens into solid steel on creation but his “body” retains bright red colour of the metallic lava he was formed from. His ability is his capability to control any molten steel on the field through hand gestures alone. His manipulation will always be equal to A-Rank and he can only use it once per turn. It will also count as one of the user’s moves per turn.

Mordred – The Black Knight
A corruption of all the ideals Knights hold dear, that is Mordred. His body is composed of the blackest steel and even his abilities reflect his sinister nature. Rather than using techniques, he seeks to bend and control the world to his will. He can control any steel on the field through hand gestures alone, reshaping and reforming them as necessary for his intended purpose. His manipulation will always be equal to A-Rank and he can only use it once per turn. It will also count as one of the user’s moves per turn.

Note: Lasts for four turns
Note: Each night can be summoned once, if they are summoned alone, they can be destroyed by an S rank. If all three are summoned at the same time, the power is devided between them and they can be destroyed by A rank
Note: Can only be used thrice per battle (once per Knight) If all are summoned at the same time the jutsu can't be used again and takes up two of the users three jutsu per turn.
Note: Only Steel, Fire, Earth, any KG/CE of the aforementioned elements and non-elemental abilities while active
Note: All techniques the knights use count as a move per turn
Note: If used to summon one night must wait two turns to use it again
Note: After the technique ends, the user can't use steel, earth and fire jutsu above A rank for one turn

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A very close call, Saber managed to keep herself from getting harmed but she was at her wits end. The moment she sensed his earth chakra once again, she bit her lip slightly enough to cause a small amount of blood to run down, to which she wiped onto her left hand, while keeping Excalibur in her right hand. Once she did this, she would weave a blazing quick set of hand seals(right about the time Berserker used his second jutsu) while holding her sword in a similar fashion to Kakashi and a scroll in order to summon a dove underneath her. Named Kurahato, he took form underneath her and flapping his wings immediately after to gain altitude away from the ground. Saber kept her water ring around the duo, to which in a combined attack she would manipulate the tendrils from the north, north west and east to raindown on the formed Knight while Kurahato combined his lightning chakra into the attack filling it with electricity but also due to the nature of his attacks the water is also surrounded by blazing heat due to his attacks carrying a dual elemental combination every time behind it after releasing it from his mouth. The joined tri element attack would easily slash through the Knight.


Rank: S
Range: N/A
Type: Summon
Chakra Cost: 40
Damage: N/A
Description: Kurahato is one of the two “boss summons” for the Columbidae contract. He has stark black plumage, crimson breast feathers and a red flare around his eyes. His tail has two vertical silver bands, and he has crimson feathers on his back as well. He is just over 20 feet from head to tail, making him larger than his sister, but still small as far as boss summons are concerned. This reduction in size seems to benefit Kurahato, though, as it effectively concentrates his power. Kurahato has a dual Katon/Raiton element, able to fire a flamethrower-like blast from his mouth, equivalent to A-rank. He also has the ability to summon a dual element cyclone as well – a tornado of fire that is struck multiple times by lightning bolts. The vortex is equivalent to S-rank, but can only be used once, per time he is summoned. In his human form, he appears as an attractive young adult male, with jet black hair and blazing crimson eyes – dressed in a black single-breasted suit. He can use Katon and Raiton jutsu up to A-rank, and they too acquire a dual-element. Unlike his sister, who specializes in durability, Kurahato deals double damage with all attacks.

*Kurahato has 60 health.
*Blast and Cyclone do double damage for their corresponding rank. Jutsu also do double damage, but require 1.5x chakra to perform.
*When summoned, he stays on the fields for 5 turns.
*Can be summoned twice per battle, but not within three turns of his previous dismissal.
*Using the Vortex (Avian form) or jutsu (Human form) counts against the 3 jutsu per turn limit.
*Transforming to/from Human/Avian form requires 10 chakra and counts against one of that turns moves.



They where roughly 5 meters off the ground, to which Saber and her amazing riding skill allowed her to coordinate her attack with her summon rather easily as they waited in high altitude.


Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage point: 40 (+20 to Water Technique)
Description: After doing the Rabbit → Dog → Boar → Ram → Rat hand seals, the user generates a large amount of lightning from their hands, which can then be either released in an unfocused manner or passed through conductive materials to improve the electrical power of the technique, namely in conjunction with Water Techniques. In fact, certain users have showed that its possible to, if the user has the ability to mold both Water and Lightning chakras at the same time (for example, Darui who has Storm Release), unleash this particular technique at the same time as they exhale/spit some water technique (which needs to consist of a stream of water), combining both in a seemingly consecutive move. Other ninjas will need to use a clone or an ally for the same effect.






Tendrils are now 120, mixed of fire, water and lightning.
 

Negative Knight

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The moment the tendrils begin to descend on Galahad, he releases a mass of steel wires from his back. Almost all of the metallic cords extend towards the Knight's creator in directly linear path, quickly embedding themselves in his chest by passively phasing into him. This is courtesy of Black King and the ductile wires are incorporated into his being in no time at all, bolstering his power to even greater heights (immunity and stacking both increase to +30 each). The lone wire that isn't fired towards Berserker's steel body takes a slightly angled path, instead landing right in front of his feet (less than a meter or so). The White Knight immediately retracts himself towards that location once the metallic cord gains purchase and he narrowly avoids being struck by the surging, superheated tendrils of water.

(Koton: Jiyuu no Lamorak) - Steel Release: Liberty of Lamorak
Type: Supplementary/Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will focus their koton chakra throughout their being before releasing it from one or numerous locations on their body in order to extend thin wires of steel outwards at the speed of a shot arrow. These wires are sharp-tipped and will dig into any solid surface (those devoid of chakra or follows basic elemental S/W). Once this happens, the user can seamlessly pull themselves towards that location or conversely pull the struck object/technique/being towards them if they possess the necessary physical strength to do so. This movement is usually accompanied by mid-air acrobatics. These wires can be extend to a maximum of fifteen meters away from the user's body. Alternatively, the user can instead focus their chakra into any structure of steel outside their body (the user's own technique or steel devoid of chakra) that is within mid-range of their position and extend these wire(s) from that structure/technique. For travel purposes, this technique can be used while on the ground or airborne though the latter is far more effective. When used while standing on the earth, the user will be pulled slightly off the ground as they're pulled in the direction they intend to travel in.

Note: Can only be used five times per battle

In the same timeframe, The Black Knight begins focusing his koton chakra throughout his body before releasing it into the ground. The chakra spreads out omnidirectionally and converts the earth around him into pitch-black steel with red lines of light across it (how it appears due to Mad Enhancement). He pumps further chakra into the technique to apply a special ability to it as well as extend it's range indefinitely (technique encompasses the whole battlefield). Due to the relative speed of the two techniques and perfect co-ordination between creator and creation, the two Knights time their techniques in such a way that they do not clash. The wire embeds itself in the earth in front of Berserker just before the steel conversion reaches that portion of the ground. The result is the lone tendril gaining a solid foothold, so to speak, before the earth becomes too hard to breach. When the conversion spreads over it moments later, the technique's use isn't affected. The end of the wire simply becomes impossible to separate from the metallic floor but the rest of it can be retracted without any hindrance. Berserker refrains from attacking any further, instead intent on maintaining the conversion of battlefield to prepare for his next offensive. He instructs Galahad to remain close-by as well, keeping him on hand to act as an extra reserve of strength should he require it.

(Kōton: Shouri no Camelot) - Steel Release: Conquest of Camelot
Type: Supplementary/Defensive
Rank: S
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: The user will focus their Kōton chakra into a source of earth and convert it into black steel. This conversion will gradually spread across the earth source in question and at most it can cover a mid-range radial reach. This conversion will mean both the user and the opponent cannot use any earth-based techniques from that source for this jutsu's duration except Steel Release ones. This technique can convert any type of earth encompassed in Doton e.g. solid rock and mud. The latter works by simultaneously petrifying the mud into solid rock and then seamlessly converting it into steel. This technique cannot be used to convert the opponent's techniques directly but it can be used to counter jutsus which emerge from the earth by changing the ground into steel before they begin surfacing or as they surface. The latter method works by cutting off the technique's source of earth and overpowering the opponent's doton chakra and thus it will be unable to form completely.

Note: Conversion lasts for four turns
Note: Can only be used twice per battle
Note: Cool down time of two turns in between usages
Note: No other S-Rank and above Steel in the user's same turn

[Fuuinjutsu: Boukun no Ryoudo] – Sealing Technique: Tyrant’s Dominion
Type: Supplementary
Rank: B
Range: N/A (+1 range to technique applied to)
Chakra Cost: N/A (+20 to the technique used prior to this)
Damage Points: N/A
Description: The user will have a seal on their body that can be activated whenever they use a technique that sends chakra through or into the ground. Upon activation, the seal will pump extra chakra into the technique and thereby extend it’s range by one (e.g. short-range techniques will be able to reach mid-range and mid-range techniques will be able to reach long-range). The chakra used for this technique will be added to the cost of the jutsu that preceded this. This technique counts as a move but occurs in the same timeframe as the technique it's applied to.

Note:
Can only be used three times per battle
Must have a one turn cool down the least between each usage
Seal must be place within user's bio
Can only be taught by Venom

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Mirai 🥈

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The moment the tendrils begin to descend on Galahad, he releases a mass of steel wires from his back. Almost all of the metallic cords extend towards the Knight's creator in directly linear path, quickly embedding themselves in his chest by passively phasing into him. This is courtesy of Black King and the ductile wires are incorporated into his being in no time at all, bolstering his power to even greater heights (immunity and stacking both increase to +30 each). The lone wire that isn't fired towards Berserker's steel body takes a slightly angled path, instead landing right in front of his feet (less than a meter or so). The White Knight immediately retracts himself towards that location once the metallic cord gains purchase and he narrowly avoids being struck by the surging, superheated tendrils of water.

(Koton: Jiyuu no Lamorak) - Steel Release: Liberty of Lamorak
Type: Supplementary/Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will focus their koton chakra throughout their being before releasing it from one or numerous locations on their body in order to extend thin wires of steel outwards at the speed of a shot arrow. These wires are sharp-tipped and will dig into any solid surface (those devoid of chakra or follows basic elemental S/W). Once this happens, the user can seamlessly pull themselves towards that location or conversely pull the struck object/technique/being towards them if they possess the necessary physical strength to do so. This movement is usually accompanied by mid-air acrobatics. These wires can be extend to a maximum of fifteen meters away from the user's body. Alternatively, the user can instead focus their chakra into any structure of steel outside their body (the user's own technique or steel devoid of chakra) that is within mid-range of their position and extend these wire(s) from that structure/technique. For travel purposes, this technique can be used while on the ground or airborne though the latter is far more effective. When used while standing on the earth, the user will be pulled slightly off the ground as they're pulled in the direction they intend to travel in.

Note: Can only be used five times per battle

In the same timeframe, The Black Knight begins focusing his koton chakra throughout his body before releasing it into the ground. The chakra spreads out omnidirectionally and converts the earth around him into pitch-black steel with red lines of light across it (how it appears due to Mad Enhancement). He pumps further chakra into the technique to apply a special ability to it as well as extend it's range indefinitely (technique encompasses the whole battlefield). Due to the relative speed of the two techniques and perfect co-ordination between creator and creation, the two Knights time their techniques in such a way that they do not clash. The wire embeds itself in the earth in front of Berserker just before the steel conversion reaches that portion of the ground. The result is the lone tendril gaining a solid foothold, so to speak, before the earth becomes too hard to breach. When the conversion spreads over it moments later, the technique's use isn't affected. The end of the wire simply becomes impossible to separate from the metallic floor but the rest of it can be retracted without any hindrance. Berserker refrains from attacking any further, instead intent on maintaining the conversion of battlefield to prepare for his next offensive. He instructs Galahad to remain close-by as well, keeping him on hand to act as an extra reserve of strength should he require it.

(Kōton: Shouri no Camelot) - Steel Release: Conquest of Camelot
Type: Supplementary/Defensive
Rank: S
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: The user will focus their Kōton chakra into a source of earth and convert it into black steel. This conversion will gradually spread across the earth source in question and at most it can cover a mid-range radial reach. This conversion will mean both the user and the opponent cannot use any earth-based techniques from that source for this jutsu's duration except Steel Release ones. This technique can convert any type of earth encompassed in Doton e.g. solid rock and mud. The latter works by simultaneously petrifying the mud into solid rock and then seamlessly converting it into steel. This technique cannot be used to convert the opponent's techniques directly but it can be used to counter jutsus which emerge from the earth by changing the ground into steel before they begin surfacing or as they surface. The latter method works by cutting off the technique's source of earth and overpowering the opponent's doton chakra and thus it will be unable to form completely.

Note: Conversion lasts for four turns
Note: Can only be used twice per battle
Note: Cool down time of two turns in between usages
Note: No other S-Rank and above Steel in the user's same turn

[Fuuinjutsu: Boukun no Ryoudo] – Sealing Technique: Tyrant’s Dominion
Type: Supplementary
Rank: B
Range: N/A (+1 range to technique applied to)
Chakra Cost: N/A (+20 to the technique used prior to this)
Damage Points: N/A
Description: The user will have a seal on their body that can be activated whenever they use a technique that sends chakra through or into the ground. Upon activation, the seal will pump extra chakra into the technique and thereby extend it’s range by one (e.g. short-range techniques will be able to reach mid-range and mid-range techniques will be able to reach long-range). The chakra used for this technique will be added to the cost of the jutsu that preceded this. This technique counts as a move but occurs in the same timeframe as the technique it's applied to.

Note:
Can only be used three times per battle
Must have a one turn cool down the least between each usage
Seal must be place within user's bio
Can only be taught by Venom

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Alas her attacked missed, but not to worry. The moment the Knight retracts towards Berserker and all the creation of his move, Saber can sense a massive build up in the ground but this was the least of worries as Kurahato would take the charge of the two of them first as he unleashed a barrage of three beams from his mouth. The beams where perfectly aimed but not directly at Berserker rather one to his left , right and behind him each one exploding as a measure but right as the third one was fired Saber manipulated the previously used tendrils to attack from the front of Berserker mixed with the same three elements of water, lightning and fire. This makes escaping harder for the enemy as each attack carried 120 each plus Kurahato's all being passive(not counting as moves). All the while Saber took the chance of activating the third prayer like she originally intended before, but rather then moving it she kept it on her almost like a battle avatar and adding a hazy like appearance. Saber aimed her sword held singularly in her right hand and spoke once more.

"This is where it ends, Berserker. Farewell, my old friend. "

She said in a monotone voice.


Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage: N/A
Description: The Third in the “Prayer” series of Command Arts, Sōgenmu is a type of Psuedo-bunshin developed specifically for Kenjutsu. The user will coat their body in a layer of chakra, creating a rainbow colored doppelganger. This doppelganger mimics every attack the user makes, down to even the launching of shockwaves and the amount of force behind an attack. At first, the doppelganger fluctuates only slightly around the user, making it appear as if the user is surrounded by some sort of haze. As time progresses, and the phantasm becomes more unstable, the user can “slide” and “rotate” the doppelganger away from them; though it will still mimic the user’s moves exactly, it will remain a set distance from the user. This changing in orientation allows the user to use the doppelganger to maximum effect.
*Cannot be used unless the first “Prayer” has been activated.
*The doppelganger remains for five turns.
*Can only be used once per turn.
*Can only be used three times.
*Every jutsu that the clone uses counts as an additional move per-turn with the exception of the Command Art Mirage Blade (Kamei Gigei: Kougenjin).
*The distance the clone can move is as follows: T1: Short; T2: Between Mid-Short; T3: Mid; T4: Between Mid-Long; T5: Long




Each beam lands roughly 1 meter away.
 

Negative Knight

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Upon seeing the approaching beams roughly converging on his position, steps forward to touch the White Knight's back and absorb the sentient steel statue into his body. He does so passively and thus he can immediately proceed to his next technique. It's worth noting that the absorption of Galahad via Black King boosts his damage immunity and the strength of his steel techniques by +40 respectively. He first activates an instant ability symbolic of the malice of one of the most tyrannical shinobi to ever live and acts as a testament to the tortured mockeries of human beings he created in life through grotesque experimentation. The ability would provide any and all of his sentient creations with extra limbs, additions and body parts of any kind, it's utility being only limited by the user's imagination. He immediately follows up with the activation of a passive ability that will convert all his future earth-release techniques used from the metallic surface into steel. In the same timeframe as the two abilities, he slams his hands on the floor and begins channeling his chakra into it. Instead of the rise of two enormous formations of rock, a single colossal monolith surfaces from the ground directly beneath the Black Knight, the sentient creature identical to it's creator in form and appearance (with the obvious exception of it's size). The head of the giant knight emerges beneath Berserker's feet and the titan continues to rise into the sky, even as pitifully weak attacks assault it from below. The tendrils and all the beams strike him simultaneously but even their collective might, or lack thereof, barely phases the knight. The first attack weakens him to 170 damage, the second to 160, the third to 150 and the last to 140. He then regenerates to full power (180 damage).

(Kōton: Kenshiki no Pendragon) - Steel Release: Pride of the Pendragons (Passive)
Type: Supplementary
Rank: A
Range: N/A
Chakra cost: N/A (+10 chakra to affected techniques)
Damage points: N/A
Description: After using Conquest of Camelot, the user will passively activate an innate ability of theirs to convert all future earth techniques created from the affected portions of the ground into steel release ones. Techniques created via this mechanism will not differ or be affected in any way except in what they're composed/made up of (the earth dragon will be made of steel rather than rock). Affected techniques become Steel Release jutsus and so their elemental strengths and weaknesses also change. Activating this ability is instant and does not consume any time whatsoever. The reason this jutsu's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes other Earth Release techniques. Applying this ability to techniques which require maintenance as the Stone Golems or the Earth Dragon will not result in their premature termination. This ability only affects the user's own earth techniques and it only works with earth techniques solid rock in composition.

Note: Can only be used twice per battle
Note: Lasts until Conquest of Camelot ends
Note: Doesn't work with KG/CE variants of Earth Release

(Doton: Kigen no Yokushin) - Earth Release: Awakening of Avarice
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: N/A (+5 chakra to affected techniques)
Damage Points: N/A
Description The second ability is symbolic of "his malice" and acts as a testament to the tortured mockeries of human beings he created in life through grotesque experimentation. The user activates an innate ability of his that affects his earth techniques for the next four turns. It makes it so sentient creations constructed from Earth Release can be made with additional features, body parts or limbs such as wings capable of flight or prehensile tails. The added features can be anything from conventional limbs such arms and legs or they can be body parts exhibited by animals/summons such as horns, claws, tentacles, tendrils, spiked protrusions, scales and so on. The size of these added features will be proportional to the size of the sentient creation. The extra bodily enhancements can be made from solid rock or they can be made purely from sticky mud. Tentacles, tendrils and any structures which aren't rigid/sturdy by nature must be constructed from mud rather than solid rock. If more than one creature is created, then every creature will be made with the added feature. Activating and applying this ability to techniques is instant and does not consume any time whatsoever. The reason this ability's activation is instant is because stand alone it does not do anything and its effects are only realized when the user utilizes another jutsu.

Note: Lasts for four turns
Note: Can only be used twice per battle
Note: Only two of this set of techniques can be active at any given time (Shackles of Servitude, Awakening of Avarice and Conquest of Creation).


The Colossal Knight differs so much from the technique he's created from for a variety of reasons. Firstly, his body is made from steel rather than rock due to Pride. The steel slabs are given sentience through Conquest as well as additional parts via Avarice. Each slab grows one arm and one leg on it's outer side while the inner walls extend countless steel wires which bind and fuse the separate of halves of the technique firmly together. The two combined slabs also collectively grow all of the necessary components to create a being humanoid in appearance, namely in the image of Berserker himself. The giant knight is also secretly composed of thousands of fine wires, this difference being imperceptible to the naked eye. This altered composition makes the suit even more flexible but also bestows it with a kind of regeneration, allowing it to recover from attacks insufficient in destroying it completely. The newly formed titan of steel looms over everything in sight and casts a shadow that blocks out most of the light, darkening the battlefield but by no means making it impossible to see. The monolith known as Mordred brings one of his colossal hands down towards Saber to crush her and the summon she's riding on to a pulp.

(Koton: Kasei no Gaheris) – Steel Release: Growth of Gaheris
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: N/A (+30 chakra to the technique it's applied to)
Damage Points: N/A
Description: Before performing their next koton technique that emerges from the body or the ground, the user activates an instant ability and infuses additional chakra into it. The technique will be created seemingly as normal but in reality it will be constituted of thousands upon thousands of extra fine wires. This difference to normal steel jutsu will be imperceptible to the naked eye, at least until the technique is struck by an attack insufficient in destroying it. Any damage dealt to the technique will be rapidly undone as the wires rearrange and sew back together as necessary to undo the damage sustained by the technique. This regeneration can happen once and will use the additional chakra input into the technique to facilitate this restoration . The purpose of this chakra is to replenish any wires that were destroyed in the clash and restore the technique to full power. Regeneration counts as a move but it doesn't need to be initiated and the user is free to perform other techniques while it occurs. This technique makes armours more flexible, enabling seamless movement inside of them even at the joints (back of the knees, elbows, etc).

Note: Can only be used thrice per battle
Note: Can only be applied to one technique per use
Note: Cannot be used on Forbidden Ranks
Note: Can only regenerate once

(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 70
Damage points: 120 + 20 + 40 = 180
Description: The user will do 3 handseals (Tiger → Ram → Rat) and slam his hands on the ground which creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty. However, because of its size and power, it can only be used a limited amount of times, requires much chakra and can only be used at least mid range from the user.
Note: Can only be used twice
Note: Can only be used by Earth Primary Specialists.
 

Mirai 🥈

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Upon seeing the approaching beams roughly converging on his position, steps forward to touch the White Knight's back and absorb the sentient steel statue into his body. He does so passively and thus he can immediately proceed to his next technique. It's worth noting that the absorption of Galahad via Black King boosts his damage immunity and the strength of his steel techniques by +40 respectively. He first activates an instant ability symbolic of the malice of one of the most tyrannical shinobi to ever live and acts as a testament to the tortured mockeries of human beings he created in life through grotesque experimentation. The ability would provide any and all of his sentient creations with extra limbs, additions and body parts of any kind, it's utility being only limited by the user's imagination. He immediately follows up with the activation of a passive ability that will convert all his future earth-release techniques used from the metallic surface into steel. In the same timeframe as the two abilities, he slams his hands on the floor and begins channeling his chakra into it. Instead of the rise of two enormous formations of rock, a single colossal monolith surfaces from the ground directly beneath the Black Knight, the sentient creature identical to it's creator in form and appearance (with the obvious exception of it's size). The head of the giant knight emerges beneath Berserker's feet and the titan continues to rise into the sky, even as pitifully weak attacks assault it from below. The tendrils and all the beams strike him simultaneously but even their collective might, or lack thereof, barely phases the knight. The first attack weakens him to 170 damage, the second to 160, the third to 150 and the last to 140. He then regenerates to full power (180 damage).

(Kōton: Kenshiki no Pendragon) - Steel Release: Pride of the Pendragons (Passive)
Type: Supplementary
Rank: A
Range: N/A
Chakra cost: N/A (+10 chakra to affected techniques)
Damage points: N/A
Description: After using Conquest of Camelot, the user will passively activate an innate ability of theirs to convert all future earth techniques created from the affected portions of the ground into steel release ones. Techniques created via this mechanism will not differ or be affected in any way except in what they're composed/made up of (the earth dragon will be made of steel rather than rock). Affected techniques become Steel Release jutsus and so their elemental strengths and weaknesses also change. Activating this ability is instant and does not consume any time whatsoever. The reason this jutsu's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes other Earth Release techniques. Applying this ability to techniques which require maintenance as the Stone Golems or the Earth Dragon will not result in their premature termination. This ability only affects the user's own earth techniques and it only works with earth techniques solid rock in composition.

Note: Can only be used twice per battle
Note: Lasts until Conquest of Camelot ends
Note: Doesn't work with KG/CE variants of Earth Release

(Doton: Kigen no Yokushin) - Earth Release: Awakening of Avarice
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: N/A (+5 chakra to affected techniques)
Damage Points: N/A
Description The second ability is symbolic of "his malice" and acts as a testament to the tortured mockeries of human beings he created in life through grotesque experimentation. The user activates an innate ability of his that affects his earth techniques for the next four turns. It makes it so sentient creations constructed from Earth Release can be made with additional features, body parts or limbs such as wings capable of flight or prehensile tails. The added features can be anything from conventional limbs such arms and legs or they can be body parts exhibited by animals/summons such as horns, claws, tentacles, tendrils, spiked protrusions, scales and so on. The size of these added features will be proportional to the size of the sentient creation. The extra bodily enhancements can be made from solid rock or they can be made purely from sticky mud. Tentacles, tendrils and any structures which aren't rigid/sturdy by nature must be constructed from mud rather than solid rock. If more than one creature is created, then every creature will be made with the added feature. Activating and applying this ability to techniques is instant and does not consume any time whatsoever. The reason this ability's activation is instant is because stand alone it does not do anything and its effects are only realized when the user utilizes another jutsu.

Note: Lasts for four turns
Note: Can only be used twice per battle
Note: Only two of this set of techniques can be active at any given time (Shackles of Servitude, Awakening of Avarice and Conquest of Creation).


The Colossal Knight differs so much from the technique he's created from for a variety of reasons. Firstly, his body is made from steel rather than rock due to Pride. The steel slabs are given sentience through Conquest as well as additional parts via Avarice. Each slab grows one arm and one leg on it's outer side while the inner walls extend countless steel wires which bind and fuse the separate of halves of the technique firmly together. The two combined slabs also collectively grow all of the necessary components to create a being humanoid in appearance, namely in the image of Berserker himself. The giant knight is also secretly composed of thousands of fine wires, this difference being imperceptible to the naked eye. This altered composition makes the suit even more flexible but also bestows it with a kind of regeneration, allowing it to recover from attacks insufficient in destroying it completely. The newly formed titan of steel looms over everything in sight and casts a shadow that blocks out most of the light, darkening the battlefield but by no means making it impossible to see. The monolith known as Mordred brings one of his colossal hands down towards Saber to crush her and the summon she's riding on to a pulp.

(Koton: Kasei no Gaheris) – Steel Release: Growth of Gaheris
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: N/A (+30 chakra to the technique it's applied to)
Damage Points: N/A
Description: Before performing their next koton technique that emerges from the body or the ground, the user activates an instant ability and infuses additional chakra into it. The technique will be created seemingly as normal but in reality it will be constituted of thousands upon thousands of extra fine wires. This difference to normal steel jutsu will be imperceptible to the naked eye, at least until the technique is struck by an attack insufficient in destroying it. Any damage dealt to the technique will be rapidly undone as the wires rearrange and sew back together as necessary to undo the damage sustained by the technique. This regeneration can happen once and will use the additional chakra input into the technique to facilitate this restoration . The purpose of this chakra is to replenish any wires that were destroyed in the clash and restore the technique to full power. Regeneration counts as a move but it doesn't need to be initiated and the user is free to perform other techniques while it occurs. This technique makes armours more flexible, enabling seamless movement inside of them even at the joints (back of the knees, elbows, etc).

Note: Can only be used thrice per battle
Note: Can only be applied to one technique per use
Note: Cannot be used on Forbidden Ranks
Note: Can only regenerate once

(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Mid-Long
Chakra cost: 70
Damage points: 120 + 20 + 40 = 180
Description: The user will do 3 handseals (Tiger → Ram → Rat) and slam his hands on the ground which creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty. However, because of its size and power, it can only be used a limited amount of times, requires much chakra and can only be used at least mid range from the user.
Note: Can only be used twice
Note: Can only be used by Earth Primary Specialists.

Time seems to slowed down, the battle was at the end much less finished. As the giant towers over Saber and Kurahato, a large sweat drop ran down her face...but now its time to end it all as the moment the giant formed Kurahato flapped his wings heading directly upwards on Saber's directions firing five more shots as the duo rode into the air shattering through the metallic arm of giant as well as any weakened debris falling being pulled and absorbed into her blade and the combined dodging of Kurahato only to meet near the top near the torso but Saber ran off her summon controlling the avatar to stay and following her movements as she jumped, sheathing her sword into her scabbard. This was emulated by the avatar as well but as this happens a bright light glares over the field as Saber quick drawn Excalibur, never taking her hands off of it and at the top of her voice she screams out to the word.

"EXCALIBUR!!!!"

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As a not one, but two giant pillars of pure chakra dropped down from the heavens. They both crashed down and expanded over the land scape with rather ease , eradication of the environment. Kurahato had already reversed summoned back home to avoid the attacks. The monster was slain, the environment was cleared leaving nothingness as only small petals started to grow on the ground. Saber was protected thanks to her avatar and the first prayer protecting her but as landed onto the ground exhausted and beaten. In the end, the light won.



Rank: Forbidden
Type: Offensive
Range: Short-Long
Chakra: 50
Damage: 150(170) (-50 to user)
Description: The final “Prayer” of the Command Arts, Tenshōha is also the only offensive Prayer to not directly attack with the user’s sword, though it still falls into the Kenjutsu category due to needing the user’s sword to activate. Breaking the semi-crouching stance attained by the first Prayer, the user will stand and focus their chakra into their blade. By sheathing their blade, the user activates the technique. Their chakra will be unleashed in a powerful burst, calling forth a massive pillar of energy from the Heavens that descends upon the battlefield. Falling with incredible strength, the pillar has enough force to level the terrain completely and leave nothing but dust in its wake, though the after-effects of the jutsu seem to encourage the growth of life in the area. The user, at the epicenter of the blast, takes 50 damage; the only reason they do not pass out is because the chakra coursing through their body from the first Prayer forms a protective dome around them, lessening the blow of the blast.
*Can only be used if the first “Prayer” was used sometime earlier in the battle.
*When used, the effects of the first “Prayer” end.
*Can only be used once.
*The user can only use two techniques in the turn this is used, this jutsu included in that tally.
*No other Prayer can be used in the same turn.
*No Prayers can be used in the next turn.
*This is a Non-elemental blast.




[/I]

Combination of the two pillars 170+170= 340.
 

Negative Knight

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As the sky is filled with energy and the heavens are illuminated, Berserker witnesses a glimpse of King Arthur in all her former glory. Her radiance, her luminous brilliance that had awed and united a kingdom. Like moths to a flame. That same light which shined so bright had condemned many souls to madness and despair. He couldn't allow Saber to dazzle and blind those who looked upon her any longer. He is the beast that darkens the heavens. He is the champion of those who curse the light. He would not be vanquished. These thoughts race through his mind as he begins to perform his counter. The first thing he does is focus his chakra into two of the four seals on his body with the Kanji for "Curse". A barrier is released from each of the seals and expands upwards into long-range in an literal instant, faster than the speed of sound. They collide with and are destroyed by one of the pillars of energy before they can desend but not before half of it's chakra, and by extension power, is drained (falls to 85 damage). Meanwhile the giant knight merely pulls back it's arm and raises it into the air (the one being fired upon by the beams) to avoid the successive volleys of dual-elemental energy. To Saber it must seem like she's shielding himself from the celestial light, intent on dying entrenched in shadow. Perhaps it would look as if he was reaching for the incandescent brilliance, something forever out of his reach.

(Fuuin: Bachi no Kindachi) - Sealing Technique: Damocles, The Curse of Kings
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (80 chakra for double usage)
Damage: N/A
Description: The user will have four seals on their body (must be stated in the biography) with the Kanji for “Curse” that can be passively activated (instant but still counts as a move) whenever the opponent uses a technique. The seal will will release an intangible barrier that expands outwards in all directions. The barrier instantly reaches long-range in every direction and serves to absorb chakra from the given technique in order to weaken it by a quarter . The amount of chakra absorbed is proportional to the power of the technique but one thing that remains the same is that the remaining technique will fall to three-quarters it's original power i.e. a 120 damage technique would fall to 90 damage (Forbidden Rank). The barrier is destroyed soon after coming into contact with the technique if it exceeds a traditional S-Rank in power but not before it leeches a quarter of it’s chakra in order to weaken it by the same degree. The user can instead activate two barriers rather than one to reduce the targeted technique to half it’s original power rather than a quarter. This will count as two of the user’s three moves per turn. This means this technique does not counter other jutsu in itself but rather aids the user in countering more powerful techniques by weakening them. Due to the barrier’s intangibility, it will can work on solid techniques as well as liquids, gases and energy-based techniques. It will also only shatter against non-physical techniques due to their ability to clash with the intangible barrier. The reason this seal needs to be passively activated (still counts as a move) is so the user can use a technique in the same-timeframe to counter the opponent's weakened jutsu. This technique can be used thrice per battle, be it three usages of the single version, three usages of the double version or any variation/combination of the two.

Note: Can only be used three times per battle
Note: No Fuuinjutsu techniques can be used in the user's same and next turn (when single version is used)
Note: No Fuuinjutsu techniques can be used in the user's same and next two turns (when double version is used)

In the same timeframe, he focuses his koton chakra throughout his body and merges into the Colossal Knight. The metallic monolith becomes synonymous to his body and thus it gains access to all of the abilities he has amassed until this point. Berserker's titanic body becomes capable of passive regeneration (via absorbing Galahad), restoring it to full power if it's in a weakened state for whatever reason. His damage immunity now reflects his new body, which is far more durable than the last (look at the bolded, base power of 180). When twin pillars of energy descend from the heavens and strike into his colossal form, he fights for his life. The first pillar deals him no damage whatsoever, it's power far too low to overcome his immunity. The second is the real challenge. It exceeds his capability to tank the technique without sustaining harm. Light struggles against darkness, metal shrieks as it's torn apart by energy and Berserker roars at the top of his voice even though he feels no pain. Some primordial instinct screams at him and compels him to survive, to escape eternal oblivion for as long as he could. When the clash ends and the dust clears, Saber can see the ruin that is his body regenerating. Wires emerge from all the wounds he sustained and begin to sew all the openings closed. His body fully healed, he reaches out with one of his mountainous hands and extends it towards exhausted Artoria. It blocks her view of the light and leaves her entrenched in shadow. He then utters one final comment before closing his fist around her and ending her life.

The darkness consumes us all...

(Koton: Kyogou no Agravain) – Steel Release: Arrogance of Agravain
Type: Supplementary
Rank: A
Range: Short - Long (Short-range contact; up to Long range travel)
Chakra cost: 30
Damage points: N/A
Description: The user will focus their koton chakra throughout their body before quickly merging with a source of steel larger than their body. The user will move through it at the speed of a fired arrow before emerging in the same manner on another point of that same source of steel. The user can stay merged for as long as they want before emerging at the cost of 10 chakra per turn. The second usage of this technique parallels Steel Release: Kindness of Kay and can only be used under certain conditions. When transformed into steel through Glory of Galahad, the user will make contact with an entity made of steel (technique-made or devoid of chakra) and focus their koton chakra into it. The user will then merge with the entity as seen with many Earth Release techniques, entering it and merging with it completely. Due to this, the user can only merge with steel structures larger than them. Combining with a technique will be a complete merging of techniques and the structure in question will increase in size as a result (proportional to the size of the user's body). When combined with a technique, it will be capable of defending against techniques equal to the collective sum of Galahad and it's own power. If the user merges with a sentient creation such as the Knights created in Steel Release: Knights of the Round Table, the user will gain the abilities of the aforementioned technique while active and vice versa.

If the user merges with a humanoid much larger than them, the steel structure will essentially "become their body" for the duration of this merging and will be capable of moving, talking, performing techniques and everything else they could in their original body. Any techniques used/created from the body will be proportional in size to the scale of the user's new body. While merged with a large-scale technique (on the scale of Great Stone Golem or larger), the user cannot be cast in or affected by Genjutsu due to the enormity of the structure. When the merged with technique times out/expires, the user will be separated from the entity before the transformation is ended. When this jutsu ends the user unfuses from it's target from a location they choose. One thing to note, if a technique lasts for a duration longer than Galahad, it will be passively maintain Galahad until it ends while the two are combined. For example, if Galahad lasts for three turns and the combined with technique has four turns left, the duration of Galahad will be extended to four turns while the two are combined. When this jutsu ends the user unfuses from it's target from a location they choose.

Note: Can only be used twice per battle
Note: Can only be used on steel structures greater than the user in size

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Mirai 🥈

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As the sky is filled with energy and the heavens are illuminated, Berserker witnesses a glimpse of King Arthur in all her former glory. Her radiance, her luminous brilliance that had awed and united a kingdom. Like moths to a flame. That same light which shined so bright had condemned many souls to madness and despair. He couldn't allow Saber to dazzle and blind those who looked upon her any longer. He is the beast that darkens the heavens. He is the champion of those who curse the light. He would not be vanquished. These thoughts race through his mind as he begins to perform his counter. The first thing he does is focus his chakra into two of the four seals on his body with the Kanji for "Curse". A barrier is released from each of the seals and expands upwards into long-range in an literal instant, faster than the speed of sound. They collide with and are destroyed by one of the pillars of energy before they can desend but not before half of it's chakra, and by extension power, is drained (falls to 85 damage). Meanwhile the giant knight merely pulls back it's arm and raises it into the air (the one being fired upon by the beams) to avoid the successive volleys of dual-elemental energy. To Saber it must seem like she's shielding himself from the celestial light, intent on dying entrenched in shadow. Perhaps it would look as if he was reaching for the incandescent brilliance, something forever out of his reach.

(Fuuin: Bachi no Kindachi) - Sealing Technique: Damocles, The Curse of Kings
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (80 chakra for double usage)
Damage: N/A
Description: The user will have four seals on their body (must be stated in the biography) with the Kanji for “Curse” that can be passively activated (instant but still counts as a move) whenever the opponent uses a technique. The seal will will release an intangible barrier that expands outwards in all directions. The barrier instantly reaches long-range in every direction and serves to absorb chakra from the given technique in order to weaken it by a quarter . The amount of chakra absorbed is proportional to the power of the technique but one thing that remains the same is that the remaining technique will fall to three-quarters it's original power i.e. a 120 damage technique would fall to 90 damage (Forbidden Rank). The barrier is destroyed soon after coming into contact with the technique if it exceeds a traditional S-Rank in power but not before it leeches a quarter of it’s chakra in order to weaken it by the same degree. The user can instead activate two barriers rather than one to reduce the targeted technique to half it’s original power rather than a quarter. This will count as two of the user’s three moves per turn. This means this technique does not counter other jutsu in itself but rather aids the user in countering more powerful techniques by weakening them. Due to the barrier’s intangibility, it will can work on solid techniques as well as liquids, gases and energy-based techniques. It will also only shatter against non-physical techniques due to their ability to clash with the intangible barrier. The reason this seal needs to be passively activated (still counts as a move) is so the user can use a technique in the same-timeframe to counter the opponent's weakened jutsu. This technique can be used thrice per battle, be it three usages of the single version, three usages of the double version or any variation/combination of the two.

Note: Can only be used three times per battle
Note: No Fuuinjutsu techniques can be used in the user's same and next turn (when single version is used)
Note: No Fuuinjutsu techniques can be used in the user's same and next two turns (when double version is used)

In the same timeframe, he focuses his koton chakra throughout his body and merges into the Colossal Knight. The metallic monolith becomes synonymous to his body and thus it gains access to all of the abilities he has amassed until this point. Berserker's titanic body becomes capable of passive regeneration (via absorbing Galahad), restoring it to full power if it's in a weakened state for whatever reason. His damage immunity now reflects his new body, which is far more durable than the last (look at the bolded, base power of 180). When twin pillars of energy descend from the heavens and strike into his colossal form, he fights for his life. The first pillar deals him no damage whatsoever, it's power far too low to overcome his immunity. The second is the real challenge. It exceeds his capability to tank the technique without sustaining harm. Light struggles against darkness, metal shrieks as it's torn apart by energy and Berserker roars at the top of his voice even though he feels no pain. Some primordial instinct screams at him and compels him to survive, to escape eternal oblivion for as long as he could. When the clash ends and the dust clears, Saber can see the ruin that is his body regenerating. Wires emerge from all the wounds he sustained and begin to sew all the openings closed. His body fully healed, he reaches out with one of his mountainous hands and extends it towards exhausted Artoria. It blocks her view of the light and leaves her entrenched in shadow. He then utters one final comment before closing his fist around her and ending her life.

The darkness consumes us all...

(Koton: Kyogou no Agravain) – Steel Release: Arrogance of Agravain
Type: Supplementary
Rank: A
Range: Short - Long (Short-range contact; up to Long range travel)
Chakra cost: 30
Damage points: N/A
Description: The user will focus their koton chakra throughout their body before quickly merging with a source of steel larger than their body. The user will move through it at the speed of a fired arrow before emerging in the same manner on another point of that same source of steel. The user can stay merged for as long as they want before emerging at the cost of 10 chakra per turn. The second usage of this technique parallels Steel Release: Kindness of Kay and can only be used under certain conditions. When transformed into steel through Glory of Galahad, the user will make contact with an entity made of steel (technique-made or devoid of chakra) and focus their koton chakra into it. The user will then merge with the entity as seen with many Earth Release techniques, entering it and merging with it completely. Due to this, the user can only merge with steel structures larger than them. Combining with a technique will be a complete merging of techniques and the structure in question will increase in size as a result (proportional to the size of the user's body). When combined with a technique, it will be capable of defending against techniques equal to the collective sum of Galahad and it's own power. If the user merges with a sentient creation such as the Knights created in Steel Release: Knights of the Round Table, the user will gain the abilities of the aforementioned technique while active and vice versa.

If the user merges with a humanoid much larger than them, the steel structure will essentially "become their body" for the duration of this merging and will be capable of moving, talking, performing techniques and everything else they could in their original body. Any techniques used/created from the body will be proportional in size to the scale of the user's new body. While merged with a large-scale technique (on the scale of Great Stone Golem or larger), the user cannot be cast in or affected by Genjutsu due to the enormity of the structure. When the merged with technique times out/expires, the user will be separated from the entity before the transformation is ended. When this jutsu ends the user unfuses from it's target from a location they choose. One thing to note, if a technique lasts for a duration longer than Galahad, it will be passively maintain Galahad until it ends while the two are combined. For example, if Galahad lasts for three turns and the combined with technique has four turns left, the duration of Galahad will be extended to four turns while the two are combined. When this jutsu ends the user unfuses from it's target from a location they choose.

Note: Can only be used twice per battle
Note: Can only be used on steel structures greater than the user in size

The impossible came into existence, her mind was fleeting from the pain but another voice came into her head.

"Even at your best, you still failed me. Return to me at once! I command you!"

The voice yelled, the golden glow as her body faded away as her Master uses his command spell to force Saber out to which in conjunction with her contract with the Columbidae , her summon would take the liberty of pull her out of the battle just before she was struck by the attack.

"Even now in the end...I couldn't save you, I'm sorry Lancelot."

Her body left the combat zone, leaving only but her voice echoing in the distance, heading back to Eden where her master awaited her.

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Fin~


Rank: A
Type: Supplementary
Range: N/A
Chakra cost: 30
Damage points: N/A
Description: This technique is the counterpart of the summoning technique, in which it allows an animal to summon the human that they have a contract with back to their side, regardless of where they are. The animal must be at least B-Rank in strength to have enough chakra to use the technique though all animals that can use Ninjutsu in any form can use this technique on their summoners

 
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