- Joined
- Jun 8, 2012
- Messages
- 17,245
- Reaction score
- 1,306
The large downpour of water weakens his fire technique considerably, the cascading rain dousing some of the ash and flame. The jutsu falls back down to it's original level of power, as if Saber was commanding him not to rise above his station. The weakened jutsu is attracted towards her sword and broken down into raw chakra, leaving him devoid of his infernal wreath. He focuses his chakra to feet and backflips off the body of one of the tendrils, letting him land four meters away from Saber. While mid-air, he activates an instant ability capable of hardening his armours and other defensive jutsu beyond their limits. He then focuses his koton chakra throughout his body to manifest an armour he had kept in reserve until now. It extends outwards from his body in the form of countless wires before forming over him. He fortifies it through the inclusion of doton chakra, making it a defense to be reckoned with. His armour is imbued with the same sentience present in all of his steel techniques and so upon passively absorbing it into his body through Black King, he gains all of the abilities it once possessed. His immunity increases by a further +10 and so too does his ability to stack damage on his koton techniques (both are now +20 each).
[Doton: Seiryoku no Toride] - Earth Release: Might of the Fortress
(Koton: Shutten no Arthur) – Steel Release: Authority of Arthur
He then releases his koton chakra into the ground, raising a knight composed of steel almost white in colour. Galahad is equal to Berserker in both size and form. Upon creation, he is hardened further by the inclusion of doton chakra into his constitution and so the White Knight becomes darker in appearance. Through Mad Enhancement, Galahad is corrupted even further in Saber's eyes. His body becomes entirely pitch-black save for the lines of red light streaking across his body. In this regard he becomes near-indistinguishable from his creator, the only thing separating being the haze of shadow wreathing Berserker's body in darkness. His sentience is replaced by the ability Conquest of Creation and so his duration is extended indefinitely. The Black Knight passively creates two steel swords from his body and throws them to Galahad. The White Knight catches both of the blades and breaks into a sprint, making a bee-line for Artoria. He dodges any tendrils that lash out, tilting his head and swerving his body as necessary to avoid them.
(Koton: Kishi no Marui Teiburu) - Steel Release: Knights of the Round Table
[Doton: Seiryoku no Toride] - Earth Release: Might of the Fortress
Type: Defensive/Supplementary
Rank: B
Range: N/A
Chakra: 20 (-10 chakra for every turn this is active)
Damage: N/A
Description: The user activates an ability that increases the hardness of their earth-based techniques (including KG/CE) to increase their defensive abilities. This technique employs the same hardening as that seen in Earth Release: Earth Spear (Kakuzu’s signature technique). Techniques affected by this jutsu look much darker on creation, with the earth very nearly becoming black in appearance. Supplementary/defensive ones will be granted the ability to defend against techniques one rank higher than usual. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.
Notes:
Lasts for three turns
Can only be used twice per battle
Will not work on mud or sand-based techniques (or c.e based on earth)
Elemental S/W remains unchanged
Rank: B
Range: N/A
Chakra: 20 (-10 chakra for every turn this is active)
Damage: N/A
Description: The user activates an ability that increases the hardness of their earth-based techniques (including KG/CE) to increase their defensive abilities. This technique employs the same hardening as that seen in Earth Release: Earth Spear (Kakuzu’s signature technique). Techniques affected by this jutsu look much darker on creation, with the earth very nearly becoming black in appearance. Supplementary/defensive ones will be granted the ability to defend against techniques one rank higher than usual. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.
Notes:
Lasts for three turns
Can only be used twice per battle
Will not work on mud or sand-based techniques (or c.e based on earth)
Elemental S/W remains unchanged
(Koton: Shutten no Arthur) – Steel Release: Authority of Arthur
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra Cost: 40 (-10 chakra every turn)
Damage Points: N/A (80 + 20 + 10) = (110)
Description: The user releases his koton chakra from every chakra point on his body to unleash countless wires of steel (similar to Lances of Lamorak but on a much greater scale). These metallic cords wrap around his body to encase him head to toe in a chassis of black steel (excluding his eyes, nose and mouth). The shape of the armour is entirely up to the wishes of the user. Due to the flexibility of the wires, they don’t restrict his movement in the slightest and their weight isn’t significant enough to reduce his speed either. The wires can be extend up to mid-range and can be used to attack as well as defend against techniques and will regenerate within a turn if struck with an attack that isn’t strong enough to destroy it in its entirety. The metallic strings can also be used for several supplementary purposes such as using them to walk rather than using one's own feet (think Doctor Octopus) or reshaping them into additional tools, constructs and limbs. The wires also have the added benefit of acting as a “Lightning Rod” for the user. If the opponent tries to conduct lightning along the armour, the wires act as a lightning rod (similar to Sword Technique: Lightning Rod) and ground the lightning by harmlessly conducting them into the ground, preventing the user from being paralyzed or damaged. However while this technique is active, the user can only use Steel, Fire, Earth, any KG/CE combination of the aforementioned elements and non-elemental abilities. The extension of the wires costs 10 chakra and costs a move. Reforming the armour costs 20 chakra and counts a move (but it doesn’t need to be initiated, it simply occurs and the user is free to perform other techniques while it occurs, though can only reform once). Creating additional limbs/constructs/tools costs 30 chakra and counts as a move and can only be done once per turn
Note: Lasts for four turns
Note: Can only be used once per battle
Note: No S-Rank or above Steel techniques on the turn this is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn this is deactivated
Rank: S
Range: Short
Chakra Cost: 40 (-10 chakra every turn)
Damage Points: N/A (80 + 20 + 10) = (110)
Description: The user releases his koton chakra from every chakra point on his body to unleash countless wires of steel (similar to Lances of Lamorak but on a much greater scale). These metallic cords wrap around his body to encase him head to toe in a chassis of black steel (excluding his eyes, nose and mouth). The shape of the armour is entirely up to the wishes of the user. Due to the flexibility of the wires, they don’t restrict his movement in the slightest and their weight isn’t significant enough to reduce his speed either. The wires can be extend up to mid-range and can be used to attack as well as defend against techniques and will regenerate within a turn if struck with an attack that isn’t strong enough to destroy it in its entirety. The metallic strings can also be used for several supplementary purposes such as using them to walk rather than using one's own feet (think Doctor Octopus) or reshaping them into additional tools, constructs and limbs. The wires also have the added benefit of acting as a “Lightning Rod” for the user. If the opponent tries to conduct lightning along the armour, the wires act as a lightning rod (similar to Sword Technique: Lightning Rod) and ground the lightning by harmlessly conducting them into the ground, preventing the user from being paralyzed or damaged. However while this technique is active, the user can only use Steel, Fire, Earth, any KG/CE combination of the aforementioned elements and non-elemental abilities. The extension of the wires costs 10 chakra and costs a move. Reforming the armour costs 20 chakra and counts a move (but it doesn’t need to be initiated, it simply occurs and the user is free to perform other techniques while it occurs, though can only reform once). Creating additional limbs/constructs/tools costs 30 chakra and counts as a move and can only be done once per turn
Note: Lasts for four turns
Note: Can only be used once per battle
Note: No S-Rank or above Steel techniques on the turn this is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn this is deactivated
He then releases his koton chakra into the ground, raising a knight composed of steel almost white in colour. Galahad is equal to Berserker in both size and form. Upon creation, he is hardened further by the inclusion of doton chakra into his constitution and so the White Knight becomes darker in appearance. Through Mad Enhancement, Galahad is corrupted even further in Saber's eyes. His body becomes entirely pitch-black save for the lines of red light streaking across his body. In this regard he becomes near-indistinguishable from his creator, the only thing separating being the haze of shadow wreathing Berserker's body in darkness. His sentience is replaced by the ability Conquest of Creation and so his duration is extended indefinitely. The Black Knight passively creates two steel swords from his body and throws them to Galahad. The White Knight catches both of the blades and breaks into a sprint, making a bee-line for Artoria. He dodges any tendrils that lash out, tilting his head and swerving his body as necessary to avoid them.
(Koton: Kishi no Marui Teiburu) - Steel Release: Knights of the Round Table
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (-10 chakra per turn)
Damage: N/A (80 + 20 + 10) = (110)
Description: This technique is the culmination of Steel Release and the “Arthurian” set of techniques. The user will focus their koton chakra into the ground or a source of steel to create one of the Knights of the Round Table. In the case of Gawain, he can only be created from a source of molten steel. All of the Knights have a unique ability but the one they all share is their ability to regenerate from techniques insufficient in destroying them. This regeneration takes the form of the one exhibited in Steel Release: Growth of Gaheris whereby their bodies are made up of thousands upon thousands of extra fines wires which rearrange and sew back together to undo any damage dealt to them that isn't enough to destroy them e.g. A-Rank Fire.
Galahad – The White Knight
Galahad is a shining example of what a Knight should be. He’s composed of steel almost white in colour and his abilities reflect his nature as the embodiment of the “ideal” knight. He has mastered steel release to the extent he can use all steel release techniques the user knows up to and including S-Rank. He can perform them sans handseals and techniques which come from the body will instead be created from the steel that composes his body. Every technique used by Galahad counts as one of the user’s moves per turn.
Gawain – The Red Knight
Gawain is hot tempered and quick to anger. Unlike the other two Knights, he can only be created from a source of molten steel rather than from a steel source or the ground. He hardens into solid steel on creation but his “body” retains bright red colour of the metallic lava he was formed from. His ability is his capability to control any molten steel on the field through hand gestures alone. His manipulation will always be equal to A-Rank and he can only use it once per turn. It will also count as one of the user’s moves per turn.
Mordred – The Black Knight
A corruption of all the ideals Knights hold dear, that is Mordred. His body is composed of the blackest steel and even his abilities reflect his sinister nature. Rather than using techniques, he seeks to bend and control the world to his will. He can control any steel on the field through hand gestures alone, reshaping and reforming them as necessary for his intended purpose. His manipulation will always be equal to A-Rank and he can only use it once per turn. It will also count as one of the user’s moves per turn.
Note: Lasts for four turns
Note: Each night can be summoned once, if they are summoned alone, they can be destroyed by an S rank. If all three are summoned at the same time, the power is devided between them and they can be destroyed by A rank
Note: Can only be used thrice per battle (once per Knight) If all are summoned at the same time the jutsu can't be used again and takes up two of the users three jutsu per turn.
Note: Only Steel, Fire, Earth, any KG/CE of the aforementioned elements and non-elemental abilities while active
Note: All techniques the knights use count as a move per turn
Note: If used to summon one night must wait two turns to use it again
Note: After the technique ends, the user can't use steel, earth and fire jutsu above A rank for one turn
Rank: S
Range: Short - Long
Chakra: 40 (-10 chakra per turn)
Damage: N/A (80 + 20 + 10) = (110)
Description: This technique is the culmination of Steel Release and the “Arthurian” set of techniques. The user will focus their koton chakra into the ground or a source of steel to create one of the Knights of the Round Table. In the case of Gawain, he can only be created from a source of molten steel. All of the Knights have a unique ability but the one they all share is their ability to regenerate from techniques insufficient in destroying them. This regeneration takes the form of the one exhibited in Steel Release: Growth of Gaheris whereby their bodies are made up of thousands upon thousands of extra fines wires which rearrange and sew back together to undo any damage dealt to them that isn't enough to destroy them e.g. A-Rank Fire.
Galahad – The White Knight
Galahad is a shining example of what a Knight should be. He’s composed of steel almost white in colour and his abilities reflect his nature as the embodiment of the “ideal” knight. He has mastered steel release to the extent he can use all steel release techniques the user knows up to and including S-Rank. He can perform them sans handseals and techniques which come from the body will instead be created from the steel that composes his body. Every technique used by Galahad counts as one of the user’s moves per turn.
Gawain – The Red Knight
Gawain is hot tempered and quick to anger. Unlike the other two Knights, he can only be created from a source of molten steel rather than from a steel source or the ground. He hardens into solid steel on creation but his “body” retains bright red colour of the metallic lava he was formed from. His ability is his capability to control any molten steel on the field through hand gestures alone. His manipulation will always be equal to A-Rank and he can only use it once per turn. It will also count as one of the user’s moves per turn.
Mordred – The Black Knight
A corruption of all the ideals Knights hold dear, that is Mordred. His body is composed of the blackest steel and even his abilities reflect his sinister nature. Rather than using techniques, he seeks to bend and control the world to his will. He can control any steel on the field through hand gestures alone, reshaping and reforming them as necessary for his intended purpose. His manipulation will always be equal to A-Rank and he can only use it once per turn. It will also count as one of the user’s moves per turn.
Note: Lasts for four turns
Note: Each night can be summoned once, if they are summoned alone, they can be destroyed by an S rank. If all three are summoned at the same time, the power is devided between them and they can be destroyed by A rank
Note: Can only be used thrice per battle (once per Knight) If all are summoned at the same time the jutsu can't be used again and takes up two of the users three jutsu per turn.
Note: Only Steel, Fire, Earth, any KG/CE of the aforementioned elements and non-elemental abilities while active
Note: All techniques the knights use count as a move per turn
Note: If used to summon one night must wait two turns to use it again
Note: After the technique ends, the user can't use steel, earth and fire jutsu above A rank for one turn
You must be registered for see images
