[Berserker vs Saber] Knight of the Lake vs the King of Knights

Negative Knight

Kage in the Making 👑
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Reis Rules & Regulations
Unofficial
Killing Allowed
CJ Allowed (All-out)
No Stealing​

Range: Mid (10 Meters from each other)

Terrain:
A barren wasteland with no water source.

Always active techniques
(Fuuin: Yoroi no Koutei) - Sealing Technique: Assassin's Armour
Type: Defensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal on their clothes with the Kanji for “Armour” that is active all the time (must be stated in the user’s biography). The seal will be imbued with the user’s earth chakra and as such, the user’s clothing will be hardened and appear darker in colour similar to the canon technique Earth Release: Earth Spear making it akin to wearing armour. It will develop a metallic sheen in addition to the hardening which is purely cosmetic. It will not decrease the flexibility or mobility of the clothing nor will it increase the weight of it in any way, similar to the canon technique. The user will essentially become capable of withstanding damage/impacts as the hardened clothes absorb damage either completely or to a certain extent. The user's clothes will be capable of blocking kunai, shuriken, swords and other bladed weapons (Kenjutsu up to and including C-Rank). This technique will also render D-Rank and below Taijutsu useless if used on clothed portions of the body and decrease the damage of Taijutsu techniques above C-Rank by 10 damage points. Though it hardens the clothing if the is destroyed or removed the hardening loses effects and it holds no defensive ability against elements that are strong to earth.

Note: This technique is always active
Note: Must be stated in the user's biography
Note: Must be posted at the beginning of a battle

He has the Kanji for each of the basic five elements in small lettering on both of his palms (to be used with Fire/Water/Wind/Earth/Lightning Sealing Method). He also carries two black steel kunai with the Kanji for "Revoke" on them to be used with Mimicry Destruction Seal. All of these are accomplished via Revelation of the Mage.

(Fuuinjutsu: Meiji no mokushiroku) Sealing Arts: Revelation Of The Mage
Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: Fuuinjutsu usually comes in 3 variations, Barriers, Sealing Tags, and Scrolls. The important thing to note with scrolls, and sealing tags, is that they are almost exactly the same, save for the fact that the scroll has a longer sealing inscription on it. They both are inscribed with kanji that release the effect of the kanji when they are fully revealed. As such, the creator of this technique realized that scrolls were difficult to utilize once the user had some sort of body armor on him, due to the fact that the armor may slow him or leave him without access to his scroll holder. With this in mind, the creator found a way to seal the inscription of any scroll based technique onto his body, armor, or weapon so that he would save an immense amount of time between actually retrieving the scroll and using it. In this way, the scrolls now function as if it were a sealing tag inscribed onto the user's body, armor, or weapons. They require no extra preperation or seals to use, and can be used directly from whatever point they are sealed on. The user must actually have these scroll based jutsu on his person to utilize them before this. Even when using this technique, all restrictions of the scroll based technique used must be followed.
-This technique is always active but must be posted in the users bio or before the fight
-Any sealed scrolls must be posted before the fight or within the user's bio
-The scroll techniques used must be posted as normal in the fight, taking both a move and timeframe slot, the only difference in usage being that they come from the sealing point.
-The user can only utilize 4 scroll techniques in this manner
-Scrolls must be stated either in the user's bio or before the fight. After a fight the Scrolls may be replenished however

All of his seals are imbued with doton chakra to reinforce them and make them sturdier (via Scripture of the Templars).

[Fuuinjutsu: Sukuripucha Shussekenteki Kishi] - Sealing Technique: Scripture of the Templars
Type: Defensive/Supplementary
Rank: C
Range: Short
Chakra: N/A (+15 chakra to all of the user's seals)
Damage: N/A
Description: This is a passive ability that is applied to all of the user's seals that are always active or lie dormant on the user's body prior to a battle (essentially seals stated in one's biography). The sealing script of the Fuuinjutsu seals will be infused with one of the basic five elemental chakras to reinforce, strengthen and enhance them so to make their destruction or corruption more difficult. The seals will now respect elemental strengths and weaknesses of the chosen element and will possess the strength of the chosen element up to their own rank. They will also be infused with 15 more chakra than normal and this chakra cost will be expended whenever the seals triggered or are activated. This technique doesn't make Fuuinjutsu techniques stronger or enhance them in any way, it simply makes the seals on the user's body/clothes/person harder to tamper with or destroy. If the seal's rank is boosted on activation, the strength of the sealing script will now reflect it's new rank.

Alternatively, this technique can be passively applied to seals created in battle rather than those already placed on the user's biography. By infusing one of the five basic elemental chakras into the seal, the user can enhance and fortify the sealing script in the same way as the seals applied to the user's bio. It will now follow elemental strengths and weaknesses of the chosen element and will possess the power of it up to it's own rank. The seal will also be infused with 15 more chakra than normal, which is the cost of applying this jutsu to this technique. This technique doesn't make Fuuinjutsu techniques stronger or enhance them in any way, it simply makes the created seal(s) harder to tamper with or destroy.

In regards to being tampered with it or cancelled, both variants follow the elemental strengths and weaknesses of the chosen element and will require non-elemental techniques (Ninjutsu, Fuuinjutsu, etc) one rank higher than the seal in question for it to be successfully corrupted (e.g. S-Rank Fuuinjutsu required to tamper with an A-Rank elemental seal).

Notes:
Can only be taught by Venom
Must be stated in the user's biography
Must be posted at the beginning of a battle
Must be referenced every time the alternative use is used
Cant be used on the opponent
Placed before the battle
Fuuinjutsu: Deddozōn | Sealing Technique: Dead Zone
Type: Supplementary/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: A seal with the word 'Maintain' will be placed somewhere on the users body. The seal will passively drain chakra from the user which it will then redirect into the surroundings so as to detect attempts at manipulating space (affords no other kind of sensory). When a technique that seeks to distort space/time is utilised within the users vicinity (Mid range radius) this seal will activate, passively draining chakra from the user to erect a barrier that will instantly spread outwards and prevent the space time continuum from being manipulated - in effect the seal will serve to neutralize space time techniques such as summoning jutsu, or techniques that utilise portals such as 'Stick Earth Drop' from being utilised as it forcibly maintains the fabric of space and time. The seal activates automatically upon detecting an attempt at space/time manipulation, and is effective against such jutsu up to, and including A rank. However it is wholly ineffective against S ranked space time manipulation (Such as S rank summoning techniques as the jutsu utilises more chakra than this technique to bring a stronger summon to the field, however it will still be effective against lower ranked space time techniques even if the substance that they attempt to bring to the field is higher ranked)

Note:
- The user can start the battle with the seal already placed, in which case it must be posted at either the start of the battle or in the users bio. Otherwise the user will have to manually place the seal, which counts as a move and can only be done twice.
- The seal can only activate once per turn, and the user cannot use Fuinjutsu above A rank the turn after it triggers.
- The seal passively drains 5 chakra from the user per turn
- When triggered, a barrier of the appropriate strength will be set up (i.e A rank to counter A rank S/T) that will prevent the space time technique and last for that turn. An A rank barrier can be set up once, and a B rank barrier can only be set up twice. For C rank and below however, on account of there being virtually no S/T techniques that weak barring the summoning of certain lesser animals, the barrier can be triggered continuously to prevent these critters from taking to the field.
- As activation is passive, (But does count towards move count) the user is free to continue as normal.
- Won't work on 'Flying Thunder God' as it is a S ranked Space-Time technique.

(Fuuinjutsu: Yomigaeri no Mikoyose) - Sealing Arts: Resurrection of Sorcery
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 to the main two affinities of the user)
Damage:N/A (-10 to the main two affinities of the user)
Description: This seal must be either stated in the user's bio or placed on him before battle. This seal is linked to the users two strongest elemental abilities and only seeks to make them weaker in order to increase the power of the users Sealing Arts. When passively activated it will drain the user's two main elemental affinities of 10 points of chakra and damage automatically every time they're used, storing it within itself, and making the users techniques using those affinities weaker until its deactivated. It's true purpose will be triggered whenever the user utilizes the art of Fuuinjutsu, it will convert and release this stored power into any Fuuinjutsu technique whenever it is used, filling the technique with the energy it took from the user's elemental prowess. This results in every Fuuinjutsu technique the user uses gaining +1 Rank (if they’re A-Rank or below). On the other side, the main two elemental affinities of the user will automatically lose 10 damage and chakra each when they are used. Elements which are a combination of both of the weakened elements will also be weakened in the same way. This lasts until deactivated.

-Can only be used or activated once per battle
-Can't be used on bios without two elemental specialties
-Can’t be used on S-Rank and above Fuuin
-Can’t be used on Multiple Infinite Embraces

(Fuuinjutsu: Museigen no Buredo) Sealing Technique: Unlimited Blades
Rank: B
Type: Supplementary/Offensive
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user either places seals on 4 objects they would like to have under their control which is placed passively or they have objects already with these seals. This must be stated in their first post of the battle. The seals are connected to the user via a seal that is on the user's left shoulder. The user with this seal allows the user to control each seal that's on their objects and move them around for whatever purpose they see fit. This whole jutsu was created so when the user loses their weapon they can still control it and attack an opponent that isn't looking or drop their guard. The user can control up to 2 objects at a certain time (one per arm). The objects can only be inanimate. The seal on the user's shoulder glows whenever this technique is in use but isn't bright enough to go through none see through clothing. The speed of the objects at what they move is the same as if the user had it in their own hands.

Note: Each movement through this counts as a move per turn.

Using Berserker in sig. Post your bio and i'll make the first move.

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Mirai 🥈

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I'll be using a plain bio in the appearance of Saber, on my waist I carry an Ani sword(As my Excalibur, sheathed in Avalon) which basically gives +20 kenjutsu/command arts, indestructible and also some other shit. Her affinity will be Wind Release(1seal) and Water(Secondary). Also Ganmi Sensing level sensing >_> cba to get the info.
 

Negative Knight

Kage in the Making 👑
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Berserker strides onto the battlefield, facing down the person who was once his King. It was eternity since he last stood before her like this, meeting on the battlefield as enemies. The first time they clashed he was nothing more than a mindless beast, consumed by the madness Saber had brought him to. He had long since come to terms with his despair, using it to fuel his hatred for all who ruled. No one deserved his enmity more than the self-righteous fool standing before him. He barely keeps his rage at bay, his killing intent radiating from him in waves that are almost tangible. He had waited years for this opportunity, he could wait a few more minutes.

Instead he activates an instant ability and then presses his middle finger of his right hand into his palm to passively apply a seal to his body. The seal is written with the Kanji for "Madness" and releases a dark haze that surrounds that wreathes his body in an aura of shadow. It casts anyone who looks upon it in an illusion that distorts the appearance of his body as well as his techniques. His form shifts uncontrollably from side to side, too fast for the eyes to track. It doesn't make him impossible to see but it negates the effectiveness of techniques which require focus or concentration on his position.

You still cling to the foolish ideals which led to Camelot's ruin. You brought Tristan to desert us, Mordred to betray us, Guinevere to die. You have fallen Arthur, farther than I could have ever imagined possible. You are no longer my King.

(Doton: Kuraitoru no Jajjimento) – Earth Release: Scales of Judgement
Rank: A
Type: Supplementary/Offensive
Range: Short
Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered)
Damage Points: N/A (up to +10 damage if Weight Added, -10 damage if Weight decreased)
Description: This technique is the daughter technique to both the Added/Light Weight techniques. The user will activate an ability which allows them to infuse earth chakra into their own earth-based techniques (KG/CE variants included e.g. Steel, Crystal, etc) for the following five turns. This ability essentially allows techniques used by the user to be created with a weight gain or reduction, depending on the user's wish. Techniques can be bolstered in weight to provide them with more force and by extension, their capability to inflict damage (only if feasible), all of this at the cost of their speed (decrease proportional to amount of weight added). Techniques can also be lightened to increase their movement speed proportional to the weight removed, but will inevitably suffer from a significant reduction in damage. However, an increase in damage will only affect techniques moving in downward direction (e.g. Dropping Lid), on all other techniques the weight gain will not affect the amount of damage they inflict. The user can freely switch between the addition or removal of weight for different techniques, so while technique A can be created with a weight increase, technique B can be created with a weight decrease and technique C can be created with its weight left unaltered. Logically, this technique will not work with all techniques but it will work with most (projectiles, some terrain manipulation techniques, etc). Anything utilized from the body or which emerges from the ground can have its weight altered. Techniques which emerge from the earth will surface much more quickly/slowly depending on how their weight was altered. Armours or hardening techniques used will either become bulkier or more maneuverable. Techniques such as Sticky Earth Drop can only have the weight of the mud increased but rather than increasing in weight the mud simply becomes "more solid" and harder in consistency (a partial petrification of sorts) and hence can still benefit from the damage boost if applicable. Infusion techniques which imbue objects/people with a particular property will also alter the weight of the targeted substance (When used in conjunction with the Added/Light Weight techniques, the weight of the object/person can be altered to a higher degree). This technique can only increase or decrease the weight of the affected substances up to scale factor of 10x (ten times above or below its weight). Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another earth-based jutsu.

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight

(Fuuin: Kichigai Kouyou) - Sealing Technique: Mad Enhancement
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: The user will passively apply a seal with the Kanji for "Madness" on their body. This technique will both distort how their body but also their techniques appear. A barrier of chakra will form over their body in the form of a black haze of chakra cloaks the user's body without obscuring their sight. The haze casts anyone who looks upon it in an external genjutsu (A-Rank) that constantly shifts the user's outline like an off-focus photograph, thereby obscuring any discerning marks or features. The mist-like illusion also causes his image to double or triple randomly, making him appear to be a hallucination. It essentially creates the effect of the user's body flickering from side to side across a one-meter area too fast for the eyes to track without the creation of after-images. This isn't to be confused with the user moving back and forth, this effect can solely be attributed to the genjutsu induced by the haze and will occur even if the user is standing still. This throws off techniques which require a clear line of sight or concentration on the user's position. This effect will occur regardless of the opponent's tracking speed. As for the user's techniques, their distorted image will depend on it's state of matter. Solid techniques will appear pitch black with red lines of light across them, liquid techniques will appear as blood, gaseous techniques will appear as a black smog and energy-based techniques will appear a dark-red colour. This lasts until deactivated.

Notes:
-Can only be taught by Detective L
-Can only be used twice per battle

He then focuses his koton chakra throughout his body to manifest an armour composed of the blackest steel that envelops him completely. Only his eyes and mouth remain unconcealed. The instant ability activated just prior to the armour's creation allows him to affect the weight of all his future earth-based jutsu. He takes advantage of this to create the metallic chassis ten times lighter than normal without comprising any of it's defensive ability. This is done in part so that the suit of armour does not hinder his speed but also to increase it's maneuverability. The armour is also secretly composed of thousands of fine wires, this difference being imperceptible to the naked eye. This altered composition makes the suit even more flexible but also bestows it with a kind of regeneration, allowing it to recover from attack insufficient in destroying it completely.

Standing there clad in steel and wreathed in shadow, Berserker finally deigns to speak. His words come out in an almost spectral voice, something alien and unfamiliar yet menacing all the same. Every syllable dripping with malice, every word full of hate.

(Koton: Kasei no Gaheris) – Steel Release: Growth of Gaheris
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: N/A (+30 chakra to the technique it's applied to)
Damage Points: N/A
Description: Before performing their next koton technique that emerges from the body or the ground, the user activates an instant ability and infuses additional chakra into it. The technique will be created seemingly as normal but in reality it will be constituted of thousands upon thousands of extra fine wires. This difference to normal steel jutsu will be imperceptible to the naked eye, at least until the technique is struck by an attack insufficient in destroying it. Any damage dealt to the technique will be rapidly undone as the wires rearrange and sew back together as necessary to undo the damage sustained by the technique. This regeneration can happen once and will use the additional chakra input into the technique to facilitate this restoration . The purpose of this chakra is to replenish any wires that were destroyed in the clash and restore the technique to full power. Regeneration counts as a move but it doesn't need to be initiated and the user is free to perform other techniques while it occurs. This technique makes armours more flexible, enabling seamless movement inside of them even at the joints (back of the knees, elbows, etc).

Note: Can only be used thrice per battle
Note: Can only be applied to one technique per use
Note: Cannot be used on Forbidden Ranks
Note: Can only regenerate once

(Koton: Banjin no Kousei) - Steel Release: Resurgence of Savagery
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: 40 (-10 chakra per turn)
Damage points: N/A
Description: The user focuses his koton chakra throughout every chakra point in his body and uses it to create a mass of black steel which appears to grow over his body. The metalllic armour envelops him entirely (with the exception of his eyes and mouth) and takes the form of a medieval armour with a glossy metallic sheen. Unlike its earthen counterpart (Hardening technique) the armour is not as bulky since not as much material is required to make an equally formidable defense (steel is much harder than earth) but its mass still takes its toll on the user. Consequently the user's overall movement speed is reduced by half. What makes this technique unique and not just another elemental armour is the fact that the armour is a partially sentient being that is worn as a defense. Through mental commands alone, the user can freely control the chassis of steel throughout its duration granting him an unparalleled ability in combat. Aside from its sentience, the armour possess two abilities. The first ability is a variation of its earthen counterpart's capability to create tools from itself. The user can create and/or extend spiked or blunt weapons from anywhere (or everywhere) on the armour's body, which are capable of bludgeoning or skewering through the body of anyone they come into contact with. Any weapons made via this method can be a maximum of five meters in length and one meter in width. Each weapon is also fully equipped with a hilt, in which can be used to hold onto the weapon, much like one would do with a sword. Any weapon made via this method is physically attached to the armour but can be detached and thrown as a projectile or retracted into the armour's body at any time to restore its original form. The second ability essentially allows anything inanimate that's solid in composition touched by the armour to be converted into black steel. As a result the user can make use of anything as if it were an actual weapon, from sticks to the weapons of others (excluding Custom Weapons). This transforming anything the armour touches into steel will not apply to living beings, anything on the user’s person nor will it apply to the ground or any surface they may be standing on. The bond between the user and the armour is stronger than that of most sentient creation techniques because the two are always in physical contact. Thus the armour passively leeches a portion of chakra from the user's body every turn in order to sustain itself. However in a way it is also more dependent on the user than most sentient creations as it acts like a symbiotic parasite. It cannot leech chakra from the user without physical contact and so when the user sheds the armour it will drop lifelessly to the ground. Since the armour is a sentient creation it cannot be manifested in only specific parts of the body and initially must always be made to encase the user in his entirety (excluding eyes and mouth). This armour does not limit the user’s ability in battle any way. It doesn’t limit or hinder their ability to perform handseals. It’s flexible at the joints (back of the knees, elbows, etc), allowing seamless movement while in the armour. To supplement their ability to release steel techniques from the body, the user can instead create them from the armour (without weakening it) sans handseals. The user’s chakra can diffuse into and pass through the armour, so they can slam their hands on the ground to still perform earth techniques, make contact with objects/entities to channel chakra into them (e.g. applying the Added/Light Weight techniques), techniques which form over the user’s body can instead form over the armour (e.g. Hardening), et cetera.

Note: Can only be used twice per battle
Note: Lasts for four turns (unless cancelled)
Note: No S-Rank or above Steel techniques on the turn the armour is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn the armour is deactivated
Note: The user can instead have this armour last indefinitely (or until it’s destroyed) but it will count as their custom weapon for that fight/event. This of course means it can only be used once rather than twice per battle.

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Mirai 🥈

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Berserker strides onto the battlefield, facing down the person who was once his King. It was eternity since he last stood before her like this, meeting on the battlefield as enemies. The first time they clashed he was nothing more than a mindless beast, consumed by the madness Saber had brought him to. He had long since come to terms with his despair, using it to fuel his hatred for all who ruled. No one deserved his enmity more than the self-righteous fool standing before him. He barely keeps his rage at bay, his killing intent radiating from him in waves that are almost tangible. He had waited years for this opportunity, he could wait a few more minutes.

Instead he activates an instant ability and then presses his middle finger of his right hand into his palm to passively apply a seal to his body. The seal is written with the Kanji for "Madness" and releases a dark haze that surrounds that wreathes his body in an aura of shadow. It casts anyone who looks upon it in an illusion that distorts the appearance of his body as well as his techniques. His form shifts uncontrollably from side to side, too fast for the eyes to track. It doesn't make him impossible to see but it negates the effectiveness of techniques which require focus or concentration on his position.

You still cling to the foolish ideals which led to Camelot's ruin. You brought Tristan to desert us, Mordred to betray us, Guinevere to die. You have fallen Arthur, farther than I could have ever imagined possible. You are no longer my King.

(Doton: Kuraitoru no Jajjimento) – Earth Release: Scales of Judgement
Rank: A
Type: Supplementary/Offensive
Range: Short
Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered)
Damage Points: N/A (up to +10 damage if Weight Added, -10 damage if Weight decreased)
Description: This technique is the daughter technique to both the Added/Light Weight techniques. The user will activate an ability which allows them to infuse earth chakra into their own earth-based techniques (KG/CE variants included e.g. Steel, Crystal, etc) for the following five turns. This ability essentially allows techniques used by the user to be created with a weight gain or reduction, depending on the user's wish. Techniques can be bolstered in weight to provide them with more force and by extension, their capability to inflict damage (only if feasible), all of this at the cost of their speed (decrease proportional to amount of weight added). Techniques can also be lightened to increase their movement speed proportional to the weight removed, but will inevitably suffer from a significant reduction in damage. However, an increase in damage will only affect techniques moving in downward direction (e.g. Dropping Lid), on all other techniques the weight gain will not affect the amount of damage they inflict. The user can freely switch between the addition or removal of weight for different techniques, so while technique A can be created with a weight increase, technique B can be created with a weight decrease and technique C can be created with its weight left unaltered. Logically, this technique will not work with all techniques but it will work with most (projectiles, some terrain manipulation techniques, etc). Anything utilized from the body or which emerges from the ground can have its weight altered. Techniques which emerge from the earth will surface much more quickly/slowly depending on how their weight was altered. Armours or hardening techniques used will either become bulkier or more maneuverable. Techniques such as Sticky Earth Drop can only have the weight of the mud increased but rather than increasing in weight the mud simply becomes "more solid" and harder in consistency (a partial petrification of sorts) and hence can still benefit from the damage boost if applicable. Infusion techniques which imbue objects/people with a particular property will also alter the weight of the targeted substance (When used in conjunction with the Added/Light Weight techniques, the weight of the object/person can be altered to a higher degree). This technique can only increase or decrease the weight of the affected substances up to scale factor of 10x (ten times above or below its weight). Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another earth-based jutsu.

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Can only be Taught by Negative Knight

(Fuuin: Kichigai Kouyou) - Sealing Technique: Mad Enhancement
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: The user will passively apply a seal with the Kanji for "Madness" on their body. This technique will both distort how their body but also their techniques appear. A barrier of chakra will form over their body in the form of a black haze of chakra cloaks the user's body without obscuring their sight. The haze casts anyone who looks upon it in an external genjutsu (A-Rank) that constantly shifts the user's outline like an off-focus photograph, thereby obscuring any discerning marks or features. The mist-like illusion also causes his image to double or triple randomly, making him appear to be a hallucination. It essentially creates the effect of the user's body flickering from side to side across a one-meter area too fast for the eyes to track without the creation of after-images. This isn't to be confused with the user moving back and forth, this effect can solely be attributed to the genjutsu induced by the haze and will occur even if the user is standing still. This throws off techniques which require a clear line of sight or concentration on the user's position. This effect will occur regardless of the opponent's tracking speed. As for the user's techniques, their distorted image will depend on it's state of matter. Solid techniques will appear pitch black with red lines of light across them, liquid techniques will appear as blood, gaseous techniques will appear as a black smog and energy-based techniques will appear a dark-red colour. This lasts until deactivated.

Notes:
-Can only be taught by Detective L
-Can only be used twice per battle

He then focuses his koton chakra throughout his body to manifest an armour composed of the blackest steel that envelops him completely. Only his eyes and mouth remain unconcealed. The instant ability activated just prior to the armour's creation allows him to affect the weight of all his future earth-based jutsu. He takes advantage of this to create the metallic chassis ten times lighter than normal without comprising any of it's defensive ability. This is done in part so that the suit of armour does not hinder his speed but also to increase it's maneuverability. The armour is also secretly composed of thousands of fine wires, this difference being imperceptible to the naked eye. This altered composition makes the suit even more flexible but also bestows it with a kind of regeneration, allowing it to recover from attack insufficient in destroying it completely.

Standing there clad in steel and wreathed in shadow, Berserker finally deigns to speak. His words come out in an almost spectral voice, something alien and unfamiliar yet menacing all the same. Every syllable dripping with malice, every word full of hate.

(Koton: Kasei no Gaheris) – Steel Release: Growth of Gaheris
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: N/A (+30 chakra to the technique it's applied to)
Damage Points: N/A
Description: Before performing their next koton technique that emerges from the body or the ground, the user activates an instant ability and infuses additional chakra into it. The technique will be created seemingly as normal but in reality it will be constituted of thousands upon thousands of extra fine wires. This difference to normal steel jutsu will be imperceptible to the naked eye, at least until the technique is struck by an attack insufficient in destroying it. Any damage dealt to the technique will be rapidly undone as the wires rearrange and sew back together as necessary to undo the damage sustained by the technique. This regeneration can happen once and will use the additional chakra input into the technique to facilitate this restoration . The purpose of this chakra is to replenish any wires that were destroyed in the clash and restore the technique to full power. Regeneration counts as a move but it doesn't need to be initiated and the user is free to perform other techniques while it occurs. This technique makes armours more flexible, enabling seamless movement inside of them even at the joints (back of the knees, elbows, etc).

Note: Can only be used thrice per battle
Note: Can only be applied to one technique per use
Note: Cannot be used on Forbidden Ranks
Note: Can only regenerate once

(Koton: Banjin no Kousei) - Steel Release: Resurgence of Savagery
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: 40 (-10 chakra per turn)
Damage points: N/A
Description: The user focuses his koton chakra throughout every chakra point in his body and uses it to create a mass of black steel which appears to grow over his body. The metalllic armour envelops him entirely (with the exception of his eyes and mouth) and takes the form of a medieval armour with a glossy metallic sheen. Unlike its earthen counterpart (Hardening technique) the armour is not as bulky since not as much material is required to make an equally formidable defense (steel is much harder than earth) but its mass still takes its toll on the user. Consequently the user's overall movement speed is reduced by half. What makes this technique unique and not just another elemental armour is the fact that the armour is a partially sentient being that is worn as a defense. Through mental commands alone, the user can freely control the chassis of steel throughout its duration granting him an unparalleled ability in combat. Aside from its sentience, the armour possess two abilities. The first ability is a variation of its earthen counterpart's capability to create tools from itself. The user can create and/or extend spiked or blunt weapons from anywhere (or everywhere) on the armour's body, which are capable of bludgeoning or skewering through the body of anyone they come into contact with. Any weapons made via this method can be a maximum of five meters in length and one meter in width. Each weapon is also fully equipped with a hilt, in which can be used to hold onto the weapon, much like one would do with a sword. Any weapon made via this method is physically attached to the armour but can be detached and thrown as a projectile or retracted into the armour's body at any time to restore its original form. The second ability essentially allows anything inanimate that's solid in composition touched by the armour to be converted into black steel. As a result the user can make use of anything as if it were an actual weapon, from sticks to the weapons of others (excluding Custom Weapons). This transforming anything the armour touches into steel will not apply to living beings, anything on the user’s person nor will it apply to the ground or any surface they may be standing on. The bond between the user and the armour is stronger than that of most sentient creation techniques because the two are always in physical contact. Thus the armour passively leeches a portion of chakra from the user's body every turn in order to sustain itself. However in a way it is also more dependent on the user than most sentient creations as it acts like a symbiotic parasite. It cannot leech chakra from the user without physical contact and so when the user sheds the armour it will drop lifelessly to the ground. Since the armour is a sentient creation it cannot be manifested in only specific parts of the body and initially must always be made to encase the user in his entirety (excluding eyes and mouth). This armour does not limit the user’s ability in battle any way. It doesn’t limit or hinder their ability to perform handseals. It’s flexible at the joints (back of the knees, elbows, etc), allowing seamless movement while in the armour. To supplement their ability to release steel techniques from the body, the user can instead create them from the armour (without weakening it) sans handseals. The user’s chakra can diffuse into and pass through the armour, so they can slam their hands on the ground to still perform earth techniques, make contact with objects/entities to channel chakra into them (e.g. applying the Added/Light Weight techniques), techniques which form over the user’s body can instead form over the armour (e.g. Hardening), et cetera.

Note: Can only be used twice per battle
Note: Lasts for four turns (unless cancelled)
Note: No S-Rank or above Steel techniques on the turn the armour is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn the armour is deactivated
Note: The user can instead have this armour last indefinitely (or until it’s destroyed) but it will count as their custom weapon for that fight/event. This of course means it can only be used once rather than twice per battle.

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Such a dark and contagious dread can be felt across the battle field, though a wasteland its atmospheric pressure was colder than death itself. In the distance , clad in a pure blanket of intoxicating hatred, Berserker...no Lancelot stood before the King. She stepped closer and closer to this faith, one that haunted her for many many years as the words of her fallen comrade weigh heavy on her consciousness. Artoria stepped back a moment when her eyes meet the flickering body of Berserker though with her advance magic(chakra) sensing she never lost sight of the real one. Artoria stopped mid range away from Berserker , her eyes locked with the gleaming red eyes wrapped in armour.

"You are correct, I am a failure of a King. Long has it dreaded my soul...apologizing now would not bring us back. However, I as a knight of Chivalry will continue to vanquish the darkness that stand in my way. Berserker, once Knight of the Lake. You are nothing but a hollow shell of your former self, driven by pure madness but here and now I shall put an end to it. Its the least I can do...to redeem my honor!"

She said as her clothes began to morph into her iconic battle attire, a perfectly fit dress clad in heavy resistant armor to which she also summons forth Excalibur, coating it right away in her signature Bounded Field. She twists her body after taking the moment to full prepare herself as she also activated the first prayer and its refinement. Artoria was prepared for her final confrontation with Lancelot.


Type: Offensive/Defensive/Supplementary
Rank: S Rank
Range: Short-Long
Chakra: 40 (-10 per turn active)
Damage: 80
Description: This technique showcases the usage of the wind release, in accordance to the users body and or objects which he might be carrying or is in constant contact with, like weapons. Once the contact with the specific object is maintained, or without the object needed, the user will have the wind from all around, stick closely to a desired location in the body or object, forming 2, very distinctive layers from one another. The first layer which comes directly above the said object, has no particular effects, and strength. It plainly refracts the light allowing the said object to be invisible apart from some currents of wind, which move around, indicating the existence of that object. The second, is the most versatile one, giving the said object a lot of strength and versatility equal to an S-Rank above their original versatility. In cutting edge weapons, this layer even further enhances their sharpness as well. The second layer, which can be seen once the first one is used, is a very stable one. The second layer has a very characteristic effect, which is the ability of, at will, releasing blasts of air current, which might be either a rotating tornado which has a very strong pushing and very spread out cutting capabilities, to a very powerful, all destroying blast of wind, similar to Wind Release: Pressure Damage. A third and last form of releasing it, is a very thin, precise and powerful slash of wind, which has insanely large cutting capabilities, which can be directed, at the location where the said object or weapon is aimed towards. The strength of the said blast or tornado can be split a total of 2 times, creating 2 blasts at exact power of A-rank. The release of the blast will count towards the jutsu limit, and the releases can be independent in time from one another, as long as the effect of the technique is visible. Due to the effect of the last layer being largely visible, he cannot keep this layer active for longer than 4 turns, while the last one which carries no rank or visible boost, except than of rendering the weapon invisible, he can keep active for further, but needs to give a total of 5 chakra points each turn.

Note: Can only be used 3 times.
Note: Remains active for 4 turns (Last layer can be open for far longer, but it carries no attributes, and it consumes 5 chakra point every turn).
Note: Initial release of layers counts as a move, thereby as a jutsu usage limit.
Note: Weapon or object must be constantly in contact
Note: Can only be taught by Six Paths.



Rank: A
Type: Offense/Supplementary/Defense
Range: Self
Chakra: 30
Damage: N/A
Description: The first of the “Prayer” series of the Command Arts, Hikaru Aki Hashira, often called “Aki-gamae (autumn stance)” by its users, is a Kenjutsu stance instead of an actual attack. It is a variation of the Waki-gamae in that the user holds their blade at waist level, parallel to the ground, whether in its scabbard or not, a position best suited for quick-draw strikes. The user focuses their chakra throughout their entire body in a steady stream while in this stance, increasing their speed and strength by 25%. This increase in ability comes about from the chakra augmenting the muscles naturally, instead of forcefully, essentially putting the body in a natural “peak” condition. This chakra also coats the user’s blade and allows the counter-offensive nature of Aki come through. Whether sheathed or not, the user can swing their blade and dispel an incoming attack by disrupting it, allowing the user to protect themselves and then counter-attack. The method of blocking attacks is based upon the concept of an immovable pillar.
*The First Prayer can only shield the user from attacks of an equal or lower rank.
*Blocking an attack counts against one of the three allotted moves in a turn.



Rank:B
Type: Supplementary/Defense
Range: Self
Chakra: 20
Damage: N/A
Description: A refinement of the First Prayer: Hikaru Aki Hasira, this technique expands the ability of the First Prayer. Where as Shinning Autumn Pillar is locked only to the user’s weapon, and forces them to stand in a specific stance, this technique turns it into a full on “Mode”, covering the entirety of the user’s body and thoroughly saturating it with the same effect; This allows the user to fight unhindered by having to remain in one stance, while also allowing the effects of the First Prayer to extend to their entire body. Besides this saturation, Gokumonken provides one extra effect: techniques that would be destroyed by the First Prayer’s effect can instead be reflected back at the opponent, taking the place of the First Prayer’s defensive ability, but still counting as an additional move per turn.
*Cannot be used unless the First Prayer is active.
*Remains active until the First Prayer wears off.
*Can only be used twice in a battle.
*Reflecting attacks back counts as a move per turn, and is bound by the limitations of the First Prayer's abilities of defense.



"With all thy valiant resolve, be it wicked or righteous I will never falter again! Come, Berserker!"

She said pressing her feet on the ground preparing for her duel.


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Negative Knight

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Upon hearing her speak, Berserker finds himself overcome by anger. Shaking visibly, his armour rattling as a result, he begins to channel his koton chakra. He then transforms his entire body into the blackest steel while heating up the metal to scorching temperatures. The heat would essentially "temper" the steel and increase it's hardness. Localized areas of red light can be seen across Berserker's metal form as well as his armour and steam rises off him in very faint wisps. The strengthening provided by the tempering increases Galahad's immunity by one rank. Everything on his person undergoes this very same change, from his hardened clothes he's clad in to the tools in his pouch. The heat radiating from his metal form conducts into the sentient armour and superheats the chassis to scorching temperatures. He then takes advantage of Resurgence's passive weapon creation ability to create two steel swords in his grasp, one in each of his gauntleted hands. He breaks into a sprint the moment they're created, taking a zig-zagged path to amplify the disorientation caused by Mad Enhancement.

(Kōton: Sakae no Galahad) – Steel Release: Glory of Galahad
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra Cost: 40 (-15 chakra per turn)
Damage Points: N/A (80 + 20) = 100 (+20 damage to physical Taijutsu attacks)
Description: This technique is often seen as a close counterpart to Steel Release: Impervious Armour. The user will channel and release their koton chakra from every chakra point on their body to turn their entire body (not just their skin) into black steel, making themselves invulnerable to virtually all types of basic weapons and physical taijutsu attacks (up to and including S-Ranks). While in this state the user is immune (remains completely undamaged like the Third Raikage) to A-Rank and below techniques of neutral elements/abilities (S-Rank and below of elements weak to Steel, B-Rank and below for elements strong to steel). This technique transforms everything on the user’s body or person into steel including their clothes, weapons and seals. Seals remain usable, the sealing script simply becomes as hard as the user’s body in this state. Even when the user merges with techniques via abilities like Kindess of Kay or Arrogance of Agravain, the seals will not be disturbed or compromised. They will also “rise” to the skin/surface of the user’s new/merged body to retain their usability. Due to transforming into steel, for the duration of this technique the user loses all of the disadvantages associated with a biological body (e.g. paralysis, poisons and feeling pain). They will still be capable of moving, performing handseals, placing seals on their transformed body and molding chakra/using techniques as well as anything they were capable of before the transformation. However while this technique is active, the user can only use Steel, Fire, Earth, any KG/CE combination of the aforementioned elements and non-elemental abilities.

Note: Lasts for four turns
Note: Can only be used twice per battle
Note: No S-Rank or above Steel techniques on the turn this is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn this is deactivated

[Katon: Gekido no Kama] - Fire Release: Rage of the Furnace
Type: Defensive/Supplementary
Rank: B
Range: N/A
Chakra: N/A (+20 chakra to the technique this is applied to)
Damage: N/A
Description: The user activates an ability that will serve to strengthen their next steel release technique used. This technique is essentially based on the idea of “tempering”, using high levels of heat to strengthen a metal beyond it’s normal limits. The infused katon chakra will serve to raise the temperature of any steel technique this is applied to for two distinct purposes. The first and foremost use is to increase it’s toughness to extent supplementary and/or defensive techniques will become capable of defending against 1 rank higher than normal (S-Rank and above techniques can defend against 20 more damage points). Aesthetically, this technique darkens the user’s steel to a pitch black colour with localized areas of red light (signifying the heat of the metal). Steam will also rise off of the body of any techniques this ability is applied to, providing yet another tell that the technique has been enhanced beyond it’s natural limits. This technique happens in the same-timeframe as the steel jutsu it's applied to. When created from the user's body, this superheated steel will not harm the user (similar to how Fire Release is released from the body). The user will not be burned if he's in contact with the tempered steel after creation as long as it originated from his body (and not the ground). This means this technique can be applied to weapons, tools and armours formed (and kept) on the user's person without being harmed.

Notes
Can only be used four times per battle
Usable on one technique per use
Can only be used on Defensive and/or Supplementary Techniques
Can only be used on two S ranks and one forbidden rank per battle

He then immediately proceeds to activate a passive seal on his hand that binds to his steel transformation. The Command Seal glows red on Berserker's right hand and is etched with a spiral-like symbol. The seal essentially bypasses the restriction on his elements imposed by Galahad as it maintains the technique on the user's behalf. As he runs, he hurls the heated blade in his left hand towards Saber while focusing his katon chakra into the other. He uses the released chakra to materialize a coating of explosive flame over the sword, granting it an "armour" of it's own. Once he comes within striking distance of the opponent he brings the fire-coated sword to bear, lifting it upwards before slamming it down into Saber's nigh-invisible sword. He controls the explosion so it's directed towards her, allowing the female knight to take the full brunt of the blast.

(Katon: Aguni no Iki) | Fire Release: Angi's Breath
Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30 (-10 per turn for contact based sustained usages)
Damage: N/A (+20) (60)
Description: Through the rapid release of chakra, the user is capable of coating an object or weapon within their possession in a flow of pure fire chakra. Alternatively, through the formation of a single handseal, the chakra can be spewed towards a desired object - in which case it will neatly wrap around the intended target upon contact. The fire chakra can be created with two distinct properties.
The first is that the chakra can be made to radiate intense heat - all focused outwards so as to not compromise the integrity of the coated structure - with the heat allowing the structure in question to burn and melt through the opposition - adding to lethality. This usage adds +20 damage points to coated projectiles, constructs or weapons, and can be used on solids, and liquids.
The second usage is that, the chakra can be utilised to grant the explosive aspect utilised in some fire techniques to an object. In which case, the fire coating will have more physical substance; and upon contacting with opposition of significant resistance, or upon command, the chakra surrounding said object will erupt outwards to produce a forceful and sudden burst of flames. When utilised on a weapon that the user remains in contact with, the bursts can be adjusted so that the explosive potential is either released all at once in a single, larger and stronger burst - or a bit at a time in the form of multiple, individually weaker eruptions. In the case of being utilised on a object near or within the users possession, the eruptions will always be angled away from the user to prevent back-fire. This usage coats objects in eruptive chakra that is equivalent to 60 damage points, with damage split among multiple coated structures or explosions.

Note:
- Each usage can only be used 3x
- Same usages cannot be used on consecutive turns
- No fire techniques above S rank next turn.
- Both usages can also be applied to the human body.
- This technique is based off of the principles of Phoenix Nail Crimson - in which shurikens are coated in non-inflamed chakra to increase their lethality by manifesting the properties of fire.
- Can only be taught by Scaze

(Fuinjutsu: Kamei no Gokuin) - Sealing Technique: Command Seal
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal that look like one of the symbols below (see spoiler) on either of their hands that will lie dormant until passively activated. The seal only works on jutsu that transform or are donned on the user's body and can only be activated whenever one of these techniques are in use. On activation of the seal, the seal become linked to any jutsu present on the user's body and serve as link between it and the user thus making the seal be the one sustaining the jutsu for as long as the seal remains un-destroyed. This does not however add any power to the jutsu in question as the jutsu can still be negated like normal. The only work of the seal is to make the jutsu remain if not destroyed though as long as the user is able to sacrifice his chakra sustaining the seal itself. The seal passively leeches 20% chakra per turn of the jutsu it is sustaining from the user, meaning if the seal is sustaining an A-rank earth armor, then the seal leeches 20% of 30 chakra per turn to keep sustaining the armor. The seal does not work on basic weapons or body armor, but can work on techniques that forms or mimics them. Works well with techniques like the hardening technique, lightning plasma ball, chakra cloak, etc. Also since the fuin is now the one sustaining the jutsu, the user now have access to use another jutsu/element if the jutsu in question restricts it beforehand. In escence this seal allows the user to keep the armor and focus on other chakras for the duration.

Note: Can only be used on S-rank and below and it doesn't extend the duration of techniques (e.g. Plasma Ball would still last only last 3 turns)
Note: Can only be used once per battle
Note: Can not work on modes
 

Mirai 🥈

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Upon hearing her speak, Berserker finds himself overcome by anger. Shaking visibly, his armour rattling as a result, he begins to channel his koton chakra. He then transforms his entire body into the blackest steel while heating up the metal to scorching temperatures. The heat would essentially "temper" the steel and increase it's hardness. Localized areas of red light can be seen across Berserker's metal form as well as his armour and steam rises off him in very faint wisps. The strengthening provided by the tempering increases Galahad's immunity by one rank. Everything on his person undergoes this very same change, from his hardened clothes he's clad in to the tools in his pouch. The heat radiating from his metal form conducts into the sentient armour and superheats the chassis to scorching temperatures. He then takes advantage of Resurgence's passive weapon creation ability to create two steel swords in his grasp, one in each of his gauntleted hands. He breaks into a sprint the moment they're created, taking a zig-zagged path to amplify the disorientation caused by Mad Enhancement.

(Kōton: Sakae no Galahad) – Steel Release: Glory of Galahad
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra Cost: 40 (-15 chakra per turn)
Damage Points: N/A (80 + 20) = 100 (+20 damage to physical Taijutsu attacks)
Description: This technique is often seen as a close counterpart to Steel Release: Impervious Armour. The user will channel and release their koton chakra from every chakra point on their body to turn their entire body (not just their skin) into black steel, making themselves invulnerable to virtually all types of basic weapons and physical taijutsu attacks (up to and including S-Ranks). While in this state the user is immune (remains completely undamaged like the Third Raikage) to A-Rank and below techniques of neutral elements/abilities (S-Rank and below of elements weak to Steel, B-Rank and below for elements strong to steel). This technique transforms everything on the user’s body or person into steel including their clothes, weapons and seals. Seals remain usable, the sealing script simply becomes as hard as the user’s body in this state. Even when the user merges with techniques via abilities like Kindess of Kay or Arrogance of Agravain, the seals will not be disturbed or compromised. They will also “rise” to the skin/surface of the user’s new/merged body to retain their usability. Due to transforming into steel, for the duration of this technique the user loses all of the disadvantages associated with a biological body (e.g. paralysis, poisons and feeling pain). They will still be capable of moving, performing handseals, placing seals on their transformed body and molding chakra/using techniques as well as anything they were capable of before the transformation. However while this technique is active, the user can only use Steel, Fire, Earth, any KG/CE combination of the aforementioned elements and non-elemental abilities.

Note: Lasts for four turns
Note: Can only be used twice per battle
Note: No S-Rank or above Steel techniques on the turn this is deactivated
Note: No Fire or Earth techniques above S-Rank on the turn this is deactivated

[Katon: Gekido no Kama] - Fire Release: Rage of the Furnace
Type: Defensive/Supplementary
Rank: B
Range: N/A
Chakra: N/A (+20 chakra to the technique this is applied to)
Damage: N/A
Description: The user activates an ability that will serve to strengthen their next steel release technique used. This technique is essentially based on the idea of “tempering”, using high levels of heat to strengthen a metal beyond it’s normal limits. The infused katon chakra will serve to raise the temperature of any steel technique this is applied to for two distinct purposes. The first and foremost use is to increase it’s toughness to extent supplementary and/or defensive techniques will become capable of defending against 1 rank higher than normal (S-Rank and above techniques can defend against 20 more damage points). Aesthetically, this technique darkens the user’s steel to a pitch black colour with localized areas of red light (signifying the heat of the metal). Steam will also rise off of the body of any techniques this ability is applied to, providing yet another tell that the technique has been enhanced beyond it’s natural limits. This technique happens in the same-timeframe as the steel jutsu it's applied to. When created from the user's body, this superheated steel will not harm the user (similar to how Fire Release is released from the body). The user will not be burned if he's in contact with the tempered steel after creation as long as it originated from his body (and not the ground). This means this technique can be applied to weapons, tools and armours formed (and kept) on the user's person without being harmed.

Notes
Can only be used four times per battle
Usable on one technique per use
Can only be used on Defensive and/or Supplementary Techniques
Can only be used on two S ranks and one forbidden rank per battle

He then immediately proceeds to activate a passive seal on his hand that binds to his steel transformation. The Command Seal glows red on Berserker's right hand and is etched with a spiral-like symbol. The seal essentially bypasses the restriction on his elements imposed by Galahad as it maintains the technique on the user's behalf. As he runs, he hurls the heated blade in his left hand towards Saber while focusing his katon chakra into the other. He uses the released chakra to materialize a coating of explosive flame over the sword, granting it an "armour" of it's own. Once he comes within striking distance of the opponent he brings the fire-coated sword to bear, lifting it upwards before slamming it down into Saber's nigh-invisible sword. He controls the explosion so it's directed towards her, allowing the female knight to take the full brunt of the blast.

(Katon: Aguni no Iki) | Fire Release: Angi's Breath
Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30 (-10 per turn for contact based sustained usages)
Damage: N/A (+20) (60)
Description: Through the rapid release of chakra, the user is capable of coating an object or weapon within their possession in a flow of pure fire chakra. Alternatively, through the formation of a single handseal, the chakra can be spewed towards a desired object - in which case it will neatly wrap around the intended target upon contact. The fire chakra can be created with two distinct properties.
The first is that the chakra can be made to radiate intense heat - all focused outwards so as to not compromise the integrity of the coated structure - with the heat allowing the structure in question to burn and melt through the opposition - adding to lethality. This usage adds +20 damage points to coated projectiles, constructs or weapons, and can be used on solids, and liquids.
The second usage is that, the chakra can be utilised to grant the explosive aspect utilised in some fire techniques to an object. In which case, the fire coating will have more physical substance; and upon contacting with opposition of significant resistance, or upon command, the chakra surrounding said object will erupt outwards to produce a forceful and sudden burst of flames. When utilised on a weapon that the user remains in contact with, the bursts can be adjusted so that the explosive potential is either released all at once in a single, larger and stronger burst - or a bit at a time in the form of multiple, individually weaker eruptions. In the case of being utilised on a object near or within the users possession, the eruptions will always be angled away from the user to prevent back-fire. This usage coats objects in eruptive chakra that is equivalent to 60 damage points, with damage split among multiple coated structures or explosions.

Note:
- Each usage can only be used 3x
- Same usages cannot be used on consecutive turns
- No fire techniques above S rank next turn.
- Both usages can also be applied to the human body.
- This technique is based off of the principles of Phoenix Nail Crimson - in which shurikens are coated in non-inflamed chakra to increase their lethality by manifesting the properties of fire.
- Can only be taught by Scaze

(Fuinjutsu: Kamei no Gokuin) - Sealing Technique: Command Seal
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal that look like one of the symbols below (see spoiler) on either of their hands that will lie dormant until passively activated. The seal only works on jutsu that transform or are donned on the user's body and can only be activated whenever one of these techniques are in use. On activation of the seal, the seal become linked to any jutsu present on the user's body and serve as link between it and the user thus making the seal be the one sustaining the jutsu for as long as the seal remains un-destroyed. This does not however add any power to the jutsu in question as the jutsu can still be negated like normal. The only work of the seal is to make the jutsu remain if not destroyed though as long as the user is able to sacrifice his chakra sustaining the seal itself. The seal passively leeches 20% chakra per turn of the jutsu it is sustaining from the user, meaning if the seal is sustaining an A-rank earth armor, then the seal leeches 20% of 30 chakra per turn to keep sustaining the armor. The seal does not work on basic weapons or body armor, but can work on techniques that forms or mimics them. Works well with techniques like the hardening technique, lightning plasma ball, chakra cloak, etc. Also since the fuin is now the one sustaining the jutsu, the user now have access to use another jutsu/element if the jutsu in question restricts it beforehand. In escence this seal allows the user to keep the armor and focus on other chakras for the duration.

Note: Can only be used on S-rank and below and it doesn't extend the duration of techniques (e.g. Plasma Ball would still last only last 3 turns)
Note: Can only be used once per battle
Note: Can not work on modes

"Every fleeting moment passes, your subconscious slowly drifts into an enteral slumber. The madness must stop here, Berserker!"

Saber called out as she witnessed ever metamorphosis of Berserker, she clenched her sword tightly as she sensed him moving towards , zig zag motions as near blurs to the eyes but her sensing was allowing her to pinpoint her target with rather ease. Approaching stead fast, one of the long swords where thrown through the air at Saber to which she motioned her body. Saber moved her right leg back while keeping her left leg firm and with a twist of her upper torso guiding down to her back leg she stepped towards her left side allowing the blade fly past her but she wasn't done just yet. The raging beast came towards her, as his sword again rose above her Saber would raise Excalibur in horizontal position, allowing her to parry the blade but combined with her magic(chakra) sensing and the power of the first prayer she would dispel the chakra the moment the blades clashed. This nullded the effects of his sword while also protecting her self, Saber lefted Excalibur in a quick motion while retreating back roughly 3m back, to which she questions Berserker once more.

"Surely you know such an attack would not phase me, Berserker. Don't hold back against me as you are not only mocking me, but also the pride of a Knight. Does that no longer mean something to you? Answer me!"

She lashed out holding her sword still concealed and out of sight. Saber grew worried further and further...will there be an end to this? She wondered.


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Negative Knight

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Her mocking words almost distract him from the fact that the fire surrounding his sword had gone out. Her strength had not waned it at all. It seemed the Black Knight would need to go all-out to defeat his former King. To complete his transformation, Berserker merges his steel body into his sentient armour in order to extend it's duration indefinitely. He gains all of the abilities the armor possess and his metallic body is fortified even further by the merging of techniques.

(Koton: Kyogou no Agravain) – Steel Release: Arrogance of Agravain
Type: Supplementary
Rank: A
Range: Short - Long (Short-range contact; up to Long range travel)
Chakra cost: 30
Damage points: N/A
Description: The user will focus their koton chakra throughout their body before quickly merging with a source of steel larger than their body. The user will move through it at the speed of a fired arrow before emerging in the same manner on another point of that same source of steel. The user can stay merged for as long as they want before emerging at the cost of 10 chakra per turn. The second usage of this technique parallels Steel Release: Kindness of Kay and can only be used under certain conditions. When transformed into steel through Glory of Galahad, the user will make contact with an entity made of steel (technique-made or devoid of chakra) and focus their koton chakra into it. The user will then merge with the entity as seen with many Earth Release techniques, entering it and merging with it completely. Due to this, the user can only merge with steel structures larger than them. Combining with a technique will be a complete merging of techniques and the structure in question will increase in size as a result (proportional to the size of the user's body). When combined with a technique, it will be capable of defending against techniques equal to the collective sum of Galahad and it's own power. If the user merges with a sentient creation such as the Knights created in Steel Release: Knights of the Round Table, the user will gain the abilities of the aforementioned technique while active and vice versa.

If the user merges with a humanoid much larger than them, the steel structure will essentially "become their body" for the duration of this merging and will be capable of moving, talking, performing techniques and everything else they could in their original body. Any techniques used/created from the body will be proportional in size to the scale of the user's new body. While merged with a large-scale technique (on the scale of Great Stone Golem or larger), the user cannot be cast in or affected by Genjutsu due to the enormity of the structure. When the merged with technique times out/expires, the user will be separated from the entity before the transformation is ended. When this jutsu ends the user unfuses from it's target from a location they choose. One thing to note, if a technique lasts for a duration longer than Galahad, it will be passively maintain Galahad until it ends while the two are combined. For example, if Galahad lasts for three turns and the combined with technique has four turns left, the duration of Galahad will be extended to four turns while the two are combined. When this jutsu ends the user unfuses from it's target from a location they choose.

Note: Can only be used twice per battle
Note: Can only be used on steel structures greater than the user in size

He then begins channeling his doton chakra into earth, the ground short-range around the two shinobi being darkened to an almost-black colour. Anyone and anything in the affected area barring the black knight has their weight increased by a colossal amount. This effect works on everything on Saber's person, from her armour to the sword in her hand, causing all of them to weigh down on her with a titanic level of force. Through Scales, he increases the weight to the point it's amplified ten-fold, making Saber and everything on her person 500 times heavier. Arturia's new mass is so great the very ground beneath her feet fractures and collapses, trapping her in the earth. Berserker takes advantage of her inability to move by throwing his other sword towards her face, knowing full well she can no longer sidestep it or even lift her sword to parry. He then creates another pair of swords to replace the two he lost before resuming his charge. When he's less than a meter away and once the thrown projectile strikes it's mark, the Black Knight jumps up and launches a kick with his right heel into the protruding hilt of the sword. The strike pushes the steel blade even further into her head, it's sharpened tip forcefully emerging from the back of her skull.

Doton: Gifuto bāto | Earth Release: Gift Bad
Type: Supplementary
Rank: A-rank
Range: Short
Chakra Cost: 30 + 10 = 40 (-5 per turn)
Damage Points: N/A
Description:
Gifuto bāto is a technique based directly from the added weight techniques used from Iwagakure, though with this variant the user applies the affects to a specific area. To be exact, the user fills the ground within a short range radius around himself with Doton chakra to create a dark circular zone which holds the affects of the technique. Anyone/anything that steps into the darkened area would suddenly have their weight increased substantially, forcing them to the ground from the weight + gravity pulling them down. Touching the area would send the doton chakra through the victims legs, weighing the legs down first as it swiftly spreads through the rest of the body. The newfound weight of the victim(s) would be enough to even break the ground (×50, half the weight of the S-rank weight Jutsu), essentially burying them into the rock as they're pinned down. The affects don't stop at just the person/thing the weight is applied to, but also everything on that person. This means if a Shinobi wielding weapons and such were to step into Gifuto bāto, not only would their bodies be affected by the weight change, but any weapon directly connected would also be weighed down. Though very affective for detaining people, this technique has its flaws and openings just as any other. The affects are only applied if someone touches the darkened area, thus objects/people/animals flying over it wouldn't be affected unless they landed. This leaves openings for projectiles or airborne opponents to reach the user without being affected.

Note: Usable twice but can only last a total of 4 turns. i.e. The first use lasted 3 turns, the second use would logically only last 1 turn.
Note: Can only use 2 techniques per turn while this is active, having this technique count as the 3rd
Note: No Jutsu above S-rank while active
Note: Can only be taught by BlackCrow

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Mirai 🥈

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Her mocking words almost distract him from the fact that the fire surrounding his sword had gone out. Her strength had not waned it at all. It seemed the Black Knight would need to go all-out to defeat his former King. To complete his transformation, Berserker merges his steel body into his sentient armour in order to extend it's duration indefinitely. He gains all of the abilities the armor possess and his metallic body is fortified even further by the merging of techniques.

(Koton: Kyogou no Agravain) – Steel Release: Arrogance of Agravain
Type: Supplementary
Rank: A
Range: Short - Long (Short-range contact; up to Long range travel)
Chakra cost: 30
Damage points: N/A
Description: The user will focus their koton chakra throughout their body before quickly merging with a source of steel larger than their body. The user will move through it at the speed of a fired arrow before emerging in the same manner on another point of that same source of steel. The user can stay merged for as long as they want before emerging at the cost of 10 chakra per turn. The second usage of this technique parallels Steel Release: Kindness of Kay and can only be used under certain conditions. When transformed into steel through Glory of Galahad, the user will make contact with an entity made of steel (technique-made or devoid of chakra) and focus their koton chakra into it. The user will then merge with the entity as seen with many Earth Release techniques, entering it and merging with it completely. Due to this, the user can only merge with steel structures larger than them. Combining with a technique will be a complete merging of techniques and the structure in question will increase in size as a result (proportional to the size of the user's body). When combined with a technique, it will be capable of defending against techniques equal to the collective sum of Galahad and it's own power. If the user merges with a sentient creation such as the Knights created in Steel Release: Knights of the Round Table, the user will gain the abilities of the aforementioned technique while active and vice versa.

If the user merges with a humanoid much larger than them, the steel structure will essentially "become their body" for the duration of this merging and will be capable of moving, talking, performing techniques and everything else they could in their original body. Any techniques used/created from the body will be proportional in size to the scale of the user's new body. While merged with a large-scale technique (on the scale of Great Stone Golem or larger), the user cannot be cast in or affected by Genjutsu due to the enormity of the structure. When the merged with technique times out/expires, the user will be separated from the entity before the transformation is ended. When this jutsu ends the user unfuses from it's target from a location they choose. One thing to note, if a technique lasts for a duration longer than Galahad, it will be passively maintain Galahad until it ends while the two are combined. For example, if Galahad lasts for three turns and the combined with technique has four turns left, the duration of Galahad will be extended to four turns while the two are combined. When this jutsu ends the user unfuses from it's target from a location they choose.

Note: Can only be used twice per battle
Note: Can only be used on steel structures greater than the user in size

He then begins channeling his doton chakra into earth, the ground short-range around the two shinobi being darkened to an almost-black colour. Anyone and anything in the affected area barring the black knight has their weight increased by a colossal amount. This effect works on everything on Saber's person, from her armour to the sword in her hand, causing all of them to weigh down on her with a titanic level of force. Through Scales, he increases the weight to the point it's amplified ten-fold, making Saber and everything on her person 500 times heavier. Arturia's new mass is so great the very ground beneath her feet fractures and collapses, trapping her in the earth. Berserker takes advantage of her inability to move by throwing his other sword towards her face, knowing full well she can no longer sidestep it or even lift her sword to parry. He then creates another pair of swords to replace the two he lost before resuming his charge. When he's less than a meter away and once the thrown projectile strikes it's mark, the Black Knight jumps up and launches a kick with his right heel into the protruding hilt of the sword. The strike pushes the steel blade even further into her head, it's sharpened tip forcefully emerging from the back of her skull.

Doton: Gifuto bāto | Earth Release: Gift Bad
Type: Supplementary
Rank: A-rank
Range: Short
Chakra Cost: 30 + 10 = 40 (-5 per turn)
Damage Points: N/A
Description:
Gifuto bāto is a technique based directly from the added weight techniques used from Iwagakure, though with this variant the user applies the affects to a specific area. To be exact, the user fills the ground within a short range radius around himself with Doton chakra to create a dark circular zone which holds the affects of the technique. Anyone/anything that steps into the darkened area would suddenly have their weight increased substantially, forcing them to the ground from the weight + gravity pulling them down. Touching the area would send the doton chakra through the victims legs, weighing the legs down first as it swiftly spreads through the rest of the body. The newfound weight of the victim(s) would be enough to even break the ground (×50, half the weight of the S-rank weight Jutsu), essentially burying them into the rock as they're pinned down. The affects don't stop at just the person/thing the weight is applied to, but also everything on that person. This means if a Shinobi wielding weapons and such were to step into Gifuto bāto, not only would their bodies be affected by the weight change, but any weapon directly connected would also be weighed down. Though very affective for detaining people, this technique has its flaws and openings just as any other. The affects are only applied if someone touches the darkened area, thus objects/people/animals flying over it wouldn't be affected unless they landed. This leaves openings for projectiles or airborne opponents to reach the user without being affected.

Note: Usable twice but can only last a total of 4 turns. i.e. The first use lasted 3 turns, the second use would logically only last 1 turn.
Note: Can only use 2 techniques per turn while this is active, having this technique count as the 3rd
Note: No Jutsu above S-rank while active
Note: Can only be taught by BlackCrow

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The heavy on her body was gruesome, its like a monstrous dragon pinned her to the ground, but she will not falter...she will rise up! Saber sensed the earth magic underneath her body as the ground back darkened almost of if a portion of hell rose in a singular spot. Saber was cautious, the effect to which she noticed did not extent to her sword due to its unique composition but she was determined. Once Berserker grew the second pair of swords, she timed her motions well. The moment he jumped, having contact through her legs and the Refinement of the First Prayer, she extended her power to once again dispel the effect of the enemy technique reducing spreading towards the area of effect and returning her body to normal. Saber pushed off her right leg as Berserker came down from the sky only to barely avoid his attack but in retaliation , uses the second layer of Bounded Field in order to unleash a burst of powerful wind at him crashing into him and sending him flying away.(A ranked in power)

Saber simply remained calm holding her sword side ways as her concealed sword did its magic for her. The fight was even, the tensions began to flare higher and higher at each waking moment.

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Excerpt from Bounded Field
The second layer has a very characteristic effect, which is the ability of, at will, releasing blasts of air current, which might be either a rotating tornado which has a very strong pushing and very spread out cutting capabilities, to a very powerful, all destroying blast of wind, similar to Wind Release: Pressure Damage
 
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Negative Knight

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The blast of wind pushes him a few meters backwards, though he incurs no damage due to his armoured form. He skids to a halt once he lands and decides to change to a new mode of attack. Through some magical ability, Saber could both dispel his fire techniques and become immune to the effects of his chakra. If energy-based attacks wouldn't work, he would rely on the purely physical. To initiate his attack, he slams his hands onto the ground and focuses on the sky to open up a portal above the entire battlefield. From within the portal, thousands of steel weapons rain down on the two knights, descending at the speed of a fired arrow. The metallic weapons are of all varieties: from swords to spears, arrows to knives. The bladed tools deflect uselessly off Berserker's steel body, unable to pierce through his insurmountable defense. The rain of weapons rather than being momentary like most portal techniques continues for a moderate interval of time (spans the entirety of your next turn).

(Koton: Roiyaru no Bukiko) – Steel Release: The Royal Armoury
Type: Offensive
Rank: A
Range: Short - Long (Mid-Long if the user doesn't want to sustain damage)
Chakra Cost: 30
Damage Points: 60
Description: The user will slam their hands on the ground and focus on the sky to open up a portal above the battlefield (similar to Sticky Earth Drop). From the portal, thousands of steel weapons of all types (e.g. kunai, shuriken, swords, etc) will rain down from within it at the speed of a fired arrow. The weapons are infused with the user’s koton chakra and when they strike the ground, they will “explode” into countless bullets that will move outwards omndirectionally from the point of impact in the same manner as Steel Release: Malevolence of Mordred. The portal can be created to span a limited area or the entire battlefield but in the case of the latter, the user will need to defend themselves suitably throughout this technique’s duration.

Note: Lasts for one turn
Note: Can only be used thrice per battle

Continuing on with his attack once the portal is formed, Berserker begins to focus his koton chakra into the ground. The chakra spreads out omnidirectionally and converts the earth mid-range all around him into pitch black steel with red lines of light across it (how it appears due to Mad Enhancement). He pumps further chakra into the technique to apply a special ability to it, which instead liquefies the black steel the moment it forms. Upon becoming liquid, the lake of molten metal takes on the appearance of blood due to the effects of the previously mentioned illusion. Capable of withstanding the heat with ease, the Black Knight unconsciously focuses his chakra to his feet to stand atop the metallic magma. He then dashes towards Saber once more, intent on ending her life while she deals with threats from both above and below.

(Koton: Chishio no Doragon) – Steel Release: Blood of the Dragon
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: N/A (+20 chakra to a technique this is applied to)
Damage Points: N/A
Description: The user will activate an ability that will allow them to completely liquefy their next steel technique by imbuing additional katon chakra into it. This heats it up enough to melt it. When applied, the user can either choose to have the steel technique retain it's shape and form and essentially behave like a solid (much like Water Release: Sword of Draining) or for it to be used in a formless wave/mass of liquid. An example of the latter would creating pillars of steel from the ground but upon emergence they are released as geysers. An example of the former is creating an armour of molten steel from the body but retaining it's shape, form and structure so it doesn't fall to the ground as a formless mass. This means any techniques this ability is applied to will behave as they usually do but with exception they will deliver severe burns upon contact with the opponent. When created from the user's body, this molten steel will not harm the user (similar to how Fire Release is released from the body). The user will not be burned if he's in contact with the molten steel after creation as long as it originated from his body (and not the ground). Using this ability counts as one of the user's moves per turn but will occur in the same timeframe as the technique it's applied to.

Note: Can only be used thrice per battle
Note: User can only use Earth, Fire, Steel and non-elemental abilities in the same turn

(Kōton: Shouri no Camelot) - Steel Release: Conquest of Camelot
Type: Supplementary/Defensive
Rank: S
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: The user will focus their Kōton chakra into a source of earth and convert it into black steel. This conversion will gradually spread across the earth source in question and at most it can cover a mid-range radial reach. This conversion will mean both the user and the opponent cannot use any earth-based techniques from that source for this jutsu's duration except Steel Release ones. This technique can convert any type of earth encompassed in Doton e.g. solid rock and mud. The latter works by simultaneously petrifying the mud into solid rock and then seamlessly converting it into steel. This technique cannot be used to convert the opponent's techniques directly but it can be used to counter jutsus which emerge from the earth by changing the ground into steel before they begin surfacing or as they surface. The latter method works by cutting off the technique's source of earth and overpowering the opponent's doton chakra and thus it will be unable to form completely.

Note: Conversion lasts for four turns
Note: Can only be used twice per battle
Note: Cool down time of two turns in between usages
Note: No other S-Rank and above Steel in the user's same turn

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Mirai 🥈

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The blast of wind pushes him a few meters backwards, though he incurs no damage due to his armoured form. He skids to a halt once he lands and decides to change to a new mode of attack. Through some magical ability, Saber could both dispel his fire techniques and become immune to the effects of his chakra. If energy-based attacks wouldn't work, he would rely on the purely physical. To initiate his attack, he slams his hands onto the ground and focuses on the sky to open up a portal above the entire battlefield. From within the portal, thousands of steel weapons rain down on the two knights, descending at the speed of a fired arrow. The metallic weapons are of all varieties: from swords to spears, arrows to knives. The bladed tools deflect uselessly off Berserker's steel body, unable to pierce through his insurmountable defense. The rain of weapons rather than being momentary like most portal techniques continues for a moderate interval of time (spans the entirety of your next turn).

(Koton: Roiyaru no Bukiko) – Steel Release: The Royal Armoury
Type: Offensive
Rank: A
Range: Short - Long (Mid-Long if the user doesn't want to sustain damage)
Chakra Cost: 30
Damage Points: 60
Description: The user will slam their hands on the ground and focus on the sky to open up a portal above the battlefield (similar to Sticky Earth Drop). From the portal, thousands of steel weapons of all types (e.g. kunai, shuriken, swords, etc) will rain down from within it at the speed of a fired arrow. The weapons are infused with the user’s koton chakra and when they strike the ground, they will “explode” into countless bullets that will move outwards omndirectionally from the point of impact in the same manner as Steel Release: Malevolence of Mordred. The portal can be created to span a limited area or the entire battlefield but in the case of the latter, the user will need to defend themselves suitably throughout this technique’s duration.

Note: Lasts for one turn
Note: Can only be used thrice per battle

Continuing on with his attack once the portal is formed, Berserker begins to focus his koton chakra into the ground. The chakra spreads out omnidirectionally and converts the earth mid-range all around him into pitch black steel with red lines of light across it (how it appears due to Mad Enhancement). He pumps further chakra into the technique to apply a special ability to it, which instead liquefies the black steel the moment it forms. Upon becoming liquid, the lake of molten metal takes on the appearance of blood due to the effects of the previously mentioned illusion. Capable of withstanding the heat with ease, the Black Knight unconsciously focuses his chakra to his feet to stand atop the metallic magma. He then dashes towards Saber once more, intent on ending her life while she deals with threats from both above and below.

(Koton: Chishio no Doragon) – Steel Release: Blood of the Dragon
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: N/A (+20 chakra to a technique this is applied to)
Damage Points: N/A
Description: The user will activate an ability that will allow them to completely liquefy their next steel technique by imbuing additional katon chakra into it. This heats it up enough to melt it. When applied, the user can either choose to have the steel technique retain it's shape and form and essentially behave like a solid (much like Water Release: Sword of Draining) or for it to be used in a formless wave/mass of liquid. An example of the latter would creating pillars of steel from the ground but upon emergence they are released as geysers. An example of the former is creating an armour of molten steel from the body but retaining it's shape, form and structure so it doesn't fall to the ground as a formless mass. This means any techniques this ability is applied to will behave as they usually do but with exception they will deliver severe burns upon contact with the opponent. When created from the user's body, this molten steel will not harm the user (similar to how Fire Release is released from the body). The user will not be burned if he's in contact with the molten steel after creation as long as it originated from his body (and not the ground). Using this ability counts as one of the user's moves per turn but will occur in the same timeframe as the technique it's applied to.

Note: Can only be used thrice per battle
Note: User can only use Earth, Fire, Steel and non-elemental abilities in the same turn

(Kōton: Shouri no Camelot) - Steel Release: Conquest of Camelot
Type: Supplementary/Defensive
Rank: S
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: The user will focus their Kōton chakra into a source of earth and convert it into black steel. This conversion will gradually spread across the earth source in question and at most it can cover a mid-range radial reach. This conversion will mean both the user and the opponent cannot use any earth-based techniques from that source for this jutsu's duration except Steel Release ones. This technique can convert any type of earth encompassed in Doton e.g. solid rock and mud. The latter works by simultaneously petrifying the mud into solid rock and then seamlessly converting it into steel. This technique cannot be used to convert the opponent's techniques directly but it can be used to counter jutsus which emerge from the earth by changing the ground into steel before they begin surfacing or as they surface. The latter method works by cutting off the technique's source of earth and overpowering the opponent's doton chakra and thus it will be unable to form completely.

Note: Conversion lasts for four turns
Note: Can only be used twice per battle
Note: Cool down time of two turns in between usages
Note: No other S-Rank and above Steel in the user's same turn

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Sensing his chakra going once again, Saber noticed the pattern used specifically towards his black steel. Once Berserker slammed his hands onto the ground, Saber would right away pulse her lightning chakra into the area of effect(being up to mid range) to which she cuts up the earthen material including tons of weaponry rainning down onto the battle field but would all form into a sword rivaling that of a Susanoo, using the sword to span up over the entirety of mid range after Saber manipulated it in order to be pulled out of the ground, deflecting many more of the copies. She borrowed the power of Shirou this one time, thankful of her bonds.

All the while, Saber using her sword to cover herself, notice that the same chakra ran through the ground to which Saber responds by shoving Excalibur into the ground, and using her prayers effect to dispel the effect of the jutsu before it can cause too much harm though the area was slightly heated as she watched Berserker coming closer, to which she kept her more giant replica of Excalibur in play as it protected her from above.

"Speak to me, ole Knight of the Lake. Have you gone cold in thy speech as well? Shout to me as you once did those many years ago, Lancelot!"

She said with small voice of concern over her old friend.


Type: Offensive/Defensive/Supplementary
Rank: S-Rank
Range: Short-Mid
Chakra: 40 (-20 for every turn)
Damage: 80
Description: This technique is primarily based on the effects of 2 general lightning techniques that being Blade Levitation and 16 Lightning Pillar Bind. By making one handseal the user will be releasing an omnidirectional burst of lightning chakra or called a lightning pulse. The lightning impulse is harmless in itself and will travel to the edges of mid-range in every direction. This lightning impulse could be perceived as a simple flash of light. This lightning impulse will travel through the earth or any stationary medium close-by within the range of the user. Once this special lightning impulse is released, in specific points of the battlefield, debris from the ground or other materials gather forming swords. If said material is too large, it will be passively detected by the lightning chakra, and sliced down into very small pieces, necessary for the formation of swords. The swords themselves can be made out of everything that the impulse encompassed, ranging from metals or weapons already present in the battlefield, earth, water ect. The moment one is created they focus themselves on the ground, standing sturdily into the ground. The number of the swords can vary greatly depending on the user’s desire, but the collective amount of lightning inside the swords adds up to S-rank. The swords will seemingly be of all shapes, while they are made up of materials scattered in the battlefield, like existing weapons or raw materials, as well as different elements. It will all greatly depend on the environment and the materials existent all around. The blades will be medieval in design with a dual cutting edge and different guards and handles for each one. The swords will vary in size greatly dependent on the amount of chakra and number. The fewer blades, the greater the size will be ranging from one size which is the normal size for every blade, to the size of objects which can be equal to that of S-Rank power and chakra amounts. The versatility of the blades will be comparable to normal weapons which have a small trace amount of chakra, comparing them to the harness of a kunai with an elemental affinity cloaked around it, in this case lightning. The most versatile ability of the swords present on the battlefield though, is the fact how all blades which are created can be used by the user and controlled freely. Since there are trace amounts of chakra, the blades can be directed, controlled and even accelerated towards enemies as the user wishes. The swords are controlled by mental commands. After the technique ends, the blades created existent in the battlefield will still remain, but all their abilities, such as lightning charge and the ability to be manipulated are lost, they can simply be used as normal weapons with the force and durability of a normal kunai or sword.

Note: Can only be used three times
Note: Lasts four turns
Note: Can only be taught by Six Paths
Note: One turn cool down before re-use
Note: No other S-Rank or above Lightning in the user's same turn



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Negative Knight

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Turn 1/4 of Excalibur. Black King has the same duration as Galahad.
She demanded he speak but she didn't want to hear what he had to say. Her idealism had rendered her delusional, she could not see the world for what it was, only what she thought it ought to be. Still, he would try to once last time to shatter her ideals. That was the greatest victory he could achieve. Her life meant little to him alongside the possibility of corrupting her. Her fall into despair and the subsequent madness which was sure to follow was the only thing that could vindicate him. As he speaks, he passively activates a seal on his body with the Kanji for "Sulphur". It restricts the elements he can use to Sulphur, Fire, Earth, Wind, Steel and Coal. In exchange all of them are boosted in strength considerably. He then focuses his koton chakra to summon a pitch-black sword from within his body, the abyssal blade emerging from the palm of his right hand. He curls his fingers around the hilt once the sword it fully surfaces and his body begins to change.

That is no longer my name; that man died a long time ago. I descended into the abyss and I have embraced that fall. Because of your unsullied glory, I must forever belittled. The more radiant the light, the darker the shadow. The brighter you shine, the more entrenched in darkness I become.

(Fuuin: Akuma to no dansu) - Sealing Technique: Dance With The Devil
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will have a seal placed on their body with the Kanji for a specific element. The seal can be passively activated in battle and it’s activation will restrict the user to a certain element (as well as the one’s it’s comprised of. In exchange for limiting the user to certain element(s), the user's techniques of the remaining elements will gain one rank and in the case of S-Ranks and above they will gain +20 damage. In the case of defensive and supplementary techniques, they will become capable of defending against techniques with 20 more damage points (only applies to S-Ranks and above). This counts as a passive boost rather than an active one due to the nature of the seal. To clearly illustrate the seal’s use in battle, if the user restricted themselves to Steel Release, they would still have access to Earth, Fire and any CE combinations of the aforementioned elements (elements that use solely earth, solely fire or Earth and Fire). Alternatively, the user can create the seal in the middle of a battle but this usage can only be used once. This usage is fast enough to be used in the same time-frame as the subsequent technique. Once activated, this technique lasts until canceled.

Notes:

-Can only be taught by Detective L
-Must be stated in user’s biography and can only be activated once per battle/event
-Alternative use can only be used once per battle

[Katon: Gekido no Kama] - Fire Release: Rage of the Furnace
Type: Defensive/Supplementary
Rank: B
Range: N/A
Chakra: N/A (+20 chakra to the technique this is applied to)
Damage: N/A
Description: The user activates an ability that will serve to strengthen their next steel release technique used. This technique is essentially based on the idea of “tempering”, using high levels of heat to strengthen a metal beyond it’s normal limits. The infused katon chakra will serve to raise the temperature of any steel technique this is applied to for two distinct purposes. The first and foremost use is to increase it’s toughness to extent supplementary and/or defensive techniques will become capable of defending against 1 rank higher than normal (S-Rank and above techniques can defend against 20 more damage points). Aesthetically, this technique darkens the user’s steel to a pitch black colour with localized areas of red light (signifying the heat of the metal). Steam will also rise off of the body of any techniques this ability is applied to, providing yet another tell that the technique has been enhanced beyond it’s natural limits. This technique happens in the same-timeframe as the steel jutsu it's applied to. When created from the user's body, this superheated steel will not harm the user (similar to how Fire Release is released from the body). The user will not be burned if he's in contact with the tempered steel after creation as long as it originated from his body (and not the ground). This means this technique can be applied to weapons, tools and armours formed (and kept) on the user's person without being harmed.

Notes
Can only be used four times per battle
Usable on one technique per use
Can only be used on Defensive and/or Supplementary Techniques
Can only be used on two S ranks and one forbidden rank per battle

Berserker pauses for a moment before continuing, his mouth forming an expression that was somewhere between a smirk and a snarl. Somehow his shadowy form darkens even further as the stygian sword attempts to petrify his metallic body. Upon creation, he uses extreme heats to temper Excalibur and harden it beyond it's limits. The streaking lines of red light from both the heat and the illusion make the weapon indistinguishable from it's namesake, though this sword far exceeded the original in power. The cost for using it was his life, his very humanity though he had lost both of those a long time ago. Using the Accursed Sword of the Victory meant he could never return to his true form, that his body was irreversibly trapped in this steel state. To complete his transformation, he allows his body to become a void, a black hole capable of devouring metal. He had ceased to be human, he had become a veritable force of nature. A dark celestial being that transformed everything it touched into steel and devoured that same metal to grow stronger. His strength had become limitless, his body a bottomless well of power. This form was impervious, absolute and unbeatable.

If you want to save me so desperately, look into the chasm and jump. Become one of the Fallen. Become like me. Curse your fate, abandon your futile path. You have more reason than anyone to hate this accursed world. Show me that everyone, even someone as self-righteous as you, is as flawed and prone to darkness as I am. That is the only way you can deter me from my unholy crusade.

(Koton: Bachiatari Subeta no Kaku) - Steel Release: Excalibur, The Accursed Sword of Victory
Type: Defensive/Supplementary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A
Description: The user will focus their koton chakra throughout their body to create a sword composed of the blackest steel in either of their hands. The blade will extend from the user’s palm until the hilt of the weapon rests in the user’s grasp. Unlike most steel release techniques, this is no ordinary weapon and is actually an attempt to emulate a cursed sword thought to be lost to history. It imparts several powerful abilities to it’s wielder but ultimately results in their death when it is destroyed or when it expires. The sword will regenerate from techniques insufficient in destroying it in one hit and it’s size can be shrunk/expanded, ranging from the size of a marble all the way up to 15 meters in length and width. This allows it to clash with and counter techniques of a moderate to large size. Shrinking the sword or returning it to it’s normal size is passive but enlarging it will count as one of the user’s moves per turn. The first ability of the sword is that it will turn anything it touches directly or indirectly to black steel (similar to Steel Release: Triumph of Tristan). It takes the petrification in the aforementioned technique one step further as it will be capable of turning even living beings into steel on contact. This will even extend to the user, their whole body transforming into steel as hard as the sword when it’s first created. They will still be capable of moving, using techniques and everything they could do before but when Excalibur expires or is destroyed, the user will become an inanimate statute of steel (essentially killing them). Since the user’s body becomes an extension of the sword while active, this conversion into steel will still occur if contact with the user is made, essentially rendering the user physically untouchable for the duration of this technique. If the sword is created while Steel Release: Glory of Galahad is active, the sword will fortify the strength of the aforementioned technique allowing the user’s transformed body to defend against techniques the sum of their collective power. The second ability is a direct result of the first and occurs only because of the user’s body being converted into steel. While the user is in this state, the opponent cannot inject chakra or any kind of energy into the user’s body and so they become immune to Genjutsu up to S rank. The third and final ability of the sword is it’s capability to enhance the user’s Steel, Earth and Fire techniques. All techniques of the aforementioned elements can be used without handseals while this is active and all of them will gain a +10 damage boost (+1 rank for techniques below S-Rank).

Note: Lasts for four turns
Note: User can only use Fire, Earth, Steel and non-elemental abilities while active
Note: Can't use handseals while active or Genjutsu
Note: Controlling the sword takes up one of the users three jutsu per turn
Note: When the sword expires or is destroyed, the user dies.

(Koton: Kuroi Kokuou Kagai Roppou) - Steel Release: The Black King, Maleficent of the South
Type: Defensive/Supplementary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A
Description: This technique can only be used during Glory of Galahad. While transformed, the user will activate an ability not unlike Kindness of Kay. His metallic body will become a "void" or more accurately a "black hole" as the user becomes capable of passively "absorbing" and incorporating other structures of steel into his being. This ability is activated when contact is established with an entity made of steel (technique-made or devoid of chakra). The user will then merge with the entity as seen with many Earth Release techniques, the only difference being it enters the user’s body rather than vice versa. Due to this, the user can only merge with things equal to or smaller than them in size. Essentially, they will be incapable of applying this ability to anything that exceeds their body in size. When used on a weapon or tool (such as kunai, shuriken, swords, etc), the structure will pass into their body and lay dormant for the most part until the user wishes to call it up. The user can passively release the entity at any time e.g. if it’s a sword, the user can bring it forth from any point on their body at any time. Depending on whether the user merges with a technique or an object devoid of chakra, the effects of this technique will vary. Merging with steel structures devoid of chakra will only increase the user's size while it remains in their body and offer no additional benefits, barring the previously mentioned ability to release the weapon/tool at any time. When the user merges with a technique, there will be a few additional benefits. If the user merges with a sentient creation such as the Knights created in Steel Release: Knights of the Round Table, the user will gain the abilities of the aforementioned technique while active. If a technique has lasts for a duration shorter than Galahad, it will be passively maintained inside of their body until Galahad ends while merged/combined with the body. For example, if Galahad lasts for four turns and Knights has three turns left, the duration of Knights will last until Galahad ends while the two are combined. This passive maintenance essentially means techniques which previously required active maintenance, chakra to sustain or those which restricted the user's elements/abilities will no longer require or do so. This absorption cannot be applied to the opponent's techniques or Forbidden Ranks and it can only be used on techniques which are equal to or smaller than the user in size. The user can still merge with techniques larger than them through Steel Release: Arrogance of Agravain and have all of it's effects apply to Black King. However, the main benefit imparted by the assimilation of techniques is the defensive boost it provides. Each technique the user merges into their body will bolster Galahad's immunity by 10 damage points (e.g. immunity to B-Rank Lightning becomes immunity to 50 damage lightning after one absorption). The user can only merge with a technique once per turn and so this means they can absorb a maximum of four techniques in the span of four turns (provided the opponent doesn't interrupt them in any way). This merging will also boost the potency of all of the user's future steel jutsu by +10 damage per technique merged with/absorbed. This technique will always last a minimum of four turns and so if Galahad has one, two or three turns remaining, it's duration will be extended accordingly. For example if Galahad has two turns left, it's duration will be extended by two turns. If Galahad has one turn left, it's duration will be extended by three turns.

Note: Lasts until Glory of Galahad ends or four turns
Note: Can be used with Silver King and Excalibur (but not both at the same time)
Note: When galahad ends, the user will collapse, exhausted unable to battle, in some cases, they will even die (users choice).

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Mirai 🥈

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Turn 1/4 of Excalibur. Black King has the same duration as Galahad.
She demanded he speak but she didn't want to hear what he had to say. Her idealism had rendered her delusional, she could not see the world for what it was, only what she thought it ought to be. Still, he would try to once last time to shatter her ideals. That was the greatest victory he could achieve. Her life meant little to him alongside the possibility of corrupting her. Her fall into despair and the subsequent madness which was sure to follow was the only thing that could vindicate him. As he speaks, he passively activates a seal on his body with the Kanji for "Sulphur". It restricts the elements he can use to Sulphur, Fire, Earth, Wind, Steel and Coal. In exchange all of them are boosted in strength considerably. He then focuses his koton chakra to summon a pitch-black sword from within his body, the abyssal blade emerging from the palm of his right hand. He curls his fingers around the hilt once the sword it fully surfaces and his body begins to change.

That is no longer my name; that man died a long time ago. I descended into the abyss and I have embraced that fall. Because of your unsullied glory, I must forever belittled. The more radiant the light, the darker the shadow. The brighter you shine, the more entrenched in darkness I become.

(Fuuin: Akuma to no dansu) - Sealing Technique: Dance With The Devil
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will have a seal placed on their body with the Kanji for a specific element. The seal can be passively activated in battle and it’s activation will restrict the user to a certain element (as well as the one’s it’s comprised of. In exchange for limiting the user to certain element(s), the user's techniques of the remaining elements will gain one rank and in the case of S-Ranks and above they will gain +20 damage. In the case of defensive and supplementary techniques, they will become capable of defending against techniques with 20 more damage points (only applies to S-Ranks and above). This counts as a passive boost rather than an active one due to the nature of the seal. To clearly illustrate the seal’s use in battle, if the user restricted themselves to Steel Release, they would still have access to Earth, Fire and any CE combinations of the aforementioned elements (elements that use solely earth, solely fire or Earth and Fire). Alternatively, the user can create the seal in the middle of a battle but this usage can only be used once. This usage is fast enough to be used in the same time-frame as the subsequent technique. Once activated, this technique lasts until canceled.

Notes:

-Can only be taught by Detective L
-Must be stated in user’s biography and can only be activated once per battle/event
-Alternative use can only be used once per battle

[Katon: Gekido no Kama] - Fire Release: Rage of the Furnace
Type: Defensive/Supplementary
Rank: B
Range: N/A
Chakra: N/A (+20 chakra to the technique this is applied to)
Damage: N/A
Description: The user activates an ability that will serve to strengthen their next steel release technique used. This technique is essentially based on the idea of “tempering”, using high levels of heat to strengthen a metal beyond it’s normal limits. The infused katon chakra will serve to raise the temperature of any steel technique this is applied to for two distinct purposes. The first and foremost use is to increase it’s toughness to extent supplementary and/or defensive techniques will become capable of defending against 1 rank higher than normal (S-Rank and above techniques can defend against 20 more damage points). Aesthetically, this technique darkens the user’s steel to a pitch black colour with localized areas of red light (signifying the heat of the metal). Steam will also rise off of the body of any techniques this ability is applied to, providing yet another tell that the technique has been enhanced beyond it’s natural limits. This technique happens in the same-timeframe as the steel jutsu it's applied to. When created from the user's body, this superheated steel will not harm the user (similar to how Fire Release is released from the body). The user will not be burned if he's in contact with the tempered steel after creation as long as it originated from his body (and not the ground). This means this technique can be applied to weapons, tools and armours formed (and kept) on the user's person without being harmed.

Notes
Can only be used four times per battle
Usable on one technique per use
Can only be used on Defensive and/or Supplementary Techniques
Can only be used on two S ranks and one forbidden rank per battle

Berserker pauses for a moment before continuing, his mouth forming an expression that was somewhere between a smirk and a snarl. Somehow his shadowy form darkens even further as the stygian sword attempts to petrify his metallic body. Upon creation, he uses extreme heats to temper Excalibur and harden it beyond it's limits. The streaking lines of red light from both the heat and the illusion make the weapon indistinguishable from it's namesake, though this sword far exceeded the original in power. The cost for using it was his life, his very humanity though he had lost both of those a long time ago. Using the Accursed Sword of the Victory meant he could never return to his true form, that his body was irreversibly trapped in this steel state. To complete his transformation, he allows his body to become a void, a black hole capable of devouring metal. He had ceased to be human, he had become a veritable force of nature. A dark celestial being that transformed everything it touched into steel and devoured that same metal to grow stronger. His strength had become limitless, his body a bottomless well of power. This form was impervious, absolute and unbeatable.

If you want to save me so desperately, look into the chasm and jump. Become one of the Fallen. Become like me. Curse your fate, abandon your futile path. You have more reason than anyone to hate this accursed world. Show me that everyone, even someone as self-righteous as you, is as flawed and prone to darkness as I am. That is the only way you can deter me from my unholy crusade.

(Koton: Bachiatari Subeta no Kaku) - Steel Release: Excalibur, The Accursed Sword of Victory
Type: Defensive/Supplementary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A
Description: The user will focus their koton chakra throughout their body to create a sword composed of the blackest steel in either of their hands. The blade will extend from the user’s palm until the hilt of the weapon rests in the user’s grasp. Unlike most steel release techniques, this is no ordinary weapon and is actually an attempt to emulate a cursed sword thought to be lost to history. It imparts several powerful abilities to it’s wielder but ultimately results in their death when it is destroyed or when it expires. The sword will regenerate from techniques insufficient in destroying it in one hit and it’s size can be shrunk/expanded, ranging from the size of a marble all the way up to 15 meters in length and width. This allows it to clash with and counter techniques of a moderate to large size. Shrinking the sword or returning it to it’s normal size is passive but enlarging it will count as one of the user’s moves per turn. The first ability of the sword is that it will turn anything it touches directly or indirectly to black steel (similar to Steel Release: Triumph of Tristan). It takes the petrification in the aforementioned technique one step further as it will be capable of turning even living beings into steel on contact. This will even extend to the user, their whole body transforming into steel as hard as the sword when it’s first created. They will still be capable of moving, using techniques and everything they could do before but when Excalibur expires or is destroyed, the user will become an inanimate statute of steel (essentially killing them). Since the user’s body becomes an extension of the sword while active, this conversion into steel will still occur if contact with the user is made, essentially rendering the user physically untouchable for the duration of this technique. If the sword is created while Steel Release: Glory of Galahad is active, the sword will fortify the strength of the aforementioned technique allowing the user’s transformed body to defend against techniques the sum of their collective power. The second ability is a direct result of the first and occurs only because of the user’s body being converted into steel. While the user is in this state, the opponent cannot inject chakra or any kind of energy into the user’s body and so they become immune to Genjutsu up to S rank. The third and final ability of the sword is it’s capability to enhance the user’s Steel, Earth and Fire techniques. All techniques of the aforementioned elements can be used without handseals while this is active and all of them will gain a +10 damage boost (+1 rank for techniques below S-Rank).

Note: Lasts for four turns
Note: User can only use Fire, Earth, Steel and non-elemental abilities while active
Note: Can't use handseals while active or Genjutsu
Note: Controlling the sword takes up one of the users three jutsu per turn
Note: When the sword expires or is destroyed, the user dies.

(Koton: Kuroi Kokuou Kagai Roppou) - Steel Release: The Black King, Maleficent of the South
Type: Defensive/Supplementary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A
Description: This technique can only be used during Glory of Galahad. While transformed, the user will activate an ability not unlike Kindness of Kay. His metallic body will become a "void" or more accurately a "black hole" as the user becomes capable of passively "absorbing" and incorporating other structures of steel into his being. This ability is activated when contact is established with an entity made of steel (technique-made or devoid of chakra). The user will then merge with the entity as seen with many Earth Release techniques, the only difference being it enters the user’s body rather than vice versa. Due to this, the user can only merge with things equal to or smaller than them in size. Essentially, they will be incapable of applying this ability to anything that exceeds their body in size. When used on a weapon or tool (such as kunai, shuriken, swords, etc), the structure will pass into their body and lay dormant for the most part until the user wishes to call it up. The user can passively release the entity at any time e.g. if it’s a sword, the user can bring it forth from any point on their body at any time. Depending on whether the user merges with a technique or an object devoid of chakra, the effects of this technique will vary. Merging with steel structures devoid of chakra will only increase the user's size while it remains in their body and offer no additional benefits, barring the previously mentioned ability to release the weapon/tool at any time. When the user merges with a technique, there will be a few additional benefits. If the user merges with a sentient creation such as the Knights created in Steel Release: Knights of the Round Table, the user will gain the abilities of the aforementioned technique while active. If a technique has lasts for a duration shorter than Galahad, it will be passively maintained inside of their body until Galahad ends while merged/combined with the body. For example, if Galahad lasts for four turns and Knights has three turns left, the duration of Knights will last until Galahad ends while the two are combined. This passive maintenance essentially means techniques which previously required active maintenance, chakra to sustain or those which restricted the user's elements/abilities will no longer require or do so. This absorption cannot be applied to the opponent's techniques or Forbidden Ranks and it can only be used on techniques which are equal to or smaller than the user in size. The user can still merge with techniques larger than them through Steel Release: Arrogance of Agravain and have all of it's effects apply to Black King. However, the main benefit imparted by the assimilation of techniques is the defensive boost it provides. Each technique the user merges into their body will bolster Galahad's immunity by 10 damage points (e.g. immunity to B-Rank Lightning becomes immunity to 50 damage lightning after one absorption). The user can only merge with a technique once per turn and so this means they can absorb a maximum of four techniques in the span of four turns (provided the opponent doesn't interrupt them in any way). This merging will also boost the potency of all of the user's future steel jutsu by +10 damage per technique merged with/absorbed. This technique will always last a minimum of four turns and so if Galahad has one, two or three turns remaining, it's duration will be extended accordingly. For example if Galahad has two turns left, it's duration will be extended by two turns. If Galahad has one turn left, it's duration will be extended by three turns.

Note: Lasts until Glory of Galahad ends or four turns
Note: Can be used with Silver King and Excalibur (but not both at the same time)
Note: When galahad ends, the user will collapse, exhausted unable to battle, in some cases, they will even die (users choice).

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" I see so this is your final answer. Then I'll have to deny such an invective invitation. If your heart has been swallowed so deep into the trenches of chaos, then I will vanquish it. I am nothing more then a failed King, but I will never concede to darkness, I rather die by thy hands knowing I put my faith into my blade one last time. Farewell Lancelot, Knight of the Lake its been a pleasure knowing you served me once. The tyrannous stone hearted Knight, your darkness ends tonight!! EXCALIBUR!!!"

She shouted, spinning her blade in two particular paths. The first one was a circular one , releasing a burst of magnetic chakra allowing Saber to "pull" all forms of non solid techniques into.her blade, however with the figure eight path it became a much stronger pulling force. Her blade glowed a bright golden color despite being concealed as Berserker made an incredible sword. The true fight has just begun!


Rank: A
Type: Supplementary
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The Kenjutsu technique allows Swordsmen to more easily fight against Shinboi attacks of all sorts; the user will activate this technique by quickly focusing chakra into their weapon and spinning it in a complete circle in front of them. After this simple ritual is completed, a “magnetic” burst of chakra is released all around the user that causes all foreign chakra to be condensed as it approaches the user. Ultimately, the “magnetized” chakra will be drawn into the user’s weapon, effectively concentrating even large scale jutsu into simple, yet still equally powerful, streams or orbs, depending on the incoming techniques composition. This technique can easily be described as turning the user's weapon into a "Chakra Lightning-rod", thus the name.
*The strength of drawn in techniques does not diminish at all, and if the user doesn’t counter the techniques, the chakra will flow into the user’s body via the weapon and do full damage or preform its intended purpose
*Once activated, this remains active for four turns, but it’s effect is only valid while the user is holding a weapon.
*Only useable 4 times per battle.
*This jutsu only effects "non-solid" techniques like Wind, Fire, Lightning, Water, or objects like mud. Techniques with a sturdy molecular composition won't be affected by this technique, such as Earth or Ice, but does nothing to change their effects if they are not dealt with.



Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30 (-5 per turn)
Damage: N/A
Description: A refinement on the Kenjtusu technique (Kamei Gigei: Raijinshō) Command Art: Raijin Rising, which turned the user's blade into a virtual lightning rod for chakra, which allowed them to more easily handle techniques that the swordsman would come against. This technique is activated by focusing more chakra into the user's blade, and then spinning it in a figure eight while the parent technique is active. This technique empowers the abilities of Raijinshō, now allowing it to affect any technique with chakra in it, regardless of its composition (with the exceptions of things like modes, which is obviously illogical), by augmenting the "magnetized" chakra released by said technique. This means Ensuizan allows Raijinsho to affect solid techniques where it didn't before, such as Doton and Ice, as well as having enough force in the "magnetic pull" that it can pull foreign chakra within the user's bodies into the sword itself (such as Genjutsu), though Ensuizan does nothing to negate the abilities of such techniques. A by-product of this technique is that if Raijinshō turns the user's blade into a lightning rod, this turns the user's blade into a divining rod; the sword will gently sway, if allowed, towards the largest source of foreign chakra present on the field; akin to a compass with magnetic north, or a divining rod with water.*
Note: This technique makes (Kamei Gigei: Raijinshō) Command Art: Raijin Rising last indefinitely, so long as a -5 chakra cost is payed every turn for technique upkeep.*
Note: This technique allows for (Kamei Gigei: Raijinshō) Command Art: Raijin Rising to affect any technique that heads towards the user, and will change the trajectory to the user's blade; however, like the original technique, this does nothing to stop the effects of the techniques that are drawn towards the blade, unless they are dealt with.*
Note: User must retain a sword in hand for the technique to remain in effect.



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Negative Knight

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His words fell on deaf ears, not that he expected anything different. He would have reveled in her Fall but her death would suffice. To prevent it's destruction and extend it's duration indefinitely, Berserker adopts a two-handed grip on the hilt of his sword before plunging it into his chest. He focused his chakra into the weapon before doing this and the result is the blade "phasing" through him and merging with his body. It essentially resides inside of him and becomes an extension of his being, it's duration becoming linked to Galahad. With his final weakness erased, the Black Knight creates one scimitar in his right hand, using the passive weapon creation ability of his armour to do this.

(Koton: Konsetsu no Kay) – Steel Release: Kindness of Kay
Type: Supplementary
Rank: B
Range: Short
Chakra cost: 20
Damage points: N/A
Description: When transformed into steel through Glory of Galahad, the user will make contact with an entity made of steel (technique-made or devoid of chakra) and focus their koton chakra into it. The user will then merge with the entity as seen with many Earth Release techniques, the only difference being it enters the user’s body rather than vice versa. Due to this, the user can only merge with things smaller than them and can only combine with things equal to their size. Essentially, they will be incapable of using this on anything that exceeds their own size. When used on a structure of steel smaller than them (such as kunai, shuriken, swords, etc), the structure will pass into their body and lay dormant for the most part until the user wishes to call it up. The user can passively release the entity at any time e.g. if it’s a sword, the user can bring it forth from any point on their body at any time.

Combining with a technique equal to the user’s size (e.g. one of the Knights from KoTRT) will be a complete merging of techniques and the user’s body will double in size as a result. While combined with another steel technique, Galahad will be capable of defending against techniques equal to the collective sum of their power. If the user merges with a sentient creation such as the Knights created in Steel Release: Knights of the Round Table, the user will gain the abilities of the aforementioned technique while active. When Glory of Galahad times out/expires, the entity will be separated from the user before the transformation is ended. One thing to note, if a technique has lasts for a duration shorter than Galahad, it will be passively maintained until Galahad ends while merged/combined with the body. For example, if Galahad lasts for four turns and Knights has three turns left, the duration of Knights will last until Galahad ends while the two are combined. When this jutsu ends the user unfuses from it's target from a location they choose.

Note: Lasts until Glory of Galahad ends
Note: Can only be used twice times per battle
Note: Can only be used on steel structures equal to or smaller than the user in size

He then charges in at full speed, taking a linear path this time to traverse the distance to Saber even more quickly. As he does this, he focuses his koton chakra into his feet and unwinds the balls of his heels into wires which coil to form springs. This unwinding happens in such a way his run is not stopped or hindered, as the wires which form the springs retain their shape and form exactly. As such, this change is imperceptible to the naked eye. Using the newfound elasticity of his heels, Berserker projects himself towards Saber, reaching her in the blink of an eye. He adopts a two-handed on the grip on the hilt of his weapon and enters a lunging-stance just before propelling himself, the height of his sword aligned with her upper chest. The blade impales Artoria just below the neck and emerges from her back. Before she can bleed to death, her body begins to petrify as she's wholly converted into steel by merely making contact with Berserker.

(Koton: Goutan no Bors) – Steel Release: Boldness of Bors
Type: Supplementary/Defensive/Offensive
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A (40 damage if used to attack the opponent)
Description: The user will focus their koton chakra throughout their legs to transform their feet into steel before coiling the balls of their heels into highly compact wires which form springs. To the naked eye the springs don’t differ from the user’s original heels in form or appearance barring the obvious conversion into steel. The springs can compress to the extent the user can propel themselves in any direction at the speed of an arrow fired from a compound bow. The initial transformation and the compression of the springs happens quickly enough for this jutsu to be capable of dodging techniques. This technique’s use constitutes both the transformation and the initial movements made with it, meaning dodging techniques with the use of this jutsu is perfectly feasible. However only the initial use of this jutsu can be used to evade techniques. While this is active, the user is capable of running and tracking up to the aforementioned speed but can only use Earth, Fire, Steel, any KG/CE combinations of those elements and any non-elemental abilities. Whenever the user wishes or when this technique expires, the reshaping of the user’s limbs will be reversed before the transformation into steel is undone.

Note: Lasts for a maximum of one turn
Note: Can only be used six times per battle
Note: This technique can be used during Galahad or with steel armor variations like impervious armor

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Mirai 🥈

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His words fell on deaf ears, not that he expected anything different. He would have reveled in her Fall but her death would suffice. To prevent it's destruction and extend it's duration indefinitely, Berserker adopts a two-handed grip on the hilt of his sword before plunging it into his chest. He focused his chakra into the weapon before doing this and the result is the blade "phasing" through him and merging with his body. It essentially resides inside of him and becomes an extension of his being, it's duration becoming linked to Galahad. With his final weakness erased, the Black Knight creates one scimitar in his right hand, using the passive weapon creation ability of his armour to do this.

(Koton: Konsetsu no Kay) – Steel Release: Kindness of Kay
Type: Supplementary
Rank: B
Range: Short
Chakra cost: 20
Damage points: N/A
Description: When transformed into steel through Glory of Galahad, the user will make contact with an entity made of steel (technique-made or devoid of chakra) and focus their koton chakra into it. The user will then merge with the entity as seen with many Earth Release techniques, the only difference being it enters the user’s body rather than vice versa. Due to this, the user can only merge with things smaller than them and can only combine with things equal to their size. Essentially, they will be incapable of using this on anything that exceeds their own size. When used on a structure of steel smaller than them (such as kunai, shuriken, swords, etc), the structure will pass into their body and lay dormant for the most part until the user wishes to call it up. The user can passively release the entity at any time e.g. if it’s a sword, the user can bring it forth from any point on their body at any time.

Combining with a technique equal to the user’s size (e.g. one of the Knights from KoTRT) will be a complete merging of techniques and the user’s body will double in size as a result. While combined with another steel technique, Galahad will be capable of defending against techniques equal to the collective sum of their power. If the user merges with a sentient creation such as the Knights created in Steel Release: Knights of the Round Table, the user will gain the abilities of the aforementioned technique while active. When Glory of Galahad times out/expires, the entity will be separated from the user before the transformation is ended. One thing to note, if a technique has lasts for a duration shorter than Galahad, it will be passively maintained until Galahad ends while merged/combined with the body. For example, if Galahad lasts for four turns and Knights has three turns left, the duration of Knights will last until Galahad ends while the two are combined. When this jutsu ends the user unfuses from it's target from a location they choose.

Note: Lasts until Glory of Galahad ends
Note: Can only be used twice times per battle
Note: Can only be used on steel structures equal to or smaller than the user in size

He then charges in at full speed, taking a linear path this time to traverse the distance to Saber even more quickly. As he does this, he focuses his koton chakra into his feet and unwinds the balls of his heels into wires which coil to form springs. This unwinding happens in such a way his run is not stopped or hindered, as the wires which form the springs retain their shape and form exactly. As such, this change is imperceptible to the naked eye. Using the newfound elasticity of his heels, Berserker projects himself towards Saber, reaching her in the blink of an eye. He adopts a two-handed on the grip on the hilt of his weapon and enters a lunging-stance just before propelling himself, the height of his sword aligned with her upper chest. The blade impales Artoria just below the neck and emerges from her back. Before she can bleed to death, her body begins to petrify as she's wholly converted into steel by merely making contact with Berserker.

(Koton: Goutan no Bors) – Steel Release: Boldness of Bors
Type: Supplementary/Defensive/Offensive
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A (40 damage if used to attack the opponent)
Description: The user will focus their koton chakra throughout their legs to transform their feet into steel before coiling the balls of their heels into highly compact wires which form springs. To the naked eye the springs don’t differ from the user’s original heels in form or appearance barring the obvious conversion into steel. The springs can compress to the extent the user can propel themselves in any direction at the speed of an arrow fired from a compound bow. The initial transformation and the compression of the springs happens quickly enough for this jutsu to be capable of dodging techniques. This technique’s use constitutes both the transformation and the initial movements made with it, meaning dodging techniques with the use of this jutsu is perfectly feasible. However only the initial use of this jutsu can be used to evade techniques. While this is active, the user is capable of running and tracking up to the aforementioned speed but can only use Earth, Fire, Steel, any KG/CE combinations of those elements and any non-elemental abilities. Whenever the user wishes or when this technique expires, the reshaping of the user’s limbs will be reversed before the transformation into steel is undone.

Note: Lasts for a maximum of one turn
Note: Can only be used six times per battle
Note: This technique can be used during Galahad or with steel armor variations like impervious armor

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Such incredible speed, Saber thought the moment her enemy pouched forward but she was able to keeping up, to which she holds Excalibur in a dual handed grip taking her sword and slanting it towards her left side while side stepping to her right side, the blades clashed, evident in the sparks flaring on impact as she parried the blow as he rushed past Saber. She would turn, releasing the first layer created by the Bounded Field, and at the same time clad her sword with Lightning Chakra as she pointed it to the heavens. Now with the lightning pulsing in her blade she would swing at right away. This causes a lightning bolt fall from the sky but also she commanded her giant sword with a mental command to fly downwards crashing into Berserker hurting him potentially.


Rank: S
Type: Offensive/Supplementary
Range: Short – Mid
Chakra Cost: 40
Damage: 80(100)
Description: The user will run Raiton chakra through their blade while holding it skyward, to activate this technique. This technique fills the air with energy – so much so, that Doton jutsu fall one rank (due to the charges in the air disrupting the formation as the energy disperses into the earth), and that a lightning bolt continuously streaks from the user’s sword, enveloping it in electricity, to the sky. Though meant as a Support technique, using the lightning to augment physical and water element attacks or by creative means, this technique is not without its own offensive measure. Once per turn, the user can swing their blade, and send a bolt of lightning flying in the direction of their swing – the energy is discharged from the constantly streaking bolt that originates from the blade, though this can only be done twice, and not on consecutive turns, due for the need for the electricity to replenish.

*The lightning can only be fired once per turn, every other turn.
*This jutsu last for four turns before the electricity dissipates, and all modifiers are returned to normal.
*Only once per battle.
*Raiton cannot be used for two turns after this jutsu ends, due to the air being unable to hold a charge after being supersaturated with energy.



Saber remained stern as she watched on in the distance as her enemy is struck by her attacks.


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Negative Knight

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The Black Knight blurs past Saber as she parries his attack and comes to a stop 6 meters away from her position. He turns back to her and notices the female knight streaming lightning from her sword into the sky. The moment he notices this he activates a passive ability and begins focusing his koton chakra throughout his body. Before the bolt of lightning can descend on his position, he "explodes" into a cloud of steel dust that moves towards Artoria. The explosion of dust is accompanied by a black haze of chakra which obscures the user and by the extension, the use of the technique from sight. The grains of steel travel at triple the user's speed (39 speed), the celerity of the jutsu increasing threefold due ability used prior to it's activation. With his enhanced speed, Berserker reaches his new location in an instant and reforms his original body even more swiftly than his movement.

(Koton: Daraku no Oukoku) - Steel Release: Corruption of the Kingdom
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: The user will passively activate an ability that takes the breaking down of steel jutsu displayed in Steel Release: Malevolence of Mordred one step further. All of the user's steel techniques for the next five turns will be broken down into millions of minute particles of dust each equivalent in size to a grain of sand. When applied, the user can either choose to have the steel technique retain it's shape and form and essentially behave like a solid (much like Water Release: Sword of Draining) or for it to be used in a formless wave/mass of dust. An example of the latter would creating pillars of steel from the ground but upon emergence they are released as geysers of dust. An example of the former is creating an armour of steel dust from the body but retaining it's shape, form and structure so it doesn't fall to the ground as a formless mass. This means any techniques this ability is applied to will behave as they usually do but with exception that they will be highly abrasive upon contact with the opponent. Steel release techniques which utilize, manipulate or are created from existing steel on the field can be created from this steel dust. When this ability is applied to Koton techniques which transform the body, the user can maintain their shape, form and structure without any kind of concentration. They can also can freely transition between allowing physical attacks to pass through them where they're struck and "condensing" their body to block them instead. They will also gain the option of moving through the air at their current speed by dispersing their body (either fully or partially) into a formless wave of steel dust. This ability will still apply to any active techniques when this jutsu ends but cannot be applied to any new techniques unless it's activated again.

Note: Lasts for four turns

(Koton: Yuuki no Bedivere) – Steel Release: Bravery of Bedivere
Type: Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user releases his koton chakra throughout his body and seemingly explodes into thousands of steel shards that move at the user's current speed. Similar to the canon transformation technique, the initial “explosion” will release a burst of chakra in the form of a black haze rather than a white puff of smoke. This allows the user to evade attacks that would have otherwise landed or close the gap between an opponents at mid or long range. The shards come together as quickly as they erupted but their reformation is an audible process even at a long-range distance (it sounds like thousands of nails scratching against each other). However, the time of reformation is significant enough to allow the opponent to react to the user’s next attack regardless of the distance between them. That combined with the technique being easily heard by anyone means this technique’s nature isn’t intended to be offensive in any way but rather more defensive and supplementary. The celerity of this technique is magnified trine when used with “Steel Release: Corruption of the Kingdom” as the shards would instead be millions of grains. The user reforming their body will still be audible despite it's speed (reformation is instant and takes no time at all) and will sound like pouring sand (like a flipped hourglass). It also won't disrupt abilities that fuse the user with techniques like Kindness of Kay or Arrogance of Agravain as they essentially become a part of or synonymous to the user's body during Galahad.

Note: Lasts for a maximum of one turn per use
Note: Can only be used thrice per battle and two turns between each use
Note: Cannot use any new techniques in shard form
Note: Can only use Steel, Fire, Earth and any non-elemental abilities in the turn this is used

His body comes together in front of Saber, around two meters away, stopping short of her striking distance. Normally he wouldn't be so wary but her sword was now visible and clad in light. His former King was approaching her full power, he would have to desist attacking recklessly or risk dying from a careless mistake. He didn't fear her power, no, he knew he had far surpassed her in strength. However one underestimated Artoria at their own peril. Instead he adopts a new approach, deciding to focus his koton chakra into the ground to call forth three assassins composed of black steel. They rise alongside him, two to his left and one to his right, and two of them immediately charge towards the opponent. The one which remains stationary is one of the two on his left, the one closest to him. He places his hand in contact with the unmoving assassin and passivly absorbs it into his body via Black King, this maneuver made possible by the fact that all three entities are smaller than him in size. The two which charged forward in order to attack passively create swords in each of their hands and attempt to flank her from both sides. They strike towards her at the exact same moment, timing their strikes perfectly so to limit her options in defending.

(Koton: Iiya Giri no Touzoku) – Steel Release: No Honor Among Thieves
Type: Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user will perform three handseals and focus their koton chakra into the ground or a source of steel to create one, two or three sentient assassins composed of the blackest steel. They can passively create and extend spiked or blunt weapons from anywhere (or everywhere) on their bodies, which are capable of bludgeoning or skewering through the body of anyone they come into contact with. Any weapons made via this method can be a maximum of five meters in length and one meter in width. Each weapon is also fully equipped with a hilt. Any weapon made via this method is physically attached to it's body but can be detached and thrown as a projectile. These weapons are equal to the assassin's in rank/damage while attached (since they're considered an extension of it's body) but when detached they're considered unranked/freeform weapons. The second ability is their capability to explode into countless sand-sized grains of steel that initially scatter outwards in every direction at the speed of an arrow fired from a compound bow. Similar to the canon transformation technique, the initial “explosion” will release a burst of chakra in the form of a black haze rather than a white puff of smoke. All of the grains quickly move towards and converge on a new position before coming together to instantly form the assassin's body exactly the way it was (reformation takes no time at all). However, the reforming will still be audible despite it's speed and will sound like pouring sand (like a flipped hourglass). The weapon creation ability doesn't count as a move but the movement ability does. Whether one, two or all three of the assassins use the movement ability, it will still only count as one of the user's three moves per turn.

Note: Lasts two turns
Note: Can only be used twice per battle and two turns between each usage
Note: Weapons reach short-range unless they’re thrown as projectiles
 

Mirai 🥈

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The Black Knight blurs past Saber as she parries his attack and comes to a stop 6 meters away from her position. He turns back to her and notices the female knight streaming lightning from her sword into the sky. The moment he notices this he activates a passive ability and begins focusing his koton chakra throughout his body. Before the bolt of lightning can descend on his position, he "explodes" into a cloud of steel dust that moves towards Artoria. The explosion of dust is accompanied by a black haze of chakra which obscures the user and by the extension, the use of the technique from sight. The grains of steel travel at triple the user's speed (39 speed), the celerity of the jutsu increasing threefold due ability used prior to it's activation. With his enhanced speed, Berserker reaches his new location in an instant and reforms his original body even more swiftly than his movement.

(Koton: Daraku no Oukoku) - Steel Release: Corruption of the Kingdom
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: The user will passively activate an ability that takes the breaking down of steel jutsu displayed in Steel Release: Malevolence of Mordred one step further. All of the user's steel techniques for the next five turns will be broken down into millions of minute particles of dust each equivalent in size to a grain of sand. When applied, the user can either choose to have the steel technique retain it's shape and form and essentially behave like a solid (much like Water Release: Sword of Draining) or for it to be used in a formless wave/mass of dust. An example of the latter would creating pillars of steel from the ground but upon emergence they are released as geysers of dust. An example of the former is creating an armour of steel dust from the body but retaining it's shape, form and structure so it doesn't fall to the ground as a formless mass. This means any techniques this ability is applied to will behave as they usually do but with exception that they will be highly abrasive upon contact with the opponent. Steel release techniques which utilize, manipulate or are created from existing steel on the field can be created from this steel dust. When this ability is applied to Koton techniques which transform the body, the user can maintain their shape, form and structure without any kind of concentration. They can also can freely transition between allowing physical attacks to pass through them where they're struck and "condensing" their body to block them instead. They will also gain the option of moving through the air at their current speed by dispersing their body (either fully or partially) into a formless wave of steel dust. This ability will still apply to any active techniques when this jutsu ends but cannot be applied to any new techniques unless it's activated again.

Note: Lasts for four turns

(Koton: Yuuki no Bedivere) – Steel Release: Bravery of Bedivere
Type: Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user releases his koton chakra throughout his body and seemingly explodes into thousands of steel shards that move at the user's current speed. Similar to the canon transformation technique, the initial “explosion” will release a burst of chakra in the form of a black haze rather than a white puff of smoke. This allows the user to evade attacks that would have otherwise landed or close the gap between an opponents at mid or long range. The shards come together as quickly as they erupted but their reformation is an audible process even at a long-range distance (it sounds like thousands of nails scratching against each other). However, the time of reformation is significant enough to allow the opponent to react to the user’s next attack regardless of the distance between them. That combined with the technique being easily heard by anyone means this technique’s nature isn’t intended to be offensive in any way but rather more defensive and supplementary. The celerity of this technique is magnified trine when used with “Steel Release: Corruption of the Kingdom” as the shards would instead be millions of grains. The user reforming their body will still be audible despite it's speed (reformation is instant and takes no time at all) and will sound like pouring sand (like a flipped hourglass). It also won't disrupt abilities that fuse the user with techniques like Kindness of Kay or Arrogance of Agravain as they essentially become a part of or synonymous to the user's body during Galahad.

Note: Lasts for a maximum of one turn per use
Note: Can only be used thrice per battle and two turns between each use
Note: Cannot use any new techniques in shard form
Note: Can only use Steel, Fire, Earth and any non-elemental abilities in the turn this is used

His body comes together in front of Saber, around two meters away, stopping short of her striking distance. Normally he wouldn't be so wary but her sword was now visible and clad in light. His former King was approaching her full power, he would have to desist attacking recklessly or risk dying from a careless mistake. He didn't fear her power, no, he knew he had far surpassed her in strength. However one underestimated Artoria at their own peril. Instead he adopts a new approach, deciding to focus his koton chakra into the ground to call forth three assassins composed of black steel. They rise alongside him, two to his left and one to his right, and two of them immediately charge towards the opponent. The one which remains stationary is one of the two on his left, the one closest to him. He places his hand in contact with the unmoving assassin and passivly absorbs it into his body via Black King, this maneuver made possible by the fact that all three entities are smaller than him in size. The two which charged forward in order to attack passively create swords in each of their hands and attempt to flank her from both sides. They strike towards her at the exact same moment, timing their strikes perfectly so to limit her options in defending.

(Koton: Iiya Giri no Touzoku) – Steel Release: No Honor Among Thieves
Type: Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user will perform three handseals and focus their koton chakra into the ground or a source of steel to create one, two or three sentient assassins composed of the blackest steel. They can passively create and extend spiked or blunt weapons from anywhere (or everywhere) on their bodies, which are capable of bludgeoning or skewering through the body of anyone they come into contact with. Any weapons made via this method can be a maximum of five meters in length and one meter in width. Each weapon is also fully equipped with a hilt. Any weapon made via this method is physically attached to it's body but can be detached and thrown as a projectile. These weapons are equal to the assassin's in rank/damage while attached (since they're considered an extension of it's body) but when detached they're considered unranked/freeform weapons. The second ability is their capability to explode into countless sand-sized grains of steel that initially scatter outwards in every direction at the speed of an arrow fired from a compound bow. Similar to the canon transformation technique, the initial “explosion” will release a burst of chakra in the form of a black haze rather than a white puff of smoke. All of the grains quickly move towards and converge on a new position before coming together to instantly form the assassin's body exactly the way it was (reformation takes no time at all). However, the reforming will still be audible despite it's speed and will sound like pouring sand (like a flipped hourglass). The weapon creation ability doesn't count as a move but the movement ability does. Whether one, two or all three of the assassins use the movement ability, it will still only count as one of the user's three moves per turn.

Note: Lasts two turns
Note: Can only be used twice per battle and two turns between each usage
Note: Weapons reach short-range unless they’re thrown as projectiles

There it was once more, the speed of this man far surpassed Saber's but she remain calm in the eye of danger. Once the assassins attempted to get near her, the broke down in nature due the immense pull of her techniques flowing right into her sword which right then neutralize the chakra rending the jutsu ineffective to which at the same time she created a powerful gust to form right between herself and Berserker , sending him flying back and away from range of Saber. Once the room was made, she would take the time to active third prayer , causing a hazy like clone to appear around her in which then she "moves" it towards her right side as she prepared for her next tactic.

The end draws near, prepare for it!


Rank: A
Range: Short-Long
Type: Offensive/Supplementary
Chakra: 30
Damage: 60
Description: The ultimate form of Fuuton: Reppushou, this jutsu allows the user to create a powerful gust of wind and direct it as they wish. Since these winds are straight line winds, they are rather large in width, and have ample power, able to topple large buildings. Only one gust can be created per use of this jutsu.



Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage: N/A
Description: The Third in the “Prayer” series of Command Arts, Sōgenmu is a type of Psuedo-bunshin developed specifically for Kenjutsu. The user will coat their body in a layer of chakra, creating a rainbow colored doppelganger. This doppelganger mimics every attack the user makes, down to even the launching of shockwaves and the amount of force behind an attack. At first, the doppelganger fluctuates only slightly around the user, making it appear as if the user is surrounded by some sort of haze. As time progresses, and the phantasm becomes more unstable, the user can “slide” and “rotate” the doppelganger away from them; though it will still mimic the user’s moves exactly, it will remain a set distance from the user. This changing in orientation allows the user to use the doppelganger to maximum effect.
*Cannot be used unless the first “Prayer” has been activated.
*The doppelganger remains for five turns.
*Can only be used once per turn.
*Can only be used three times.
*Every jutsu that the clone uses counts as an additional move per-turn with the exception of the Command Art Mirage Blade (Kamei Gigei: Kougenjin).
*The distance the clone can move is as follows: T1: Short; T2: Between Mid-Short; T3: Mid; T4: Between Mid-Long; T5: Long

 

Negative Knight

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Absorbing the assassin had strengthened him slightly, boosting his immunity and ability to stack damage on his steel by +10. This increase would be cumulative the more he absorbed koton techniques and so the more this fight dragged on, the stronger he would get. Upon being struck by the blast of wind at point-blank range, Berserker activates two instant abilities and begins focusing his koton chakra into the ground upon landing a few meters away. He does to create an subterranean mass of steel tendrils that span that can seamlessly emerge from the ground. The individual tendrils are composed of thousands upon thousands of wires that enable the structure to continuously regenerate from damage insufficient in destroying it. The metallic structure itself is truly colossal, spanning the entire area mid-range around and underneath Saber.

(Kōton: Fuhensei no Uther) - Steel Release: Ubiquity of Uther
Type: Supplementary
Rank: A
Range: Short
Chakra cost: N/A (+10 chakra to affected techniques)
Damage points: This is the brother technique to Pride of the Pendragons and can only be used during Glory of Galahad. The user will passively activate an innate ability of theirs for two distinct purposes. Firstly, all future earth techniques created from their steel body will be converted into steel releases ones. Techniques created via this mechanism will not differ or be affected in any way except in what they're composed/made up of (the earth armour will be made of steel rather than rock). Affected techniques become Steel Release jutsus and so their elemental strengths and weaknesses also change. Applying this ability to techniques which require maintenance such as the Stone Golem will not result in their premature termination.

The second part of this technique affects earth infusions or abilities. While this is active, the user will be capable of applying them to Steel Release techniques but must follow all other restrictions on the technique with two amendments. Essentially restrictions pertaining to "Earth" will be substituted with "Steel". Any infusions or abilities activated during this technique will instead last until Galahad ends rather than their original duration. For example, if an ability usually lasts four turns but Galahad has two turns left, it will only last for two turns.

Note: Can only be used twice per battle
Note: Lasts until Glory of Galahad ends
Note: Doesn't work with KG/CE variants of Earth Release

(Doton: Shouri no Soushi) - Earth Release: Conquest of Creation
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: N/A (+5 chakra to affected techniques)
Damage Points: N/A
Description: The third and final ability is symbolic of "his will to dominate all life" and acts as a testament to the hordes of "living weapons" he assembled in life. This ability makes it so every earth technique the user uses becomes a "sentient creation" (much like the Stone Golems or the Earth Dragon). Now with most techniques, this added sentience doesn't really provide anything due to their structure e.g. Rock Scale Slab will just remain a cuboid slab of rock incapable of doing anything more. However, combining this ability with Awakening of Avarice will make it so the earthen creation will develop limbs/body parts, granting it the capability to move around and act on its own. For example a slab of rock can grow arms and legs, dropping lid can grow writhing tendrils, destructive rising rock pillars can grow smaller thorn-like spikes from the main body of the spiked pillars, etc. Through mental commands alone, the user can freely govern the actions of their earth techniques. Activating and applying this ability to techniques is instant and does not consume any time whatsoever. The reason this ability's activation is instant is because stand alone it does not do anything and its effects are only realized when the user utilizes another jutsu. Sentient creations (such as the Stone Golems) used while this is active are maintained passively rather than actively for this jutsu's duration.

Note: Lasts for four turns
Note: Can only be used twice per battle
Note: Sentience lasts as long as this technique is active
Note: Only two of this set of techniques can be active at any given time (Shackles of Servitude, Awakening of Avarice and Conquest of Creation).

He uses the technique without forming the handseals which are normally required, as Excalibur makes him capable of using all Earth, Steel and Fire sans seals. The abilities activated prior to the Black Queen's creation serve to extend it's duration indefinitely. The first allows abilities normally only applicable to Earth Release to be used on steel technique while the second imbues sentience into any and every steel technique used henceforth. Both abilities will last until Glory of Galahad ends and so the technique becomes indefinite in it's duration. The sentient mass of tendrils is now passively sustained, voiding the need for Berserker to actively maintain it's sentience. As soon as it's created, all of the tendrils burst forth from the earth and assault Artoria from all sides. The tendrils avoid surfacing beneath their creator and also avoid his body on their way towards the female knight, careful not to hinder him or deal him any harm. The individual tendrils all strike into separate locations on Saber's body, opening up countless stab wounds in the process.

(Koton: Ma-Chi Kuroi Kouhi) – Steel Release: March of the Black Queen
Type: Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40 (-5 chakra per turn to maintain)
Damage Points: 80 + 20 + 10 = 110
Description: The user will perform four handseals and focus his koton chakra into the ground to create an underground mass of sentient tendrils composed of black steel. All of these tendrils are a part of a single central structure and so the power of this technique is not divided between the individual tendrils, it's regarded as one whole. These black tendrils can emerge from the ground at any time after creation and will seamlessly merge in and out of the earth. They can lash out at opponents to impale or entangle them or even aid the user in supplementary ways such as lifting them up by acting as a platform. These tendrils are made up of thousands upon thousands of individual wires and can constantly regenerate from damage insufficient in destroying them (similar to Growth of Gaheris). This difference to ordinary steel jutsu will be imperceptible to the naked eye, at least until the technique is struck by an attack insufficient in destroying it. Any damage dealt to the technique will be rapidly undone as the wires rearrange and sew back together as necessary to undo the damage sustained by the technique. The chakra this jutsu leeches from the user every turn facilitates this restoration by replenishing any wires that were damaged or destroyed. This regeneration is utterly powerless against techniques of equal or greater power. For example, an A-Rank Lightning technique would destroy these tendrils and they will not regenerate. Regeneration counts as a move but it doesn't need to be initiated, it just happens as soon as the tendrils sustain any damage they can regenerate from. Due to their composition, the wires which compose the tendrils can freely unwind and reshape to adopt any form or structure. This ability does cost a move. The user must also focus on this technique to maintain it's sentience as it will go lifeless the moment the user uses another technique (similar to Earth Release: Great Stone Golem). What this essentially means is, the user cannot use any new techniques while this is active or the tendrils will lose their sentience and this technique will be deactivated. The user can only make up 3 tendrils at a time, with maxing a maximum of 10. If countered with power to destroy one it has the power to destroy all tendrils.

Note: Regeneration counts as one of the user's moves per turn.
Note: Can only be used twice per battle and two turns between each usage.
Note: No steel above A-Rank on this turn this is deactivated/destroyed.
 

Mirai 🥈

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Absorbing the assassin had strengthened him slightly, boosting his immunity and ability to stack damage on his steel by +10. This increase would be cumulative the more he absorbed koton techniques and so the more this fight dragged on, the stronger he would get. Upon being struck by the blast of wind at point-blank range, Berserker activates two instant abilities and begins focusing his koton chakra into the ground upon landing a few meters away. He does to create an subterranean mass of steel tendrils that span that can seamlessly emerge from the ground. The individual tendrils are composed of thousands upon thousands of wires that enable the structure to continuously regenerate from damage insufficient in destroying it. The metallic structure itself is truly colossal, spanning the entire area mid-range around and underneath Saber.

(Kōton: Fuhensei no Uther) - Steel Release: Ubiquity of Uther
Type: Supplementary
Rank: A
Range: Short
Chakra cost: N/A (+10 chakra to affected techniques)
Damage points: This is the brother technique to Pride of the Pendragons and can only be used during Glory of Galahad. The user will passively activate an innate ability of theirs for two distinct purposes. Firstly, all future earth techniques created from their steel body will be converted into steel releases ones. Techniques created via this mechanism will not differ or be affected in any way except in what they're composed/made up of (the earth armour will be made of steel rather than rock). Affected techniques become Steel Release jutsus and so their elemental strengths and weaknesses also change. Applying this ability to techniques which require maintenance such as the Stone Golem will not result in their premature termination.

The second part of this technique affects earth infusions or abilities. While this is active, the user will be capable of applying them to Steel Release techniques but must follow all other restrictions on the technique with two amendments. Essentially restrictions pertaining to "Earth" will be substituted with "Steel". Any infusions or abilities activated during this technique will instead last until Galahad ends rather than their original duration. For example, if an ability usually lasts four turns but Galahad has two turns left, it will only last for two turns.

Note: Can only be used twice per battle
Note: Lasts until Glory of Galahad ends
Note: Doesn't work with KG/CE variants of Earth Release

(Doton: Shouri no Soushi) - Earth Release: Conquest of Creation
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: N/A (+5 chakra to affected techniques)
Damage Points: N/A
Description: The third and final ability is symbolic of "his will to dominate all life" and acts as a testament to the hordes of "living weapons" he assembled in life. This ability makes it so every earth technique the user uses becomes a "sentient creation" (much like the Stone Golems or the Earth Dragon). Now with most techniques, this added sentience doesn't really provide anything due to their structure e.g. Rock Scale Slab will just remain a cuboid slab of rock incapable of doing anything more. However, combining this ability with Awakening of Avarice will make it so the earthen creation will develop limbs/body parts, granting it the capability to move around and act on its own. For example a slab of rock can grow arms and legs, dropping lid can grow writhing tendrils, destructive rising rock pillars can grow smaller thorn-like spikes from the main body of the spiked pillars, etc. Through mental commands alone, the user can freely govern the actions of their earth techniques. Activating and applying this ability to techniques is instant and does not consume any time whatsoever. The reason this ability's activation is instant is because stand alone it does not do anything and its effects are only realized when the user utilizes another jutsu. Sentient creations (such as the Stone Golems) used while this is active are maintained passively rather than actively for this jutsu's duration.

Note: Lasts for four turns
Note: Can only be used twice per battle
Note: Sentience lasts as long as this technique is active
Note: Only two of this set of techniques can be active at any given time (Shackles of Servitude, Awakening of Avarice and Conquest of Creation).

He uses the technique without forming the handseals which are normally required, as Excalibur makes him capable of using all Earth, Steel and Fire sans seals. The abilities activated prior to the Black Queen's creation serve to extend it's duration indefinitely. The first allows abilities normally only applicable to Earth Release to be used on steel technique while the second imbues sentience into any and every steel technique used henceforth. Both abilities will last until Glory of Galahad ends and so the technique becomes indefinite in it's duration. The sentient mass of tendrils is now passively sustained, voiding the need for Berserker to actively maintain it's sentience. As soon as it's created, all of the tendrils burst forth from the earth and assault Artoria from all sides. The tendrils avoid surfacing beneath their creator and also avoid his body on their way towards the female knight, careful not to hinder him or deal him any harm. The individual tendrils all strike into separate locations on Saber's body, opening up countless stab wounds in the process.

(Koton: Ma-Chi Kuroi Kouhi) – Steel Release: March of the Black Queen
Type: Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40 (-5 chakra per turn to maintain)
Damage Points: 80 + 20 + 10 = 110
Description: The user will perform four handseals and focus his koton chakra into the ground to create an underground mass of sentient tendrils composed of black steel. All of these tendrils are a part of a single central structure and so the power of this technique is not divided between the individual tendrils, it's regarded as one whole. These black tendrils can emerge from the ground at any time after creation and will seamlessly merge in and out of the earth. They can lash out at opponents to impale or entangle them or even aid the user in supplementary ways such as lifting them up by acting as a platform. These tendrils are made up of thousands upon thousands of individual wires and can constantly regenerate from damage insufficient in destroying them (similar to Growth of Gaheris). This difference to ordinary steel jutsu will be imperceptible to the naked eye, at least until the technique is struck by an attack insufficient in destroying it. Any damage dealt to the technique will be rapidly undone as the wires rearrange and sew back together as necessary to undo the damage sustained by the technique. The chakra this jutsu leeches from the user every turn facilitates this restoration by replenishing any wires that were damaged or destroyed. This regeneration is utterly powerless against techniques of equal or greater power. For example, an A-Rank Lightning technique would destroy these tendrils and they will not regenerate. Regeneration counts as a move but it doesn't need to be initiated, it just happens as soon as the tendrils sustain any damage they can regenerate from. Due to their composition, the wires which compose the tendrils can freely unwind and reshape to adopt any form or structure. This ability does cost a move. The user must also focus on this technique to maintain it's sentience as it will go lifeless the moment the user uses another technique (similar to Earth Release: Great Stone Golem). What this essentially means is, the user cannot use any new techniques while this is active or the tendrils will lose their sentience and this technique will be deactivated. The user can only make up 3 tendrils at a time, with maxing a maximum of 10. If countered with power to destroy one it has the power to destroy all tendrils.

Note: Regeneration counts as one of the user's moves per turn.
Note: Can only be used twice per battle and two turns between each usage.
Note: No steel above A-Rank on this turn this is deactivated/destroyed.

Her plans where foiled none the less, not over. Saber would be able to sense the massive amount of chakra building up from all around her, to which she can identify it as the same composition of Berserker, Saber grunted as she jumped from her position heading in a diagonal path but combined with a stern slash of her blade the lightning from up above would act in response to this as another bolt of lightning passively came down from the sky and clashes with the large amount of tendrils as they burst from the ground but unknown to Berserker another bolt , rivaling the same power behind the first one came crashing down onto his body. The power was immense, while combined by Saber landing on the ground with the tendrils cleared away from her as she waited for a moment to strike once more.


Type: Offense/Supplementary/Defense
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A (Depends on technique)(100)
Description: An elemental lightning technique based around shape manipulation, a concept deprived from Lightning Release: Lightning Blades Levitation and the Lightning Shadow Clone. The basic concept is, the user will either release unfocused lightning onto a conductible material (either through touch, or sending a bolt through the air, or ground), or inject this jutsu into preexisting lightning to harness the lightning technique/material. The user is able to create duplicates of the original jutsu. The appearance of the duplicated jutsu is exactly the same as the previous technique, their damaging property, rank, size, and purpose of jutsu is relatively the same as well. This technique can be used on streams, projectiles, humanoids, self-sustaining techs, etc. Most of the time "shocking" to touch, the lightning duplicate will have a certain amount of tangibility to remain in shape. The user can create an extra beast for attack, or another spear of lightning. Alternatively, when used on jutsus/weapons with lightning conducted on it, the user can create a duplicate from that as well (only tangible elements). The difference between using this jutsu on already existing lightning, or on conducted lightning, is that the conducted lightning (such as a kunai with nagashi), will appear to be an exact copy, its internal body composed of electricity, but in appearance looks regular as ever. And when struck, reverts back to a regular state of pure lightning. To the opponents eye's, this method would look simply like a clone of the original technique, though this might not fool some forms of sensory, and dojutsu. These duplicate jutsus can be controlled as a streaming, or can be aimed as a projectile. The duplicates are created short range of the original jutsu, but the user can inject/use this jutsu on techniques from virtually any range. The power of the duplicates is equally divided between the numbers created if needed by the user. A drawback to this jutsu is shape matters, it can be used on shaped/tangible lightning techniques, or tangible materials conducted with lightning. This can not be used on one's self with lightning armor based jutsus.

Note: Can only be used three times
Note: Can only be taught by Noni
Note: A duplicate can last up to two turns max
Note: Can not be used with natural lightning (e.g. Kirin), because of its scarce and how limited it is to control
Note: A duplicate can only be used on one technique at a time, if the user wants to use this technique on another, they would have to re-perform this technique



Saber was heavily huffing after such a clutch escape away from her possible death. She continued to monitor Berserker's chakra signal from the distance. She spoke once more towards him.

"Do you not grow tired of this? We simply clash and clash after the next with no end result. You are faster, and surely more durable then I am, but you still lack the ambition to mark my grave. Surrender, Berserker...its over"
 

Negative Knight

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As a large shadow looms over his position and he hears the crackling sound of electricity, Berserker looks up to see twin bolts of lightning descending towards him. Much like earlier, he quickly explodes into a cloud of steel dust that moves towards Artoria. The explosion of dust is accompanied by a black haze of chakra which obscures his disappearance, though he knew the same trick would not fool Saber twice. However this time the grains of steel travel at the speed of a fired arrow. With his enhanced speed, the Black Knight escapes the area of effect of the lightning bolts and reaches a location within short-range of Saber. He reforms his original body from the black sand in an instant, the very brief congregation sounding much like a flipped hourglass.

The second ability is their capability to explode into countless sand-sized grains of steel that initially scatter outwards in every direction at the speed of an arrow fired from a compound bow. Similar to the canon transformation technique, the initial “explosion” will release a burst of chakra in the form of a black haze rather than a white puff of smoke. All of the grains quickly move towards and converge on a new position before coming together to instantly form the assassin's body exactly the way it was (reformation takes no time at all). However, the reforming will still be audible despite it's speed and will sound like pouring sand (like a flipped hourglass). The weapon creation ability doesn't count as a move but the movement ability does.

Upon reforming, Berserker strides a few steps forwards and begins to speak. All the while he begins to focus his katon chakra throughout his body, releasing streams of ash and fire which swirl and spiral around his steel form. Made of metal, trailed by wisps of black smog and wreathed in crimson fire, he had come to resemble something truly infernal.

You know nothing of my ambition. The same way you cherish your empty chivalry, I cling to my depravity. It is you who lacks resolve. Your ideals are fragile, cheap things that will one day be broken. Your beliefs are misguided, trite notions that have led all those who served you astray. I'll show you the depths of my will, what it is I desire more than anything in the world.

He then jumps up into the air at the end of his monologue, performs a back-flip once he reaches his peak height and begins to descend on Artoria at a frightening pace. As he falls back down, he uses the ash and fire around his hands to act as a propellant, hastening the speed of his drop even further. The man of steel streaks through the darkened sky, fire and ash trailing his body like the tail of a blazing comet. When he gets within short-range of Saber, he shouts a proclamation at the top of his lungs, the tone of his voice seething with anger and tinged with a mad fervor reminiscent of religious fanatics. He strikes the earth and total desolation follows, the ash and fire explodes outwards and spreads across the terrain to scorch the barren wastelands. The huge wave of ash that is evolved spans a mid-range reach and merges with the dust present on the battlefield to burgeon it's already incredible size. The burn damage he normally would have incurred from using such a devastating technique, especially with it's power boosted so profoundly, is nowhere to be seen on his body. His steel form was incapable of sustaining burns or any kind of harm.

Everything you are, everything you ever were, I'll burn it from existence!

(Katon - Zangyaku no San) | Fire Release - Cruelty of Corona
Type: Offensive
Rank: Forbidden
Range: Short-Mid (Wave of Ash has Mid-Range Reach)
Chakra: 50
Damage: 90 + 20 + 10 = 120 (40 damage to the user)
Description: The user will channel a vast amount of chakra, more so then just regular jutsus, and manipulate the nature of the chakra into fire chakra. He will release/manipulate the chakra of fire from both their hand's and feet scorching the land; The user's hands and feet will then release a torrent of extremely dense and hot fire and ash. The ash begins to swirl around the areas where they reside and the user jumps high into the air (Approximately 20 meters). Once they reach the maximum altitude needed, the user will then perform a back flip and descend towards the surface, as he is heading down he uses the fire and ash around his hands to act as a propeller to accelerate his descent. What begins to happen is, as the user descends the fire and ash grow even larger in size by consuming/reacting with the air and continue to swirl but this time the ash will swirl all around the user's own body. When the user hits the ground, the impact produces a very large and violent explosion releasing all the fire and ash at once in every direction of the terrain completely engulfing it, as it travels the fire and ash move along the ground in a dense haze. As the ash is moving along the ground, it will begin to also mix in with the charred dust and debris on the ground, causing it to grow in size, basically it will look as if a huge wave of ash is heading toward's the opponent throughout the terrain in a radial direction. The ash will halt its movement, after it travels across a mid-range radius. It will no longer have any more momentum but the after effects are dreadful. The area will be reduced to nothing more then a crater and the sheer heat of the ash will even evaporate basic water source like lakes or pounds (non-chakra infused).The damage the user receives pertains to general first degree burns he will receive all over his skin, painful but not deadly, yet hindering just the same.

Note: Can only be used once
Note: No fire techniques A-Rank or above in the user's next two turns
Note: No taijutsu above A-Rank for the next turn
Note: No other Forbidden Ranked techniques in the user's same and next turn
Note: Will not be able to use ash variant fire techniques for a turn
Note: Can only taught by Ndlovu

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Mirai 🥈

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As a large shadow looms over his position and he hears the crackling sound of electricity, Berserker looks up to see twin bolts of lightning descending towards him. Much like earlier, he quickly explodes into a cloud of steel dust that moves towards Artoria. The explosion of dust is accompanied by a black haze of chakra which obscures his disappearance, though he knew the same trick would not fool Saber twice. However this time the grains of steel travel at the speed of a fired arrow. With his enhanced speed, the Black Knight escapes the area of effect of the lightning bolts and reaches a location within short-range of Saber. He reforms his original body from the black sand in an instant, the very brief congregation sounding much like a flipped hourglass.



Upon reforming, Berserker strides a few steps forwards and begins to speak. All the while he begins to focus his katon chakra throughout his body, releasing streams of ash and fire which swirl and spiral around his steel form. Made of metal, trailed by wisps of black smog and wreathed in crimson fire, he had come to resemble something truly infernal.

You know nothing of my ambition. The same way you cherish your empty chivalry, I cling to my depravity. It is you who lacks resolve. Your ideals are fragile, cheap things that will one day be broken. Your beliefs are misguided, trite notions that have led all those who served you astray. I'll show you the depths of my will, what it is I desire more than anything in the world.

He then jumps up into the air at the end of his monologue, performs a back-flip once he reaches his peak height and begins to descend on Artoria at a frightening pace. As he falls back down, he uses the ash and fire around his hands to act as a propellant, hastening the speed of his drop even further. The man of steel streaks through the darkened sky, fire and ash trailing his body like the tail of a blazing comet. When he gets within short-range of Saber, he shouts a proclamation at the top of his lungs, the tone of his voice seething with anger and tinged with a mad fervor reminiscent of religious fanatics. He strikes the earth and total desolation follows, the ash and fire explodes outwards and spreads across the terrain to scorch the barren wastelands. The huge wave of ash that is evolved spans a mid-range reach and merges with the dust present on the battlefield to burgeon it's already incredible size. The burn damage he normally would have incurred from using such a devastating technique, especially with it's power boosted so profoundly, is nowhere to be seen on his body. His steel form was incapable of sustaining burns or any kind of harm.

Everything you are, everything you ever were, I'll burn it from existence!

(Katon - Zangyaku no San) | Fire Release - Cruelty of Corona
Type: Offensive
Rank: Forbidden
Range: Short-Mid (Wave of Ash has Mid-Range Reach)
Chakra: 50
Damage: 90 + 20 + 10 = 120 (40 damage to the user)
Description: The user will channel a vast amount of chakra, more so then just regular jutsus, and manipulate the nature of the chakra into fire chakra. He will release/manipulate the chakra of fire from both their hand's and feet scorching the land; The user's hands and feet will then release a torrent of extremely dense and hot fire and ash. The ash begins to swirl around the areas where they reside and the user jumps high into the air (Approximately 20 meters). Once they reach the maximum altitude needed, the user will then perform a back flip and descend towards the surface, as he is heading down he uses the fire and ash around his hands to act as a propeller to accelerate his descent. What begins to happen is, as the user descends the fire and ash grow even larger in size by consuming/reacting with the air and continue to swirl but this time the ash will swirl all around the user's own body. When the user hits the ground, the impact produces a very large and violent explosion releasing all the fire and ash at once in every direction of the terrain completely engulfing it, as it travels the fire and ash move along the ground in a dense haze. As the ash is moving along the ground, it will begin to also mix in with the charred dust and debris on the ground, causing it to grow in size, basically it will look as if a huge wave of ash is heading toward's the opponent throughout the terrain in a radial direction. The ash will halt its movement, after it travels across a mid-range radius. It will no longer have any more momentum but the after effects are dreadful. The area will be reduced to nothing more then a crater and the sheer heat of the ash will even evaporate basic water source like lakes or pounds (non-chakra infused).The damage the user receives pertains to general first degree burns he will receive all over his skin, painful but not deadly, yet hindering just the same.

Note: Can only be used once
Note: No fire techniques A-Rank or above in the user's next two turns
Note: No taijutsu above A-Rank for the next turn
Note: No other Forbidden Ranked techniques in the user's same and next turn
Note: Will not be able to use ash variant fire techniques for a turn
Note: Can only taught by Ndlovu

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Yet another attack missed its mark, but Saber didn't worry too much as Berserker appeared within short range once more, she would deactivate the Lightning Command Art, but instead moved into her second elemental as she turned her blade to the side with her two handed grip saturating it with her water chakra. The moment this happens a large downpour would occur as Berserker launched himself to the ground as large a water ring would form around Saber as she now had eight whip like tentacles surrounding her, plus due to the effect of the command art. The explosion of water weakened greatly enough for her magnetic chakra to "pull" the technique into her blade as it formed into a stream of chakra and simply entered the blade, all the while she would stand still wondering controlling the whips from a distance watching Berserker with scorned face.


Rank: S
Type: Supplementary/Attack
Range: Long(for rain) - Short- Medium (for attack)
Chakra Cost: 40
Damage Cost: 80(100)
Description: Holding their blade sideways, the user will run Suiton chakra through their blade, activating the technique. A great downpour will come over the terrain, providing water for this technique, as well as dropping all Fire Justu down one rank, and reducing their damage by 10. A ring of water will form around the user with a radius equal to that of the complete wingspan of the user (meaning it would be roughly 10-11 feet [roughly 3.2 meters] in diameter). This ring has a single tentacle for each of the eight points of the Compass Rose: North, South, West, East, Northeast, Northwest, Southeast, and Southwest. The tentacles will strike at anything within range as the user commands them, but they do not attack on their own; they are approximately 5 feet [1.5 meters] long, and the user must know the general vicinity of the opponent(s) to strike them if they are behind him/her.

*As long as the rain continues to fall, or if there is an ample water source nearby, this technique remains in effect. The maximum, however, is four turns.
*Only once per battle



"Your words are as empty as ye attempts to end my life. You speak such high words but yet I still stand here! Is it truly all you're capable of? Mad Dog of England...you will never win."


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